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* CockFight : at some point in a cutscene , the prince (the one the princess should have an ArrangedMarriage with) find the nobleboy (the lover of the princess) in the castle , let’s just say both of them don’t take it well seeing eachother.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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Crosswicking.
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* AttackFailureChance: Some OneHitKill attacks:
** Clerics learn the Righteous Anger move at level 19. With a success rate of 50%, it banishes an enemy regardless of its remaining HP.
** At level 23, Imps learn "Demonic Whisper", which attempts to one-shot ''every'' enemy. [[NecessaryDrawback In exchange for targeting all enemies]], its success rate is a paltry 20%.
** Chefs can learn Monster Dinner at level 30. With 50% probability, it instantly turns the enemy into [[RareCandy grub]].
** Clerics learn the Righteous Anger move at level 19. With a success rate of 50%, it banishes an enemy regardless of its remaining HP.
** At level 23, Imps learn "Demonic Whisper", which attempts to one-shot ''every'' enemy. [[NecessaryDrawback In exchange for targeting all enemies]], its success rate is a paltry 20%.
** Chefs can learn Monster Dinner at level 30. With 50% probability, it instantly turns the enemy into [[RareCandy grub]].
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''Miitopia'' allows the player to decide on which roles Miis will fulfill through the game, spanning from every NPC to every playable character. The combat system is turn-based, like a classic RPG, but with a few twists: The characters have a mind of their own. With relationship values, your characters can trip each other up, perform devastating combo attacks, and other such things. It also runs on a JobSystem, with the classic jobs of [[HeroesPreferSwords Warrior]], [[BlackMage Mage]], [[WhiteMage Cleric]], and... [[TheLastOfTheseIsNotLikeTheOthers Cat?]]
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''Miitopia'' allows the player to decide on which roles Miis will fulfill through the game, spanning from every NPC to every playable character. The combat system is turn-based, like a classic RPG, but with a few twists: The characters have a mind of their own. With relationship values, your characters can trip each other up, perform devastating combo attacks, and other such things. It also runs on a JobSystem, with the classic jobs of [[HeroesPreferSwords Warrior]], [[BlackMage Mage]], [[WhiteMage Cleric]], and... [[TheLastOfTheseIsNotLikeTheOthers [[ArsonMurderAndJaywalking Cat?]]
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** The "default" name for the Dark Lord in the Switch port is [[VideoGame/OkageShadowKing Stan]].
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** The Besmirched Noble's Son. When the Princess's face was stolen, unlike the prince who ran away in fright, he went to save her, which is what gives him the king's respect and marries her.
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** The Besmirched Noble's Son. When the Princess's face was stolen, unlike the prince who ran away in fright, he went to save her, which is what gives earns him the king's King's respect and marries her.her hand in marriage.
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Disambiguation
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* GameGourmet: You can feast on all kinds of meats, toast, beverages, sweets, and so on, in order to gain stat boosts, though tastes differ between Miis. One dish may be loved by one, but despised by another, which affects stat growth. The game also has HP Bananas and MP Candies, which restore HP and MP, respectively.
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* PowerUpFood: All the grub you can find from battles are used to boost Miis' stat(s) when eaten at the inn.
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* PowerUpFood: All the grub you You can find from battles are used feast on all kinds of meats, toast, beverages, sweets, and so on, in order to boost Miis' stat(s) when eaten at the inn.gain stat boosts, though tastes differ between Miis. One dish may be loved by one, but despised by another, which affects stat growth.
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* SadisticChoice: A particularly evil district in New Lumos forces one on the player: [[spoiler:Either go down a path that will cost you not one but ''two'' Miis to a hole in the ground and won't reset if the player returns to the inn or go down a path that will force an unavoidable quarrel between two miis.]]
