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* OverflowError: In ''Frontier: Elite II'', distances between stars were calculated using 16-bit values. This meant that a star about 655.36 lightyears away was treated as being close to zero lightyears away for fuel purposes. With a bit of trigonometry, this meant it was possible for players to plot a course between any two stars using only two hyperspace jumps. The "feature" was removed in later versions.
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Merged per TRS


* UnwinnableByMistake: There's one star-system, Oresrati in Galaxy 8, which is over 7 light-years from any other; hence, it is only reachable by Galactic Hyperspace (or the "unlimited hyperspace range" hack). It's of insufficient tech level to sell you another Galactic Hyperspace. If you're not using the "unlimited hyperspace range" hack and don't have a recent saved position, then you're basically screwed.

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* UnwinnableByMistake: UnintentionallyUnwinnable: There's one star-system, Oresrati in Galaxy 8, which is over 7 light-years from any other; hence, it is only reachable by Galactic Hyperspace (or the "unlimited hyperspace range" hack). It's of insufficient tech level to sell you another Galactic Hyperspace. If you're not using the "unlimited hyperspace range" hack and don't have a recent saved position, then you're basically screwed.
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** Many a novice player applied arcade logic and shot the first thing in sight... the Coriolis space station that releases Viper Police like there is no tomorrow... RealityEnsues.

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** Many a novice player applied arcade logic and shot the first thing in sight... the Coriolis space station that releases Viper Police like there is no tomorrow... RealityEnsues.[[SurprisinglyRealisticOutcome reality quickly follows]]..
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* EasilyForgiven: Your criminal status will go from "fugitive" to "offender" and back to "clean" in a timely fashion if you stop doing illegal things.
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* VideoGameCrueltyPunishment: The game lets you blow up friendly ships and even steal their cargo from the wreckage. However, such acts of piracy earn you a legal status of "Fugitive", which means that every police ship and bounty hunter in the game will attack you on sight. And attacking a SpaceStation is near suicidal, as you will quickly find yourself facing the planet's [[BolivianArmyEnding entire fleet of police vessels]].

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* VideoGameCrueltyPunishment: The game lets you blow up friendly ships and even steal their cargo from the wreckage. However, such acts of piracy earn you a legal status of "Fugitive", which means that every police ship and bounty hunter in the game will attack you on sight. And attacking a SpaceStation is near suicidal, as you will quickly find yourself facing the planet's [[BolivianArmyEnding entire fleet of police vessels]]. In the first game, committing enough crimes would get you barred from docking at space stations in safer systems, locking you out of many trade routes.

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De-wick The Reptilians per TRS


* LizardFolk: In the entry on alien life forms, the instructions manual mentions the Reptiloid life forms of Esanbe can make a trader's life very difficult but doesn't elaborate any more on reptilians when discussing different types of aliens.



* TheReptilians: In the entry on alien life forms, the instructions manual mentions the Reptiloid life forms of Esanbe can make a trader's life very difficult but doesn't elaborate any more on reptilians when discussing different types of aliens.

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* CopyProtection: The fine [[{{Feelies}} novella]] attached doubled as copy protection.

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* CheatCode: Entering "Sara" in the CopyProtection will enable a debug menu, allowing the user to change the internal game state. The easiest change is giving additional credits to oneself. If desired, the player could even change the galaxy generation seed, going well beyond the original eight galaxies.
* CopyProtection: The fine [[{{Feelies}} novella]] attached doubled as copy protection.

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Getting rid of Elite Dangerous examples since it got its own page


* AbsentAliens: There are no intelligent aliens in ''Dangerous''... yet.
** There's a [[AllThereInTheManual Galnet]] article about an auction for alleged alien artifacts from the Thargoid race, whose existence is supposed to be a legend.

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* %% VideoGame/EliteDangerous has its own page* AbsentAliens: There are no intelligent aliens in ''Dangerous''... yet.
** %%** There's a [[AllThereInTheManual Galnet]] article about an auction for alleged alien artifacts from the Thargoid race, whose existence is supposed to be a legend.



