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** Almost all of the fourth game is made of this, due to Lan taking on problems from his competitors.



*** It could be argued that the tournaments themselves ''are the fourth game''.



** Every single opponent you fight in ''Battle Network 4'' that commits a crime seems to get off the hook one way or another. Including someone who ''makes the temperature in the world go down to the point where it's snowing in a naturally hot country'' and someone who ''depletes their own village's own water source''. The former is seen in Sharo (despite being imprisoned in Netfrica) around the end of the game, and the latter is immediately forgiven after the battle with him.



** Also subverted in ''4'', as you end up picking fights with a few generic and heel navis.

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** Also subverted in ''4'', as you end up picking fights with a few generic and heel navis. There's also the tournament announcer that has a unique sprite.
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** ''Red Sun/Blue Moon'' are the most blatant offenders of this.


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*** Partially justified, as the denizens of the Undernet are unlikely to care about their king enough to respect them -- just treating the king good enough to not make him delete you is likely their priority. On top of that, it's not like Mega is leaking power like [[spoiler:Serenade]] was, so maybe they didn't even realize that Mega became their king. As for the two times in ''6'', they're [[spoiler:a group of Cybeast worshipers that want to free the Cybeast from Mega's control.]] It's only natural that they would go up against even the Underking to get what they want.
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*** in 6 gregar version, if you undergo an optional sidequest, you will wind up talking to Count Zap's wife, where you and her mention that he was imprisoned.

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*** in 6 gregar version, In ''Cybeast Gregar'', if you undergo an optional sidequest, you will wind up talking to Count Zap's wife, where you and her mention that he was imprisoned.

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* FreudianExcuse: Most of Gospel in ''2''. It helps to make them more sympathetic - and their face-profiles even portray them as completely normal looking people.

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* FreudianExcuse: Most of Gospel in ''2''. It helps to make them more sympathetic - and their face-profiles even portray them as completely normal looking people.people, whereas teh


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** [[spoiler: Sean's FreudianExcuse may ring especially true for some people...specifically the parts where he mentions that the internet was the only way he made friends.]]

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* GoodIsDumb: The Navis you can control in ''5'' and ''6''. When you face them as bosses, they have more then 1000 HP (more than you can ever have naturally) and various attacks. However, when ''you'' control ''them'' they have at max 800 HP, less than the max for [=MegaMan=] (1000), but even if you fight them again afterward, they go back to their massive HP.
** Arguably {{justified|Trope}} in that, specially in ''6'', it is ''Lan'' controlling them instead of their usual operators. Since neither he or the other Navis are used to battling together, Lan cannot bring out their true potential.



* GoodBadBugs: You can invoke this by bugging the Humour program. It causes [=MegaMan's=] "mood" to change at random, allowing the player to semi-reliably deal x2 damage because it was on full sync or anger for a few seconds.
* GoodIsDumb: The Navis you can control in ''5'' and ''6''. When you face them as bosses, they have more then 1000 HP (more than you can ever have naturally) and various attacks. However, when ''you'' control ''them'' they have at max 800 HP, less than the max for [=MegaMan=] (1000), but even if you fight them again afterward, they go back to their massive HP.
** Arguably {{justified|Trope}} in that, specially in ''6'', it is ''Lan'' controlling them instead of their usual operators. Since neither he or the other Navis are used to battling together, Lan cannot bring out their true potential.



* {{Ojou}}: Yai. Maybe also Jasmine.



* {{Ojou}}: Yai. Maybe also Jasmine.

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* {{Ojou}}: Yai. Maybe also Jasmine.OnlyPointTwoPercentDifferent: Lan and MegaMan have a 0.1% difference in their DNA, due to [=MegaMan=] [[spoiler:being a program designed after Lan's dead twin brother, Hub]]. However, [[spoiler:this is changed to a 0% difference between the two at the end of the first game, making the two have exactly the same DNA.]]
** This is all despite [=MegaMan=] being a ''computer program''.
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**You can also hear it in the background of the "Hometown" theme from the same game.
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There are several attempts to make a fan-game continuation. The most progressive one in the developing, that mimics the original games in 99% is ''[[http://mmbnchronox.com/ Mega Man Battle Network Chrono X]]''; being programmed in GML (GameMaker Language). This game is freeware and only for PC with Windows XP or greater OS. Chrono X has also been ported to the Android and can be played with a 2.2 or higher OS system.

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There are several attempts to make a fan-game continuation. The most progressive one in the developing, that mimics the original games in 99% is ''[[http://mmbnchronox.com/ Mega Man Battle Network Chrono X]]''; being programmed in GML (GameMaker Language). This game is freeware and only for PC with Windows XP or greater OS. Chrono X has is also been being ported to the Android devices and can be played with a Android 2.2 or higher OS system.
& greater.
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There are several attempts to make a fan-game continuation. The most progressive one in the developing, that mimics the original games in 99% is ''[[http://mmbnchronox.com/ Mega Man Battle Network Chrono X]]''; being programmed in GML (GameMaker's Language). This game is freeware and only for PC with Windows XP or greater OS.

