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* DependingOnTheArtist: Due in part to the shift in animation style, Valanice and Rosella differ quite a bit in appearance compared to previous games. Valanice’s hair, while originally red, is now a light brown. Their outfits in this game are also new designs and feature different color schemes: green instead of blue/purple for Valanice, blue instead of white for Rosella.
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* DependingOnTheArtist:
** The cutscene animation is rather choppy -- for example, Rosella appears to be slightly cross-eyed. Although, considering the number of animation houses involved, it's little wonder that the character models for Valanice and Rosella tend to lack consistency across chapters.
** Rosella’s side and front-diagonal walk cycles were redrawn at some point during development, and differ greatly in appearance and movement from her other walking angles. Unfortunately, they didn’t reanimate her corresponding stationary positions, resulting in jarring transitions. The original animations still exist in the resource files, and show a much smoother change between her moving and standing for those particular directions.
** The cutscene animation is rather choppy -- for example, Rosella appears to be slightly cross-eyed. Although, considering the number of animation houses involved, it's little wonder that the character models for Valanice and Rosella tend to lack consistency across chapters.
** Rosella’s side and front-diagonal walk cycles were redrawn at some point during development, and differ greatly in appearance and movement from her other walking angles. Unfortunately, they didn’t reanimate her corresponding stationary positions, resulting in jarring transitions. The original animations still exist in the resource files, and show a much smoother change between her moving and standing for those particular directions.
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Added “Depending On the Artist”
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* DependingOnTheArtist:
** The cutscene animation is rather choppy -- for example, Rosella appears to be slightly cross-eyed. Although, considering the number of animation houses involved, it's little wonder that the character models for Valanice and Rosella tend to lack consistency across chapters.
** Rosella’s side and front-diagonal walk cycles were redrawn at some point during development, and differ greatly in appearance and movement from her other walking angles. Unfortunately, they didn’t reanimate her corresponding stationary positions, resulting in jarring transitions. The original animations still exist in the resource files, and show a much smoother change between her moving and standing for those particular directions.
** The cutscene animation is rather choppy -- for example, Rosella appears to be slightly cross-eyed. Although, considering the number of animation houses involved, it's little wonder that the character models for Valanice and Rosella tend to lack consistency across chapters.
** Rosella’s side and front-diagonal walk cycles were redrawn at some point during development, and differ greatly in appearance and movement from her other walking angles. Unfortunately, they didn’t reanimate her corresponding stationary positions, resulting in jarring transitions. The original animations still exist in the resource files, and show a much smoother change between her moving and standing for those particular directions.
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blue-linking because apparently this work does have a page. Found link further up this page since Midsummer Night's Dream was already mentioned and blue-linked.
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* ThreadsOfFate: Clotho, Lachesis, and Atropos appear in the land of Etheria, which floats in the clouds much like some depictions of Olympus and sports many parallels to Greek mythology there. While the natives are called faeries a la A Midsummer Nights Dream rather than gods, Clotho still spins, Lachesis measures, and Atropos cuts just like in Greek mythology.
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* ThreadsOfFate: Clotho, Lachesis, and Atropos appear in the land of Etheria, which floats in the clouds much like some depictions of Olympus and sports many parallels to Greek mythology there. While the natives are called faeries a la A Midsummer Nights Dream ''Theatre/AMidsummerNightsDream'' rather than gods, Clotho still spins, Lachesis measures, and Atropos cuts just like in Greek mythology.
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Crosswicking since trope launched recently and also made a slight grammar fix.
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* ThreadsOfFate: Clotho, Lachesis, and Atropos appear in the land of Etheria, which floats in the clouds much like some depictions of Olympus and sports many parallels to Greek mythology there. While the natives are called faeries a la A Midsummer Nights Dream rather than gods, Clotho still spins, Lachesis measures, and Atropos cuts just like in Greek mythology.
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* OffModel:
** The cutscene animation is rather choppy -- for example, Rosella appears to be slightly cross-eyed. Although, considering the number of animation houses involved, it's little wonder that the character models for Valanice and Rosella tend to lack consistency across chapters.
** Rosella’s side and front-diagonal walk cycles were redrawn at some point during development, and differ greatly in appearance and movement from her other walking angles. Unfortunately, they didn’t reanimate her corresponding stationary positions, resulting in jarring transitions. The original animations still exist in the resource files, and show a much smoother change between her moving and standing for those particular directions.
** The cutscene animation is rather choppy -- for example, Rosella appears to be slightly cross-eyed. Although, considering the number of animation houses involved, it's little wonder that the character models for Valanice and Rosella tend to lack consistency across chapters.
