Follow TV Tropes

Following

History VideoGame / KingArthurTheRolePlayingWargame

Go To

OR

Tabs MOD

Removed: 243

Is there an issue? Send a MessageReason:
Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: Not normally needed. Battles continue until one army's morale meter reaches zero. While heavy casualties is the quickest way to achieve this, other options exist and the morale usually breaks before the entire army is dead anyway.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** The sequel turns it UpToEleven, with a faction that is supposed to be a fantasy version of [[{{TheRemnant}} a Roman colony left behind after the Roman retreat from the province]], but is something more like a technologically and culturally medieval AncientGrome [[{{TheMagocracy}} controlled by wizards]], coexisting with [[{{TheHorde}} Pictish tribes]] worshiping [[{{SealedEvilInACan}} the Fomorians]], Gaelic tribes worshiping [[{{TheFairFolk}} the Sidhe]], Christian warrior orders [[{{ReligionIsMagic}} able to work miracles and field angelic warriors]] and the occasional demonic beast looking like something out of ''[[{{TabletopGame/Warhammer}} Warhammer]]''. Basically, in the sequel, it's an AnachronismStew prepared in a nice, spacious FantasyKitchenSink.

to:

** The sequel turns it UpToEleven, with has a faction that is supposed to be a fantasy version of [[{{TheRemnant}} a Roman colony left behind after the Roman retreat from the province]], but is something more like a technologically and culturally medieval AncientGrome [[{{TheMagocracy}} controlled by wizards]], coexisting with [[{{TheHorde}} Pictish tribes]] worshiping [[{{SealedEvilInACan}} the Fomorians]], Gaelic tribes worshiping [[{{TheFairFolk}} the Sidhe]], Christian warrior orders [[{{ReligionIsMagic}} able to work miracles and field angelic warriors]] and the occasional demonic beast looking like something out of ''[[{{TabletopGame/Warhammer}} Warhammer]]''. Basically, in the sequel, it's an AnachronismStew prepared in a nice, spacious FantasyKitchenSink.
Is there an issue? Send a MessageReason:
None


In April 2022 Neocore released ''VideoGame/KingArthurKnightsTale'', a tactical RPG that borrows many themes and thematic from this game, this time featuring Mordred as the protagonist.

to:

In April 2022 Neocore released ''VideoGame/KingArthurKnightsTale'', a tactical RPG that borrows many themes and thematic plot elements from this game, this time featuring Mordred as the protagonist.protagonist, taking place this time after Arthur's death.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

In April 2022 Neocore released ''VideoGame/KingArthurKnightsTale'', a tactical RPG that borrows many themes and thematic from this game, this time featuring Mordred as the protagonist.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EarlyInstallmentWeirdness: For ''I'', the Arthurian campaign plays nothing like the Saxons and Welsh campaigns, with its railroading and overwhelming advantages to Arthur's various enemies. ''II'' takes this further, as kingdom management is nothing like the first game's (no passive income for starters).


Added DiffLines:

* GuideDangIt: The main campaign of the first game has this; nowhere in-game are you pre-warned that you can only ''recruit troops'' after you [[spoiler:meet the Lady of the Lake and restore Excalibur; the quest itself does indicate this reward, and woe betides those who missed reading the quest.]] In addition, you can only build new structures or conduct research until you [[spoiler: establish a stronghold, which also turns the AI kingdoms aggressive]], increasing the challenge drastically. May the Lord / Old Gods help you if you rush to [[spoiler: establish the stronghold]] without grabbing more land to support a larger army, and/or parking your armies on locations to increase their experience levels.

Changed: 5

Removed: 96

Is there an issue? Send a MessageReason:
Trope was made into disambig


''King Arthur: The Role-Playing Wargame'' is a 2009 [[UsefulNotes/IBMPersonalComputer PC]] release by Neocore Games based on the exploits of KingArthur, chronicling his rise to power in a Britain divided among bickering kingdoms.

to:

''King Arthur: The Role-Playing Wargame'' is a 2009 [[UsefulNotes/IBMPersonalComputer PC]] release by Neocore Games based on the exploits of KingArthur, Myth/KingArthur, chronicling his rise to power in a Britain divided among bickering kingdoms.



