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* DropTheHammer: A two-handed hammer is one of the weapons available to Nyx. As expected, it is highly damaging, but also cumbersome to wield.
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Wick cleaning


''Fall of Light'' is an ActionAdventure [=/=] HackAndSlash game with a top-down perspective, developed by a two-man Italian studio [=RuneHeads=] in UsefulNotes/{{Unity}}, and released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on September 28th, 2017. A year later, the game was upgraded to ''Fall of Light: [[UpdatedRerelease Darkest Edition]]'', which was also released for UsefulNotes/XboxOne on August 14th, 2018, UsefulNotes/PS4 on August 21th, 2018 and for UsefulNotes/NintendoSwitch on August 30th, 2018.

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''Fall of Light'' is an ActionAdventure [=/=] HackAndSlash game with a top-down perspective, developed by a two-man Italian studio [=RuneHeads=] in UsefulNotes/{{Unity}}, and released for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} Platform/{{Steam}} on September 28th, 2017. A year later, the game was upgraded to ''Fall of Light: [[UpdatedRerelease Darkest Edition]]'', which was also released for UsefulNotes/XboxOne Platform/XboxOne on August 14th, 2018, UsefulNotes/PS4 Platform/PS4 on August 21th, 2018 and for UsefulNotes/NintendoSwitch Platform/NintendoSwitch on August 30th, 2018.
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Blade On A Stick has been disambiguated


* BladeOnAStick: Halberds are one of the weapons available to Nyx. Their reach also allows him to outrange practically every enemy, and thus kite them to death. There are also enemy halberdiers, who frequently go for a SpinAttack with their weapon.
** Some of the enemies also wield spears, like the armored knights who pair them with shields.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: One-handed axes can be used by Nyx with a shield, or dual-wielded. Enemies will sometimes wield them as well.

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* FireIceLightning: The powers of the FinalBoss. He begins by calling down lightning, then switches to throwing down meteors, and then to freezing ice orbs.
* FlamingSword: The first boss has a conventional example, to go along with his ability to summon flaming meteors. Nyx's own sword will be charged with some blue energy if he is close to Aether.
* FlunkyBoss: The FinalBoss will regularly summon basic enemies to compensate for its own lack of melee prowess.


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* HeartbeatSoundtrack: One is heard right after [[spoiler: you defeat the FinalBoss, which is followed by Aether collapsing, and a pulsing electrocardiogram reading appearing in the corner of the screen. Nyx carries her to a boat and pushes it to drift away, while he himself gets taken by the suddenly reborn boss.]]
* HomingProjectile: The meteors favored by both the game's first boss and the final boss.


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* KaizoTrap: Defeating the FinalBoss [[spoiler: will suddenly spawn five basic monsters very close to Nyx, who may well claw him to death if he doesn't react fast enough.]]


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* NotQuiteDead: [[spoiler: The FinalBoss, who seemingly sinks into the dark waters after being defeated, suddenly reemerges right after Nyx carried Aether into the boat and pushes it away to drift to the sunlit land.]]


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* PuzzleBoss: The FinalBoss is a giant creature that stays out of reach and only attacks by casting spells and summoning basic enemies. To defeat it, you need to first ring a bell, then have Aether activate a shrine near it, which will fire an energy beam at the boss, then move on to the next bell and shrine, etc. until it is defeated..


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* RealitySubtext: The bad ending reveals that [[spoiler: The game is devoted to a daughter of one of the creators who died at 15, with a haunting message "I couldn't save you."]]

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[[SimilarlyNamedWorks Not to be confused]] with the 2018 PuzzlePlatformer ''VideoGame/LightFall''.

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Compare to ''VideoGame/DarkMaus'' and ''VideoGame/ShroudedInSanity'' for the other indie attempts to recreate ''Dark Souls''' mechanics with a top-down perspective, and ''VideoGame/SaltAndSanctuary'', ''VideoGame/VoidMemory'', ''VideoGame/{{Gloom}}'', ''VideoGame/{{Unworthy}}'', ''VideoGame/DeathsGambit'' and ''VideoGame/DarkDevotion'' for the SideView games that have tried the same.

It is
[[SimilarlyNamedWorks Not not to be confused]] with the 2018 PuzzlePlatformer ''VideoGame/LightFall''.



* AnAxeToGrind: One-handed axes can be used by Nyx with a shield, or dual-wielded. Enemies will sometimes wield them as well.



* BladeOnAStick: Halberds are one of the weapons available to Nyx. Their reach also allows him to outrange practically every enemy, and thus kite them to death.

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* BladeOnAStick: Halberds are one of the weapons available to Nyx. Their reach also allows him to outrange practically every enemy, and thus kite them to death. There are also enemy halberdiers, who frequently go for a SpinAttack with their weapon.
** Some of the enemies also wield spears, like the armored knights who pair them with shields.


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* EverythingFades: Dead bodies sink into the ground without a trace mere seconds after collapsing.


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* RespawningEnemies: Every enemy will respawn at exactly the same positions they were in every time you die and recover at a shrine.


