Follow TV Tropes

Following

History VideoGame / KickBeat

Go To

OR

Is there an issue? Send a MessageReason:
updated wick with new namespace


* UpdatedRerelease: The UsefulNotes/{{Steam}} edition, which reduced a lot of the unlock grinding and made importing custom songs a bit easier.

to:

* UpdatedRerelease: The UsefulNotes/{{Steam}} Platform/{{Steam}} edition, which reduced a lot of the unlock grinding and made importing custom songs a bit easier.
Is there an issue? Send a MessageReason:
None


''[=KickBeat=]'' is a martial arts-themed RhythmGame released by Creator/ZenStudios for the UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, UsefulNotes/{{Steam}}, and UsefulNotes/{{Wii U}}. It follows the story of a trainee martial artist who enrolled at an order of monks tasked with guarding a giant sphere that contains all the music ever thought of in the past and future. When a group of mercenaries suddenly raids the monastery where the sphere is kept, it's up to said trainee to travel the world in search of the mysterious Earth Organization, all the while rhythmically beating down every mook that comes his way.


to:

''[=KickBeat=]'' is a martial arts-themed RhythmGame released by Creator/ZenStudios for the UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, UsefulNotes/{{Steam}}, Platform/PlayStation3, Platform/PlayStation4, Platform/PlayStationVita, Platform/{{Steam}}, and UsefulNotes/{{Wii Platform/{{Wii U}}. It follows the story of a trainee martial artist who enrolled at an order of monks tasked with guarding a giant sphere that contains all the music ever thought of in the past and future. When a group of mercenaries suddenly raids the monastery where the sphere is kept, it's up to said trainee to travel the world in search of the mysterious Earth Organization, all the while rhythmically beating down every mook that comes his way.

Is there an issue? Send a MessageReason:
trope cut per TRS


** For convenience of skeletal animation, allowing one set of heels basically means the female fighters need to keep that same posture in any outfit. When in a MartialArtsUniform and barefoot they stay on the balls of their feet ''as if'' wearing heels (though it looks natural enough in context); the "cyber-armor" still elevates the heel but replaces the spike with a bladelike tapered sole which fills the space under the foot and looks semi-practical.

to:

** For convenience of skeletal animation, allowing one set of heels basically means the female fighters need to keep that same posture in any outfit. When in a MartialArtsUniform gi and barefoot they stay on the balls of their feet ''as if'' wearing heels (though it looks natural enough in context); the "cyber-armor" still elevates the heel but replaces the spike with a bladelike tapered sole which fills the space under the foot and looks semi-practical.
Is there an issue? Send a MessageReason:


* CameraScrew: Uncommon, but there are rare points where the camera zooms out of a slow-motion close-up shot with enemies much closer to attacking than usual.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WannabeLine: In front of the Paris dance club. The canon male hero is turned away at the door after implausibly presenting himself as a "friend of the owner" and resorts to a diversion to get in, quickly resulting in a huge fight in the club. Later, the canonical heroine walks past the same line accompanied by admiring comments and is immediately beckoned in by the bouncers. Promptly subverted; the bouncers recognized her as "that troublemaker's partner" and club security is waiting in ambush inside.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


----

to:

----

Added: 4

Changed: 16

Is there an issue? Send a MessageReason:
None


* ShoutOut: The Yellow mook's "virtual" skin has a helmet that looks a bit [[{{Music/DaftPunk}} Thomas Bangalter]]-esque.
* UpdatedRerelease: The {{Steam}} edition, which reduced a lot of the unlock grinding and made importing custom songs a bit easier.

to:

* ShoutOut: The Yellow mook's "virtual" skin has a helmet that looks a bit [[{{Music/DaftPunk}} [[Music/DaftPunk Thomas Bangalter]]-esque.
* UpdatedRerelease: The {{Steam}} UsefulNotes/{{Steam}} edition, which reduced a lot of the unlock grinding and made importing custom songs a bit easier.easier.
----
Is there an issue? Send a MessageReason:
None


''[=KickBeat=]'' is a martial arts-themed RhythmGame released by Creator/ZenStudios for the PlayStation3, PlayStation4, PlayStationVita, {{Steam}}, and {{Wii U}}. It follows the story of a trainee martial artist who enrolled at an order of monks tasked with guarding a giant sphere that contains all the music ever thought of in the past and future. When a group of mercenaries suddenly raids the monastery where the sphere is kept, it's up to said trainee to travel the world in search of the mysterious Earth Organization, all the while rhythmically beating down every mook that comes his way.


