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* DisintegratorRay: The OMEN. Weaponized as the OMEN X-R.

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* DisintegratorRay: The OMEN. Weaponized as the OMEN X-R.XR.



* OneHitKill: The Mag-Rail and OMEN X-R are these for most human-based enemies (excluding boss-type enemies and vehicles), though the OMEN X-R is more prominent, though fortunately they are only carried by "named" [[EliteMooks elite forces]] during the last level. Your Goldeneye "shield" power can protect you from one or two shots of it, however the same goes for the aforementioned "elite forces" as they too come equipped with a similar shield as well, and once said shield is down, well... it '''disintegrates''' you into a blue flash of particles once it hits, regardless of difficulty.

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* OneHitKill: The Mag-Rail and OMEN X-R XR are these for most human-based enemies (excluding boss-type enemies and vehicles), though the OMEN X-R XR is more prominent, though fortunately prominent. Fortunately they are only carried by "named" [[EliteMooks elite forces]] during the last level. Your Goldeneye "shield" power can protect you from one or two shots of it, however the same goes for the aforementioned "elite forces" as they too come equipped with a similar shield as well, and once said shield is down, well... it '''disintegrates''' you into a blue flash of particles once it hits, regardless of difficulty.
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* OneHitKill: The Mag-Rail and OMEN X-R are these for most human-based enemies (excluding boss-type enemies and vehicles), though the OMEN X-R is more prominent, though fortunately they are only carried by "named" [[EliteMooks elite forces]] during the last level. Your Goldeneye "shield" power can protect you from one or two shots of it, however the same goes for the aforementioned "elite forces" as they too come equipped with a similar shield as well, and once said shield is down, well... it '''disintegrates''' you into a blue flash of particles, regardless of difficulty.

to:

* OneHitKill: The Mag-Rail and OMEN X-R are these for most human-based enemies (excluding boss-type enemies and vehicles), though the OMEN X-R is more prominent, though fortunately they are only carried by "named" [[EliteMooks elite forces]] during the last level. Your Goldeneye "shield" power can protect you from one or two shots of it, however the same goes for the aforementioned "elite forces" as they too come equipped with a similar shield as well, and once said shield is down, well... it '''disintegrates''' you into a blue flash of particles, particles once it hits, regardless of difficulty.
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None


* OneHitKill: The Mag-Rail and OMEN X-R are these for most human-based enemies (excluding boss-type enemies and vehicles), though the OMEN X-R is more prominent, though fortunately they are only carried by "named" [[EliteMooks elite forces]] during the last level. Though fortunately your Goldeneye "shield" power can protect you from one or two shots of it, same goes for the aforementioned "elite forces" as they too come equipped with a similar shield as well, and once said shield is down, well... it '''disintegrates''' you into a blue flash of particles, regardless of difficulty.

to:

* OneHitKill: The Mag-Rail and OMEN X-R are these for most human-based enemies (excluding boss-type enemies and vehicles), though the OMEN X-R is more prominent, though fortunately they are only carried by "named" [[EliteMooks elite forces]] during the last level. Though fortunately your Your Goldeneye "shield" power can protect you from one or two shots of it, however the same goes for the aforementioned "elite forces" as they too come equipped with a similar shield as well, and once said shield is down, well... it '''disintegrates''' you into a blue flash of particles, regardless of difficulty.
Is there an issue? Send a MessageReason:
None


* OneHitKill: The Mag-Rail and OMEN X-R are these, though the OMEN X-R is more prominent, though fortunately they are only carried by "named" [[EliteMooks elite forces]] during the last level. Though fortunately your Goldeneye "shield" power can protect you from one or two shots of it, same goes for the aforementioned "elite forces" as they too come equipped with a similar shield as well, and once said shield is down, well... it '''disintegrates''' you into a blue flash of particles, regardless of difficulty.

to:

* OneHitKill: The Mag-Rail and OMEN X-R are these, these for most human-based enemies (excluding boss-type enemies and vehicles), though the OMEN X-R is more prominent, though fortunately they are only carried by "named" [[EliteMooks elite forces]] during the last level. Though fortunately your Goldeneye "shield" power can protect you from one or two shots of it, same goes for the aforementioned "elite forces" as they too come equipped with a similar shield as well, and once said shield is down, well... it '''disintegrates''' you into a blue flash of particles, regardless of difficulty.
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Added DiffLines:

* OneHitKill: The Mag-Rail and OMEN X-R are these, though the OMEN X-R is more prominent, though fortunately they are only carried by "named" [[EliteMooks elite forces]] during the last level. Though fortunately your Goldeneye "shield" power can protect you from one or two shots of it, same goes for the aforementioned "elite forces" as they too come equipped with a similar shield as well, and once said shield is down, well... it '''disintegrates''' you into a blue flash of particles, regardless of difficulty.
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* RogueAgent: The game involves, as you'd expect, an MI6 agent going rogue after being discharged due to "needless brutality" and being recruited into SPECTRE by Goldfinger himself.

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* RogueAgent: The game involves, as you'd expect, an MI6 [=MI6=] agent going rogue after being discharged due to "needless brutality" and being recruited into SPECTRE by Goldfinger himself.
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* RogueAgent

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* RogueAgentRogueAgent: The game involves, as you'd expect, an MI6 agent going rogue after being discharged due to "needless brutality" and being recruited into SPECTRE by Goldfinger himself.
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Role Reprisal was renamed to Role Reprise, and it's also Trivia. Moved to the Trivia page.


* RoleReprisal: [[Creator/ChristopherLee Sir Christopher Lee]], who starred in the films a few decades prior to the game's release, reprises his role of Scaramanga.
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[[HeroicMime You play]] as a freelance agent who was fired from MI6 for [[CombatPragmatist your ruthless and evil methods of getting the job done.]] You are soon recruited by Film/{{Goldfinger}} who is tangled in a turf war with Film/DrNo, who happened to have shot one of your eyes out during a mission a few years previously. It is replaced with an electronic eye made out of gold, which is capable of projecting force fields and magnetic fields to protect yourself while continuing your mercenary work.

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[[HeroicMime You play]] as a freelance agent who was fired from MI6 [=MI6=] for [[CombatPragmatist your ruthless and evil methods of getting the job done.]] You are soon recruited by Film/{{Goldfinger}} who is tangled in a turf war with Film/DrNo, who happened to have shot one of your eyes out during a mission a few years previously. It is replaced with an electronic eye made out of gold, which is capable of projecting force fields and magnetic fields to protect yourself while continuing your mercenary work.



* UnwinnableTrainingSimulation: The first mission is one of these. Afterward, the titular agent is fired from MI6 for allowing Bond to be "killed" during the simulated mission at Fort Knox.

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* UnwinnableTrainingSimulation: The first mission is one of these. Afterward, the titular agent is fired from MI6 [=MI6=] for allowing Bond to be "killed" during the simulated mission at Fort Knox.
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* SociopathicSoldier: Where 007 is detached and clinical, his erstwhile colleague is sadistic and vicious--exactly the qualities MI-6 does ''not'' want. He was probably a menace even ''before'' the good doctor captured him--in fact, it's implied that this is what got him into trouble in the first place.

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* SociopathicSoldier: Where 007 is detached and clinical, his erstwhile colleague is sadistic and vicious--exactly the qualities MI-6 does ''not'' want. He was probably a menace even ''before'' the good doctor captured him--in fact, it's implied that him, and this is what got him into trouble in the first place.

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[[HeroicMime You play]] as a freelance agent who was fired from MI6 for [[TryingToCatchMeFightingDirty your ruthless and evil methods of getting the job done.]] You are soon recruited by Film/{{Goldfinger}} who is tangled in a turf war with Film/DrNo, who happened to have shot one of your eyes out during a mission a few years previously. It is replaced with an electronic eye made out of gold, which is capable of projecting force fields and magnetic fields to protect yourself while continuing your mercenary work.

to:

[[HeroicMime You play]] as a freelance agent who was fired from MI6 for [[TryingToCatchMeFightingDirty [[CombatPragmatist your ruthless and evil methods of getting the job done.]] You are soon recruited by Film/{{Goldfinger}} who is tangled in a turf war with Film/DrNo, who happened to have shot one of your eyes out during a mission a few years previously. It is replaced with an electronic eye made out of gold, which is capable of projecting force fields and magnetic fields to protect yourself while continuing your mercenary work.