* BladderOfSteel: There is no Pause functionality in ''Dangerous'', which is particularly annoying because there is a control called "Pause" [[NonIndicativeName that doesn't actually pause the game]]. The Save and Quit button in the menu functions like a (very slow) pause button.

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* %% VideoGame/EliteDangerous has its own page BladderOfSteel: There is no Pause functionality in ''Dangerous'', which is particularly annoying because there is a control called "Pause" [[NonIndicativeName that doesn't actually pause the game]]. The Save and Quit button in the menu functions like a (very slow) pause button.



* CorruptCorporateExecutive: The Combat Scenarios in ''Elite: Dangerous'' have you serving one.

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%% VideoGame/EliteDangerous has its own page * CorruptCorporateExecutive: The Combat Scenarios in ''Elite: Dangerous'' have you serving one.



* ExplosiveBreeder: Trumbles appear after a bad deal and proceed to [[InterfaceScrew physically infect the cockpit]].[[spoiler: The only way to be rid of Trumbles is to sun-skim and keep the cabin temperature in the red for a minute or two.[[note]]If you use an escape pod, one will always come along and the cycle begins again.[[/note]] While this is going on, the poor harmless, helpless creature, which can only eat, sleep, reproduce and shuffle slowly about, will emit the only vocalisation it is capable of - a soft trilling purr very much like the creature that is their inspiration - which you hard-heartedly ignore as it dies of heat-stroke. Murderer. ]]



** ''Elite Dangerous'' features both feudal and patronage-types of governance for settlements.

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** %% VideoGame/EliteDangerous has its own page* ''Elite Dangerous'' features both feudal and patronage-types of governance for settlements.



* {{Microtransactions}}: The only way to acquire alternate ship paint jobs in ''Dangerous'' is to buy them, at $3.50 a design.

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* %% VideoGame/EliteDangerous has its own page {{Microtransactions}}: The only way to acquire alternate ship paint jobs in ''Dangerous'' is to buy them, at $3.50 a design.



* MoneyGrinding: Trading is mindbogglingly dull but is the only viable way to purchase the large craft, i.e. the Anaconda in ''Dangerous'' at a whopping 142 million credits.

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%% VideoGame/EliteDangerous has its own page * MoneyGrinding: Trading is mindbogglingly dull but is the only viable way to purchase the large craft, i.e. the Anaconda in ''Dangerous'' at a whopping 142 million credits.



* OddlyNamedSequel2ElectricBoogaloo[=/=]SequelTheOriginalTitle: ''[[SequelTheOriginalTitle Frontier: Elite II]]'', whose sequel dropped "elite" completely and was named ''Frontier: First Encounters''. And then there's ''Elite: Dangerous''.

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* OddlyNamedSequel2ElectricBoogaloo[=/=]SequelTheOriginalTitle: OddlyNamedSequel2ElectricBoogaloo: ''[[SequelTheOriginalTitle Frontier: Elite II]]'', whose sequel dropped "elite" completely and was named ''Frontier: First Encounters''. And then there's ''Elite: Dangerous''.



* PaddedSumoGameplay: ''Dangerous'' has slow ship handling - which can be described as "[=B-17s=] in [[SpaceFriction WD-40]]" - and very durable ships, to make subsystem management and stealth that much more important.

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%% VideoGame/EliteDangerous has its own page * PaddedSumoGameplay: ''Dangerous'' has slow ship handling - which can be described as "[=B-17s=] in [[SpaceFriction WD-40]]" - and very durable ships, to make subsystem management and stealth that much more important.



** The tribbles from ''Series/StarTrekTheOriginalSeries'' appear after a bad deal and proceed to [[InterfaceScrew physically infect the cockpit]].[[spoiler: The only way to be rid of Trumbles is to sun-skim and keep the cabin temperature in the red for a minute or two.[[note]]If you use an escape pod, one will always come along and the cycle begins again.[[/note]] While this is going on, the poor harmless, helpless creature, which can only eat, sleep, reproduce and shuffle slowly about, will emit the only vocalisation it is capable of - a soft trilling purr very much like the creature that is their inspiration - which you hard-heartedly ignore as it dies of heat-stroke. Murderer. ]]
** There's a system named [[VideoGame/EveOnline Jita]] in ''Elite: Dangerous''.

