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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* WidgetSeries: From the moon/rabbit symbolism to fighting a lucky cat figurine in Area 5, this game fits the criteria well.
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tropen't
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* YouGottaHaveBlueHair: {{Miko}} Gun Nac's hair is green.
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* GettingCrapPastTheRadar: The Stage 3 mid-boss is a humanoid mermaid. In order to defeat her, you have to blow off both of her arms.
to:
%% * GettingCrapPastTheRadar: The Stage 3 mid-boss GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is a humanoid mermaid. In order to defeat her, on-page examples only until 01 June 2021. If you have are reading this in the future, please check the trope page to blow off both of her arms.make sure your example fits the current definition.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/257184_gun_nac_nes_front_cover.jpg]]
[[caption-width-right:350:Do you know of any other game that has you going up against a giant mechanical bunny?]]
[[caption-width-right:350:Do you know of any other game that has you going up against a giant mechanical bunny?]]
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* StockMoneyBag: Landers leave behind floating dollar bags when shot.
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Work pages are not tropes.
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* ''NickArcade'': Notable because it appeared on some episodes with the so-called "Nick Arcade Beta" version of ''VideoGame/SonicTheHedgehog2''.
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* BulletHell: Activting "Ricochet of Bullets" can turn higher difficulties into this.
* ElementalWeapon: The bombs use '''F'''ire, '''B'''lizzard, '''T'''hunder, and '''W'''ater to attack the enemy.
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* EverythingIsTryingToKillYou: ''Quite'' literally. Everything ranging from [[KillerRabbit bunnies]], cigarette lighters, toilet paper, umbrellas, coins, pottery... and so forth.
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* EverythingIsTryingToKillYou: ''Quite'' literally. Everything ranging from [[KillerRabbit bunnies]], cigarette lighters, toilet paper, umbrellas, [[ParasolOfPain umbrellas]], coins, pottery... and so forth.
** Many of the enemy craft in Area 2 use fire-based attacks.
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* MakingASplash: The Type-W bomb fills the entire screen with a cascade of droplets, arguably making it the most effective of the four bombs.
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* MakingASplash: The Type-W bomb fills the entire screen with a cascade of droplets, arguably making it the most effective of the four bombs.bombs--especially when fully powered up.
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* ''NickArcade'': Notable because it appeared on some episodes with the so-called "Nick Arcade Beta" version of ''Sonic 2''
* NintendoHard: Expert difficulty + Ricochet of Bullets + Speed Has Priority = Aggrivation.
* NintendoHard: Expert difficulty + Ricochet of Bullets + Speed Has Priority = Aggrivation.
to:
* ''NickArcade'': Notable because it appeared on some episodes with the so-called "Nick Arcade Beta" version of ''Sonic 2''
''VideoGame/SonicTheHedgehog2''.
* NintendoHard: Expert difficulty + Ricochet of Bullets+ Speed Has Priority = Aggrivation.
* NintendoHard: Expert difficulty + Ricochet of Bullets
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* OneUp: Not only provides an extra life, but it also doubles as a Wing attachment. Depending on whether or not the ship has a Wing attached, each 1-up token collected potentially allows Gun Nac to take up to two extra hits per game.
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* OneUp: Not only provides an extra life, but it also doubles as a Wing attachment. Depending on whether or not the ship has a Wing attached, each 1-up token collected potentially allows Gun Nac to take up to two extra hits per game.life.
* ParasolOfPain: Some of the weapons in Area 3 are sentient umbrellas.
* ParasolOfPain: Some of the weapons in Area 3 are sentient umbrellas.
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* ShowsDamage: The mid-level mermaid boss in Area 3, whose arms have to be blown off, is one of the few enemies in the game that does this.
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* VideoGameFlameThrowersSuck: Averted. The Type-4 is quite powerful.
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* YouGottaHaveBlueHair: {{Miko}} Gun Nac's hair is green.
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''[=GunNac=]'' is a ShootEmUp by {{Compile}} released for the NES in 1991.
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''[=GunNac=]'' is a ShootEmUp by {{Compile}} Creator/{{Compile}} released for the NES in 1991.
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* AdaptedOut: All references to the [[{{Miko}} shrine maiden]] pilot from the Japanese version are hidden, but not entirely removed, from the North American release.
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* BonusStage: Area 0, accessible only from the level select.
