Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CopyProtection: If the intro code is tampered with, the gameplay is replaced with a black screen with the text "BLACK HOLE" shortly into the secret Stage 7, preventing players from reaching the FinalBoss and true ending.
Is there an issue? Send a MessageReason:
Expanded an example.
Deleted line(s) 13 (click to see context) :
Changed line(s) 23 (click to see context) from:
%%* DamselInDistress: Yumetarō's owner.
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
An [[https://exa.ac/en/games/gimmick-exact-mix/?v=d8e3950b4591 arcade version]] running on the [=exA-Arcadia=] system is in the works for a late 2019 release.
Is there an issue? Send a MessageReason:
Linking directly instead of through redirect.
Changed line(s) 56 (click to see context) from:
* SequentialBoss: The fifth stage's boss, after being defeated, comes back with a SpiderTank. The TrueFinalBoss also has two forms; a horned figure disguised with a cloak, and a futuristic warrior armed with a LaserSword.
to:
* SequentialBoss: The fifth stage's boss, after being defeated, comes back with a SpiderTank. The TrueFinalBoss also has two forms; a horned figure disguised with a cloak, and a futuristic warrior armed with a LaserSword.LaserBlade.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23,24 (click to see context) from:
* TheDevTeamThinksOfEverything:
** In the MinecartMadness section of the fifth stage, Yumetarō is chased by an enemy on a unicycle. Not only you can knock out the enemy and ride the unicycle, you can also fire the unicycle's turret with the B button!
** In the MinecartMadness section of the fifth stage, Yumetarō is chased by an enemy on a unicycle. Not only you can knock out the enemy and ride the unicycle, you can also fire the unicycle's turret with the B button!
to:
* TheDevTeamThinksOfEverything:
** In the MinecartMadness section of the fifth stage, Yumetarō is chased by an enemy on a unicycle. Not only you can knock out the enemy and ride the unicycle, you can also fire the unicycle's turret with the B button!DevelopersForesight:
** In the MinecartMadness section of the fifth stage, Yumetarō is chased by an enemy on a unicycle. Not only you can knock out the enemy and ride the unicycle, you can also fire the unicycle's turret with the B button!
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
''Gimmick!'' is a 1992 Japanese PlatformGame for the [[NintendoEntertainmentSystem Family Computer]] by Creator/{{Sunsoft}}, released in Scandinavia as ''Mr. Gimmick'' the following year. In this game, a father purchases a green mystic creature (mistaken for a WaddlingHead doll) for his daughter's birthday. The toys in her bedroom grow anxious of the newcomer's popularity, and that night they [[LivingToys come to life]] and kidnap the girl, taking her through a portal to a FloatingContinent. Alone, "Yumetarō" (lit. ''dream'' + a boy's name) leaps after her to save her.
to:
''Gimmick!'' is a 1992 Japanese PlatformGame for the [[NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem Family Computer]] by Creator/{{Sunsoft}}, released in Scandinavia as ''Mr. Gimmick'' the following year. In this game, a father purchases a green mystic creature (mistaken for a WaddlingHead doll) for his daughter's birthday. The toys in her bedroom grow anxious of the newcomer's popularity, and that night they [[LivingToys come to life]] and kidnap the girl, taking her through a portal to a FloatingContinent. Alone, "Yumetarō" (lit. ''dream'' + a boy's name) leaps after her to save her.
Is there an issue? Send a MessageReason:
Commented out a Zero Context Example.
Changed line(s) 21 (click to see context) from:
* DamselInDistress: Yumetarō's owner.
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** When the second boss is defeated his sword spins over the air and [[TheBladeAlwaysLandsPointyEndIn lands pointy end in]] if it hits the ''wood'' part of the floor. There's a metal tile towards the left that will bounce the sword away if it lands there. Also, if the sword does get stuck on the floor, [[KaizoTrap don't walk on it]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
Although not directly linked to the similar ''VideoGame/{{Hebereke}}'' series, ''Gimmick!'' was linked with it in a PlayStation compilation.
to:
Although not directly linked to the similar ''VideoGame/{{Hebereke}}'' series, ''Gimmick!'' was linked with it in a PlayStation UsefulNotes/PlayStation compilation.
Is there an issue? Send a MessageReason:
None
Changed line(s) 14 (click to see context) from:
* AllInTheManual: In the Japanese manual, the names of the major enemies for the first three stages. In the Scandinavian manual, the name of the girl (Mary). In both, the father buying the protagonist in the storyline and the protagonist's name ([[MeaningfulName Yumetarou]] in Japan and [[ProtagonistTitleFallacy Mr. Gimmick]] in Scandinavia).
to:
* AllInTheManual: AllThereInTheManual: In the Japanese manual, the names of the major enemies for the first three stages. In the Scandinavian manual, the name of the girl (Mary). In both, the father buying the protagonist in the storyline and the protagonist's name ([[MeaningfulName Yumetarou]] in Japan and [[ProtagonistTitleFallacy Mr. Gimmick]] in Scandinavia).
Is there an issue? Send a MessageReason:
gosh i left some grammar issues here
Deleted line(s) 20 (click to see context) :
* CutSong: [[http://www.youtube.com/watch?v=Knik6QqDJJ0 Strange Memories of Death]] is never played outside of the [[SoundTest Music Sampler]].
Changed line(s) 27,28 (click to see context) from:
* DifficultyByRegion: In the Scandinavian version, Yumetarō starts with four more lives, and get extra ones more often than in the Japanese version.
* EasterEgg: [[http://youtu.be/zEqc4kUlThU One oddly motionless enemy]] in the second stage can be controlled by the second player. Sadly, he can't take him out of his room.
