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* NPCAmnesia: Usually played straight, with one optional aversion--if you choose the wrong dialogue options when interrogating a clerk at the beginning, he'll refuse to speak to you for the rest of the game.

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* NPCAmnesia: Usually played straight, with NPCAmnesia:
** At
one optional aversion--if point, you choose the wrong dialogue options when interrogating have to ask a clerk fellow at the beginning, front desk of an apartment building the room number of Matthius Howard. But he won't give it to you without (what he thinks is) a legitimate reason and there is in fact a correct solution. If you fail to provide one, he'll refuse to speak to with you for the rest of the game.game. At this point, you can call your partner, Kane to call the guy and ask for the number, which he'll relay to you.
** Later, you have to convince a smuggler to meet up with you, and no matter how many times you botch the conversation, he's willing to give you another chance to convince him despite his apprehensions.
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Trope was cut/disambiguated due to cleanup


* GutturalGrowler: Azriel.
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-->-- '''[[https://www.youtube.com/watch?v=c1hKT075w6w Azriel]]''', talking about his brother.

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-->-- '''[[https://www.youtube.com/watch?v=c1hKT075w6w Azriel]]''', Azriel,]]''' talking about his brother.



* AndNowForSomeoneCompletelyDifferent: The game's intro features Delta-Six in a ControllableHelplessness situation, before switching to Azriel's story. After completing Azriel's first major objective, the story switches back to Delta-Six in his "rehabilitation" facility. [[spoiler: This gets subverted with TheReveal that Delta-Six's story took place a year earlier, and that Azriel ''is'' Delta-Six. A straight example occurs in the final act, where most of the game is played from the perspective of Sayuri]].

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* AndNowForSomeoneCompletelyDifferent: The game's intro features Delta-Six in a ControllableHelplessness situation, before switching to Azriel's story. After completing Azriel's first major objective, the story switches back to Delta-Six in his "rehabilitation" facility. [[spoiler: This [[spoiler:This gets subverted with TheReveal that Delta-Six's story took place a year earlier, and that Azriel ''is'' Delta-Six. A straight example occurs in the final act, where most of the game is played from the perspective of Sayuri]].



* BadBoss: The Director. [[spoiler: He starts by selling out to the mob, then goes on to to terribly unethical things with his patients, and eventually murders most of his staff.]]

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* BadBoss: The Director. [[spoiler: He [[spoiler:He starts by selling out to the mob, then goes on to to terribly unethical things with his patients, and eventually murders most of his staff.]]



* ControllableHelplessness: You cannot stop the mind-wipe. [[spoiler: Neither of them.]]

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* ControllableHelplessness: You cannot stop the mind-wipe. [[spoiler: Neither [[spoiler:Neither of them.]]



* TheDragon: [[spoiler: Matthius/Balder]], arguably.
* TheDulcineaEffect: Azriel to Sayuri, and Delta-Six to Epsilon-Five. [[spoiler: Apparently, the two had some manner of connection in the past.]]
* EarnYourHappyEnding: While [[spoiler: no one gets their memory back, and Azriel/Delta-Six has to deal with being freshly mind-wiped in a big dark cosmos, the clean slate ahead of them means the characters end the game upbeat]].

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* TheDragon: [[spoiler: Matthius/Balder]], [[spoiler:Matthius/Balder]], arguably.
* TheDulcineaEffect: Azriel to Sayuri, and Delta-Six to Epsilon-Five. [[spoiler: Apparently, [[spoiler:Apparently, the two had some manner of connection in the past.]]
* EarnYourHappyEnding: While [[spoiler: no [[spoiler:no one gets their memory back, and Azriel/Delta-Six has to deal with being freshly mind-wiped in a big dark cosmos, the clean slate ahead of them means the characters end the game upbeat]].



* FacialHorror: [[spoiler: Balder]] is blinded and badly scarred by a broken pipe. He's still pretty steamed (ho ho) about it once the Director gives his memories back.

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* FacialHorror: [[spoiler: Balder]] [[spoiler:Balder]] is blinded and badly scarred by a broken pipe. He's still pretty steamed (ho ho) about it once the Director gives his memories back.



** [[spoiler: When Sayuri first meets Azriel on Barracus, she doesn't believe he was formerly an assassin, as he "doesn't have death in [his] eyes"]].

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** [[spoiler: When [[spoiler:When Sayuri first meets Azriel on Barracus, she doesn't believe he was formerly an assassin, as he "doesn't have death in [his] eyes"]].



