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* BigDamnHug: Over the course of the game, Lightning [[DefrostingIceQueen becomes less cold]] and forges a bond with Hope in particular. In Chapter 7, after meeting back up with Hope and hearing that Operation Nora didn't work out, Lightning embraces him -- the first time she's shown hugging anyone -- and [[DeclarationOfProtection vows to keep him safe]].
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Crosswicking

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* DeclarationOfProtection:
** Lightning and Snow vow to protect Serah. Why? Because Serah is Lightning's sister and Snow's fiancee. It doesn't matter that she's been branded a l'Cie and enemy of the world Cocoon -- once Lightning realizes that it's not a weird lie to get around her disapproval of Snow, she jumps on the Purge train to get her back. Even after Serah appears to die by crystallization, Snow refuses to leave her statue and takes up her last wish to protect Cocoon.
--->'''Lightning:''' It isn't a question of can or can't. Some things in life you just do.
** During Chapter 7, Lightning and Hope promise to protect each other after he decides to abandon Operation Nora.
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''Final Fantasy XIII'' is the thirteenth game in the [[RunningGag ball]]-[[GroinAttack crunchingly]] popular ''Franchise/FinalFantasy'' series and first entry of the ''Franchise/FabulaNovaCrystallisFinalFantasy'' series of games. It was first released on [=PlayStation=] 3 and Xbox 360 in late 2009/early 2010.

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''Final Fantasy XIII'' is the thirteenth game in the [[RunningGag ball]]-[[GroinAttack crunchingly]] popular ''Franchise/FinalFantasy'' series and first entry of the ''Franchise/FabulaNovaCrystallisFinalFantasy'' series of games. It was first released on [=PlayStation=] 3 Platform/PlayStation3 and Xbox 360 Platform/Xbox360 in late 2009/early 2010.



The game was ported to Steam in October 2014; the entire trilogy is on Steam as of December 2015.

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The game was ported to Steam Platform/{{Steam}} in October 2014; the entire trilogy is on Steam as of December 2015.

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Trope was cut/disambiguated due to cleanup


* InconsistentSpelling: [[spoiler:Orphan, despite all the references (name, the changes between its forms, its music, its dungeon, thirteen orphans, etc) is called Ophan often, because it also alludes to the type of angel, Ophanim. Of course, the English release confirms "Orphan" as canon.]]
** [[spoiler:Galenth Dysley's true name is another matter of contention.]] Most agreed that he was named Baldanders after the mythological creature, but they Latinized it to Barthandelus in the English release.
** Some of the names in the Spanish translation are slightly different, like Baldanders instead of Barthandelus (as referenced above), Paals instead of Pulse, and lu'Cie instead of l'Cie. Some of them are closer to the original Japanese. Some of them are way too different.



* SpellMyNameWithAnS: [[spoiler:Orphan, despite all the references (name, the changes between its forms, its music, its dungeon, thirteen orphans, etc) is called Ophan often, because it also alludes to the type of angel, Ophanim. Of course, the English release confirms "Orphan" as canon.]]
** [[spoiler:Galenth Dysley's true name is another matter of contention.]] Most agreed that he was named Baldanders after the mythological creature, but they Latinized it to Barthandelus in the English release.
** Some of the names in the Spanish translation are slightly different, like Baldanders instead of Barthandelus (as referenced above), Paals instead of Pulse, and lu'Cie instead of l'Cie. Some of them are closer to the original Japanese. Some of them are way too different.
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* BlondeBrunetteRedhead: Lightning is blonde with a pink tint, Fang is brunette, Vanille is a redhead.
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Per TRS. Bishounen is a Definition-Only fan-speak term used only for Japanese/East-Asian media. Examples or audience reactions are not allowed. Moving In Universe acknowledgements/relevance to Pretty Boy. Removing any ZCE or misuse.


