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A video game {{Prequel}} to the Creator/{{Pixar}} classic ''WesternAnimation/MonstersInc'', the game allows the player to play as Mike and Sulley to go through Monsters Incorporated training. Their objective is to explore and platform across urban, desert, and arctic environments as they track down and scare the Nerves, robot training dummies modeled after human children.

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A video game {{Prequel}} to the Creator/{{Pixar}} classic ''WesternAnimation/MonstersInc'', ''WesternAnimation/MonstersInc1'', the game allows the player to play as Mike and Sulley to go through Monsters Incorporated training. Their objective is to explore and platform across urban, desert, and arctic environments as they track down and scare the Nerves, robot training dummies modeled after human children.



* MooksButNoBosses: There are MechaMooks in all levels, and the objective in each level is to scare the mechanical dummies (Nerves) to earn medals. However, there are no bosses of any sort; not even Randall, who is challenged via races and you simply have to reach the goal first (collecting a specific amount of coins is also necessary). It's also justified, because this game is a prequel to the ''WesternAnimation/MonstersInc'' movie, and the actual confrontation between Randall and the starring duo doesn't happen until the climax of said movie.

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* MooksButNoBosses: There are MechaMooks in all levels, and the objective in each level is to scare the mechanical dummies (Nerves) to earn medals. However, there are no bosses of any sort; not even Randall, who is challenged via races and you simply have to reach the goal first (collecting a specific amount of coins is also necessary). It's also justified, because this game is a prequel to the ''WesternAnimation/MonstersInc'' ''WesternAnimation/MonstersInc1'' movie, and the actual confrontation between Randall and the starring duo doesn't happen until the climax of said movie.
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* CoversAlwaysLie: Boo appears on the cover for the Japanese version despite not appearing anywhere in-game.

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* CoversAlwaysLie: Boo appears on the cover for the Japanese version despite not appearing anywhere in-game.in-game, save for the movie clips.
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* TheComputerIsACheatingBastard: In Arctic Pursuit, Randall pulls the same stunt as Nitrous Oxide from ''VideoGame/CrashTeamRacing'' by starting before you. He can use the flingshots much faster while you have the delay of the cutscene of every time you use one.

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* TheComputerIsACheatingBastard: In Arctic Pursuit, Randall pulls the same stunt as Nitrous Oxide from ''VideoGame/CrashTeamRacing'' by starting before you. He can use the flingshots much faster while you have the delay of the cutscene of every time you use one.
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Crosswicking

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* PlatformActivatedAbility: Earning all bronze medals in the Urban Training Field levels will grant the usage of certain trampolines (that were previously visible but phased out and transparent) for SpringJump. Earning all bronze medals in the Desert Training Field levels will enable the usage of dash panels in the floor (previously turned off) to run faster.[[note]]Getting all bronze medals in the Arctic Training Field levels will yield another ability, but it's functionally unrelated to this trope.[[/note]]
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* MarketBasedTitle: The game is known as ''Monsters, Inc. Scare Island'' in Europe and ''Monsters, Inc. Monsters Academy'' in Japan.

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* MarketBasedTitle: The game is known as ''Monsters, Inc. Scare Island'' in Europe European languages and ''Monsters, Inc. Monsters Academy'' in Japan.Japanese.
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* DramaticIrony: Mike and Sulley are working to become top scarers for the titular Monsters, Inc., unaware of the corruption within the system (which the game itself points out via the unlockable movie clips). Special note goes to the ending where Waternoose graduates Mike and Sulley from the academy, which is immediately followed by the movie clip of [[spoiler:Waternoose pointing out "scaring isn't enough anymore", attacking Sulley and getting arrested by the CDA]].

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* DramaticIrony: Mike and Sulley are working to become top scarers for the titular Monsters, Inc., unaware of the corruption within the system (which the game itself points out via the unlockable movie clips). Special note goes to the ending where Waternoose graduates Mike and Sulley from the academy, which is immediately followed by the movie clip of [[spoiler:Waternoose pointing out "scaring isn't enough anymore", attacking Sulley and getting arrested by the CDA]].CDA for kidnapping a human child and threatening to kidnap more]].

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Last edit for now, I promise. Doesn't the page look livelier now?


