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-->-- Celadon City Dept. Store SFC in ''VideoGame/PokemonRedAndBlue''

to:

-->-- Celadon City Dept. Store SFC Copycat's SNES in ''VideoGame/PokemonRedAndBlue''


[[caption-width-right:350:Note the inverse ratio of character size to presence in the actual game. In other words, Wario hardly appears in this game.]]

to:

[[caption-width-right:350:Note the inverse ratio of character size to presence in the actual game. In other words, Wario hardly appears in this game.game at all.]]



'''''Mario & Wario''''' is a 1993 PuzzlePlatformer video game exclusively for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] developed by Creator/GameFreak. Yes, ''[[VideoGame/{{Pokemon}} that]]'' Game Freak, designed by Creator/SatoshiTajiri himself. It is one of few ''[[Franchise/SuperMarioBros Mario]]'' games they made, before the birth of the ''Pokémon'' franchise, and one of ''very'' few games that utilized the system's mouse accessory.

to:

'''''Mario & Wario''''' is a 1993 PuzzlePlatformer video game exclusively for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] developed by Creator/GameFreak. Yes, ''[[VideoGame/{{Pokemon}} that]]'' Game Freak, designed by Creator/SatoshiTajiri himself. It is one of few ''[[Franchise/SuperMarioBros Mario]]'' games they made, before the birth of the ''Pokémon'' ''{{Franchise/Pokemon}}'' franchise, and one of ''very'' few games that utilized the system's mouse accessory.



This game's distinctive "M"/"W" Bucket appeared as a treasure in ''VideoGame/KirbySuperStar'' as well as a trophy in ''[[VideoGame/SuperSmashBrosMelee Super Smash Bros. Melee]]''.

to:

This game's distinctive "M"/"W" Bucket appeared as a treasure in ''VideoGame/KirbySuperStar'' as well as a trophy in ''[[VideoGame/SuperSmashBrosMelee Super Smash Bros. Melee]]''.
Melee]]''. Wanda makes a reappearance as a spirit in ''VideoGame/SuperSmashBrosUltimate'' where you fight her, Mario, Peach, and Yoshi.



* ADayInTheLimelight: Princess Peach hasn't had a playable role since ''VideoGame/SuperMarioBros2'' and wouldn't have a playable role until much later as well.



* AttackOfTheFiftyFootWhatever: Wario is a gargantuan in the background of the cover image, but [[CoversAlwaysLie this never happens in the game.]]
* TheArtifact: The infamous bucket from this game is later used in other Nintendo games but plays a less significant role.



** Yoshi is the fastest for those who want to speedrun the game, however he moves so fast that you will reach the ledge many times and thus Yoshi teeters three times before falling off.

to:

** Yoshi is the fastest for those who want to speedrun the game, however he moves so fast that you will reach the ledge many times and thus Yoshi he teeters three times before falling off.off.
* CoversAlwaysLie: Nowhere in the game does Wario grow to ''{{Franchise/Godzilla}}'' proportions.



* FatBastard: Wario, of course.

to:

* FatBastard: Wario, of course. He is practically Nintendo's UrExample.



* InvincibleMinorMinion: The fireballs (or Guriguri) that crawl along ceilings and walls can't be killed, but they start off big and move fast and you can permanently shrink them and slow their movement. However, this isn't always beneficial...

to:

* InvincibleMinorMinion: InvincibleMinorMinion:
**
The fireballs (or Guriguri) that crawl along ceilings and walls can't be killed, but they start off big and move fast and you can permanently shrink them and slow their movement. However, this isn't always beneficial...beneficial...
** The [[{{Franchise/Kirby}} Gordo]]-like enemies that move around that can't be destroyed by any means whatsoever.



