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* CrapsaccharineWorld: The Towers are literally beacons of life. The planet's surface is covered by a poisonous fog called the "Sea of Death" and there are only three civilizations left in the entire world. And this doesn't even include each Tower's own problems with the lack of resources, FantasticRacism, and technical failures.

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* CrapsaccharineWorld: The Towers are literally beacons of life. The planet's surface is covered by a poisonous fog called the "Sea of Death" Death", there is the "Blastline", a literal sea of plasma in the outer layers of the atmosphere, and there are only three civilizations left in the entire world. And this doesn't even include each Tower's own problems with the lack of resources, FantasticRacism, and technical failures.



** The Diquility installation can only be called "a PG-13 cherry popping sequence." There is an doujinshi that makes this reference in reverse context.

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** The Diquility installation can only be called "a PG-13 cherry popping sequence." There is an a doujinshi that makes this reference in reverse context.



* {{Fictionary}}: Reyvateils (and occasionally humans) communicate with Ar tonelico in a warped creole of English, German and Sanskrit known as [[http://conlang.wikia.com/wiki/Conlang:Hymmnos Hymmnos]]. However, among themselves they speak garden-variety Japanese (or English, if you're playing the dub.) Metafalss and Ar tonelico have different dialects of Hymmnos (or Hymnos in the English localization).

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* {{Fictionary}}: Reyvateils (and occasionally humans) communicate with Ar tonelico in a warped creole of English, German and Sanskrit known as [[http://conlang.wikia.com/wiki/Conlang:Hymmnos Hymmnos]]. However, among themselves themselves, they speak garden-variety Japanese (or English, if you're playing the dub.) Metafalss and Ar tonelico have different dialects of Hymmnos (or Hymnos in the English localization).



* GuideDangIt: Getting all the talk options with the Reyvateils, which have requirements ranging from making a certain item to going to certain places or talking to the other girls a certain number of times in a row. Made worse with the fact that a great deal of talks can be {{Permanently Missable|Content}}. Thankfully they can be acquired via multiple playthroughs. Otherwise, it would be impossible (not that all the topics are required to clear the game or the Cosmospheres).

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* GuideDangIt: Getting all the talk options with the Reyvateils, which have requirements ranging from making a certain item to going to certain places or talking to the other girls a certain number of times in a row. Made worse with the fact that a great deal lot of talks can be {{Permanently Missable|Content}}. Thankfully they can be acquired via multiple playthroughs. Otherwise, it would be impossible (not that all the topics are required to clear the game or the Cosmospheres).



* JourneyToTheCenterOfTheMind: Diving into a Reyvateil's Cosmosphere both helps them craft new song magic and is an excellent form of psychotherapy. However, it can be hazardous to the Diver as they goes deeper.
* KillEmAll: According to the myths from Sol Cluster, Sieryek, son of an El nemesys sovereign, killed the King of his own kingdom and some other ruling sovereigns which included his own father. However, he couldn't kill Princess Liarsha due to his love for her, instead telling her go free. In the end, the love that she had once shared with Sieryek turned to hatred and she eventually killed him and then herself immediately afterwards. Obviously, nobody survived.

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* JourneyToTheCenterOfTheMind: Diving into a Reyvateil's Cosmosphere both helps them craft new song magic and is an excellent form of psychotherapy. However, it can be hazardous to the Diver as they goes go deeper.
* KillEmAll: According to the myths from Sol Cluster, Sieryek, son of an El nemesys sovereign, killed the King of his own kingdom and some other ruling sovereigns which included his own father. However, he couldn't kill Princess Liarsha due to his love for her, instead telling her to go free. In the end, the love that she had once shared with Sieryek turned to hatred and she eventually killed him and then herself immediately afterwards.afterward. Obviously, nobody survived.



* LimitBreak: In the first game, these can be activated after guarding a Reyvateil. Specifically, if an attack requires three people to guard and your respond appropriately, the last one to guard will unleash their LimitBreak.

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* LimitBreak: In the first game, these can be activated after guarding a Reyvateil. Specifically, if an attack requires three people to guard and your respond appropriately, the last one to guard will unleash their LimitBreak.