* EasterEgg: [[http://youtu.be/zEqc4kUlThU One oddly motionless enemy]] in the second stage can be controlled by the second player. Sadly, he can't take him out of his room.
to:
* DifficultyByRegion: In the Scandinavian version, Yumetarō starts you start with four more lives, lives and get extra ones more often than in the Japanese version.
* EasterEgg: [[http://youtu.be/zEqc4kUlThU One oddly motionless enemy]] in the second stage can be controlled by the second player. Sadly, he can'ttake him be taken out of his room.
* EasterEgg: [[http://youtu.be/zEqc4kUlThU One oddly motionless enemy]] in the second stage can be controlled by the second player. Sadly, he can't
Changed line(s) 33 (click to see context) from:
* FloatingContinent: Where the whole game takes place at. There are two of these. There's the larger main one where the most of the game takes place. Smaller one appears after collecting all the secret treasures.
to:
* FloatingContinent: Where the whole game takes place at. There are two of these. There's the larger main one where the most of the game takes place. Smaller The smaller one appears after collecting all the secret treasures.
Changed line(s) 40,41 (click to see context) from:
** There's one in the ''first level''. In an underground section, there's a platform attached to a rope, hanging over a pit of spikes. Jump on the platform and it'll slowly take you to the other side... and open up halfway through, dropping Yumetarō into the spikes.
** Once you defeat the second boss, he drops his sword onto the ship where it gets stuck. Yumetarō can still take damage from the sword.
** Once you defeat the second boss, he drops his sword onto the ship where it gets stuck. Yumetarō can still take damage from the sword.
to:
** There's one in the ''first level''. In an underground section, there's a platform attached to a rope, hanging over a pit of spikes. Jump on the platform and it'll slowly take you to the other side... and open up halfway through, dropping Yumetarō you into the spikes.
** Once you defeat the second boss, he drops his sword onto the ship where it gets stuck.Yumetarō You can still take damage from the sword.
** Once you defeat the second boss, he drops his sword onto the ship where it gets stuck.
Changed line(s) 51 (click to see context) from:
* OneHitPolykill: Yumetarō gets more points by hitting multiple enemies with one star.
to:
* OneHitPolykill: Yumetarō gets You get more points by hitting multiple enemies with one star.
Changed line(s) 54 (click to see context) from:
* SceneryPorn: There's a brief sequence where you walk through a submerged tunnel surrounded by moving fish. This part isn't there for any reason other than to show off the effort the developers put into the game.
to:
* SceneryPorn: There's a brief sequence in the first stage where you walk through a submerged tunnel surrounded by moving fish. This part isn't there for any reason other than to show off the effort the developers put into the game. In the second stage, there's a similar area where you can see a vista of the horizon over the ocean, again solely for aesthetics.
Changed line(s) 70 (click to see context) from:
* TubeTravel: Transparent tubes show up in most levels to take Yumetarō from room to room.
to:
* TubeTravel: Transparent tubes show up in most levels to take Yumetarō you from room to room.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
''Gimmick!'' is a 1992 Japanese PlatformGame for the [[NintendoEntertainmentSystem Family Computer]] by Creator/{{Sunsoft}}, released in Scandinavia as ''Mr. Gimmick'' the following year. In this game, a father purchases a green mystic creature (mistaken for a WaddlingHead doll) for his daughter's birthday. The toys in her bedroom grow anxious of the newcomer's popularity, and that night they [[LivingToy come to life]] and kidnap the girl, taking her through a portal to a FloatingContinent. Alone, "Yumetarō" (lit. ''dream'' + a boy's name) leaps after her to save her.
to:
''Gimmick!'' is a 1992 Japanese PlatformGame for the [[NintendoEntertainmentSystem Family Computer]] by Creator/{{Sunsoft}}, released in Scandinavia as ''Mr. Gimmick'' the following year. In this game, a father purchases a green mystic creature (mistaken for a WaddlingHead doll) for his daughter's birthday. The toys in her bedroom grow anxious of the newcomer's popularity, and that night they [[LivingToy [[LivingToys come to life]] and kidnap the girl, taking her through a portal to a FloatingContinent. Alone, "Yumetarō" (lit. ''dream'' + a boy's name) leaps after her to save her.
Changed line(s) 12 (click to see context) from:
* HundredPercentCompletion: Needed for the [[MultipleEndings true ending]].
to:
* HundredPercentCompletion: Needed Collecting the hidden treasure in each stage, which is required for the [[MultipleEndings true ending]].
Changed line(s) 14,15 (click to see context) from:
* AllInTheManual: In the Japanese manual, the names of the major enemies for the first three stages. In the Scandinavian manual, the name of the girl (Mary). In both, the father buying the protagonist in the storyline and the protagonist's name ([[MeaningfulName Yumetarou]] in Japan and [[CowboyBebopAtHisComputer Mr. Gimmick]] in Scandinavia).
* BeamSpam: The guy you fight ''before'' the fifth stage boss.
* BeamSpam: The guy you fight ''before'' the fifth stage boss.
to:
* AllInTheManual: In the Japanese manual, the names of the major enemies for the first three stages. In the Scandinavian manual, the name of the girl (Mary). In both, the father buying the protagonist in the storyline and the protagonist's name ([[MeaningfulName Yumetarou]] in Japan and [[CowboyBebopAtHisComputer [[ProtagonistTitleFallacy Mr. Gimmick]] in Scandinavia).
* BeamSpam: Theguy you fight ''before'' first phase of the fifth stage boss.