* Level1MusicRepresents: The music for Level 1 is used in three stages while the other stages' music are only used once. The Level 1 music is used yet again as a DarkReprise for the final stage.

to:

* Level1MusicRepresents: The music for Level 1 is used in three stages while the other stages' music are only used once. The Level 1 music is used yet again only rewritten as a DarkReprise for the final stage.stage.
* MythologyGag: Just like ''VideoGame/SuperMarioWorld'', there is a [[spoiler:bonus world like the Special world]] where despite the levels having a fun psychedelic design, are significantly harder than the levels from the rest of the game. As well as completing then earns you the congratulatory "YOU ARE A SUPER PLAYER!".
* NameAndName: "Mario and Wario". Despite Wario hardly appearing in the game he gets top billing.



* PerpetualSmiler: No matter what happens, Yoshi is always smiling.



* SoundtrackDissonance: Level 9 reuses the happy bouncy music as Level 1 despite being significantly harder. And the [[spoiler:EXTRA level]] plays a fun and catchy tune while featuring the most difficult and frustrating levels in the entire game.
* SuperNotDrowningSkills: Everyone can breathe underwater and even walk around with no trouble.



** BubblyClouds: Leve 7, Balloon Bridge

to:

** BubblyClouds: Leve Level 7, Balloon Bridge


** GreenHillZone: Level 2, Yos Lake, Level 3, Mount Kumotori, and Level 9, Wario's Garden.

to:

** GreenHillZone: Level 2, Yos Yosh Lake, Level 3, Mount Kumotori, and Level 9, Wario's Garden.



** LethalLavaLand: Level 5, Flame Cavern

to:

** LethalLavaLand: Level 5, Flame CavernCave of Flames


** The stages consist of ten [[spoiler:not counting EXTRA]] "levels" with a set of ten "courses" each - the series standard term "world" is not used.

to:

** The stages consist of ten "levels" [[spoiler:not counting EXTRA]] "levels" with a set of ten "courses" each - the series standard term "world" is not used.


* AllThereInTheManual: As with many games of the time, the storyline and the names of levels, enemies and items.
* TheBusCameBack: Pidgits from ''VideoGame/SuperMarioBros2'' make a return as enemies in this game.

to:

* AllThereInTheManual: As with many games of the time, the storyline and the names of levels, stages, enemies and items.
* TheBusCameBack: Pidgits from ''VideoGame/SuperMarioBros2'' make a return as enemies in this game.game, sans carpet.



* DarkReprise: The music for [[spoiler:World 10]] is a more sinister version of the happy tune for Worlds 1, 3, and [[spoiler:9]].

to:

* DarkReprise: The music for [[spoiler:World 10]] Level 10 is a more sinister version of the happy tune for Worlds Levels 1, 3, and [[spoiler:9]].9.



* DiscOneFinalBoss: World 8, Dry Dry Desert, is the last of the eight worlds the game allows you to select, but then the game pulls a fast one on you ''twice''.

to:

* DiscOneFinalBoss: World Level 8, Dry Dry Desert, is the last of the eight worlds stages the game allows you to select, but then the game pulls a fast one on you ''twice''.



** The PlayerCharacter is a fairy named Wanda, who never showed up in a ''Mario'' game again.
* EvilLaugh: At the beginning of each world, Wario drops an object on the character's head and flies away laughing.

to:

** The PlayerCharacter is a fairy named Wanda, who never showed up in a ''Mario'' game again.
again, but she ''does'' get an {{expy}} in ''VideoGame/WariosWoods'', a game that also involved Wario in a forest, as the fairy that assists Toad.
** The stages consist of ten [[spoiler:not counting EXTRA]] "levels" with a set of ten "courses" each - the series standard term "world" is not used.
* EvilLaugh: At the beginning of each world, stage, Wario drops an object on the character's head and flies away laughing.



* FakeDifficulty: Getting a game over usually takes you to the beginning of a world. However, getting a game over in [[spoiler:World 10]] takes you all the way back to [[spoiler:World 9-1]].

to:

* FakeDifficulty: Getting a game over usually takes you to the beginning of a world. stage. However, getting a game over in [[spoiler:World 10]] Level 10 takes you all the way back to [[spoiler:World 9-1]].Level 9-1.