* KarmicDeath: [[spoiler: The Director is killed by the man he trained to be a desensitized killer. If he didn't erase his conscience, he would still live.]]

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* KarmicDeath: [[spoiler: The [[spoiler:The Director is killed by the man he trained to be a desensitized killer. If he didn't erase his conscience, he would still live.]]



* ManchurianAgent: [[spoiler: Matthius Howard, AKA Balder.]]

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* ManchurianAgent: [[spoiler: Matthius [[spoiler:Matthius Howard, AKA Balder.]]



* TomatoInTheMirror: [[spoiler: Azriel Odin]]

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* TomatoInTheMirror: [[spoiler: Azriel [[spoiler:Azriel Odin]]



* UnusuallyUninterestingSight: Azriel and Sayuri are not surprised at all by the new dead bodies they walk past [[spoiler: when they revisit Center 7]]. Even examining them doesn't elicit any questions.

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* UnusuallyUninterestingSight: Azriel and Sayuri are not surprised at all by the new dead bodies they walk past [[spoiler: when [[spoiler:when they revisit Center 7]]. Even examining them doesn't elicit any questions.



* TheUnreveal: You never do learn [[spoiler: who Delta-Six used to be.]]

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* TheUnreveal: You never do learn [[spoiler: who [[spoiler:who Delta-Six used to be.]]
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* ArtisticLicenseSpace: Barracus is shown as a world with cities, rain, mines, and reasonably Earthlike gravity and atmosphere. It's also described in the terminals as a ''gas giant.''
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* GuideDangIt: Not as prevalent as in many adventure games, but certain things can end up being difficult to figure out the first time. Examples include:
** Reaching Giselle, which requires you to talk through a door to get her to open it for you.
** The pipe stuck in the gears in the Weather Tower.
** Turning off the lights to attack the guards outside the room in Hibiscus Highrise.
** The flippy-switch puzzle.
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** When Azriel has Sayuri look through a series of crates for the device he needs to fix his lockpicks, the wrong options are [[VideoGame/PoliceQuest PQ-1]], [[VideoGame/SpaceQuest SQ-2]], [[VideoGame/LeisureSuitLarry LSL-5]], and [[VideoGame/MonkeyIsland MI-2]]. Each crate contains items related to the game it abbreviates.
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* AffablyEvil: The Director is very polite, soft spoken and earnest.


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* FauxAffablyEvil: The Director is very polite, soft spoken and earnest.
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* BewareTheNiceOnes: Azriel, as a cop means well but he's willing to avenge the Boryokudan.


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* NiceGuy: Justified since Azriel's a cop, even if he picks locks to solve cases and kills people who try to harm him and others, he always means well. Only in his current life though.

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''Gemini Rue'' is a {{Cyberpunk}} AdventureGame from 2013, developed by Joshua Nuernberger, and published by ''Creator/WadjetEyeGames''. The game takes a lot of cues from Film/BladeRunner in terms of aesthetics, and is highly recommended for anyone who enjoys a serious adventure game. As a sidenote, this is possibly the only point-and-click adventure game ever to include gunplay as a developed and re-used mechanic.

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''Gemini Rue'' is a {{Cyberpunk}} AdventureGame from 2013, developed by Joshua Nuernberger, and published by ''Creator/WadjetEyeGames''.Creator/WadjetEyeGames. The game takes a lot of cues from Film/BladeRunner in terms of aesthetics, and is highly recommended for anyone who enjoys a serious adventure game. As a sidenote, this is possibly the only point-and-click adventure game ever to include gunplay as a developed and re-used mechanic.




For other Wadjet Eye products, check out [[Creator/WadjetEyeGames their page]].

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''Gemini Rue'' is a {{Cyberpunk}} AdventureGame from 2013, developed by Joshua Nuernberger, and published by ''Creator/WadjetEyeGames''. The game takes a lot of cues from Film/BladeRunner in terms of aesthetics, and is highly recommended for anyone who enjoys a serious adventure game. As a sidenote, this is possibly the only point-and-click adventure game ever to include gunplay as a developed and re-used mechanic.



The game takes a lot of cues from Film/BladeRunner in terms of aesthetics, and is highly recommended for anyone who enjoys a serious adventure game. As a sidenote, this is possibly the only point-and-click adventure game ever to include gunplay as a developed and re-used mechanic.




