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* DesignatedHero: in Pan's Vale, Elwyn (the local QuestGiver and SpoonyBard) suggests you ''massacre the locals'' so that he can take inspiration for his next ballad from the bloodshed. It ends up mutating into a quest to defeat a local Daemon, but despite the scripted protests, you start out as nothing better than an invader.


* DesignatedHero: in Pan's Vale, Elwyn (the local QuestGiver and SpoonyBard) suggests you ''massacre the locals'' so that he can take inspiration for his next ballad from the bloodshed. It ends up mutating into a quest to defeat a local Daemon, but despite the scripted protests, you start out as nothing better than an invader.



** DesignatedHero: in Pan's Vale, Elwyn (the local QuestGiver and SpoonyBard) suggests you ''massacre the locals'' so that he can take inspiration for his next ballad from the bloodshed. It ends up mutating into a quest to defeat a local Daemon, but you start out as nothing better than a bully.



* [[ProudScholarRaceGuy Proud Scholar Race]]: Adana is distinguished from its neighbours by its dedication to scholarship and technology. (Not necessarily ''peaceful'' technology, though it includes muskets.)

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* [[ProudScholarRaceGuy ProudScholarRaceGuy: Proud Scholar Race]]: Race Adana is distinguished from its neighbours by its dedication to scholarship and technology. (Not necessarily ''peaceful'' technology, though it includes muskets.)



* RandomSpeciesOffspring: One of the kingdoms nearest to your starting point is Zhul'Kari, where you meet Tyri, an Elf Rogue. When you reach the Drifting Sands kingdom, you meet her brother, Marid... who not only has stereotypically Arabic features and garb, but is explicitly a Human (Rogue). Finally, in Blackhawk, you meet their father, Lil' Johnny Bronze, also a Human Rogue. How Tyri managed to be an Elf is never addressed or even lampshaded.

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* RandomSpeciesOffspring: One of the kingdoms nearest to your starting point is Zhul'Kari, where you meet Tyri, an Elf Rogue. When you reach the Drifting Sands kingdom, you meet her brother, Marid... who not only has stereotypically Arabic features and garb, but is explicitly a Human (Rogue). Finally, in Blackhawk, you meet their father, Lil' Johnny Bronze, also a Human Rogue. How Tyri managed to be an Elf is never addressed or even lampshaded.[[AGirlInEveryPort lampshaded]].


* WholePlotReference: the Maugrim Woods quest line involves helping a young woman, who wears [[LittleRedRidingHood a red cloak with a hood]], track down her grandmother, who (it turns out) has been eaten by wolf-daemons.

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* WholePlotReference: the Maugrim Woods quest line involves helping a young woman, who wears [[LittleRedRidingHood [[Literature/LittleRedRidingHood a red cloak with a hood]], track down her grandmother, who (it turns out) has been eaten by wolf-daemons.


* LawOfChromaticSuperiority: the game uses the coloring system put in place by ''VideoGame/WorldOfWarcraft'': grey/white, green, blue, purple, orange. Mythic cards are a sort of pale blue-green that is meant to evoke steel.



* PinballProtagonist: The plot is linear, and the protagonist only speaks in the form of short sentences which fit on what is effectively a "continue" button. As such, the player character comes across as very laid-back and obliging to whichever character is serving as QuestGiver. ("Can I join you?" "Okay." "Will you help me?" "Sure, why not." "We must attack immediately!" "All right.") There are occasions where the player character attempts to point out the silliness of certain decisions, but he/she almost always gets carried along anyway.

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* PinballProtagonist: The plot is linear, and the protagonist only speaks in the form of short sentences which fit on what is effectively a "continue" button. As such, the player character comes across as very laid-back and obliging to whichever character is serving as QuestGiver. ("Can I join you?" "Okay." "Will you help me?" "Sure, why not." "We must attack immediately!" "All right.") There are occasions where the player character attempts to point out the silliness of certain decisions, or snarks at the QuestGiver's logic or lack thereof, but he/she almost always gets carried along anyway.anyway.



** LawOfChromaticSuperiority: the game uses the coloring system put in place by ''VideoGame/WorldOfWarcraft'': grey/white, green, blue, purple, orange. Mythic cards are a sort of pale blue-green that is meant to evoke steel.


* {{Microtransactions}}: The game is free to play, but has optional purchases. Spending real money gets you things a lot quicker, but in theory, everything can be acquired by other means if you keep at it long enough.

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* {{Microtransactions}}: The game is free to play, but has optional purchases. Spending real money gets you things a lot quicker, but in theory, almost everything can be acquired by other means if you keep at it long enough.enough.


* LevelGrinding: Zigzagged. Though the Player Character earns EXP and can be deployed as a Troop, actual Troops don't gain levels. Instead, you spend "Souls" on them to level them up. Consequently, Troops that help you gain Souls efficiently can be very valuable; some of them generate Souls when they cast their spells, and those with the "Necromancy" trait multiply the number of Souls generated.

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* LevelGrinding: Zigzagged.
**
Though the Player Character earns EXP and can be deployed as a Troop, actual Troops don't gain levels. Instead, you spend "Souls" on them to level them up. Consequently, Troops that help you gain Souls efficiently can be very valuable; some of them generate Souls when they cast their spells, and those with the "Necromancy" trait multiply the number of Souls generated.


** Tassarion creates his Magic (x 3) numbers of a selected magic color, and gives all other allies 3 Magic. He can only cast once. He's not completely useless afterwards; he sports a hefty Attack score, enabling him to inflict a nasty amount of Skull Damage. Or you can use another card to Sacrifice him.