* {{Bishounen}}: Cid Raines is the youngest and most attractive Cid so far. Hope will qualify in a couple years, if he doesn't already.
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* ClingySleepers: Happens one-sidedly between [[GenkiGirl Vanille]] and [[TeamDad Sazh]]. Vanille set up a line between them before they went to sleep and told Sazh not to cross it. A short while later, it was [[HypocriticalHumor Vanille herself]] who crossed the line and hugged Sazh from behind while she was asleep. However, this was done to show [[HiddenDepths Vanille secretly being lonely]] rather than any romantic hints.
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** [[spoiler:Snow ''doesn't bother covering up his Pulse l'Cie tattoo'', so he ends up causing the exact kind of panic that the party went back to Cocoon to prevent. [[MortonsFork However, not long after this Cocoon is mass-invaded by Pulsian creatures thanks to Barthandelus, so even if he'd covered up the panic would've happened anyway]].]]

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** [[spoiler:Snow ''doesn't bother covering up his Pulse l'Cie tattoo'', so he ends up causing the exact kind of panic that the party went back to Cocoon to prevent. [[MortonsFork However, not long after this Cocoon is mass-invaded by Pulsian creatures thanks to Barthandelus, so even if he'd covered up the panic would've happened anyway]].anyway - though as a silver lining, the panic happening early did allow for PSICOM and the Guardian Crops to mobilize sooner]].]]



* RedemptionEqualsDeath: For [[spoiler:Yaag Rosch]], though his sacrifice merely takes out a couple of monsters the party were capable of taking on. [[SadisticChoice It was either that, or let them tear his wounded body to shreds...]] least the thought counted.

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* RedemptionEqualsDeath: For [[spoiler:Yaag Rosch]], though his sacrifice merely takes out a couple of monsters the party were capable of taking on. [[SadisticChoice It was either that, or let them tear his wounded body to shreds...]] least but the thought counted.definitely counts.
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* DepthOfField: While the depth-of-field works fine in the original console, the PC release has issues rendering, giving everything a displaced, unfocused look when certain actions are performed.
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This makes no sense coming after Slave Mooks, and it is not clear where it should go.


* Class 1. The Maker departed the cosmos long before the events of the game; the plot revolves around the fal'Cie wanting to [[ColonyDrop smash two planets together]] in hopes that the millions of deaths might summon Him. The protagonists obviously have to stop this, and succeed...[[HeroicSacrifice sort]] [[TakenForGranite of]].
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* Class 1. The Maker departed the cosmos long before the events of the game; the plot revolves around the fal'Cie wanting to [[ColonyDrop smash two planets together]] in hopes that the millions of deaths might summon Him. The protagonists obviously have to stop this, and succeed...[[HeroicSacrifice sort]] [[TakenForGranite of]].

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* AwesomeButImpractical: Pretty much all of the Tier 3 weapons, due to requiring an extremely rare component that can only be bought for obscene amounts of Gil or won off the Adamantoise-type enemies. Since most Adamantoise varieties are stronger than the final boss, this means the Tier 3's are only really good for killing more turtles and wrapping up the last few marks. A sufficiently leveled party with well-developed Tier 2 weapons can get a five-star rating on the final BonusBoss.

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* AwesomeButImpractical: Pretty much all of the Tier 3 weapons, due to requiring an extremely rare component that can only be bought for obscene amounts of Gil or won off the Adamantoise-type enemies. Since most Adamantoise varieties are stronger than the final boss, this means the Tier 3's are only really good for killing more turtles and wrapping up the last few marks. A sufficiently leveled party with well-developed Tier 2 weapons can get a five-star rating on the final BonusBoss.{{Superboss}}.



* BonusBoss: Most of [[OmnicidalManiac the Undying]], most notably Attacus and Vercingetorix. Also, the Oretoises who have insane Strength and Health, the exception being the Adamanchelids.



** [[BonusBoss Vercingetorix]], who has 15.8 million HP (although it's worth noting that the default damage cap in this game is 99,999, not 9,999, and the fight will probably take no more than 15-20 minutes).

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** [[BonusBoss [[{{Superboss}} Vercingetorix]], who has 15.8 million HP (although HP, though it's worth noting that the default damage cap in this game is 99,999, not 9,999, and 9,999; the fight will probably take no more than 15-20 minutes).minutes.


