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* ContinuingIsPainful: Downplayed. While it obviously hurts to get a whole group of minions wiped out, and it brings you a step closer to failure through running out of troops, the group of defenders who brought them down will still be wounded and/or won't regain their losses when you assault them with your next group. Averted with bosses, however, as they completely recover to full health and minions to keep you from wearing them down via attrition.

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* ContinuingIsPainful: Downplayed. While it obviously hurts to get a whole group of minions wiped out, and it brings you a step closer to failure through running out of troops, the group of defenders who brought them down will still be wounded and/or won't regain their losses when you assault them with your next group. Averted Played straight with bosses, however, as they completely recover to full health and minions to keep you from wearing them down via attrition.


* ContinuingIsPainful: Downplayed. While it obviously hurts to get a whole group of minions wiped out, and it brings you a step closer to failure through running out of troops, the group of defenders who brought them down will still be wounded and/or won't regain their losses when you assault them with your next group.

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* ContinuingIsPainful: Downplayed. While it obviously hurts to get a whole group of minions wiped out, and it brings you a step closer to failure through running out of troops, the group of defenders who brought them down will still be wounded and/or won't regain their losses when you assault them with your next group. Averted with bosses, however, as they completely recover to full health and minions to keep you from wearing them down via attrition.


* BigNo: One of the Banshee's abilities is a charged-up "Noo!", upgradable to either "Nooo!!!" or "NOO!!!"

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* BigNo: One of the Banshee's abilities is a charged-up "Noo!", upgradable to either "Nooo!!!" or "NOO!!!""NOOO!!!"

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* BigNo: One of the Banshee's abilities is a charged-up "Noo!", upgradable to either "Nooo!!!" or "NOO!!!"


* CowardlyLion: Banshees, despite being excellent instigators of fear, are themselves extremely fearful and would themselves flee if not spurred on by Iratus' will. Some of their frightened quotes even veer into ForcedIntoEvil territory.

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* CowardlyLion: Banshees, despite being excellent instigators of fear, are themselves extremely fearful and would themselves flee if not spurred on by Iratus' will. Some of their frightened quotes even veer into ForcedIntoEvil territory.

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* CowardlyLion: Banshees, despite being excellent instigators of fear, are themselves extremely fearful and would themselves flee if not spurred on by Iratus' will. Some of their frightened quotes even veer into ForcedIntoEvil territory.


* FinalDeath: Part of what makes this game stand out from other ''VideoGame/DarkestDungeon'' inspired games (and also a chief reason why it's so difficult) is that it actually ''is'' possible to permanently lose a given run if you run out of usable minions and have too little resources left to create any more.

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* FinalDeath: Part of what makes this game stand out from other ''VideoGame/DarkestDungeon'' inspired games (and also a chief reason why it's so difficult) is that it actually ''is'' possible to permanently lose a given run if you run out of usable minions and have too little resources left to create any more.more, forcing you to start over in the Mines with none of your Talents, buildings, unlocked minions etc.


''Iratus: Lord of the Dead'' is a DarkFantasy DungeonCrawler RolePlayingGame, where you take on the role of the titular necromancer, who has been recently awakened and now raises the undead minions and sends them out in order to break out from his underground tomb and reach the surface. His undead parties must fight through the numerous patrols of the living, who know very well what awaits them under his reign, and so they confront his horrors through side-view TurnBasedCombat.

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''Iratus: Lord of the Dead'' is a DarkFantasy DungeonCrawler RolePlayingGame, where you take on the role of the titular necromancer, who has been recently awakened and now raises the undead minions and sends them out in order to break out from his underground tomb and reach the surface. His undead parties must fight through the numerous patrols of the living, who know very well what awaits them under his reign, and so they confront his horrors through side-view SideView TurnBasedCombat.



* FatBastard: The Key Master is an archetypal example, being fat and visibly unkempt, as well as cruel and corrupt. Nevertheless, he is not half bad with a heavy crossbow, and he and his prisoners are all that stand for between Iratus' minions and more sympathetic people. His death is immediately followed by a rampage through the dwarves' domain.
* FinalDeath: Part of what makes this game stand out from other ''VideoGame/DarkestDungeon'' inspired games (and also a chief reason why it's so difficult) is that it actually ''is'' possible to permanently lose a given run if you run out of usable minions and have too little resources left to create any more. The sc

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* FatBastard: The Key Master is an archetypal example, being fat and visibly unkempt, as well as cruel and corrupt. Nevertheless, he is not half bad with a heavy crossbow, and he and his prisoners are all that stand for stands between Iratus' minions and more sympathetic people. His death is immediately followed by a rampage through the dwarves' domain.
* FinalDeath: Part of what makes this game stand out from other ''VideoGame/DarkestDungeon'' inspired games (and also a chief reason why it's so difficult) is that it actually ''is'' possible to permanently lose a given run if you run out of usable minions and have too little resources left to create any more. The sc


* ActionGirl: Defenders, Barbarians, Dhampirs and Explorers are all female warriors, while the Pyromancer is a female boss. Bards and dwarven Oracles are also female, but they are limited to the support roles, and while instantly flee if they are the only ones left in a group.

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* ActionGirl: Defenders, Barbarians, Dhampirs and Explorers are all female warriors, warriors of the living, while the Pyromancer is a female boss. Bards and dwarven Oracles are also female, but they are limited to the support roles, and while will instantly flee if they are the only ones left in a group.



** Dwarven Warriors carry normal one-handed axes with shields, while their Berserkers dual-wield them.
* ArmorPiercingAttack: Many of your minions' attacks can be upgraded to ignore enemies' armor. Magical attacks will ignore it by default as well.

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** Dwarven Warriors carry normal one-handed axes with shields, while their Berserkers dual-wield them.
them, and will also be able to throw them once they lost enough sanity to go into a true rage.
* ArmorPiercingAttack: Many of your minions' attacks can be upgraded to ignore enemies' armor. Magical attacks will ignore it by default as well.well, although they can be stopped by magical resistance instead.



* BearTrap: Overseers can throw these right under the feet of your minions, which will inflict damage and lock them into place. You can push them to a different spot by moving another minion in their place, but that'll just make that other minion damaged and trapped instead.

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* BearTrap: Overseers can throw these right under the feet of your minions, which will inflict damage and lock them into place. You can still push them to a different spot by moving another minion in their place, but that'll just make that other minion damaged and trapped instead.



* BladeOnAStick: The ranks of your initial opponents include human Guards, who wield spears and usually attack by impaling two targets at once. They can also spend a turn to either go into a Defensive stance and gain protection, or an offensive one to deal drastically increased damage next turn.

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* BladeOnAStick: The ranks of your initial opponents include human Guards, who wield spears and usually attack by impaling two targets at once. They can also spend a turn to either go into a Defensive stance and gain protection, or an offensive Offensive one to deal drastically increased damage next turn.



