Follow TV Tropes

Following

History VideoGame / JStarsVictoryVS

Go To

OR

Is there an issue? Send a MessageReason:
None


** [[{{Manga/Bobobobobobobo}} Bo-bobo]] has a move where Don Patch latches onto an opponent in the air and says, "Goodbye, Bobo-san" as he explodes in a HeroicSacrifice (Though he gets better instantly) just like [[{{DragonBall}} Chiaotzu]]. Bo-bobo even [[SayMyName cries out Don Patch's name]], just like Tien!

to:

** [[{{Manga/Bobobobobobobo}} Bo-bobo]] has a move where Don Patch latches onto an opponent in the air and says, "Goodbye, Bobo-san" as he explodes in a HeroicSacrifice (Though he gets better instantly) just like [[{{DragonBall}} Chiaotzu]]. Bo-bobo even [[SayMyName cries out Don Patch's name]], just like Tien!Tien! He we also greet Luffy in pre-battle banter with the same line his seiyuu used as Aokiji.
Is there an issue? Send a MessageReason:
None


** Luffy is one of the few unique cases where his stamina gauge despite having the fist icon like several other characters, cannot charge up his gauge normally. He'll always instantly fill it up to 100% by performing Gear Second whenever the player inputs the charge up command with him; while this can grant him 100% stamina to use on the fly, he can't exceed it up to 200% like the rest of the fighters manually, since Gear Second won't work twice in close succession.

to:

** Luffy is one of the few unique cases where his stamina gauge despite having the fist icon like several other characters, he cannot charge up his gauge normally. He'll always instantly fill it up to 100% by performing Gear Second whenever the player inputs the charge up command with him; while this can grant him 100% stamina to use on the fly, he can't exceed it up to 200% like the rest of the fighters manually, since Gear Second won't work twice in close succession.

Added: 470

Changed: 265

Is there an issue? Send a MessageReason:
None


** ''Naruto'' characters use Chakra gauges colored orange, and their gauge has a yellow spiral symbol similar to the Hidden Leaf symbol. However, their gauge cannot be filled up normally, as they can only charge during a certain amount of time to fill up their gauges in a burst per complete charge. But on the upside, their charge times don't last long to leave them vulnerable, and they can also always fill it up to 200% if they charge fully once they hit 100%.

to:

** ''Naruto'' characters use Chakra gauges colored orange, and their gauge has a yellow spiral symbol similar to the Hidden Leaf symbol. However, their gauge cannot be filled up normally, as they can only charge during a certain amount of time to fill up their gauges in a burst per complete charge. But on the upside, their charge times don't last long to leave them vulnerable, and the burst of stamina they receive is always double their current amount (example: if their gauge is 40% full they can charge it for 80%). This means they can also always fill it up to 200% if they charge fully once they hit 100%.100% (but on the negative side, this means if they have 0%, then they can only charge up for that amount/nothing at all).


Added DiffLines:

** Luffy is one of the few unique cases where his stamina gauge despite having the fist icon like several other characters, cannot charge up his gauge normally. He'll always instantly fill it up to 100% by performing Gear Second whenever the player inputs the charge up command with him; while this can grant him 100% stamina to use on the fly, he can't exceed it up to 200% like the rest of the fighters manually, since Gear Second won't work twice in close succession.

Added: 101

Changed: 68

Is there an issue? Send a MessageReason:
None


* UnblockableAttack: Each character has one with their R1+Triangle, which is more practical than in ''[[VideoGame/JumpSuperStars Jump Ultimate Stars]]''. Along with their Ranged/Area Attack (R1+Square), it uses some stamina.

to:

* UnblockableAttack: Each character has one with their R1+Triangle, R1+Triangle (shown by a faint yellow spark that emits from them upon execution), which is more practical than in ''[[VideoGame/JumpSuperStars Jump Ultimate Stars]]''. Along with their Ranged/Area Attack (R1+Square), it uses some stamina.stamina.
** Some of them may act more like unblockable throws, like Yuusuke's and Zebra's Guard Break attacks.
Is there an issue? Send a MessageReason:
None


