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* RegeneratingHealth: ''Rogue Agent'' uses the traditional Armor[=/=]Health system of 2000's Bond [=FPS=] games, but is the first one to have health regenerate to full if you don't take damage for several seconds. The regeneration rate is noticeably slower than more modern games, though.
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* RegeneratingHealth: ''Rogue Agent'' uses the traditional Armor[=/=]Health system of 2000's Bond [=FPS=] games, from ''[[VideoGame/Goldeneye1997 Goldeneye]]'', but is the first one Bond game to have health regenerate to full if you don't take damage for several seconds. The regeneration rate is noticeably slower than more modern games, though.
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* CutsceneBoss: Defeating [[spoiler:Goldfinger]] is presented as a major objective; the confrontation plays out entirely in a cutscene. (Then again, he doesn't know that you've just hijacked the OMEN...)
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* CutsceneBoss: CutsceneBoss:
** Oddjob; [[spoiler: In the opening level, the bomb explodes ''just'' before you're given a chance to fight him, and when he attacks you several levels later, Goldeneye deals with him purely in a cutscene.]]
** Defeating [[spoiler:Goldfinger]] is presented as a major objective; the confrontation plays out entirely in a cutscene. (Then again, he doesn't know that you've just hijacked the OMEN...)
** Oddjob; [[spoiler: In the opening level, the bomb explodes ''just'' before you're given a chance to fight him, and when he attacks you several levels later, Goldeneye deals with him purely in a cutscene.]]
** Defeating [[spoiler:Goldfinger]] is presented as a major objective; the confrontation plays out entirely in a cutscene. (Then again, he doesn't know that you've just hijacked the OMEN...)
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* DualWielding: You can wield almost any two weapons at the same time.
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* DualWielding: You can wield almost any two weapons at the same time.time, with the exception of two-handed weapons such as assault rifles or rocket launchers. Dual-wielding is a core element of gameplay, and if you're not dual-wielding your off-hand will wield grenades instead.
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* RegeneratingHealth: ''Rogue Agent'' uses the traditional Armor[=/=]Health system of 2000's Bond [=FPS=] games, but is the first one to have health regenerate to full if you don't take damage for several seconds. The regeneration rate is noticeably slower than more modern games, though.
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* EmergencyWeapon: The default "peashooter," a weak pistol whose primary draw is infinite ammo.
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* EmergencyWeapon: The default "peashooter," a weak pistol with below-average fire rate whose primary draw is infinite ammo.
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* YouHaveOutlivedYourUsefulness: [[spoiler:Goldfinger]] pulls this on Goldeneye as he disables Dr. No's defense satellite, overloads Dr. No's nuclear reactor, which then kills Goldfinger's rival via [[HighVoltageDeath painful electrocution]]. Shortly afterwards [[spoiler:Goldfinger reveals that what Goldeneye really disabled earlier wasn't Dr. No's defense satellite but instead Dr. No's island defense grid, prevents Galore from extracting him and all but expects Goldeneye to die when the nuclear reactor he overloaded earlier finally goes critical and [[NukeEm explodes in a typical nuclear fashion.]] Goldeneye manages to fly himself out using Dr. No's [[CoolPlane large Osprey-like attack aircraft]] [[NarrowAnnihilationEscape just as the island's nuclear reactor detonates behind him.]]]]
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* YouHaveOutlivedYourUsefulness: [[spoiler:Goldfinger]] pulls this on Goldeneye as he disables Dr. No's defense satellite, overloads Dr. No's nuclear reactor, which then kills Goldfinger's rival via [[HighVoltageDeath painful electrocution]]. Shortly afterwards [[spoiler:Goldfinger reveals that what Goldeneye really disabled earlier wasn't Dr. No's defense satellite but instead Dr. No's island defense grid, tells Goldeneye that "there are no chairs at the table for those who might challenge me", prevents Galore from extracting him and all but expects Goldeneye to die when the nuclear reactor he overloaded earlier finally goes critical and [[NukeEm explodes in a typical nuclear fashion.]] Goldeneye manages to fly himself out using Dr. No's [[CoolPlane large Osprey-like attack aircraft]] [[NarrowAnnihilationEscape just as the island's nuclear reactor detonates behind him.]]]]
