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* DifficultySpike: If you obtain the treasure or begin to escort one of the lost heroes back to the tavern, the game will ratchet up the difficulty level to maximum and throw everything it can at you to stop you.
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Cleaning up Pot Holes


** [[PowerUp A stats increase]], such as speed, jump height, defense, and so on.
** [[PoisonMushroom A decrease of your stats]] by means of [[VomitIndiscretionShot your character throwing up after drinking it.]]
** [[StatusEffect The infliction of potentially deadly status effects, such as falling asleep or stumbling around in a confused stupor.]]
** Fart potions. [[EncounterBait Drinking one will anger all non-friendly monsters in the room, including neutral ones.]]

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** A [[PowerUp A stats increase]], such as speed, jump height, defense, and so on.
** [[PoisonMushroom A decrease of your stats]] by means of your character [[VomitIndiscretionShot your character throwing up up]] after drinking it.]]
it.
** [[StatusEffect The infliction of potentially deadly status effects, StatusEffects, such as falling asleep or stumbling around in a confused stupor.]]
** Fart potions. [[EncounterBait Drinking one will [[EncounterBait anger all non-friendly monsters in the room, room]], including neutral ones.]]

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''Legend of Dungeon'' is a retro-styled roguelike dungeon crawler, styled as an "Action RPG Beat-em-Up" by Robot Loves Kitty released in September 2013 on Steam.

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''Legend of Dungeon'' is a retro-styled roguelike dungeon crawler, styled as an "Action RPG Beat-em-Up" "ActionRPG BeatEmUp" by its creator Robot Loves Kitty Kitty. It was released in September 2013 on Steam.
UsefulNotes/{{Steam}}.



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* CastFromMoney: Certain classes have abilities and weapons that use money as ammunition, such as the aforementioned [[MoreDakka Cowboy]], and the [[CombatMedic Doctor]]. Since gold is your score, this doubles as an unusual example of Cast From Points.

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* CastFromMoney: CastFromMoney:
**
Certain classes have abilities and weapons that use money as ammunition, such as the aforementioned [[MoreDakka Cowboy]], and the [[CombatMedic Doctor]]. Since gold is your score, this doubles as an unusual example of Cast From Points.



* FakeDifficulty: The randomly generated nature of the dungeon sometimes results in this. Sometimes you get runs where you just can't find good equipment to carry you further down into the dungeon, other times the only available door to progress through requires you to jump into the middle of a horde of very nasty enemies.

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* FakeDifficulty: FakeDifficulty:
**
The randomly generated nature of the dungeon sometimes results in this. Sometimes you get runs where you just can't find good equipment to carry you further down into the dungeon, other times the only available door to progress through requires you to jump into the middle of a horde of very nasty enemies.



* VideoGameCrueltyPunishment: Never, EVER kill a cat, or allow a cat to come to harm. If you do, you're looking at a game-ending scenario.

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* VideoGameCrueltyPunishment: VideoGameCrueltyPunishment:
**
Never, EVER kill a cat, or allow a cat to come to harm. If you do, you're looking at a game-ending scenario.



* VideoGameFlamethrowersSuck: You can find flamethrowers in the dungeon. Too bad they're terrible, only inflicting burn status on enemies, who will then more than likely come running to retaliate, setting you on fire in the process. They don't even emit much light, like the far more useful Flare Gun does.

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* VideoGameFlamethrowersSuck: You can find flamethrowers in the dungeon. Too bad they're terrible, only inflicting burn status on enemies, who will then more than likely come running to retaliate, setting you on fire in the process. They don't even emit much light, like the far more useful Flare Gun does.does.
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That was never what Dronejam meant, and that\'s why it was re-named. IN 2012. Also, read Handling Spoilers. The name of a trope at the beginning of a trope entry never goes in spoiler tags. Ever.


* BFS: The rarely-appearing Giant Sword.

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* BFS: {{BFS}}: The rarely-appearing Giant Sword.