* MooksButNoBosses: There are MechaMooks in all levels, and the objective in each level is to scare the mechanical dummies (Nerves) to earn medals. However, there are no bosses of any sort; not even Randall, who is challenged via races and you simply have to reach the goal first (collecting a specific amount of coins is also necessary). It's also justified, because this game is a prequel to the ''WesternAnimation/MonstersInc'' movie, and the actual confrontation between Randall and the starring duo doesn't happen until the climax of said movie.



* SlippySlideyIceWorld: All of the levels in the Arctic training field take place in different sections of the arctic.

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* SlippySlideyIceWorld: All of the levels in the Arctic training field take place in different sections of the arctic.arctic, and thus each one employs a different twist or flavor to the setting: Sugar Shack is the most traditional, having a snowy landscape with a very cold lake and some precarious crags. Ski Lift has a frozen pond from which some piranhas jump between the holes, as well as a ski lift that is needed to move between places and a slope where one can slide. The Iceburg takes place in a series of icebergs in the midst of a cold ocean during night, and care is required to time the jumps to avoid falling onto the cold water; it's also possible to enter the igloos through a limited-time entrance, where some collectibles and Nerves can be found. Finally, Hot Springs is a snowy cavern where some stalactites fall down (and are harmful) and water geysers are used to reach high areas.
* {{Snowlems}}: Some mechanical enemies disguised as evil snowmen appear in Sugar Shack as enemies. They're most common in the area surrounding the cabin.

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There wreren't many wicks for this page, so I'm actully writing or expanding examples and then exporting them to their associated trope pages. I'll continue in a later edit to wrap up the process. =)


* GreenHillZone: The City Park, one of the urban levels, takes place inside a grassy public park with slides and swings. There's also a farmhouse that can be eventually climbed (once the trampoline platforms are unlocked) to reach a spiral path around a big tree and access its top.



* ShiftingSandLand: All of the levels in the Desert training field take place in different sections of a desert.

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* ShiftingSandLand: All of the levels in the Desert training field take place in different sections of a desert. The most explicit instance is in the levels The Sphynx and The Oasis. The former features ancient archs and pillars that have to be traversed to reach items and the dummies in need of a scare; there are also platforms that have to be pounded in a certain order indicated by a central spot. In the latter, as its name implies, there's a large oasis whose deep water has to be avoided, as well as palm trees and sandcastles.


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* TempleOfDoom: The Tomb level, whose interior can only be unlocked after Mike or Sulley places the three moon-marked blocks into their corresponding luminous sports near the entrance. Once inside, they have to climb tall walls, jump across ancient seesaws and pass through periodically-lit torches.

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* BuildLikeAnEgyptian: The desert levels prominently feature Egyptian-style sphinxes, pyramids, and tombs.

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* AbsurdlySpaciousSewer: The Marketplace features an underground sewer beneath the surface where Mike and Sully have to jump across boxes to avoid falling into the contaminated water. In the other side, they find a ladder where they find a statue where they have to adjust the placement of certain platforms to get the collectibles found above.
* BuildLikeAnEgyptian: The desert levels prominently feature Egyptian-style sphinxes, pyramids, and tombs. In one such level, Mike and Sulley have to push a button next to a gate entrance that takes them to a different side of a pyramid, each one presenting a different type of hazard (like snakes or steam vents).



* MetropolisLevel: All of the levels in the Urban training field take place in different sections of a city.

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* MetropolisLevel: All of the levels in the Urban training field take place in different sections of a city. The most explicit instance is the Downtown level, which takes place within an avenue during night; among the areas that can be explored within there's a small sewer, a small grocery stone and the buildings' roofs.


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* PortTown: One of the urban levels, The Docks, takes place within a harbor that features locations like a climbable lighthouse, a docked ship whose interior has crushers that must be avoided, and some rooftops.
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* ColourCodedForYourConvenience: The Nerves are colour-coded by how hard they are to scare (and, by extension, how much Ooze is needed). In order from easiest to hardest: blue, green, yellow, orange, red.
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* CompanyCrossReferences: [[WesternAnimation/ToyStory Buzz Lightyear]] appears as a statue in one of the city levels.