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** The Trumbles are based on the tribbles from ''Series/StarTrekTheOriginalSeries'' appear after a bad deal and proceed to [[InterfaceScrew physically infect the cockpit]].[[spoiler: The only way to be rid of Trumbles is to sun-skim and keep the cabin temperature in the red for a minute or two.[[note]]If you use an escape pod, one will always come along and the cycle begins again.[[/note]] While this is going on, the poor harmless, helpless creature, which can only eat, sleep, reproduce and shuffle slowly about, will emit the only vocalisation it is capable of - a soft trilling purr very much like the creature that is their inspiration - which you hard-heartedly ignore as it dies of heat-stroke. Murderer. ]]
**
''Series/StarTrekTheOriginalSeries''.
%% VideoGame/EliteDangerous has its own page*
There's a system named [[VideoGame/EveOnline Jita]] in ''Elite: Dangerous''.



* WelcomeToCorneria: ''Dangerous'' has about a dozen messages per action for NPC ships. Thankfully, there is no voice acting so it doesn't become grating.

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%% VideoGame/EliteDangerous has its own page * WelcomeToCorneria: ''Dangerous'' has about a dozen messages per action for NPC ships. Thankfully, there is no voice acting so it doesn't become grating.
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* JustifiedExtraLives: [[EscapePod Escape Capsules]]. The instructions manual says they come with an insurance policy that replaces your ship and its equipment but not the cargo.
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* TimeDilation: ''The Dark Wheel'' novel mentions there's stories of ships being sent millions of years into the past due to hyperspace accidents but they're treated like urban legends.

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* TimeDilation: ''The Dark Wheel'' novel mentions there's there are stories of ships being sent millions of years into the past due to hyperspace accidents but they're treated like urban legends.

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* EasyLogistics: Averted, fuel and missiles have to be replenished.
* TheEmpire: Governments called simply the empire and TheFederation are the main factions in ''Frontier: Elite [=II=]''.



* ExcusePlot: To some point in ''Elite II''. Your grandpa has passed away and decided to bequeath you a spacecraft, intending to allow you "a way of life that is very different to the dull planet bound existence you have probably led up to now", as the manual puts it. Huh.



* EasyLogistics: Averted, fuel and missiles have to be replenished.
* ExcusePlot: To some point in ''Elite II''. Your grandpa has passed away and decided to bequeath you a spacecraft, intending to allow you "a way of life that is very different to the dull planet bound existence you have probably led up to now", as the manual puts it. Huh.


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* TheFederation;
** [=GalCop=] actually stands for "Galactic Co-operative" rather than meaning SpacePolice. It's a federation that all the inhabited planets belong to.
** ''Frontier: Elite [=II=]'' has a government called the Federation as a major faction.


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* HumanityIsAdvanced: The instructions manual implies that humans and Thargoids are the most advanced races in the setting. With humans controlling the space stations in orbit while alien natives our glad of our technology and just trade their own artifacts.


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* SequelTheOriginalTitle: The second game is called ''Frontier: Elite [=II=]''.


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* SmallUniverseAfterAll: The first game has eight galaxies with a few thousand stars each. Activating your single-use intergalactic hyperdrive will move you to the next one (or back to Galaxy 1 if you're in Galaxy 8). Later games are set in one more realisticlly sized galaxy. Fans usually handwave the eight galaxies as being distant sectors of the one galaxy.
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* HiveMind: The instructions manual mentions that InsectoidAliens are often highly intelligent due to thinking with a group mind.
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* AllMusicalsAreAdaptations: Ian Bell's brother Aidan wrote ''[[https://youtu.be/y-hxWLoOjgw Elite: The Musical]]''.
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* TheReptillians: In the entry on alien life forms, the instructions manual mentions the Reptiloid life forms of Esanbe can make a trader's life very difficult but doesn't elaborate any more on reptilians when discussing different types of aliens.

