Follow TV Tropes

Following

History VideoGame / Gangsters

Go To

OR

Added: 202

Changed: 231

Is there an issue? Send a MessageReason:
None


* EveryManHasHisPrice: While you cannot bribe the FBI, you can bribe police officers, the Chief of Police, the jury in a trial, and even the judge - as long as the player has a lawyer and enough money.

to:

* EternalEquinox: {{Averted}} in the second installment. Nights are longer during the winter month stages.
* EveryManHasHisPrice: While you cannot bribe the FBI, you can bribe police officers, the Chief of Police, the jury in a trial, and even the judge - -- as long as the player has a lawyer and enough money.

Added: 163

Changed: 380

Is there an issue? Send a MessageReason:
None


* MolotovCocktail: A "Torch" order will consist of trying to throw a Molotov through the window of the building instead of starting the fire from inside it.

to:

* LetsYouAndHimFight: A valid tactic, if you have an unarmed hood assault an enemy who retaliates by pulling a gun, then he runs into the sightline of the police while being shot at, the police will kill the enemy hoods, this will also increase the total police attention for that gang due to their members getting in gunfights with the police.
* MolotovCocktail: A public "Torch" order will consist of trying to throw a Molotov through the window of the building instead of starting the fire from inside it.
Tabs MOD

Removed: 126

Is there an issue? Send a MessageReason:
Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: A possible way to end the game in both single-player and multiplayer is simply to kill all the other gang bosses.

Added: 84

Removed: 286

Is there an issue? Send a MessageReason:
Moving Trivia item and adding self explanatory trope.


* ManualMisprint: The Manual claims that giving the "Kill" order to a Hood will cause them to stab the target if the knives skill is high or if the cops are nearby. In the actual game the "Kill" order is exclusively for firearms, and can't even be issued to anyone not armed with a gun.


Added DiffLines:

* VillainProtagonist: The player controls a crime boss trying to remove rival gangs.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PacifistRun: Very difficult, but possible - even if you count extortion or intimidation as violence. You'll need to use business-minded mooks to purchase and run legitimate businesses to make money, while also trying to keep the peace with your rivals (and hoping that they start [[EnemyMine wars of attrition with one another]] that'll keep them busy and away from your assets). Illegitimate businesses can help make money faster, but they're bound to attract rivals and/or the police, which will typically lead to violence. Keeping hold of one's territory without violence is the hardest part, but there's usually enough territory left over to purchase and make good use of - especially the high-value blocks like the Department Stores which rivals are unlikely to buy until much later on. At the end, you have two non-violent choices to win the game: Either get elected for mayor, or simply go straight.
Is there an issue? Send a MessageReason:
None


* EnemyMine: Its possible to ally with other gangs. If only two gangs are left and allied to each other, they both win, so it's possible to try to team up with another gang to fight the rest.

to:

* EnemyMine: Its It's possible to ally with other gangs. If only two gangs are left and allied to each other, they both win, so it's possible to try to team up with another gang to fight the rest.
Is there an issue? Send a MessageReason:
None


* Determinator: The FBI. Beyond trying to lay low, there's nothing you can do to get them off your back. They cannot be bribed, and violence against them only makes them more aggressive.

to:

* Determinator: TheDeterminator: The FBI. Beyond trying to lay low, there's nothing you can do to get them off your back. They cannot be bribed, and violence against them only makes them more aggressive.
Is there an issue? Send a MessageReason:
None


* AllCrimesAreEqual: Played with. Your hoods will occasionally be freed if arrested after a gunfight seemingly for self-defense reasons if the other Gang started it first, also heavier crimes such as gunning down officers of the law and bombings will attract Police attention more than a simple protection racket.

to:

* AllCrimesAreEqual: Played with. Your hoods will occasionally be freed if arrested after a gunfight seemingly (seemingly for self-defense reasons reasons) if the other Gang enemy gang started it first, also the fight. Also, heavier crimes such as gunning down officers of the law and bombings will attract Police more police attention more than a simple protection racket.

