Follow TV Tropes

Following

History VideoGame / LaMondo

Go To

OR

Is there an issue? Send a MessageReason:
Moved as there are two games called Earthbound on this wiki.


A work-in-progress RPG by [[http://devyni.deviantart.com Devyni]], self-described as "my attempt to Creator/StudioPixel an RPG while trying to capture the charm of what is considered [[Videogame/{{Earthbound}} the greatest RPG of all time]], and peppering in Shout-Outs and {{Lampshading}} of {{Role Playing Game}}s in general, and maintaining originality."

to:

A work-in-progress RPG by [[http://devyni.deviantart.com Devyni]], self-described as "my attempt to Creator/StudioPixel an RPG while trying to capture the charm of what is considered [[Videogame/{{Earthbound}} [[VideoGame/EarthBound1994 the greatest RPG of all time]], and peppering in Shout-Outs and {{Lampshading}} of {{Role Playing Game}}s in general, and maintaining originality."
Is there an issue? Send a MessageReason:


* RealWomenDontWearDresses: Averted entirely. Mary has SkirtOverSlacks (really more of a long shirt and slacks) and is the CombatMedic, while [[spoiler: Helen]] is never not wearing a dress or skirt and is the fighter.

to:

* RealWomenDontWearDresses: Averted entirely. Mary has SkirtOverSlacks a skirt over slacks (really more of a long shirt and slacks) and is the CombatMedic, while [[spoiler: Helen]] is never not wearing a dress or skirt and is the fighter.
Is there an issue? Send a MessageReason:


* MightyGlacier: Helen.

to:

* %%* MightyGlacier: Helen.
Is there an issue? Send a MessageReason:
None


A work-in-progress RPG by [[http://devyni.deviantart.com Devyni]], self-described as "my attempt to StudioPixel an RPG while trying to capture the charm of what is considered [[Videogame/{{Earthbound}} the greatest RPG of all time]], and peppering in Shout-Outs and {{Lampshading}} of {{Role Playing Game}}s in general, and maintaining originality."

to:

A work-in-progress RPG by [[http://devyni.deviantart.com Devyni]], self-described as "my attempt to StudioPixel Creator/StudioPixel an RPG while trying to capture the charm of what is considered [[Videogame/{{Earthbound}} the greatest RPG of all time]], and peppering in Shout-Outs and {{Lampshading}} of {{Role Playing Game}}s in general, and maintaining originality."
Is there an issue? Send a MessageReason:
None


A work-in-progress RPG by [[http://devyni.deviantart.com Devyni]], self-described as "my attempt to StudioPixel an RPG while trying to capture the charm of what is considered [[{{Earthbound}} the greatest RPG of all time]], and peppering in Shout-Outs and {{Lampshading}} of {{Role Playing Game}}s in general, and maintaining originality."

to:

A work-in-progress RPG by [[http://devyni.deviantart.com Devyni]], self-described as "my attempt to StudioPixel an RPG while trying to capture the charm of what is considered [[{{Earthbound}} [[Videogame/{{Earthbound}} the greatest RPG of all time]], and peppering in Shout-Outs and {{Lampshading}} of {{Role Playing Game}}s in general, and maintaining originality."

Changed: 24

Removed: 15

Is there an issue? Send a MessageReason:
Badass Damsel has been renamed to Damsel Out Of Distress because the distress is necessary


* DamselInDistress: Mary's mother at the beginning of the game, but she manages to escape.
** BadassDamsel

to:

* DamselInDistress: Mary's mother at the beginning of the game, [[DamselOutOfDistress but she manages to escape.
** BadassDamsel
escape]].
Is there an issue? Send a MessageReason:


* HumansAreBastards: [[spoiler: Subverted. The final boss fight is won by helping the king realize, with some help from the entire planets, that his species isn't so different from humans.]]

to:

* HumansAreBastards: HumansAreTheRealMonsters: [[spoiler: Subverted. The final boss fight is won by helping the king realize, with some help from the entire planets, that his species isn't so different from humans.]]
Is there an issue? Send a MessageReason:
None


--> '''Arthur''': Listen - the invasion is here. They have infiltrated humanity, but they are still preparing. That is where you come in. You, and the other three children my friend saw. The [[SuperStrength strength]] of the house of Diamonds. The [[BlackMage psychs]] of the house of Spades. The [[BornLucky luck]] of the house of Clovers. And you - the [[HeartIsAnAwesomePower heart]] that connects them all.

A work-in-progress RPG by [[http://devyni.deviantart.com Devyni]], self-described as "my attempt to [[CaveStory Studio Pixel]] an RPG while trying to capture the charm of what is considered [[{{Earthbound}} the greatest RPG of all time]], and peppering in Shout-Outs and {{Lampshading}} of {{Role Playing Game}}s in general, and maintaining originality."