* DroneJam: Playing a summon-heavy playstyle? Look forward to this. It can even happen with enemy summoners if you can't stem the tide quickly enough - rooms get filled full of far too many pushing, shoving minions and mooks.



* [[spoiler:JokeCharacter]]: [[spoiler:The Nekomancer is found on the secret 27th floor of the dungeon, and has the ability to summon cats. That's just about the only unique thing they can do.]]


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* JokeCharacter: [[spoiler:The Nekomancer is found on the secret 27th floor of the dungeon, and has the ability to summon cats. That's just about the only unique thing they can do.]]
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Added image.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/legend_of_dungeon_sky.png]]

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Legend has it that there is a treasure on the 26th floor of the dungeon. Go get it. [[NotPlotNoProblem That's pretty much it for the plot]], not that it needs one. The game consists of traversing the dungeon, gathering equipment, potions and experience to help fight off the many, many monsters that await you in the depths. Other random encounters, traps and hazards also await anyone foolhardy enough to quest for the treasure.

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Legend has it that there is a treasure on the 26th floor of the dungeon. Go get it. [[NotPlotNoProblem [[NoPlotNoProblem That's pretty much it for the plot]], not that it needs one. The game consists of traversing the dungeon, gathering equipment, potions and experience to help fight off the many, many monsters that await you in the depths. Other random encounters, traps and hazards also await anyone foolhardy enough to quest for the treasure.



* BFS: The rarely-appearing Giant Sword.



* BoringButPractical: Shields. They allow you to [[NoSell totally block]] most attacks that hit you from the front, and you can use it to shield bash; even if this isn't the most damaging attack, it is by far the safest.



** Certain rooms in the dungeon feature NPCs who will offer services in return for money, so you are essentially reducing your score in return for (hopefully!) having a better chance at winning.

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** Certain rooms in the dungeon feature NPCs NPC characters who will offer services in return for money, so you are essentially reducing your score in return for (hopefully!) having a better chance at winning.winning.
* CrutchCharacter: The Knight starts with a great helmet and sword, but is unable to use either magic or guns. While this makes the early floors a breeze, the lack of versatility will come back to bite you in the ass on lower floors from being forced to engage in melee enemies that you [[InstantDeathRadius really don't want to get anywhere close to]].


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* DroneJam: Playing a summon-heavy playstyle? Look forward to this. It can even happen with enemy summoners if you can't stem the tide quickly enough - rooms get filled full of far too many pushing, shoving minions and mooks.


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* FakeDifficulty: The randomly generated nature of the dungeon sometimes results in this. Sometimes you get runs where you just can't find good equipment to carry you further down into the dungeon, other times the only available door to progress through requires you to jump into the middle of a horde of very nasty enemies.
** While monsters are smart enough to avoid most traps and lava, anyone you're trying to rescue aren't. Laugh in broken despair as the Wizard you're trying to rescue decides he wants to help you fight an [[BossInMookClothing Enchanted Skeleton]] and [[TooDumbToLive promptly gets torn to shreds in the blink of an eye]]. What really doesn't help is that certain monsters will seem to beeline straight for the person you're escorting instead of you...
* MookMaker: Several of the bosses do this, constantly summoning more minions to keep you off their back.


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* RandomEffectSpell: One of the spellbooks you can find in the game summons totally random stuff. It can summon potions, certain items and most enemies in the game. [[OhCrap Including endgame bosses.]]
* SuddenlyHarmfulHarmlessObject: The dungeon is decorated with several stone statues of angels. A couple of levels down, some of these statues will suddenly spring out of their alcoves to attack you.
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None

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''Legend of Dungeon'' is a retro-styled roguelike dungeon crawler, styled as an "Action RPG Beat-em-Up" by Robot Loves Kitty released in September 2013 on Steam.

Legend has it that there is a treasure on the 26th floor of the dungeon. Go get it. [[NotPlotNoProblem That's pretty much it for the plot]], not that it needs one. The game consists of traversing the dungeon, gathering equipment, potions and experience to help fight off the many, many monsters that await you in the depths. Other random encounters, traps and hazards also await anyone foolhardy enough to quest for the treasure.