* FunnyBackgroundEvent: In the background of World 4, you can see several Rexes from ''VideoGame/SuperMarioWorld'' trapped inside blocks of ice.

to:

* FunnyBackgroundEvent: In the background of World Level 4, you can see several Rexes from ''VideoGame/SuperMarioWorld'' trapped inside blocks of ice.



* IdiotBall: A common complaint is that why don't Mario, Peach, and Yoshi simply remove the thing from their head instead of walking around blindly? There are theories that Wario used a magic bucket (and other magical objects) that can't be removed by the victim themselves and can only be removed by another human. (Hence why Wanda, a fairy, can't remove it but Luigi, a human, can.) This doesn't explain how the objects end up on their head again for EVERY STAGE. There is another theory that when Luigi tosses the object into the air, it lands on the character's head, [[HereWeGoAgain leaving them blinded again and Wanda has to guide them once again.]]
* InvincibleMinorMinion: The fireballs, or Hotheads that crawl along ceilings and walls can't be killed, but they start off big and move fast and you can permanently shrink them and slow their movement. However, this isn't always beneficial...

to:

* IdiotBall: A common complaint is that why don't Mario, Peach, and Yoshi simply remove the thing from their head instead of walking around blindly? There are theories that Wario used a magic bucket (and other magical objects) that can't be removed by the victim themselves and can only be removed by another human. (Hence why Wanda, a fairy, can't remove it but Luigi, a human, can.) themselves. This doesn't explain how the objects end up on their head again for EVERY STAGE. There is another theory that when Luigi tosses the object into the air, it lands on the character's head, [[HereWeGoAgain leaving them blinded again and Wanda has to guide them once again.]]
* InvincibleMinorMinion: The fireballs, or Hotheads fireballs (or Guriguri) that crawl along ceilings and walls can't be killed, but they start off big and move fast and you can permanently shrink them and slow their movement. However, this isn't always beneficial...



* LaserGuidedKarma: After getting whacked in the head [[spoiler:9]] times in a row wasn't enough, Wario tries to escape after [[spoiler:World 10]] and you chase after him in your plane and after flying above Wario, drop an "M" bucket on his head for sweet justice as he falls and crashes.
* Level1MusicRepresents: The music for World 1 is used in three worlds while the other worlds' music are only used once. The World 1 music is used yet again as a DarkReprise for the final world.

to:

* LaserGuidedKarma: After getting whacked in the head [[spoiler:9]] 9 times in a row wasn't enough, Wario tries to escape after [[spoiler:World 10]] Level 10 and you chase after him in your plane and after flying above Wario, drop an "M" bucket on his head for sweet justice as he falls and crashes.
* Level1MusicRepresents: The music for World Level 1 is used in three worlds stages while the other worlds' stages' music are only used once. The World Level 1 music is used yet again as a DarkReprise for the final world.stage.



* OneHitPointWonder: Unlike other Mario games, there is no way to get an item to increase your hit points. Oh, and you can't stomp enemies either.

to:

* OneHitPointWonder: Unlike other Mario ''Mario'' games, there is no way to get an item to increase your hit points. Oh, and you can't stomp enemies either.



* SomethingCompletelyDifferent: This game heavily deviates from the traditional Mario formula. Because you are blinded, you are left to helplessly wander around. The characters move completely on their own and they never stop moving for a second. Instead, you must control a fairy to reverse the direction they're walking to avoid danger, lead them the right way, or even reversing them repeatedly to keep them in one spot when needed. Mario and the others can't jump and therefore must use trampolines and ladders to traverse upwards. They can't stomp enemies either. It's up to the fairy to destroy the enemies or at least get them out of the way. The items are inexplicably different as well: stars don't grant you invincibility, instead they are collectibles in every level where you earn an extra life. Instead of red mushrooms making you grow, they add time to the timer. And, coins have to be collected by clicking on a coin box.
* TimedMission: Every single level. This is really grating because in total, the meter only gives you about three minutes to clear the course.