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** Tassarion creates his Magic (x 3) numbers gems of a selected magic color, and gives all other allies 3 Magic. He can only cast once. He's not completely useless afterwards; he sports a hefty Attack score, enabling him to inflict a nasty amount of Skull Damage. Or you can use another card to Sacrifice him.


** Tassarion creates his Magic (x 3) numbers of a selected magic color, and gives all other allies 3 Magic. He can only cast once. He's not completely useless afterwards; he sports a hefty Attack score, enabling to inflict a nasty amount of Skull Damage. Or you can use another card to Sacrifice him.

to:

** Tassarion creates his Magic (x 3) numbers of a selected magic color, and gives all other allies 3 Magic. He can only cast once. He's not completely useless afterwards; he sports a hefty Attack score, enabling him to inflict a nasty amount of Skull Damage. Or you can use another card to Sacrifice him.


** Tassarion creates Magicx3 numbers of a selected magic color, and gives all other allies 3 Magic. He can only cast once. He's not completely useless afterwards; he sports a hefty Attack score, enabling to inflict a nasty amount of Skull Damage. Or you can use another card to Sacrifice him.

to:

** Tassarion creates Magicx3 his Magic (x 3) numbers of a selected magic color, and gives all other allies 3 Magic. He can only cast once. He's not completely useless afterwards; he sports a hefty Attack score, enabling to inflict a nasty amount of Skull Damage. Or you can use another card to Sacrifice him.

Added DiffLines:

** Tassarion creates Magicx3 numbers of a selected magic color, and gives all other allies 3 Magic. He can only cast once. He's not completely useless afterwards; he sports a hefty Attack score, enabling to inflict a nasty amount of Skull Damage. Or you can use another card to Sacrifice him.


* HoistByHisOwnPetard: Several troops have abilities that are boosted by the target's Skills: the Rakshanin's "Crouching Tiger" attack does 1 extra point of damage for every 2 points of Life the target has; and Faunessa does the same for every ''1'' point of Attack.
** Can also occur with enemy troops that change gem colors: if it's a gem type you use, or one of your troops has an ability that's boosted by the presence of certain gems, or if the enemy accidentally sets up a lot of extra turns for you ([[FromBadToWorse or any combination of the three!]]), the troop who used that ability is in for a rough time.

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* HoistByHisOwnPetard: Several troops have abilities that are boosted by the target's Skills: the Skills.
** The
Rakshanin's "Crouching Tiger" attack does 1 extra point of damage for every 2 points of Life the target has; and has.
**
Faunessa does the same for every ''1'' point of Attack.
** The Hydra's attack is boosted by ''missing'' life. Got him down to 10 points of life and his mana fills? OhCrap.
**
Can also occur with enemy troops that change gem colors: if it's a gem type you use, or one of your troops has an ability that's boosted by the presence of certain gems, or if the enemy accidentally sets up a lot of extra turns for you ([[FromBadToWorse or any combination of the three!]]), the troop who used that ability is in for a rough time.


* GeoEffects: Each Kingdom counts as a battlefield, and has three specific colors of mana which are more likely to appear there. Combined with the CripplingOverspecialization above, it can make some team comps essentially untenable.
** There are troops which can also (temporarily) raise the chances that gems of a specific color will appear.

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* GeoEffects: GeoEffects:
**
Each Kingdom counts as a battlefield, and has three specific colors of mana which are more likely to appear there. Combined with the CripplingOverspecialization above, it can make some team comps essentially untenable.
** There are troops which can also (temporarily) raise the chances that gems of a specific color will appear.appear, by summoning a Color Storm.


** The Adana Troop Tesla's attack is boosted by all enemy and ally armor. While she attacks every troop with True Damage (damage to life that bypasses armor), she inevitably gets weaker as the game progresses.

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** The Adana kingdom Troop Tesla's attack is boosted by all enemy and ally armor. While she attacks every enemy troop with True Damage (damage to life that bypasses armor), she inevitably gets weaker as the game progresses.


* DiscOneNuke: some troops are powerful at the start of the match but scale downwards as it progresses. For instance, the [[http://gems-of-war.wikia.com/wiki/Ranger Ranger]] has a spell that actually gets ''weaker'' every time an enemy dies, and the [[http://gems-of-war.wikia.com/wiki/Blade_Dancer Blade Dancer]]'s spell is boosted by enemy Armor quantities -- which is something which damage will inevitably reduce.

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* DiscOneNuke: some troops are powerful at the start of the match but scale downwards as it progresses. For instance, the progresses.
** The
[[http://gems-of-war.wikia.com/wiki/Ranger Ranger]] has a an attack spell that actually gets ''weaker'' every time an enemy dies, and the dies
** The
[[http://gems-of-war.wikia.com/wiki/Blade_Dancer Blade Dancer]]'s attack spell is boosted by enemy Armor quantities -- which is something which damage will inevitably reduce.reduce.
** The Adana Troop Tesla's attack is boosted by all enemy and ally armor. While she attacks every troop with True Damage (damage to life that bypasses armor), she inevitably gets weaker as the game progresses.


* AttackReflector: the Legendary troop Gloom Leaf has a Trait called "Thorns" which causes him to return 50% of incoming damage caused by making skull matches.

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* AttackReflector: the AttackReflector:
** The
Legendary troop Gloom Leaf has a Trait called "Thorns" which causes him to return 50% of incoming damage caused by making skull matches.matches.
** The troop Wall of Bones has the Trait Infernal Armor, reflecting 25% of Skull Damage.

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