* KingArthur: He's in the title. The Saxon and Welsh [=DLC=] campaigns have him as a rival king.
Tabs MOD

Removed: 83

Is there an issue? Send a MessageReason:
None


* LowestCosmicDenominator: Averted. Both Christ and the Tuatha De Danann are named.
Is there an issue? Send a MessageReason:
ymmv per TRS


* SequelDifficultyDrop: For the first game, the Saxons and Welsh campaigns are easier than the Arthurian one, as the Saxons and the Welsh start with a Stronghold (while Arthur has to conquer one and his campaign is scripted to have AI kingdoms become more aggressive once he has done so). In addition, due to their starting positions, the Saxons and the Welsh can easily control ''2'' Strongholds early in their campaigns (the Welsh has a second Stronghold as a neighbour), and both sides start with armies containing many veteran units. [[ButWaitTheresMore The Welsh also start relatively close to Arthur, who has another Stronghold.]]

Changed: 55

Is there an issue? Send a MessageReason:
None


It has a 2011 sequel, which has Arthur becoming gravely wounded in a magical attack, and his son-cum-heir has to re-unite the kingdoms and deal with supernatural threats, the Fomorians. The sequel also has a [=DLC=] ("Prologue") campaign featuring a version of [[{{TheRemnant}} a Roman colony left behind after the Roman retreat from the province]]. Compared to the original, ''II'' no longer offers multiplayer skirmishes, and greatly simplifies kingdom management.

to:

It has a 2011 sequel, which has Arthur becoming gravely wounded in a magical attack, and his son-cum-heir has to re-unite the kingdoms and deal with supernatural threats, the Fomorians. The sequel also has a [=DLC=] ("Prologue") campaign featuring a version of [[{{TheRemnant}} a Roman colony left behind after the Roman retreat from the province]]. Compared to the original, ''II'' no longer offers multiplayer skirmishes, and greatly simplifies kingdom management.
management, thus skewing the focus greatly towards "role playing".

Changed: 182

Is there an issue? Send a MessageReason:
None


* EasyLogistics: While there are no supply lines in the games, armies have a seasonal upkeep. In the Saxon and Welsh campaigns, army upkeep is doubled when marching through hostile territory, and marching through neutral territory without a "military access" agreement is an automatic declaration of war. After a province has been conquered, the double upkeep continues for 1 year and the new ruler cannot recruit units during the year. In addition, powerful units more often than not are rather expensive to maintain.

to:

* EasyLogistics: While there are no supply lines in the games, armies in the first game have a seasonal upkeep. In the Saxon and Welsh campaigns, army upkeep is doubled when marching through hostile territory, and marching through neutral territory without a "military access" agreement is an automatic declaration of war. After a province has been conquered, the double upkeep continues for 1 year and the new ruler cannot recruit units during the year. In addition, powerful units more often than not are rather expensive to maintain. Played with in the second game; while armies no longer have a seasonal upkeep, there are ''no'' passive sources of gold income (gold is earned by winning battles).

Changed: 13

Is there an issue? Send a MessageReason:
None


It has a 2011 sequel, which has Arthur becoming gravely wounded in a magical attack, and his son-cum-heir has to re-unite the kingdoms and deal with supernatural threats, the Fomorians. The sequel also has a [=DLC=] campaign featuring a version of [[{{TheRemnant}} a Roman colony left behind after the Roman retreat from the province]]. Compared to the original, ''II'' no longer offers multiplayer skirmishes, and greatly simplifies kingdom management.

to:

It has a 2011 sequel, which has Arthur becoming gravely wounded in a magical attack, and his son-cum-heir has to re-unite the kingdoms and deal with supernatural threats, the Fomorians. The sequel also has a [=DLC=] ("Prologue") campaign featuring a version of [[{{TheRemnant}} a Roman colony left behind after the Roman retreat from the province]]. Compared to the original, ''II'' no longer offers multiplayer skirmishes, and greatly simplifies kingdom management.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FighterMageThief: Your Knights fall under this categorization with Champion, Sage and Warlord. Champions are the kings of melee battle, having stats and powers designed to smash foes in battle. Sages are the wizards of the game and are your most powerful spellcasters. Warlords are useful generalists designed around improving the governing of a realm, surviving adventures and improving your armies rather than directly wreak havok themselves.
Is there an issue? Send a MessageReason:
None


* ArmorAsHitPoints: The only reason why low-end troops can harm a Knight of the Round Table, is that armour for your Knight only increases their hit points (though usually by a huge amount), unlike regular units that treat armour as damage reduction.

to:

* ArmorAsHitPoints: The only reason why low-end troops can harm a Knight of the Round Table, is that armour for your Knight only increases their hit points (though usually by a huge amount), unlike regular units that treat armour as damage reduction. On the other hand, this means that an ArmorPiercingAttack is worthless against a Knight of the Round Table as it doesn't negate the health increase.