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''Miitopia'' allows the player to decide on which roles Miis will fulfill through the game, spanning from every NPC to every playable character. The combat system is turn-based, like a classic RPG, but with a few twists: The characters have a mind of their own. With relationship values, your characters can trip each other up, do devastating combo attacks, and other such things. It also runs on a JobSystem, with the classic jobs of [[HeroesPreferSwords Warrior]], [[BlackMage Mage]], [[WhiteMage Cleric]], and... [[TheLastOfTheseIsNotLikeTheOthers Cat?]]
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''Miitopia'' allows the player to decide on which roles Miis will fulfill through the game, spanning from every NPC to every playable character. The combat system is turn-based, like a classic RPG, but with a few twists: The characters have a mind of their own. With relationship values, your characters can trip each other up, do perform devastating combo attacks, and other such things. It also runs on a JobSystem, with the classic jobs of [[HeroesPreferSwords Warrior]], [[BlackMage Mage]], [[WhiteMage Cleric]], and... [[TheLastOfTheseIsNotLikeTheOthers Cat?]]
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* SecondPlaceIsForWinners: The roulette in the arcade offers four prizes that will always include new equipment or 10 HP Bananas (first/yellow), EXP or grub (second/blue), a vacation ticket (third/orange), or one HP Banana/MP Candy (consolation prize/gray). However, the prizes can vary to the point that the supposed "grand prize" is a set of the utterly useless "Ragged" equipment while second prize is a set of extremely rare food and third prize is an all-expense paid luxury cruise.
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* SecondPlaceIsForWinners: The roulette in the arcade offers four prizes that will always include new equipment or 10 HP Bananas (first/yellow), EXP or grub (second/blue), a vacation ticket (third/orange), or one HP Banana/MP Candy (consolation prize/gray). However, the prizes can vary to the point that the supposed "grand prize" is a set of the utterly useless "Ragged" equipment while second prize SecondPrize is a set of extremely rare food and third prize is an all-expense paid luxury cruise.
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* TheScream: The Protagonist Mii lets out a sheer scream of total horror as they are about to become inevitable to the Dark Curse, just before the Great Sage butts in.
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* TakingTheBullet: The "Sacrifice" assist, and a Kind Mii's "Cover" quirk, allows Miis to step in front of their allies and block incoming attacks.
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* TakingTheBullet: TakingTheBullet:
** The "Sacrifice" assist, and a Kind Mii's "Cover" quirk, allows Miis to step in front of their allies and block incomingattacks.attacks.
** After the Dark Lord is defeated and the Dark Curse is released, [[spoiler: the Hero is about to become its next victim, but the Great Sage steps before them and takes the hit, becoming the Darker Lord.]]
** The "Sacrifice" assist, and a Kind Mii's "Cover" quirk, allows Miis to step in front of their allies and block incoming
** After the Dark Lord is defeated and the Dark Curse is released, [[spoiler: the Hero is about to become its next victim, but the Great Sage steps before them and takes the hit, becoming the Darker Lord.]]
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* ScaryScorpions: The Scaredy Scorpion and, well, the [[ExactlyWhatItSaysOnTheTin Scary Scorpion]] enemies. Later on, you'll see robotic Metal Scorpions in Nimbus.
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* ScaryScorpions: The Scaredy Scorpion and, well, the [[ExactlyWhatItSaysOnTheTin Scary Scorpion]] enemies. Later on, you'll see robotic Metal Scorpions in Nimbus. They drop the BBQ Scorpion grub, which is one of the few grubs where a majority of Miis tend to dislike.
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* OurMinotaursAreDifferent: There are Minotaur enemies in this game.
* OurMonstersAreWeird: For the first few regions of the game, the enemies consist of typical fantasy role-playing monsters such as goblins, scorpions, banshees, and fungi. By the time the player reaches the post-game, the variety of monsters expand to living video game consoles, literally running noses, rock guitarists, and giant sandwiches.
* OurMonstersAreWeird: For the first few regions of the game, the enemies consist of typical fantasy role-playing monsters such as goblins, scorpions, banshees, and fungi. By the time the player reaches the post-game, the variety of monsters expand to living video game consoles, literally running noses, rock guitarists, and giant sandwiches.