* BeamSpam: The
Changed line(s) 22 (click to see context) from:
* DamselInDistress: The owner of Yumetarō.
to:
* DamselInDistress: The owner of Yumetarō.Yumetarō's owner.
Changed line(s) 24,28 (click to see context) from:
* TheDevTeamThinksOfEverything: In the MinecartMadness section of the fifth stage, Yumetarō is chased by an enemy on a unicycle. Not only you can knock out the enemy and ride the unicycle, you can also fire the unicycle's turret with the B button!
** In the second stage, it's possible to skip a large part of the level and fight the boss early. If you do this quick enough, you will find him... [[EasterEgg Sleeping, with an alarm clock mook by his side.]] In this state, the boss is a pushable object, so you can push him towards the edge of the arena and hit him with a star as he about to wake up, killing him instantly.
* DifficultyByRegion: In the Scandinavian version, you start with more lives and get extra ones more often than in the Japanese version.
* EasterEgg: [[http://youtu.be/zEqc4kUlThU One oddly motionless enemy]] in the second stage can be controlled by the second player. Sadly, you can't take him out of his room.
* EternalEngine: The gear-filled castle.
** In the second stage, it's possible to skip a large part of the level and fight the boss early. If you do this quick enough, you will find him... [[EasterEgg Sleeping, with an alarm clock mook by his side.]] In this state, the boss is a pushable object, so you can push him towards the edge of the arena and hit him with a star as he about to wake up, killing him instantly.
* DifficultyByRegion: In the Scandinavian version, you start with more lives and get extra ones more often than in the Japanese version.
* EasterEgg: [[http://youtu.be/zEqc4kUlThU One oddly motionless enemy]] in the second stage can be controlled by the second player. Sadly, you can't take him out of his room.
* EternalEngine: The gear-filled castle.
to:
* TheDevTeamThinksOfEverything: TheDevTeamThinksOfEverything:
** In the MinecartMadness section of the fifth stage, Yumetarō is chased by an enemy on a unicycle. Not only you can knock out the enemy and ride the unicycle, you can also fire the unicycle's turret with the B button!
** In the second stage, it's possible to skip a large part of the level and fight the boss early. If you do this quick enough, you will find him... [[EasterEggSleeping, sleeping, with an alarm clock mook by his side.]] In this state, the boss is a pushable movable object, so you can push him towards the edge of the arena and hit him with a star as he about to wake up, killing him instantly.
* DifficultyByRegion: In the Scandinavian version,you start Yumetarō starts with four more lives lives, and get extra ones more often than in the Japanese version.
* EasterEgg: [[http://youtu.be/zEqc4kUlThU One oddly motionless enemy]] in the second stage can be controlled by the second player. Sadly,you he can't take him out of his room.
* EternalEngine:The Stage 6 is a gear-filled castle.
** In the MinecartMadness section of the fifth stage, Yumetarō is chased by an enemy on a unicycle. Not only you can knock out the enemy and ride the unicycle, you can also fire the unicycle's turret with the B button!
** In the second stage, it's possible to skip a large part of the level and fight the boss early. If you do this quick enough, you will find him... [[EasterEgg
* DifficultyByRegion: In the Scandinavian version,
* EasterEgg: [[http://youtu.be/zEqc4kUlThU One oddly motionless enemy]] in the second stage can be controlled by the second player. Sadly,
* EternalEngine:
Changed line(s) 30 (click to see context) from:
* EveryTenThousandPoints: Points = lives.
to:
* EveryTenThousandPoints: Points = lives.An extra life is earned at 10,000 points, and every 25,000 (in the Scandinavian version, 20,000) thereafter.
Changed line(s) 36,39 (click to see context) from:
* InconvenientlyPlacedConveyorBelt: In the first and fifth stages. More believable in the seventh stage.
* KaizoTrap: Once you defeat the second boss, he throws his sword onto the ship where it gets stuck. You can still take damage from the sword.
* LivingToys
* [[spoiler:LoadBearingBoss]]: In the true ending.
* KaizoTrap: Once you defeat the second boss, he throws his sword onto the ship where it gets stuck. You can still take damage from the sword.
* LivingToys
* [[spoiler:LoadBearingBoss]]: In the true ending.
to:
* HelpfulMook: A sauropod appears in the fourth stage shooting fireballs at Yumetarō. If it's attacked, though, it'll become friendly and take him across a lake.
* InconvenientlyPlacedConveyorBelt: In the first stage, andfifth stages. More the last three. It's more believable in the seventh stage.
sixth stage, which takes place in a factory.
*KaizoTrap: KaizoTrap:
** There's one in the ''first level''. In an underground section, there's a platform attached to a rope, hanging over a pit of spikes. Jump on the platform and it'll slowly take you to the other side... and open up halfway through, dropping Yumetarō into the spikes.
** Once you defeat the second boss, hethrows drops his sword onto the ship where it gets stuck. You Yumetarō can still take damage from the sword.
*LivingToys
LivingToys: Yumetarō is mistaken for one at first. However, the other toys come to life and kidnap their owner out of jealousy for his popularity.
*[[spoiler:LoadBearingBoss]]: LoadBearingBoss: In the true ending.ending, defeating the boss causes his fortress to self-destruct. Yumetarō and his owner make it out in the nick of time.
* InconvenientlyPlacedConveyorBelt: In the first stage, and
*
** There's one in the ''first level''. In an underground section, there's a platform attached to a rope, hanging over a pit of spikes. Jump on the platform and it'll slowly take you to the other side... and open up halfway through, dropping Yumetarō into the spikes.
** Once you defeat the second boss, he
*
*
Changed line(s) 42,43 (click to see context) from:
* MultipleEndings: Two of them.
