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* InstructiveLevelDesign: The game's level design is such that it teaches you different techniques by throwing you into situations that require them. By the end of the first level, the player will have had to use all of X's platforming abilities at least once.

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* InstructiveLevelDesign: The game's level design is such that it teaches you different techniques by throwing you into situations that require them. By the end of the first level, the player will have had to use all of X's platforming abilities at least once. The only exception is charging the X-buster, but Zero does that during his BigDamnHeroes moment to encourage you to try and follow his example.
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X can use the Hadouken an unlimited amount of times as long as he has full health. Also mentioned that you can only fire it while standing on the ground.


* AwesomeButImpractical: The Hadouken. It can kill anything in a single shot, including bosses. Unfortunately, that one shot is all you get, it can only be used if X has full health, and it's somewhat difficult to land it, particularly against fast-moving targets.

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* AwesomeButImpractical: The Hadouken. It can kill anything in a single shot, including bosses. Unfortunately, that one shot is all you get, it can only be used if X has full health, it can only be fired while on the ground, and it's somewhat difficult to land it, particularly against fast-moving targets.
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* AwesomeButImpractical: The Hadouken. It can kill anything in a single shot, including bosses. Unfortunately, that one shot is all you get and it's somewhat difficult to land it, particularly against fast-moving targets.

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* AwesomeButImpractical: The Hadouken. It can kill anything in a single shot, including bosses. Unfortunately, that one shot is all you get get, it can only be used if X has full health, and it's somewhat difficult to land it, particularly against fast-moving targets.
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not the trope


* TooAwesomeToUse: The Hadouken, overlapping with AwesomeButImpractical. You only got to use it once per life (or once per stage, if you didn't die), but it killed everything it hit, including bosses. This led to most people saving it for the boss of any given level; however, the bosses were difficult, if not impossible to hit with it, meaning most people soon simply forgot about it altogether.
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* ContractualBossImmunity: Surprisingly averted with the Hadouken. The bosses go down in one hit to it just like everything else.


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* TooAwesomeToUse: The Hadouken, overlapping with AwesomeButImpractical. You only got to use it once per life (or once per stage, if you didn't die), but it killed everything it hit, including bosses. This led to most people saving it for the boss of any given level; however, the bosses were difficult, if not impossible to hit with it, meaning most people soon simply forgot about it altogether.
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* OneHitKill: X gets one in the Hadouken.
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* AwesomeButImpractical: The Hadouken. It can kill anything in a single shot, including bosses. Unfortunately, that one shot is all you get and it's somewhat difficult to land it, particularly against fast-moving targets.


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* GuideDangIt: Unlocking the Hadouken requires you to, among other things, complete one otherwise-unremarkable stage seven times in a row.

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** Retroactively doubles as a MythologyGag, since every game after it does the teleporter boss rush.

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** Retroactively doubles as a MythologyGag, since every game after it does the teleporter teleporter-style boss rush.



* ButThouMust: There's no way to not encounter Dr. Light's capsule in Chill Penguin's level.

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* ButThouMust: There's no way to not encounter Dr. Light's capsule in Chill Penguin's level.level or to refuse [[spoiler: Zero's Arm Part]].


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* SelfImposedChallenge: Several, and can be combined for even more challenge
** Low% (not taking any upgrades except the Boots, which cannot be skipped except via password, and Zero's cannon)
** Dashless
** No damage
** Buster only
** Reverse boss order (defeating the bosses in the opposite order of their weakness)
* SequenceBreak: It turns out there are a few quirks in the physics engine that allows for speedrunning shenanigans, to wit:
** The heart tank in Sting Cameleon's stage can be reached even before it's flooded by using Shotgun Ice's sled, or extremely precise dash-jumping.
** Ditto the heart tank in Boomer Kuwanger's stage.
** The cutscene confrontation between Zero and Vile in Sigma's fortress can be skipped, as well as part of the sequence afterwards.
** The Shotgun Ice sled can also be used to skip the re-fight with Armored Armadillo by taking advantage of screen scroll.
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It\'s the opening level. Does not need spoiler tag.