Changed: 39

Removed: 4

Is there an issue? Send a MessageReason:
None


''King Arthur: The Role-Playing Wargame'' is a 2009 release by Neocore Games based on the exploits of KingArthur, chronicling his rise to power in a Britain divided among bickering kingdoms.

to:

''King Arthur: The Role-Playing Wargame'' is a 2009 [[UsefulNotes/IBMPersonalComputer PC]] release by Neocore Games based on the exploits of KingArthur, chronicling his rise to power in a Britain divided among bickering kingdoms.



----
Is there an issue? Send a MessageReason:
None


''King Arthur: The Role-Playing Wargame'' is a 2009 release by Neocore Games (later the creators of ''VideoGame/TheIncredibleAdventuresOfVanHelsing''), based on the exploits of KingArthur himself, chronicling his rise to power in a Britain divided among bickering kingdoms.

The game itself is a mix of strategy (in the vein of the ''VideoGame/TotalWar'' series) and role-playing (which is reminiscent of text-based adventure games). It also features hero characters that lead the armies and level up [[RPGElements in a manner similar to RPGs.]] The gameplay of the main campaign more strongly favors the real-time battles with its units' varied capabilities and heroes' magic compared to ''VideoGame/TotalWar'''s empire management, with the gameplay following hard-coded plot quests that your armies undergo rather than players going about their conquering goals entirely of their own accord. However, the 2 [=DLC=] campaigns (featuring the Saxons and the Welsh respectively) offer a "sand-box" experience, along with some gameplay changes as compared to the main campaign. The first game also offers multiplayer skirmishes, where 2 players can craft their own armies and fight against each other. The ''Fallen Champions'' stand-alone expansion is essentially a skirmish pack (with fixed armies for both sides), which serves as the bridge between the original and the sequel.

to:

''King Arthur: The Role-Playing Wargame'' is a 2009 release by Neocore Games (later the creators of ''VideoGame/TheIncredibleAdventuresOfVanHelsing''), based on the exploits of KingArthur himself, KingArthur, chronicling his rise to power in a Britain divided among bickering kingdoms.

The game itself is a mix of strategy (in the vein of the ''VideoGame/TotalWar'' series) and role-playing (which is reminiscent of text-based adventure games).role-playing. It also features hero characters that lead the armies and level up [[RPGElements in a manner similar to RPGs.]] The gameplay of the main campaign more strongly favors the real-time battles with its units' varied capabilities and heroes' magic compared to ''VideoGame/TotalWar'''s empire management, with the gameplay following hard-coded hardcoded plot quests that your armies undergo rather than players going about their conquering goals entirely of their own accord. However, the 2 [=DLC=] campaigns (featuring the Saxons and the Welsh Welsh, respectively) offer a "sand-box" sandbox experience, along with some gameplay changes as compared to the main campaign. The first game also offers multiplayer skirmishes, where 2 players can craft their own armies and fight against each other. The ''Fallen Champions'' stand-alone expansion is essentially a skirmish pack (with fixed armies for both sides), which serves as the bridge between the original and the sequel.

Added: 1101

Changed: 1700

Is there an issue? Send a MessageReason:
Added image.


''King Arthur: The Role-Playing Wargame'' is a video game by Neocore Games (later the creators of ''VideoGame/TheIncredibleAdventuresOfVanHelsing'') based on the exploits of KingArthur himself, chronicling his rise to power in a Britain divided among bickering kingdoms. The game itself is a mix of strategy (in the vein of the ''VideoGame/TotalWar'' series) and role-playing (which is reminiscent of text-based adventure games). It also features hero characters that lead the armies and level up [[RPGElements in a manner similar to RPGs.]] The gameplay of the main campaign more strongly favors the real-time battles with its units' varied capabilities and heroes' magic compared to ''VideoGame/TotalWar'''s empire management, with the gameplay following hard-coded plot quests that your armies undergo rather than players going about their conquering goals entirely of their own accord. However, the 2 [=DLC=] campaigns (featuring the Saxons and the Welsh respectively) offer a "sand-box" experience, along with some gameplay changes as compared to the main campaign. The first game also offers multiplayer skirmishes, where 2 players can craft their own armies and fight against each other. The ''Fallen Champions'' stand-alone expansion is essentially a skirmish pack (with fixed armies for both sides), which serves as the bridge between the original and the sequel.

