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''Legend of the Ghost Lion'' (title screen) or ''Ghost Lion'' (packaging) is a turn-based JRPG by Kemco originally released for the UsefulNotes/NintendoEntertainmentSystem in 1989 in Japan and brought to the USA in 1992. It is an adaptation of the 1988 [[NoExportForYou Japan-only]] film ''Film/BeyondThePyramidsLegendOfTheWhiteLion''. A very, very loose adaptation. ''Legend of the Ghost Lion'' is a ''VideoGame/DragonQuest'' clone and in being such matches the foundation of a (nowadays) generic fantasy setting with a frugal layer of elements from ''Beyond the Pyramids: Legend of the White Lion''.

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''Legend of the Ghost Lion'' (title screen) or ''Ghost Lion'' (packaging) is a turn-based JRPG by Kemco originally released for the UsefulNotes/NintendoEntertainmentSystem in 1989 in Japan and [[LateExportForYou brought to the USA in 1992.1992]]. It is an adaptation of the 1988 [[NoExportForYou Japan-only]] film ''Film/BeyondThePyramidsLegendOfTheWhiteLion''. A very, very loose adaptation. ''Legend of the Ghost Lion'' is a ''VideoGame/DragonQuest'' clone and in being such matches the foundation of a (nowadays) generic fantasy setting with a frugal layer of elements from ''Beyond the Pyramids: Legend of the White Lion''.


[[caption-width-right:350:A big plate of CoversAlwaysLie with a side dish of {{Foreshadowing}}.]]

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[[caption-width-right:350:A big plate of CoversAlwaysLie with a side dish of {{Foreshadowing}}.{{Foreshadowing}} and WardrobeMalfunction.]]


* {{Foreshadowing}}: Take a look again at the Japanese cover once you've learned that [[spoiler:Twana and the White Lion are one and the same]].


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* {{Foreshadowing}}: Take a look again at the Japanese cover once you've learned that [[spoiler:Twana and the White Lion are one and the same]].


* CharacterPortrait: A particular oddity that occurs during combat is that, while almost every combatant gets a full body depiction during their attack or when they are hit, the three main characters only get closeups. Maria furthermore is the only one with multiple portraits, one for making a decision, one for getting hit, and a wink when she's victorious

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* CharacterPortrait: A particular oddity that occurs during combat is that, while almost every combatant gets a full body depiction during their attack or when they are hit, depiction, the three main characters only get closeups. Maria furthermore is the only one with multiple portraits, one for making a decision, one for getting hit, and a wink when she's victorious

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** AdaptationExplanationExtrication occurs in tying the disappearance of Maria's parents to Twana's goals. In the film, their disappearance is part of Maria's lesson to be a better person, which is more or less what the trial of Hell's Gate is about. In the game, there is no significance to the disappearance beyond the immediate motivation. Twana's goals similarly have no purpose beyond dressing up the ending.


* FlyingBroomstick: Serves as the game's WarpWhistle. You get a broom from a which early on, which allows you to instantly warp to places you've visited prior.

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* FlyingBroomstick: Serves as the game's WarpWhistle. You get a broom from a which witch early on, which allows you to instantly warp to places you've visited prior.


** In the film, Twana leaves the group after being badly mauled by a lion he tried to protect the children from. In the game, Maria intends to use a magical statue to defeat the dragon that blocks her path. But before she can, [[spoiler:Twana jumps out of his lamp, grabs the statue, envelops the dragon in a blue light with it, and all four, dragon, statue, Twana, and the lamp, disappear in that instant]].

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** In the film, Twana leaves the group after being badly mauled by a lion he tried to protect the children from. In the game, a case of InstantAwesomeJustAddDragons occurs when Maria intends to use raises a magical statue to defeat the dragon that blocks her path. But before Before she can, [[spoiler:Twana jumps out of his lamp, grabs the statue, envelops the dragon in a blue light with it, and all four, dragon, statue, Twana, and the lamp, disappear in that instant]].



* AmericanKirbyIsHardcore: Compare the American semi-gritty, exotified, '80s action hero-esque cover with the cute, happy, and bright Japanese cover that emphasizes teamwork.

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* AmericanKirbyIsHardcore: Compare the American semi-gritty, exotified, '80s action hero-esque metal album wannabe cover with the cute, happy, and bright Japanese cover that emphasizes teamwork.



* CoversAlwaysLie: The American cover deviates from Maria's in-game design, giving her an older, '80s action hero look with jewelry aplenty, but that's about it, in part because there's just not a whole lot going on in the cover art. Not so much for the Japanese version. Firstly, the blue-haired woman is Elf, the third summon spirit to be acquired. She is not in any way or shape relevant to the story. Only Maria, Moja, and Twana are. She also doesn't wield that rapier, as the cover suggests. It's her summon item, but she herself is a magic user only ever depicted in-game as holding a staff and a shield. Speaking of summon items, Moja's spear is duplicated on the cover due to being carried by both Maria and Moja. They're also depicted as using it for battle, which might be true for Moja, but not for Maria. In the game, Maria uses the spear as a walking stick, but has a dagger as her signature weapon and eventually upgrades to swords and whips.

