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* XtremeKoolLetterz: Left. 4. Dead. [[CaptainObvious No explanation should be necessary.]]
* ZombieApocalypse: [[CaptainObvious Duh.]]

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* XtremeKoolLetterz: Left. 4. Dead. [[CaptainObvious No explanation should be necessary.]]
necessary.
* ZombieApocalypse: [[CaptainObvious Duh.]]



* InvisibleWall: Only the Infected in Versus mode will run into them, and if you get close enough they stop being invisible... instead they become labeled "[[CaptainObvious wrong way!]]"

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* InvisibleWall: Only the Infected in Versus mode will run into them, and if you get close enough they stop being invisible... instead they become labeled "[[CaptainObvious wrong way!]]""wrong way!"

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** FriendlyFire will not apply if your shot also hit an Infected. This means you don't need to worry about being too precise when it comes to killing Special Infected that have a Survivor pinned, for example.


* AntiFrustrationFeatures: If you don't aim wisely, you'll find yourself running out of ammo ''very'' fast even on the lower difficulties. Luckily for you, the ammunition dumps are infinite if somewhat rare, and you get up to two trusty pistols with infinite ammo that work nicely against pretty much everything except witches and tanks. Furthermore, on sub-Expert difficulties, the Director designs the drops so that you always get what you need to take down whatever he's about to throw at you, giving GenreSavvy players an advance warning for the horde that's about to come.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
If you don't aim wisely, you'll find yourself running out of ammo ''very'' fast even on the lower difficulties. Luckily for you, the ammunition dumps are infinite if somewhat rare, and you get up to two trusty pistols with infinite ammo that work nicely against pretty much everything except witches and tanks. Furthermore, on sub-Expert difficulties, the Director designs the drops so that you always get what you need to take down whatever he's about to throw at you, giving GenreSavvy players an advance warning for the horde that's about to come.come.
** During Versus mode, it is impossible for all four players on the Infected team to get 'pinning' Special Infected (Smokers, Hunters, and in ''2'' Jockeys and Chargers). This is so that a well-coordinated team can't instantly incapacitate every survivor at once.


* FollowTheLeader: High Voltage Software's ''The Grinder'' looked to several people like "''Left 4 Dead'' Wii" upon its first announcement. It's still an FPS on the Wii, but the Xbox 360 and [=PS3=] versions have changed formats to a top-down shooter, making it more like a SpiritualSuccessor for High Voltage's own ''VideoGame/HunterTheReckoning''.

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* FollowTheLeader: FollowTheLeader:
**
High Voltage Software's ''The Grinder'' looked to several people like "''Left 4 Dead'' Wii" upon its first announcement. It's still an FPS on the Wii, but the Xbox 360 and [=PS3=] versions have changed formats to a top-down shooter, making it more like a SpiritualSuccessor for High Voltage's own ''VideoGame/HunterTheReckoning''.


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** Tired of waiting for ''Left 4 Dead 3''? Then try ''VideoGame/WorldWarZ2019'', which is also a co-op squad shooter in a ZombieApocalypse.


Of course, this won't be easy. You have your three pals, and due to the DropInDropOutMultiplayer nature of the game, there are fairly-competent AI bots standing by for when you don't have allied players. And don't worry about them hogging the kills: there are plenty of infected to go around. There could be a herd of thirty zombies, or just one extremely powerful mutant zombie, waiting around the next corner. The game's "AI Director" is watching your progress and planning your next sudden encounter; play the same campaign five times and each time will be a different experience. The director drops health packs less often than you need it and spawns a horde of zombies [[WebAnimation/ZeroPunctuation whenever he's bored. Which is all the time.]]

Almost as addictive as the Campaign mode is Versus mode, in which eight players, trading off between rounds, control either the Survivors or the dangerous [[SuperpoweredMooks Special infected]]: the long-tongued Smoker, the lightning-quick Hunter, the nauseous (and explosive) Boomer, and [[SmashMook the Tank]] (there's another type of Special infected -- the Witch, who doesn't react well to flashlights and loud noise -- but like the Horde she's not actually a playable character.) The goal of Versus is nominally to make it to the next safe room, but nine times out of ten, you won't. The goal is to ''make it farther than the other team.''