to:

''[=KickBeat=]'' is a martial arts-themed RhythmGame released by Creator/ZenStudios for the PlayStation3, PlayStation4, PlayStationVita, {{Steam}}, UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/PlayStationVita, UsefulNotes/{{Steam}}, and {{Wii UsefulNotes/{{Wii U}}. It follows the story of a trainee martial artist who enrolled at an order of monks tasked with guarding a giant sphere that contains all the music ever thought of in the past and future. When a group of mercenaries suddenly raids the monastery where the sphere is kept, it's up to said trainee to travel the world in search of the mysterious Earth Organization, all the while rhythmically beating down every mook that comes his way.

Is there an issue? Send a MessageReason:
The PS 4 and Wii U versions of the game are due this coming week, so I added them to the article.


''[=KickBeat=]'' is a martial arts-themed RhythmGame released by Zen Studios for the PS3, PS Vita and {{Steam}}. It follows the story of a trainee martial artist who enrolled at an order of monks tasked with guarding a giant sphere that contains all the music ever thought of in the past and future. When a group of mercenaries suddenly raids the monastery where the sphere is kept, it's up to said trainee to travel the world in search of the mysterious Earth Organization, all the while rhythmically beating down every mook that comes his way.

to:

''[=KickBeat=]'' is a martial arts-themed RhythmGame released by Zen Studios Creator/ZenStudios for the PS3, PS Vita PlayStation3, PlayStation4, PlayStationVita, {{Steam}}, and {{Steam}}.{{Wii U}}. It follows the story of a trainee martial artist who enrolled at an order of monks tasked with guarding a giant sphere that contains all the music ever thought of in the past and future. When a group of mercenaries suddenly raids the monastery where the sphere is kept, it's up to said trainee to travel the world in search of the mysterious Earth Organization, all the while rhythmically beating down every mook that comes his way.way.

Is there an issue? Send a MessageReason:
Moving YMMV trope.


* BreatherLevel: Most of [=EnV=]'s tracks have clear and very steady rhythms; players are more likely to trance out and get caught by a change than to simply lose through difficulty, and the tracks are spread throughout the setlist.
** While there's no such thing as an easy level in Survival mode, on every fifth song your [[SuperMode Chi mode]] is permanently on for the entire song, giving you less to keep track of and removing some of the visual distraction.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreatherLevel: Most of [=EnV=]'s tracks have clear and very steady rhythms; players are more likely to trance out and get caught by a change than to simply lose through difficulty, and the tracks are spread throughout the setlist.
** While there's no such thing as an easy level in Survival mode, on every fifth song your [[SuperMode Chi mode]] is permanently on for the entire song, giving you less to keep track of and removing some of the visual distraction.


Added DiffLines:

* TheChosenMany: In the second story mode, it's revealed that the "Chosen One" doesn't have to be a singular person, in contrast to what most characters had assumed to that point. ("One" evidently meant something like "One with the Sphere", and the OldMaster's students misunderstood him.)


Added DiffLines:

* CombatStilettos: Both female fighters tend to be wearing impractical spike-heeled shoes or boots. And Mei at least knew about each fight in time to change clothes.
** For convenience of skeletal animation, allowing one set of heels basically means the female fighters need to keep that same posture in any outfit. When in a MartialArtsUniform and barefoot they stay on the balls of their feet ''as if'' wearing heels (though it looks natural enough in context); the "cyber-armor" still elevates the heel but replaces the spike with a bladelike tapered sole which fills the space under the foot and looks semi-practical.
** This may be lampshaded at one point: one of the last unlockables gives the hidden female fighter a pair of comfortable sneakers (slightly oversized to hide that they effectively put the heels inside the shoe and compress her feet). The accompanying text: "Totally worth it."


Added DiffLines:

* CulturePolice: The BigBad's ostensible motive for claiming a monopoly on the world's music (beyond making money) is to act as a gatekeeper to oppose SturgeonsLaw in music and keep trash away from the public. His credentials as a ManOfWealthAndTaste are a bit... questionable, however.


Added DiffLines:

* HiddenCharacter: One male and one female. They have no dialogue or known backstory (though from their clothing, presumably they've both trained in the Order of the Melodic Fist at some point), and happen to [[FanserviceExtra be somewhat less dressed than the protagonists]].


Added DiffLines:

* RecklessSidekick: The plot reason there are two story modes.