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* CharacterPortrait: A particular oddity that occurs during combat is that, while almost every combatant gets a full body depiction during their attack or when they are hit, the three main characters only get closeups. Maria furthermore is the only one with multiple portraits, one for making a decision, one for getting hit, and a wink when she's victorious
* CoversAlwaysLie: The American cover deviates from Maria's in-game design, giving her an older, '80s action hero look with jewelry aplenty, but that's about it, in part because there's just not a whole lot going on in the cover art. Not so much for Quite the opposite of the Japanese version. Firstly, the blue-haired woman is Elf, the third summon spirit to be acquired. She is not in any way or shape relevant to the story. Only Maria, Moja, and Twana are. She also doesn't wield that rapier, as the cover suggests. It's her summon item, but she herself is a magic user incapable of physical combat and only ever depicted in-game as holding a staff and a shield. Speaking of summon items, Moja's spear is duplicated on the cover due to being carried by both Maria and Moja. They're also depicted as using it for battle, which might be true for Moja, but not for Maria. In the game, Maria uses the spear as a walking stick, but has a dagger as her signature weapon and eventually upgrades to swords and whips.


** In the film, Moja gives Maria the amulet for being his companion. In the game, Twana gives it to Maria in honor of her defeating him.

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** In the film, Moja gives Maria the amulet for being his companion. In the game, Twana gives it to Maria in honor of her defeating him.[[spoiler:him]].


** In the film, Twana leaves the group after being badly mauled by a lion he tried to protect the children from. In the game, Maria intends to use a magical statue to defeat the dragon that blocks her path. But before she can, Twana jumps out of his lamp, grabs the statue, envelops the dragon in a blue light with it, and all four, dragon, statue, Twana, and the lamp, disappear in that instant.

to:

** In the film, Twana leaves the group after being badly mauled by a lion he tried to protect the children from. In the game, Maria intends to use a magical statue to defeat the dragon that blocks her path. But before she can, Twana [[spoiler:Twana jumps out of his lamp, grabs the statue, envelops the dragon in a blue light with it, and all four, dragon, statue, Twana, and the lamp, disappear in that instant.instant]].

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* OrWasItADream: As in the film, Maria's adventure could've been a mere dream if not for the fact she still has the amulet she was given inside her "dream" with her.


* DungeonTown: Ranya Tower, Kapi's Tower, and Spirit's Tower are tower filled with monsters on every floor but the top one. That's where a town is located. Several bits of dialogue show the inhabitants have no trouble interacting with the rest of the world but ''how'' is not explained.

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* DungeonTown: Ranya Tower, Kapi's Tower, and Spirit's Tower are tower towers filled with monsters on every floor but the top one. That's where a town is located. Several bits of dialogue show the inhabitants have no trouble interacting with the rest of the world but ''how'' is not explained.

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* DungeonTown: Ranya Tower, Kapi's Tower, and Spirit's Tower are tower filled with monsters on every floor but the top one. That's where a town is located. Several bits of dialogue show the inhabitants have no trouble interacting with the rest of the world but ''how'' is not explained.


Added DiffLines:

* FlyingBroomstick: Serves as the game's WarpWhistle. You get a broom from a which early on, which allows you to instantly warp to places you've visited prior.


* AmericanKirbyIsHardcore: Compare the American semi-gritty, exotified, '80s action hero-esque cover with the cute, happy, and bright Japanese cover that emphasizes teamwork.



* {{Foreshadowing}}: Take a look again at the Japanese cover once you've learned that [[spoiler:Twana and the White Lion are one and the same]].



* SummonMagic: Type GenieInABottle pulled along by GottaCatchThemAll. Although Maria and her dagger are good when it comes to the enemies wandering around in the early part of the game, her true power lies in summoning. Access to summons is gotten from finding items or small animals that house or are a spirit, of which the game offers eleven [[spoiler: although you'll lose Twana before the end of the game, so the maximum to have is ten]]. Once obtained, Maria can call upon them in battle for the amount of dreams equal to half a spirit's hope (rounded up if applicable). There are no repercussions to a summon spirit being defeated in battle and Maria can immediately call them back.

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* SummonMagic: Type GenieInABottle pulled along by GottaCatchThemAll. Although Maria and her dagger are good when it comes to the enemies wandering around in the early part of the game, her true power lies in summoning. Access to summons is gotten from finding items or small animals that house or are a spirit, of which the game offers eleven [[spoiler: although you'll lose Twana before the end of the game, so the maximum to have is ten]]. Once obtained, Maria can call upon them in battle for the amount of dreams equal to half a spirit's hope (rounded up if applicable). There are no repercussions to a summon spirit being defeated in battle and not only can Maria can immediately call them back.back, they join the battle in the very round they're summoned in.
* WhipItGood: There are two whips in the game for Maria to wield: the regular whip and the lightning whip, which annoyingly are both called whip. The regular whip is a decent weapon at the time you can first acquire it, while the lightning whip is the best weapon the game has to offer.