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* {{Superboss}}: Most of [[OmnicidalManiac the Undying]], most notably Attacus and Vercingetorix. Also, the Oretoises who have insane Strength and Health, with the only exception being the Adamanchelids.
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* NonIndicativeDifficulty: A strange example where while the party levels act as one would expect, enemy level seem to be picked out of a hat and has no correlation to their actual strength -- the first boss is level 75, the last is level 51, and a mid-boss in the final dungeon is level 15; the first regular enemies encountered are level 21 where the strongest version of the same enemy is level 13.

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* NonIndicativeDifficulty: A strange example where while the party levels act as one would expect, enemy level seem to be picked out of a hat and has levels have no correlation to their actual strength -- the first boss is level 75, the last is level 51, and a mid-boss in the final dungeon is level 15; the first regular enemies encountered are level 21 where the strongest version of the same enemy is level 13.13. Their level is instead used to determine the target time for the end-of-battle scorecard, with higher levels yielding more generous times, and making lower-level enemies harder to achieve high scores on.
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** The Eidolons are giant mechanical humanoids who can convert into the forms of vehicles or robotic animals in their Gestalt Modes. [[{{Transformers}} Sound familiar]]?

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** The Eidolons are giant mechanical humanoids who can convert into the forms of vehicles or robotic animals in their Gestalt Modes. [[{{Transformers}} [[Franchise/{{Transformers}} Sound familiar]]?
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* FlunkyBoss:
** There are two storyline bosses (the final boss in Palumpolum and [[spoiler:Barthandelus]] where you're basically forced to kill the minions (you can kill them regularly, but they are nearly invulnerable and you face 5 enemies hitting you hard, making it very complicated).
** To gain access to an optional area on Gran Pulse, you have to beat the boss Sycorax. To reach Sycorax, you have to beat 26 (twenty-six) "Numidia" small flying enemies, six at a time. Sycorax then appears, and starts summoning more Numidia. Allow us to recommend a high-level party with good area-of-effect skills.
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* MorePredatorsThanPrey: The world of Gran Pulse is awash with dangerous predator-type animals, and the smaller number of herbivores includes the dinosaur/tortoise Adamantoises, which are big enough to step on anything which tries to eat them.
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-->Lightning: Keep running—it's die or turn Cie'th. There's no place for l'Cie to hide. No…they want a fight? Let's take it to the Sanctum's door!
-->Sazh: This isn't a game!
-->Lightning: No. That's for damn sure. It started with Serah. The fal'Cie took her. Now I'm a l'Cie. And the Sanctum's hunting me, an enemy of the state. But who's pulling their strings? A fal'Cie. Eden. Cocoon's sustainer and guiding light. It probably ordered the Purge, too. Pulse and Sanctum fal'Cie? They're all the same. And we're all the same to them: expendable. I'm not dying a fal'Cie slave.

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-->Lightning: -->'''Lightning:''' Keep running—it's die or turn Cie'th. There's no place for l'Cie to hide. No…they want a fight? Let's take it to the Sanctum's door!
-->Sazh: -->'''Sazh:''' This isn't a game!
-->Lightning: -->'''Lightning:''' No. That's for damn sure. It started with Serah. The fal'Cie took her. Now I'm a l'Cie. And the Sanctum's hunting me, an enemy of the state. But who's pulling their strings? A fal'Cie. Eden. Cocoon's sustainer and guiding light. It probably ordered the Purge, too. Pulse and Sanctum fal'Cie? They're all the same. And we're all the same to them: expendable. I'm not dying a fal'Cie slave.

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* NoticeThis: Treasure Spheres emit a distinctive chiming noise. You will sometimes hear this before you can see the sphere.