** ''Naruto'' characters use Chakra gauges colored orange, and their gauge has a yellow spiral symbol similar to the Hidden Leaf symbol. However, their gauge cannot be filled up normally, as they can only charge during a certain amount of time to fill up their gauges in a burst per complete charge. But on the upside, their charge times don't last long to leave them vulnerable, and they can also always fill it up to 200% if they charge fully one they hit 100%.

to:

** ''Naruto'' characters use Chakra gauges colored orange, and their gauge has a yellow spiral symbol similar to the Hidden Leaf symbol. However, their gauge cannot be filled up normally, as they can only charge during a certain amount of time to fill up their gauges in a burst per complete charge. But on the upside, their charge times don't last long to leave them vulnerable, and they can also always fill it up to 200% if they charge fully one once they hit 100%.
Willbyr MOD

Changed: 12

Is there an issue? Send a MessageReason:
None


* ArmorPiercingSlap: What [[{{Nisekoi}} Chitoge]]'s support attack is. Keep in mind that it works against guys like Zebra and Vegeta.

to:

* ArmorPiercingSlap: What [[{{Nisekoi}} [[Manga/{{Nisekoi}} Chitoge]]'s support attack is. Keep in mind that it works against guys like Zebra and Vegeta.



** [[Manga/DragonBall Spirit Bomb]] vs [[Manga/{{Naruto}} Tailed Beast Bomb]]! [[Manga/{{Bleach}} Zanpakuto]][[labelnote:*]]Spirit-Cutting Sword[[/labelnote]] vs. [[Manga/RurouniKenshin Sakabato]]![[labelnote:*]]Reverse Blade Sword[[/labelnote]] [[Manga/{{Toriko}} Bishoku-ya]][[labelnote:*]]Gourmet Food Providers[[/labelnote]] vs. [[Manga/HunterXHunter Hunter]]! [[Manga/OnePiece Kaizoku]][[labelnote:*]]pirates[[/labelnote]] vs. [[Anime/ChinyukiTaroToYukainaNakamaTachi Kabukimono]]![[labelnote:*]]strange, crazy people[[/labelnote]] [[PyuToFukuJaguar Sen]][[Manga/HellTeacherNube sei]][[labelnote:*]]teachers[[/labelnote]] vs [[Manga/MedakaBox Seito]]![[labelnote:*]]students[[/labelnote]] [[Manga/ToLoveRu Uchuu]][[Manga/DragonBall jin]][[labelnote:*]]alien[[/labelnote]] vs. [[Manga/{{Kochikame}} Shakaijin]]![[labelnote:*]]working man/member of society[[/labelnote]] [[Manga/{{Beelzebub}} Kid-friendly]] vs. [[Manga/KatekyoHitmanReborn Kid-friendly]]! [[Manga/{{Naruto}} Sasuke]] vs. [[Manga/YuYuHakusho Yusuke]]! [[{{Nisekoi}} Heroine]] vs. [[Manga/{{Gintama}} Queen of Kabuki-cho]]! [[Manga/SketDance SKET]] vs. [[Manga/KurokoNoBasuke Basket]]![[labelnote:*]](ball)[[/labelnote]] and [[Manga/JojosBizarreAdventure Ketto]][[labelnote:*]]pedigree[[/labelnote]] vs. [[Manga/{{Gintama}} Amato]]![[labelnote:*]]sweet tooth[[/labelnote]]

to:

** [[Manga/DragonBall Spirit Bomb]] vs [[Manga/{{Naruto}} Tailed Beast Bomb]]! [[Manga/{{Bleach}} Zanpakuto]][[labelnote:*]]Spirit-Cutting Sword[[/labelnote]] vs. [[Manga/RurouniKenshin Sakabato]]![[labelnote:*]]Reverse Blade Sword[[/labelnote]] [[Manga/{{Toriko}} Bishoku-ya]][[labelnote:*]]Gourmet Food Providers[[/labelnote]] vs. [[Manga/HunterXHunter Hunter]]! [[Manga/OnePiece Kaizoku]][[labelnote:*]]pirates[[/labelnote]] vs. [[Anime/ChinyukiTaroToYukainaNakamaTachi Kabukimono]]![[labelnote:*]]strange, crazy people[[/labelnote]] [[PyuToFukuJaguar Sen]][[Manga/HellTeacherNube sei]][[labelnote:*]]teachers[[/labelnote]] vs [[Manga/MedakaBox Seito]]![[labelnote:*]]students[[/labelnote]] [[Manga/ToLoveRu Uchuu]][[Manga/DragonBall jin]][[labelnote:*]]alien[[/labelnote]] vs. [[Manga/{{Kochikame}} Shakaijin]]![[labelnote:*]]working man/member of society[[/labelnote]] [[Manga/{{Beelzebub}} Kid-friendly]] vs. [[Manga/KatekyoHitmanReborn Kid-friendly]]! [[Manga/{{Naruto}} Sasuke]] vs. [[Manga/YuYuHakusho Yusuke]]! [[{{Nisekoi}} [[Manga/{{Nisekoi}} Heroine]] vs. [[Manga/{{Gintama}} Queen of Kabuki-cho]]! [[Manga/SketDance SKET]] vs. [[Manga/KurokoNoBasuke Basket]]![[labelnote:*]](ball)[[/labelnote]] and [[Manga/JojosBizarreAdventure Ketto]][[labelnote:*]]pedigree[[/labelnote]] vs. [[Manga/{{Gintama}} Amato]]![[labelnote:*]]sweet tooth[[/labelnote]]
Is there an issue? Send a MessageReason:
TRS Wick cleaning. Do not re-add.


The game is now out outside of japan since July 2015. This page definitly NeedsMoreLove.

to:

The game is now out outside of japan since July 2015. This page definitly NeedsMoreLove.
2015.
Is there an issue? Send a MessageReason:
None


* GuideDangIt: As a celebration of Jump history it's no surprise that the card mechanic caters to those with extensive jump knowledge. Unfortunately for those who don't you're more likely to stumble upon combination bonuses at random. Of course, characters from the same series are almost a guaranteed bonus so it's not 100% impossible.

to:

* GuideDangIt: As a celebration of Jump history it's no surprise that the card mechanic caters to those with extensive jump knowledge. Unfortunately for those who don't you're more likely to stumble upon The combination bonuses at random. Of course, in card customization, where lining up three cards whose characters from the same have something in common will remove those cards' negative effects, are rather obtuse. And no, series are almost a guaranteed bonus so it's of origin is not 100% impossible.used as an outline for grouping characters. The 26 separate groups can be found in the Jump Heroes Bible. Some examples include fire-users (Ace, Akainu, Tsuna, Shishio), teachers (Nube, Edajima, Reborn, Koro-sensei), and RapidFireFisticuffs (Luffy, Toriko, Seiya, Kenshiro, Raoh, Yusuke, Jonathan, Joseph).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AIBreaker: The game's AI is usually pretty decent all around with some [[ArtificialStupidity glaringly dumb decisions]] happening only once in a while. Taro however REALLY suffers though. He will start just about every onslaught with a dash attack. All it takes is good timing and he'll gleefully rush into your attacks.

Added: 336

Changed: 4

Is there an issue? Send a MessageReason:
None


* GuideDangIt: As a celebration of Jump history it's no surprise that the card mechanic caters to those with extensive jump knowledge. Unfortunately for those who don't you're more likely to stumble upon combination bonuses at random. Of course, characters from the same series are almost a guaranteed bonus so it's not 100% impossible.