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----



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* AndNowForSomeoneCompletelyDifferent: The game's intro features Delta-Six in a ControllableHelplessness situation, before switching to Azrael's story. After completing Azrael's first major objective, the story switches back to Delta-Six in his "rehabilitation" falicity. [[spoiler: This gets subverted with TheReveal that Delta-Six's story took place a year earlier, and that Azrael ''is'' Delta-Six. A straight example occurs in the final act, where most of the game is played from the perspective of Sayuri]].

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* AndNowForSomeoneCompletelyDifferent: The game's intro features Delta-Six in a ControllableHelplessness situation, before switching to Azrael's Azriel's story. After completing Azrael's Azriel's first major objective, the story switches back to Delta-Six in his "rehabilitation" falicity. facility. [[spoiler: This gets subverted with TheReveal that Delta-Six's story took place a year earlier, and that Azrael Azriel ''is'' Delta-Six. A straight example occurs in the final act, where most of the game is played from the perspective of Sayuri]].
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* BadAss: Azriel.
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Dangerously Genre Savvy is being merged with Genre Savvy. Misuse and zero context examples will be cut.


* DangerouslyGenreSavvy: The director goes fifty-fifty on this. On the one hand, he [[spoiler: foresaw the possibility of a PhlebotinumRebel, and built fail-safes into all of his personality programs to make them return to him if they ever went astray.]] On the other hand, he's utterly devoted to proving that his techniques can reshape anyone's personality, and keeps at it long after he should have just given up and killed his more rebellious inmates.
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->''He's trying to change who he is, something that I couldn't do. If I can help him do that... maybe, maybe I can live with myself.''

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->''He's trying to change who he is, something that I couldn't do. If I can help him do that... maybe, Maybe, maybe I can live with myself.''
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* PlotHole: [[spoiler: Why did the two goons bring the data packet to the weather station if they were just going to shoot Azriel?]]

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* HighClassGlass; The Director has a monocle [[RetroFuture for some reason]].



* OurGraphicsWillSuckInTheFuture

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* OurGraphicsWillSuckInTheFutureOurGraphicsWillSuckInTheFuture: All the computer monitors looks they are from the 1980s.



* PrettyLittleHeadshots: while there is quite a bit of blood in the game, gunshot wounds only occasionally bleed.

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* PrettyLittleHeadshots: while While there is quite a bit of blood in the game, gunshot wounds only occasionally bleed.



* RetroUniverse

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* RetroUniverseRetroUniverse: The game takes place two centuries in the future in another star system, but Barracus still has things like phone booths and newspapers.



* TomatoInTheMirror: [[spoiler: Azriel.]]

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* TomatoInTheMirror: [[spoiler: Azriel.]]Azriel Odin]]


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* UnusuallyUninterestingSight: Azriel and Sayuri are not surprised at all by the new dead bodies they walk past [[spoiler: when they revisit Center 7]]. Even examining them doesn't elicit any questions.
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* AndNowForSomeoneCompletelyDifferent: The game's intro features Delta-Six in a ControllableHelplessness situation, before switching to Azrael's story. After completing Azrael's first major objective, the story switches back to Delta-Six in his "rehabilitation" falicity. [[spoiler: This gets subverted with TheReveal that Delta-Six's story took place a year earlier, and that Azrael ''is'' Delta-Six. A straight example occurs in the final act, where most of the game is played from the perspective of Sayuri]].
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Elaborated on Cyberpunk with a chance of rain


* CyberpunkWithAChanceOfRain

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* CyberpunkWithAChanceOfRainCyberpunkWithAChanceOfRain: There is a perpetual rain on Barracus due to the weather control tower.
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* FacialHoror: [[spoiler: Balder]] is blinded and badly scarred by a broken pipe. He's still pretty steamed (ho ho) about The Director gives his memories back.

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* FacialHoror: FacialHorror: [[spoiler: Balder]] is blinded and badly scarred by a broken pipe. He's still pretty steamed (ho ho) about The it once the Director gives his memories back.
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* BigBadFriend: Inverted. [[spoiler:Matthius]] retains all of the memories from his past as [[spoiler:Balder]], but they are submerged pending activation by The Director. [[spoiler:Azriel]], who does remember their previous encounter in the lab, does not hide his disappointment at a "friend" turning on him.

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* BigBadFriend: Inverted. [[spoiler:Matthius]] retains all of the memories from his past as [[spoiler:Balder]], but they are submerged pending activation by The Director. [[spoiler:Azriel]], who does can't remember their previous encounter in the lab, battle, does not hide his disappointment at a "friend" turning on him.