* ContinuingIsPainful: Downplayed. While it obviously hurts to get a whole group of minions wiped out, and it brings you a step closer to failure through running out of troops, the group defenders who brought them down will still be wounded and/or won't regain their losses when you assault them with your next group.

to:

* ContinuingIsPainful: Downplayed. While it obviously hurts to get a whole group of minions wiped out, and it brings you a step closer to failure through running out of troops, the group of defenders who brought them down will still be wounded and/or won't regain their losses when you assault them with your next group.



* DropTheHammer: Hammers are wielded by both the human Workers and multiple dwarf types.

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* DropTheHammer: Plain Hammers are wielded by both the human Workers Workers, who mainly seem to attack through throwing them. Dwarven Hammerers have electrified hammers that are slammed into the ground to deal great damage to the entire group of minions, but require a turn to charge up, and multiple dwarf types.are also rather inaccurate.



* DugTooDeep: The mining operations of the dwarves, who used prisoners sent to them by the human kingdoms as cheap source of labor, are what eventually resulted in a search party locating Iratus' grave. They ignorantly [[TooDumbToLive broke the stela with the incantations binding him]] thus setting off the entire game into motion.

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* DugTooDeep: The mining operations of the dwarves, who used prisoners sent to them by the human kingdoms as cheap source of labor, are what eventually resulted in a search party locating Iratus' grave. They ignorantly [[TooDumbToLive broke the stela with the incantations binding him]] him]], thus setting off the entire game into motion.



* FireBreathingWeapon: Dwarves have heavily armored Flamethrower troops.

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* FireBreathingWeapon: Dwarves have heavily armored Flamethrower troops. For some reason, they are often somewhere around the third row when the battle starts, even though they can only attack from the front, due to high potential for FriendlyFire.



** Amusingly, their "Humanarium" entry states that they were only intended for mining, and that these were even laws passed to prevent the living from doing this dangerous work. Of course,a Golem is said to cost as much as a hundred prisoners stuffed with strength-enhancing potions, and so you face far more half-naked human Miners with chains around their ankles then the Golems.

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** Amusingly, their "Humanarium" entry states that they were only intended for mining, and that these there were even laws passed to prevent the living from doing this dangerous work. Of course,a Golem is said to cost as much as a hundred prisoners stuffed with strength-enhancing potions, and so you face far more half-naked human Miners with chains around their ankles then the Golems.



* GrayAndBlackMorality: The first forces that got around to fighting Iratus' minions are dishevelled prisoners forced to work in the mines and regularly whipped by cruel Overseers. Their Warden is absolutely corrupt and was known for "accidentally" leaving some prison cells open right as a gang looking to settle scores with the prisoners was in the vicinity. However, they literally stand against a Necromancer who despises life and either intends to literally kill off all of the living and reanimate them as his pawns (and regularly gloats about how nicely extinction is coming along), or at the very least plots to TakeOverTheWorld and will kill anyone and anything standing in his way. The only consolation is that Iratus' minions are still sentient (all of them even understand enough to be able study ancient texts in the library and convey that knowledge to Iratus), and some even appear happy with their lot (though it's pure brainwashing for the likes of Brides of Iratus.)
** WhiteAndBlackMorality: The next level, however, sees Iratus' minions rampage through the domain of the dwarves, whose only "sin", according to Iratus, is that they are too industrious and no longer venerate the teachings of their ancestors, with their boss being a genius inventor. You are then up against the parties of adventurers who are far closer to the cheerful high fantasy archetypes of ''TabletopGame/DungeonsAndDragons'' then the grizzled warriors of ''Darkest Dungeon'', just to amplify the contrast when you butcher them.

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* GrayAndBlackMorality: The first forces that got around to fighting Iratus' minions are dishevelled prisoners forced to work in the mines and regularly whipped by cruel Overseers. Their Warden Key Master is absolutely corrupt and was known for "accidentally" leaving some prison cells open right as a gang looking to settle scores with the prisoners was in the vicinity. However, they literally stand against a Necromancer who despises life and either intends to literally kill off all of the living and reanimate them as his pawns (and regularly gloats about how nicely their extinction is coming along), or at the very least plots to TakeOverTheWorld and will kill anyone and anything standing in his way. The only consolation is that Iratus' minions are still sentient (all of them even understand enough to be able study ancient texts in the library and convey that knowledge to Iratus), and some even appear happy with their lot (though it's pure brainwashing for the likes of Brides of Iratus.)
** WhiteAndBlackMorality: The next level, however, sees Iratus' minions rampage through the domain of the dwarves, whose only "sin", according to Iratus, is that they are too industrious and no longer venerate the teachings of their ancestors, with their boss being a genius inventor. You are then up against the parties of adventurers who are far closer to the cheerful high fantasy HighFantasy archetypes of ''TabletopGame/DungeonsAndDragons'' then the grizzled warriors of ''Darkest Dungeon'', just to amplify the contrast when you butcher them.



* HornyVikings: Dark Knights wear helmets tipped with large horns. Dwarven Berserkers and human Barbarians also have such helmets.
* MonsterCompendium: In keeping up with the premise, it's called "Humanarium" here and mainly describes the living fighters (with occasional golems and such) standing in the breach against your monsters.

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* HornyVikings: Dark Knights wear helmets tipped with large large, straight horns. Dwarven Berserkers have one full horn on their helmet, with the other being mysteriously broken, and human Barbarians also have such helmets.large, curved ram-like horns.
* MonsterCompendium: In keeping up with the premise, it's called "Humanarium" here and mainly describes the living fighters (with the occasional golems and such) standing in the breach against your monsters.



* ResurrectiveImmortality: Iratus will be reborn when killed, but his body can be bound with incantations, which is exactly what happened the last time he attempted to TakeOverTheWorld, and it was only the appearance of a party of prisoners looking for easy loot that freed him. Should he run out of resources, you'll be shown a GameOver screen where he gets butchered by the victorious living, and a message "You can now go back to sleep...or restart the game and try again!"

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* ResurrectiveImmortality: Iratus will be reborn when killed, but his body can be bound with incantations, which is exactly what happened the last time he attempted to TakeOverTheWorld, and it was only the appearance of a party of prisoners looking for easy loot that freed him. Should he run out of minions and resources, you'll be shown a GameOver screen where he gets butchered by the victorious living, and a message "You can now go back to sleep...or restart the game and try again!"



* ShieldBash: Skeleton's "Put in their place" attack amounts to a shield bash. While not as damaging as a sword slash, it has the advantage of completely interrupting the enemy's stance, which becomes increasingly important against more advanced enemies like Oracles, Sappers, or even Elite Guards, whose stances lead up to exceedingly powerful attacks.
* ShieldBearingMook: The normal dwarven warriors carry shields and can raise their defence higher with them. Their flamethrower wielders carry shields as well.

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* ShieldBash: Skeleton's "Put in their place" attack amounts to a shield bash. While not as damaging as a sword slash, it has the advantage of completely interrupting the enemy's stance, which becomes increasingly important against more advanced enemies like Oracles, Sappers, or even Elite Guards, Hammerers, whose stances lead up to exceedingly powerful attacks.
* ShieldBearingMook: The normal dwarven warriors carry shields and can raise "raise shields" to buff their defence higher with them.defence. Their flamethrower wielders carry shields as well.