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* TheReptillians: TheReptilians: In the entry on alien life forms, the instructions manual mentions the Reptiloid life forms of Esanbe can make a trader's life very difficult but doesn't elaborate any more on reptilians when discussing different types of aliens.
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* InteractiveFiction: Ian Bell also created ''[[http://www.elitehomepage.org/text/index.htm Text Elite]]''. A text-based remake of ''Elite'' with trading but no combat.

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* BirdPeople: "Bird-Forms". According to the manual you need to make a close connection with their Fligy or Nest Elders to trade with them. The ultimate honour is being asked to mind their eggs for a bit.



* CatFolk: Felines are a type of alien the player can trade with. The manual recommends wearing bodysuits incase they react violently to your scent secretions.



* FasterThanLightTravel: Range limited and fuel consuming hyperspace jumps. There is also a purchasable galactic-hyperdrive that allows jumping to a new galaxy before it's depleted.



* FasterThanLightTravel: Range limited and fuel consuming hyperspace jumps. There is also a purchasable galactic-hyperdrive that allows jumping to a new galaxy before it's depleted.



* FishPeople: Amphibious are a type of alien. The manual mentions their generally smarter than they look but have low technology levels.



* GenrePopularizer: It paved the way for all 3D space simulators, and particularly space trading and open sandbox games.


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* TheReptillians: In the entry on alien life forms, the instructions manual mentions the Reptiloid life forms of Esanbe can make a trader's life very difficult but doesn't elaborate any more on reptilians when discussing different types of aliens.


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* TimeDilation: ''The Dark Wheel'' novel mentions there's stories of ships being sent millions of years into the past due to hyperspace accidents but they're treated like urban legends.

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%% AsteroidMiners

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%% AsteroidMiners* AsteroidMiners: Players can equip their ships with "[[ExactlyWhatItSaysOnTheTin Asteroid Mining Lasers]]" that blow up asteroids into smaller fragments that can be collected with a fuel scoop.



%% AnEntrepreneurIsYou: Commodity trading.
%% FanRemake: ''VideoGame/{{Oolite}}''.

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%% * AnEntrepreneurIsYou: Commodity trading.
%%
trading is a major aspect of the game.
*
FanRemake: ''VideoGame/{{Oolite}}''.''VideoGame/{{Oolite}}'' is a continually updated fan remake from the early 2000s with downloadable content coming fairly often.



* HyperspaceIsAScaryPlace: A trip into hyperspace (or witch-space, as the game calls it) puts you at risk from ambush from Thargoids, who have a technology which allows them to lurk there. In some versions of the game you can force a hyperdrive failure by holding full pitch and roll while jumping, but you'd have to be either suicidal or very well armed to attempt it.
%% InsectoidAliens: The Thargoids.

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* HyperspaceIsAScaryPlace: HyperspaceIsAScaryPlace;
**
A trip into hyperspace (or witch-space, as the game calls it) puts you at risk from ambush from Thargoids, who have a technology which allows them to lurk there. In some versions of the game you can force a hyperdrive failure by holding full pitch and roll while jumping, but you'd have to be either suicidal or very well armed to attempt it.
%% ** ''The Dark Wheel'' TieInNovel says the hyperspace lanes are protected from the two dangers of hyperspace travel. You can be turned inside out, turned into a deformed blob or sent millions of years back in time, though the latter is treated as more of an in-universe urban legend.
*
InsectoidAliens: The Thargoids.We don't know much about the Thargoids' biology other than that they're insectoid. Insectoids are also a type of alien native the player can trade with.



%% MilitaryMashupMachine: The Moray Star Boat.

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%% * MilitaryMashupMachine: The Moray Star Boat.Boat is a spaceship crossed with a submarine designed for aquatic aliens.



%% {{Ramscoop}}: A purchasable option for your ship.

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%% * {{Ramscoop}}: A purchasable option for fuel scoop that collects solar energy can be bought to fuel your ship.



%% SpacePolice: Viper spacecrafts in Elite.

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%% * SpacePolice: Viper spacecrafts in Elite.Vipers are police ships that come out of stations to attack you whenever you commit a crime.