* CombatPragmatist: The game is built upon underhanded combat, from the weapons (rail-gun; explosive goo-gun; etc.), scoring (the "kill" score is far more in-depth than on a traditional Bond game), and gadgetry ("zap" the other guy's weapon before you kill him). Of course, you ''can'' get a taste of your own medicine on later levels...



* TryingToCatchMeFightingDirty: The game is built upon underhanded combat, from the weapons (rail-gun; explosive goo-gun; etc.), scoring (the "kill" score is far more in-depth than on a traditional Bond game), and gadgetry ("zap" the other guy's weapon before you kill him). Of course, you ''can'' get a taste of your own medicine on later levels...
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* RoaringRampageOfRevenge: The opening cutscenes establish that Goldeneye lost his organic eye in a skirmish with Dr. No a few years previously.

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* RoaringRampageOfRevenge: The opening cutscenes establish that Goldeneye lost his organic "real" eye in a skirmish with Dr. No a few years previously.
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not a trope


* {{Alchemy}}: Charmingly, Goldfinger's headquarters contains an alchemy lab.
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added relevant trope

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* DarkerAndEdgier: The title, box art, and fact that you play as the bad guy say enough already. Bonus points for the game [[spoiler:literally killing off Bond early on.]]
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** Charmingly, the Hong Kong level prominently features a [[Film/TomorrowNeverDies Carver Media Group Network]] sign on top of a building. It becomes an improvised bridge later in the level.
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'''''[=GoldenEye=]: Rogue Agent''''' is a video game released in 2004. ElectronicArts has the ''Film/JamesBond'' license and based on their previous efforts, they decided to use the name of [[VideoGame/GoldenEye1997 GoldenEye]] for their next game. They wound up creating an InNameOnly game that takes place in a non canonical world.

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'''''[=GoldenEye=]: Rogue Agent''''' is a video game released in 2004. ElectronicArts Creator/ElectronicArts has the ''Film/JamesBond'' license and based on their previous efforts, they decided to use the name of [[VideoGame/GoldenEye1997 GoldenEye]] for their next game. They wound up creating an InNameOnly game that takes place in a non canonical world.
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* VillainProtagonist: The whole point of the game is to play an evil version of James Bond.
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* RoleReprisal: [[Creator/ChristopherLee Sir Christopher Lee]], who starred in the films a few decades prior to the game's release, reprises his role of Scaramanga.

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* FunWithAcronyms: The ''Organic Mass-Energy Neutralizer''.



* NoNameGiven: As the ''Film/{{Thunderball}}'' rights imbroglio hadn't been solved, SPECTRE appears (the octopus logo is even in the cover) but is not referenced. Likewise, "Number One" is, for all intents and purposes, Ernst Stavro Blofeld.

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* NoNameGiven: As the ''Film/{{Thunderball}}'' rights imbroglio hadn't been solved, SPECTRE appears (the octopus logo is even in the cover) but is not referenced.remains anonymous. Likewise, "Number One" is, for all intents and purposes, Ernst Stavro Blofeld.



* PoisonIsEvil: The venom guns cause instant but brief (about 3 seconds) paralysis. Per the manual, they're used primarily in assassinations and abductions, and they're a little more sadistic than James Bond's usual dart guns, which render his opponents unconscious for a while.

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* PoisonIsEvil: The venom guns cause instant but brief (about 3 seconds) paralysis. Per the manual, they're used primarily in assassinations and abductions, and they're a little more sadistic than James Bond's usual dart guns, which render his opponents unconscious or asleep for a while.
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* FirstNameBasis: Number One refers to Goldfinger and Dr. No as Auric and Julius.

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* FirstNameBasis: Number One refers to Goldfinger Scaramanga, Goldfinger, and Dr. No as Auric Francisco, Auric, and Julius.

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* DroppedABridgeOnHim: Oddjob falls off the Hoover Dam whilst trying to kill you for no reason.

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* DroppedABridgeOnHim: DroppedABridgeOnHim:
** James Bond is crushed by a falling helicopter during the first level. Subverted as it's just a virtual reality simulation.
**
Oddjob falls off the Hoover Dam whilst trying to kill you for no reason.


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* FirstNameBasis: Number One refers to Goldfinger and Dr. No as Auric and Julius.
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* AllThereInTheManual: Only one manual, surprisingly. The PS2 manual contains more backstory on your character, and even tells you his real name (Jonathan Hunter).