* ShockAndAwe: Fallen Dhampir minions use electrical attacks such as Lighting Dash. Zombies' Bombardment can also be upgraded to deal electrical damage.

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* ShockAndAwe: Fallen Dhampir minions use electrical attacks such as Lighting Dash. Zombies' Bombardment can also be upgraded to deal electrical damage.damage (and thus bypass the armor of tough enemies like golems).


* CorruptCop: The Warden in charge of the entire underground prison abused his power like crazy, to the point a gang could pay him to leave cell door open so that they could settle scores with another prisoner.

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* CorruptCop: The Warden Key Master in charge of the entire underground prison abused his power like crazy, to the point a gang could pay him to leave cell door open so that they could settle scores with another prisoner.



* DugTooDeep: The mining operations of the prisoners and the dwarves they worked with are what eventually led a search party to disturb Iratus' grave and ignorantly [[TooDumbToLive break the stela with the incantations binding him,]] thus setting off the entire game into motion.

to:

* DugTooDeep: The mining operations of the dwarves, who used prisoners and sent to them by the dwarves they worked with human kingdoms as cheap source of labor, are what eventually led resulted in a search party to disturb locating Iratus' grave and grave. They ignorantly [[TooDumbToLive break broke the stela with the incantations binding him,]] him]] thus setting off the entire game into motion.



* FatBastard: The Warden is an archetypal example, being fat and visibly unkempt, as well as cruel and corrupt. Nevertheless, he is not half bad with a heavy crossbow, and he and his prisoners are all that stand for between Iratus' minions and more sympathetic people. His death is immediately followed by a rampage through the dwarves' domain.

to:

* FatBastard: The Warden Key Master is an archetypal example, being fat and visibly unkempt, as well as cruel and corrupt. Nevertheless, he is not half bad with a heavy crossbow, and he and his prisoners are all that stand for between Iratus' minions and more sympathetic people. His death is immediately followed by a rampage through the dwarves' domain.



* FlunkyBoss: The first boss is the prison's warden, who'll continue to summon more basic prisoners to fight for him. He can also buff them and restore their sanity by jangling the keys in his hand, sometimes explicitly saying "Hear this? This is the sound of your freedom."

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* FlunkyBoss: The first boss is the prison's warden, Key Master, who'll continue to summon more basic prisoners to fight for him. He can also buff them and restore their sanity by jangling the keys in his hand, sometimes explicitly saying "Hear this? This is the sound of your freedom.""
** The third boss, the Pyromancer, will also summon Fire Elementals to assist her.



** WhiteAndBlackMorality: The next level, however, sees Iratus' minions rampage through the domain of the dwarves, whose only "sin", according to Iratus, is that they are too industrious and no longer venerate the teachings of their ancestors, with their boss being a genius inventor. You are then upp against the parties of adventurers who are far closer to the cheerful high fantasy archetypes of ''TabletopGame/DungeonsAndDragons'' then the grizzled warriors of ''Darkest Dungeon'', just to amplify the contrast when you butcher them.

to:

** WhiteAndBlackMorality: The next level, however, sees Iratus' minions rampage through the domain of the dwarves, whose only "sin", according to Iratus, is that they are too industrious and no longer venerate the teachings of their ancestors, with their boss being a genius inventor. You are then upp up against the parties of adventurers who are far closer to the cheerful high fantasy archetypes of ''TabletopGame/DungeonsAndDragons'' then the grizzled warriors of ''Darkest Dungeon'', just to amplify the contrast when you butcher them. them.
* IdiosyncraticDifficultyLevels: The three levels you choose from at the start of each run are called "Cakewalk", "Good Always Wins", and "More Pain!".



* NintendoHard: The game is usually considered even harder than the already infamously difficult ''Darkest Dungeon'' was. For one thing, there are no in-battle healers for the undead, only the occasional units like Dark Knights who can perform LifeDrain. This means that the question is no longer whether your current party can make it through the next ''dungeon'', but whether they can make it through the next '''encounter'''. While your minions go back to Iratus' crypt after every battle, and the wounded ones can be left to recover and swapped out for fresh ones, it's easy to lose one or more minions per battle, and can only gain new ones through assembling them from body parts looted after victories.

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* NintendoHard: The game is usually considered even harder than the already infamously difficult ''Darkest Dungeon'' was. For one thing, there are no in-battle healers for the undead, only the occasional units like Dark Knights who can perform LifeDrain. This means that unless you found a game-breaking build, the question is no often not longer whether your current party can make it through the next ''dungeon'', ''dungeon'' whole, but whether they can make it through the next '''encounter'''. While your minions go back to Iratus' crypt after every battle, and the wounded ones can be left to recover and swapped out for fresh ones, it's easy to lose one or more minions per battle, and you can only gain new ones through assembling them from body parts looted after victories.



* OurBansheesAreLouder: Banshees are ghostly women that are completely unable to attack physically, but are focused on psychological damage instead, which can eventually kill their enemies just as well. They also have the "Absorb Fear" ability, which actually '''restores''' the enemies' sanity...but also converts all that fear into mana, allowing Iratus to rain down pain with offensive spells. Moreover, doing so slashes the damage done by the Berserkers.

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* OurBansheesAreLouder: Banshees are ghostly women that are completely unable to attack physically, but are focused on psychological damage instead, which can eventually kill their enemies just as well. They also have the "Absorb Fear" ability, which actually '''restores''' the enemies' sanity...but also converts all that fear into mana, allowing Iratus to rain down pain with offensive spells. Moreover, doing so slashes restoring Berserkers' sanity will drastically slash the damage done by the Berserkers.they are dealing.



* PowerFloats: The more ethereal spellcaster minions like Banshees and Ghosts will always float above the ground. The human mages will also briefly lift off the ground when casting some of their spells.

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* PowerFloats: The more ethereal spellcaster minions like Banshees and Banshees, Ghosts and Liches will always float above the ground. The human mages will also briefly lift off the ground when casting some of their spells.



** Moreover, the only way to unlock Vampires as a minion type is to cast a spell that infects the living with vampirism onto a living warrior, and then letting them flee. Doing this five times unlocks encounters with Dhampirs, and getting five Dhampirs to join your side unlocks Fallen Dhampirs as a permanent recruitable unit.
** For you, however, "escape" means cutting off the power sustaining your minions, and thus loses the squad either way, and is practically never worth it, since you'll at least inflict damage on your enemies by going down to the last minion and thus soften them up for the next group.

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** Moreover, the only way to unlock Vampires as a minion type is to cast a spell that infects the living with vampirism onto a living warrior, and then letting them flee. Doing this five times unlocks the encounters with Dhampirs, Dhampir enemies, and getting five Dhampirs to join your side unlocks Fallen Dhampirs as a permanent recruitable unit.
** For you, however, "escape" means cutting off the power sustaining your minions, and thus loses the squad either way, and way. It is practically never worth it, since you'll at least inflict damage on your enemies by going down to the last minion and thus soften them up for the next group.