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* NoticeThis: NoticeThis:
**
Treasure Spheres emit a distinctive chiming noise. You will sometimes hear this before you can see the sphere.
** The map of Pulse has a subtle one: if a Cie'th stone is active, but you haven't completed its sidequest, then the map icon pulses gently.
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* StoppedDeadInTheirTracks: After finding Serah's crystalized form, everyone sans Lightning tries to dig her out. Lightning instead says goodbye and walks away. Snow catches on and calls her out, but she doesn't stop until he replies that he can't know how Serah feels about this if he leaves her behind. He then goes on to promise that everything will be fine, he'll protect Serah, and save Cocoon, which incenses Lightning to the point of turning around, marching back up to him, and [[FisticuffProvokingComment decking him]]... ''twice''.
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Formatting


* NonIndicativeDifficulty: A strange example where while the party levels act as one would expect, enemy level seem to be picked out of a hat and has no correlation to their actual strength—the first boss is level 75, the last is level 51, and a mid-boss in the final dungeon is level 15; the first regular enemies encountered are level 21 where the strongest version of the same enemy is level 13.

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* NonIndicativeDifficulty: A strange example where while the party levels act as one would expect, enemy level seem to be picked out of a hat and has no correlation to their actual strength—the strength -- the first boss is level 75, the last is level 51, and a mid-boss in the final dungeon is level 15; the first regular enemies encountered are level 21 where the strongest version of the same enemy is level 13.
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* NonIndicativeDifficulty: A strange example where while the party levels act as one would expect, enemies level in reverse—the highest level enemies are the weakest, where the lowest level are the strongest.

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* NonIndicativeDifficulty: A strange example where while the party levels act as one would expect, enemy level seem to be picked out of a hat and has no correlation to their actual strength—the first boss is level 75, the last is level 51, and a mid-boss in the final dungeon is level 15; the first regular enemies encountered are level in reverse—the highest level enemies are the weakest, 21 where the lowest strongest version of the same enemy is level are the strongest.13.
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* NonIndicativeDifficulty: A strange example where while the party levels act as one would expect, enemies level in reverse—the highest level enemies are the weakest, where the lowest level are the strongest.
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* BreakingTheFellowship: At the outset, a group of humans are marked as l'Cie by the fal'Cie Anima, with an unclear Focus to accomplish. While they initially stick together, they very quickly break apart, due to most of them being complete strangers to one another, and each having their own thoughts and feelings about the task at hand. Snow splits from the group very early on due to his devotion to Serah overriding everything else, while later, Lightning, still reeling from losing her sister, splits off from the group on a suicide mission to defy the fal'Cie, and is followed by Hope. Sazh and Vanille, both overwhelmed by and despairing at their situation, don't follow, and decide to run in the opposite direction. It takes a good amount of story progress for all the heroes to re-unite, and it's not until [[spoiler:they reach Pulse]] for them to truly come together as a team and act towards a common future.

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* BreakingTheFellowship: At the outset, a group of humans are marked as l'Cie by the fal'Cie Anima, with an unclear Focus to accomplish. While they initially stick together, they very quickly break apart, due to most of them being complete strangers to one another, and each having their own thoughts and feelings about the task at hand. Snow splits from the group very early on due to his devotion to Serah overriding everything else, while later, Lightning, still reeling from losing her sister, splits off from the group on a suicide mission to defy the fal'Cie, and is followed by Hope. Sazh and Vanille, both overwhelmed by and despairing at their situation, don't follow, and decide to run in the opposite direction. It takes a good amount of story progress for all the heroes to re-unite, and it's not until [[spoiler:they reach Pulse]] for them to truly that they really come together as a team team, and act towards a their common future.goal.
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* BreakingTheFellowship: At the outset, a group of humans are marked as l'Cie by the fal'Cie Anima, with an unclear Focus to accomplish. While they initially stick together, they very quickly break apart, due to most of them being complete strangers to one another, and each having their own thoughts and feelings about the task at hand. Snow splits from the group very early on due to his devotion to Serah overriding everything else, while later, Lightning, still reeling from losing her sister, splits off from the group on a suicide mission to defy the fal'Cie, and is followed by Hope. Sazh and Vanille, both overwhelmed by and despairing at their situation, don't follow, and decide to run in the opposite direction. It takes a good amount of story progress for all the heroes to re-unite, and it's not until [[spoiler:they reach Pulse]] for them to truly come together as a team and act towards a common future.
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* DoesThisRemindYouOfAnything: Is Vanille having TheImmodestOrgasm on her Eidolon? [[https://www.youtube.com/watch?v=QFTLDl9Cg2U Judge for yourself.]] Or not... they even cuddle at the end. And on a lesser note, considering the noises she makes throughout the game, it can ''sound'' like Vanille might constantly be having one.

