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* CaptainObvious: The Sniper's sniper rifle is labeled "Sniper gun", as if we couldn't figure that out already.


* AllegedlyFreeGame: Crafting, hats, accessories, upgraded weapons...this game has lots of revenue enhancing devices.

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* AllegedlyFreeGame: Crafting, hats, accessories, upgraded weapons, breakable weapons...this game has lots of revenue enhancing devices.



* AcceptableBreaksFromReality: Even the thin wood or a bunch of wheatgrass won't burn down or destroy them.

to:

* AcceptableBreaksFromReality: Even the thin wood or a bunch of wheatgrass won't burn down or destroy them.be destroyed.



* BatmanCanBreatheInSpace: 1 of the map is technically this, unless the Firebat equip alien skin or Fatman equip space helmet.

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* BatmanCanBreatheInSpace: 1 One of the map maps is technically this, unless the Firebat equip equips their alien skin or the Fatman equip equips a space helmet.


* ZettaiRyouki: The Nurse has varying grades depending on which outfit she wears. (The default is knee-length.)

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* ZettaiRyouki: ZettaiRyouiki: The Nurse has varying grades depending on which outfit she wears. (The default is knee-length.)


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%%This page is here to collect tropes, not fan the FlameWar on either side of the debate.
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To avoid the InternetBackdraft, there will be no further description. This page is here to collect tropes, not fan the FlameWar on either side of the debate.

to:

To avoid the InternetBackdraft, there will be no further description. This page is here to collect tropes, not fan the FlameWar on either side of the debate.NeedsWikiMagicLove?


* ScrappyMechanic: The ItemCrafting LevelUp System because they don't stick inside PlayerVersusEnvironment Mode (and it's not clear whether this is due to bad programming or deliberate design).


* LostForever: Certain costumes, weapons, hats and accessories have a limited time to obtain, and when you do, they are susceptible to the same item degredation mechanics as anything else.


Added DiffLines:

* PermanentlyMissableContent: Certain costumes, weapons, hats and accessories have a limited time to obtain, and when you do, they are susceptible to the same item degredation mechanics as anything else.


* FollowTheLeader: This game is...uh...loosely inspired by ''VideoGame/TeamFortress2'' and ''VideoGame/BattlefieldHeroes''. Valve at least has considered legal action, as several weapon animations in ''Final Combat'' were originally directly taken from ''VideoGame/TeamFortress2''.



* VirtualPaperDolls: Alternate skins, accessories, hats, etc. means that it's possible to customize any character to your heart's content.

to:

* VirtualPaperDolls: VirtualPaperDoll: Alternate skins, accessories, hats, etc. means that it's possible to customize any character to your heart's content.


* LostForever: Certain costumes, weapons, hats and accessories have limit time to obtain all of them, before replace them in the Lucky Draw.
** The worse part is all previous items from in-game shop has reduce to purchase with in-game currency, then permanently gone without notice.

to:

* LostForever: Certain costumes, weapons, hats and accessories have limit a limited time to obtain all of them, before replace them in obtain, and when you do, they are susceptible to the Lucky Draw.
** The worse part is all previous items from in-game shop has reduce to purchase with in-game currency, then permanently gone without notice.
same item degredation mechanics as anything else.



* ScrappyMechanic: The ItemCrafting LevelUp System, because they're permanently stack and doesn't stick inside PlayerVersusEnvironment Mode, since the said so mode wasn't available.

to:

* ScrappyMechanic: The ItemCrafting LevelUp System, System because they're permanently stack and doesn't they don't stick inside PlayerVersusEnvironment Mode, since the said so mode wasn't available.Mode (and it's not clear whether this is due to bad programming or deliberate design).


Added DiffLines:

* VirtualPaperDolls: Alternate skins, accessories, hats, etc. means that it's possible to customize any character to your heart's content.


** The worse part is all items from in-game shop has reduce to purchase with in-game currency, then permanently gone without notice.

to:

** The worse part is all previous items from in-game shop has reduce to purchase with in-game currency, then permanently gone without notice.

Added DiffLines:

**The worse part is all items from in-game shop has reduce to purchase with in-game currency, then permanently gone without notice.


* ScrappyMechanic: The ItemCrafting LevelUp System, because they're permanently stack and doesn't stick inside PlayerVersusEnvironment Mode, since the said so mode wasn't available.


Added DiffLines:

* ScrappyMechanic: The ItemCrafting LevelUp System, because they're permanently stack and doesn't stick inside PlayerVersusEnvironment Mode, since the said so mode wasn't available.

Added DiffLines:

* ScrappyMechanic: The ItemCrafting LevelUp System, because they're permanently stack and doesn't stick inside PlayerVersusEnvironment Mode, since the said so mode wasn't available.


''Final Combat'' is a Chinese class-based multiplayer FirstPersonShooter still in development that draws quite a bit of inspiration from other [=FPSes=]. The [[http://fc.xunlei.com/index/ official site]] is once again open to non-Chinese [=IPs=], but you can also still read (most of) the news from [[http://fc.duowan.com/ this]] fansite.

to:

''Final Combat'' is a Chinese class-based multiplayer FirstPersonShooter HeroShooter still in development that draws quite a bit of inspiration from other [=FPSes=]. The [[http://fc.xunlei.com/index/ official site]] is once again open to non-Chinese [=IPs=], but you can also still read (most of) the news from [[http://fc.duowan.com/ this]] fansite.


* ColorCodedItemTiers: All of the weapons and cosmetics have grade. White (default, 1 star) > Green (2 stars) > Teal (3 stars) > Violet (4 stars) > Orange (5 stars) > Red (6 stars) is canonical order of rarity. No aura (Level 1-3) > Green aura (Level 4-6) > Teal aura (Level 7-9) > Pink aura (Level 10-12) > Orange aura (13-15) > Rainbow aura (Level 16) is canonical order of grade level.

to:

* ColorCodedItemTiers: All of the weapons and cosmetics have grade. White (default, 1 star) > Green (2 stars) > Teal (3 stars) > Violet (4 stars) > Orange (5 stars) > Red (6 stars) is canonical order of rarity. No aura (Level 1-3) > Green aura (Level 4-6) > Teal aura (Level 7-9) > Pink aura (Level 10-12) > Orange aura (13-15) (Level 13-15) > Rainbow aura (Level 16) is canonical order of grade level.


* ColorCodedItemTiers: All of the weapons and cosmetics have grade. White (default, 1 star) > Green (2 stars) > Teal (3 stars) > Violet (4 stars) > Orange (5 stars) > Red (6 stars) is canonical order of rarity.

to:

* ColorCodedItemTiers: All of the weapons and cosmetics have grade. White (default, 1 star) > Green (2 stars) > Teal (3 stars) > Violet (4 stars) > Orange (5 stars) > Red (6 stars) is canonical order of rarity. No aura (Level 1-3) > Green aura (Level 4-6) > Teal aura (Level 7-9) > Pink aura (Level 10-12) > Orange aura (13-15) > Rainbow aura (Level 16) is canonical order of grade level.

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