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* CharacterSelectForcing: It's rare for players to not start with Chill Penguin; not just because he's easy to beat, but also because it's where the Dash upgrade is located. Not only does it significantly boost the gameplay's otherwise slow pace, but many levels and bosses are specifically designed around using the extra speed and momentum given by the dash, to the point where attempting them without it is an exercise in frustration.


[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/270px-mmxpromo_5341.jpg]]

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[[quoteright:270:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/270px-mmxpromo_5341.jpg]]
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* KaizoTrap: If you get blown off the edge of the map just as you beat Storm Eagle, you fall to your death with no chance to grab onto the edge, as defeating the boss locks your ability to move.

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* KaizoTrap: If you get blown off the edge of the map just as you beat Storm Eagle, Eagle in the refight, you fall to your death with no chance to grab onto the edge, as defeating the boss locks your ability to move.

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* RealityEnsues:
** On occasion, the game reminds the player how heavy the enemies are when certain ones crash to the ground, causing collateral damage.
** Storm Eagle's boss fight is two-fold: starting with the upper armor of the Death Rogumer getting blown off, his ship falls when he's defeated because his explosion ruined the already damaged ship. If you backtrack, his stage is slightly shorter because the ship's gone.

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* DubNameChange: This is the first Mega Man game to change he names of the bosses for the American version, a tradition that will go on the next games, being Boomer Kuwanger the only exception. So, they are, from Japanese to American:
** Icy Penguigo -> Chill Penguin.
** Spark Mandriller -> Spark Mandrill.
** Armor Armarge -> Armored Armadillo.
** Launcher Octopuld -> Launch Octopus.
** Sting Chameleao -> Sting Chameleon.
** Storm Eagleed -> Storm Eagle.
** Burnin' Noumander -> Flame Mammoth.
** Vava -> Vile.


** The Dash is given to you through a capsule rather than being an ability that X already has.

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** The Dash is given to you through a capsule rather than being an ability that X already has. (This would get a clever retcon in X2, as X deciding in-between games that the Dash particularly was incredibly vital, so he "interalized" its function into himself.)


* VideoGameFlamethrowersSuck: ZigZagged. The Fire Wave is a short-range flamethrower that does unremarkable damage and chews up ammo rather quickly. Not a very useful weapon overall, and the boss that's weak to it, Chill Penguin, can easily be beaten by the Buster just as well. It is, however, ''excellent'' against mooks and even makes short work of the Mole Borers.

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* VideoGameFlamethrowersSuck: ZigZagged. The Fire Wave is a short-range flamethrower that does unremarkable damage and chews up ammo rather quickly. Not a very useful weapon overall, and the boss that's weak to it, Chill Penguin, can easily be beaten by the Buster just as well.well (to say nothing of the fact that trying to beat Flame Mammoth before Chill Penguin is nothing short of a SelfImposedChallenge). It is, however, ''excellent'' against mooks and even makes short work of the Mole Borers.

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* KaizoTrap: If you get blown off the edge of the map just as you beat Storm Eagle, you fall to your death with no chance to grab onto the edge, as defeating the boss locks your ability to move.


** Boomer Kuwanger can also be stuck in a loop by an extremely risky dance of death--he'll try to teleport in to bull rush X and slam him into the ceiling, but if you dart out of range while he attempts this, you get a bunch of free shots on him. This is such an effective strategy that most high-level speedrunners choose to tackle his stage second and buster duel him to death.

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** Boomer Kuwanger can also be stuck in a loop by an extremely risky dance of death--he'll death at the center of the boss arena--he'll try to teleport in to bull rush X and slam him into the ceiling, but if you dart out of range while he attempts this, you get a bunch of free shots on him. This is such an effective strategy that most high-level speedrunners choose to tackle his stage second and buster duel him to death.


* EarlyGameHell: The game starts off quite hard if you dont get the upgrades right away and fight bosses out of a specific order and without their weaknesses. Half of the bosses (Armored Armadillo, Sting Chameleon, Spark Mandrill, and Launch Octopus) are very hard to fight with your X-Buster alone, and a lot of the platforming in stages like Flame Mammoth's and Storm Eagle's stages tend to be tight and demanding of precision or have frustrating obstacles to overcome (the lava in Mammoth's stage can kill you in two hits, and you're being hounded by columns of fire and Degraver enemies at the same time, and Sting Chameleon's stage has a very tedious collapsing cave segment). On top of that, even the easier boss fights like Storm Eagle and Boomer Kuwanger have fast and hard hitting attacks that you have very little time to dodge. The game gets considerably easier once you get the dash upgrade in Chill Penguin's stage, and even easier once you get the other upgrades and the bosses' weapons.

