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* AffablyEvil: The Director is very polite, soft spoken and earnest.


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* FauxAffablyEvil: The Director is very polite, soft spoken and earnest.

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* BewareTheNiceOnes: Azriel, as a cop means well but he's willing to avenge the Boryokudan.


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* NiceGuy: Justified since Azriel's a cop, even if he picks locks to solve cases and kills people who try to harm him and others, he always means well. Only in his current life though.


''Gemini Rue'' is a {{Cyberpunk}} AdventureGame from 2013, developed by Joshua Nuernberger, and published by ''Creator/WadjetEyeGames''. The game takes a lot of cues from Film/BladeRunner in terms of aesthetics, and is highly recommended for anyone who enjoys a serious adventure game. As a sidenote, this is possibly the only point-and-click adventure game ever to include gunplay as a developed and re-used mechanic.

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''Gemini Rue'' is a {{Cyberpunk}} AdventureGame from 2013, developed by Joshua Nuernberger, and published by ''Creator/WadjetEyeGames''.Creator/WadjetEyeGames. The game takes a lot of cues from Film/BladeRunner in terms of aesthetics, and is highly recommended for anyone who enjoys a serious adventure game. As a sidenote, this is possibly the only point-and-click adventure game ever to include gunplay as a developed and re-used mechanic.




For other Wadjet Eye products, check out [[Creator/WadjetEyeGames their page]].


''Gemini Rue'' is a {{Cyberpunk}} AdventureGame from 2013, developed by Joshua Nuernberger, and published by ''Creator/WadjetEyeGames''. The game takes a lot of cues from Film/BladeRunner in terms of aesthetics, and is highly recommended for anyone who enjoys a serious adventure game. As a sidenote, this is possibly the only point-and-click adventure game ever to include gunplay as a developed and re-used mechanic.



The game takes a lot of cues from Film/BladeRunner in terms of aesthetics, and is highly recommended for anyone who enjoys a serious adventure game. As a sidenote, this is possibly the only point-and-click adventure game ever to include gunplay as a developed and re-used mechanic.




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* AndNowForSomeoneCompletelyDifferent: The game's intro features Delta-Six in a ControllableHelplessness situation, before switching to Azrael's story. After completing Azrael's first major objective, the story switches back to Delta-Six in his "rehabilitation" falicity. [[spoiler: This gets subverted with TheReveal that Delta-Six's story took place a year earlier, and that Azrael ''is'' Delta-Six. A straight example occurs in the final act, where most of the game is played from the perspective of Sayuri]].

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* AndNowForSomeoneCompletelyDifferent: The game's intro features Delta-Six in a ControllableHelplessness situation, before switching to Azrael's Azriel's story. After completing Azrael's Azriel's first major objective, the story switches back to Delta-Six in his "rehabilitation" falicity. facility. [[spoiler: This gets subverted with TheReveal that Delta-Six's story took place a year earlier, and that Azrael Azriel ''is'' Delta-Six. A straight example occurs in the final act, where most of the game is played from the perspective of Sayuri]].


* BadAss: Azriel.


* DangerouslyGenreSavvy: The director goes fifty-fifty on this. On the one hand, he [[spoiler: foresaw the possibility of a PhlebotinumRebel, and built fail-safes into all of his personality programs to make them return to him if they ever went astray.]] On the other hand, he's utterly devoted to proving that his techniques can reshape anyone's personality, and keeps at it long after he should have just given up and killed his more rebellious inmates.


->''He's trying to change who he is, something that I couldn't do. If I can help him do that... maybe, maybe I can live with myself.''

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->''He's trying to change who he is, something that I couldn't do. If I can help him do that... maybe, Maybe, maybe I can live with myself.''


* PlotHole: [[spoiler: Why did the two goons bring the data packet to the weather station if they were just going to shoot Azriel?]]


* HighClassGlass; The Director has a monocle [[RetroFuture for some reason]].



* OurGraphicsWillSuckInTheFuture

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* OurGraphicsWillSuckInTheFutureOurGraphicsWillSuckInTheFuture: All the computer monitors looks they are from the 1980s.



* PrettyLittleHeadshots: while there is quite a bit of blood in the game, gunshot wounds only occasionally bleed.

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* PrettyLittleHeadshots: while While there is quite a bit of blood in the game, gunshot wounds only occasionally bleed.



* RetroUniverse

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* RetroUniverseRetroUniverse: The game takes place two centuries in the future in another star system, but Barracus still has things like phone booths and newspapers.



* TomatoInTheMirror: [[spoiler: Azriel.]]

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* TomatoInTheMirror: [[spoiler: Azriel.]]Azriel Odin]]


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* UnusuallyUninterestingSight: Azriel and Sayuri are not surprised at all by the new dead bodies they walk past [[spoiler: when they revisit Center 7]]. Even examining them doesn't elicit any questions.

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* AndNowForSomeoneCompletelyDifferent: The game's intro features Delta-Six in a ControllableHelplessness situation, before switching to Azrael's story. After completing Azrael's first major objective, the story switches back to Delta-Six in his "rehabilitation" falicity. [[spoiler: This gets subverted with TheReveal that Delta-Six's story took place a year earlier, and that Azrael ''is'' Delta-Six. A straight example occurs in the final act, where most of the game is played from the perspective of Sayuri]].


* CyberpunkWithAChanceOfRain

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* CyberpunkWithAChanceOfRainCyberpunkWithAChanceOfRain: There is a perpetual rain on Barracus due to the weather control tower.


* FacialHoror: [[spoiler: Balder]] is blinded and badly scarred by a broken pipe. He's still pretty steamed (ho ho) about The Director gives his memories back.

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* FacialHoror: FacialHorror: [[spoiler: Balder]] is blinded and badly scarred by a broken pipe. He's still pretty steamed (ho ho) about The it once the Director gives his memories back.


* BigBadFriend: Inverted. [[spoiler:Matthius]] retains all of the memories from his past as [[spoiler:Balder]], but they are submerged pending activation by The Director. [[spoiler:Azriel]], who does remember their previous encounter in the lab, does not hide his disappointment at a "friend" turning on him.

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* BigBadFriend: Inverted. [[spoiler:Matthius]] retains all of the memories from his past as [[spoiler:Balder]], but they are submerged pending activation by The Director. [[spoiler:Azriel]], who does can't remember their previous encounter in the lab, battle, does not hide his disappointment at a "friend" turning on him.

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