* NintendoHard: And then some! Seriously, some parts of this game are ''ridiculous.''
* NintendoHard: And then some! Seriously, some parts of this game are ''ridiculous.''
to:
* MultipleEndings: Two of them.
them: the sad ending that plays if all six secret items aren't collected or if a continue is used, and the true ending if Yumetarō defeats the TrueFinalBoss in the secret stage.
*NintendoHard: And then some! Seriously, some parts of this NintendoHard:
** Despite its cutesy looks, the gameare ''ridiculous.''can be brutally difficult even on the ''second stage''. A good part of the challenge comes from the high learning curve of using Yumetarō's star projectile.
*
** Despite its cutesy looks, the game
Changed line(s) 48 (click to see context) from:
* SaveThePrincess: In this case, your owner.
to:
* SaveThePrincess: In this case, your owner.Yumetarō's owner (named Mary in the Scandinavian manual). She can only be rescued by collecting the six secret items and clearing the secret stage.
Changed line(s) 50,51 (click to see context) from:
* SecretStage: Get all the hidden items from the previous stages to play this.
* SequenceBreak: You can use the bouncing star to skip almost three-quarters of stage 2[[note]]However, you'll miss one of the secret items[[/note]].
* SequenceBreak: You can use the bouncing star to skip almost three-quarters of stage 2[[note]]However, you'll miss one of the secret items[[/note]].
to:
* SecretStage: Get all the hidden items from the previous stages to play this.
reveal one. It's also the only way to get to the TrueFinalBoss.
* SequenceBreak: You can usethe a bouncing star to skip almost three-quarters of stage 2[[note]]However, 2. However, you'll miss one of the secret items[[/note]].items.
* SequentialBoss: The fifth stage's boss, after being defeated, comes back with a SpiderTank. The TrueFinalBoss also has two forms; a horned figure disguised with a cloak, and a futuristic warrior armed with a LaserSword.
* SequenceBreak: You can use
* SequentialBoss: The fifth stage's boss, after being defeated, comes back with a SpiderTank. The TrueFinalBoss also has two forms; a horned figure disguised with a cloak, and a futuristic warrior armed with a LaserSword.
Changed line(s) 64 (click to see context) from:
* TubeTravel: These can take you somewhere.
to:
* TubeTravel: These can Transparent tubes show up in most levels to take you somewhere.Yumetarō from room to room.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,5 (click to see context) from:
''Mr. Gimmick'' (''Gimmick!'' in Japan) is a 1992 PlatformGame for the NintendoEntertainmentSystem by Creator/{{Sunsoft}}. In this game, a young girl receives a green WaddlingHead doll for her birthday. The other toys in her bedroom grow jealous of the new toy's popularity, and that night they [[LivingToy come to life]] and kidnap the girl, taking her through a portal to a FloatingIsland. The green doll ("Mr. Gimmick", a.k.a. "Yumetarou" in the Japanese version) leaps after her to save her.
Gimmick's main weapon is a bouncing star that he generates above his head. He can [[CraniumRide ride the star]] if he leaps on top of it. He can also carry in his inventory up to three of the following, in any combination: {{fireballs}} that can fly straight, bombs with a reasonable blast radius, and {{Healing Potion}}s.
Gimmick's main weapon is a bouncing star that he generates above his head. He can [[CraniumRide ride the star]] if he leaps on top of it. He can also carry in his inventory up to three of the following, in any combination: {{fireballs}} that can fly straight, bombs with a reasonable blast radius, and {{Healing Potion}}s.
to:
''Gimmick!'' is a 1992 Japanese PlatformGame for the [[NintendoEntertainmentSystem Family Computer]] by Creator/{{Sunsoft}}, released in Scandinavia as ''Mr. Gimmick'' (''Gimmick!'' in Japan) is a 1992 PlatformGame for the NintendoEntertainmentSystem by Creator/{{Sunsoft}}. following year. In this game, a young girl receives father purchases a green mystic creature (mistaken for a WaddlingHead doll doll) for her his daughter's birthday. The other toys in her bedroom grow jealous anxious of the new toy's newcomer's popularity, and that night they [[LivingToy come to life]] and kidnap the girl, taking her through a portal to a FloatingIsland. The green doll ("Mr. Gimmick", a.k.a. "Yumetarou" in the Japanese version) FloatingContinent. Alone, "Yumetarō" (lit. ''dream'' + a boy's name) leaps after her to save her.
Gimmick's Yumetarō's main weapon is a bouncing star that he generates above his head. He can [[CraniumRide ride the star]] if he leaps on top of it. He can also carry in his inventory up to three of the following, in any combination: {{fireballs}} that can fly straight, bombs with a reasonable blast radius, and {{Healing Potion}}s.
Changed line(s) 8 (click to see context) from:
Although not directly linked to the similar ''VideoGame/{{Hebereke}}'' series, ''Gimmick!'' tends to be linked with it in compilations.
to:
Although not directly linked to the similar ''VideoGame/{{Hebereke}}'' series, ''Gimmick!'' tends to be was linked with it in compilations.a PlayStation compilation.
Changed line(s) 13,15 (click to see context) from:
* AdvancingWallOfDoom: A small wall in a small hallway in stage 4.
* BeamSpam: The guy you fight ''before'' the stage 5 boss.
* BubbleGun: The castle bosses' weapons.
* BeamSpam: The guy you fight ''before'' the stage 5 boss.
* BubbleGun: The castle bosses' weapons.
to:
* AdvancingWallOfDoom: A small wall in a small hallway in stage 4.
the fourth stage.