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* DoesThisRemindYouOfAnything: Is Vanille having TheImmodestOrgasm on her Eidolon? [[https://www.youtube.com/watch?v=QFTLDl9Cg2U com/watch?v=BbpoizR5Zp8&t=84s Judge for yourself.]] Or not... they even cuddle at the end. And on a lesser note, considering the noises she makes throughout the game, it can ''sound'' like Vanille might constantly be having one.
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* BareYourMidriff: Vanille, Fang, Lebreau, and Lightning (although it's not as obvious).
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The Chick disambiguation


[[caption-width-right:349:The Defiers of Fate.[[note]]From left to right: [[OnlySaneMan Sazh Katzroy]], [[TheBigGuy Snow Villiers]], [[TagalongKid Hope Esthiem]], [[TheHero Lightning Farron]], [[SixthRanger Oerba Yun Fang]], [[TheChick Oerba Dia Vanille]].[[/note]]]]

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[[caption-width-right:349:The Defiers of Fate.[[note]]From left to right: [[OnlySaneMan Sazh Katzroy]], [[TheBigGuy Snow Villiers]], [[TagalongKid Hope Esthiem]], [[TheHero Lightning Farron]], [[SixthRanger Oerba Yun Fang]], [[TheChick [[TheHeart Oerba Dia Vanille]].[[/note]]]]



** TheChick (Vanille)

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** TheChick TheHeart (Vanille)
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* [[ColourCodedForYourConvenience Colour Coded For Your Inconvenience]]: The ''Palamecia'''s colored security codes in Chapter 9 don't make any sense. First an intruder alert causes Code Red, which later escalates to Code Green, and after the prisoners escape to Code Purple. Hope wonders aloud what the heck it all means, and then it's completely lampshaded when Jihl Nabaat starts having her epic VillainousBreakdown, shouting ''"This means we have a Code Blue! Or maybe Code Yellow. Or maybe Code Orange. If it was Code Orange that would mean...?"'' But then Primarch Dysley puts an end to it and remarks that ''"Desperate times demand flexibility:'' [{{beat}}] ''[[SnowMeansDeath Code]] [[KillEmAll White!]]"''

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* [[ColourCodedForYourConvenience Colour Coded For Your Inconvenience]]: The ''Palamecia'''s colored security codes in Chapter 9 don't make any sense. First an intruder alert causes Code Red, which later escalates to Code Green, and after the prisoners escape to Code Purple. Hope wonders aloud what the heck it all means, and then it's completely lampshaded when Jihl Nabaat starts having her epic VillainousBreakdown, shouting ''"This means we have a Code Blue! Or maybe Code Yellow. Or maybe Code Orange. If it was Code Orange that would mean...?"'' But then Primarch Dysley puts an end to it and remarks that ''"Desperate times demand flexibility:'' [{{beat}}] ''[[SnowMeansDeath Code]] [[KillEmAll Code White!]]"''
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* FreezeFrameIntroduction: PlayedWith. Party members' stats screens have their portraits in the background. However, said portraits are taken from their respective in-game introductory scenes and are actually short videos that start playing when the screen is opened and freeze when the character faces the camera.

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* FreezeFrameIntroduction: PlayedWith. Party members' stats screens have their portraits in the background. However, said portraits are taken from their respective in-game introductory scenes and are actually short videos that start playing when the The character selection screen is opened and freeze plays a short clip of the party member when they are selected, which then freezes in monochrome when the character faces the camera.camera, as their stats are displayed.
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* FreezeFrameIntroduction: PlayedWith. Party members' stats screens have their portraits in the background. However, said portraits are taken from their respective in-game introductory scenes and are actually short videos that start playing when the screen is opened and freeze when the character faces the camera.

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