Everything is a simulation game developed by the artist David O'Reilly through Unity. It was released for the PlayStation 4 with the Windows and Mac versions releasing exactly a month after.
This existential experience provides examples of:
- Alien Landmass: The game allows players to visit alien worlds with purple grass, green skies, and giant fungi in the shape of trees, among other things.
- Attack of the 50-Foot Whatever: Late in the game, you gain the ability to make the character you control change size at will. Combine this with the ability to change into anything you've been before, and never before has the "Whatever" part fit so well.
- Eldritch Location: The area within the Golden Gate could certainly qualify; it seems to consist of random objects and entities from all different scales of the universe, which have attempted to enter the Gate in order to achieve their desires but have become trapped and bitter. The only way to leave this realm is to empty your mind, and simply being in the dimension starts to cause the game to give you strange messages (such as "You will be here forever" if you try to Ascend out) and prevents you from looking at the "Things" menu.
- Madness Mantra: Some of the thoughts you find in the subatomic plane can be this."1+1 = 1+1 = 1+1 = 1+1= 1+1 =..."
- Simulation Game
- Wrap Around: While not easy to notice at first, almost every "area" in the game is small and wraps around in all directions, with galaxy interiors being the only exception. It's easier to notice if you play as a massive object and then travel in a straight line, and note how the other objects and their placements repeat.