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There are several attempts to make a fan-game continuation. The most progressive one in the developing, that mimics the original games in 99% is ''[[http://mmbnchronox.com/ Mega Man Battle Network Chrono X]]''; being programmed in GML (GameMaker's (GameMaker Language). This game is freeware and only for PC with Windows XP or greater OS.
OS. Chrono X has also been ported to the Android and can be played with a 2.2 or higher OS system.
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* GoodBadBugs: You can invoke this by bugging the Humour program. It causes MegaMan's "mood" to change at random, allowing the player to semi-reliably deal x2 damage because it was on full sync or anger for a few seconds.

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* GoodBadBugs: You can invoke this by bugging the Humour program. It causes MegaMan's [=MegaMan's=] "mood" to change at random, allowing the player to semi-reliably deal x2 damage because it was on full sync or anger for a few seconds.
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* CallingYourAttacks: [=FlashMan.EXE=] falls victim to this a couple of times in ''Battle Network 3''. "Hypno Flash!"/"[[WhatDoYouMeanItsNotAwesome SHINING... BROWSER... CRASHER...!]]"

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* CallingYourAttacks: [=FlashMan.EXE=] falls victim to this a couple of times in ''Battle Network 3''. "Hypno Flash!"/"[[WhatDoYouMeanItsNotAwesome Flash!"/"[[MundaneMadeAwesome SHINING... BROWSER... CRASHER...!]]"
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* MusicalNod: One that stands out is from the credits sequence of the fifth installment; you may be pleasantly surprised by the sudden appearance of the opening riff from the first three games.
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Removing wick to Did Not Do The Research per rename at TRS.


* DidNotDoTheResearch: Radiation doesn't work ''that'' way. Radioactive computers? A person who is unprotected in kotobuki is walking sideways because of the radiation? What? Yeah, you'll really need a WillingSuspensionOfDisbelief for this game.
** Possibly justified in that whatever Sean was doing with those [[AppliedPhlebotinum BugFrags]] seems to have a side-effect combining that and the real world of, thus promoting a very crude [[Anime/MegaManNTWarrior Dimensional Area]].
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* XMeetsY: Classic Mega Man meets KingdomHeartsChainOfMemories (for the similarities in gameplay) meets TheMatrix.

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* CommandRoster: In ''BN5'':
** TheCaptain: [=ProtoMan=]/Colonel\\
NumberTwo: [=MegaMan=] (TheHero of the story)\\
The Marine: [=NapalmMan=]/[=TomahawkMan=]\\
MrFixit: [=SearchMan=]/[=NumberMan=]\\
Security Officer: two for each team: [=GyroMan=]/[=ShadowMan=] (for scouting areas) and [=MagnetMan=]/[=KnightMan=] (for defense)\\
TheMedic: Meddy/[=ToadMan=]



* FiveManBand: The Navi teams in the fifth game are technically made up of seven members, but you never actually control them all at once, and their roles are pretty easy to figure out since they're usually recruited for specific purposes. In both games their respective Lancer initially leads the team, but when they get taken out [=MegaMan=] is promoted to leader and keeps the position for the rest of the game.
** TheHero: [=MegaMan=]\\
\\
TheLancer: [=ProtoMan=]/Colonel\\
\\

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* FiveManBand: The Navi teams in the fifth game are technically made up of seven members, but you never actually control them all at once, and their roles are pretty easy to figure out since they're usually recruited for specific purposes. In both games their respective Lancer initially leads the team, but when they get taken out [=MegaMan=] is promoted to leader and keeps the position for the rest of the game.\n
** TheHero: [=MegaMan=]\\
\\
TheLancer:
TheLeader: [=ProtoMan=]/Colonel\\
\\TheLancer: [=MegaMan=] (TheHero of the story)\\



\\
TheSmartGuy: Again, two per team: [=GyroMan=] and [=SearchMan=]/[=ShadowMan=] and [=NumberMan=]. All four specialize in recon in different manners.\\
\\

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TheSmartGuy: [=SearchMan=]/[=NumberMan=]. They specialize in finding traps and eliminating them.\\
TheSmartGuy: Again, two per team: [=GyroMan=] and [=SearchMan=]/[=ShadowMan=] and [=NumberMan=]. All four TheSneakyGuy: [=GyroMan=]/[=ShadowMan=]. Able to walk on Dark Panels, they specialize in recon in different manners.\\
recon.\\



\\



\\



\\
[[TheSmartGuy KingMan]] and ''almost'' Glyde and Roll in ''[=BN3=]'', but it's decided that [[TheLoad they would just get in the way]], even though Yai and Glide made it just as far in the N1 Grand Prix as Dex and [=GutsMan=].\\

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\\
[[TheSmartGuy KingMan]] and ''almost'' Glyde and Roll in ''[=BN3=]'', but it's decided that [[TheLoad they would just get in the way]], even though Yai and Glide made it just as far in the N1 Grand Prix as Dex and [=GutsMan=].\\



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* ForcedTutorial: One in every game. [[OncePerSeason Every. Game.]] It will consist of three (3) virus battles against groups of Mettool viruses. You will have one (1) crappy folder that has [[BagOfSpilling no business whatsoever]] being in the hands of a world-saving duo. The first three games will actually employ the ''same exact tutorial'' (virus killing, chip combos, chip adding) with the ''[[RunningGag same exact folder]]'' in the ''[[RuleOfThree same exact sequence]]'', though there are different teachers depending on the game. The second half of the series trades out Chip Adding for an Emotional State (Full Synchro) tutorial, which is more dynamic a system.