to:

* SomethingCompletelyDifferent: This game heavily deviates from the traditional Mario ''Mario'' formula. Because you are blinded, you are left to helplessly wander around. The characters move completely on their own and they never stop moving for a second. Instead, you must control a fairy to reverse the direction they're walking to avoid danger, lead them the right way, or even reversing them repeatedly to keep them in one spot when needed. Mario and the others can't jump and therefore must use trampolines and ladders to traverse upwards. They can't stomp enemies either. It's up to the fairy to destroy the enemies or at least get them out of the way. The items are inexplicably different as well: stars don't grant you invincibility, instead they are collectibles in every level course where you earn an extra life. Instead of red mushrooms making you grow, they add time to the timer. And, coins have to be collected by clicking on a coin box.
* TimedMission: Every single level.course. This is really grating because in total, the meter only gives you about three minutes to clear the course.



** TheLostWoods: World 1, Fairy's Forest
** GreenHillZone: Worlds 2 & 3 & [[spoiler:9]]
** SlippySlideyIceWorld: World 4, Ice Cave
** LethalLavaLand: World 5, Blaze Cave
** UnderTheSea: World 6, Cheep Cheep Waters
** BubblyClouds: World 7, Balloon Bridge
** ShiftingSandLand: World 8, Dry Dry Desert
** TheVeryDefinitelyFinalDungeon: [[spoiler:World 10, Wario Manor.]]
** BrutalBonusLevel: [[spoiler:The EXTRA world that opens up after World 10]] and is it ''brutal''.

to:

** TheLostWoods: World Level 1, Fairy's Forest
** GreenHillZone: Worlds 2 & 3 & [[spoiler:9]]
Level 2, Yos Lake, Level 3, Mount Kumotori, and Level 9, Wario's Garden.
** SlippySlideyIceWorld: World Level 4, Ice Cave
Cavern
** LethalLavaLand: World Level 5, Blaze Cave
Flame Cavern
** UnderTheSea: World Level 6, Cheep Cheep Waters
Sea
** BubblyClouds: World Leve 7, Balloon Bridge
** ShiftingSandLand: World Level 8, Dry Dry Desert
** TheVeryDefinitelyFinalDungeon: [[spoiler:World Level 10, Wario Manor.]]
Manor
** BrutalBonusLevel: [[spoiler:The EXTRA world stage that opens up after World Level 10]] and is it ''brutal''.


* DiscOneFinalBoss: [=LEVEL8=], Dry Dry Desert, is the last of the eight worlds the game allows you to select, but then the game pulls a fast one on you ''twice''.

to:

* DiscOneFinalBoss: [=LEVEL8=], World 8, Dry Dry Desert, is the last of the eight worlds the game allows you to select, but then the game pulls a fast one on you ''twice''.



** Back when ''VideoGame/SuperMarioLand2SixGoldenCoins'' was released, Wario was an antagonist. This game had him as more of a Jerkass with a big mansion rather than a full-on villain, and soon afterwards began his VillainDecay.

to:

** Back when ''VideoGame/SuperMarioLand2SixGoldenCoins'' was released, Wario was an antagonist. This game had him as more of a Jerkass {{Jerkass}} with a big mansion rather than a full-on villain, and soon afterwards began his VillainDecay.



* FunnyBackgroundEvent: In the background of World 4, you can see several Rex's from ''VideoGame/SuperMarioWorld'' trapped inside blocks of ice.

to:

* FunnyBackgroundEvent: In the background of World 4, you can see several Rex's Rexes from ''VideoGame/SuperMarioWorld'' trapped inside blocks of ice.



* JerkAss: Wario drops things on people's heads because it's hilarious to him.

to:

* JerkAss: {{Jerkass}}: Wario drops things on people's heads because it's hilarious to him.