* ShockAndAwe: Dhampir minions use electrical attacks such as Lighting Dash. Zombies' Bombardment can also be upgraded to deal electrical damage.
** Dwarven Hammerers wield powerful electrified hammers that may hit all of Iratus' minions at once with blasts of lightning.

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* ShockAndAwe: Fallen Dhampir minions use electrical attacks such as Lighting Dash. Zombies' Bombardment can also be upgraded to deal electrical damage.
** Dwarven Hammerers wield powerful electrified hammers that may hit all of Iratus' minions at once with blasts of lightning. Thankfully, they can only use them after a spending a turn on charging up, which gives you a chance to interrupt them with a stance-breaking attack. They are also one of the least accurate units around.



* StanceSystem: Both minions and their living opponents can go into stances to receive various benefits. There are also skills that'll nullify stances.

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* StanceSystem: Both minions and their living opponents can go into stances to receive various benefits.benefits and/or charge up an attack that'll be unleashed next turn. There are also skills that'll nullify stances.


** WhiteAndBlackMorality: The next level, however, sees Iratus' minions rampage through the domain of the dwarves, whose only "sin", according to Iratus, is that they are too industrious and no longer venerate the teachings of their ancestors, with their boss being a genius inventor. You are then upp against the parties of adventurers who are far closer to the cheerful high fantasy archetypes of ''TabletopGame/DungeonAndDragons'' then the grizzled warriors of ''Darkest Dungeon'', just to amplify the contrast when you butcher them.

to:

** WhiteAndBlackMorality: The next level, however, sees Iratus' minions rampage through the domain of the dwarves, whose only "sin", according to Iratus, is that they are too industrious and no longer venerate the teachings of their ancestors, with their boss being a genius inventor. You are then upp against the parties of adventurers who are far closer to the cheerful high fantasy archetypes of ''TabletopGame/DungeonAndDragons'' ''TabletopGame/DungeonsAndDragons'' then the grizzled warriors of ''Darkest Dungeon'', just to amplify the contrast when you butcher them.


Added DiffLines:

** The human adventurer parties can also contain heavily armored Defenders, who carry large tower shields.


''Iratus: Lord of the Dead'' is a DarkFantasy DungeonCrawler RolePlayingGame, where you take on the role of the titular necromancer, who has been recently awakened and now raises the undead minions and sends them out in order to break out from his underground tomb and reach the surface. His undead parties must fight through by the numerous patrols of the living, who know very well what awaits them under his reign, and so they confront his horrors through side-view TurnBasedCombat.

to:

''Iratus: Lord of the Dead'' is a DarkFantasy DungeonCrawler RolePlayingGame, where you take on the role of the titular necromancer, who has been recently awakened and now raises the undead minions and sends them out in order to break out from his underground tomb and reach the surface. His undead parties must fight through by the numerous patrols of the living, who know very well what awaits them under his reign, and so they confront his horrors through side-view TurnBasedCombat.



See also ''VideoGame/VambraceColdSoul'' for another 2019 game InspiredBy ''VideoGame/DarkestDungeon'', but which went in a more story-driven and LighterAndSofter direction.



* ActionGirl: Defenders, Barbarians, Dhampirs, Explorers are all female warriors, while the Pyromancer is a female boss. Bards and dwarven Oracles are also female, but they are limited to the support roles.

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* ActionGirl: Defenders, Barbarians, Dhampirs, Dhampirs and Explorers are all female warriors, while the Pyromancer is a female boss. Bards and dwarven Oracles are also female, but they are limited to the support roles.roles, and while instantly flee if they are the only ones left in a group.



* TheBerzerker: Dwarves have Berzerkers who fight bare-chested, and while they dual-wield axes, they are actually rather weak with them at first, subverting the notion you can efficiently fight with two weapons with no ill consequences. However, they actually become stronger as they lose Sanity; while they lose 30 Sanity on their own with every turn, they also have 200 of it from the start, in order not to make it '''too''' easy to kill them through stress.
* BladeOnAStick: The ranks of your opponents include human Guards, who wield spears and usually attack by impaling two targets at once. They can also spend a turn to either go into a Defensive stance and gain protection, or an offensive one and easily

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* TheBerzerker: TheBerserker: Dwarves have Berzerkers Berserkers who fight bare-chested, and while they dual-wield axes, they are actually rather weak with them at first, subverting the notion you can efficiently fight with two weapons with no ill consequences. However, they actually become stronger as they lose Sanity; while they lose 30 Sanity on their own with every turn, they also have 200 of it from the start, in order not to make it '''too''' easy to kill them through stress.
* BladeOnAStick: The ranks of your initial opponents include human Guards, who wield spears and usually attack by impaling two targets at once. They can also spend a turn to either go into a Defensive stance and gain protection, or an offensive one and easilyto deal drastically increased damage next turn.



* CorruptCop: The Warden in charge of the entire underground prison abused his power like crazy, to the point a gang could pay him to leave cell door open so that they could settle scores with another prisoner.



* DemBones: Skeletons are the most balanced of your basic pawns, with decent early-game defence due to their shield and scraps of plate armor, and with acceptable reach and damage from their swords, as well as a highly useful ability to negate the enemies' stances with a ShieldBash. Their description even pokes fun at their JackOfAllStats role, stating that they are proud of their mediocrity and consider it in poor taste to be different in any way.

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* DemBones: Skeletons are the most balanced of your basic pawns, with decent early-game defence due to their shield and scraps of plate armor, and with armor (plus the ability to tank further hits by going into a defensive stance), acceptable reach and damage from their swords, some stress damage attacks, as well as a highly useful ability to negate the enemies' stances with a ShieldBash. Their description even pokes fun at their JackOfAllStats role, stating that they are proud of their mediocrity and consider it in poor taste to be different in any way.



* DugTooDeep: The mining operations of the prisoners and the dwarves they worked with are what eventually led a search party to disturb Iratus' grave and ignorantly [[TooDumbToLive break the stela with the incantations binding him,]] thus setting off the entire game into motion.



* FinalDeath: Part of what makes this game stand out from other ''VideoGame/DarkestDungeon'' inspired games (and also a chief reason why its so difficult) is that it actually ''is'' possible to permanently lose a given run if you run out of usable minions and have too little resources left to create any more.
* FireBreathingWeapon: Dwarves have heavy Flamethrower troops.
* FlunkyBoss: The first boss is the prison's warden, who'll continue to summon more basic prisoners to fight for him. He can also buff them and restore their sanity by jangling the keys in his hand, implicitly implying that he'll free them once this is all over.

to:

* FatBastard: The Warden is an archetypal example, being fat and visibly unkempt, as well as cruel and corrupt. Nevertheless, he is not half bad with a heavy crossbow, and he and his prisoners are all that stand for between Iratus' minions and more sympathetic people. His death is immediately followed by a rampage through the dwarves' domain.
* FinalDeath: Part of what makes this game stand out from other ''VideoGame/DarkestDungeon'' inspired games (and also a chief reason why its it's so difficult) is that it actually ''is'' possible to permanently lose a given run if you run out of usable minions and have too little resources left to create any more.
more. The sc
* FireBreathingWeapon: Dwarves have heavy heavily armored Flamethrower troops.
* FlunkyBoss: The first boss is the prison's warden, who'll continue to summon more basic prisoners to fight for him. He can also buff them and restore their sanity by jangling the keys in his hand, implicitly implying that he'll free them once this sometimes explicitly saying "Hear this? This is all over.the sound of your freedom."