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* YouHaveOutlivedYourUsefulness: [[spoiler:Goldfinger]] pulls this on Goldeneye as he disables Dr. No's defense satellite, overloads Dr. No's nuclear reactor, which then kills Goldfinger's rival via [[HighVoltageDeath painful electrocution]]. Shortly afterwards [[spoiler:Goldfinger reveals that what Goldeneye really disable earlier wasn't Dr. No's satellite defense system but instead Dr. No's island defense grid, prevents Galore from extracting him and all but expects Goldeneye to die when the nuclear reactor he overloaded earlier finally goes critical and [[NukeEm explodes in a typical nuclear fashion.]] Goldeneye manages to fly himself out using Dr. No's [[CoolPlane large Osprey-like attack aircraft]] [[NarrowAnnihilationEscape just as the island's nuclear reactor detonates behind him.]]]]
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* YouHaveOutlivedYourUsefulness: [[spoiler:Goldfinger]] pulls this on Goldeneye as he disables Dr. No's defense satellite, overloads Dr. No's nuclear reactor, which then kills Goldfinger's rival via [[HighVoltageDeath painful electrocution]]. Shortly afterwards [[spoiler:Goldfinger reveals that what Goldeneye really disable disabled earlier wasn't Dr. No's defense satellite defense system but instead Dr. No's island defense grid, prevents Galore from extracting him and all but expects Goldeneye to die when the nuclear reactor he overloaded earlier finally goes critical and [[NukeEm explodes in a typical nuclear fashion.]] Goldeneye manages to fly himself out using Dr. No's [[CoolPlane large Osprey-like attack aircraft]] [[NarrowAnnihilationEscape just as the island's nuclear reactor detonates behind him.]]]]
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* ForeShadowing: " ''Excellent work, Goldeneye. Now the rest of my plan may fall into place.'' "
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* YouHaveOutlivedYourUsefulness: [[spoiler:Goldfinger]] pulls this on Goldeneye as he disables Dr. No's satellite defense system, overloads Dr. No's nuclear reactor, which then kills Goldfinger's rival via intense electrocution. Shortly afterwards [[spoiler:Goldfinger reveals that what Goldeneye really disable earlier wasn't Dr. No's satellite defense system but instead Dr. No's island defense grid, prevents Galore from extracting him and all but expects Goldeneye to die when the nuclear reactor he overloaded earlier finally goes critical and [[NukeEm explodes in a typical nuclear fashion.]] Goldeneye manages to fly himself out using Dr. No's [[CoolPlane large Osprey-like attack aircraft]] [[NarrowAnnihilationEscape just as the island's nuclear reactor detonates behind him.]]]]
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* YouHaveOutlivedYourUsefulness: [[spoiler:Goldfinger]] pulls this on Goldeneye as he disables Dr. No's satellite defense system, satellite, overloads Dr. No's nuclear reactor, which then kills Goldfinger's rival via intense electrocution.[[HighVoltageDeath painful electrocution]]. Shortly afterwards [[spoiler:Goldfinger reveals that what Goldeneye really disable earlier wasn't Dr. No's satellite defense system but instead Dr. No's island defense grid, prevents Galore from extracting him and all but expects Goldeneye to die when the nuclear reactor he overloaded earlier finally goes critical and [[NukeEm explodes in a typical nuclear fashion.]] Goldeneye manages to fly himself out using Dr. No's [[CoolPlane large Osprey-like attack aircraft]] [[NarrowAnnihilationEscape just as the island's nuclear reactor detonates behind him.]]]]
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* YouHaveOutlivedYourUsefulness: [[spoiler:Goldfinger]] pulls this on Goldeneye as he disables Dr. No's satellite defense system, overloads Dr. No's nuclear reactor, which then kills Goldfinger's rival via intense electrocution. Shortly afterwards [[spoiler:Goldfinger reveals that what Goldeneye really disable earlier wasn't Dr. No's satellite defense system but instead Dr. No's island defense grid, prevents Galore from extracting him and all but expects Goldeneye to die when the nuclear reactor he overloaded earlier finally goes critical and [[NukeEm explodes in a typical nuclear fashion.]] Goldeneye manages to fly himself out using Dr. No's large Osprey-like attack aircraft just as the island's nuclear reactor detonates behind him.]]