* VideogameSettings:
** TheLostWoods: World 1

to:

* VideogameSettings:
VideoGameSettings:
** TheLostWoods: World 11, Fairy's Forest



** SlippySlideyIceWorld: World 4
** LethalLavaLand: World 5
** UnderTheSea: World 6
** BubblyClouds: World 7
** ShiftingSandLand: World 8
** TheVeryDefinitelyFinalDungeon: [[spoiler:[=LEVEL10=], Wario Residence.]]
** BrutalBonusLevel: [[spoiler:The EXTRA world that opens up after [=LEVEL10=]]] and is it ''brutal''.

to:

** SlippySlideyIceWorld: World 4
4, Ice Cave
** LethalLavaLand: World 5
5, Blaze Cave
** UnderTheSea: World 6
6, Cheep Cheep Waters
** BubblyClouds: World 7
7, Balloon Bridge
** ShiftingSandLand: World 8
8, Dry Dry Desert
** TheVeryDefinitelyFinalDungeon: [[spoiler:[=LEVEL10=], [[spoiler:World 10, Wario Residence.Manor.]]
** BrutalBonusLevel: [[spoiler:The EXTRA world that opens up after [=LEVEL10=]]] World 10]] and is it ''brutal''.


'''''Mario & Wario''''' is a 1993 puzzle-platformer video game exclusively for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] developed by Creator/GameFreak. Yes, ''[[VideoGame/{{Pokemon}} that]]'' Game Freak, designed by Creator/SatoshiTajiri himself. It is one of few ''[[Franchise/SuperMarioBros Mario]]'' games they made, before the birth of the ''Pokémon'' franchise, and one of ''very'' few games that utilized the system's mouse accessory.

to:

'''''Mario & Wario''''' is a 1993 puzzle-platformer PuzzlePlatformer video game exclusively for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] developed by Creator/GameFreak. Yes, ''[[VideoGame/{{Pokemon}} that]]'' Game Freak, designed by Creator/SatoshiTajiri himself. It is one of few ''[[Franchise/SuperMarioBros Mario]]'' games they made, before the birth of the ''Pokémon'' franchise, and one of ''very'' few games that utilized the system's mouse accessory.


* AssholeVictim: At the end of each world, Wanda can pull out a hammer and whack Wario until his plane explodes.


* FairyCompanion: Inverted. The player controls Wanda, whose duty is to guide the characters through the game.



* FairyCompanion: Inverted. The player controls Wanda, whose duty is to guide the characters through the game.



* TheSmurfettePrinciple: Princess Peach is the only female playable character.



* TheSmurfettePrinciple: Princess Peach is the only female playable character.


* ArtifactTitle:



* EvilLaugh: At the beginning of each world, Wario drops an object on the character's and flies away laughing.

to:

* EvilLaugh: At the beginning of each world, Wario drops an object on the character's head and flies away laughing.


Added DiffLines:

* Level1MusicRepresents: The music for World 1 is used in three worlds while the other worlds' music are only used once. The World 1 music is used yet again as a DarkReprise for the final world.


Added DiffLines:

* VariableMix: In the level selection screen, the instruments change depending on which character you chose.

Added DiffLines:


Not to be confused with the Magazine/NintendoPower comic, ''Mario vs. Wario''.


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/mwmouseset.jpg]]
[[caption-width-right:350:Note the inverse ratio of character size to presence in the actual game. In other words, Wario hardly appears in this game.]]



* BrutalBonusLevel: [[spoiler:The EXTRA world that opens up after [=LEVEL10=]]] and is it ''brutal''.

to:

* BrutalBonusLevel: [[spoiler:The EXTRA world that opens up after [=LEVEL10=]]] ArtifactTitle:
* AssholeVictim: At the end of each world, Wanda can pull out a hammer
and is it ''brutal''.whack Wario until his plane explodes.



* DarkReprise: The music for [[spoiler:World 10]] is a more sinister version of the happy tune for Worlds 1, 3, and [[spoiler:9]].



* FakeDifficulty: Getting a game over usually takes you to the beginning of a world. However, getting a game over in [[spoiler:World 10]] takes you all the way back to [[spoiler:World 9-1]].