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Of course, this won't be easy. You have your three pals, and due to the DropInDropOutMultiplayer nature of the game, there are fairly-competent [[VideoGameAI AI bots bots]] standing by for when you don't have allied players. And don't worry about them hogging the kills: there are plenty of infected to go around. There could be a herd of thirty zombies, or just one extremely powerful mutant zombie, waiting around the next corner. The game's "AI Director" is watching your progress and planning your next sudden encounter; play the same campaign five times and each time will be a different experience. The director drops health packs less often than you need it and spawns a horde of zombies [[WebAnimation/ZeroPunctuation whenever he's bored. Which is all the time.]]

Almost as addictive as the Campaign mode is Versus mode, in which eight players, trading off between rounds, control either the Survivors or the dangerous [[SuperpoweredMooks Special infected]]: the long-tongued Smoker, the lightning-quick Hunter, the nauseous (and explosive) Boomer, and [[SmashMook the Tank]] (there's another type of Special infected -- the Witch, who doesn't react well to flashlights and loud noise -- but like the Horde she's not actually a playable character.) character). The goal of Versus is nominally to make it to the next safe room, but nine times out of ten, you won't. The goal is to ''make it farther than the other team.''


The game also received massive critical acclaim for both its Myth Arc style narrative - the parts of the story they don't tell you, as well as the interactions between the survivors - and for its emergent narrative, in which different aspects of gameplay combined with elements of randomness mean that every single time you play a new, funny story emerges.

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The game also received massive critical acclaim for both its Myth Arc style narrative - the parts of the story they don't tell you, as well as the interactions between the survivors - and for its emergent narrative, EmergentNarrative, in which different aspects of gameplay combined with elements of randomness mean that every single time you play a new, funny story emerges.


** In ''VideoGame/Left4Dead2'', there is the part with the Bride Witch. If you decide to check the radio nearby, the Witch plus a horde will attack you.

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* PressXToDie: The developers left in a suicide command for players who had gotten themselves stuck. The problem was, when players were Boomers, that command caused them to explode instantly, preventing the Survivors from stun-locking them with the melee shove. This was quickly patched out.
** You can intentionally trip car alarms to call a swarm of Infected upon yourself.
** It is still possible to trigger suicide as an Infected. However, now this is only possible if the Survivors are really, really far away. It's mainly done so you can catch up.
** In ''VideoGame/Left4Dead2'', there is the part with the Bride Witch. If you decide to check the radio nearby, the Witch plus a horde will attack you.


** Taken literally with Francis in The Sacrifice comic
-->Francis: Hold On. I gotta give this Zombie the finger

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** Taken literally Lampshaded with Francis in The Sacrifice comic
-->Francis: Hold On. on. I gotta give this Zombie the fingerfinger.


Taken literally with Francis in The Sacrifice comic

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Taken **Taken literally with Francis in The Sacrifice comic


-->Taken literally with Francis in The Sacrifice comic

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-->Taken Taken literally with Francis in The Sacrifice comic

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-->Taken literally with Francis in The Sacrifice comic
-->Francis: Hold On. I gotta give this Zombie the finger


** Though the game will tell you what each weapon is called, nowhere does it display actual weapon stats or weapon differences, and this is particularly annoying for new players in Left 4 Dead 2 thanks to the large variety of weapons. Want to know the differences between the Silenced SMG and Machine Gun? Or the Chrome Shotgun vs. the Pump Shotgun? The game's definitely not going to tell you.


* FiveFiveFive: Parodied on a poster in ''No Mercy''. The poster lists lists the phone number for the emergency hotline, but only the first three digits, 555, are visible. The rest of the number is torn off, [[http://images.akamai.steamusercontent.com/ugc/45378781467309370/1F648B31CCD111F003AF3CF482508423AD823E74/ making the fake 555 redundant.]]

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* FiveFiveFive: Parodied on a poster in ''No Mercy''. The poster lists lists the phone number for the emergency hotline, but only the first three digits, 555, are visible. The rest of the number is torn off, [[http://images.akamai.steamusercontent.com/ugc/45378781467309370/1F648B31CCD111F003AF3CF482508423AD823E74/ making the fake 555 redundant.]]



* AbsurdlySpaciousSewer: At least two of the campaigns feature sewers that are big enough to accommodate whole mobs of zombies for the players to fight off.

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* AbsurdlySpaciousSewer: At least two four of the campaigns feature sewers that are big enough to accommodate whole mobs of zombies for the players to fight off.