* GrayAndBlackMorality: In this setting, GoodIsNotNice, and the first forces that got around to fighting Iratus' minions are dishevelled prisoners forced to work in the mines and regularly whipped by cruel Overseers. However, they literally stand against a Necromancer who despises life and either intends to literally kill off all of the living and reanimate them as his pawns, or at the very least plots to TakeOverTheWorld and will kill anyone and anything standing in his way. The only consolation is that Iratus' minions are still sentient (all of them even understand enough to be able study ancient texts in the library and convey that knowledge to Iratus), and some even appear happy with their lot (though it's pure brainwashing for the likes of Brides of Iratus.)

to:

* GrayAndBlackMorality: In this setting, GoodIsNotNice, and the The first forces that got around to fighting Iratus' minions are dishevelled prisoners forced to work in the mines and regularly whipped by cruel Overseers. Their Warden is absolutely corrupt and was known for "accidentally" leaving some prison cells open right as a gang looking to settle scores with the prisoners was in the vicinity. However, they literally stand against a Necromancer who despises life and either intends to literally kill off all of the living and reanimate them as his pawns, pawns (and regularly gloats about how nicely extinction is coming along), or at the very least plots to TakeOverTheWorld and will kill anyone and anything standing in his way. The only consolation is that Iratus' minions are still sentient (all of them even understand enough to be able study ancient texts in the library and convey that knowledge to Iratus), and some even appear happy with their lot (though it's pure brainwashing for the likes of Brides of Iratus.))
** WhiteAndBlackMorality: The next level, however, sees Iratus' minions rampage through the domain of the dwarves, whose only "sin", according to Iratus, is that they are too industrious and no longer venerate the teachings of their ancestors, with their boss being a genius inventor. You are then upp against the parties of adventurers who are far closer to the cheerful high fantasy archetypes of ''TabletopGame/DungeonAndDragons'' then the grizzled warriors of ''Darkest Dungeon'', just to amplify the contrast when you butcher them.



* HornyVikings: Dark Knights wear helmets tipped with large horns.

to:

* HornyVikings: Dark Knights wear helmets tipped with large horns. Dwarven Berserkers and human Barbarians also have such helmets.



* NintendoHard: The game is usually considered even harder than the already infamously difficult ''Darkest Dungeon'' was. For one thing, there are no in-battle healers for the undead, only the occasional units like Dark Knights who can perform LifeDrain. This means that the question is no longer whether your current party can make it through the next ''dungeon'', but whether they can make it through the next '''encounter'''. While your minions go back to Iratus' crypt after every battle, and the wounded ones can be left to recover and swapped out for fresh ones, it's easy one or more minions per battle, and can only gain new ones through assembling them from body parts looted after victories. The entire game can end very early if you simply run out of minions and the supplies to make them, in stark contrast to ''Darkest Dungeon'', where the Hamlet had no shortage of desperate men and women willing to fight for free for a chance to escape the demons of the past, and only the hardest difficulty could result in the entire run failing due to sustaining too many casualties or exceeding a time limit.

to:

* NintendoHard: The game is usually considered even harder than the already infamously difficult ''Darkest Dungeon'' was. For one thing, there are no in-battle healers for the undead, only the occasional units like Dark Knights who can perform LifeDrain. This means that the question is no longer whether your current party can make it through the next ''dungeon'', but whether they can make it through the next '''encounter'''. While your minions go back to Iratus' crypt after every battle, and the wounded ones can be left to recover and swapped out for fresh ones, it's easy to lose one or more minions per battle, and can only gain new ones through assembling them from body parts looted after victories. victories.
**
The entire game can also end very early if you simply run out of minions and the supplies to make them, in stark contrast to ''Darkest Dungeon'', where the Hamlet had no shortage of desperate men and women willing to fight for free for a chance to escape the demons of the past, and only the hardest difficulty could result in the entire run failing due to sustaining too many casualties or exceeding a time limit. limit.
** On the flip side, the game, while still in an early and incomplete stage, looks set to be a lot shorter than ''Darkest Dungeon'', with a duration closer to something like ''VideoGame/SlayTheSpire''. Most importantly, only defeat each boss once, and then put the entire level behind you once you do, transitioning to the next chapter of the game, of which there are currently three. The more broken builds (mostly those assembled around stress spamming) hardly take any casualties during combat and can breeze through the entire Early Access version in 3-4 hours.



* RetreatRetreatRetreat: Your living opponents have a chance of fleeing from the battlefield when things go south. They'll be marked with a white flag symbol if they are about to escape on their next turn. Depending on how well the battle is going, you can either focus attacks and try to finish them off to get their body parts, or focus on bringing down those that are still an active threat.

to:

* RetreatRetreatRetreat: ResurrectiveImmortality: Iratus will be reborn when killed, but his body can be bound with incantations, which is exactly what happened the last time he attempted to TakeOverTheWorld, and it was only the appearance of a party of prisoners looking for easy loot that freed him. Should he run out of resources, you'll be shown a GameOver screen where he gets butchered by the victorious living, and a message "You can now go back to sleep...or restart the game and try again!"
** However, his immortality is not 100% complete, as he knows that the world will eventually end, and when it does, even he will die with it. Thus, his main motivation for the whole campaign you are waging is to see the plans he hatched for millennia come to fruition before it happens.
* ScrewThisImOuttaHere:
Your living opponents have a chance of fleeing from the battlefield when things go south. They'll be marked with a white flag symbol if they are about to escape on their next turn. Depending on how well the battle is going, you can either focus attacks and try to finish them off to get their body parts, or focus on bringing down those that are still an active threat.



* ShockAndAwe: Dhampir minions use electrical attacks such as Lighting Dash. Zombies' Bombardment can be upgraded to deal electrical damage.

to:

* ShockAndAwe: Dhampir minions use electrical attacks such as Lighting Dash. Zombies' Bombardment can also be upgraded to deal electrical damage.



* VillainProtagonist: Iratus is a very much evil necromancer who outright refers to life as a "disease" he intends to extinguish, and reanimates undead minions to hack their way through the living guards desperately trying to keep his hordes from reaching the surface, then has them gather the flesh of the fallen to reanimate into further undead minion types. The only consolation is that his minions still retain a sentience and some personality, to the point they may even taunt the living warriors with "Don't resist, and we'll resurrect you!"

to:

* VillainProtagonist: Iratus is a very much evil necromancer who outright refers to life as a "disease" he intends to extinguish, and reanimates undead minions to hack their way through the living guards desperately trying to keep his hordes from reaching the surface, then has them gather the flesh of the fallen to reanimate into further undead minion types. The only consolation is that his minions still retain a sentience and some personality, to the point they can be placed in a library to study books (and convey what they learned to Iratus for minor experience gain) and may even taunt the living warriors with "Don't resist, and we'll resurrect you!"