Added: 908

Changed: 3417

Is there an issue? Send a MessageReason:
Been meaning to correct the grammar for a while now.


* Determinator: The FBI, beyond trying to lay low, there's nothing you can do to get them off your back as they cannot be bribed and violence only makes them more aggressive.
* EnemyMine: Its possible to ally with other gangs, if only two gangs are left and they're both allied, they win so its possible to try to team up with another gang to fight the rest, its even possible to send Unarmed Hoods to assault enemy gangs so if the draw a gun and start firing the Police will attack them.
* EveryManHasHisPrice: While you cannot bribe the FBI, you can bribe Police Officers, The Police Chief, The Jury in a trial and the Judge as long as the player has a lawyer and enough money.
* GangUpOnTheHuman: Completely averted, Police don't go after your crimes any more than they do the other crime bosses and the some-what aggressive behaviour of A.I generally actually means they're likely to start fighting each other before the player.
* GameBreakingBug: Its ill-advised to speed up the working week, as characters don't fully "speed up" with the clock, meaning its impossible to fully complete multiple orders that aren't short.
* GuideDangIt: How stabbing a hood to death works is entirely different than the manual claims, The kill order is only for guns, instead, a stabbing will happen if a Hood follows the assault target into a building.
* GunsAkimbo: Present as the best fire-arm in the game with a noticeably higher price than even the Tommy Gun.
* KillEmAll: A possible way to end the game in single player and one of the possible win conditions in multiplayer is simply to kill all the other gang bosses.
* ManualMisprint: The Manual claims ordering a Kill order will make the Hood stab the enemy if the knives skill is high/Cops are nearby, in the actual game the Kill Order is exclusively for firearms and cannot be issued to anyone not armed with a gun.
* MolotovCocktail: A public Torch order will consist of trying to throw a Molotov through the window of the building instead of starting the fire from inside it.
* OneHitPointWonder: Everyone, the stealth stat does influence the chance an enemy will miss a Hood but other than that everyone goes down in one shot.
* PowerUpLetdown: The Tommy Gun and Dual Pistols fall somewhat into this, while effective with high firearms skilled hoods, the fact is that the shotgun/rifle are simply more practical for any hood that isn't a sharpshooter as they have a much higher chance to hit at Close/Long range respectively and a fast rate of fire doesn't help much when everyone dies in one hit, its simply more practical to have a more hoods armed with shotguns and rifles than the more expensive and skill-requiring Tommy Gun/Dual Pistols.
* RangedEmergencyWeapon: The Revolver is this, its way cheaper than other weapons but without a very high firearms skill Hoods will take several misses to kill a single enemy, even at point-blank range.

to:

* Determinator: The FBI, beyond FBI. Beyond trying to lay low, there's nothing you can do to get them off your back as they back. They cannot be bribed bribed, and violence against them only makes them more aggressive.
* EnemyMine: Its possible to ally with other gangs, if gangs. If only two gangs are left and they're allied to each other, they both allied, they win win, so its it's possible to try to team up with another gang to fight the rest, its even possible to rest.
** You can
send Unarmed Hoods unarmed hoods to assault enemy gangs so if hoods; If the enemies draw a gun guns and start firing firing, the Police police will attack them.
* EveryManHasHisPrice: While you cannot bribe the FBI, you can bribe Police Officers, The Police Chief, The Jury police officers, the Chief of Police, the jury in a trial trial, and even the Judge judge - as long as the player has a lawyer and enough money.
* GangUpOnTheHuman: Completely averted, averted.
**
Police don't go after your crimes any more than they do the other crime bosses and the bosses.
** The
some-what aggressive behaviour of A.I the AI bosses generally actually means they're likely to start fighting each other before going to war with the player.
player - especially if you stay out of their way and/or declare peaceful intentions.
* GameBreakingBug: Its It's ill-advised to speed up the working week, as characters don't fully "speed up" with the clock, meaning its making it impossible to fully complete multiple orders that aren't short.
* GuideDangIt: How stabbing a hood to death works is entirely different than the manual claims, claims. The kill "kill" order is only for guns, instead, a hoods armed with guns; A stabbing will only happen if a Hood follows the assault an "assault" target into a building.
* GunsAkimbo: Present as the The best fire-arm in the game game, with a noticeably higher price than even the Tommy Gun.
* KillEmAll: A possible way to end the game in single player both single-player and one of the possible win conditions in multiplayer is simply to kill all the other gang bosses.
* ManualMisprint: The Manual claims ordering a Kill that giving the "Kill" order to a Hood will make the Hood cause them to stab the enemy target if the knives skill is high/Cops high or if the cops are nearby, in nearby. In the actual game the Kill Order "Kill" order is exclusively for firearms firearms, and cannot can't even be issued to anyone not armed with a gun.
* MolotovCocktail: A public Torch "Torch" order will consist of trying to throw a Molotov through the window of the building instead of starting the fire from inside it.
* OneHitPointWonder: Everyone, the stealth stat Everyone. The "Stealth" skill does influence the chance an enemy will miss a Hood to dodge bullets, but other than that everyone goes down in one shot.
* PowerUpLetdown: The Tommy Gun and Dual Pistols fall somewhat into this, while this. While they are effective in the hands of hoods with high firearms skilled hoods, "Firearms" skill, the fact is that the shotgun/rifle are simply more practical for any hood that isn't a sharpshooter as sharpshooter, since they have a much higher chance to hit at Close/Long range respectively and a respectively. A fast rate of fire doesn't help much when everyone dies in one hit, its so it's simply more practical to have a more hoods armed with shotguns and rifles than the more expensive and skill-requiring Tommy Gun/Dual Pistols.
* RangedEmergencyWeapon: The Revolver is this, its this. It's way cheaper than other weapons weapons, but without a very high firearms skill your Hoods will take several misses to kill miss multiple times before killing a single enemy, even at point-blank range.



* StupidSurrender: Any wanted hoods (Or hoods that were caught doing a crime and escaped in the same working week) will automatically completely give up if an unbribed Police Officer sees them, even if they have a Tommy Gun and gunned down several cops the same week, they won't even be freed if another Hood guns down the officer arresting them.

to:

* StupidSurrender: Any wanted hoods (Or hoods that were caught doing a crime and escaped in the same working week) will automatically completely give up surrender if an unbribed Police Officer sees them, un-bribed police officer spots them -- even if they have a Tommy Gun and have just gunned down several cops the that same week, they week. The surrendering hood won't even be freed go free if another Hood hood guns down the officer arresting them.officer.



* TheRoaringTwenties: The setting for this game, and it portrays at least the criminal element of that period with some degree of accuracy, regarding how criminal organizations carried out their business (with illegal activities, such as numbers rackets and extortion, financing expansion, and resorting to violence only when push comes to shove).

to:

* TheRoaringTwenties: The setting for this game, and it game. It portrays at least the criminal element of that period with some degree of accuracy, regarding how criminal organizations carried out their business (with illegal activities, such as numbers rackets and extortion, financing expansion, and resorting to violence only when push comes to shove).
Is there an issue? Send a MessageReason:
Reduced image size to 250.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gangsters.png]]

to:

[[quoteright:350:https://static.[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gangsters.png]]

Added: 4

Changed: 970

Removed: 318

Is there an issue? Send a MessageReason:
Added image.


''Gangsters'' is a 1998 PC game published by Eidos Interactive. It is a curious mix of TurnBasedStrategy with RealTimeTactics gameplay, and unsurprisingly involves the creation and management of an organized crime outfit vying for control of a fictional city in TheRoaringTwenties.

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gangsters.png]]
''Gangsters'' is a 1998 PC [[UsefulNotes/IBMPersonalComputer PC]] game published by Eidos Interactive. It is a curious mix of TurnBasedStrategy with RealTimeTactics gameplay, and unsurprisingly involves the creation and management of an organized crime outfit vying for control of a fictional city in TheRoaringTwenties.