The game has a rather quirky sense of humor and it's not unusual to find yourself murdering a unicorn with a tommygun while wearing a pirate hat and under attack from a legion of mummies and zombies.

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!!This game provides examples of:

* AwesomeButImpractical: The Bazooka. It does absolutely tremendous damage to anything caught in the blast of its rockets. Good luck trying not to get yourself caught in the blast when firing it.
* AttackablePickup: Some of the hats and weapons you can find are living creatures that can be attacked. God help you if you manage to kill one.
* BlingBlingBang: The unlockable Cowboy hero class starts with a Golden Revolver that uses your money as ammunition.
* CastFromMoney: Certain classes have abilities and weapons that use money as ammunition, such as the aforementioned [[MoreDakka Cowboy]], and the [[CombatMedic Doctor]]. Since gold is your score, this doubles as an unusual example of Cast From Points.
** Certain rooms in the dungeon feature NPCs who will offer services in return for money, so you are essentially reducing your score in return for (hopefully!) having a better chance at winning.
* DemonicSpiders: A rare arguably non-YMMV example! Even official hints put out by the game developers suggest that you just outright avoid certain monsters, as they are very difficult to engage without taking damage. For the sake of editorial caution, the monsters in question will be listed on the YMMV tab anyway.
* DifficultySpike: If you obtain the treasure or begin to escort one of the lost heroes back to the tavern, the game will ratchet up the difficulty level to maximum and throw everything it can at you to stop you.
* EvolvingWeapon: A few of the unlockable classes start with unique weapons that level up with the character. The Cowboy's Golden Revolver, the Wizard's Magic Missiles and the Necromancer's summonable skeletons all do this, eventually becoming [[GameBreaker hilariously overpowered]] if you can survive for long enough.
* ExplodingBarrels: Powder Kegs. Drop it, smack it, run the hell away.
* [[spoiler:JokeCharacter]]: [[spoiler:The Nekomancer is found on the secret 27th floor of the dungeon, and has the ability to summon cats. That's just about the only unique thing they can do.]]
* NitroBoost: The Coffee Mug equippable item makes you run at utterly insane speeds. The Sultan's Coffee also does the same thing to a lesser (and much safer) extent.
* PowerUpMagnet: The Magnet equippable item will pull all coins, experience orbs and items towards you. Just make sure they don't fall in lava.
* TooAwesomeToUse: If you aren't playing as the cowboy, guns tend to be this. They do incredible amounts of damage and are the only way for characters who can't use magic to attack from a distance.
* UnknownItemIdentification: Potions come in fifteen different colors, but their effects are randomized on each new run of the game. Many players resort to keeping a written list handy to keep track of which ones do what. The effects include:
** [[RareCandy An instant level-up.]]
** [[PowerUp A stats increase]], such as speed, jump height, defense, and so on.
** [[PoisonMushroom A decrease of your stats]] by means of [[VomitIndiscretionShot your character throwing up after drinking it.]]
** [[StatusEffect The infliction of potentially deadly status effects, such as falling asleep or stumbling around in a confused stupor.]]
** Fart potions. [[EncounterBait Drinking one will anger all non-friendly monsters in the room, including neutral ones.]]
* VideoGameCrueltyPunishment: Never, EVER kill a cat, or allow a cat to come to harm. If you do, you're looking at a game-ending scenario.
** To be more specific, [[spoiler:when a cat dies it will release a large swarm of highly overpowered wraiths which take an extreme amount of punishment to bring down, move very quickly, do incredibly high damage and drop no reward when killed. They are always hostile to player characters regardless of whether the player directly harmed the cat or not. The kitten wraiths do not exist to be fought or defeated, they exist solely to kill the player; a task which they are very good at.]]
* VideoGameFlamethrowersSuck: You can find flamethrowers in the dungeon. Too bad they're terrible, only inflicting burn status on enemies, who will then more than likely come running to retaliate, setting you on fire in the process. They don't even emit much light, like the far more useful Flare Gun does.

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