Added: 412

Changed: 251

Is there an issue? Send a MessageReason:
None


* ColourCodedForYourConvenience: Yellow enemies come on the beat, blue enemies come on both the beats and half-beats, and red enemies come on two directions at once.

to:

* CameraScrew: Uncommon, but there are rare points where the camera zooms out of a slow-motion close-up shot with enemies much closer to attacking than usual.
* ColourCodedForYourConvenience: Yellow enemies come on the beat, blue enemies come on both the beats and half-beats, and red enemies come on two or three directions at once.once.
** Also, the cardinal directions are colour-coded for incoming attacks; this becomes important with denser enemy clusters where it becomes hard to track all the circling attackers to know which direction(s) the next attack is coming from.
Is there an issue? Send a MessageReason:
None


* RadialAsskicking: It might as well have been named ''RadialAsskicking: The Rhythm Game''.

to:

* RadialAsskicking: It might as well have been named ''RadialAsskicking: The Rhythm Game''.RhythmGame''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RadialAsskicking: It might as well have been named ''RadialAsskicking: The Rhythm Game''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeflectorShields: One of the powerups does this, making the player temporarily invincible against any missed mooks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/kickbeat-360x202_8178.jpg]]
Is there an issue? Send a MessageReason:
None


''[=KickBeat=]'' is a martial arts-themed RhythmGame released by Zen Studios for the PS3, PS Vita and {{Steam}}. It follows the story of a trainee martial artist who enrolled at an order of monks tasked with guarding a giant sphere that contains all the music ever thought of in the past and future. When a group of mercenaries suddenly raids the monastery where the sphere is kept, it's up to said trainee to travel the world in search of the remaining members of the mysterious Earth Organization, all the while rhythmically beating down every mook that comes his way.

to:

''[=KickBeat=]'' is a martial arts-themed RhythmGame released by Zen Studios for the PS3, PS Vita and {{Steam}}. It follows the story of a trainee martial artist who enrolled at an order of monks tasked with guarding a giant sphere that contains all the music ever thought of in the past and future. When a group of mercenaries suddenly raids the monastery where the sphere is kept, it's up to said trainee to travel the world in search of the remaining members of the mysterious Earth Organization, all the while rhythmically beating down every mook that comes his way.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: The Yellow mook's "virtual" skin has a helmet that looks a bit [[{{Music/DaftPunk}} Thomas Bangalter]]-esque.
Is there an issue? Send a MessageReason:
None


* ShockwaveStomp: One of the powerups in the game does this, wiping out all mooks that have drawn close enough at that particular moment to make their colours visible.

to:

* ShockwaveStomp: One of the powerups in the game does this, wiping out all mooks that have drawn close enough at that particular moment to make their colours visible.visible.
* UpdatedRerelease: The {{Steam}} edition, which reduced a lot of the unlock grinding and made importing custom songs a bit easier.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''ConservationOfNinjutsu: The RhythmGame''

''[=KickBeat=]'' is a martial arts-themed RhythmGame released by Zen Studios for the PS3, PS Vita and {{Steam}}. It follows the story of a trainee martial artist who enrolled at an order of monks tasked with guarding a giant sphere that contains all the music ever thought of in the past and future. When a group of mercenaries suddenly raids the monastery where the sphere is kept, it's up to said trainee to travel the world in search of the remaining members of the mysterious Earth Organization, all the while rhythmically beating down every mook that comes his way.
----
!!''[=KickBeat=]'' contains examples of:
* AndYourRewardIsClothes: Well, that and alternate skins based on the different mooks for each level.
* ColourCodedForYourConvenience: Yellow enemies come on the beat, blue enemies come on both the beats and half-beats, and red enemies come on two directions at once.
* ConservationOfNinjutsu: Every fighting stage consists of a circular arena with a bunch of enemies circling the player character, waiting for the opportunity to strike.
* EpicRocking: Subverted in the case of the LevelEditor, since any songs going beyond 6 minutes will cut the track short.
* EyeBeams: The statues that fight off the mooks during the first boss battle.
* KiManipulation: The given reason for the game's triggered score multiplier.
** See also the Ki Storm attack in the below ShockAndAwe example.
* LevelEditor: Players can choose their own songs, calculate the BPM and then generate entire levels for these songs. (As long as they are under 6 minutes)
* ShockAndAwe: The Ki Storm attack, used against the first boss, the Mercenary Chief.
* ShockwaveStomp: One of the powerups in the game does this, wiping out all mooks that have drawn close enough at that particular moment to make their colours visible.

Top