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* OurMinotaursAreDifferent: There are Minotaur enemies in this game.
game that act as mini bosses.
* OurMonstersAreWeird: For the first few regions of the game, the enemies consist of typical fantasy role-playing monsters and wildlife such as goblins, scorpions, banshees, and fungi. By the time the player reaches the post-game, the variety of monsters expand to living video game consoles, literally running noses, rock guitarists, and giant sandwiches.
* OurMonstersAreWeird: For the first few regions of the game, the enemies consist of typical fantasy role-playing monsters and wildlife such as goblins, scorpions, banshees, and fungi. By the time the player reaches the post-game, the variety of monsters expand to living video game consoles, literally running noses, rock guitarists, and giant sandwiches.
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* PermanentlyMissableContent: Unique stage events that are vital to the story. These are played once, and unlike cutscenes (kept in your Highlights), can't be rewatched. The only way to preserve these moments (albeit in static images) is by taking photos or record in the Switch version during such event. A stage's common random events (blackouts, potion bottle, dreams, etc.) appear to be this at first, but taking on quests will open up a temporary dungeon with its own generated stages, allowing you to experience the events again unlike the non-Highlight, story-related events.
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* PermanentlyMissableContent: PermanentlyMissableContent:
** Unique stage events that are vital to the story. These are played once, and unlike cutscenes (kept in your Highlights), can't be rewatched. The only way to preserve these moments (albeit in static images) is by taking photos or record in the Switch version during such event. A stage's common random events (blackouts, potion bottle, dreams, etc.) appear to be this at first, but taking on quests will open up a temporary dungeon with its own generated stages, allowing you to experience the events again unlike the non-Highlight, story-relatedevents.events.
** One of the Chef's skills is the Banana Fritter, which doubles the healing of an HP Banana consumed by a teammate. However, since the healing potency of HP Bananas increases as the team continues to eat them, it is possible to reach the healing cap of the HP Banana, meaning that the Banana Fritter ability will no longer activate.
** Unique stage events that are vital to the story. These are played once, and unlike cutscenes (kept in your Highlights), can't be rewatched. The only way to preserve these moments (albeit in static images) is by taking photos or record in the Switch version during such event. A stage's common random events (blackouts, potion bottle, dreams, etc.) appear to be this at first, but taking on quests will open up a temporary dungeon with its own generated stages, allowing you to experience the events again unlike the non-Highlight, story-related
** One of the Chef's skills is the Banana Fritter, which doubles the healing of an HP Banana consumed by a teammate. However, since the healing potency of HP Bananas increases as the team continues to eat them, it is possible to reach the healing cap of the HP Banana, meaning that the Banana Fritter ability will no longer activate.
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* GameGourmet: You can feast on all kinds of meats, toast, beverages, sweets, and so on, in order to gain stat boosts. The game also has HP Bananas and MP Candies, which restore HP and MP, respectively.
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* GameGourmet: You can feast on all kinds of meats, toast, beverages, sweets, and so on, in order to gain stat boosts.boosts, though tastes differ between Miis. One dish may be loved by one, but despised by another, which affects stat growth. The game also has HP Bananas and MP Candies, which restore HP and MP, respectively.
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* AddedAlliterativeAppeal: The Prodigious Postman. Even more so if you give them a name that starts with "P".
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* AddedAlliterativeAppeal: The Prodigious Postman. Even more Triply so if you give them a name that starts with "P".
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The peaceful land of ''Miitopia'' is a land where Miis live...well, peacefully. Then, one day, the Dark Lord starts [[FaceStealer stealing the Mii's faces]] to use them to build his evil army to spread chaos and discord all over Miitopia! [[AndThatsTerrible And that's a bad thing]], so heroes played by Miis of the player's choice go on a quest to stop them!
''Miitopia'' allows the player to decide on which roles Miis will fulfill through the game, spanning from every NPC to every playable character. The combat system is turn-based, like a classic RPG, but with a few twists: The characters have a mind of their own. With relationship values, your characters can trip each other up, do devastating combo attacks, and other such things. It also runs on a JobSystem, with the classic jobs of [[HeroesPreferSwords Warrior]], [[BlackMage Mage]], [[WhiteMage Cleric]], and... Cat?