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* ForcedTutorial: One in every game. [[OncePerSeason [[OncePerEpisode Every. Game.]] It will consist of three (3) virus battles against groups of Mettool viruses. You will have one (1) crappy folder that has [[BagOfSpilling no business whatsoever]] being in the hands of a world-saving duo. The first three games will actually employ the ''same exact tutorial'' (virus killing, chip combos, chip adding) with the ''[[RunningGag same exact folder]]'' in the ''[[RuleOfThree same exact sequence]]'', though there are different teachers depending on the game. The second half of the series trades out Chip Adding for an Emotional State (Full Synchro) tutorial, which is more dynamic a system.



* {{Technolgy Marches On}}: Character and chip names are limited to 8 characters. Does the network run on DOS?

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* {{Technolgy Marches On}}: TechnologyMarchesOn: Character and chip names are limited to 8 characters. Does the The network must run on DOS?DOS at the time.
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* RandomEventsPlot: Many of the chapters seem to be this, for better or worse. Many of them share a unified theme, mind you. In 1, each chapter is a different terrorist attack staged by a [=WWW=] operative (serial arson, corrupting the water supply, several nigh fatal hostage incidents), each of which disguises a theft of a superprogram utilized in the creation of the Life Virus; 2 and 3 are more of the same, with even more terrorist plots (another hostage situation, terrorist demolition, mass [=NetNavi=] murder, etc), also serving the purpose of stealing program data. The fifth game shakes this up by rendering each chapter as a campaign to recapture lost cyberworld territory, while the 6th returns to [=WWW=] form.
** The 4th game is the straightest example of this trope, however, as each sub-chapter is ''determined randomly''.
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* RealityEnsues: Several disasters over the course of the series show more or less the consequences of hooking up critical computers to the Internet without sufficient security measures, and they naturally get hacked by the villains.
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* GoodBadBugs: You can invoke this by bugging the Humour program. It causes MegaMan's "mood" to change at random, allowing the player to semi-reliably deal x2 damage because it was on full sync or anger for a few seconds.


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* JokeCharacter: ProtoMan in ''5''. His charge shot is a '''widesword''', which forces him to rely on chips or the Guard program he comes with, if you even know about it, to hit enemies that are even two panels away from him. It's a little sad to see one of the most powerful navi fail to liberate a panel simply because he couldn't reach that final Mettaur.
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A Worldwide Punomenon is now World Of Pun; generic in-universe puns should link to Pun


--->'''Bass.EXE''': [[AWorldwidePunomenon Battle is my forte!]]

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--->'''Bass.EXE''': [[AWorldwidePunomenon [[{{Pun}} Battle is my forte!]]
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songs aren\'t italized, and [ = / = ] is only necessary when you\'re using a slash on Wiki Words


* ThemeMusicPowerUp: ''Running Through The Cyber World[=/=]Proof of Courage'', ''Under Justice[=/=]You're Not Alone'' and ''Hero''.

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* ThemeMusicPowerUp: ''Running "Running Through The Cyber World[=/=]Proof World"/"Proof of Courage'', ''Under Justice[=/=]You're Courage", "Under Justice"/"You're Not Alone'' Alone" and ''Hero''."Hero".

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** [[BondCreatures NetNavis]]: Like viruses, Net Navis can generally be counted on to follow a three-tier "version" system. In the first two games, most [=NetNavis=] will reach version 3. In three, "V2" and "V3" are replaced with α and β, and we are also given a "[[GuideDangIt secret]]" class called "Omega" (Ω). This remains the same for the fourth and fifth games, which replace Omega with a "Dark Soul" variant, basically the given Net Navi at the height of their power... ''[[SuperPoweredEvilSide plus]]'' the [[TheBerserker wild craziness]] of [=MegaMan's=] Dark Soul, which also gives them access to every Battle Chip and Program Advance you've ever used, with their frequency depending on how often ''you'' use them (you haven't been spamming any Program Advances, have you?)[[note]]Don't worry, you won't have to worry about Dark [=NetNavis=] until after you [[FlawlessVictory S-Rank their original third versions[[/note]]. The sixth game replaces the α and β with EX and SP, and its special class is "R". ([=ProtoMan=] has a secret "FZ" class that otherwise fills the same niche as "R").