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* YouHaveOutlivedYourUsefulness: [[spoiler:Goldfinger]] pulls this on Goldeneye as he disables Dr. No's satellite defense system, overloads Dr. No's nuclear reactor, which then kills Goldfinger's rival via intense electrocution. Shortly afterwards [[spoiler:Goldfinger reveals that what Goldeneye really disable earlier wasn't Dr. No's satellite defense system but instead Dr. No's island defense grid, prevents Galore from extracting him and all but expects Goldeneye to die when the nuclear reactor he overloaded earlier finally goes critical and [[NukeEm explodes in a typical nuclear fashion.]] Goldeneye manages to fly himself out using Dr. No's [[CoolPlane large Osprey-like attack aircraft aircraft]] [[NarrowAnnihilationEscape just as the island's nuclear reactor detonates behind him.]]]]]]
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* YouHaveOutlivedYourUsefulness: [[spoiler:Goldfinger]] pulls this on Goldeneye as he disables Dr. No's satellite defense system, overloads Dr. No's nuclear reactor, which then kills Goldfinger's rival via intense electrocution. Shortly afterwards [[spoiler:Goldfinger reveals that what Goldeneye really disable earlier wasn't Dr. No's satellite defense system but instead Dr. No's island defense grid, prevents Galore from extracting him and all but expects Goldeneye to die when the nuclear reactor he overloaded earlier finally goes critical and [[NukeEm explodes in a typical nuclear fashion.]] Goldeneye manages to fly himself out using Dr. No's large Osprey-like attack aircraft just as the island's nuclear reactor detonates behind him.]]
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Fixed alphabetization, removed natter, commented out ZCEs.
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'''''[=GoldenEye=]: Rogue Agent''''' is a video game released in 2004. Creator/ElectronicArts has the ''Film/JamesBond'' license and based on their previous efforts, they decided to use the name of [[VideoGame/GoldenEye1997 GoldenEye]] for their next game. They wound up creating an InNameOnly game that takes place in a non canonical world.
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!!This game contains examples of:
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* BattleButler: Oddjob.
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* DeflectorShield: One of the [=GoldenEye=]'s powers.
* DarkerAndEdgier: The title, box art, and fact that you play as the bad guy say enough already. Bonus points for the game [[spoiler:literally killing off Bond early on.]]
* DiscOneFinalBoss: Dr. No is killed towards the end of the game, Goldfinger betrays Goldeneye immediately afterwards, making him the final antagonist.
* DisintegratorRay: The OMEN. Weaponized as the OMEN XR.
* DarkerAndEdgier: The title, box art, and fact that you play as the bad guy say enough already. Bonus points for the game [[spoiler:literally killing off Bond early on.]]
* DiscOneFinalBoss: Dr. No is killed towards the end of the game, Goldfinger betrays Goldeneye immediately afterwards, making him the final antagonist.
* DisintegratorRay: The OMEN. Weaponized as the OMEN XR.
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%%* DeflectorShield: One of the [=GoldenEye=]'s powers.
* DiscOneFinalBoss: Dr. No is killed towards the end of the game, Goldfinger betrays
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** Oddjob falls off the Hoover Dam whilst trying to kill you for no reason.
** While it's never explicitly said in-game, Oddjob ''really'' doesn't like Goldeneye's attempts at horning in on his territory.
** While it's never explicitly said in-game, Oddjob ''really'' doesn't like Goldeneye's attempts at horning in on his territory.
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** Oddjob falls off the Hoover Dam whilst trying to kill you for no reason.
** While it's never explicitly said in-game, Oddjob ''really'' doesn't like Goldeneye's attempts at horning in on his territory.you.
** While it's never explicitly said in-game, Oddjob ''really'' doesn't like Goldeneye's attempts at horning in on his territory.
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* ElectronicEyes: The Goldeneye.
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* ElectronicEyes: The Goldeneye.[=GoldenEye=] has an electronic eye that gives him special abilities.
%%* EvilCounterpart: Goldfinger is this to M (sort of), and Scaramanga is this to Q.
* EvilVersusEvil: It's Dr. No vs. Goldfinger.
* EvilVersusEvil: It's Dr. No vs. Goldfinger.
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* EvilCounterpart: Goldfinger is this to M (sort of), and Scaramanga is this to Q.
* EvilVersusEvil: It's Dr. No vs. Goldfinger.
* EvilVersusEvil: It's Dr. No vs. Goldfinger.