* BigDamnHeroes: Zero, who saves [[spoiler:X just before he gets destroyed by Vile]] in the opening level.

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* BigDamnHeroes: Zero, who saves [[spoiler:X X just before he gets destroyed by Vile]] Vile in the opening level.
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* BigDamnHeroes: Zero, who saves X just before he gets destroyed by Vile in the opening level.

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* BigDamnHeroes: Zero, who saves X [[spoiler:X just before he gets destroyed by Vile Vile]] in the opening level.
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There was missing an explaination for how Zero was named in Big Damn Heroes


* BigDamnHeroes:Zero

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* BigDamnHeroes:ZeroBigDamnHeroes: Zero, who saves X just before he gets destroyed by Vile in the opening level.
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Moving trivia entry.





* NoExportForYou: Europe ''almost'' didn't get the game on the Wii U Virtual Console service, with the game being released on the Japanese and North American services within a week apart. Thankfully, this was finally rectified on September 19 and is now avalible in the region.
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/MegaMan_X1_Title_2614.png]]

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[[quoteright:256:http://static.[[quoteright:270:http://static.tvtropes.org/pmwiki/pub/images/MegaMan_X1_Title_2614.png]]
org/pmwiki/pub/images/270px-mmxpromo_5341.jpg]]
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** MythologyGag

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** MythologyGagRetroactively doubles as a MythologyGag, since every game after it does the teleporter boss rush.
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** Probably because the game is exorbitantly harder without it. A SelfImposedChallenge is to start the game using a passwords that has Chill Penguin defeated, but without upgrades.

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Hey, what do you know, it works without shoehorning in a reference to Random Video Game Guy With A Youtube Channel #38.


* InstructiveLevelDesign: In the words of the great Creator/{{Egoraptor}}:
--> '''Egoraptor:''' This game teachers everything you need to know in the first f'ing SECONDS of playing.

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* InstructiveLevelDesign: In The game's level design is such that it teaches you different techniques by throwing you into situations that require them. By the words end of the great Creator/{{Egoraptor}}:
--> '''Egoraptor:''' This game teachers everything you need to know in
the first f'ing SECONDS level, the player will have had to use all of playing.X's platforming abilities at least once.
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* InstructiveLevelDesign: In the words of the great Egoraptor:
-> Egoraptor: "This game teachers everything you need to know in the first f'ing SECONDS of playing."
** TeachingThroughAccident:How wall jumping is learned.

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* InstructiveLevelDesign: In the words of the great Egoraptor:
-> Egoraptor: "This
Creator/{{Egoraptor}}:
--> '''Egoraptor:''' This
game teachers everything you need to know in the first f'ing SECONDS of playing."
playing.
** TeachingThroughAccident:How TeachingThroughAccident: How wall jumping is learned.

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* BigDamnHeroes:Zero



* BribingYourWayToVictory: In the iPhone verion of the game, Sub-Tanks and Armor Pieces can be purchased. Many people have not approved of this change.

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** MythologyGag
* BribingYourWayToVictory: In the iPhone verion version of the game, Sub-Tanks and Armor Pieces can be purchased. Many people have not approved of this change.change.
* ButThouMust: There's no way to not encounter Dr. Light's capsule in Chill Penguin's level.


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* InstructiveLevelDesign: In the words of the great Egoraptor:
-> Egoraptor: "This game teachers everything you need to know in the first f'ing SECONDS of playing."
** TeachingThroughAccident:How wall jumping is learned.


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** OrphanedSeries: Was to be a whole series of reboots, but got sacked.
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* LethalLavaLand: Flame Mammoth's stage is this; at least before you defeat Chill Penguin.
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* NoExportForYou: There are no plans to release the Wii U Virtual Console version for Europe, frustratingly enough.