* AllInTheManual: In the Japanese manual, the names of the major enemies for the first three stages. In the Scandinavian manual, the name of the girl (Mary). In both, the father buying the protagonist in the storyline and the protagonist's name ([[MeaningfulName Yumetarou]] in Japan and [[CowboyBebopAtHisComputer Mr. Gimmick]] in Scandinavia).
* BeamSpam: The guy you fight ''before'' the fifth stage5 boss.
* BubbleGun: Thecastle bosses' weapons.weapons of the boss of the sixth stage.
* AllInTheManual: In the Japanese manual, the names of the major enemies for the first three stages. In the Scandinavian manual, the name of the girl (Mary). In both, the father buying the protagonist in the storyline and the protagonist's name ([[MeaningfulName Yumetarou]] in Japan and [[CowboyBebopAtHisComputer Mr. Gimmick]] in Scandinavia).
* BeamSpam: The guy you fight ''before'' the fifth stage
* BubbleGun: The
Changed line(s) 18,19 (click to see context) from:
* ContinuingIsPainful: You won't see the secret level if you used a continue.
* CutSong: [[http://www.youtube.com/watch?v=Knik6QqDJJ0 Strange Memories of Death]] is never played outside of the SoundTest.
* CutSong: [[http://www.youtube.com/watch?v=Knik6QqDJJ0 Strange Memories of Death]] is never played outside of the SoundTest.
to:
* ContinuingIsPainful: You won't see You're locked out of the secret level stage if you used a continue.
continue before reaching it.
* CutSong: [[http://www.youtube.com/watch?v=Knik6QqDJJ0 Strange Memories of Death]] is never played outside of theSoundTest.[[SoundTest Music Sampler]].
* CutSong: [[http://www.youtube.com/watch?v=Knik6QqDJJ0 Strange Memories of Death]] is never played outside of the
Changed line(s) 21,26 (click to see context) from:
* DamselInDistress: The owner of Gimmick.
* DeathTrap: Third level has several of them, ranging from ceiling traps to arrow traps.
* TheDevTeamThinksOfEverything: In the MinecartMadness section of stage 5, Gimmick is chased by an enemy on a unicycle. Not only you can knock out the enemy and ride the unicycle, you can also fire the unicycle's turret with the B button!
** In stage 2, it's possible to skip a large part of the level and fight the boss early. If you do this quick enough, you will find him... [[EasterEgg Sleeping, with an alarm clock mook by his side.]] In this state, the boss is a pushable object, so you can push him towards the edge of the arena and hit him with a star as he about to wake up, killing him instantly.
* DifficultyByRegion: In the European version, you start with more lives and get extra ones more often than in the Japanese version.
* EasterEgg: [[http://youtu.be/zEqc4kUlThU One oddly harmless enemy]] in stage 2 can be controlled by player 2. Sadly, you can't take him out of his room.
* DeathTrap: Third level has several of them, ranging from ceiling traps to arrow traps.
* TheDevTeamThinksOfEverything: In the MinecartMadness section of stage 5, Gimmick is chased by an enemy on a unicycle. Not only you can knock out the enemy and ride the unicycle, you can also fire the unicycle's turret with the B button!
** In stage 2, it's possible to skip a large part of the level and fight the boss early. If you do this quick enough, you will find him... [[EasterEgg Sleeping, with an alarm clock mook by his side.]] In this state, the boss is a pushable object, so you can push him towards the edge of the arena and hit him with a star as he about to wake up, killing him instantly.
* DifficultyByRegion: In the European version, you start with more lives and get extra ones more often than in the Japanese version.
* EasterEgg: [[http://youtu.be/zEqc4kUlThU One oddly harmless enemy]] in stage 2 can be controlled by player 2. Sadly, you can't take him out of his room.
to:
* DamselInDistress: The owner of Gimmick.
Yumetarō.
* DeathTrap:Third level The third stage has several of them, ranging from ceiling traps to arrow traps.
* TheDevTeamThinksOfEverything: In the MinecartMadness section ofstage 5, Gimmick the fifth stage, Yumetarō is chased by an enemy on a unicycle. Not only you can knock out the enemy and ride the unicycle, you can also fire the unicycle's turret with the B button!
** Instage 2, the second stage, it's possible to skip a large part of the level and fight the boss early. If you do this quick enough, you will find him... [[EasterEgg Sleeping, with an alarm clock mook by his side.]] In this state, the boss is a pushable object, so you can push him towards the edge of the arena and hit him with a star as he about to wake up, killing him instantly.
* DifficultyByRegion: In theEuropean Scandinavian version, you start with more lives and get extra ones more often than in the Japanese version.
* EasterEgg: [[http://youtu.be/zEqc4kUlThU One oddlyharmless motionless enemy]] in the second stage 2 can be controlled by player 2.the second player. Sadly, you can't take him out of his room.
* DeathTrap:
* TheDevTeamThinksOfEverything: In the MinecartMadness section of
** In
* DifficultyByRegion: In the
* EasterEgg: [[http://youtu.be/zEqc4kUlThU One oddly
Changed line(s) 30 (click to see context) from:
* ExcitedShowTitle: Gimmick! after all.
to:
* ExcitedShowTitle: Gimmick! after all.''Gimmick!''
Changed line(s) 32,36 (click to see context) from:
* GangplankGalleon: Stage 2.
* TheGoomba: Those black beady-eyed enemies.
* HealingPotion: Gimmick can carry pink potions that refill health, and twice per level he will encounter an orange potion that increases his maximum HP (initially 2) by one.
* InconvenientlyPlacedConveyorBelt: In stages 1 and 5. More believable in stage 7.
