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''Everything'' is a simulation game developed by the artist David O'Reilly through Unity. It was released for the UsefulNotes/PlayStation4 with the Windows and Mac versions releasing exactly a month after.
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''Everything'' is a simulation game developed by the artist David O'Reilly through Unity. It was released for the UsefulNotes/PlayStation4 Platform/PlayStation4 with the Windows Platform/MicrosoftWindows and Mac Platform/MacOS versions releasing exactly a month after.
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* HundredPercentCompletion: There are a total of 1391 Things you can control in the game. Once you acquire the last one, the game shows a message to "STOP PLAYING" and the Things menu shows your completion percent as "EVERYTHING".
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* HundredPercentCompletion: There are a total of 1391 Things you can collect and control in the game. Once you acquire fill out the last one, list, the game shows a message to "STOP PLAYING" and the Things menu shows your completion percent as "EVERYTHING"."EVERYTHING".
** Although the audio clips are not counted in the list of Things, it's necessary to find all of the clips to make all of the Things available to find in the maps.
** Although the audio clips are not counted in the list of Things, it's necessary to find all of the clips to make all of the Things available to find in the maps.
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* ContemplateOurNavels: Throughout the game, the player can listen to audio clips of presentations by Alan Watts on the nature of existence. Combined with the opportunity to let the game play itself, the player can choose to kick back and listen to the speeches.
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* NewSkillAsReward: Experiencing more of the game gradually unlocks new abilities, such as changing size and making duplicates.
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* ShapeshifterModeLock: A downplayed example where once you become a new Thing, you need to move around or otherwise interact with the world for a time before you're allowed to swap to a new Thing. Later in the game, this restriction is removed.
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* AcidTripDimension: Ascending above the galaxy level or below the microscopic level leads to a quantum hyperspace of abstract shapes and kaleidoscopic camera effects. [[spoiler:There's also the Golden Gate, a psychedelic hellscape of anxious thoughts, misplaced technology, glitches and paradoxes. Its two planes contain each other all the way down, so the only way to leave is to literally clear your mind by erasing every Thought you've collected.]]
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* IndieGame: Developed and published by David O'Reilly (though PLAYISM published the game in Japan).
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* StylisticSuck: The animation for living Things is nonexistent, as if their models have no rigging whatsoever. Insects wobble side to side while their legs remain stationary, and larger land-bound creatures somersault wherever they go.
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* AlienLandmass: The game allows players to visit alien worlds with purple grass, green skies, and giant fungi in the shape of trees, among other things.
* AttackOfTheFiftyFootWhatever: Late in the game, you gain the ability to make the character you control change size at will. Combine this with the ability to change into anything you've been before, and never before has the "Whatever" part fit so well.
* EldritchLocation: The area [[spoiler:within the Golden Gate]] could certainly qualify; it seems to consist of [[spoiler:random objects and entities from all different scales of the universe, which have attempted to enter the Gate in order to achieve their desires but have become trapped and bitter. The only way to leave this realm is to empty your mind, and simply being in the dimension starts to [[InterfaceScrew cause the game to give you strange messages (such as "You will be here forever" if you try to Ascend out) and prevents you from looking at the "Things" menu]].]]
* MadnessMantra: Some of the thoughts you find in the subatomic plane can be this.
* AttackOfTheFiftyFootWhatever: Late in the game, you gain the ability to make the character you control change size at will. Combine this with the ability to change into anything you've been before, and never before has the "Whatever" part fit so well.
* EldritchLocation: The area [[spoiler:within the Golden Gate]] could certainly qualify; it seems to consist of [[spoiler:random objects and entities from all different scales of the universe, which have attempted to enter the Gate in order to achieve their desires but have become trapped and bitter. The only way to leave this realm is to empty your mind, and simply being in the dimension starts to [[InterfaceScrew cause the game to give you strange messages (such as "You will be here forever" if you try to Ascend out) and prevents you from looking at the "Things" menu]].]]
* MadnessMantra: Some of the thoughts you find in the subatomic plane can be this.
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* HundredPercentCompletion: There are a total of 1391 Things you can control in the game. Once you acquire the last one, the game shows a message to "STOP PLAYING" and the Things menu shows your completion percent as "EVERYTHING".
* AlienLandmass:The game allows players to Players can visit alien worlds with purple grass, green skies, and giant fungi in the shape of trees, among other things.