%% Jaguar Junichi and Taro Yamada.

to:

%% ** Jaguar Junichi and Taro Yamada.
Is there an issue? Send a MessageReason:
None


** Hope Arc: [[Manga/{{Naruto}}]], [[Manga/YuYuHakusho Yusuke Urameshi]] and [[Manga/HunterXHunter Gon]]

to:

** Hope Arc: [[Manga/{{Naruto}}]], Manga/{{Naruto}}, [[Manga/YuYuHakusho Yusuke Urameshi]] and [[Manga/HunterXHunter Gon]]
Is there an issue? Send a MessageReason:
None


** Hope Arc: [[Manga/{Naruto}}]], [[Manga/YuYuHakusho Yusuke Urameshi]] and [[Manga/HunterXHunter Gon]]

to:

** Hope Arc: [[Manga/{Naruto}}]], [[Manga/{{Naruto}}]], [[Manga/YuYuHakusho Yusuke Urameshi]] and [[Manga/HunterXHunter Gon]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PowerTrio: Each one of the stories focused on a party of three as they go on adventure to participate in a tournament. The characters are:
** Dynamic Arc: [[Manga/OnePiece Luffy, Ace]] and [[SaintSeiya Seiya]]
** Hope Arc: [[Manga/{Naruto}}]], [[Manga/YuYuHakusho Yusuke Urameshi]] and [[Manga/HunterXHunter Gon]]
** Investigation Arc: [[Manga/{{Toriko}} Toriko, Zebra]] and [[Manga/DragonBall Goku]]
** Pursuit Arc: [[Manga/{{Bleach}} Ichigo]], [[Manga/{{Beelzebub}} Tatsumi Oga and Baby Beel]] and [[Manga/YuYuHakusho Hiei]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlindIdiotTranslation: The translations makes some pretty basic japanese errors reguarding the original and pretty often. It's to the point that the fan translations makes more sense.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** During the Dynamic arc, Boa Hancock has hired Gintoki to find Luffy, after finding him, she calls Gintoki a stand in which Gintoki responded by saying that he is not [[Manga/JojosBizarreAdventure Crazy Diamond]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnexpectedCharacter:
%% Jaguar Junichi and Taro Yamada.
** [[Manga/OnePiece Boa Hancock]]. Although she does play a big role in the story, her appearance surprised more than one fan as she's not a main character.
** Portgas D. Ace, to some people. While he is an EnsembleDarkhorse, it's still surprising to see him playable over main characters like Zoro or Sanji.
** Some people are also surprised that Jonathan and Joseph Joestar got in before Jotaro Kujo, who's considered the most iconic [[Manga/JoJosBizarreAdventure JoJo]] protagonist. This was likely due to their recent appearances in the 2012 anime, although Jotaro's and Dio's names [[http://www.yareyaredaze.com/2014/03/28/j-stars-victory-vs-jotarodiodaiyoh-files-found/ have been found in the game's files]], suggesting they either were DummiedOut or will be DLC later down the line.
** Luckyman, a man from a rather obscure series based around his superpower of being lucky. He's only appeared in a game once before as an assist in ''[[VideoGame/JumpSuperStars Jump Ultimate Stars]]''.
Is there an issue? Send a MessageReason:
None


A feature unique to ''J Stars Victory VS'' is its battle system. Each team has a three-part "WIN Gauge," with one segment filling up for each defeated opponent (defeated players respawn after a while). Along with this, there's a Victory Voltage gauge that fills as your team damages your opponents and depletes as your team takes damage. When the bar fills, the team can perform Victory Burst, and each member of the team gets a chance to perform a finishing move, though finishers can be turned back on the player in a clash sequence. There are also chargeable power attacks and area-of-effect attacks. Also, each character will have specific strengths and weaknesses. For instance, Luffy is strong against electrical attacks but grows weak in water.

to:

A feature unique to ''J Stars Victory VS'' is its battle system. Each team has a three-part "WIN Gauge," with one segment filling up for each defeated opponent (defeated players respawn after a while). Along with this, there's a Victory Voltage gauge that fills as your team damages your opponents and depletes as your team takes damage. When the bar fills, the team can perform Victory Burst, and each member of the team gets a chance to perform a finishing move, though finishers can be turned back on the player in a clash sequence.move. There are also chargeable power attacks and area-of-effect attacks. Also, each character will have specific strengths and weaknesses. For instance, Luffy is strong against electrical attacks but grows weak in water.
Is there an issue? Send a MessageReason:
None