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** [[BondCreatures NetNavis]]: Like viruses, Net Navis can generally be counted on to follow a three-tier "version" system. In the first two games, most [=NetNavis=] will reach version 3. In three, "V2" and "V3" are replaced with α and β, and we are also given a "[[GuideDangIt secret]]" [[GuideDangIt secret]] class called "Omega" (Ω). This remains the same for the fourth and fifth games, which replace Omega with a "Dark Soul" variant, basically the given Net Navi at the height of their power... ''[[SuperPoweredEvilSide plus]]'' the [[TheBerserker wild craziness]] of [=MegaMan's=] Dark Soul, which also gives them access to every Battle Chip and Program Advance you've ever used, with their frequency depending on how often ''you'' use them (you haven't been spamming any Program Advances, have you?)[[note]]Don't worry, you won't have to worry about Dark [=NetNavis=] until after you [[FlawlessVictory S-Rank their original third versions[[/note]]. The sixth game replaces the α and β with EX and SP, and its special class is "R". ([=ProtoMan=] has a secret "FZ" class that otherwise fills the same niche as "R").



* {{Technolgy Marches On}}: Character and chip names are limited to 8 characters. Does the network run on DOS?



* ThemeMusicPowerUp: ''Running Through The Cyber World/Proof of Courage'', ''Under Justice / You're Not Alone'' and ''Hero''.
* ThemeNaming: As usual, the Navis with names go with the SomethingPerson formula of the [[Videogame/MegaMan classic counterpart]] (bar few such as Bass or Serenade).

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* ThemeMusicPowerUp: ''Running Through The Cyber World/Proof World[=/=]Proof of Courage'', ''Under Justice / You're Justice[=/=]You're Not Alone'' and ''Hero''.
* ThemeNaming: As usual, the Navis with names go with the SomethingPerson formula of the [[Videogame/MegaMan classic counterpart]] (bar counterpart]], barring a few such as Bass or Serenade).Serenade.



* YouMeddlingKids: Well, the actual line replaces meddling with scheming, but it uses the lead up.
* {{Zeerust}}: Character and chip names are limited to 8 characters? ''Really?'' Does the network run on DOS?
** Somewhat justified due to screen space, both IC and OOC. It does get weird when they don't expand it while talking.

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* YouMeddlingKids: Well, the actual line replaces meddling with scheming, but it uses the lead up.
* {{Zeerust}}: Character and chip names are limited to 8 characters? ''Really?'' Does the network run on DOS?
** Somewhat justified due to screen space, both IC and OOC. It does get weird when they don't expand it while talking.
Used almost word for word.
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Ring is a GenderFlip of Ring Man.

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** Ring is a GenderFlip of Ring Man.
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*** Justified in Japan, since the school year starts and ends in spring rather than summer. Although it's a PlotHole for those who do not know that.

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Namespace Change, yeah.


''Mega Man Battle Network'' is a spinoff/reimagining of the ''Mega Man'' series. Its basic premise is "WhatIf the ''Mega Man'' universe had a major technological breakthrough in computer networking instead of robotics?" (like in our world). ''MMBN'' is set TwentyMinutesIntoTheFuture where everything is completely run by the Internet and life is more-or-less peaceful. Everything -- cars, refrigerators, schools, the weather -- ''[[EverythingIsOnline literally]]'' [[EverythingIsOnline everything is online]].

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''Mega Man Battle Network'' is a spinoff/reimagining of the ''Mega Man'' series. Its basic premise is "WhatIf the ''Mega Man'' universe had a major technological breakthrough in computer networking instead of robotics?" (like in our world). ''MMBN'' is set TwentyMinutesIntoTheFuture where everything is completely run by the Internet and life is more-or-less peaceful. Everything -- cars, refrigerators, schools, the weather -- ''[[EverythingIsOnline literally]]'' [[EverythingIsOnline everything is online]].
EverythingIsOnline.



* AdultsAreUseless: For some ''incredibly odd reason'', nobody else seems to notice that the world's about to end. Yeah, some of the enemy bases are in pretty hidden locations, but in ''Mega Man Battle Network 2'', Sean is hiding out inside a large Condoninium building that's ''getting merged'' with the internet - Now ''how'' in the ''hell'' does somebody ''not'' notice that? This is lampshaded by Chaud when he says that the official netbattlers are all in La-la land.

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* AdultsAreUseless: For some ''incredibly odd reason'', nobody else seems to notice that the world's about to end. Yeah, some of the enemy bases are in pretty hidden locations, but in ''Mega Man Battle Network 2'', Sean is hiding out inside a large Condoninium building that's ''getting merged'' with the internet - Now ''how'' in the ''hell'' does somebody ''not'' notice that? This is lampshaded by Chaud when he says that the official netbattlers are all in La-la land.



* AlternateUniverse[=/=]{{Elseworld}}: The Robot Masters (and a number of other characters) from the [[VideoGame/MegaMan original series]] return, this time as artificial intelligences called Net Navis. Dr. Wily himself is a major force. Dr. Light's counterpart is here named [[BilingualBonus Tadashi Hikari]].