** Rosella’s side and front-diagonal walk cycles were redrawn at some point during development, and differ greatly in appearance and movement from her other walking angles. Unfortunately, they didn’t reanimate her corresponding stationary positions, resulting in jarring transitions. The original animations still exist in the resource files, and show a much smoother change between her moving and standing for those particular directions.
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* ContinuityConfusion: Valanice and Rosella end up having their stories happen simultaneously, but with things happening that could not have happened without encountering the other
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Fixed link
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* Continuity Confusion: Valanice and Rosella end up having their stories happen simultaneously, but with things happening that could not have happened without encountering the other
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* Continuity Confusion: ContinuityConfusion: Valanice and Rosella end up having their stories happen simultaneously, but with things happening that could not have happened without encountering the other
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* YouShouldntKnowThisAlready: Rosella can't use burning sulfur to knock the smithy unconscious until she has eavesdropped on the troll ladies in the mud bath discussing the use of burning sulfur as a sleeping aid. Nor can she call on the gravedigger to dig up Otar's grave until the cat tells her where Otar's grave is. Similarly, Valanice can't ask the Rock Spirit how to cure Attis and Ceres until Attis has told her about the Rock Spirit.
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* YouShouldntKnowThisAlready: Rosella can't use burning sulfur to knock the smithy blacksmith unconscious until she has eavesdropped on the troll ladies in the mud bath discussing the use of burning sulfur as a sleeping aid. Nor can she call on the gravedigger to dig up Otar's grave until the cat tells her where Otar's grave is. Similarly, Valanice can't ask the Rock Spirit how to cure Attis and Ceres until Attis has told her about the Rock Spirit.
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* SlapstickKnowsNoGender: Being the protagonists of this adventure, both Rosella and Valanice are not immune to whatever gruesome (and hilarious) fates that happen whenever you fail.
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* SlapstickKnowsNoGender: {{Slapstick}}: Being the protagonists of this adventure, both Rosella and Valanice are not immune to whatever gruesome (and hilarious) fates that happen whenever you fail.
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*Continuity Confusion: Valanice and Rosella end up having their stories happen simultaneously, but with things happening that could not have happened without encountering the other
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* OurGhostsAreDifferent: Colin Farwalker, the Desert Spirit. Though ghostly white, he’s not transparent (possibly due to engine limitations), can interact with physical objects such as a clay pot and is capable of consuming water.
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Added Bowdlerize and corrected Developer’s Foresight.
* {{Bowdlerize}}: The playable demo’s “Game Over” screen explicitly stated “You Have Died.” This was softened to “You Have Expired” in the final release.
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* DevelopersForesight: Should Valanice pick up a spare ear of corn in chapter 1 (the only chapter where corn is obtainable) and try it on the cornucopia in chapters 3 or 5, thinking it might be sacred food, it will not work. This will prompt her to comment that what's sacred in the desert is not necessarily so in the woods, directing players that they need to look elsewhere for the proper item.
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* DevelopersForesight: Should Valanice pick up a spare ear of corn in chapter 1 (the only chapter where corn is obtainable) and try it on the cornucopia in chapters 3 or 5, thinking it might be sacred food, it will not work. This will prompt her to comment that what's sacred in the desert is not necessarily so in the woods, directing players that they need to look elsewhere for the proper item.
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Playing Gertrude is now a disambig
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* PlayingGertrude: Carol Bach y Rita (Valanice) was only in her early 30s at the time of production, and is around seven years younger than the actress who voiced Rosella, Maureen [=McVerry=].
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* ParentsSuckAtMatchmaking: Queen Valanice thinks it's time for her daughter Princess Rosella to get married. One of the candidates that she favors the most is Prince Throckmorton, who Rosella dismisses as boring. Valanice tries to promote Throckmorton by citing his reliability. It doesn't work (and Throckmorton's hobby of conjugating Latin verbs can't be said to be a recommendation either).
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Baleful Polymorph was renamed per TRS. Also fixed some bad example indentation.
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* BalefulPolymorph: Happens a lot. Rosella starts her portion of the game getting transformed into a troll, and Valanice meets a husband and wife who have been cursed into the forms of a stag and a tree, respectively. [[spoiler:And Edgar, who spends almost the entire game as a doppelganger of the Troll King.]]
** In an inversion, Valanice seems to quite enjoy her brief stint as a jackalope and laughs gleefully while tearing through the were woods.
** In an inversion, Valanice seems to quite enjoy her brief stint as a jackalope and laughs gleefully while tearing through the were woods.
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* ForcedTransformation: Happens a lot. Rosella starts her portion of the game getting transformed into a troll, and Valanice meets a husband and wife who have been cursed into the forms of a stag and a tree, respectively. [[spoiler:And Edgar, who spends almost the entire game as a doppelganger of the Troll King.]] Valanice seems to quite enjoy her brief stint as a jackalope and laughs gleefully while tearing through the were woods.