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* NoExportForYou: There are no plans to release Europe ''almost'' didn't get the game on the Wii U Virtual Console version for Europe, frustratingly enough.service, with the game being released on the Japanese and North American services within a week apart. Thankfully, this was finally rectified on September 19 and is now avalible in the region.
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None


* MismatchedEyes: A variant: Sting Chameleon has a humanoid eye and a chameleon eye.
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>_<

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* NoExportForYou: There are no plans to release the Wii U Virtual Console version for Europe, frustratingly enough.

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* BribingYourWayToVictory / PortingDisaster: In the iPhone verion of the game, Sub-Tanks and Armor Pieces must be '''purchased.'''
* ChargedShot: By default, X can charge his Buster up to 3 levels, however once he obtains the Arm Parts, he can not only charge his Buster up to 4 levels, he can now charge all of his weapons.

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* BribingYourWayToVictory / PortingDisaster: BribingYourWayToVictory: In the iPhone verion of the game, Sub-Tanks and Armor Pieces must can be '''purchased.'''
purchased. Many people have not approved of this change.
* ChargedShot: ChargedAttack: By default, X can charge his Buster up to 3 levels, however once he obtains the Arm Parts, he can not only charge his Buster up to 4 levels, he can now charge all of his weapons.


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* InvincibilityPowerUp: The charged Chameleon Sting lets X pass through enemies.
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* ChargedShot: By default, X can charge his Buster up to 3 levels, however once he obtains the Arm Parts, he can not only charge his Buster up to 4 levels, he can now charge all of his weapons.
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That trope is for when characters call each other out, not when you do.


* BribingYourWayToVictory / PortingDisaster: In the iPhone verion of the game, Sub-Tanks and Armor Pieces must be '''PURCHASED.''' [[WhatTheHellHero What the HELL, Capcom?]]

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* BribingYourWayToVictory / PortingDisaster: In the iPhone verion of the game, Sub-Tanks and Armor Pieces must be '''PURCHASED.''' [[WhatTheHellHero What the HELL, Capcom?]]'''purchased.'''
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None
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* BribingYourWayToVictory/PortingDisaster: In the iPhone verion of the game, Sub-Tanks and Armor Pieces must be '''PURCHASED.''' [[WhatTheHellHero What the HELL, Capcom?]]

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* BribingYourWayToVictory/PortingDisaster: BribingYourWayToVictory / PortingDisaster: In the iPhone verion of the game, Sub-Tanks and Armor Pieces must be '''PURCHASED.''' [[WhatTheHellHero What the HELL, Capcom?]]
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* BribingYourWayToVictory/PortingDisaster: In the iPhone verion of the game, Sub-Tanks and Armor Pieces must be '''PURCHASED.''' [[WhatTheHellHero What the HELL, Capcom?]]

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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/MegaMan_X1_Title_2614.png]]



* Chill Penguin, gives Shotgun Ice
* Spark Mandrill, gives Electric Spark
* Armored Armadillo, gives Rolling Shield
* Launch Octopus, gives Homing Torpedo
* Boomer Kuwanger, gives Boomerang Cutter
* Sting Chameleon, gives Chameleon Sting
* Storm Eagle, gives Storm Tornado
* Flame Mammoth, gives Fire Wave

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* Chill Penguin, Penguin of the 13th Polar Region Unit, gives the [[AnIcePerson Shotgun Ice
Ice]]
* Spark Mandrill, Mandrill of the 17th Elite Unit, gives the [[ShockAndAwe Electric Spark
Spark]]
* Armored Armadillo, Armadillo of the 8th Armored Division, gives the [[ThrowingYourShieldAlwaysWorks Rolling Shield
Shield]]
* Launch Octopus, Octopus of the 6th Marine Unit, gives the [[HomingProjectile Homing Torpedo
Torpedo]]
* Boomer Kuwanger, gives Boomerang Cutter
Kuwanger of the 17th Elite Unit, gives the [[BattleBoomerang Boomerang Cutter]]
* Sting Chameleon, gives Chameleon Sting
of the 9th Special Forces, gives the [[SpreadShot Chameleon Sting]]
* Storm Eagle, Eagle of the 7th Air Cavalry Unit, gives the [[TornadoMove Storm Tornado
Tornado]]
* Flame Mammoth, Mammoth of the 4th Overland Unit, gives the [[PlayingWithFire Fire Wave
Wave]]
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''Mega Man X'' is the first entry in the ''VideoGame/MegaManX'' series, released on the SuperNintendo on December 17 1993 in Japan, January 1994 in North America, and May 1994 in Europe.