The game is now out outside of japan since July 2015. This pages definitly NeedsMoreLove.

to:

The game is now out outside of japan since July 2015. This pages page definitly NeedsMoreLove.
Is there an issue? Send a MessageReason:
None


[[http://www.animenewsnetwork.com/news/2014-12-21/shonen-jump-j-stars-victory-vs-heads-west-on-ps3-ps4-vita/.82495 Has now been confirmed]] for a Western release in summer 2015!

to:

[[http://www.animenewsnetwork.com/news/2014-12-21/shonen-jump-j-stars-victory-vs-heads-west-on-ps3-ps4-vita/.82495 Has The game is now been confirmed]] for a Western release in summer 2015!
out outside of japan since July 2015. This pages definitly NeedsMoreLove.
Is there an issue? Send a MessageReason:
None


** [[JojosBizarreAdventure Joseph]] uses his signature clacker balls and the Red Stone of Aja.

to:

** [[JojosBizarreAdventure [[Manga/JojosBizarreAdventure Joseph]] uses his signature clacker balls and the Red Stone of Aja.



* LimitedSpecialCollectorsUltimateEdition: The Anison Sound Edition, which includes 21 Jump anime theme songs such as ''[[{{DragonBall}} Chala Head Chala]]'', ''[[Manga/OnePiece We Are]]'' and ''[[JojosBizarreAdventure Sono Chi no Sadame]]''.

to:

* LimitedSpecialCollectorsUltimateEdition: The Anison Sound Edition, which includes 21 Jump anime theme songs such as ''[[{{DragonBall}} Chala Head Chala]]'', ''[[Manga/OnePiece We Are]]'' and ''[[JojosBizarreAdventure ''[[Manga/JojosBizarreAdventure Sono Chi no Sadame]]''.
Is there an issue? Send a MessageReason:
None


* AscendedExtra: [[Manga/JoJosBizarreAdventure Jonathan, Joseph]], [[Manga/HellTeacherNube Nueno]], [[Manga/RurouniKenshin Shishio]], [[Manga/{{Bleach}} Aizen]], and Luckyman were all assist characters in the JumpSuperStars series.

to:

* AscendedExtra: [[Manga/JoJosBizarreAdventure Jonathan, Joseph]], [[Manga/HellTeacherNube Nueno]], [[Manga/RurouniKenshin Shishio]], [[Manga/{{Bleach}} Aizen]], and Luckyman were all assist characters in the JumpSuperStars ''VideoGame/JumpSuperStars'' series.



* DemotedToExtra: Jaguar, [[Manga/{{Bleach}} Rukia]], [[Manga/{{Gintama}} Kagura]], [[Manga/MajinTanteiNougamiNeuro Neuro]], [[Manga/DGrayMan Allen]], and [[Manga/SakigakeOtokojuku Edajima]] were all playable in the JumpSuperStars series.

to:

* DemotedToExtra: Jaguar, [[Manga/{{Bleach}} Rukia]], [[Manga/{{Gintama}} Kagura]], [[Manga/MajinTanteiNougamiNeuro Neuro]], [[Manga/DGrayMan Allen]], and [[Manga/SakigakeOtokojuku Edajima]] were all playable in the JumpSuperStars ''VideoGame/JumpSuperStars'' series.



* SpiritualSuccessor: to ''JumpSuperStars'', obviously.

to:

* SpiritualSuccessor: to ''JumpSuperStars'', ''VideoGame/JumpSuperStars'', obviously.