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* AlternateUniverse[=/=]{{Elseworld}}: AlternateUniverse / {{Elseworld}}: The Robot Masters (and a number of other characters) from the [[VideoGame/MegaMan original series]] return, this time as artificial intelligences called Net Navis. Dr. Wily himself is a major force. Dr. Light's counterpart is here named [[BilingualBonus Tadashi Hikari]].



* BlindIdiotTranslation[=/=]GoodBadTranslation: Found in many, many cases, spanning the entire 6 games (and the {{Gaiden Game}}s).

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* BlindIdiotTranslation[=/=]GoodBadTranslation: BlindIdiotTranslation / GoodBadTranslation: Found in many, many cases, spanning the entire 6 games (and the {{Gaiden Game}}s).



* TheCameo: ''HideoKojima'' himself in ''Battle Network 4''. In-universe, Rogue of ''VideoGame/MegaManStarForce'' appears as a battle chip and enemy summon in ''Operate Shooting Star''. Also the cameos of {{Boktai}} characters, especially Django.

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* TheCameo: ''HideoKojima'' himself in ''Battle Network 4''. In-universe, Rogue of ''VideoGame/MegaManStarForce'' appears as a battle chip and enemy summon in ''Operate Shooting Star''. Also the cameos of {{Boktai}} VideoGame/{{Boktai}} characters, especially Django.



* ChuckCunninghamSyndrome: Sean. He turns out to be [[spoiler:the BigBad]] in the second game, then shows up in the third game for one scene in the hospital. After that... he just walks off. Maybe he fell into a PlotHole after leaving the hospital.

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* ChuckCunninghamSyndrome: Sean. He turns out to be [[spoiler:the BigBad]] in the second game, then shows up in the third game for one scene in the hospital. After that... he just walks off. Maybe he fell into a PlotHole after leaving the hospital.



* DarkestHour: At the end of every main game, people are practically waiting for the apocalypse - notable in three as MILITARY LAW and TANKS are being applied.

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* DarkestHour: At the end of every main game, people are practically waiting for the apocalypse - notable in three as MILITARY LAW and TANKS are being applied.



* DemotedToExtra: Bass in the fourth game and beyond turned into a plot-insignificant post-game BonusBoss again. He even seems to lose his memories all the time and doesn't recognize Mega Man. Also, some chips available in the later games are from viruses that don't actually appear in them. In those cases, the picture of the virus in the chip is monochrome.

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* DemotedToExtra: Bass in the fourth game and beyond turned into a plot-insignificant post-game BonusBoss again. He even seems to lose his memories all the time and doesn't recognize Mega Man. Also, some chips available in the later games are from viruses that don't actually appear in them. In those cases, the picture of the virus in the chip is monochrome.



** ''[=BN6=]'' to an extent is full of these. The Cross is acquired relatively early compared to other ''BN'' games upgrade and has arguably the best and most useful effect and can be used just by pressing up on Custom Screen. It's also possible to beat the V3 version of the first boss in ''[=BN6=]'' especially easier in the ''Falzar'' version after getting the first Cross in a matter of seconds. You can get the full power version if you grind the correct chip and said correct chip is in the beginning area. At full power, the chip does 250 damage to the whole column.

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** ''[=BN6=]'' to an extent is full of these. The Cross is acquired relatively early compared to other ''BN'' games upgrade and has arguably the best and most useful effect and can be used just by pressing up on Custom Screen. It's also possible to beat the V3 version of the first boss in ''[=BN6=]'' especially easier in the ''Falzar'' version after getting the first Cross in a matter of seconds. You can get the full power version if you grind the correct chip and said correct chip is in the beginning area. At full power, the chip does 250 damage to the whole column.



* DidYouJustPunchOutCthulhu: The Life Virus, [[GaidenGame Zero, Life Virus R]], Gospel, Alpha/Omega, Duo, [[SuperpoweredEvilSide Yourself]], Nebula Gray, Lord of Chaos, Cybeasts Falzer and Gregar, [[BonusBoss Bass]], and [[BonusBoss Serenade]] all qualify.

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* DidYouJustPunchOutCthulhu: The Life Virus, [[GaidenGame Zero, Life Virus R]], Gospel, Alpha/Omega, Duo, [[SuperpoweredEvilSide Yourself]], Nebula Gray, Lord of Chaos, Cybeasts Falzer and Gregar, [[BonusBoss Bass]], and [[BonusBoss Serenade]] all qualify.



* DoNotGoGentle[=/=]PatrickStewartSpeech[=/=]RousingSpeech[=/=]ShutUpHannibal: The long speech at the end of the fifth game. [[http://www.gamefaqs.com/ds/928331-mega-man-battle-network-5-double-team/faqs/38674 you can read the speech here]] and [[http://forums.somethingawful.com/showthread.php?threadid=3326989&userid=0&perpage=40&pagenumber=114#post387616218 view pictures here]] (scene 153, for the dialogue).