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* AllThereInTheManual: Only one manual, surprisingly. The PS2 [=PS2=] manual contains more backstory on your character, and even tells you his real name (Jonathan Hunter).
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/goldeneyerogue_ps2box_usa_org_001.png]]
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* GoodIsDumb: [=MI6=] fires Goldeneye because he 'killed' James Bond. In reality, the helicopter was shot down and crashed through the roof of Fort Knox. Bond was barely hanging from the hanging chopper, and Goldeneye was too far to reach out to him. He had no choice but to let the craft fall on Bond. Not to mention that getting fired caused the agent to turn evil in the first place.
** Worse, this wasn't even a real mission! It was a [[UnwinnableTrainingSimulation simulation]], which means nobody actually died during it!
*** The training-sim is likely an MI-6 evaluation tool. Goldeneye had already been behaving badly out in the field, and the simulator was the last straw. Fort Knox and much of the surrounding area went bye-bye because Goldeneye hot-dogged it and then ''wasted time'' out in the field killing {{Mooks}}, taking hostages, and causing mayhem.
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* PoisonIsEvil: The venom guns cause instant but brief (about 3 seconds) paralysis. Per the manual, they're used primarily in assassinations and abductions, and they're a little more sadistic than James Bond's usual dart guns, which cause unconsciousness.

to:

* PoisonIsEvil: The venom guns cause instant but brief (about 3 seconds) paralysis. Per the manual, they're used primarily in assassinations and abductions, and they're a little more sadistic than James Bond's usual dart guns, which cause unconsciousness.render his opponents unconscious for a while.

Added: 356

Changed: 65

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* {{Alchemy}}: Charmingly, Goldfinger's headquarters contains an alchemy lab.



* ChronicBackstabbingDisorder: The dividing line between [=MI6=] and SPECTRE: Bond can more-or-less count on M, Q, and his other allies to remain "on his side," but Goldfinger, Scaramanga, Dr. No, and Goldeneye are all pretty much at each other's throats in a complex power-play.



* NGOSuperpower

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* NGOSuperpowerNGOSuperpower: SPECTRE qualifies, as does its underwater base, the "Octopus."
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* PoisonIsEvil: The venom guns cause instant but brief (about 3 seconds) paralysis. Used primarily in assassinations and abductions (per the manual), the venom-gun is a little more sadistic than James Bond's usual dart guns, which cause unconsciousness.

to:

* PoisonIsEvil: The venom guns cause instant but brief (about 3 seconds) paralysis. Used Per the manual, they're used primarily in assassinations and abductions (per the manual), the venom-gun is abductions, and they're a little more sadistic than James Bond's usual dart guns, which cause unconsciousness.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AllThereInTheManual: Only one manual, surprisingly. The PS2 manual contains more backstory on your character, and even tells you his real name (Jonathan Hunter).

Changed: 3

Removed: 80

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* StillbornFranchise: EA wanted a sequel, but since the game bombed it vanished.



* TryToCatchMeFightingDirty: The game is built upon underhanded combat, from the weapons (rail-gun; explosive goo-gun; etc.), scoring (the "kill" score is far more in-depth than on a traditional Bond game), and gadgetry ("zap" the other guy's weapon before you kill him). Of course, you ''can'' get a taste of your own medicine on later levels...

to:

* TryToCatchMeFightingDirty: TryingToCatchMeFightingDirty: The game is built upon underhanded combat, from the weapons (rail-gun; explosive goo-gun; etc.), scoring (the "kill" score is far more in-depth than on a traditional Bond game), and gadgetry ("zap" the other guy's weapon before you kill him). Of course, you ''can'' get a taste of your own medicine on later levels...
Is there an issue? Send a MessageReason:
None


'''''[=GoldenEye=]: Rogue Agent''''' is a video game released in 2004. ElectronicArts has the JamesBond license and based on their previous efforts, they decided to use the name of [[VideoGame/GoldenEye1997 GoldenEye]] for their next game. They wound up creating an InNameOnly game that takes place in a non canonical world.

to:

'''''[=GoldenEye=]: Rogue Agent''''' is a video game released in 2004. ElectronicArts has the JamesBond ''Film/JamesBond'' license and based on their previous efforts, they decided to use the name of [[VideoGame/GoldenEye1997 GoldenEye]] for their next game. They wound up creating an InNameOnly game that takes place in a non canonical world.


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