!The game provides examples of:

* AllCrimesAreEqual: Averted somewhat, Your hoods will occasionally be freed if arrested after a gunfight seemingly for self-defense reasons if the other Gang started it first, also heavier crimes such as gunning down officers of the law and bombings will attract Police attention more than a simple protection racket.

to:

!The !!This game provides examples of:

of:
* AllCrimesAreEqual: Averted somewhat, Played with. Your hoods will occasionally be freed if arrested after a gunfight seemingly for self-defense reasons if the other Gang started it first, also heavier crimes such as gunning down officers of the law and bombings will attract Police attention more than a simple protection racket.



* WideOpenSandbox: The city is pretty large, and you can start off doing almost anything you want in it. There are so many options for things you can do, it's easy to get lost (and eventually lose the game) on your first few attempts. This is probably one of the reasons the game failed commercially, despite having a very good replay value.

to:

* WideOpenSandbox: The city is pretty large, and you can start off doing almost anything you want in it. There are so many options for things you can do, it's easy to get lost (and eventually lose the game) on your first few attempts. This is probably one of the reasons the game failed commercially, despite having a very good replay value.value.
----
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GuideDangIt: How stabbing a hood to death works is entirely different than the manual claims, The kill order is only for guns, instead, a stabbing will happen if a Hood follows the assault target into a building.
Is there an issue? Send a MessageReason:
None


* MolotovCocktail: A public Torch order will consist of trying to throw a Molotov through the window of the building instead of starting the fire inside it.

to:

* MolotovCocktail: A public Torch order will consist of trying to throw a Molotov through the window of the building instead of starting the fire from inside it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MolotovCocktail: A public Torch order will consist of trying to throw a Molotov through the window of the building instead of starting the fire inside it.
Is there an issue? Send a MessageReason:
None


* One-Hit-PointWonder: Everyone, the stealth stat does influence the chance an enemy will miss a Hood but other than that everyone goes down in one shot.

to:

* One-Hit-PointWonder: OneHitPointWonder: Everyone, the stealth stat does influence the chance an enemy will miss a Hood but other than that everyone goes down in one shot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ManualMisprint: The Manual claims ordering a Kill order will make the Hood stab the enemy if the knives skill is high/Cops are nearby, in the actual game the Kill Order is exclusively for firearms and cannot be issued to anyone not armed with a gun.
Is there an issue? Send a MessageReason:
None


* One-Hit-pointWonder: Everyone, the stealth stat does influence the chance an enemy will miss a Hood but other than that everyone goes down in one shot.

to:

* One-Hit-pointWonder: One-Hit-PointWonder: Everyone, the stealth stat does influence the chance an enemy will miss a Hood but other than that everyone goes down in one shot.
Is there an issue? Send a MessageReason:
None


* OneHitWonder: Everyone, the stealth stat does influence the chance an enemy will miss a Hood but other than that everyone goes down in one shot.

to:

* OneHitWonder: One-Hit-pointWonder: Everyone, the stealth stat does influence the chance an enemy will miss a Hood but other than that everyone goes down in one shot.
Is there an issue? Send a MessageReason:
None


* ArtisticLicenseEconomics: Somehow buying two .45's is more expensive than a single Tommy gun.

to:

* ArtisticLicenseEconomics: Somehow buying two .45's two Colt 1911's for dual wielding is more expensive than a single Tommy gun.

Added: 1126

Changed: 228

Is there an issue? Send a MessageReason:
None


* AllCrimesAreEqual: Averted somewhat, Your hoods will occasionally be freed if arrested after a gunfight seemingly for self-defense reasons if the other Gang started it first, also heavier crimes such as gunning down officers of the law will attract Police attention more than a simple protection racket.

to:

* AllCrimesAreEqual: Averted somewhat, Your hoods will occasionally be freed if arrested after a gunfight seemingly for self-defense reasons if the other Gang started it first, also heavier crimes such as gunning down officers of the law and bombings will attract Police attention more than a simple protection racket.racket.
* ArtisticLicenseEconomics: Somehow buying two .45's is more expensive than a single Tommy gun.