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* CompanyCrossReferences: [[WesternAnimation/ToyStory [[Franchise/ToyStory Buzz Lightyear]] appears as a statue in one of the city levels.
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* NoodleIncident: The opening cutscenes has Sulley mention his and Mike's first day of college; "it took them a whole semester to rebuild the dorm!" Mike asks Sulley not to bring it up.
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* DramaticIrony: Mike and Sulley are working to become top scarers for the titular Monsters, Inc., unaware of the corruption within the system (which the game itself points out via the unlockable movie clips). Special note goes to the ending where Waternoose graduates Mike and Sulley from the academy: this is immediately followed by the movie clip of [[spoiler:Waternoose pointing out "scaring isn't enough anymore", attacking Sulley and getting arrested by the CDA]].

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* DramaticIrony: Mike and Sulley are working to become top scarers for the titular Monsters, Inc., unaware of the corruption within the system (which the game itself points out via the unlockable movie clips). Special note goes to the ending where Waternoose graduates Mike and Sulley from the academy: this academy, which is immediately followed by the movie clip of [[spoiler:Waternoose pointing out "scaring isn't enough anymore", attacking Sulley and getting arrested by the CDA]].



* MetropolisLevel: All of the levels in the first world take place in different sections of a city.

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* MetropolisLevel: All of the levels in the first world Urban training field take place in different sections of a city.



* ShiftingSandLand: All of the levels in the second world take place in different sections of a desert.
* SlippySlideyIceWorld: All of the levels in the third world take place in different sections of the arctic.

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* ShiftingSandLand: All of the levels in the second world Desert training field take place in different sections of a desert.
* SlippySlideyIceWorld: All of the levels in the third world Arctic training field take place in different sections of the arctic.

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* DoubleJump: Sulley performs a more standard midair jump, while Mike flutters briefly in the air similar to [[Franchise/SuperMarioBros Yoshi]].

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* DoubleJump: Sulley performs a more standard midair jump, while and Mike flutters can both jump in the air, and Mike can also flutter briefly in the air similar to [[Franchise/SuperMarioBros Yoshi]].


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* HubLevel: Scare Island is the main location of the game. From there, Mike and Sulley can access any of the game's levels, redo the tutorial, watch movie clips and challenge Randall.


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* MetropolisLevel: All of the levels in the first world take place in different sections of a city.


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* ShiftingSandLand: All of the levels in the second world take place in different sections of a desert.
* SlippySlideyIceWorld: All of the levels in the third world take place in different sections of the arctic.
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* DramaticIrony: Mike and Sulley are working to become top scarers for the titular Monsters, Inc., unaware of the corruption within the system (which the game itself points out via the unlockable movie clips). Special note goes to the ending where Waternoose graduates Mike and Sulley from the academy: this is immediately followed by the movie clip of [[spoiler:Waternoose attacking Sulley and getting arrested by the CDA]].

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* DramaticIrony: Mike and Sulley are working to become top scarers for the titular Monsters, Inc., unaware of the corruption within the system (which the game itself points out via the unlockable movie clips). Special note goes to the ending where Waternoose graduates Mike and Sulley from the academy: this is immediately followed by the movie clip of [[spoiler:Waternoose pointing out "scaring isn't enough anymore", attacking Sulley and getting arrested by the CDA]].
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* DramaticIrony: Mike and Sulley are working to become top scarers for the titular Monsters, Inc., unaware of the corruption within the system (which the game itself points out via the unlockable movie clips). Special note goes to the ending where Waternoose graduates Mike and Sulley from the academy: this is immediately followed by the movie clip of [[spoiler:Waternoose attacking Sulley and getting arrested by the CDA]].

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* CoversAlwaysLie: Boo appears on the cover for the Japanese version despite not appearing anywhere in-game.



* MarketBasedTitle: Also known as ''Monsters, Inc. Scare Island'' in Europe.

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* MarketBasedTitle: Also The game is known as ''Monsters, Inc. Scare Island'' in Europe.Europe and ''Monsters, Inc. Monsters Academy'' in Japan.
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* CompanyCrossReferences: [[WesternAnimation/ToyStory Buzz Lightyear]] appears as a statue in one of the city levels.
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* SuperDrowningSkills: Neither Sulley nor Mike can swim in water. Falling in will result in them losing health and respawning away from it.



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A video game {{Prequel}} to the Creator/{{Pixar}} classic ''WesternAnimation/MonstersInc'', the game allows the player to play as Mike and Sulley to go through Monsters Incorporated training.

to:

A video game {{Prequel}} to the Creator/{{Pixar}} classic ''WesternAnimation/MonstersInc'', the game allows the player to play as Mike and Sulley to go through Monsters Incorporated training.
training. Their objective is to explore and platform across urban, desert, and arctic environments as they track down and scare the Nerves, robot training dummies modeled after human children.