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* FunWithAcronyms: The ''Organic Mass-Energy Neutralizer''.
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* FunWithAcronyms: The ''Organic Organic Mass-Energy Neutralizer''.Neutralizer, or the OMEN for short.
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* LogoJoke: With the Bond gunbarrel--the white dot opens up to reveal Dr. No, symbolically shooting Goldeneye's eye out.
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* LogoJoke: With the Bond gunbarrel--the white dot opens up to reveal Dr. No, symbolically shooting Goldeneye's [=GoldenEye=]'s eye out.
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* MirrorCharacter: The only difference between Bond and Goldeneye is whose side they're fighting on. They're both "blunt instruments" (to quote Ian Fleming himself) in the service of their masters.
* MoeGreeneSpecial: Dr. No's actions are ''identical'' to Goldfinger's threat in the original book.
* NGOSuperpower: SPECTRE qualifies, as does its underwater base, the "Octopus."
* MoeGreeneSpecial: Dr. No's actions are ''identical'' to Goldfinger's threat in the original book.
* NGOSuperpower: SPECTRE qualifies, as does its underwater base, the "Octopus."
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* MirrorCharacter: The only difference between Bond and Goldeneye [=GoldenEye=] is whose side they're fighting on. They're both "blunt instruments" (to quote Ian Fleming himself) in the service of their masters.
* MoeGreeneSpecial: Dr.No's actions are ''identical'' to Goldfinger's threat in No shoots the original book.
*player character's eye out at the start of the game.
%%* NGOSuperpower: SPECTRE qualifies, as does its underwater base, the"Octopus." "Octopus".
* MoeGreeneSpecial: Dr.
*
%%* NGOSuperpower: SPECTRE qualifies, as does its underwater base, the
* OneHitKill: The Mag-Rail and OMEN-XR are these for most human-based enemies (excluding boss-type enemies and vehicles), though the OMEN-XR is more prominent. They are carried by both random mooks and [[EliteMooks "named" mooks]]. Your [=GoldenEye=] "shield" power can protect you from one shot of it, however, the same goes for the aforementioned "elite forces" as they too come equipped with a similar shield as well, and once said shield is down, well... it '''disintegrates''' you into a blue cloud of particles once it hits, regardless of difficulty.
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* PunnyName: The Eye Powers' names.
* RoaringRampageOfRevenge: The opening cutscenes establish that Goldeneye lost his "real" eye in a skirmish with Dr. No a few years previously.
* RoaringRampageOfRevenge: The opening cutscenes establish that Goldeneye lost his "real" eye in a skirmish with Dr. No a few years previously.
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* RoaringRampageOfRevenge: The opening cutscenes establish that
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* ShoutOut: The most easily-found pistol is called the "[[Literature/TheDayOfTheJackal Jackal]]."
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* ShoutOut: ShoutOut:
** The most easily-found pistol is called the "[[Literature/TheDayOfTheJackal Jackal]]."
** The most easily-found pistol is called the "[[Literature/TheDayOfTheJackal Jackal]]."
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* WhereDoesHeGetAllThoseWonderfulToys: The Octopus level has Goldeneye running around a black market showroom of high-tech and extremely expensive goodies for villains to buy and use against the peoples of the free world, including things like nuclear submarines. As an agent of Goldfinger, Goldeneye has access to a virtually unlimited line of credit and can use it to buy several of these wicked toys, though Goldfinger will eventually call up and complain that he's going to go broke if the spending spree continues.
* XRayVision: The M.R.I. vision.
* XRayVision: The M.R.I. vision.
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* WhereDoesHeGetAllThoseWonderfulToys: The Octopus level has Goldeneye [=GoldenEye=] running around a black market showroom of high-tech and extremely expensive goodies for villains to buy and use against the peoples people of the free world, including things like nuclear submarines. As an agent of Goldfinger, Goldeneye [=GoldenEye=] has access to a virtually unlimited line of credit and can use it to buy several of these wicked toys, though Goldfinger will eventually call up and complain that he's going to go broke if the spending spree continues.
* %%* XRayVision: The M.R.I. vision.