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* DoNotGoGentle[=/=]PatrickStewartSpeech[=/=]RousingSpeech[=/=]ShutUpHannibal: DoNotGoGentle / PatrickStewartSpeech / RousingSpeech / ShutUpHannibal: The long speech at the end of the fifth game. [[http://www.gamefaqs.com/ds/928331-mega-man-battle-network-5-double-team/faqs/38674 you can read the speech here]] and [[http://forums.somethingawful.com/showthread.php?threadid=3326989&userid=0&perpage=40&pagenumber=114#post387616218 view pictures here]] (scene 153, for the dialogue).



** The backtracking. Most of the RealWorld segments in the first game are running back and forth between a few areas. The Waterworks stage is likewise hated for this.
** The castle stage in the second game, which features zombies, vampires, and burglars harassing you. In the Zombies' case, they take you across the map...and the map seems artificially lengthened.
** The hospital in the third game, which requires a bunch of fire chips to get through obstacles in the stage.

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** The backtracking. Most of the RealWorld segments in the first game are running back and forth between a few areas. The Waterworks stage is likewise hated for this.
this.
** The castle stage in the second game, which features zombies, vampires, and burglars harassing you. In the Zombies' case, they take you across the map...and the map seems artificially lengthened.
lengthened.
** The hospital in the third game, which requires a bunch of fire chips to get through obstacles in the stage.



* FreudianExcuse: Most of Gospel in ''2''. It helps to make them more sympathetic - and their face-profiles even portray them as completely normal looking people.

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* FreudianExcuse: Most of Gospel in ''2''. It helps to make them more sympathetic - and their face-profiles even portray them as completely normal looking people.



** Arguably {{justified|Trope}} in that, specially in ''6'', it is ''Lan'' controlling them instead of their usual operators. Since neither he or the other Navis are used to battling together, Lan cannot bring out their true potential.

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** Arguably {{justified|Trope}} in that, specially in ''6'', it is ''Lan'' controlling them instead of their usual operators. Since neither he or the other Navis are used to battling together, Lan cannot bring out their true potential.



** Wily, [[spoiler:having personally started 3 terrorist organizations and masterminding the creation of a 4th]], actually gets punished with jail time when he is finally caught, [[spoiler:but somehow, despite being a notorious criminal with a knack for computers, manages to build ''two'' [=AIs=] while in prison.]]

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** Wily, [[spoiler:having personally started 3 terrorist organizations and masterminding the creation of a 4th]], actually gets punished with jail time when he is finally caught, [[spoiler:but somehow, despite being a notorious criminal with a knack for computers, manages to build ''two'' [=AIs=] while in prison.]] ]]



* LostInTranslation: In the third game, Mamoru's last name is "Ura," and the inn in Yoka is the "Ura Inn." "Ura Internet" (with "Ura" roughly translating as "reverse side", or "underworld"), is the Japanese name for the Undernet, so the names of Mamoru and the inn are meant to hint to Mamoru's connection to the Undernet, and the entrance to the Secret Area being located somewhere inside the Inn's grounds.

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* LostInTranslation: In the third game, Mamoru's last name is "Ura," and the inn in Yoka is the "Ura Inn." "Ura Internet" (with "Ura" roughly translating as "reverse side", or "underworld"), is the Japanese name for the Undernet, so the names of Mamoru and the inn are meant to hint to Mamoru's connection to the Undernet, and the entrance to the Secret Area being located somewhere inside the Inn's grounds.



* ObviousBeta: The first game. It's amazing how much was improved upon by just the ''second game''.

to:

* ObviousBeta: The first game. It's amazing how much was improved upon by just the ''second game''.



* ReplacementGoldfish: Variation: [[spoiler:[=MegaMan=] is Hub, Lan's dead brother.]]

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* ReplacementGoldfish: Variation: [[spoiler:[=MegaMan=] is Hub, Lan's dead brother.]] ]]



** Also, One of [[spoiler:Cossack's]] inventions, a [[spoiler: chair that can transport a living person's mind into cyberspace, although with risk of leaving a person brain-dead or worse if his/her mind was killed in cyberspace]] bears a lot of similarities to the Jack-in chairs from the ''[[TheMatrix Matrix]]'' trilogy.

to:

** Also, One of [[spoiler:Cossack's]] [[spoiler:Cossack]]'s inventions, a [[spoiler: chair that can transport a living person's mind into cyberspace, although with risk of leaving a person brain-dead or worse if his/her mind was killed in cyberspace]] bears a lot of similarities to the Jack-in chairs from the ''[[TheMatrix ''[[Film/TheMatrix Matrix]]'' trilogy.



* SpinOff[=/=]SequelSeries: ''[[VideoGame/MegaManStarForce Star Force]]''.

to:

* SpinOff[=/=]SequelSeries: SpinOff / SequelSeries: ''[[VideoGame/MegaManStarForce Star Force]]''.