To give a proper synopsis, La Mondo is the story of Mary Syden, a young girl in a New York City {{Expy}}. One day, after hearing several unanswered knocks at her apartment, she sees her mother breaking down the apartment door. The problem with that? Mary's mother is also inside the apartment. Her mother had been kidnapped and replaced by an alien imposter. After defeating the imposter with the help of a psychic alien dog, Mary is told of a vision psychics around the world have been having - a vision of her, along with three others, defeating the alien's king. And so, Mary's journey to find the other three seen in the vision, and to realize her own strength, begins.

to:

--> '''Arthur''': Listen - the invasion is here. They have infiltrated humanity, but they are still preparing. That is where you come in. You, and the other three children my friend saw. The [[SuperStrength strength]] {{s|uperStrength}}trength of the house of Diamonds. The [[BlackMage psychs]] of the house of Spades. The [[BornLucky luck]] of the house of Clovers. And you - the [[HeartIsAnAwesomePower heart]] {{heart|IsAnAwesomePower}} that connects them all.

A work-in-progress RPG by [[http://devyni.deviantart.com Devyni]], self-described as "my attempt to [[CaveStory Studio Pixel]] StudioPixel an RPG while trying to capture the charm of what is considered [[{{Earthbound}} the greatest RPG of all time]], and peppering in Shout-Outs and {{Lampshading}} of {{Role Playing Game}}s in general, and maintaining originality."

To give a proper synopsis, La Mondo ''La Mondo'' is the story of Mary Syden, a young girl in a New York City {{Expy}}. One day, after hearing several unanswered knocks at her apartment, she sees her mother breaking down the apartment door. The problem with that? Mary's mother is also inside the apartment. Her mother had been kidnapped and replaced by an alien imposter. After defeating the imposter with the help of a psychic alien dog, Mary is told of a vision psychics around the world have been having - a vision of her, along with three others, defeating the alien's king. And so, Mary's journey to find the other three seen in the vision, and to realize her own strength, begins.



* WhereTheHeckIsSpringfield: Averted. Each of the player character's hometowns are fictional, but are located in states. Arcs is in New York, [[spoiler: Temant]] is in Florida, [[spoiler: the Picas Reservation]] is in Arizona, and [[spoiler: Cobala]] is in Nevada.

to:

* WhereTheHeckIsSpringfield: WhereTheHellIsSpringfield: Averted. Each of the player character's hometowns are fictional, but are located in states. Arcs is in New York, [[spoiler: Temant]] is in Florida, [[spoiler: the Picas Reservation]] is in Arizona, and [[spoiler: Cobala]] is in Nevada.

Added: 498

Changed: 903

Is there an issue? Send a MessageReason:
None


To give a proper synopsis, La Mondo is the story of Mary Syden, a young girl in a New York City {{Expy}} who is one day told by a hobo that he's seen her in a vision, and that she has a great journey ahead of her. And that's what kickstarts a series of events that leads to Mary running away from home to find the three others mentioned in the hobo's prophecy, landing in a series of crazy scenarios along the way.

As previously mentioned, the creator was inspired by Earthbound and takes several cues from it - the modern setting, strange enemies, the FinalBoss being defeated through atypical methods, and self-referential humor abound. However, it is its own game in the end. It is being created with RPG Maker, and is being made entirely by a one-woman team.

to:

To give a proper synopsis, La Mondo is the story of Mary Syden, a young girl in a New York City {{Expy}} who {{Expy}}. One day, after hearing several unanswered knocks at her apartment, she sees her mother breaking down the apartment door. The problem with that? Mary's mother is one day also inside the apartment. Her mother had been kidnapped and replaced by an alien imposter. After defeating the imposter with the help of a psychic alien dog, Mary is told by of a hobo that he's vision psychics around the world have been having - a vision of her, along with three others, defeating the alien's king. And so, Mary's journey to find the other three seen her in a the vision, and that she has a great journey ahead of her. And that's what kickstarts a series of events that leads to Mary running away from home to find the three others mentioned in the hobo's prophecy, landing in a series of crazy scenarios along the way.

realize her own strength, begins.

As previously mentioned, the creator was inspired by Earthbound and takes several cues from it - the modern setting, strange enemies, the FinalBoss being defeated through atypical methods, and self-referential humor abound. However, it is its own game in the end. It is being created with RPG Maker, and is being made entirely by a one-woman team.
team. The development blog can be found [[http://devynidevs.blogspot.com/ here]].