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* OneHitKill: The Mag-Rail and OMEN-XR are these for most human-based enemies (excluding boss-type enemies and vehicles), though the OMEN-XR is more prominent. They are carried by both random mooks and [[EliteMooks "named" mooks]] Your Goldeneye "shield" power can protect you from one shot of it, however the same goes for the aforementioned "elite forces" as they too come equipped with a similar shield as well, and once said shield is down, well... it '''disintegrates''' you into a blue cloud of particles once it hits, regardless of difficulty.
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Dewicked trope
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* BareYourMidriff: Xenia Onatopp.
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* EmergencyWeapon
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* EmergencyWeaponEmergencyWeapon: The default "peashooter," a weak pistol whose primary draw is infinite ammo.
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* LogoJoke: With the Bond gunbarrel--the white dot opens up to reveal Dr. No, symbolically shooting Goldeneye's eye out.
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[[HeroicMime You play]] as a freelance agent who was fired from [=MI6=] for [[CombatPragmatist your ruthless and evil methods of getting the job done.]] You are soon recruited by Film/{{Goldfinger}} who is tangled in a turf war with Film/DrNo, who happened to have shot one of your eyes out during a mission a few years previously. It is replaced with an electronic eye made out of gold, which is capable of projecting force fields and magnetic fields to protect yourself while continuing your mercenary work.
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[[HeroicMime You play]] as a freelance agent who was fired from [=MI6=] for [[CombatPragmatist your ruthless and evil methods of getting the job done.]] You are soon recruited by Film/{{Goldfinger}} [[Film/{{Goldfinger}} Auric Goldfinger]] who is tangled in a turf war with Film/DrNo, [[Film/DrNo Dr. Julius No]], who happened to have shot one of your eyes out during a mission a few years previously. It is replaced with an electronic eye made out of gold, which is capable of projecting force fields and magnetic fields to protect yourself while continuing your mercenary work.
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[[caption-width-right:250: ''I wanna stare fear in the face\\
I wanna take it all the way'']]
I wanna take it all the way'']]
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Preceded by ''VideoGame/EverythingOrNothing'' and followed by ''[[VideoGame/DoubleOhSevenFromRussiaWithLove From Russia with Love]]''.
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* AllThereInTheManual: Only one manual, surprisingly. The [=PS2=] manual contains more backstory on your character, and even tells you his last name (Hunter). There was an urban legend that some versions of the manual called him "Jonathan Hunter," but this isn't true.
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* AllThereInTheManual: Only one manual, surprisingly. The [=PS2=] Xbox manual contains more backstory on your character, and even tells you his last name (Hunter). There was an urban legend that some versions of the manual called him "Jonathan Hunter," but this isn't true.
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* InNameOnly: It's unrelated to the N64 game... and borderline with James Bond (007 only appears in [[UnwinnableTrainingSimulation the first mission]]!)
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* InNameOnly: It's unrelated to the N64 game... and borderline with James Bond (007 only appears in [[UnwinnableTrainingSimulation the first mission]]!)mission!)
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* MightyGlacier: The Predator MG and the Harpoon RL. they both slow down your movement and the predator actually takes a second to start shooting after you pull the trigger, but man do they clear house fast.
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* MightyGlacier: The Predator MG and the Harpoon RL. they They both slow down your movement and the predator actually Predator takes a second to start shooting after you pull the trigger, but man do they clear house fast.
* ProsceniumReveal: The first mission looks like a grittier retread of the climax of ''Film/{{Goldfinger}}'', where Bond dies ten seconds after landing and Goldfinger's nuke successfully detonates. Afterwards it's revealed to be a training simulation; the player character is fired from [=MI6=] for supposedly being responsible for Bond's death and also for letting the bomb go off [[BloodKnight because he spent too long killing mooks]] instead of hauling ass to disarm the bomb.
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* UnwinnableTrainingSimulation: The first mission is one of these. Afterward, the titular agent is fired from [=MI6=] for allowing Bond to be "killed" during the simulated mission at Fort Knox.
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[[TheOneWith The one where]] you play the baddie.
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Dewicking per TRS.
* MirrorCharacter: The only difference between Bond and Goldeneye is whose side they're fighting on. They're both "blunt instruments" (to quote Ian Fleming himself) in the service of their masters.
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* NotSoDifferent: The only difference between Bond and Goldeneye is whose side they're fighting on. They're both "blunt instruments" (to quote Ian Fleming himself) in the service of their masters.