Added DiffLines:

* FinalDeath: Part of what makes this game stand out from other ''VideoGame/DarkestDungeon'' inspired games (and also a chief reason why its so difficult) is that it actually ''is'' possible to permanently lose a given run if you run out of usable minions and have too little resources left to create any more.


* ActionGirl: Defenders, Barbarians, Dhampirs, Explorers are all female warriors, while the Pyromancer is a female boss. Bards and dwarven Oracles are also female, but they are limited to the support roles.



* AutomaticCrossbows: Dhampirs pair these together with swords.



* TheBerzerker: Dwarves have Berzerkers who fight bare-chested, but have high attack due to dual-wielding axes, and they actually become stronger as they lose Sanity; while they lose 30 Sanity on their own with every turn, they also have 200 of it from the start, ensuring that there'll be no easy victories for stress-focused groups.

to:

* TheBerzerker: Dwarves have Berzerkers who fight bare-chested, but have high attack due to dual-wielding and while they dual-wield axes, and they are actually rather weak with them at first, subverting the notion you can efficiently fight with two weapons with no ill consequences. However, they actually become stronger as they lose Sanity; while they lose 30 Sanity on their own with every turn, they also have 200 of it from the start, ensuring that there'll be no in order not to make it '''too''' easy victories for stress-focused groups.to kill them through stress.



** In the next stage, elven rangers fight with two swords, and Bandits carry two sickles.



* FireBreathingWeapon: Dwarves have heavy Flamethrower troops.



* MoraleMechanic: Your living opponents are demoralized when they suffer losses and receive crits, and receive morale boosts when they bring down your minions and inflict their own crits. Many of the minions also possess their own attacks that inflict stress damage, which will eventually push the enemies to insanity (though this sometimes makes them stronger) and eventually outright kills them.

to:

* MoraleMechanic: Your living opponents are demoralized when they suffer losses and receive crits, and receive morale boosts when they bring down your minions and inflict their own crits. Many of the minions also possess their own attacks that inflict stress damage, which will eventually push the enemies to insanity (though this sometimes makes them stronger) and eventually outright kills them. You can even defeat bosses in this manner, and stress-based party builds are often outright overpowered, though this may yet get fixed by the time of full release.



* OurBansheesAreLouder: Banshees are ghostly women that are completely unable to attack physically, but are focused on psychological damage instead, which can eventually kill their enemies just as well. They also have the "Absorb Fear" ability, which actually '''restores''' the enemies' sanity...but also converts all that fear into mana, allowing Iratus to rain down pain with offensive spells.

to:

* OurBansheesAreLouder: Banshees are ghostly women that are completely unable to attack physically, but are focused on psychological damage instead, which can eventually kill their enemies just as well. They also have the "Absorb Fear" ability, which actually '''restores''' the enemies' sanity...but also converts all that fear into mana, allowing Iratus to rain down pain with offensive spells. Moreover, doing so slashes the damage done by the Berserkers.



* PowerFist: Punching with powered bronze fist is an alternate attack of the Hammerers. While obviously weaker than their mighty hammer, it also doesn't require any charge-up time.



** Moreover, the only way to unlock Vampires as a minion type is to cast a spell that infects the living with vampirism onto a living warrior, and then letting them flee. Doing this five times unlocks encounters with Dhampirs, and getting five Dhampirs to join your side unlocks Fallen Dhampirs as a permanent recruitable unit.



* ShieldBearingMook: The normal dwarven warriors carry shields and can raise their defence higher with them.

to:

* ShieldBearingMook: The normal dwarven warriors carry shields and can raise their defence higher with them. Their flamethrower wielders carry shields as well.


Added DiffLines:

* TechnicolorToxin: The poison clouds created by Liches are green in color.


''Iratus: Lord of the Dead'' is a DungeonCrawler RolePlayingGame, where you take on the role of the titular necromancer, who has been recently awakened and now raises the undead minions and sends them out in order to break out from his underground tomb and reach the surface. His undead parties must fight through by the numerous patrols of the living, who know very well what awaits them under his reign, and so they confront his horrors through side-view TurnBasedCombat.

This game was developed by the Russian studio Unfrozen. It was [[https://www.kickstarter.com/projects/2107948460/iratus-lord-of-the-dead/updates funded]] on Website/{{Kickstarter}} on June 21st, 2018, and then published by Creator/DaedalicEntertainment and released on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} Early Access on 24th of July, 2019. Even before release it had attracted the reputation of the "[[PerspectiveFlip reverse]] ''VideoGame/DarkestDungeon''", as this time, you are the ancient evil attempting to get free, and which commands unfeeling pawns, while its the opponents that are now subject to stress and associated effects.

to:

''Iratus: Lord of the Dead'' is a DarkFantasy DungeonCrawler RolePlayingGame, where you take on the role of the titular necromancer, who has been recently awakened and now raises the undead minions and sends them out in order to break out from his underground tomb and reach the surface. His undead parties must fight through by the numerous patrols of the living, who know very well what awaits them under his reign, and so they confront his horrors through side-view TurnBasedCombat.

This game was developed by the Russian studio Unfrozen. It was [[https://www.kickstarter.com/projects/2107948460/iratus-lord-of-the-dead/updates funded]] on Website/{{Kickstarter}} on June 21st, 2018, and then published by Creator/DaedalicEntertainment and released on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} Early Access on 24th of July, 2019. Even before release it had attracted the reputation of the "[[PerspectiveFlip reverse]] ''VideoGame/DarkestDungeon''", as this time, you are the ancient evil attempting to get free, and which commands unfeeling undead, interchangeable pawns, while its the opponents that are now all subject to stress fear and associated effects.
stress.



* AnAxeToGrind: Executioners carry large two-handed axes, and deal really high damage with them, especially if they were able to buff themselves by "sizing up a target" in the previous turn.
** Dwarven Warriors carry normal one-handed axes with shields, while their Berserkers dual-wield them.
* ArmorPiercingAttack: Many of your minions' attacks can be upgraded to ignore enemies' armor. Magical attacks will ignore it by default as well.



* BladeOnAStick: The ranks of your opponents include human Spearmen who'll hit two targets at once.

to:

* BearTrap: Overseers can throw these right under the feet of your minions, which will inflict damage and lock them into place. You can push them to a different spot by moving another minion in their place, but that'll just make that other minion damaged and trapped instead.
* TheBerzerker: Dwarves have Berzerkers who fight bare-chested, but have high attack due to dual-wielding axes, and they actually become stronger as they lose Sanity; while they lose 30 Sanity on their own with every turn, they also have 200 of it from the start, ensuring that there'll be no easy victories for stress-focused groups.
* BladeOnAStick: The ranks of your opponents include human Spearmen who'll hit Guards, who wield spears and usually attack by impaling two targets at once.once. They can also spend a turn to either go into a Defensive stance and gain protection, or an offensive one and easily



* ContinuingIsPainful: Downplayed. While it obviously hurts to get a whole group of minions wiped out, and it brings you a step closer to failure through running out of troops, the group defenders who brought them down will still be wounded and/or won't regain their losses when you assault them with your next group.