''Miitopia'' allows the player to decide on which roles Miis will fulfill through the game, spanning from every NPC to every playable character. The combat system is turn-based, like a classic RPG, but with a few twists: The characters have a mind of their own. With relationship values, your characters can trip each other up, do devastating combo attacks, and other such things. It also runs on a JobSystem, with the classic jobs of [[HeroesPreferSwords Warrior]], [[BlackMage Mage]], [[WhiteMage Cleric]], and... Cat?
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The peaceful land of ''Miitopia'' is a land where Miis live... well, peacefully. Then, one day, the Dark Lord starts [[FaceStealer stealing the Mii's faces]] to use them to build his evil army to spread chaos and discord all over Miitopia! [[AndThatsTerrible And that's a bad thing]], so heroes played by Miis of the player's choice go on a quest to stop them!
''Miitopia'' allows the player to decide on which roles Miis will fulfill through the game, spanning from every NPC to every playable character. The combat system is turn-based, like a classic RPG, but with a few twists: The characters have a mind of their own. With relationship values, your characters can trip each other up, do devastating combo attacks, and other such things. It also runs on a JobSystem, with the classic jobs of [[HeroesPreferSwords Warrior]], [[BlackMage Mage]], [[WhiteMage Cleric]], and...Cat?
[[TheLastOfTheseIsNotLikeTheOthers Cat?]]
''Miitopia'' allows the player to decide on which roles Miis will fulfill through the game, spanning from every NPC to every playable character. The combat system is turn-based, like a classic RPG, but with a few twists: The characters have a mind of their own. With relationship values, your characters can trip each other up, do devastating combo attacks, and other such things. It also runs on a JobSystem, with the classic jobs of [[HeroesPreferSwords Warrior]], [[BlackMage Mage]], [[WhiteMage Cleric]], and...
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EMMM disambig
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* EenieMeenieMinyMoai: Bizarrely enough, two of the daggers thieves can buy are shaped like a Moai statue.
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trope disambig
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* EverythingsBetterWithPenguins: The Pengy enemy and its variants are modeled after penguins. The Cleric has a set of vestments based off a penguin, too!
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* EvilLaugh: The Dark Lord has one, as is standard for an RPG villain.
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* EvilLaugh: The Dark Lord has one, an evil-sounding laugh, as is standard for an RPG villain.
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* LethalJokeCharacter: The Cat seems like a cute but useless job. Until they send enemies flying with their sky high attack, that is.
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* FakeDifficulty: The fact that you can only control your player character and not your party members makes finishing supposedly easy fights into a nightmare. For example, the AI might make all party members eat HP bananas before the cleric's turn, wasting their turns AND the cleric's who now only charges forward with a physical attack. And that's not even getting into the quarrels...
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* FakeDifficulty: The fact that you can only control your player character and not your party members makes can make finishing supposedly easy fights into a nightmare. For example, the AI might make all party members eat HP bananas before the cleric's turn, wasting their turns AND the cleric's who now only charges forward with a physical attack. And that's not even getting into the quarrels...
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* FakeDifficulty: The fact that you can only control your player character and not your party members makes finishing supposedly easy fights into a nightmare. For example, the AI might make all party members eat HP bananas before the cleric's turn, wasting their turns AND the cleric's who now only charges forward with a physical attack. And that's not even getting into the quarrels...
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--> [[spoiler:'''Ex-Dark Lord:''' I still can't believe it.\\
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MechaMooks: Many mechanical versions of past enemies appear in Nimbus.
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* MechaMooks: Many mechanical versions of past enemies appear in Nimbus.
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* LethalJokeCharacter: The Cat class is widely regarded as this.
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* LethalJokeCharacter: The Cat class is widely regarded as this.seems like a cute but useless job. Until they send enemies flying with their sky high attack, that is.