* AttackOfTheFiftyFootWhatever: Late in the game, you gain the ability to makethe character you control your current Thing change size at will. Combine this with the ability to change into anything any Thing you've been before, collected, and never before has the "Whatever" part fit so well.
* EldritchLocation:The A late-game area [[spoiler:within the Golden Gate]] could certainly qualify; it seems to consist qualify: [[spoiler:the Golden Gate consists of [[spoiler:random objects and entities random Things from all different scales of the universe, which have attempted to enter the Gate in order to achieve their desires but have become trapped and bitter. bitter.]]
* InterfaceScrew: The area mentioned under EldritchLocation interferes with certain functions to reinforce its hopeless atmosphere: [[spoiler:while in the Golden Gate, you can't open the Things menu, and trying to Ascend back out causes the game to show messages such as "You will be here forever." The only way to leave this realm is to empty yourmind, and simply being mind of all collected Thoughts.]]
* LastLousyPoint: The planetary areas have a lot of empty space between Things compared to the other scales, which makes finding new Things (particularly in thedimension starts to [[InterfaceScrew cause the game to give you strange messages (such as "You will be here forever" if you try to Ascend out) Satellite and prevents you Space Probe categories) difficult to locate. Repeatedly choosing "Restart Area" from looking at the "Things" menu]].]]
pause menu to respawn as a random Thing in the map can help, if you're lucky.
* MadnessMantra: Some of thethoughts Thoughts you find in the subatomic plane can be this.
* AlienLandmass:
* AttackOfTheFiftyFootWhatever: Late in the game, you gain the ability to make
* EldritchLocation:
* InterfaceScrew: The area mentioned under EldritchLocation interferes with certain functions to reinforce its hopeless atmosphere: [[spoiler:while in the Golden Gate, you can't open the Things menu, and trying to Ascend back out causes the game to show messages such as "You will be here forever." The only way to leave this realm is to empty your
* LastLousyPoint: The planetary areas have a lot of empty space between Things compared to the other scales, which makes finding new Things (particularly in the
* MadnessMantra: Some of the
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* SimulationGame
* WrapAround: While not easy to notice at first, almost every "area" in the game is small and wraps around in all directions, with galaxy interiors being the only exception. It's easier to notice if you play as a massive object and then travel in a straight line, and note how the other objects and their placements repeat.
* WrapAround: While not easy to notice at first, almost every "area" in the game is small and wraps around in all directions, with galaxy interiors being the only exception. It's easier to notice if you play as a massive object and then travel in a straight line, and note how the other objects and their placements repeat.
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* SimulationGame
RecursiveReality: One of the Things in the game is the Everything Game, which is a computer workstation that [[DrosteImage displays the player's current game view on the monitor]].
* SimulationGame: Each map is an arrangement of Things, with animate ones wandering the map according to their own logic. You can even leave the controls alone for a few seconds to let the game play itself.
* WrapAround: While not easy to notice at first, almost every"area" map in the game is small has a finite area and wraps around in all directions, with galaxy interiors being the only exception. It's easier to notice if you play as a massive object Thing and then travel in a straight line, and note pay attention to how the arrangement of other objects Things and their placements the terrain repeat.
* SimulationGame: Each map is an arrangement of Things, with animate ones wandering the map according to their own logic. You can even leave the controls alone for a few seconds to let the game play itself.
* WrapAround: While not easy to notice at first, almost every
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Capitalization was fixed from Videogame.Everything to Video Game.Everything. Null edit to update page. Page may need a mojibake cleanup after the fact
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Everything is a simulation game developed by the artist David O'Reilly through Unity. It was released for the UsefulNotes/PlayStation4 with the Windows and Mac versions releasing exactly a month after.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/everything_button_fin_1548315098603.jpg]]
[[caption-width-right:350:When they say "everything", they ''really'' do mean EVERYTHING.]]
[[caption-width-right:350:When they say "everything", they ''really'' do mean EVERYTHING.]]
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Everything is a simulation game developed by the artist David O'Reilly through Unity. It was released for the PlayStation4 with the Windows and Mac versions releasing exactly a month after.
The official website is [[http://www.everything-game.com/ here]] and also, David O'Reilly has a YouTube channel which can be seen [[https://www.youtube.com/user/animationrelated here.]]
The official website is [[http://www.everything-game.com/ here]] and also, David O'Reilly has a YouTube channel which can be seen [[https://www.youtube.com/user/animationrelated here.]]
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Everything is a simulation game developed by the artist David O'Reilly through Unity. It was released for the PlayStation4 UsefulNotes/PlayStation4 with the Windows and Mac versions releasing exactly a month after.