%% WeWillSpendCreditsInTheFuture

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%% WeWillSpendCreditsInTheFuture* WeWillSpendCreditsInTheFuture: The series' Global currency. The earlier games tended to be a little vague about the exchange rate between Credits and Real Life currencies, but one "ton" (which may or may not represent what it does in metric or American Customary Measurements) of something like grain usually sells for between three and seven of them.
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* BugWar: Humanity is at war with the insectoid Thargoids.
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* AgriWorld: Agricultural worlds buy machines and luxuries and produce food and textiles. Notably the player starts in orbit of an agricultural dictatorship called Lave.

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%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



* AsteroidMiners

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* %% AsteroidMiners



* AnEntrepreneurIsYou: Commodity trading.
* FanRemake: ''VideoGame/{{Oolite}}''.

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* %% AnEntrepreneurIsYou: Commodity trading.
* %% FanRemake: ''VideoGame/{{Oolite}}''.



* InsectoidAliens: The Thargoids.

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* %% InsectoidAliens: The Thargoids.



* LightspeedLeapfrog: the manual for the first ''Elite'' says you can encounter an ancient GenerationShip still flying to its destination in your {{Casual Interstellar Travel}}s. You can't.

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* LightspeedLeapfrog: the The manual for the first ''Elite'' says you can encounter an ancient GenerationShip still flying to its destination in your {{Casual Interstellar Travel}}s. You can't.



* MilitaryMashupMachine: The Moray Star Boat.

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* %% MilitaryMashupMachine: The Moray Star Boat.



* {{Ramscoop}}: A purchasable option for your ship.

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* %% {{Ramscoop}}: A purchasable option for your ship.



* SpaceFighter: The player is cast in the role of a SpaceFighter pilot.

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* SpaceFighter: The player is cast in the role of a SpaceFighter pilot.pilot, especially on military missions.



* SpaceMines: The sequel games allow you to deploy them.

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* SpaceMines: The sequel games allow you to deploy them.these bad boys from a special mine launcher.



* SpacePolice: Viper spacecrafts in Elite.

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* %% SpacePolice: Viper spacecrafts in Elite.



* WeWillSpendCreditsInTheFuture

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* %% WeWillSpendCreditsInTheFuture
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Minor edits


** ''Frontier: First Encounters'' has one in a nod to ''Literature/{{Foundation}}'' where the science of psychohistory and a figure named Dr. Seldon are mentioned in a news article called ''Universal Scientist''.

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** ''Frontier: First Encounters'' has one in a nod to ''Literature/{{Foundation}}'' ''{{Franchise/Foundation}}'' where the science of psychohistory and a figure named Dr. Seldon are mentioned in a news article called ''Universal Scientist''."Universal Scientist".
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* InvisibilityCloak: In Elite, pirate ships with one start to pop up after the player reachs "competent" . It can be retrieved once the enemy is destroyed. It drains the shields but it's a very powerful vital item in many versions, it allows to sucesfully fight against odds of Thargoids and swarms of pirates.

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* InvisibilityCloak: In Elite, pirate ships with one start to pop up after the player reachs "competent" . It can be retrieved once the enemy is destroyed. It drains the shields but it's a very powerful vital item in many versions, it allows to sucesfully succesfully fight against odds of Thargoids and swarms of pirates.
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** The tribbles from ''Series/StarTrekTheOriginalSeries'' appear after a bad deal and proceed to [[InterfaceScrew physically infect the cockpit]].[[spoiler: The only way to be rid of Trumbles is to sun-skim and keep the cabin temperature in the red for a minute or two. While this is going on, the poor harmless, helpless creature, which can only eat, sleep, reproduce and shuffle slowly about, will emit the only vocalisation it is capable of - a soft trilling purr very much like the creature that is their inspiration - which you hard-heartedly ignore as it dies of heat-stroke. Murderer. ]]