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* EarlyGameHell: The game starts off quite hard if you dont don't get the upgrades right away and fight bosses out of a specific order and without their weaknesses. Half of the bosses (Armored Armadillo, Sting Chameleon, Spark Mandrill, and Launch Octopus) are very hard to fight with your X-Buster alone, and a lot of the platforming in stages like Flame Mammoth's and Storm Eagle's stages tend to be tight and demanding of precision or have frustrating obstacles to overcome (the lava in Mammoth's stage can kill you in two hits, and you're being hounded by columns of fire and Degraver enemies at the same time, and Sting Chameleon's stage has a very tedious collapsing cave segment). On top of that, even the easier boss fights like Storm Eagle and Boomer Kuwanger have fast and hard hitting attacks that you have very little time to dodge. The game gets considerably easier once you get the dash upgrade in Chill Penguin's stage, and even easier once you get the other upgrades and the bosses' weapons.



* [[spoiler:HeroicSacrifice: Zero. It doesn't quite stick.]]
* HollywoodChameleons: Sting Chameleon.

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* [[spoiler:HeroicSacrifice: Zero.HeroicSacrifice: [[spoiler:Zero. It doesn't quite stick.]]
* HollywoodChameleons: Sting Chameleon.Chameleon, who can turn invisible.



* WarmUpBoss: Chill Penguin has a very predictable attack pattern and is rather easy to dodge.

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* WarmUpBoss: WarmUpBoss
**
Chill Penguin has a very predictable attack pattern and is rather easy to dodge.

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* MinusWorld: At the beginning of Flame Mammoth's stage, it's possible to climb up the vents and walk on top of the ceiling. Going right onwards from there leads the player into a glitched version of the second area, with an improper background palette and the lower half of the chamber becoming a BottomlessPit due to the scroll boundaries not being set properly. Additionally, the Sub-Tank, if not collected yet, has a glitched sprite.

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* LaserBlade: Sigma's WeaponOfChoice is a Star Wars-esque lightsabre.


* AIBreaker: Lots of bosses in this game can have their behavior broken by their weaknesses. Chill Penguin goes up in flames, Spark Mandrill is literally frozen in place, and Sting Chameleon will bounce back and forth between two corners of the ceiling easily reached by X's boomerangs. Boomer Kuwanger can also be stuck in a loop by an extremely risky dance of death--he'll try to teleport in to bull rush X and slam him into the ceiling, but if you dart out of range while he attempts this, you get a bunch of free shots on him. This is such an effective strategy that most high-level speedrunners choose to tackle his stage second and buster duel him to death.

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* AIBreaker: AIBreaker:
**
Lots of bosses in this game can have their behavior broken by their weaknesses. Chill Penguin goes up in flames, Spark Mandrill is literally frozen in place, and Sting Chameleon will bounce back and forth between two corners of the ceiling easily reached by X's boomerangs.
**
Boomer Kuwanger can also be stuck in a loop by an extremely risky dance of death--he'll try to teleport in to bull rush X and slam him into the ceiling, but if you dart out of range while he attempts this, you get a bunch of free shots on him. This is such an effective strategy that most high-level speedrunners choose to tackle his stage second and buster duel him to death.death.
** If the conveyor belt is moving away from the wall, you can lock Flame Mammoth into jumping after you by sticking to the top corner and use his landings to get free shots. [[https://www.youtube.com/watch?v=a7sM5LlbEVY Demonstrated here]].


* LostInTranslation: Boomer Kuwanger left non-Japanese speaking players scratching their heads trying to figure out what kind of animal a kuwanger is since all of the other mavericks are named after animals. It's name is in fact a {{Pun}} based on boomerang and ''kuwagata'', the Japanese word for a stag beetle, which [[BlindIdiotTranslation the translators must not have realized]] and simply transliterated the name instead of [[{{Woolseyism}} Woolseyizing]] the pun.

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* LostInTranslation: Boomer Kuwanger left non-Japanese speaking players scratching their heads trying to figure out what kind of animal a kuwanger is since all of the other mavericks are named after animals. It's Its name is in fact a {{Pun}} based on boomerang and ''kuwagata'', the Japanese word for a stag beetle, which [[BlindIdiotTranslation the translators must not have realized]] and simply transliterated the name instead of [[{{Woolseyism}} Woolseyizing]] the pun.

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