* KaizoTrap: Once you defeat the Stage 2 boss, he throws his sword onto the ship where it gets stuck. You can still take damage from the sword.
* TheGoomba: Those black beady-eyed enemies.
* HealingPotion: Gimmick can carry pink potions that refill health, and twice per level he will encounter an orange potion that increases his maximum HP (initially 2) by one.
* InconvenientlyPlacedConveyorBelt: In stages 1 and 5. More believable in stage 7.
* KaizoTrap: Once you defeat the Stage 2 boss, he throws his sword onto the ship where it gets stuck. You can still take damage from the sword.
to:
* GangplankGalleon: Stage 2.
The second stage.
* TheGoomba:Those Ohagi (lit. ''bean cake''), those black beady-eyed enemies.
* HealingPotion:Gimmick Yumetarō can carry pink potions that refill health, and twice per level stage he will encounter an orange potion that increases his maximum HP (initially 2) two) by one.
* InconvenientlyPlacedConveyorBelt: Instages 1 the first and 5. fifth stages. More believable in stage 7.
the seventh stage.
* KaizoTrap: Once you defeat theStage 2 second boss, he throws his sword onto the ship where it gets stuck. You can still take damage from the sword.
* TheGoomba:
* HealingPotion:
* InconvenientlyPlacedConveyorBelt: In
* KaizoTrap: Once you defeat the
Changed line(s) 39,40 (click to see context) from:
* MinecartMadness: This is one section of stage 5.
* MiniBoss: In stages 2, 3, 4 and 6.
* MiniBoss: In stages 2, 3, 4 and 6.
to:
* MinecartMadness: This is one section of stage 5.the fifth stage.
* MiniBoss: Instages 2, 3, 4 the second, third, fourth, and 6.sixth stages.
* MiniBoss: In
Changed line(s) 43,46 (click to see context) from:
** It's even worse if you're going for the true ending. You not only have to get all six secret items and beat the hidden level, but you have to do all that without using a ''single'' continue.
* OneBulletAtATime: One of Gimmick's more annoying limitations.
* OneHitPolykill: Gimmick gets more points by hitting multiple enemies with one star.
* PlotCoupon: You'll never see those secret treasures in use. A FloatingContinent just appears out of nowhere.
* OneBulletAtATime: One of Gimmick's more annoying limitations.
* OneHitPolykill: Gimmick gets more points by hitting multiple enemies with one star.
* PlotCoupon: You'll never see those secret treasures in use. A FloatingContinent just appears out of nowhere.
to:
** It's even worse if you're going for the true ending. You not only have to get all six secret items and beat the hidden level, stage, but you have to do all that without using a ''single'' continue.
* OneBulletAtATime: One ofGimmick's Yumetarō's more annoying limitations.
* OneHitPolykill:Gimmick Yumetarō gets more points by hitting multiple enemies with one star.
* PlotCoupon: You'll never see those secret treasures in use. AFloatingContinent FloatingIsland just appears out of nowhere.
* OneBulletAtATime: One of
* OneHitPolykill:
* PlotCoupon: You'll never see those secret treasures in use. A
Changed line(s) 52,53 (click to see context) from:
* ShiftingSandLand: Stage 4, at least the first part before you enter the ruins area.
* SlippySlideyIceWorld: Stage 6, before the castle.
* SlippySlideyIceWorld: Stage 6, before the castle.
to:
* ShiftingSandLand: Stage 4, The fourth stage, at least the first part before you enter the ruins area.
* SlippySlideyIceWorld:Stage 6, The sixth stage, before the castle.
* SlippySlideyIceWorld:
Changed line(s) 56,60 (click to see context) from:
* SpikesOfDoom: Every stage except Stage 2 and the secret Stage 7.
* TheSpiny: Spiky enemies in the second level and cat-like enemies in the secret level.
* SpringsSpringsEverywhere: Springboards can be found in levels 5 and 6.
* StalactiteSpite: Those rocks in stage 3. Good lord.
* SuperDrowningSkills: Gimmick can drown in water that's barely twice as deep as he is high.
* TheSpiny: Spiky enemies in the second level and cat-like enemies in the secret level.
* SpringsSpringsEverywhere: Springboards can be found in levels 5 and 6.
* StalactiteSpite: Those rocks in stage 3. Good lord.
* SuperDrowningSkills: Gimmick can drown in water that's barely twice as deep as he is high.
to:
* SpikesOfDoom: Every stage except Stage 2 the second stage and the secret Stage 7.
seventh stage.
* TheSpiny: Spiky enemies in the secondlevel stage and cat-like Ohagi enemies in the secret level.
stage.
* SpringsSpringsEverywhere: Springboards can be found inlevels 5 the fifth and 6.
sixth stages.
* StalactiteSpite: Those rocks instage 3.the third stage. Good lord.
* SuperDrowningSkills:Gimmick Yumetarō can drown in water that's barely twice as deep as he is high.
* TheSpiny: Spiky enemies in the second
* SpringsSpringsEverywhere: Springboards can be found in
* StalactiteSpite: Those rocks in
* SuperDrowningSkills:
Changed line(s) 64,65 (click to see context) from:
* UniqueEnemy: They show up at the start of levels 4, 5 and 6.
* WaddlingHead: Gimmick and most all of his enemies.
* WaddlingHead: Gimmick and most all of his enemies.
to:
* UniqueEnemy: They show up at the start of levels 4, 5 the fourth, fifth, and 6.
sixth stages.
* WaddlingHead:Gimmick Yumetarō and most all of his enemies.