* ThemeNaming: As usual, the Navis with names go with the SomethingPerson formula of the [[Videogame/MegaMan classic counterpart]] (bar few such as Bass or Serenade).

to:

* ThemeNaming: As usual, the Navis with names go with the SomethingPerson formula of the [[Videogame/MegaMan classic counterpart]] (bar few such as Bass or Serenade).



* UnwinnableByMistake:

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* UnwinnableByMistake: UnwinnableByMistake:



** The third game also is an example of this in Japan with ''Black'' (''Blue'' in the US), as it was released three months after the glitchy mess that was the original version of ''Battle Network Rockman.EXE 3''.

to:

** The third game also is an example of this in Japan with ''Black'' (''Blue'' in the US), as it was released three months after the glitchy mess that was the original version of ''Battle Network Rockman.EXE 3''.



** Rehashed on more localized scales in ''4'' and ''6'', natch. In these cases, however, the real-world weather disruption is part of that chapter's boss Navi's schtick (in ''2'' it's just a byproduct of Net-centric weirdness).

to:

** Rehashed on more localized scales in ''4'' and ''6'', natch. In these cases, however, the real-world weather disruption is part of that chapter's boss Navi's schtick (in ''2'' it's just a byproduct of Net-centric weirdness).



** Given how he addresses Bass on familiar terms and has some knowledge of his powers, it's quite possible that he's [[spoiler: Cossak's]] NetNavi.

to:

** Given how he addresses Bass on familiar terms and has some knowledge of his powers, it's quite possible that he's [[spoiler: Cossak's]] Cossak]]'s NetNavi.



*** Also justified: ''4'', ''5'' and both of the spinoffs have "Normal Navis" which are more generic, cheap models, whereas the anime explicitly states that [=MegaMan=] and the others are expensive custom Navis.

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*** Also justified: ''4'', ''5'' and both of the spinoffs have "Normal Navis" which are more generic, cheap models, whereas the anime explicitly states that [=MegaMan=] and the others are expensive custom Navis.

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** It doesn't match up ''perfectly'' mind you:\\
\\
Several Robot Masters have two counterparts. Slash Man has a lookalike counterpart in [=BeastMan.EXE=] who would've probably been his only counterpart if Capcom hadn't insisted on continuing the series after ''VideoGame/MegaMan3'', which eventually gave us the [[InNameOnly radically dissimilar]] [=SlashMan.EXE=].\\
\\
Another example of this is Magic Man, who has both [[RobeAndWizardHat MagicMan.EXE]] and the much more comparable [[MagiciansAreWizards HatMan.EXE]].\\
\\
Don't forget about [[VideoGame/MegaManX Zero.EXE, Colonel, and Iris]]. Or [[VideoGame/MegaManLegends Glyde]].\\
\\
[[VideoGame/MegaMan8 Duo]] is perhaps the one flaw in the ForWantOfANail explanation of the universe. While the Nail may explain deviations on earth, Duo hails ''from space'', where the Nail doesn't reach.\\
\\
Some [=NetNavis=] are infamously dissimilar to their Robot Master counterparts. [=CutMan.EXE=], on the other hand, is identical save that big ol' [[BroughtToYouByTheLetterS C]] across his chest. [=QuickMan=], likewise is just a slightly fancier version of his [[VideoGame/MegaMan2 original]].\\
\\

to:

** It doesn't match up ''perfectly'' mind you:\\
\\
you:
**
Several Robot Masters have two counterparts. Slash Man has a lookalike counterpart in [=BeastMan.EXE=] who would've probably been his only counterpart if Capcom hadn't insisted on continuing the series after ''VideoGame/MegaMan3'', which eventually gave us the [[InNameOnly radically dissimilar]] [=SlashMan.EXE=].\\
\\
EXE=].
**
Another example of this is Magic Man, who has both [[RobeAndWizardHat MagicMan.EXE]] and the much more comparable [[MagiciansAreWizards HatMan.EXE]].\\
\\
EXE]].
**
Don't forget about [[VideoGame/MegaManX Zero.EXE, Colonel, and Iris]]. Or [[VideoGame/MegaManLegends Glyde]].\\
\\
Glyde]].
**
[[VideoGame/MegaMan8 Duo]] is perhaps the one flaw in the ForWantOfANail explanation of the universe. While the Nail may explain deviations on earth, Duo hails ''from space'', where the Nail doesn't reach.\\
\\
reach.
**
Some [=NetNavis=] are infamously dissimilar to their Robot Master counterparts. [=CutMan.EXE=], on the other hand, is identical save that big ol' [[BroughtToYouByTheLetterS C]] across his chest. [=QuickMan=], likewise is just a slightly fancier version of his [[VideoGame/MegaMan2 original]].\\
\\
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The programming required to run everything has gotten so complicated that humans cannot comprehend it by themselves. So they've created helper Artificial Intelligences, called Network Navigators ("[=NetNavis=]" or "Navi" for short).