Set in 21XX, Dr. Cain discovers a robot sealed away in a capsule left by the late Dr. Light, that is capable of highly advanced AI and even free will. Dr. Cain studied the robot, known as "X", and attempted to duplicate his functions, these robots later became known as "Reploids".

However, under free will, some of the Reploids went rogue, and thus were branded as "Mavericks". To counter the threat, the Maverick Hunters were formed, with Sigma as the leader. However, soon afterwards, Sigma himself goes Maverick, taking the Hunters with him. X, not wanting to the fighting to continue, heads out to confront the Mavericks, joining Zero, the new leader of the Maverick Hunters.

Mavericks:
* Chill Penguin, gives Shotgun Ice
* Spark Mandrill, gives Electric Spark
* Armored Armadillo, gives Rolling Shield
* Launch Octopus, gives Homing Torpedo
* Boomer Kuwanger, gives Boomerang Cutter
* Sting Chameleon, gives Chameleon Sting
* Storm Eagle, gives Storm Tornado
* Flame Mammoth, gives Fire Wave

Was later [[VideoGameRemake remade]] as ''VideoGame/MegaManMaverickHunterX'' for the PSP.
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!!Tropes:
* AttackOfTheFiftyFootWhatever: Sigma's OneWingedAngel form.
* BadBoss: It is heavily implied that Flame Mammoth spends most of his time in his unit mocking those inferior to him in terms of strength. As an added bit of laser-guided karma, he's also the only one of the former Maverick Hunters that defected to Sigma's side to not have any of his unit go with him, although given the setting where he is fought, he probably didn't need them anyways.
* BackgroundBoss: Rangda Bangda and Sigma's OneWingedAngel form.
* BlackoutBasement: Spark Mandrill's stage, especially if entered after beating Storm Eagle.
* BossRush: This game is the only one to intersperse boss fights throughout Sigma's Fortress, much like the first ''[[VideoGame/MegaMan1 Mega Man]]'' game.
* DiscOneNuke: It's tricky, but far from impossible to beat Storm Eagle first (without the ability to dash against his wind) so long as you know where and when to start running. The reward, Storm Tornado, rips through stages like nothing.
* [[spoiler:HeroicSacrifice: Zero.]]
* HollywoodChameleons: Sting Chameleon.
* HopelessBossFight: Twice with Vile.
* ImprovisedPlatform: Charging up Shotgun Ice will allow X to fire out a sled that he can ride on.
* InfinityPlusOneSword: The Hadouken and [[spoiler:Zero's [[ArmCannon Z-Buster]]]]. Subverted in the latter's case, as it requires you '''not''' to complete the SideQuest.
* MinecartMadness: Armored Armadillo's stage. The minecarts themselves travel ''very'' fast, mow down nearby Mooks in an instant, and are in fact required to cross the large chasm connecting the end of the mine to the entrance of the BossRoom.
* MismatchedEyes: A variant: Sting Chameleon has a humanoid eye and a chameleon eye.
* MultipurposeTongue: Sting Chameleon is all about this trope. He uses his tongue as his primary attack, and can hang from the ceiling to rain damaging spikes down from the ceiling.
* RemovableShell: Armored Armadillo; he'll lose his shielding if he's hit with the Spark Shot.
* SequelHook: After the end credits; Sigma shows up on a screen and taunts X, saying that his spirit still lives on, which turned out to be a hint about Sigma's true nature as TheVirus.
* SmashingSurvival: Used to escape the Gulpfer fish if you get SwallowedWhole.
* TurnsRed: This was limited to two of the Sigma fortress bosses simply moving faster.
* VideoGameRemake: ''VideoGame/MegaManMaverickHunterX'', which serves as a ContinuityReboot.
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