* WaddlingHead:
Is there an issue? Send a MessageReason:
None
Deleted line(s) 61 (click to see context) :
* SurpriseDifficulty: NintendoHard is in full force here even though this game aesthetically resembles a {{Franchise/Kirby}} knockoff.
Is there an issue? Send a MessageReason:
None
Changed line(s) 39 (click to see context) from:
* MinecartMadness: This is one section of stage 5.
to:
* MinecartMadness: This is one section of stage 5.
Added DiffLines:
* SceneryPorn: There's a brief sequence where you walk through a submerged tunnel surrounded by moving fish. This part isn't there for any reason other than to show off the effort the developers put into the game.
Added DiffLines:
* SurpriseDifficulty: NintendoHard is in full force here even though this game aesthetically resembles a {{Franchise/Kirby}} knockoff.
Added DiffLines:
* WreakingHavok: The physics are astoundingly advanced for a Famicom/NES game. Getting all the secret items requires a cursory knowledge of how said physics affect your star's trajectory.
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* DamselInDsitress: The owner of Gimmick.
to:
* DamselInDsitress: DamselInDistress: The owner of Gimmick.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* OneHundredPercentCompletion: Needed for the [[MultipleEndings true ending]].
to:
* OneHundredPercentCompletion: HundredPercentCompletion: Needed for the [[MultipleEndings true ending]].
Changed line(s) 20 (click to see context) from:
* CraniumRide: not only enemies and your bouncing star, but also... ''flying cannon balls''?
to:
* CraniumRide: not Not only enemies and your bouncing star, but also... ''flying cannon balls''?balls''?
* DamselInDsitress: The owner of Gimmick.
* DamselInDsitress: The owner of Gimmick.
Deleted line(s) 25 (click to see context) :
* DistressedDamsel: The owner of Gimmick.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
Gimmick's main weapon is a bouncing star that he generates above his head. He can [[CraniumRide ride the star]] if he leaps on top of it. He can also carry in his inventory up to 3 of: {{Fireballs}} that can fly straight, bombs with a reasonable blast radius, and HealingPotion[==]s.
to:
Gimmick's main weapon is a bouncing star that he generates above his head. He can [[CraniumRide ride the star]] if he leaps on top of it. He can also carry in his inventory up to 3 of: {{Fireballs}} three of the following, in any combination: {{fireballs}} that can fly straight, bombs with a reasonable blast radius, and HealingPotion[==]s.{{Healing Potion}}s.
Changed line(s) 8 (click to see context) from:
Although not directly linked to the similar VideoGame/{{Hebereke}} series, it tends to be linked with it in compilations.
to:
Although not directly linked to the similar VideoGame/{{Hebereke}} ''VideoGame/{{Hebereke}}'' series, it ''Gimmick!'' tends to be linked with it in compilations.
Changed line(s) 14,15 (click to see context) from:
* BeamSpam: the guy you fight ''before'' the stage 5 boss.
* BubbleGun: the castle bosses' weapons.
* BubbleGun: the castle bosses' weapons.
to:
* BeamSpam: the The guy you fight ''before'' the stage 5 boss.
* BubbleGun:the The castle bosses' weapons.
* BubbleGun:
Changed line(s) 17 (click to see context) from:
* ChainReactionDestruction: The third and fifth boss get destroyed in that manner.
to:
* ChainReactionDestruction: The third and fifth boss bosses get destroyed in that manner.
Changed line(s) 22 (click to see context) from:
* TheDevTeamThinksOfEverything: In the MinecartMadness section of stage 5, Gimmick is chased by an enemy in a unicycle. Not only you can knock out the enemy and ride the unicycle, you can also fire the unicycle's turret with the B button!
to:
* TheDevTeamThinksOfEverything: In the MinecartMadness section of stage 5, Gimmick is chased by an enemy in on a unicycle. Not only you can knock out the enemy and ride the unicycle, you can also fire the unicycle's turret with the B button!
Changed line(s) 27 (click to see context) from:
* EternalEngine: the gear-filled castle.
to:
* EternalEngine: the The gear-filled castle.
Changed line(s) 29 (click to see context) from:
* EveryTenThousandPoints: points = lives.
to:
* EveryTenThousandPoints: points Points = lives.
Changed line(s) 32 (click to see context) from:
* GangplankGalleon: stage 2.
to:
* GangplankGalleon: stage Stage 2.
Changed line(s) 39 (click to see context) from:
* MinecartMadness: one section of stage 5.
to:
* MinecartMadness: This is one section of stage 5.
Changed line(s) 42 (click to see context) from:
* NintendoHard: and then some! Seriously, some parts of this game are ''ridiculous.''
to:
* NintendoHard: and And then some! Seriously, some parts of this game are ''ridiculous.''
Changed line(s) 44,45 (click to see context) from:
* OneBulletAtATime: one of Gimmick's more annoying limitations.
* OneHitPolykill: He gets more points by hitting multiple enemies with one star.
* OneHitPolykill: He gets more points by hitting multiple enemies with one star.
to:
* OneBulletAtATime: one One of Gimmick's more annoying limitations.
* OneHitPolykill:He Gimmick gets more points by hitting multiple enemies with one star.
* OneHitPolykill:
Changed line(s) 49,51 (click to see context) from:
* SequenceBreak: you can use the bouncing star to skip almost three-quarters of stage 2[[note]]However you'll miss one of the secret items[[/note]].
* SharkTunnel: One part of the first stage Thankfully there's no sharks.
* ShiftingSandLand: Stage 4, at least the first part before you enter the ruins area
* SharkTunnel: One part of the first stage Thankfully there's no sharks.