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* GatlingGood: The Predator MG, a two-handed, portable aircraft weapon.
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* GatlingGood: The Predator MG, a two-handed, portable aircraft anti-aircraft weapon.
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the James Bond wiki clarifies this.
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* AllThereInTheManual: Only one manual, surprisingly. The [=PS2=] manual contains more backstory on your character, and even tells you his real name (Jonathan Hunter).
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* AllThereInTheManual: Only one manual, surprisingly. The [=PS2=] manual contains more backstory on your character, and even tells you his real last name (Jonathan Hunter).(Hunter). There was an urban legend that some versions of the manual called him "Jonathan Hunter," but this isn't true.
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[[TheOneWith The one where]] you playing the baddie.
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[[TheOneWith The one where]] you playing play the baddie.
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TheOneWith you playing the baddie.
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* RoleCalled: In this case, [=GoldenEye=] is the nickname given to our main character.
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* RoleCalled: In this case, [=GoldenEye=] is the nickname given to our main character.character, referencing his RedRightHand.
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* OneHitKill: The Mag-Rail and OMEN XR are these for most human-based enemies (excluding boss-type enemies and vehicles), though the OMEN XR is more prominent. They are carried by both random mooks and [[EliteMooks "named" mooks]] Your Goldeneye "shield" power can protect you from one shot of it, however the same goes for the aforementioned "elite forces" as they too come equipped with a similar shield as well, and once said shield is down, well... it '''disintegrates''' you into a blue cloud of particles once it hits, regardless of difficulty.
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* OneHitKill: The Mag-Rail and OMEN XR OMEN-XR are these for most human-based enemies (excluding boss-type enemies and vehicles), though the OMEN XR OMEN-XR is more prominent. They are carried by both random mooks and [[EliteMooks "named" mooks]] Your Goldeneye "shield" power can protect you from one shot of it, however the same goes for the aforementioned "elite forces" as they too come equipped with a similar shield as well, and once said shield is down, well... it '''disintegrates''' you into a blue cloud of particles once it hits, regardless of difficulty.
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* DiscOneFinalBoss: Dr. No is killed towards the end of the game, Goldfinger betrays Goldeneye immediately afterwards, making him the final antagonist.
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* BathhouseBlitz: One part of the level "Hong Kong" has the player character inadvertently enter a bathhouse run by the Hong Kong Triad. They must then shoot their way through in order to escape. The Bathhouse also appears as an arena in multiplayer mode.
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* MagnetismManipulation: The [=GoldenEye=] is a cybernetic eyeball with a host of magnetic superpowers, such as an EMF-based deflector shield and a Magnetic Resonance Imaging scanner.
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* DeflectorShield: One of the [=GoldenEye=]'s powers.
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* SociopathicSoldier: Where 007 is detached and clinical, his erstwhile colleague is sadistic and vicious--exactly the qualities MI-6 does ''not'' want. He was probably a menace even ''before'' the good doctor captured him, and this is what got him into trouble in the first place.
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* SociopathicSoldier: Where 007 is detached and clinical, his erstwhile colleague is sadistic and vicious--exactly the qualities MI-6 does ''not'' '''not''' want. He was probably a menace even ''before'' '''before''' the good doctor captured him, and this is what got him into trouble in the first place.
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* OneHitKill: The Mag-Rail and OMEN XR are these for most human-based enemies (excluding boss-type enemies and vehicles), though the OMEN XR is more prominent. Fortunately they are only carried by "named" [[EliteMooks elite forces]] during the last level. Your Goldeneye "shield" power can protect you from one or two shots of it, however the same goes for the aforementioned "elite forces" as they too come equipped with a similar shield as well, and once said shield is down, well... it '''disintegrates''' you into a blue flash of particles once it hits, regardless of difficulty.
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* OneHitKill: The Mag-Rail and OMEN XR are these for most human-based enemies (excluding boss-type enemies and vehicles), though the OMEN XR is more prominent. Fortunately they They are only carried by both random mooks and [[EliteMooks "named" [[EliteMooks elite forces]] during the last level. mooks]] Your Goldeneye "shield" power can protect you from one or two shots shot of it, however the same goes for the aforementioned "elite forces" as they too come equipped with a similar shield as well, and once said shield is down, well... it '''disintegrates''' you into a blue flash cloud of particles once it hits, regardless of difficulty.