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* CrapsaccharineWorld: The Towers are literally beacons of life. The planet's surface is covered by a poisonous fog called the "Sea of Death" and there are only three civilizations left in the entire world. And this doesn't even include each Tower's own problems with the lack of resources, FantasticRacism, and technical failures.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ar_tonelico_qoga.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ar_tonelico_qoga.jpg]] org/pmwiki/pub/images/a4fade84925cdf6f13588b0f734676581313590935_full.jpg]]
[[caption-width-right:350:The Three Tower Administrators: (from left to right) Frelia, Shurelia/Eoria, and Tyria]]


Strictly speaking, the three games are all [[RolePlayingGame Role-Playing Game]]s, though the exact specifics vary between them. They were jointly developed by Gust and Banpresto, prior to the latter's absorption into Creator/BandaiNamcoEntertainment; all three were also localized into English by NISA.

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Strictly speaking, the three games are all [[RolePlayingGame Role-Playing Game]]s, though the exact specifics vary between them. They were jointly developed by Gust and Banpresto, Creator/{{Banpresto}}, prior to the latter's absorption into Creator/BandaiNamcoEntertainment; all three were also localized into English by NISA.


The initial trilogy of the series, centering around the planet of Ar Ciel and its post-apocalyptic state after a disaster called the Grathnode Inferia caused the ground to be swallowed up by poisonous clouds. As a result, humanity survives off the ground around the "three towers of Ar tonelico", which power the use of Song Magic. Such magic is usually carried out by "Reyvateils", a [[OneGenderRace all-female]] race of effective {{Artificial Human}}s.

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The initial trilogy of the series, centering around the planet of Ar Ciel and its post-apocalyptic state after a disaster called the Grathnode Inferia caused the ground to be swallowed up by poisonous clouds. As a result, humanity survives off the ground around the "three towers of Ar tonelico", which power the use of Song Magic. Such magic is usually carried out by "Reyvateils", a an [[OneGenderRace all-female]] race of effective effectively {{Artificial Human}}s.


* MultilingualSong: Many songs are sung in both Japanese and the series' {{Conlang}} Hymmnos.

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* MultilingualSong: Many songs are sung in both Japanese and one or several of the series' {{Conlang}} Hymmnos.multiple {{Conlang}}s (Standard Hymmnos, New Testament of Pastalie Hymmnos, Carmena Foreluna, Ar Ciela, Emotional Song Pact and REON-4213) used by the games set in this universe.

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* MultilingualSong: Many songs are sung in both Japanese and the series' {{Conlang}} Hymmnos.


A prequel pair of games to the ''Ar tonelico'' trilogy, centering around the planet Ra Ciela and its fate. Although the two games follow some different rules regarding Song Magic from ''Ar tonelico'', they follow under the same overarching Wave Theory and universe. These games were developed after Gust had merged with [[{{Koei}} Koei Tecmo]].

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A prequel pair of games to the ''Ar tonelico'' trilogy, centering around the planet Ra Ciela and its fate. Although the two games follow some different rules regarding Song Magic from ''Ar tonelico'', they follow under the same overarching Wave Theory and universe. These games were developed after Gust had merged with [[{{Koei}} [[Creator/{{Koei}} Koei Tecmo]].


Developed by Gust of ''Franchise/{{Atelier}}'' series fame as the brainchild of the studio's sound team head Akira Tsuchiya, the series is known for its ''incredibly'' expansive WorldBuilding and in-series mythology, its indulgent use of {{Magitek}}, and its outstanding soundtrack involving singers with their own distinctive styles that give the series its own unique touch (seriously, just look at the [[https://www.youtube.com/watch?v=mKvconPM0No openings]] for the ''Ar tonelico'' games courtesy of series regular Music/AkikoShikata).