** Human Swordsmen will be so upset if they miss an attack that they'll gain +20% accuracy and 50% greater critical hit damage. This is especially deadly if they are paired with the Oracles, who'll mark your minions and ensure every hit they take will be critical.



** Due to being essentially empty suits, however, they actually have lower base damage then the Skeletons: moreover, their only straight-up physical attack only deals '''half''' of that value, and even the gimmick where they deal additional damage equivalent to 50% of their current Armor and Resistance values only just gets it up to base damage at the best of times. Thus, they are chiefly about inflicting stress damage through things like their empty gaze or "Futile Hopes" stance (which automatically inflicts stress damage to enemies every time they receive a buff.) Moreover, they get to heal themselves through LifeDrain that hits the entire group of enemies as well.
* DemBones: Skeletons are the most balanced of your basic pawns, with decent early-game defence due to their shield and scraps of plate armor, and with acceptable reach and damage from their swords as well. Their description even pokes fun at their JackOfAllStats role, stating that they are proud of their mediocrity and consider it in poor taste to be different in any way.
** In fact, of their skills is named "Mediocrity's Embrace", and it will take away a lot of sanity from the target, though this comes at the expense of a third of their hitpoints.

to:

** Due to being essentially empty suits, however, they actually have one of the lower [=HP=] values and lower base damage then the Skeletons: moreover, their only straight-up physical attack only deals '''half''' of that value, and even the gimmick where they deal additional damage equivalent to 50% of their current Armor and Resistance values only just gets it up to base damage at the best of times. Thus, they are chiefly about inflicting stress damage through things like their empty gaze or "Futile Hopes" stance (which automatically inflicts stress damage to enemies every time they receive a buff.) Moreover, they get to heal themselves through LifeDrain that hits the entire group of enemies as well.
* DemBones: Skeletons are the most balanced of your basic pawns, with decent early-game defence due to their shield and scraps of plate armor, and with acceptable reach and damage from their swords swords, as well.well as a highly useful ability to negate the enemies' stances with a ShieldBash. Their description even pokes fun at their JackOfAllStats role, stating that they are proud of their mediocrity and consider it in poor taste to be different in any way.
** In fact, of their skills is named "Mediocrity's Embrace", and it will take away a lot of sanity from the target, though this comes at the expense of a third of their hitpoints. Another skill does two weak attacks...and adds on another attack for every buff the enemy has, as skeletons absolutely despise such attempts to elevate themselves.
* DemolitionsExpert: Your opponents include Sappers, who attack exclusively by throwing the blast charges used for mining.



* DualWielding: Dwarven Berserkers carry two axes. Their Golden Golems have '''four''' arms and carry a sword in each one of them.
* EasyLogistics: Played with. On one hand, you can lose the game through running out of both the undead minions and the "parts" (mostly organs looted from enemies' corpses) to assemble them. On the other hand, the assembly process is still rather simplified. For instance, you only need body parts and some looted metal armor/melee weapons to make Zombies that always carry guns: presumably, you have some offscreen mining facility in your underground lair dedicated to mining sulfur and saltpeter and then burning charcoal to make infinite supplies of black powder for them (since none of the early-game enemies even carry guns).



* {{Golem}}: Stone golems are some of the most threatening guards deployed by the armies of the living. Iratus can potentially create Bone Golems as well, though it requires A LOT of murder to get enough bones for them.
* HornyVikings: Dark Knights wear helmets tipped with large horns.
* MoraleMechanic: Your living opponents are demoralized when they suffer losses and receive crits, and receive morale boosts when they bring down your minions and inflict their own crits. Many of the minions also possess their own attacks that inflict stress damage. Enemies can be eventually pushed into insanity as well, though this may not always be to your benefit.

to:

* EvilIsDeathlyCold: The Ghost's melee attack is named "Cold Grasp", and will both deal cold damage and freeze the target in place for the next round.
* EvilLaugh: Iratus narrates the entire game, and he may sometimes just laugh when his minions score a good crit, or wipe out the group in their way.
* FlunkyBoss: The first boss is the prison's warden, who'll continue to summon more basic prisoners to fight for him. He can also buff them and restore their sanity by jangling the keys in his hand, implicitly implying that he'll free them once this is all over.
* FriendlyFireproof: Averted. Some of the offensive abilities must hit a certain number of rows, and will end up hitting their own if there are not enough of the enemies to absorb all the damage.
* GlowingEyes: Pretty much all of your minions have eyes that either glow white, or red.
* GoldColoredSuperiority: The game literally marks elite enemies by giving them golden weapons. Sometimes, it's really amusing, like when you see Elite Miners that are in still in chains and wear neck irons...but those are now '''golden''' chains and neck irons, same as their pick-axe.
* {{Golem}}: Stone golems are some of the most threatening guards deployed by the armies of human wardens. They are sturdy, immune to stress effects and burning, and heavily resistant to damage, as attacks that deal less then 16 damage do not even scratch them, unless they are either magical or explicitly armor-piercing. They also have a 50% chance to take a hit for their allies, and deal 26-52 damage with their stone fists (by comparison, your starting minions have between 60 and 125 HP).
** Amusingly, their "Humanarium" entry states that they were only intended for mining, and that these were even laws passed to prevent
the living. living from doing this dangerous work. Of course,a Golem is said to cost as much as a hundred prisoners stuffed with strength-enhancing potions, and so you face far more half-naked human Miners with chains around their ankles then the Golems.
** Dwarves deploy Golden Golems, which are much smaller and more humanoid in their shape, but have four arms and carry a sword in each.
**
Iratus can potentially create Bone Golems as well, though it requires A LOT of murder to get enough bones for them.
* HornyVikings: Dark Knights wear helmets tipped with large horns.
* MoraleMechanic: Your living opponents are demoralized when they suffer losses and receive crits, and receive morale boosts when they bring down your minions and inflict their own crits. Many of the minions also possess their own attacks that inflict stress damage. Enemies can be eventually pushed into insanity as well, though this may not always be to your benefit.
them.



* GrayAndBlackMorality: In this setting, GoodIsNotNice, and the first forces that got around to fighting Iratus' minions are dishevelled prisoners forced to work in the mines and regularly whipped by cruel Overseers. However, they literally stand against a Necromancer who despises life and either intends to literally kill off all of the living and reanimate them as his pawns, or at the very least plots to TakeOverTheWorld and will kill anyone and anything standing in his way. The only consolation is that Iratus' minions are still sentient (all of them even understand enough to be able study ancient texts in the library and convey that knowledge to Iratus), and some even appear happy with their lot (though it's pure brainwashing for the likes of Brides of Iratus.)