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* BigBadFriend: Inverted. [[spoiler:Matthius]] retains all of the memories from his past as [[spoiler:Balder]], but they are submerged pending activation by The Director. [[spoiler:Azriel]], who does remember their previous encounter in the lab, does not hide his disappointment at a "friend" turning on him.



* EyeScream: [[spoiler: Balder is blinded and badly scarred by hot steam.]]

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* EyeScream: FacialHoror: [[spoiler: Balder Balder]] is blinded and badly scarred by hot steam.]]a broken pipe. He's still pretty steamed (ho ho) about The Director gives his memories back.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/GRedit2_8931.jpg]]



[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/GRedit2_8931.jpg]]

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* {{Foreshadowing}}: [[spoiler: When Sayuri first meets Azriel on Barracus, she doesn't believe he was formerly an assassin, as he "doesn't have death in [his] eyes"]].
** [[spoiler: Look very carefully at the character portraits...]]

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* {{Foreshadowing}}: {{Foreshadowing}}:
**
[[spoiler: When Sayuri first meets Azriel on Barracus, she doesn't believe he was formerly an assassin, as he "doesn't have death in [his] eyes"]].
** [[spoiler: Look very carefully at the character portraits...]]


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* TomatoInTheMirror: [[spoiler: Azriel.]]

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* [[ManipulativeBastard Manipulative Bitch:]] Giselle.
* MeaningfulName: Azriel Odin. [[spoiler:Azriel is the angel of death. He was trained as an assassin and kills a bunch of people in the game. Odin is the chief god of Scandinavians. Odin was referred to by about 200 names. In the mythology, he changes shapes. Azriel Odin has his personality changed quite a lot of times.]]

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* [[ManipulativeBastard Manipulative Bitch:]] ManipulativeBastard: Giselle.
* MeaningfulName: MeaningfulName:
**
Azriel Odin. [[spoiler:Azriel is the angel of death. He was trained as an assassin and kills a bunch of people in the game. Odin is the chief god of Scandinavians. Odin was referred to by about 200 names. In the mythology, he changes shapes. Azriel Odin has his personality changed quite a lot of times.]]

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* ShoutOut: When you enter the Boryokudan building for the first time, Azriel has the option to tell the agent "I'm selling these fine dark trench coats", a variation on a RunningGag common in a lot of [=LucasArts=] adventure games.

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* ShoutOut: ShoutOut:
**
When you enter the Boryokudan building for the first time, Azriel has the option to tell the agent "I'm selling these fine dark trench coats", a variation on a RunningGag common in a lot of [=LucasArts=] adventure games.
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-->''He's trying to change who he is, something that I couldn't do. If I can help him do that... maybe, maybe I can live with myself.''
-->--[[http://www.youtube.com/watch?v=c1hKT075w6w Azriel,]] talking about his brother.

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-->''He's ->''He's trying to change who he is, something that I couldn't do. If I can help him do that... maybe, maybe I can live with myself.''
-->--[[http://www.-->-- '''[[http://www.youtube.com/watch?v=c1hKT075w6w Azriel,]] Azriel]]''', talking about his brother.



** Giselle asks Delta-Four to turn off a switch and prefaces her command with [[VideoGame/{{Bioshock}} "Would you kindly..."]]

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** Giselle asks Delta-Four to turn off a switch and prefaces her command with [[VideoGame/{{Bioshock}} [[VideoGame/BioShock1 "Would you kindly..."]]
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Trivia move


* HeyItsThatVoice: If you've played any other Wadjet Eye games, you'll probably recognize a few voice actors. The most obvious is [[TheShivah Rabbi Stone]][=/=][[TheBlackwellSeries Joey Mallone]] providing the voice of Kane Harris.
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YMMV move


* CriticalResearchFailure: Barracus is shown as a world with cities, rain, mines, and reasonably Earthlike gravity and atmosphere. It's also described in the terminals as a ''gas giant.''
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* SciFiWritersHaveNoSenseOfScale: The game talks about the Taurus and Gemini galaxies. It explicitly says the Boryokudan are running the Gemini galaxy since the war. The terminal map refers to the three inhabited planets in the Gemini ''system'', and clearly shows a single star around which the three planets orbit. Later, a character refers to a gas cloud on that map as a nebula, and says it is "at the top of the Gemini galaxy." [[http://en.wikipedia.org/wiki/Galaxy Galaxy]] ≠ [[http://en.wikipedia.org/wiki/Star_system Star system]].

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