* XMeetsY: ''JumpSuperStars'' meets ''AnarchyReigns''.

to:

* XMeetsY: ''JumpSuperStars'' ''VideoGame/JumpSuperStars'' meets ''AnarchyReigns''.''VideoGame/AnarchyReigns''.
Is there an issue? Send a MessageReason:
None


''J Stars Victory VS'' is an arena brawler akin to ''AnarchyReigns'' and ''[[VideoGame/GundamVsSeries Gundam Extreme VS]]'' and is a SpiritualSuccessor to ''JumpSuperStars''. The game was created by NamcoBandai and Spike Chunsoft to celebrate the 45th anniversary of ''Weekly ShonenJump'' and originally was code named ''Project Versus J''. The game features 2-on-2 player combat where the player teams up with a friend or the computer to fight against an opposing team. Each team also has a third slot left for summoning a support character. There are other game types as well, like 1-on-1 with both players having supports, or 1-on-3.

to:

''J Stars Victory VS'' is an arena brawler akin to ''AnarchyReigns'' ''VideoGame/AnarchyReigns'' and ''[[VideoGame/GundamVsSeries Gundam Extreme VS]]'' and is a SpiritualSuccessor to ''JumpSuperStars''. ''VideoGame/JumpSuperStars''. The game was created by NamcoBandai and Spike Chunsoft to celebrate the 45th anniversary of ''Weekly ShonenJump'' Magazine/ShonenJump'' and originally was code named ''Project Versus J''. The game features 2-on-2 player combat where the player teams up with a friend or the computer to fight against an opposing team. Each team also has a third slot left for summoning a support character. There are other game types as well, like 1-on-1 with both players having supports, or 1-on-3.
Is there an issue? Send a MessageReason:
None


''J Stars Victory VS'' is an arena brawler akin to ''AnarchyReigns'' and ''[[GundamVsSeries Gundam Extreme VS]]'' and is a SpiritualSuccessor to ''JumpSuperStars''. The game was created by NamcoBandai and Spike Chunsoft to celebrate the 45th anniversary of ''Weekly ShonenJump'' and originally was code named ''Project Versus J''. The game features 2-on-2 player combat where the player teams up with a friend or the computer to fight against an opposing team. Each team also has a third slot left for summoning a support character. There are other game types as well, like 1-on-1 with both players having supports, or 1-on-3.

to:

''J Stars Victory VS'' is an arena brawler akin to ''AnarchyReigns'' and ''[[GundamVsSeries ''[[VideoGame/GundamVsSeries Gundam Extreme VS]]'' and is a SpiritualSuccessor to ''JumpSuperStars''. The game was created by NamcoBandai and Spike Chunsoft to celebrate the 45th anniversary of ''Weekly ShonenJump'' and originally was code named ''Project Versus J''. The game features 2-on-2 player combat where the player teams up with a friend or the computer to fight against an opposing team. Each team also has a third slot left for summoning a support character. There are other game types as well, like 1-on-1 with both players having supports, or 1-on-3.
Is there an issue? Send a MessageReason:
None


* ManaMeter: Each character has a stamina bar that can fill up to 200% of two whole bars with increments of 10, used mainly for their specials (with Circle), their dashes, or unique normal moves such as Ranged/Area Attacks and Guard Breaks, but also lowers when they block attacks and will enter a guard crush state if completely emptied like so. They can also regenerate stamina at a decent rate (as long as they simply staying still or moving). Not to mention each character depending on their origin has a unique stamina bar specific to their home series:

to:

* ManaMeter: Each character has a stamina bar that can fill up to 200% of two whole bars with increments of 10, used mainly for their specials (with Circle), their dashes, or unique normal moves such as Ranged/Area Attacks and Guard Breaks, but also lowers when they block attacks and will enter a guard crush state if completely emptied like so. They can also regenerate stamina at a decent rate (as long as they are simply staying still or moving).moving normally without jumping or dashing). Not to mention each character depending on their origin has a unique stamina bar specific to their home series:

Added: 343

Changed: 588

Is there an issue? Send a MessageReason:
None


* ManaMeter: Each character has a stamina bar that can fill up to 200% of two whole bars with increments of 10, used mainly for their specials (with Circle), their dashes, or unique normal moves such as Ranged/Area Attacks and Guard Breaks, but also lowers when they block attacks and will enter a guard crush state if completely emptied like so. Not to mention each character depending on their origin has a unique stamina bar specific to their home series:
** ''Dragon Ball Z'' characters use a Ki gauge, with a yellow kanji symbol for "ki/chi/qi" (気). Filling it up to 200% will cause them to automatically transform/power-up, with in the case of Goku and Vegeta, [[GoldenSuperMode they automatically turn Super Saiyan]], and they revert back once their stamina has been completely emptied in anyway.
** ''Naruto'' characters use Chakra, and their gauge has a yellow spiral symbol similar to the Hidden Leaf symbol. However, their gauge cannot be filled up normally, as charging it up will only allow them to restore a certain amount with each full charge being finished and they can't fill it up at all while charging. But on the upside, they regenerate Chakra at a decent rate and their charge times don't last long to leave them vulnerable.

to:

* ManaMeter: Each character has a stamina bar that can fill up to 200% of two whole bars with increments of 10, used mainly for their specials (with Circle), their dashes, or unique normal moves such as Ranged/Area Attacks and Guard Breaks, but also lowers when they block attacks and will enter a guard crush state if completely emptied like so. They can also regenerate stamina at a decent rate (as long as they simply staying still or moving). Not to mention each character depending on their origin has a unique stamina bar specific to their home series:
** ''Dragon Ball Z'' characters use a yellow-colored Ki gauge, with a yellow kanji symbol for "ki/chi/qi" (気). (気), and function more like normal stamina gauges. Filling it up to 200% will cause them to automatically transform/power-up, with in the case of Goku and Vegeta, [[GoldenSuperMode they automatically turn Super Saiyan]], and they revert back once their stamina has been completely emptied in anyway.
anyway. However, said Super Saiyan state is one of the few transformations in the game without the need of a Victory Burst.
** ''Naruto'' characters use Chakra, Chakra gauges colored orange, and their gauge has a yellow spiral symbol similar to the Hidden Leaf symbol. However, their gauge cannot be filled up normally, as charging it up will they can only allow them to restore charge during a certain amount with each full charge being finished and they can't of time to fill it up at all while charging. their gauges in a burst per complete charge. But on the upside, they regenerate Chakra at a decent rate and their charge times don't last long to leave them vulnerable.vulnerable, and they can also always fill it up to 200% if they charge fully one they hit 100%.
** Both ''Bleach'' and ''YuYuHakusho'' characters use a Spirit Gauge that's colored blue, with the blue kanji symbol for "spirit" (霊, rei/ryou/tama). They both function normally like the rest, but they both differ per series:
*** ''Bleach'' stamina gauges have a darker hue of blue.
*** ''YuYuHakusho'' stamina gauges have a lighter hue of blue.
Is there an issue? Send a MessageReason:
None


* ManaMeter: Each character has a stamina bar that can fill up to 200% of two whole bars with increments of 10, used mainly for their specials (with Circle), their dashes, or unique normal moves such as Ranged/Area Attacks and Guard Breaks. Not to mention each character depending on their origin has a unique stamina bar specific to their home series:
** Dragon Ball Z characters use a Ki gauge, with a yellow kanji symbol for "ki/chi/qi" (気). Filling it up to 200% will cause them to automatically transform/power-up, with in the case of Goku and Vegeta, they automatically turn Super Saiyan.
**

to:

* ManaMeter: Each character has a stamina bar that can fill up to 200% of two whole bars with increments of 10, used mainly for their specials (with Circle), their dashes, or unique normal moves such as Ranged/Area Attacks and Guard Breaks.Breaks, but also lowers when they block attacks and will enter a guard crush state if completely emptied like so. Not to mention each character depending on their origin has a unique stamina bar specific to their home series:
** Dragon ''Dragon Ball Z Z'' characters use a Ki gauge, with a yellow kanji symbol for "ki/chi/qi" (気). Filling it up to 200% will cause them to automatically transform/power-up, with in the case of Goku and Vegeta, [[GoldenSuperMode they automatically turn Super Saiyan.
Saiyan]], and they revert back once their stamina has been completely emptied in anyway.
** ''Naruto'' characters use Chakra, and their gauge has a yellow spiral symbol similar to the Hidden Leaf symbol. However, their gauge cannot be filled up normally, as charging it up will only allow them to restore a certain amount with each full charge being finished and they can't fill it up at all while charging. But on the upside, they regenerate Chakra at a decent rate and their charge times don't last long to leave them vulnerable.