** Also qualifies as a [[BrutalBonusLevel brutal bonus level]] due to a lack of weapons, scarce power-ups, and scant bomb supplies available.
** Also qualifies as a [[BrutalBonusLevel brutal bonus level]] due to a lack of weapons, scarce power-ups, and scant bomb supplies available.
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* BonusStage: Area 0, which is accessible only from the level select.
** Alsoselect, qualifies as a [[BrutalBonusLevel brutal bonus level]] due to a lack of weapons, scarce power-ups, and scant bomb supplies available.available.
* BossRush: Area 8 has three of the previous areas' bosses.
** Also
* BossRush: Area 8 has three of the previous areas' bosses.
* DestructibleProjectiles: Several enemies' attacks can be nullified by simply shooting them. Bombs will nullify standard enemy bullets as well.
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* EverythingIsTryingToKillYou: ''Quite'' literally. Everything ranging from [[KillerRabbit bunnies]], lighters, toilet paper, umbrellas, coins, pottery... and so forth.
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* EverythingIsTryingToKillYou: ''Quite'' literally. Everything ranging from [[KillerRabbit bunnies]], cigarette lighters, toilet paper, umbrellas, coins, pottery... and so forth.
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* KillItWithFire
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* KillItWithFireKillerRabbit: In the opening cinema, one of the creatures terrifying the people is a giant rabbit. Of course, this is a foreshadowing of the game's first level, where the enemies are almost nothing but rabbits.
* KillerRobot: Area 5's boss.
* KillItWithFire: Weapon type 4.
* KillerRobot: Area 5's boss.
* KillItWithFire: Weapon type 4.
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* MakingASplash: The Type-W bomb fills the entire screen with a cascade of droplets, arguably making it the most effective of the 4 bombs.
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* MakingASplash: The Type-W bomb fills the entire screen with a cascade of droplets, arguably making it the most effective of the 4 four bombs.
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* WidgetSeries: From the moon/rabbit symbolism to fighting a lucky cat figurine in Area 5, I'd say this game fits the criteria well.
to:
* WidgetSeries: From the moon/rabbit symbolism to fighting a lucky cat figurine in Area 5, I'd say this game fits the criteria well.
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** Also qualifies as a [[BrutalBonusLevel brutal bonus level]] due to a lack of weapons, scarce power-ups, and scant bomb supplies available.
* RuinsForRuinsSake: Area 6.
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* SmartBomb: On of the power-up items.
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* SmartBomb: On One of the power-up items.
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'''Tropes Associated With Gun Nac'''
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* AllThereInTheManual: Averted. One version of the game's plot story is illustrated in cinematics upon the game booting up.
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* EasyModeMockery: If you beat the game on Novice difficulty, you won't see the full ending. This is also true if you have Non-Death activated, no matter the difficulty.
* [[EveryTenThousandPoints Every 10,000 Points]]: You receive a 1-Up at certain score plateaus.
* [[EveryTenThousandPoints Every 10,000 Points]]: You receive a 1-Up at certain score plateaus.
to:
* EasyModeMockery: If you beat the game on Novice difficulty, you won't see the full ending. This is also true if you have Non-Death activated, [[NoFairCheating no matter the difficulty.
difficulty]].
* [[EveryTenThousandPoints Every 10,000 Points]]:You receive a 1-Up Extra ships are earned at certain score plateaus.30,000 points, at 100,000 points, and at every 200,000 points.
* [[EveryTenThousandPoints Every 10,000 Points]]:
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* CasinoPark: Area 5.
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* FireIceLightning: The sub-weapon bombs come in 4 flavors: Blizzard, Fire, Thunder, and Water.
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* FireIceLightning: The sub-weapon bombs come in 4 four flavors: Blizzard, Fire, Thunder, and Water.
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* LethalLavaLand: Area 2.
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* SingleUseShield: The Wing power-up.
* SmartBomb: On of the power-up items.
* SmartBomb: On of the power-up items.
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* AttackOfThe50FootWhatever: And there are plenty of 50-foot whatevers to go around.
* CollisionDamage
* HomingProjectile: Weapon type 3 in Gun Nac's arsenal, as well as some of the enemies' attacks.
* ManekiNeko: The mid-boss in Area 5.