* AsTheGoodBookSays: Graffiti in 1's ''Death Toll'' campaign references it.

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* {{Apocalypse How}}: Class 1. In-game posters published by the government indicate that the entire United States has fallen, with only a few surviving cities and towns occupied by the Military which are still standing. By the end of Left 4 Dead 2, the entire US has been abandoned by the government who now operates on a group of cruise ships controlled by the US Navy.
* {{Apocalypse Wow}}: In Death Toll's finale at the Boathouse, you can see the city of Newburg across the River engulfed in flames and a few explosions lighting up. In Dead Air, you visit the city, and see that this is the result of bombing by the US Military. You can see distant collapsed buildings, torn skyscrapers and roads which have been ripped apart. In Dead Center, you can see the distant skyline of Savannah in chaos and fire, whilst The Parish shows the New Orlean's skylines in flames.
* AsTheGoodBookSays: Graffiti You can find a reference to Exodus 9:15 ("For by now I could have stretched out my hand and struck you and your people with a plague that would have wiped you off the Earth.") in 1's ''Death Toll'' campaign references it.a saferoom in Death Toll.



* MilitariesAreUseless: In the comic ''The Sacrifice'', the soldiers are quite bad at fighting zombies. If [[RagtagBunchOfMisfits three civilians and a Vietnam veteran]] can kill hundreds of infected with hand-made weapons in the worst possible places (airport, hospital, church), do you think that trained soldiers in a base with twenty feet high walls, barbed wires, artillery, choke points and choppers can do the same? Of course they can't, they're soldiers.

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* MilitariesAreUseless: In the comic ''The Sacrifice'', the soldiers are quite bad at fighting zombies. If [[RagtagBunchOfMisfits three civilians and a Vietnam veteran]] can kill hundreds of infected with hand-made weapons in the worst possible places (airport, hospital, church), do you think that trained soldiers in a base with twenty feet high walls, barbed wires, artillery, choke points and choppers can do the same? Of course they can't, they're soldiers. Partially justified in that the soldiers were under a communications blackout and located in an extremely remote location where it is unlikely they would have any opportunities to gain knowledge about the infection.



* SinisterSubway: The second level of "No Mercy" goes through a subway.

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* SinisterSubway: The second level of "No Mercy" goes through a subway. It is filled with zombies, caved-in tunnels, crashed train cars, dead bodies and signs that it was being used by refugees.



* {{TheEndOfTheWorldAsWeKnowIt}}: The entire continental US has been overrun with infected hordes, the US Military survives with only a fraction of its intact forces and no long-term plans for rebuilding society, let alone restoring order on the mainland.



* WellIntentionedExtremist: The military and government in general is full of them.

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* WellIntentionedExtremist: The military and government in general is full of them. They imprison survivors (actually carriers) without providing information to them about what happened, execute crowds of panicked civilians and bomb entire cities regardless of whether or not there are still survivors in them.



* WhereAreTheyNowEpilogue: Although not in the game itself, WordOfGod has stated that ''Left 4 Dead'''s survivors [[spoiler: do make it to the Florida Keys via boat as they planned]] after the end of The Sacrifice. [[VaporWare Thanks to Valve's track record on making third installments,]] they probably won't be giving us any further explanation on what happens to any of the survivors for a very, very long time.

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* WhereAreTheyNowEpilogue: Although not in the game itself, WordOfGod has stated that ''Left 4 Dead'''s survivors [[spoiler: do make it to the Florida Keys via boat as they planned]] after the end of The Sacrifice. [[VaporWare Thanks to Valve's track record on making third installments,]] they probably won't be giving us any further explanation on what happens to any of the survivors for a very, very long time. Left 4 Dead 2's survivors are transported to a fleet of cruise ships by the US Navy at the end of the Parish.


* TheImmune: [[spoiler:The main reason why they survived all the shit hurled at them is that they're immune. (At the end of Left 4 Dead 2 the military forces they have contacted by radio refer to them as 'carriers' which implied that while they themselves are immune, they may infect normal humans.]]

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* TheImmune: [[spoiler:The main reason why they survived all the shit hurled at them is that they're immune. (At the end of Left 4 Dead 2 the military forces they have contacted by radio refer to them as 'carriers' which implied that while they themselves are immune, they may infect normal humans.]])]]

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