* FallingDamage: Downplayed where you aren't physically hurt, but falling a great height results in your character being stunned in place for a few seconds upon landing.
* FatBastard: Wario, of course.
* ForTheEvulz: Wario has no real reason or motivation for dropping stuff on their heads.
* FunnyBackgroundEvent: In the background of World 4, you can see several Rex's from ''VideoGame/SuperMarioWorld'' trapped inside blocks of ice.



* InvincibleMinorMinion: The fireballs, or Hotheads that crawl along ceilings and walls can't be killed, but they start off big and move fast and you can permanently shrink them and slow their movement. However, this isn't always beneficial...
* ItAmusedMe: Wario gets a kick out of being a jerk.



* NintendoHard: Oh, God, yes. One of the hardest puzzle-platformers to date.

to:

* LaserGuidedKarma: After getting whacked in the head [[spoiler:9]] times in a row wasn't enough, Wario tries to escape after [[spoiler:World 10]] and you chase after him in your plane and after flying above Wario, drop an "M" bucket on his head for sweet justice as he falls and crashes.
* NintendoHard: Oh, ''Oh God, yes. yes.'' One of the hardest puzzle-platformers to date.



* SomethingCompletelyDifferent: This game heavily deviates from the traditional Mario formula. Because you are blinded, you are left to helplessly wander around. The characters move completely on their own and they never stop moving for a second. Instead, you must control a fairy to reverse the direction they're walking to avoid danger, lead them the right way, or even reversing them repeatedly to keep them in one spot when needed. Mario and the others can't jump and therefore must use trampolines and ladders to traverse upwards. They can't stomp enemies either. It's up to the fairy to destroy the enemies or at least get them out of the way. The items are inexplicably different as well: stars don't grant you invincibility, instead they are collectibles in every level where you earn an extra life. Green mushrooms, you know the 1-UP mushrooms? Instead of granting you an extra life, they add time to the timer. Coins have to be collected by clicking on a coin box.

to:

* SomethingCompletelyDifferent: This game heavily deviates from the traditional Mario formula. Because you are blinded, you are left to helplessly wander around. The characters move completely on their own and they never stop moving for a second. Instead, you must control a fairy to reverse the direction they're walking to avoid danger, lead them the right way, or even reversing them repeatedly to keep them in one spot when needed. Mario and the others can't jump and therefore must use trampolines and ladders to traverse upwards. They can't stomp enemies either. It's up to the fairy to destroy the enemies or at least get them out of the way. The items are inexplicably different as well: stars don't grant you invincibility, instead they are collectibles in every level where you earn an extra life. Green mushrooms, you know the 1-UP mushrooms? Instead of granting red mushrooms making you an extra life, grow, they add time to the timer. Coins And, coins have to be collected by clicking on a coin box.



* TheVeryDefinitelyFinalDungeon: [=LEVEL10=], Wario Residence.


Added DiffLines:

* VideogameSettings:
** TheLostWoods: World 1
** GreenHillZone: Worlds 2 & 3 & [[spoiler:9]]
** SlippySlideyIceWorld: World 4
** LethalLavaLand: World 5
** UnderTheSea: World 6
** BubblyClouds: World 7
** ShiftingSandLand: World 8
** TheVeryDefinitelyFinalDungeon: [[spoiler:[=LEVEL10=], Wario Residence.]]
** BrutalBonusLevel: [[spoiler:The EXTRA world that opens up after [=LEVEL10=]]] and is it ''brutal''.


* TheBusCameBack: Pidgits from ''VideoGame/SuperMarioBros2'' make a return as enemies in this game.
* CompetitiveBalance: You can play as Peach, Mario, or Yoshi, each with different speeds and advantages.
** Peach is the slowest which gives players more time to react but she teeters only once before falling off a ledge.
** Mario is balanced with medium speed for first-time players and teeters twice before falling down a ledge.
** Yoshi is the fastest for those who want to speedrun the game, however he moves so fast that you will reach the ledge many times and thus Yoshi teeters three times before falling off.