Added: 820

Changed: 99

Is there an issue? Send a MessageReason:
Trying to take my time with the stamina bars part, I don\'t want to test the edit lock\'s patience


* ManaMeter: Each character has a stamina bar that can fill up to 200% of two whole bars with increments of 10, used mainly for their specials (with Circle), their dashes, or unique normal moves such as Ranged/Area Attacks and Guard Breaks. Not to mention each character depending on their origin has a unique stamina bar specific to their home series:
** Dragon Ball Z characters use a Ki gauge, with a yellow kanji symbol for "ki/chi/qi" (気). Filling it up to 200% will cause them to automatically transform/power-up, with in the case of Goku and Vegeta, they automatically turn Super Saiyan.
**



* ShockAndAwe: Like in ''Manga/{{Beelzebub}}'', Baby Beel is electrified when he cries, and Oga uses this to his advantage by throwing Beel at his opponents.

to:

* ShockAndAwe: Like in ''Manga/{{Beelzebub}}'', Baby Beel is electrified when he cries, and Oga uses this to his advantage by throwing Beel at his opponents. Killua, Sasuke and the list goes on.



* ThemeMusicPowerUp: Whenever there's a Victory Burst, "Fighting Stars" will play during the effect of this mechanic, until it wears out.

to:

* ThemeMusicPowerUp: Whenever there's a Victory Burst, by default unless configured otherwise, a non-vocal version of "Fighting Stars" will play during the effect of this mechanic, until it wears out.out.
* UnblockableAttack: Each character has one with their R1+Triangle, which is more practical than in ''[[VideoGame/JumpSuperStars Jump Ultimate Stars]]''. Along with their Ranged/Area Attack (R1+Square), it uses some stamina.
Is there an issue? Send a MessageReason:
Natter


** Amusingly, [[Manga/{{Naruto}} Madara]] can hit ''himself'' with his own meteor dropping ultimate if his target is standing too close to him. It won't lower his health any, but it's certainly not good for his image...
** FridgeBrilliance: Edo Tensei was intended to clear battlefields with wide area attacks along with the reanimations. In the [[Manga/{{Naruto}} manga]], Madara deliberately let himself be destroyed by the meteors he summoned to clear the entire Fourth Division.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** FridgeBrilliance: Edo Tensei was intended to clear battlefields with wide area attacks along with the reanimations. In the [[Manga/{{Naruto}} manga]], Madara deliberately let himself be destroyed by the meteors he summoned to clear the entire Fourth Division.
Is there an issue? Send a MessageReason:
None


* BadassNormal: [[{{Kochikame}} Ryotsu]], [[{{Manga/Gintama}} Gintoki]], [[Manga/RurouniKenshin Kenshin]], and [[Manga/SakigakeOtokojuku Momotaro]]. Some of the support characters count as well.

to:

* BadassNormal: [[{{Kochikame}} [[{{Manga/Kochikame}} Ryotsu]], [[{{Manga/Gintama}} Gintoki]], [[Manga/RurouniKenshin Kenshin]], and [[Manga/SakigakeOtokojuku Momotaro]]. Some of the support characters count as well.



* CarFu: [[{{Manga/Gintama}} Gintoki]] and [[{{Kochikame}} Ryotsu]] can use their scooter and bike to either evade oncoming attacks or mow down opponents.

to:

* CarFu: [[{{Manga/Gintama}} Gintoki]] and [[{{Kochikame}} [[{{Manga/Kochikame}} Ryotsu]] can use their scooter and bike to either evade oncoming attacks or mow down opponents.

Top