* ShiftingSandLand: Stage 4, at least the first part before you enter the ruins area
to:
* SequenceBreak: you You can use the bouncing star to skip almost three-quarters of stage 2[[note]]However 2[[note]]However, you'll miss one of the secret items[[/note]].
* SharkTunnel: One part of the firststage Thankfully there's stage. Thankfully, there are no sharks.
* ShiftingSandLand: Stage 4, at least the first part before you enter the ruinsareaarea.
* SharkTunnel: One part of the first
* ShiftingSandLand: Stage 4, at least the first part before you enter the ruins
Changed line(s) 54 (click to see context) from:
* SpiderTank: the fifth main boss.
to:
* SpiderTank: the The fifth main boss.
Is there an issue? Send a MessageReason:
None
Changed line(s) 17 (click to see context) from:
* ChainReactionDestruction: Third and fifth boss get destroyed in that manner.
to:
* ChainReactionDestruction: Third The third and fifth boss get destroyed in that manner.
* KaizoTrap: Once you defeat the Stage 2 boss, he throws his sword onto the ship where it gets stuck. You can still take damage from the sword.
Changed line(s) 48,51 (click to see context) from:
* SequenceBreak: you can use the bouncing star to skip almost three-quarters of stage 2.
* SharkTunnel: stage 1.
* ShiftingSandLand: stage 4.
* SlippySlideyIceWorld: stage 6, before the castle.
* SharkTunnel: stage 1.
* ShiftingSandLand: stage 4.
* SlippySlideyIceWorld: stage 6, before the castle.
to:
* SequenceBreak: you can use the bouncing star to skip almost three-quarters of stage 2.
2[[note]]However you'll miss one of the secret items[[/note]].
* SharkTunnel: One part of the first stage1.
Thankfully there's no sharks.
* ShiftingSandLand:stage 4.
Stage 4, at least the first part before you enter the ruins area
* SlippySlideyIceWorld:stage Stage 6, before the castle.
* SharkTunnel: One part of the first stage
* ShiftingSandLand:
* SlippySlideyIceWorld:
Changed line(s) 53,54 (click to see context) from:
* SpiderTank: the level 5 boss.
* SpikesOfDoom: Every stage except stage 2 and the secret one.
* SpikesOfDoom: Every stage except stage 2 and the secret one.
to:
* SpiderTank: the level 5 fifth main boss.
* SpikesOfDoom: Every stage exceptstage Stage 2 and the secret one.Stage 7.
* SpikesOfDoom: Every stage except
Is there an issue? Send a MessageReason:
None
Changed line(s) 10,11 (click to see context) from:
''Gimmick!'' uses these tropes:
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 60 (click to see context) from:
* TrueFinalBoss: A mysterious fellow with a cloak and a sword, whose first form is strikingly reminiscent of [[{{Castlevania}} Dracula]].
to:
* TrueFinalBoss: A mysterious fellow with a cloak and a sword, whose first form is strikingly reminiscent of [[{{Castlevania}} [[Franchise/{{Castlevania}} Dracula]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
Although not directly linked to the similar VideoGame/{{Hebereke}} series, it tends to be linked with it in compilations.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DifficultyByRegion: In the European version, you start with more lives and get extra ones more often than in the Japanese version.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EasterEgg: [[http://youtu.be/zEqc4kUlThU One oddly harmless enemy]] in stage 2 can be controlled by player 2. Sadly, you can't take him out of his room.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CutSong: [[http://www.youtube.com/watch?v=Knik6QqDJJ0 Strange Memories of Death]] is never played outside of the SoundTest.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
**It's even worse if you're going for the true ending. You not only have to get all six secret items and beat the hidden level, but you have to do all that without using a ''single'' continue.
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
* DistressedDamsel: The owner or Gimmick.
to:
* DistressedDamsel: The owner or of Gimmick.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
''Mr. Gimmick'' (''Gimmick!'' in Japan) is a 1992 PlatformGame for the NintendoEntertainmentSystem by Creator/{{Sunsoft}}. In this game, a young girl receives a green WaddlingHead doll for her birthday. The other toys in her bedroom grow jealous of the new toy's popularity, and that night they [[LivingToy come to life]] and kidnap the girl, taking her through a portal to a FloatingIsland. The green doll ("Mr. Gimmick") leaps after her to save her.
to:
''Mr. Gimmick'' (''Gimmick!'' in Japan) is a 1992 PlatformGame for the NintendoEntertainmentSystem by Creator/{{Sunsoft}}. In this game, a young girl receives a green WaddlingHead doll for her birthday. The other toys in her bedroom grow jealous of the new toy's popularity, and that night they [[LivingToy come to life]] and kidnap the girl, taking her through a portal to a FloatingIsland. The green doll ("Mr. Gimmick") Gimmick", a.k.a. "Yumetarou" in the Japanese version) leaps after her to save her.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
''Gimmick!'' / ''Mr. Gimmick!'' is a {{NES}} game by Sunsoft, makers of ''VideoGame/{{Blaster Master}}''. In this game, a young girl receives a green WaddlingHead doll for her birthday. The other toys in her bedroom grow jealous of the new toy's popularity, and that night they [[LivingToy come to life]] and kidnap the girl, taking her through a portal to a FloatingIsland. The green doll ("Mr. Gimmick") leaps after her to save her.
to:
Is there an issue? Send a MessageReason:
None
* OneHundredPercentCompletion: Needed for the [[MultipleEndings true ending]].
Deleted line(s) 13 (click to see context) :
* BreatherLevel: the secret stage.
Deleted line(s) 40 (click to see context) :
* OneHundredPercentCompletion: Needed for the [[MultipleEndings true ending]].