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/king_arthur_neocore.png]]
''King Arthur: The Role-Playing Wargame'' is a video game 2009 release by Neocore Games (later the creators of ''VideoGame/TheIncredibleAdventuresOfVanHelsing'') ''VideoGame/TheIncredibleAdventuresOfVanHelsing''), based on the exploits of KingArthur himself, chronicling his rise to power in a Britain divided among bickering kingdoms. kingdoms.

The game itself is a mix of strategy (in the vein of the ''VideoGame/TotalWar'' series) and role-playing (which is reminiscent of text-based adventure games). It also features hero characters that lead the armies and level up [[RPGElements in a manner similar to RPGs.]] The gameplay of the main campaign more strongly favors the real-time battles with its units' varied capabilities and heroes' magic compared to ''VideoGame/TotalWar'''s empire management, with the gameplay following hard-coded plot quests that your armies undergo rather than players going about their conquering goals entirely of their own accord. However, the 2 [=DLC=] campaigns (featuring the Saxons and the Welsh respectively) offer a "sand-box" experience, along with some gameplay changes as compared to the main campaign. The first game also offers multiplayer skirmishes, where 2 players can craft their own armies and fight against each other. The ''Fallen Champions'' stand-alone expansion is essentially a skirmish pack (with fixed armies for both sides), which serves as the bridge between the original and the sequel.



It has a sequel, which has Arthur becoming gravely wounded in a magical attack, and his son-cum-heir has to re-unite the kingdoms and deal with supernatural threats, the Fomorians. The sequel also has a [=DLC=] campaign featuring a version of [[{{TheRemnant}} a Roman colony left behind after the Roman retreat from the province]]. Compared to the original, ''II'' no longer offers multiplayer skirmishes, and greatly simplifies kingdom management.

to:

It has a 2011 sequel, which has Arthur becoming gravely wounded in a magical attack, and his son-cum-heir has to re-unite the kingdoms and deal with supernatural threats, the Fomorians. The sequel also has a [=DLC=] campaign featuring a version of [[{{TheRemnant}} a Roman colony left behind after the Roman retreat from the province]]. Compared to the original, ''II'' no longer offers multiplayer skirmishes, and greatly simplifies kingdom management.management.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Averted in the sequel. If [[RoyalsWhoActuallyDoSomething William Pendragon]] is leading an army, he [[FrontlineGeneral leads from the front]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*PunchClockVillain: In the Saxon and Welsh campaigns, ''3'' out of the 4 neutral factions can become this once you've bribed them enough times. You can pay them for protection, and [[MonsterProtectionRacket even hire them to invade a province, allowing you to occupy locations after they have done so, and killing them once they have outlived their usefulness]].

Changed: 153

Is there an issue? Send a MessageReason:
None


* BlueAndOrangeMorality: As usual, the [[TheFairFolk Sidhe]] follow this trope.

to:

* BlueAndOrangeMorality: As usual, the [[TheFairFolk Sidhe]] follow this trope. The Seelie regards knowledge as highly as skill in arms, and would gladly honour bargains made if the other party matches or exceeds their expectations.

Added: 156

Changed: 185

Is there an issue? Send a MessageReason:
None


* TheLostWoods: Bedegraine.

to:

* TheLostWoods: Bedegraine.Bedegraine, home to the Sidhe in-game, and a place where human armies are not exactly welcomed.



**The Saxon and Welsh campaigns exaggerate this. While Arthur at least has his portrait at the Round Table, the Saxon and Welsh kings don't even have that.



* SequelDifficultyDrop: For the first game, the Saxons and Welsh campaigns are easier than the Arthurian one, as the Saxons and the Welsh starts with a Stronghold (while Arthur has to conquer one and his campaign is scripted to have AI kingdoms become more aggressive once he has done so). In addition, due to their starting positions, the Saxons and the Welsh can easily control ''2'' Strongholds early in their campaigns (the Welsh has a second Stronghold as a neighbour), and both sides start with armies containing many veteran units.

to:

* SequelDifficultyDrop: For the first game, the Saxons and Welsh campaigns are easier than the Arthurian one, as the Saxons and the Welsh starts start with a Stronghold (while Arthur has to conquer one and his campaign is scripted to have AI kingdoms become more aggressive once he has done so). In addition, due to their starting positions, the Saxons and the Welsh can easily control ''2'' Strongholds early in their campaigns (the Welsh has a second Stronghold as a neighbour), and both sides start with armies containing many veteran units. [[ButWaitTheresMore The Welsh also start relatively close to Arthur, who has another Stronghold.]]