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* NickArcade: Notable because it appeared on some episodes with the so-called "Nick Arcade Beta" version of ''Sonic 2''
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* NickArcade: ''NickArcade'': Notable because it appeared on some episodes with the so-called "Nick Arcade Beta" version of ''Sonic 2''
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* OneUp: Not only provides an extra life, but it also doubles as a Wing attachment. Depending on whether or not the ship has a Wing attached, each 1-up collected can allow Gun Nac to take up to two extra hits per game.
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* OneUp: Not only provides an extra life, but it also doubles as a Wing attachment. Depending on whether or not the ship has a Wing attached, each 1-up token collected can allow potentially allows Gun Nac to take up to two extra hits per game.
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* WhenTreesAttack: Area 4 lives and breathes this theme.
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** This also applies to the Type-4 weapon. Despite the beams becoming shorter the longer the fire button is held, repeated tapping the fire means not having to worry about it losing its range.
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** This also applies to the Type-4 flamethrower (Type-4) weapon. Despite the beams becoming shorter the longer the fire button is held, repeated tapping the fire means not having to worry about it losing its range.
* GettingCrapPastTheRadar: The Stage 3 mid-boss is a humanoid mermaid. In order to defeat her, you have to blow off both of her arms.
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* GettingCrapPastTheRadar: The Stage 3 mid-boss is a humanoid mermaid. In order to defeat her, you have to blow off both of her arms.
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* {{Nick Arcade}}: Notable because it appeared on some episodes with the so-called "Nick Arcade Beta" version of Sonic 2
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* {{Nick Arcade}}: MultipleEndings
* NickArcade: Notable because it appeared on some episodes with the so-called "Nick Arcade Beta" version ofSonic 2''Sonic 2''
* NickArcade: Notable because it appeared on some episodes with the so-called "Nick Arcade Beta" version of
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* OneUp: Not only provides an extra life, but it also doubles as a Wing attachment. Each one collected effectively allows Gun Nac to take two extra hits per game.
to:
* OneUp: Not only provides an extra life, but it also doubles as a Wing attachment. Each one Depending on whether or not the ship has a Wing attached, each 1-up collected effectively allows can allow Gun Nac to take up to two extra hits per game.
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''[=GunNac=]'' is a ShootEmUp by {{Compile}} released for the NES in 1991.
The game's plot tells the story of a far-off artificial solar system named IOTA [[IncrediblyLamePun Synthetica]], which is being colonized by the people of Earth due to depleted resources. The real trouble begins when a wave of cosmic energy causes animals and even inanimate objects to come alive and start attacking the people. All is not lost, for the [[TheFederation Space Federation]] has enlisted the help of Gun Nac! Gun Nac's mission is to search to system's 7 planets for signs of hostile forces, perhaps even an [[AlienInvaders invader]]...
While ''[=GunNac=]'' is fairly obscure, it is rather popular for its smooth gameplay, detailed graphics, and quirky setting. It also has an unusually high degree of customization.
----
'''Tropes Associated With Gun Nac'''
* BeamSpam: The Type-5 Weapon, especially when fully upgraded.
** This also applies to the Type-4 weapon. Despite the beams becoming shorter the longer the fire button is held, repeated tapping the fire means not having to worry about it losing its range.
* BonusStage: Area 0, accessible only from the level select.
* CheatCode: Holding down both the A and B buttons during the intro story will give you the option to activate Non-Death.
* EasierThanEasy: Novice difficulty + Non-Death = Why bother playing?
* EasyModeMockery: If you beat the game on Novice difficulty, you won't see the full ending. This is also true if you have Non-Death activated, no matter the difficulty.
* [[EveryTenThousandPoints Every 10,000 Points]]: You receive a 1-Up at certain score plateaus.
* EverythingIsTryingToKillYou: ''Quite'' literally. Everything ranging from [[KillerRabbit bunnies]], lighters, toilet paper, umbrellas, coins, pottery... and so forth.
* FireIceLightning: The sub-weapon bombs come in 4 flavors: Blizzard, Fire, Thunder, and Water.
* GodMode: Non-Death.
* GettingCrapPastTheRadar: The Stage 3 mid-boss is a humanoid mermaid. In order to defeat her, you have to blow off both of her arms.
* KillItWithFire
* MadeOfExplodium: Everything.
* MakingASplash: The Type-W bomb fills the entire screen with a cascade of droplets, arguably making it the most effective of the 4 bombs.
* MercyInvincibility: You die in one hit, so thankfully ''every'' item you pick up makes you invulnerable for a split second.
* {{Miko}}: The girl in the extended intro and ending scenes.