The official website is [[http://www.everything-game.com/ here]] and also, David O'Reilly has aYouTube Website/YouTube channel which can be seen [[https://www.youtube.com/user/animationrelated here.]]
The official website is [[http://www.everything-game.com/ here]] and also, David O'Reilly has a
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* SimulationGame
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* SimulationGameSimulationGame
* WrapAround: While not easy to notice at first, almost every "area" in the game is small and wraps around in all directions, with galaxy interiors being the only exception. It's easier to notice if you play as a massive object and then travel in a straight line, and note how the other objects and their placements repeat.
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* WrapAround: While not easy to notice at first, almost every "area" in the game is small and wraps around in all directions, with galaxy interiors being the only exception. It's easier to notice if you play as a massive object and then travel in a straight line, and note how the other objects and their placements repeat.
----
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[[quoteright:Number:http://static.tvtropes.org/pmwiki/pub/images/1032451_david_oreilly_double_fine_launching_everything_game.jpg]]
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[[quoteright:Number:http://static.tvtropes.org/pmwiki/pub/images/1032451_david_oreilly_double_fine_launching_everything_game.jpg]]
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* AttackOfTheFiftyFootWhatever: Late in the game, you gain the ability to make the character you control change size at will. Combine this with the ability to change into anything you've been before, and ever before has the "Whatever" part fit so well.
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* AttackOfTheFiftyFootWhatever: Late in the game, you gain the ability to make the character you control change size at will. Combine this with the ability to change into anything you've been before, and ever never before has the "Whatever" part fit so well.well.
* EldritchLocation: The area [[spoiler:within the Golden Gate]] could certainly qualify; it seems to consist of [[spoiler:random objects and entities from all different scales of the universe, which have attempted to enter the Gate in order to achieve their desires but have become trapped and bitter. The only way to leave this realm is to empty your mind, and simply being in the dimension starts to [[InterfaceScrew cause the game to give you strange messages (such as "You will be here forever" if you try to Ascend out) and prevents you from looking at the "Things" menu]].]]
* EldritchLocation: The area [[spoiler:within the Golden Gate]] could certainly qualify; it seems to consist of [[spoiler:random objects and entities from all different scales of the universe, which have attempted to enter the Gate in order to achieve their desires but have become trapped and bitter. The only way to leave this realm is to empty your mind, and simply being in the dimension starts to [[InterfaceScrew cause the game to give you strange messages (such as "You will be here forever" if you try to Ascend out) and prevents you from looking at the "Things" menu]].]]
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* AlienLandmass: The game allows players to visit alien worlds with purple grass, green skies, and giant fungi in the shape of trees, among other things.
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* AttackOfTheFiftyFootWhatever: Late in the game, you gain the ability to make the character you control change size at will. Combine this witht he ability to change into anything you've been before, and ever before has the "Whatever" part fit so well.
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* AttackOfTheFiftyFootWhatever: Late in the game, you gain the ability to make the character you control change size at will. Combine this witht he with the ability to change into anything you've been before, and ever before has the "Whatever" part fit so well.
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* MadnessMantra: Some of the thoughts you find in the game can be this.
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* AttackOfTheFiftyFootWhatever: Late in the game, you gain the ability to make the character you control change size at will. Combine this witht he ability to change into anything you've been before, and ever before has the "Whatever" part fit so well.
* MadnessMantra: Some of the thoughts you find in thegame subatomic plane can be this.
* MadnessMantra: Some of the thoughts you find in the
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Everything is a simulation game developed by the artist David O'Reilly through Unity. It was released for the PlayStation4 with the Windows and Mac versions releasing exactly a month after.
The official website is [[http://www.everything-game.com/ here]] and also, David O'Reilly has a YouTube channel which can be seen [[https://www.youtube.com/user/animationrelated here.]]
!! This existential experience provides examples of:
* MadnessMantra: Some of the thoughts you find in the game can be this.
--> "1+1 = 1+1 = 1+1 = 1+1= 1+1 =..."
* SimulationGame
The official website is [[http://www.everything-game.com/ here]] and also, David O'Reilly has a YouTube channel which can be seen [[https://www.youtube.com/user/animationrelated here.]]
!! This existential experience provides examples of:
* MadnessMantra: Some of the thoughts you find in the game can be this.
--> "1+1 = 1+1 = 1+1 = 1+1= 1+1 =..."
* SimulationGame