Changed: 14

Is there an issue? Send a MessageReason:
None


* EasyLogistics: While there are no supply lines in the games, armies have a seasonal upkeep. In the Saxon and Welsh campaigns, army upkeep is doubled when marching through hostile territory, and marching through neutral territory without a "military access" agreement is an automatic declaration of war. After a province has been conquered, the double upkeep continues for 1 year and the new ruler cannot recruit units during the year. In addition, powerful units more often than not are rather expensive to upkeep.

to:

* EasyLogistics: While there are no supply lines in the games, armies have a seasonal upkeep. In the Saxon and Welsh campaigns, army upkeep is doubled when marching through hostile territory, and marching through neutral territory without a "military access" agreement is an automatic declaration of war. After a province has been conquered, the double upkeep continues for 1 year and the new ruler cannot recruit units during the year. In addition, powerful units more often than not are rather expensive to upkeep.maintain.

Changed: 50

Is there an issue? Send a MessageReason:
None


* ChangelingTale: Both courts of Sidhe take children, though the Seelie seem to treat them better. Those kids then return, all grown up and equipped with magical weapons, to fight for their Sidhe masters.

to:

* ChangelingTale: Both courts of Sidhe take children, though the Seelie seem to treat them better. Those kids then return, all grown up and equipped with magical weapons, weapons (or iron as Sidhe cannot handle iron themselves) to fight for their Sidhe masters.

Changed: 80

Is there an issue? Send a MessageReason:
None


It has a sequel, which has Arthur becoming gravely wounded in a magical attack, and his son-cum-heir has to re-unite the kingdoms and deal with supernatural threats, the Fomorians. The sequel also has a [=DLC=] campaign featuring a version of [[{{TheRemnant}} a Roman colony left behind after the Roman retreat from the province]]. The sequel also no longer offers multiplayer skirmishes.

to:

It has a sequel, which has Arthur becoming gravely wounded in a magical attack, and his son-cum-heir has to re-unite the kingdoms and deal with supernatural threats, the Fomorians. The sequel also has a [=DLC=] campaign featuring a version of [[{{TheRemnant}} a Roman colony left behind after the Roman retreat from the province]]. The sequel also Compared to the original, ''II'' no longer offers multiplayer skirmishes.skirmishes, and greatly simplifies kingdom management.

Changed: 31

Is there an issue? Send a MessageReason:
None


While obviously based on Arthurian mythology, it diverges rather widely from versions of the myths. It also features a morality axis that tracks the player's decisions and whether they tend toward [[TheParagon Rightful]] or [[AntiHero Tyrant]] and Christianity or [[Myth/CelticMythology The Old Faith]], unlocking new units and hero abilities based on these leanings.

to:

While obviously based on Arthurian mythology, it diverges rather widely from versions of the myths. It also features a morality axis that tracks the player's decisions and whether they tend toward [[TheParagon Rightful]] or [[AntiHero Tyrant]] and Christianity or [[Myth/CelticMythology The Old Faith]], unlocking new units and units, hero abilities spells and passive benefits based on these leanings.
Is there an issue? Send a MessageReason:
None


* BribingYourWayToVictory: Downplayed, but there is a [=DLC=] for the Arthurian campaign of the first game which allows you to recruit additional troop types (including otherwise unavailable heavy cavalry) and heroes once you reach certain thresholds. Another grants artifacts as rewards if you clear the associated optional quests.

to:

* BribingYourWayToVictory: Downplayed, but there is a [=DLC=] for the Arthurian campaign of the first game which allows you to recruit additional troop types (including otherwise unavailable heavy cavalry) and heroes once you reach certain thresholds. Another grants artifacts as rewards if you clear the associated optional quests.

Changed: 80

Is there an issue? Send a MessageReason:
None


* EasyLogistics: While there are no supply lines in the games, armies have a seasonal upkeep. In the Saxon and Welsh campaigns, army upkeep is doubled when marching through hostile territory, and marching through neutral territory without a "military access" agreement is an automatic declaration of war. After a province has been conquered, the double upkeep continues for 1 year and the new ruler cannot recruit units during the year.

to:

* EasyLogistics: While there are no supply lines in the games, armies have a seasonal upkeep. In the Saxon and Welsh campaigns, army upkeep is doubled when marching through hostile territory, and marching through neutral territory without a "military access" agreement is an automatic declaration of war. After a province has been conquered, the double upkeep continues for 1 year and the new ruler cannot recruit units during the year. In addition, powerful units more often than not are rather expensive to upkeep.

Top