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* DidntSeeThatComing [[spoilerEdgar, unseen since King's Quest IV, is the fake King Otar]]
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* DidntSeeThatComing [[spoilerEdgar, [[spoiler:Edgar, unseen since King's Quest IV, is the fake King Otar]]
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* DidntSeeThatComing Edgar, not seen since King's Quest IV, is the fake King Otar
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* DidntSeeThatComing Edgar, not seen [[spoilerEdgar, unseen since King's Quest IV, is the fake King OtarOtar]]
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* [[DidntSeeThatComing]] Edgar, not seen since King's Quest IV, is the fake King Otar
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* [[DidntSeeThatComing]] DidntSeeThatComing Edgar, not seen since King's Quest IV, is the fake King Otar
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* [[Didn'tSeeThatComing]] Edgar, not seen since King's Quest IV, is the fake King Otar
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* [[Didn'tSeeThatComing]] [[DidntSeeThatComing]] Edgar, not seen since King's Quest IV, is the fake King Otar
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* [[Didn'tSeeThatComing]] Edgar, not seen since King's Quest IV, is the fake King Otar
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* Jumpscare: When Valanice first sees Mab frozen in ice
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* Jumpscare: JumpScare: When Valanice first sees Mab frozen in ice
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* Jumpscare: When Valanice first sees Mab frozen in ice
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* RaiseHimRightThisTime: [[spoiler:In both endings, baby Malicia is given to Oberon and Titania so they can "start over again". Although in the bad ending, Titania is understandably less enthusiastic about it.]]
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* RaiseHimRightThisTime: [[spoiler:In both endings, baby Malicia is given to Oberon and Titania so they she can "start over again". Although in the bad ending, Titania is understandably less enthusiastic about it.it, as their son is dead.]]
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* LavaIsBoilingKoolAid: Rising lava is stopped by... a cobweb. To be fair it is a magic cobweb, but ''still...''
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* BrownNote: Lady Tsepish's face is [[NightmareFace so horrifying]], everyone who looks at her dies.
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* BrownNote: Lady Countess Tsepish's face is [[NightmareFace so horrifying]], everyone who looks at her dies.
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* CurseEscapeClause: The spells cast upon Attis, Lord Tsepish, and the Lady of Dreams all have this escape clause built in.
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* CurseEscapeClause: The spells cast upon Attis, Lord Count Tsepish, and the Lady of Dreams all have this escape clause built in.
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* DarkIsNotEvil: Ooga Booga is a dangerous and scary place, but some of its inhabitants, like the Gravedigger, Dr. Cadaver, the Black Hound, and [[spoiler:Lord Tsepish]] aren't so bad after all. Most of the trolls of the Vulcanix Underground are pretty good when Princess Rosella speaks with and to them as well, except for the spoiled brat troll girl, the rude forging troll, Brutus Bonecrusher, and the cook.
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* DarkIsNotEvil: Ooga Booga is a dangerous and scary place, but some of its inhabitants, like the Gravedigger, Dr. Cadaver, the Black Hound, and [[spoiler:Lord [[spoiler:Count Tsepish]] aren't so bad after all. Most of the trolls of the Vulcanix Underground are pretty good when Princess Rosella speaks with and to them as well, except for the spoiled brat troll girl, the rude forging troll, Brutus Bonecrusher, and the cook.
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* DistressedDude: Most of the male characters in the game. Attis, Dr. Cadaver, Lord Tsepish (cursed as a HeadlessHorseman), the real Troll King, and [[spoiler:Edgar]].
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* DistressedDude: Most of the male characters in the game. Attis, Dr. Cadaver, Lord Count Tsepish (cursed as a HeadlessHorseman), the real Troll King, and [[spoiler:Edgar]].
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* GlobalAirship: Valanice gets a magic flute that can summon lord Tsepish's horse Necromancer, which can take her from anywhere in the game to Etheria, from where she can travel to any of the game's major locations.
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* GlobalAirship: Valanice gets a magic flute that can summon lord Count Tsepish's horse Necromancer, which can take her from anywhere in the game to Etheria, from where she can travel to any of the game's major locations.
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* HeadlessHorseman: Lord Tsepish.
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* HeadlessHorseman: Lord Count Tsepish.
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* NightmareFace: Lady Tsepish's face is so horrifying, the player character will die of fright if she sees it. [[NothingIsScarier The player doesn't get to see it.]]
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* NightmareFace: Lady Countess Tsepish's face is so horrifying, the player character will die of fright if she sees it. [[NothingIsScarier The player doesn't get to see it.]]