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%% MechaMooks: Nimbus houses many of these enemies.
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* NowWhat: When the heroes discuss what to do after they defeat the final boss, they realise they can't come up with anything.
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Adding Player Creation Sharing
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* PlayerCreationSharing: In the [[UpdatedRerelease Switch version]], players can upload their Miis for other players to use in the game.
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Fits this trope better.
* DisconnectedSideArea: In the second half of Greenhorne, a path opens up to the north. Taking this path leads to a dead end in a snowy area. [[spoiler:This area is part of one of the first locations you visit after defeating the [[DiskOneFinalBoss Dark Lord]].]]
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* FinalDungeonPreview: {{Downplayed|Trope}}; in the second half of Greenhorne, a path opens up to the north. Taking this path leads to a dead end in a snowy area. [[spoiler:While not the final dungeon, this area is part of one of the first locations you visit after defeating the [[DiskOneFinalBoss Dark Lord]].]]
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TRS disambig
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* AlienLunch: Grub dropped from monsters are often named and/or modeled after the monsters killed to procure them. Zig-zagged in that different Miis have different tastes in food; a Mii may enjoy Goblin Ham while they find Spider Rolls disgusting.
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Weapon Of Choice is now a disambig
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* MooksAteMyEquipment: The Mummy enemies can steal your weapons (one per Mummy), severely weakening your offense and forcing you to resort to GoodOldFisticuffs until they spit the weapons out or until they're defeated. The Tank has it worse, however, as they'll become a sitting duck if their WeaponOfChoice is stolen ([[LoopholeAbuse doesn't stop them from using attack-based assists like Pincer, though...]]).
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* MooksAteMyEquipment: The Mummy enemies can steal your weapons (one per Mummy), severely weakening your offense and forcing you to resort to GoodOldFisticuffs until they spit the weapons out or until they're defeated. The Tank has it worse, however, as they'll become a sitting duck if their WeaponOfChoice weapon is stolen ([[LoopholeAbuse doesn't stop them from using attack-based assists like Pincer, though...]]).
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** Another example is a post-game monster called Rock Hopper/[=FushiGuitar=]. Its Japanese name combines the words ''fushigi'' (mysterious) and "guitar" (its WeaponOfChoice), which perfectly describes its appearance (it's a strange penguin-like thing that plays guitar), while its English name is based on the RealLife "rockhopper" penguin and the monster's RottenRockAndRoll theme.
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** Another example is a post-game monster called Rock Hopper/[=FushiGuitar=]. Its Japanese name combines the words ''fushigi'' (mysterious) and "guitar" (its WeaponOfChoice), which perfectly describes its appearance (it's a strange penguin-like thing that plays guitar), while its English name is based on the RealLife "rockhopper" penguin and the monster's RottenRockAndRoll theme.
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Tweaking since Tomodachi Life also exists with common foods in real life being what Miis can eat.
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* WeirdWorldWeirdFood: Normal food ''can'' be found, only it's treated as rare delicacies that can only be gotten via late game quests or the Roaming Gourmet. Most of the common food consists of things like Frog Juice, soup with a cobra in it, sushi made from spiders, and other weird treats. This shows that while the Miis may seem human, they still live in a foreign world with a foreign culture to our own.
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* WeirdWorldWeirdFood: Normal food ''can'' be found, only it's treated as rare delicacies that can only be gotten via late game quests or the Roaming Gourmet. Most of the common food consists of things like Frog Juice, soup with a cobra in it, sushi made from spiders, and other weird treats. This shows that while the Miis in this game may seem human, they still live in a foreign world with a foreign culture to our own.
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* WeirdWorldWeirdFood: Normal food ''can'' be found, only it's treated as rare delicacies that can only be gotten via late game quests or the Roaming Gourmet. Most of the common food consists of things like Frog Juice, soup with a cobra in it, sushi made from spiders, and other weird treats. This shows that while the Miis may seem human, they still live in a foreign world with a foreign culture to our own.