** It is implied that the shrine maiden ''is'' Gun Nac.
* MoonRabbit: Area 1 is nothing but this trope.
* {{Nick Arcade}}: Notable because it appeared on some episodes with the so-called "Nick Arcade Beta" version of Sonic 2
* NintendoHard: Expert difficulty + Ricochet of Bullets + Speed Has Priority = Aggrivation.
* OneHitPointWonder: Partially averted. Picking up a Wing upgrade not only allows more powerful guns to be used, it also allows Gun Nac to absorb one hit without exploding. However, without a Wing attachment equipped, it's one hit, you're dead.
* OneUp: Not only provides an extra life, but it also doubles as a Wing attachment. Each one collected effectively allows Gun Nac to take two extra hits per game.
* PlayingWithFire: Type-4 weapon is a massive flamethrower. Possibly the most useful of the 5 types, especially when coupled with the Wing upgrade.
* WidgetSeries: From the moon/rabbit symbolism to fighting a lucky cat figurine in Area 5, I'd say this game fits the criteria well.
----
The game's plot tells the story of a far-off artificial solar system named IOTA [[IncrediblyLamePun Synthetica]], which is being colonized by the people of Earth due to depleted resources. The real trouble begins when a wave of cosmic energy causes animals and even inanimate objects to come alive and start attacking the people. All is not lost, for the [[TheFederation Space Federation]] has enlisted the help of Gun Nac! Gun Nac's mission is to search to system's 7 planets for signs of hostile forces, perhaps even an [[AlienInvaders invader]]...
While ''[=GunNac=]'' is fairly obscure, it is rather popular for its smooth gameplay, detailed graphics, and quirky setting. It also has an unusually high degree of customization.
----
'''Tropes Associated With Gun Nac'''
* BeamSpam: The Type-5 Weapon, especially when fully upgraded.
** This also applies to the Type-4 weapon. Despite the beams becoming shorter the longer the fire button is held, repeated tapping the fire means not having to worry about it losing its range.
* BonusStage: Area 0, accessible only from the level select.
* CheatCode: Holding down both the A and B buttons during the intro story will give you the option to activate Non-Death.
* EasierThanEasy: Novice difficulty + Non-Death = Why bother playing?
* EasyModeMockery: If you beat the game on Novice difficulty, you won't see the full ending. This is also true if you have Non-Death activated, no matter the difficulty.
* [[EveryTenThousandPoints Every 10,000 Points]]: You receive a 1-Up at certain score plateaus.
* EverythingIsTryingToKillYou: ''Quite'' literally. Everything ranging from [[KillerRabbit bunnies]], lighters, toilet paper, umbrellas, coins, pottery... and so forth.
* FireIceLightning: The sub-weapon bombs come in 4 flavors: Blizzard, Fire, Thunder, and Water.
* GodMode: Non-Death.
* GettingCrapPastTheRadar: The Stage 3 mid-boss is a humanoid mermaid. In order to defeat her, you have to blow off both of her arms.
* KillItWithFire
* MadeOfExplodium: Everything.
* MakingASplash: The Type-W bomb fills the entire screen with a cascade of droplets, arguably making it the most effective of the 4 bombs.
* MercyInvincibility: You die in one hit, so thankfully ''every'' item you pick up makes you invulnerable for a split second.
* {{Miko}}: The girl in the extended intro and ending scenes.
** It is implied that the shrine maiden ''is'' Gun Nac.
* MoonRabbit: Area 1 is nothing but this trope.
* {{Nick Arcade}}: Notable because it appeared on some episodes with the so-called "Nick Arcade Beta" version of Sonic 2
* NintendoHard: Expert difficulty + Ricochet of Bullets + Speed Has Priority = Aggrivation.
* OneHitPointWonder: Partially averted. Picking up a Wing upgrade not only allows more powerful guns to be used, it also allows Gun Nac to absorb one hit without exploding. However, without a Wing attachment equipped, it's one hit, you're dead.
* OneUp: Not only provides an extra life, but it also doubles as a Wing attachment. Each one collected effectively allows Gun Nac to take two extra hits per game.
* PlayingWithFire: Type-4 weapon is a massive flamethrower. Possibly the most useful of the 5 types, especially when coupled with the Wing upgrade.
* WidgetSeries: From the moon/rabbit symbolism to fighting a lucky cat figurine in Area 5, I'd say this game fits the criteria well.
----