* HumanShield: The only one who must survive a battle is Maria. Any summon spirits that go down can be brought back by her. As such, all summon spirits, even the late ones, have at minimum the usefulness of being another target for enemies and thereby lower the chance that Maria gets attacked. Because the cost of summoning depends on their hope, early summon spirits are expensive but can take a punch, while late summon spirits are an easily KO'ed but cheap distraction.
* LateCharacterSyndrome: The later a summon spirit is acquired, the more useless it is. This is because they level up along with Maria. And Maria only levels up when she finds fragments of hope, of which there are a set 25 to be obtained in the game. Summon spirits always start at Hope 1, so the early ones will end up maxing at Hope 26 while the last ones aren't likely to go over Hope 6 or so.

to:

* CoversAlwaysLie: The American cover deviates from Maria's in-game design, giving her an older, '80s action hero look with jewelry aplenty, but that's about it, in part because there's just not a whole lot going on in the cover art. Not so much for the Japanese version. Firstly, the blue-haired woman is Elf, the third summon spirit to be acquired. She is not in any way or shape relevant to the story. Only Maria, Moja, and Twana are. She also doesn't wield that rapier, as the cover suggests. It's her summon item, but she herself is a magic user only ever depicted in-game as holding a staff and a shield. Speaking of summon items, Moja's spear is duplicated on the cover due to being carried by both Maria and Moja. They're also depicted as using it for battle, which might be true for Moja, but not for Maria. In the game, Maria uses the spear as a walking stick, but has a dagger as her signature weapon and eventually upgrades to swords and whips.
* EverythingsBetterWithRainbows: One quest has you bring water to a lost Rainbow Child so it can create a rainbow and return home. It will also make a rainbow bridge for you so you can cross a dungeon.
* HumanShield: The only one who must survive a battle is Maria. Any summon spirits that go down can be brought back by her. As such, all summon spirits, even the late ones, have at minimum the usefulness of being another target for enemies and thereby lower the chance that Maria gets attacked. Because the cost of summoning depends on their hope, early summon spirits are expensive but can take a punch, while late summon spirits are an easily KO'ed but cheap distraction.distraction.
* KnowsTheRopes: A non-summon item found is the rope, which allows one enemy to be bound for the duration of the battle. Obviously, it doesn't work on bosses.

* LateCharacterSyndrome: The later a summon spirit is acquired, the more useless it is. This is because they level up along with Maria. And Maria only levels up when she finds fragments of hope, of which there are a set 25 to be obtained in the game. Summon spirits always start at Hope 1, so the early ones will end up maxing at or towards Hope 26 while the last ones aren't likely to go over Hope 6 or so.so.
* LimitedLoadout: Easily the game's biggest cruelty. Your inventory is limited to 8x4 (ie 32) spaces. You cannot ditch items that cannot be replaced, so all those summon spirit items you collect will take up a third of your inventory eventually. So will various tools and weapons. So far, that's fair, but the problem arises when it comes to health items. There's only one type in the entire game, bread, meaning that by the end, you'll need lots of bread on you to make a significant difference on your courage. And those things don't stack either.



* RockPaperScissors: As one [=NPC=] says, the slug is weaker than the frog and the frog has nothing on the snake, yet the snake can't move at the sight of the slug. All three together, therefore, are deadlocked. You get HugeSlug and HugeFrog as summon spirits and need to defeat a hydra (described as a two-headed snake) at one point. Guess what is the only way to win that particular fight.

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* RockPaperScissors: As one [=NPC=] says, the slug is weaker than the frog and the frog has nothing on the snake, yet the snake can't move at the sight of the slug. All three together, therefore, are deadlocked. You get HugeSlug hugeslug and HugeFrog hugefrog as summon spirits and need to defeat a hydra (described as a two-headed snake) at one point. Guess what is the only way to win that particular fight.

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* AntiGrinding: You cannot level up by fighting enemies. All that gets you is money. In order to level up, you have to find fragments of hope, 25 in total for a maximum of Hope 26. This makes the game easy to get into, but merciless to complete. A little past the halfway point, there's a big difficulity spike that makes it essential to have attained all fragments so far. It also has the unfortunate side-effect of making battles tedious because you get as good as nothing out of them and they won't get easier either.
* BaitAndSwitch: Happens when you deal with the dragon. You know it's tough, you know the statue is the only means, and you know only a person imbued with magic can wield it. Still, it is a shock when [[spoiler:Maria uses the statue, Twana springs from his lamp without summon command, grabs the statue, uses it, and disappears along with the dragon]].
* CallAHitPointASmeerp: ''Legend of the Ghost Lion'' does not have mere levels, health, and magic. No! It has hope, courage, and dreams. Which, all things considered, works pretty decently with the game's themes.


Added DiffLines:

* RockPaperScissors: As one [=NPC=] says, the slug is weaker than the frog and the frog has nothing on the snake, yet the snake can't move at the sight of the slug. All three together, therefore, are deadlocked. You get HugeSlug and HugeFrog as summon spirits and need to defeat a hydra (described as a two-headed snake) at one point. Guess what is the only way to win that particular fight.

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