* ForcedTutorial: Narrated by the great Roz.

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* BuildLikeAnEgyptian: The desert levels prominently feature Egyptian-style sphinxes, pyramids, and tombs.
* CollectAThonPlatformer: Following in the wake of games like ''VideoGame/SuperMario64'' and ''VideoGame/BanjoKazooie'', this 3D platformer is mainly focused around collecting. To get the bronze medals, players must scare a certain number of Nerves in each level, which in turn require collecting a certain amount of Ooze to be scary enough. Silver medals require the player to find all ten tokens in each level. Gold medals require the player to scare all the Nerves in each level. Even Randall's races require the player to collect enough tokens in order to count as a win.
* TheComputerIsACheatingBastard: In Arctic Pursuit, Randall pulls the same stunt as Nitrous Oxide from ''VideoGame/CrashTeamRacing'' by starting before you. He can use the flingshots much faster while you have the delay of the cutscene of every time you use one.
* DoubleJump: Sulley performs a more standard midair jump, while Mike flutters briefly in the air similar to [[Franchise/SuperMarioBros Yoshi]].
* ForcedTutorial: Narrated The first level is a mandatory tutorial, narrated by the great Roz.



* {{Prequel}}: To the original 2001 film.
* RiddlingSphinx: One of the desert levels is this.
* TheComputerIsACheatingBastard: In Arctic Pursuit Randall pulls the same shit Nitrous Oxide from VideoGame/CrashTeamRacing does by starting before you and he can use the flingshots(those atom things)much faster while you have the delay of the cutscene of every time you use one.

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* GroundPound: Sulley performs a body slam, while Mike curls into a ball and can bounce repeatedly.
* MarketBasedTitle: Also known as ''Monsters, Inc. Scare Island'' in Europe.
* MechaMooks: All enemies in the game are robots, presumably because it would be too unsafe to train with real human kids and toys.
* PlotCoupon: The bronze medals are required to proceed in the game, since all four bronze medals must be collected in each world before the next world is unlocked.
* {{Prequel}}: To It takes place before the original 2001 film.
film, showing Mike and Sulley training for their job at Monsters, Inc.
* PressXToNotDie: Upon interacting with a Nerve, the player must quickly press whichever button is displayed on-screen in order to scare the Nerve.
* RacingMiniGame: After receiving all bronze medals in a world, the player can challenge Randall in a footrace where they must reach the finish line first while collecting a certain amount of tokens.
* RiddlingSphinx: One of the desert levels features a giant sphinx statue. The player must input the right sequence of symbols in order for the sphinx to reveal a Nerve.
* VideoGameCrueltyPotential: In the hub world, the player
is this.
* TheComputerIsACheatingBastard: In Arctic Pursuit
free to hit Randall pulls the same shit Nitrous Oxide to their heart's content. Although Randall will flinch and scurry away quickly, standing in Randall's way will prevent him from VideoGame/CrashTeamRacing does by starting before you and he can use the flingshots(those atom things)much faster while you have the delay of the cutscene of every time you use one.escaping.

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* RiddlingSphinx: One of the desert levels is this.

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* RiddlingSphinx: One of the desert levels is this.this.
* TheComputerIsACheatingBastard: In Arctic Pursuit Randall pulls the same shit Nitrous Oxide from VideoGame/CrashTeamRacing does by starting before you and he can use the flingshots(those atom things)much faster while you have the delay of the cutscene of every time you use one.
Is there an issue? Send a MessageReason:
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Added DiffLines:

[[quoteright:342:https://static.tvtropes.org/pmwiki/pub/images/6141xijwn6l_sx342.jpg]]

A video game {{Prequel}} to the Creator/{{Pixar}} classic ''WesternAnimation/MonstersInc'', the game allows the player to play as Mike and Sulley to go through Monsters Incorporated training.

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!!Tropes featured:

* ForcedTutorial: Narrated by the great Roz.
* FullMotionVideo: Clips from the film are used in-between levels.
* {{Prequel}}: To the original 2001 film.
* RiddlingSphinx: One of the desert levels is this.

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