* {{Mummy}}: One of the undead minion types you can create. They are also some of the most elite and power

to:

* HornyVikings: Dark Knights wear helmets tipped with large horns.
* MonsterCompendium: In keeping up with the premise, it's called "Humanarium" here and mainly describes the living fighters (with occasional golems and such) standing in the breach against your monsters.
* MoraleMechanic: Your living opponents are demoralized when they suffer losses and receive crits, and receive morale boosts when they bring down your minions and inflict their own crits. Many of the minions also possess their own attacks that inflict stress damage, which will eventually push the enemies to insanity (though this sometimes makes them stronger) and eventually outright kills them.
* {{Mummy}}: One of the undead minion types under your command, unlocked once you can create. manage to upgrade at least one minion to 5th level. They are also some really versatile, able to attack physically, curse enemies with their touch for a DamageOverTime, inflict stress damage, reduce enemies' luck, and even use their affinity with curses to remove debuffs from the rest of the group, which can be used to either provide Iratus with Anger to fuel stronger of the minions' moves, or to heal themselves. A group of four Mummies can thus last through a lot of engagements.
* NintendoHard: The game is usually considered even harder than the already infamously difficult ''Darkest Dungeon'' was. For one thing, there are no in-battle healers for the undead, only the occasional units like Dark Knights who can perform LifeDrain. This means that the question is no longer whether your current party can make it through the next ''dungeon'', but whether they can make it through the next '''encounter'''. While your minions go back to Iratus' crypt after every battle, and the wounded ones can be left to recover and swapped out for fresh ones, it's easy one or more minions per battle, and can only gain new ones through assembling them from body parts looted after victories. The entire game can end very early if you simply run out of minions and the supplies to make them, in stark contrast to ''Darkest Dungeon'', where the Hamlet had no shortage of desperate men and women willing to fight for free for a chance to escape the demons of the past, and only the hardest difficulty could result in the entire run failing due to sustaining too many casualties or exceeding a time limit.
* OurBansheesAreLouder: Banshees are ghostly women that are completely unable to attack physically, but are focused on psychological damage instead, which can eventually kill their enemies just as well. They also have the "Absorb Fear" ability, which actually '''restores''' the enemies' sanity...but also converts all that fear into mana, allowing Iratus to rain down pain with offensive spells.
* OurGhostsAreDifferent: The lore indicates that a Ghost is an Necromancer who went too far with his attempts to cheat death, to the point he lost
most elite and of his power and the result terrified even the rest of the Necromancers back when they still had a Guild. Now, though Iratus is the only Necromancer left and no longer bound by Guild's restrictions. In combat, he is a bluish hooded figure, and is most effective at dealing stress damage, but unlike Banshees, he can also do real damage through curses and Cold Grasp. Moreover, he has good magical defenses as well.



* OurZombiesAreDifferent: Zombies are your parties' tanks, as they are large and bulky, and carry straight-up cannons.

to:

* OurZombiesAreDifferent: Zombies here are your parties' much stronger than the usual example, because Iratus saw how much recoil can be absorbed by a dead body, and gave all his zombies straight-up cannons (plus a pistol sidearm). Thus, they are the party's ranged tanks, as they have low initiative but some of the highest [=HP=] of all early-game troops. The actual cannonballs are large just as powerful as you would expect, but require a lot of rage build-up, and bulky, and carry straight-up cannons.have a larger-than-average miss chance, so their main attacks are grapeshot (which hits the entire group, but only deals 7-8 damage to each), pistol shot, and/or Bombardment from the back ranks.



* PowerFloats: The more powerful spellcaster minions like Banshees will always float above the ground.
* ShieldBash: Skeleton's "Put in their place" attack amounts to a shield bash. While not as damaging as a sword slash, it has the advantage of completely interrupting the enemy's stance
* ShockAndAwe: Dhampir minions use electrical attacks such as Lighting Dash.

to:

* PowerFloats: The more powerful ethereal spellcaster minions like Banshees and Ghosts will always float above the ground.
ground. The human mages will also briefly lift off the ground when casting some of their spells.
* RandomlyDrops: Many of the post-encounter drops are random, although investing points into Alchemy raises the probability of certain drops, like Brains, Architect's Souls or just plain body parts.
* RetreatRetreatRetreat: Your living opponents have a chance of fleeing from the battlefield when things go south. They'll be marked with a white flag symbol if they are about to escape on their next turn. Depending on how well the battle is going, you can either focus attacks and try to finish them off to get their body parts, or focus on bringing down those that are still an active threat.
** For you, however, "escape" means cutting off the power sustaining your minions, and thus loses the squad either way, and is practically never worth it, since you'll at least inflict damage on your enemies by going down to the last minion and thus soften them up for the next group.
* ShieldBash: Skeleton's "Put in their place" attack amounts to a shield bash. While not as damaging as a sword slash, it has the advantage of completely interrupting the enemy's stance
stance, which becomes increasingly important against more advanced enemies like Oracles, Sappers, or even Elite Guards, whose stances lead up to exceedingly powerful attacks.
* ShieldBearingMook: The normal dwarven warriors carry shields and can raise their defence higher with them.
* ShockAndAwe: Dhampir minions use electrical attacks such as Lighting Dash. Zombies' Bombardment can be upgraded to deal electrical damage.



* ShootTheMedicFirst: The Oracles' ability to heal allies is certainly no boon to you, but it's not even the main reason to prioritise them. Their ability to mark your minions and make them receive automatic crits for the next few turns, as well as a stance where they skip a turn in order to unleash a holy attack on your entire party is, however.
* SmokeOut: There's a Smoke Bomb item which can be equipped on Iratus so that it'll be automatically deployed during the next fight, slashing the enemies' accuracy for its duration.



* VillainProtagonist: Iratus is a very much evil necromancer who outright refers to life as a "disease" he intends to extinguish, and reanimates undead minions to hack their way through the living guards desperately trying to keep his hordes from reaching the surface, then has them gather the flesh of the fallen to reanimate into further undead minion types.
* WeakenedByTheLight: Played straight with your minions. Even the basic Miners can weaken them with the light from their oil lamps.
* WhipItGood: Overseers carry whips, and have no qualms about using them to enforce discipline amongst their underlings.

to:

* VillainProtagonist: Iratus is a very much evil necromancer who outright refers to life as a "disease" he intends to extinguish, and reanimates undead minions to hack their way through the living guards desperately trying to keep his hordes from reaching the surface, then has them gather the flesh of the fallen to reanimate into further undead minion types.
types. The only consolation is that his minions still retain a sentience and some personality, to the point they may even taunt the living warriors with "Don't resist, and we'll resurrect you!"
* WeakenedByTheLight: Played straight with your minions. Even the basic Miners Workers can weaken them with use the light from their oil lamps.
lanterns to slash their accuracy by 30%.
* WhipItGood: Overseers carry whips, and whips. While these deal little damage (and will often outright fail to get through your minions' armor), they have no qualms about using them to enforce discipline amongst their underlings.underlings, thus buffing their accuracy and damage. Ironically, groups containing multiple Overseers may even see them whip each other.

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