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* SwordLines: White lines mark the range of everyone's melee attacks.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fall_of_light.png]]
''Fall of Light'' is an ActionAdventure [=/=] HackAndSlash game with a top-down perspective, developed by a two-man Italian studio [=RuneHeads=] in UsefulNotes/{{Unity}}, and released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on September 28th, 2017. A year later, the game was upgraded to ''Fall of Light: [[UpdatedRerelease Darkest Edition]]'', which was also released for UsefulNotes/XboxOne on August 14th, 2018, UsefulNotes/PS4 on August 21th, 2018 and for UsefulNotes/NintendoSwitch on August 30th, 2018.

On the whole, it is heavily inspired by ''VideoGame/{{ICO}}'' and ''VideoGame/DarkSouls'', as the developers freely admit themselves. It's set in a fantasy world where the battle between good and evil ended up with the latter winning. Hence, the world is claimed by the darkness to the point the Sun itself is dying, while most people have devolved into monsters, who are denied death for all eternity. However, a young girl named Aether has developed the ability to radiate light on her own. Her father, the grizzled warrior Nyx, is stunned and decides to take her to where the dying Sun still may shine.

[[SimilarlyNamedWorks Not to be confused]] with the 2018 PuzzlePlatformer ''VideoGame/LightFall''.

!!Tropes present in this game:
* AfterTheEnd: The world has essentially undergone a magical apocalypse as a the result of evil winning.
* ArtificialStupidity: Aether's AI has issues. In particular, she may end up walking into quite obvious traps, or even straight-up flames.
** The enemies can be kited with long melee weapons with relative ease.
* BladeOnAStick: Halberds are one of the weapons available to Nyx. Their reach also allows him to outrange practically every enemy, and thus kite them to death.
* ChargedAttack: Every melee weapon has a heavy attack.
* ConvectionSchmonvection: There are areas with pools of hot lava, which once again causes no discomfort to anybody unless they actually fall inside.
* TheCorruption: The Darkness is explicitly said to have infected everything it could reach after its victory, and to corrupt the humans.
* CrapsackWorld: How else to describe a realm shrouded in darkness, where practically everyone is either dead or corrupted, and most other survivors are resigned to either of these fates?
* DeathIsASlapOnTheWrist: As an avatar of the world's last light, Aether cannot really die. She may crumble to ash after getting hit, but a touch from Nyx will instantly revive her. Thus, smarter antagonists give up on trying to kill her and instead attempt teleporting into the battle in order to grab her and throw her into a prison.
* DropTheHammer: A two-handed hammer is one of the weapons available to Nyx. As expected, it is highly damaging, but also cumbersome to wield.
* DualWielding: Nyx can fight with two one-handed weapons at once, though this obviously requires him to forgo a shield.
* EscortMission: The entire game is a variation on this, as Nyx's only goal is to safely deliver his daughter Aether to the sunlit lands. Unlike most examples, Aether's death means little, as she can be revived indefinitely. However, if Nyx dies, Aether will be slain by monsters on the spot, and after he revives at the nearest shrine, he'll have to reach her ashes to revive her. The kidnappings are even more annoying.
* GiantMook: There are enemies like club-bearing trolls, or simply giant armored knights.
* HollywoodDarkness: Averted; the darkness that claimed the world is no metaphor, and it is very hard for Nyx to see anything without light from Aether nearby. He can also carry an oil lantern, but doing so makes combat impossible.
* InexplicableTreasureChests: Chests with equipment are often found through exploring various nooks and crannies.
* JustifiedSavePoint: There are shrines of the Goddess of Light; while she's been defeated by the dark wizard in the prologue, Aether is still able to consecrate them, which turns them into checkpoints. Unfortunately, they revive all of the enemies as well, just like ''Dark Souls''' bonfires. Moreover, if Aether is dead or kidnapped, there's no longer a way for Nyx to interact with the shrines until he gets her back.
* KnightlySwordAndShield: This is the starting equipment of Nyx.
* LuckilyMyShieldWillProtectMe: Shield allows Nyx to block attacks instead of relying on rolling. However, blocks still consume stamina, and kiting enemies with long two-handed weapons often works even better.
* McGuffin: The three Shards that are necessary in order to enter the last of the sunlit lands. As expected, they can only be obtained through killing major bosses.
* MultipleEndings: Three of them.
* OneHitpointWonder: Being an eight-year-old girl, Aether crumbles to ash after a single hit from anything. Luckily, a touch from Nyx will revive her from said ash, indefinitely.
* PamphletShelf: Every book in the game consists of around three sentences.
* PressurePlate: Most puzzles in the game revolve around correctly placing Nyx and Aether onto these in order to activate the mechanism in question.
* RareCandy: Downplayed: the foes' souls collected by Nyx are automatically converted into extra health at the shrines.
* ShieldBearingMook: Many of the knightly enemies carry shields, and block attacks with them just as well as Nyx does.
* SinisterScythe: One of the weapons available to Nyx.
* SpikesOfDoom: Spike traps are one of the frequent level hazards.
* SprintMeter: Since the game is inspired by ''Dark Souls'', stamina management plays an important part in combat. Unlike ''Dark Souls'', however, it is impossible to raise the starting amount of stamina, with only Nyx's health getting upgraded at the shrines.
* SuperMode: Nyx's shadow form is one. It can be activated by spending a charge from his talisman - however, the same charges are also used to heal, and can only be restored at checkpoints, so there's a delicate trade-off involved.
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