* EnemyMine: Its possible to ally with other gangs, if only two gangs are left and they're both allied, they win so its possible to try to team up with another gang to fight the rest, its even possible to send Unarmed Hoods to assault enemy gangs so if the draw a gun and start firing the Police will attack them.



* RangedEmergencyWeapon: The Revolver is this, its way cheaper than other weapons but without a very high firearms skill Hoods will take several misses to kill a single enemy.

to:

* OneHitWonder: Everyone, the stealth stat does influence the chance an enemy will miss a Hood but other than that everyone goes down in one shot.
* PowerUpLetdown: The Tommy Gun and Dual Pistols fall somewhat into this, while effective with high firearms skilled hoods, the fact is that the shotgun/rifle are simply more practical for any hood that isn't a sharpshooter as they have a much higher chance to hit at Close/Long range respectively and a fast rate of fire doesn't help much when everyone dies in one hit, its simply more practical to have a more hoods armed with shotguns and rifles than the more expensive and skill-requiring Tommy Gun/Dual Pistols.
* RangedEmergencyWeapon: The Revolver is this, its way cheaper than other weapons but without a very high firearms skill Hoods will take several misses to kill a single enemy.enemy, even at point-blank range.
Is there an issue? Send a MessageReason:
None


* EveryManHasHisPrice: With the exception of the FBI, Police Officers, The Police Chief, The Jury in a trial and the judge can all be bribed easily as long as the player has a lawyer and enough money.

to:

* EveryManHasHisPrice: With the exception of While you cannot bribe the FBI, you can bribe Police Officers, The Police Chief, The Jury in a trial and the judge can all be bribed easily Judge as long as the player has a lawyer and enough money.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreakingBug: Its ill-advised to speed up the working week, as characters don't fully "speed up" with the clock, meaning its impossible to fully complete multiple orders that aren't short.


Added DiffLines:

*TakeAThirdOption: It is possible to win the game by running for Mayor or going straight.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AllCrimesAreEqual: Averted somewhat, Your hoods will occasionally be freed if arrested after a gunfight seemingly for self-defense reasons if the other Gang started it first, also heavier crimes such as gunning down officers of the law will attract Police attention more than a simple protection racket.


Added DiffLines:

* GunsAkimbo: Present as the best fire-arm in the game with a noticeably higher price than even the Tommy Gun.


Added DiffLines:

* StupidSurrender: Any wanted hoods (Or hoods that were caught doing a crime and escaped in the same working week) will automatically completely give up if an unbribed Police Officer sees them, even if they have a Tommy Gun and gunned down several cops the same week, they won't even be freed if another Hood guns down the officer arresting them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Determinator: The FBI, beyond trying to lay low, there's nothing you can do to get them off your back as they cannot be bribed and violence only makes them more aggressive.
* EveryManHasHisPrice: With the exception of the FBI, Police Officers, The Police Chief, The Jury in a trial and the judge can all be bribed easily as long as the player has a lawyer and enough money.
* GangUpOnTheHuman: Completely averted, Police don't go after your crimes any more than they do the other crime bosses and the some-what aggressive behaviour of A.I generally actually means they're likely to start fighting each other before the player.
* KillEmAll: A possible way to end the game in single player and one of the possible win conditions in multiplayer is simply to kill all the other gang bosses.
* RangedEmergencyWeapon: The Revolver is this, its way cheaper than other weapons but without a very high firearms skill Hoods will take several misses to kill a single enemy.
Is there an issue? Send a MessageReason:
None


''Gangsters'' is a 1995 PC game published by Eidos Interactive. It is a curious mix of TurnBasedStrategy with RealTimeTactics gameplay, and unsurprisingly involves the creation and management of an organized crime outfit vying for control of a fictional city in TheRoaringTwenties.

to:

''Gangsters'' is a 1995 1998 PC game published by Eidos Interactive. It is a curious mix of TurnBasedStrategy with RealTimeTactics gameplay, and unsurprisingly involves the creation and management of an organized crime outfit vying for control of a fictional city in TheRoaringTwenties.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheRoaringTwenties: The setting for this game, and it portrays at least the criminal element of that period with some degree of accuracy, regarding how criminal organizations carried out their business (with illegal activities, such as numbers rackets and extortion, financing expansion, and resorting to violence only when push comes to shove).
Is there an issue? Send a MessageReason:
None


The game was exceptionally complicated for its time, and hardware-intensive to boot. Unfortunately, its execution (particularly the difficulty in staying on top of things during the real-time portion of the game) made it quite difficult to play, and the copious statistics and limited in-game instructions made the whole thing utterly confusing to newcomers. Nonetheless, it was one of the first games to delve so deep into the operations of criminal organizations during the 1920s, and one of the first games to portray such a large-scale "living world" in real time.

to:

The game was exceptionally complicated for its time, and hardware-intensive to boot. Unfortunately, its execution (particularly the difficulty in staying on top of things during the real-time portion of the game) made it quite difficult to play, and the copious statistics and limited in-game instructions made the whole thing utterly confusing to newcomers. Nonetheless, it was one of the first games to delve so deep into the operations of criminal organizations during the 1920s, and one of the first games to portray such a large-scale "living world" in real time.time.

!The game provides examples of:

* CorruptPolitician: It's possible to bribe several key figures in the city, in order to reduce police interference in your plans and generally keep you and your men out of jail.
* SimultaneousTurnResolution: A rare case, where the "planning" phase is very long and involved, and is followed by a similarly-long "execution" phase that could last many minutes. It also allows giving additional orders during the "execution" phase, though they are much more limited.
* WideOpenSandbox: The city is pretty large, and you can start off doing almost anything you want in it. There are so many options for things you can do, it's easy to get lost (and eventually lose the game) on your first few attempts. This is probably one of the reasons the game failed commercially, despite having a very good replay value.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Gangsters'' is a 1995 PC game published by Eidos Interactive. It is a curious mix of TurnBasedStrategy with RealTimeTactics gameplay, and unsurprisingly involves the creation and management of an organized crime outfit vying for control of a fictional city in TheRoaringTwenties.

The player is the head of one of these crime organizations, whose goal is to edge out the competition and get their bosses arrested or killed. This can be achieved in many different ways, all of them illegal, but often involves copious amounts of racketeering, bribery, and midday assassinations.

During the turn-based portion of the game, the player is given a set of elaborate menus detailing everything about his/her organization. This includes a full roster of men, potential recruits, real-estate, weapons, vehicles, and even a list of the city's political figures that could be manipulated. The player can view lots of statistics about each of these, and must eventually use them all to come up with a plan for what each member of the outfit will do during the coming week. Your troops can be sent out to perform all sorts of missions, such as recruiting more men, acquiring new property and setting up illegal activities, running said illegal activities to get money, bribing or assassinating officials, and of course attempting to "hit" members of the opposing crime factions. You need to select the right men and equipment for each job, set routes and schedules, and make sure everything is in order before committing to your plan.

Once this phase is done, the week begins, and all orders are carried out by your numerous "employees" in real time (though orders may still be given, to change your plans on the fly). The city contains not only hundreds of criminals but also thousands of civilians and law-enforcement officials, who will also go about their business as the week proceeds. It can be downright chaotic at times, especially when several factions go to war with each other all over the map (making micromanagement difficult, if not downright impossible). Once the week is over you are returned to the planning stage, to rinse and repeat.

The game was exceptionally complicated for its time, and hardware-intensive to boot. Unfortunately, its execution (particularly the difficulty in staying on top of things during the real-time portion of the game) made it quite difficult to play, and the copious statistics and limited in-game instructions made the whole thing utterly confusing to newcomers. Nonetheless, it was one of the first games to delve so deep into the operations of criminal organizations during the 1920s, and one of the first games to portray such a large-scale "living world" in real time.

Top