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* RuinsForRuinsSake: No information about the lost desert civilization is ever learned. Even the land's *name* can only be found by digging into the game files *outside* of gameplay.
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* RuinsForRuinsSake: No information about the lost desert civilization is ever learned. Even the land's *name* can only be found by digging into the game files *outside* of gameplay. [[note]]It's the [[OverlyLongName Huitzilipopuatlateknahualimoatlicue]] Desert.[[/note]]
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* StalkerWithACrush: The Boogeyman makes it no secret that he's got the hots for Lady Tsepish.
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* StalkerWithACrush: The Boogeyman makes it no secret that he's got the hots for Lady Countess Tsepish.
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* TheRealRemingtonSteele: While you (probably) caught a glimpse of Lady Elspeth earlier, she has no relevance to the plot beyond HaveANiceDeath until some time after Rosella impersonates her to escape Ooga Booga.
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* TheRealRemingtonSteele: While you (probably) caught a glimpse of Lady Countess Elspeth earlier, she has no relevance to the plot beyond HaveANiceDeath until some time after Rosella impersonates her to escape Ooga Booga.
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* TyrantTakesTheHelm: It's implied that the Boogeyman did this after the murder of Lord Tsepish, the ruler of Ooga Booga. He's specifically stated to have even been responsible for burning down the Tsepish Manor.
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* TyrantTakesTheHelm: It's implied that the Boogeyman did this after the murder of Lord Count Tsepish, the ruler of Ooga Booga. He's specifically stated to have even been responsible for burning down the Tsepish Manor.Manor, and even flirts with his still grieving widow, Countess Elspeth.
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* UndyingLoyalty: Black Valiant, Lord Tsepish's dog, continues to stand guard by the Tsepish Manor even after the death of his master.
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* UndyingLoyalty: Black Valiant, Lord Count Tsepish's dog, continues to stand guard by the Tsepish Manor even after the death of his master.
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* VoiceOfTheLegion: The Boogeyman. Also Lady Tsepish. [[spoiler:She subverts it later, as her voice loses this effect when she removes her veil.]]
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* VoiceOfTheLegion: The Boogeyman. Also Lady Countess Tsepish. [[spoiler:She subverts it later, as her voice loses this effect when she removes her veil.]]
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* WidowsWeeds: The grieving Lady Tsepish wears a long black veil. Rosella takes an identical veil as a disguise once she escapes imprisonment in Ooga Booga [[spoiler:with the real King Otar]].
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* WidowsWeeds: The grieving Lady Countess Tsepish wears a long black veil. Rosella takes an identical veil as a disguise once she escapes imprisonment in Ooga Booga [[spoiler:with the real King Otar]].
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* GameplayAndStorySegregation:
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* GameplayAndStorySegregation:GameplayAndStorySegregation: The game is written so that events which occurred in previous chapters are sometimes referenced, as the player will have seen them, if not both characters. This doesn’t take into account that Valanice and Rosella’s stories run concurrently, and the narrative isn’t as linear as the chapter divisions (for example, some events from the beginning of Chapter 5 have already occurred by the end of Chapter 4). This can lead to some discrepancies:
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** Occasionally, while you are trying to climb the mountain of winds in Etheria, the wind spirit Borasco will come along and eat you. The player's guide states that all you can do is keep trying.
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** Occasionally, while you are trying to climb the mountain of winds in Etheria, the wind spirit Borasco will come along and eat you. The player's guide states that all you can do is keep trying. (Like the Boogeyman, this usually only happens if you remain on one screen for too long. Keeping Valanice moving will help avoid this.)
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Dewicked trope
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* AdultFear: Valanice, so very much. Also the nursemaid Mathilde, who verbally attacks Malicia out of her fear for the Troll King's safety (which, as Rosella points out, was [[BullyingADragon extremely dangerous]]).
** [[spoiler:Oberon and Titania]] may have Valanice beat on this one: Imagine that you're in a position of power. Your child goes missing and you immediately take off to look for him, [[spoiler:not realizing that one of your enemies had engineered the whole thing as part of an elaborate scheme to wreak some serious havoc on the world once you're safely out of the way. Also, your child's being forced to take part in this plan, and there's a chance that he could be dead once you do find him.]]
** [[spoiler:Oberon and Titania]] may have Valanice beat on this one: Imagine that you're in a position of power. Your child goes missing and you immediately take off to look for him, [[spoiler:not realizing that one of your enemies had engineered the whole thing as part of an elaborate scheme to wreak some serious havoc on the world once you're safely out of the way. Also, your child's being forced to take part in this plan, and there's a chance that he could be dead once you do find him.]]