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Developed by Gust of ''Franchise/{{Atelier}}'' ''VideoGame/{{Atelier}}'' series fame as the brainchild of the studio's sound team head Akira Tsuchiya, the series is known for its ''incredibly'' expansive WorldBuilding and in-series mythology, its indulgent use of {{Magitek}}, and its outstanding soundtrack involving singers with their own distinctive styles that give the series its own unique touch (seriously, just look at the [[https://www.youtube.com/watch?v=mKvconPM0No openings]] for the ''Ar tonelico'' games courtesy of series regular Music/AkikoShikata).


Strictly speaking, the three games are all [[RolePlayingGame Role-Playing Game]]s, though the exact specifics vary between them. They were jointly developed by Gust and Banpresto, prior to the latter's absorption into BandaiNamcoEntertainment; all three were also localized into English by NISA.

to:

Strictly speaking, the three games are all [[RolePlayingGame Role-Playing Game]]s, though the exact specifics vary between them. They were jointly developed by Gust and Banpresto, prior to the latter's absorption into BandaiNamcoEntertainment; Creator/BandaiNamcoEntertainment; all three were also localized into English by NISA.


Strictly speaking, the three games are all [[RolePlayingGame Role-Playing Game]]s, though the exact specifics vary between them. They were jointly developed by Gust and Banpresto, prior to the latter's absorption into NamcoBandai; all three were also localized into English by NISA.

to:

Strictly speaking, the three games are all [[RolePlayingGame Role-Playing Game]]s, though the exact specifics vary between them. They were jointly developed by Gust and Banpresto, prior to the latter's absorption into NamcoBandai; BandaiNamcoEntertainment; all three were also localized into English by NISA.


** Surge Concerto is an interesting variation in that Cass's Star Singer, YoshinoNanjo, is both a singer and a voice actress, but Cass's speaking voice is a different voice actress (Inori Minase).

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** Surge Concerto is an interesting variation in that Cass's Star Singer, YoshinoNanjo, is both a singer and a voice actress, actress (and in fact had voiced Krusche in the first game), but Cass's speaking voice is a different voice actress (Inori Minase).


* GuideDangIt: Getting all the talk options with the Reyvateils, which have requirements ranging from making a certain item to going to certain places or talking to the other girls a certain number of times in a row. Made worse with the fact that a great deal of talks can be LostForever. Thankfully they can be acquired via multiple playthroughs. Otherwise, it would be impossible (not that all the topics are required to clear the game or the Cosmospheres).

to:

* GuideDangIt: Getting all the talk options with the Reyvateils, which have requirements ranging from making a certain item to going to certain places or talking to the other girls a certain number of times in a row. Made worse with the fact that a great deal of talks can be LostForever.{{Permanently Missable|Content}}. Thankfully they can be acquired via multiple playthroughs. Otherwise, it would be impossible (not that all the topics are required to clear the game or the Cosmospheres).


** Misha [[spoiler:at least in the beginning because she de-aged herself.]]
** Beta type Reyvateils age only till [[ImmortalityBeginsAtTwenty they get hot]]. Then they don't age ''at all'' and they live for about 150 years, so you do the math. There are some others better covered below by ReallySevenHundredYearsOld.

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** Misha [[spoiler:at least in the beginning because she de-aged herself.herself when her D-Cellophane was extracted.]]
** Beta type Pureblooded Reyvateils such as the Origins and Beta types age only till [[ImmortalityBeginsAtTwenty they get hot]]. Then they don't age ''at all'' and they for the rest of their lives. The Beta Types can live for about approximately 150 years, so you do while the math. There Reyvateil Origins are some others better covered below by ReallySevenHundredYearsOld.biologically immortal for as long as their Towers exists. When Shurelia is self-proclaiming herself as 16-years old, she certainly looks and acts like her proclaimed age.


** The second game features two pair of hymns that integrates the legends of [[CrystalDragonJesus Rhaplanca]], with the EXEC part hold the first half (with a DownerEnding as a standalone), while the METHOD part holding the second part of the legend with an EarnYourHappyEnding conclusion.

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** The second game features two pair of hymns that integrates the legends of [[CrystalDragonJesus [[FantasyPantheon Rhaplanca]], with the EXEC part hold the first half (with a DownerEnding as a standalone), while the METHOD part holding the second part of the legend with an EarnYourHappyEnding conclusion.

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