** BadassDamsel



* FreeRangeChildren: Played with. Mary's mother defies this trope, which results in Mary running away from home. Helen plays it straight, but [[spoiler: her parents aren't exactly around to stop her]]. Marvin's grandmother zig-zags it - she doesn't have much of a problem with Marvin going a cross-country trip, but Emmaline is staying home. (Granted, Emmaline is six and Marvin is a psychic.)

to:

* FreeRangeChildren: Played with. Mary's mother defies this trope, which results in Mary running away from home. Helen plays it straight, but [[spoiler: her parents aren't exactly around to stop her]]. Marvin's grandmother zig-zags it - she doesn't have much of a problem with Marvin going a cross-country trip, but Emmaline is staying home. (Granted, Emmaline is six and Marvin is a psychic.)



* MamaBear: After Arthur frees her from her psychic-induced coma, Mary's mother goes right back to her apartment, breaks the door down, and attempts to take on the psychic that kidnapped her in order to save her daughter. And she didn't even wait for Arthur to untie her hands first.



* ParentsInDistress: Mary's mother [[spoiler: and Helen's father.]]



* StandardFemaleGrabArea: Subverted. At one point, a boss has his minions grab Mary and Helen and then has them turn into stone. [[spoiler: It ultimately fails]], and is never used again.

to:

* StandardFemaleGrabArea: Subverted. At one point, a boss has his minions grab Mary and Helen and then has them the minions turn into stone. [[spoiler: It ultimately fails]], and is never used again.


Added DiffLines:

* WhamLine:
--> ''Mathilda:'' No! No, no, you can't die! Not now! Not when I've finally gotten you to understand! [[spoiler: Father!]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

--> '''Arthur''': Listen - the invasion is here. They have infiltrated humanity, but they are still preparing. That is where you come in. You, and the other three children my friend saw. The [[SuperStrength strength]] of the house of Diamonds. The [[BlackMage psychs]] of the house of Spades. The [[BornLucky luck]] of the house of Clovers. And you - the [[HeartIsAnAwesomePower heart]] that connects them all.

A work-in-progress RPG by [[http://devyni.deviantart.com Devyni]], self-described as "my attempt to [[CaveStory Studio Pixel]] an RPG while trying to capture the charm of what is considered [[{{Earthbound}} the greatest RPG of all time]], and peppering in Shout-Outs and {{Lampshading}} of {{Role Playing Game}}s in general, and maintaining originality."

To give a proper synopsis, La Mondo is the story of Mary Syden, a young girl in a New York City {{Expy}} who is one day told by a hobo that he's seen her in a vision, and that she has a great journey ahead of her. And that's what kickstarts a series of events that leads to Mary running away from home to find the three others mentioned in the hobo's prophecy, landing in a series of crazy scenarios along the way.

As previously mentioned, the creator was inspired by Earthbound and takes several cues from it - the modern setting, strange enemies, the FinalBoss being defeated through atypical methods, and self-referential humor abound. However, it is its own game in the end. It is being created with RPG Maker, and is being made entirely by a one-woman team.

----
!!This game provides examples of:

* AlmightyJanitor: [[spoiler: Averted.]] The hobo is [[spoiler: just a hobo who has some minor prophetic abilities]].
* [[spoiler: AlmostDeadGuy]]: Averted. The fact that [[spoiler: the hobo]] can make a long-winded speech after [[spoiler: diverting a psychic blast]] is what makes the party realize he's not dying. [[spoiler: And he's still going after they get back from saving the world]].
* BadassBookworm: Helen, her parents, and most of their servants, although some are {{GeniusBruiser}}s. They make weapons and security systems for a living, so they'd have to be. Helen's bio gives military history as one of her interests.
* TheBigGuy: The house of Diamonds, [[spoiler: Helen]].
* BilingualBonus: The names of the party members are all derived from a foreign word for their [[InsistentTerminology house]], and the title is Esperanto for "The World".
* BornLucky: The house of Clovers.
* BraidsBeadsAndBuckskins: Downplayed for Marvin, who just has shoulder-length hair. Ditto for the rest of his family, except Emmaline, who averts it.
* CardboardPrison: Zigzagged. At one point, Mary and Helen are stuck in a cage, and the key is hanging on the wall. Except the cage is made out of a material tough enough to resist Helen's SuperStrength, and they can't reach the key at all. [[spoiler: They only escape when an earthquake triggered by the dungeon's boss send the key flying within reach.]]
* CombatMedic: Mary
* CrouchingMoronHiddenBadass: [[spoiler: The hobo.]]
* DamselInDistress: Mary's mother at the beginning of the game, but she manages to escape.
* DisappearedDad: Played with. Mary's is on a business trip during the story, [[spoiler: Helen]]'s was abducted by aliens, Marvin's is in the hospital, and Trevor is an orphan. We do get to see them near the end of the game, though.
* TheEngineer: Helen and her family are all Mechanic-types, although Helen uses GoodOldFisticuffs. [[spoiler: This is the reason her father was abducted.]]
* Fiction500: The Router family.
* FreeRangeChildren: Played with. Mary's mother defies this trope, which results in Mary running away from home. Helen plays it straight, but [[spoiler: her parents aren't exactly around to stop her]]. Marvin's grandmother zig-zags it - she doesn't have much of a problem with Marvin going a cross-country trip, but Emmaline is staying home. (Granted, Emmaline is six and Marvin is a psychic.)
* GeekyTurnOn: Helen's parents met because of their love of weaponry.
* GentleGiant: Marvin is the largest of the heroes and is better with psychs than brute strength.
* GirlyBruiser: Helen.
* GuysSmashGirlsShoot: Played with. Mary uses a toy gun and [[spoiler: Marvin]] uses a wrench. However, the latter example is much better with psychs than strength, while [[spoiler: Helen and Trevor]] use fists and a slingshot respectively.
* HeartIsAnAwesomePower: Includes teleportation, healing, and [[spoiler: telepathy]].
* HumansAreBastards: [[spoiler: Subverted. The final boss fight is won by helping the king realize, with some help from the entire planets, that his species isn't so different from humans.]]
* KnownOnlyByTheirNickname: Arthur, [[spoiler: Luigi, Mathilda, and the King,]] due to the fact that his language is completely unpronounceable to humans. The hobo is also left nameless.
* EasyAmnesia: Although it's somewhat more realistic in that [[spoiler: it can be easily dispelled as well with enough triggering.]]
* LuredIntoATrap: Twice.
* MeaningfulName: Averted with Mary's surname. It was originally going to be Harte, but it was changed to Syden (a play on sydän, the Finnish word for heart).
* MightyGlacier: Helen.
* MissingMom: Helen's mother, [[spoiler: who died when Helen was nine]], and Marvin's mother, who divorced his father and went to Minnesota.
* NeverASelfMadeWoman: Averted. Helen is the heiress to her father's business, but the company came from her mother's side of the family. Her mother was also the CEO of the company until she died.
* NobodyPoops: Some variation of this line appears whenever a character tries to go to the bathroom.
* OrcusOnHisThrone: The King doesn't fight you until you go and seek him out. [[spoiler: Justified in that he has a deadly illness, and while he's been keeping himself alive through sheer willpower and hatred of humans, it is very taxing.]]
* OrphanageOfFear: Subverted. Trevor wouldn't mind the orphanage so much if it weren't for the punks that keep abducting him [[spoiler: to abuse his luck in the casinos.]]
* PerfectlyArrangedMarriage: Helen's parents.
* PsychicDreamsForEveryone: The hobo, Helen, Marvin, and Trevor all have dreams that lead to them finding Mary. [[spoiler: It turns out that it was Mary's powers subconsciously manifesting.]]
* PsychicPowers: They're Marvin and the enemy's main weapon. Mary, the hobo, Arthur, Luigi, and [[spoiler: Mathilda]] also have psychic powers.
* RealWomenDontWearDresses: Averted entirely. Mary has SkirtOverSlacks (really more of a long shirt and slacks) and is the CombatMedic, while [[spoiler: Helen]] is never not wearing a dress or skirt and is the fighter.
* RoyalsWhoActuallyDoSomething: [[spoiler: Princess Mathilda infiltrated Earth and ultimately became a DoubleAgent against her father.]]
* StableTimeLoop: It's implied that [[spoiler: Mary psychically connecting to all of humanity in the endgame is what triggered the hobo's vision that kicked off the game.]]
* StandardFemaleGrabArea: Subverted. At one point, a boss has his minions grab Mary and Helen and then has them turn into stone. [[spoiler: It ultimately fails]], and is never used again.
* StayInTheKitchen: Averted. Emmaline accuses [[spoiler: Marvin]] of this, but his reasoning for not letting her come along is: 1. their grandmother would be worried enough with just him missing, 2. she has to make sure that her grandmother doesn't just order pizza for every meal, and 3. she's six.
* TrailersAlwaysSpoil: While Mary's party members are kept a surprise in-game, the promo art makes it pretty clear who's going to end up in each position.
* WhereTheHeckIsSpringfield: Averted. Each of the player character's hometowns are fictional, but are located in states. Arcs is in New York, [[spoiler: Temant]] is in Florida, [[spoiler: the Picas Reservation]] is in Arizona, and [[spoiler: Cobala]] is in Nevada.
* YouAreNotAlone: A major theme in the work.
----

Top