The stars of the series are 10-year-old (at the start of the series) Lan (Netto) Hikari and his Net Navi partner, [=MegaMan=].EXE (Rockman.EXE).

to:

The programming required to run everything has gotten so complicated that humans cannot comprehend it by themselves. So they've created helper Artificial Intelligences, called Network Navigators ("[=NetNavis=]" or "Navi" "Navis" for short).

The stars of the series are 10-year-old (at the start of the series) Lan (Netto) Hikari and his Net Navi partner, [=MegaMan=].EXE (Rockman.EXE).
EXE.
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** A ''lot'' of the more powerful Battle Chips are these (Snake and Old Wood, for example, both require holes in the field, but in different ways). A lot of the MetaGame folders (look up the Renowned Folder [=FAQs=] on [=GameFAQs=]) are based in producing the situation to get the sword, and then boosting it with as many Power chips as they can get.

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** Aside from that, though in the first three games occasionally gets a little cocky, throughout the entire series Lan is ridiculously nice and forgiving, to the point that at the end of the sixth game he forgives [[spoiler:''Wily'']].

to:

** Aside from that, though in the first three games occasionally gets a little cocky, throughout the entire series Lan is ridiculously nice and forgiving, to the point that at the end of the sixth game he forgives [[spoiler:''Wily'']]. [[spoiler:''Wily'']].
** CharacterDevelopment. The kid had a FreakOut and a RoaringRampageOfRevenge in 3, remember?

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* ForcedTutorial: One in every game. [[OncePerSeason Every. Game.]] It will consist of three (3) virus battles against groups of Mettool viruses. You will have one (1) crappy folder that has [[BagOfSpilling no business whatsoever]] being in the hands of a world-saving duo. The first three games will actually employ the ''same exact tutorial'' (virus killing, chip combos, chip adding) with the ''[[RunningGag same exact folder]]'' in the ''[[RuleOfThree same exact sequence]]'', though there are different teachers depending on the game. The second half of the series trades out Chip Adding for an Emotional State (Full Synchro) tutorial, which is more dynamic a system.
** The Gaiden Games Network Transmission and Battle Chip Challenge require tutorials as well, though these are far less aggravating, since they are actually conflated with the opening levels.
** HeKnowsAboutTimedHits: Actually done well in the main game tutorials. The human operators are themselves using little handheld terminals, so banter about the L and R Buttons fits right in.



* HeKnowsAboutTimedHits Bad enough it's done in EVERY game and is [[ForcedTutorial unskippable]], even worse is the fact the tutorial itself uses the same chips in the same sequence.
** Until ''4'', that is, when the final lesson turns from Chip Adding to Full Synchro usage.
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* FantasyCounterpartCulture: Pretty much ubiquitous. Electopia is Japan (they didn't even bother pretending it wasn't Japan in the Japanese version, incidentally), Netopia (Amerope) is an amalgam of America and western continental Europe, Creamland is a mishmash of northeastern European countries, Kingland is the United Kingdom, etc. Some of the counterparts' names get a little unimaginative, like Sharo, which is basically Russia with the syllables reversed, or Choina and Netfrica (Affric), [[CaptainObvious which you should be able to figure out for yourself]]. The only one they seem to have tried to describe is Yumland (Ajiina), which would be India (famous in-universe for its food and massive population).

to:

* FantasyCounterpartCulture: Pretty much ubiquitous. Electopia is Japan (they didn't even bother pretending it wasn't Japan in the Japanese version, incidentally), Netopia (Amerope) is an amalgam of America and western continental Europe, Creamland is a mishmash of northeastern European countries, Kingland is the United Kingdom, etc. Some of the counterparts' names get a little unimaginative, like Sharo, which is basically Russia with the syllables reversed, or Choina and Netfrica (Affric), [[CaptainObvious which you should be able to figure out for yourself]]. The only one they seem to have tried to describe put any effort into is Yumland (Ajiina), which would be India (famous in-universe for its food and massive population).
Is there an issue? Send a MessageReason:
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* FantasyCounterpartCulture: Pretty much ubiquitous. Electopia is Japan (they didn't even bother pretending it wasn't Japan in the Japanese version, incidentally), Netopia (Amerope) is an amalgam of America and continental Europe, Creamland is Britain, etc. Some of the counterparts' names get a little unimaginative, like Sharo, which is basically Russia with the syllables reversed, or Choina (Asina) and Netfrica (Affric), [[CaptainObvious which you should be able to figure out for yourself]].

to:

* FantasyCounterpartCulture: Pretty much ubiquitous. Electopia is Japan (they didn't even bother pretending it wasn't Japan in the Japanese version, incidentally), Netopia (Amerope) is an amalgam of America and western continental Europe, Creamland is Britain, a mishmash of northeastern European countries, Kingland is the United Kingdom, etc. Some of the counterparts' names get a little unimaginative, like Sharo, which is basically Russia with the syllables reversed, or Choina (Asina) and Netfrica (Affric), [[CaptainObvious which you should be able to figure out for yourself]].yourself]]. The only one they seem to have tried to describe is Yumland (Ajiina), which would be India (famous in-universe for its food and massive population).

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