* GuideDangIt:
** You know how all the blocks are outlined with dotted lines when not in use? Guess what, there are also ''invisible blocks'' that you have to find completely on your own and maybe even randomly because they are purely invisible with no dotted outline. Probably accentuated by the fact that they are blue "!" blocks and it's meant to surprise you that you discovered them.
** Also, be careful when you destroy rocky blocks because they don't respawn and you can accidentally trap yourself into losing a life and starting all over.
** Wanda's wand can destroy enemies, ''most'' enemies. The game doesn't tell you this and if you try to destroy the fireballs, they only stay shrunk and move slower, you can't destroy them. However, sometimes this can greatly benefit or severely wreck you.



* IdiotPlot: Not only once does the chosen character get blinded by Wario, not even twice, but TEN times in a row. [[spoiler:(In the EXTRA world, though, they don't have anything on their heads and yet [[TooDumbToLive they still choose to walk around like they're blind.]])]]



* NoExportForYou: Although the game was only released in Japan, the text is written entirely in English. There were plans for an international release but the release was cancelled.

to:

* NoExportForYou: Although the OneHitPointWonder: Unlike other Mario games, there is no way to get an item to increase your hit points. Oh, and you can't stomp enemies either.
* SomethingCompletelyDifferent: This
game was heavily deviates from the traditional Mario formula. Because you are blinded, you are left to helplessly wander around. The characters move completely on their own and they never stop moving for a second. Instead, you must control a fairy to reverse the direction they're walking to avoid danger, lead them the right way, or even reversing them repeatedly to keep them in one spot when needed. Mario and the others can't jump and therefore must use trampolines and ladders to traverse upwards. They can't stomp enemies either. It's up to the fairy to destroy the enemies or at least get them out of the way. The items are inexplicably different as well: stars don't grant you invincibility, instead they are collectibles in every level where you earn an extra life. Green mushrooms, you know the 1-UP mushrooms? Instead of granting you an extra life, they add time to the timer. Coins have to be collected by clicking on a coin box.
* TheSmurfettePrinciple: Princess Peach is the
only released in Japan, the text is written entirely in English. There were plans for an international release but the release was cancelled.female playable character.


* BrutalBonusLevel: [[spoiler:The EXTRA world that comes after [=LEVEL10=]]] and is it ''brutal''.

to:

* BrutalBonusLevel: [[spoiler:The EXTRA world that comes opens up after [=LEVEL10=]]] and is it ''brutal''.



* IdiotPlot: Not only once does the chosen character get blinded by Wario, not even twice, but [[spoiler:TEN times in a row. (In the EXTRA world, though, they don't have anything on their heads and yet [[TooDumbToLive they still choose to walk around like they're blind.]])]]

to:

* IdiotPlot: Not only once does the chosen character get blinded by Wario, not even twice, but [[spoiler:TEN TEN times in a row. (In [[spoiler:(In the EXTRA world, though, they don't have anything on their heads and yet [[TooDumbToLive they still choose to walk around like they're blind.]])]]


'''''Mario & Wario''''' is a 1993 puzzle-platformer video game exclusively for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] developed by Creator/GameFreak. Yes, ''[[VideoGame/{{Pokemon}} that]]'' Game Freak, designed by Creator/SatoshiTajiri himself. It is one of few ''[[Franchise/SuperMarioBros Mario]]'' game they made, before the birth of the ''Pokémon'' franchise. Also one of ''very'' few games that utilized the system's mouse accessory.

to:

'''''Mario & Wario''''' is a 1993 puzzle-platformer video game exclusively for the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] developed by Creator/GameFreak. Yes, ''[[VideoGame/{{Pokemon}} that]]'' Game Freak, designed by Creator/SatoshiTajiri himself. It is one of few ''[[Franchise/SuperMarioBros Mario]]'' game games they made, before the birth of the ''Pokémon'' franchise. Also franchise, and one of ''very'' few games that utilized the system's mouse accessory.

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