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** The tribbles from ''Series/StarTrekTheOriginalSeries'' appear after a bad deal and proceed to [[InterfaceScrew physically infect the cockpit]].[[spoiler: The only way to be rid of Trumbles is to sun-skim and keep the cabin temperature in the red for a minute or two. [[note]]If you use an escape pod, one will always come along and the cycle begins again.[[/note]] While this is going on, the poor harmless, helpless creature, which can only eat, sleep, reproduce and shuffle slowly about, will emit the only vocalisation it is capable of - a soft trilling purr very much like the creature that is their inspiration - which you hard-heartedly ignore as it dies of heat-stroke. Murderer. ]]
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* LinearWarriorsQuadraticWizards: In terms of MoneyGrinding, combat in ''Dangerous'' is good at low levels but the payouts remain constant (~5-50k bounties) despite the skyrocketing price of combat ships, upgrades, and weaponry for largely marginal performance increases. On the other hand, trading ships are agonizingly dull to fly but rake in the dosh and upgrades directly increase their ability to make more moola, with larger cargo storage racks equaling larger profits.
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* CutAndPasteEnvironments: One criticism of ''Dangerous'' is that the only functional difference between two solar systems is how many planets there are and what color they are. As the game currently lacks planetary landing, the only difference between (ringless) planets is how big their NoWarpingZone is what color the planet is. The skybox adds to the issue; it's realistic (being a render of what the sky would look like from that point in space), but looks damn near identical in every system bar the galactic core or areas near nebula.
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It has been cited as inspiration for ''VideoGame/EveOnline'', ''VideoGame/{{Freelancer}}'', ''Jumpgate'', ''VideoGame/InfinityTheQuestForEarth'', ''VideoGame/WingCommanderPrivateer'', ''VideoGame/NoMansSky'', the ''VideoGame/EscapeVelocity'' series, open-source game ''VideoGame/VegaStrike'' (which got an "Elite Strike" mod, but its development currently seems to be frozen), and the ''Videogame/{{X}}-Universe'' series of space combat and trading games. There is now also a free, open-source remake, ''VideoGame/{{Oolite}}'' (so named because it uses object-oriented programming), which has a fairly dedicated [[GameMod modding]] community.

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It has been cited as inspiration The game was eventually credited for launching an entire sub-genre of videogames known as "Elite-like", with entries including ''VideoGame/EveOnline'', ''VideoGame/{{Freelancer}}'', ''Jumpgate'', ''VideoGame/InfinityTheQuestForEarth'', ''VideoGame/WingCommanderPrivateer'', ''VideoGame/NoMansSky'', the ''VideoGame/EscapeVelocity'' series, open-source game ''VideoGame/VegaStrike'' (which got an "Elite Strike" mod, but its development currently seems to be frozen), and the ''Videogame/{{X}}-Universe'' series of space combat and trading games. There is now also a free, open-source remake, ''VideoGame/{{Oolite}}'' (so named because it uses object-oriented programming), which has a fairly dedicated [[GameMod modding]] community.
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** ''Frontier: First Encounters'' has one in a nod to ''Literature/{{Foundation}}'' where the science of psychohistory is mentioned in a news article called ''Universal Scientist''.

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** ''Frontier: First Encounters'' has one in a nod to ''Literature/{{Foundation}}'' where the science of psychohistory is and a figure named Dr. Seldon are mentioned in a news article called ''Universal Scientist''.
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** ''Frontier: First Encounters'' has one in a nod to ''Literature/{{Foundation}}'' where the science of psychohistory is mentioned in a news article called ''Universal Scientist''.
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* ExcusePlot: To some point in ''Elite II''. Your grandpa has passed away and decided to inherit you a spacecraft, intending to allow you "a way of life that is very different to the dull planet bound existence you have probably led up to now", as the manual puts it. Huh.

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* ExcusePlot: To some point in ''Elite II''. Your grandpa has passed away and decided to inherit bequeath you a spacecraft, intending to allow you "a way of life that is very different to the dull planet bound existence you have probably led up to now", as the manual puts it. Huh.
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''Frontier: Elite II'' and ''Frontier: First Encounters'' are later PC sequels by David Braben alone (the original authors having had a serious falling-out), with textured 3D graphics. Sadly, while ''First Encounters'' has good Newtonian physics (it was even possible to place a ship into proper orbit), it was an ObviousBeta. Various indie developers have hacked and modified the code to make it playable on modern systems, even going so far as to port the graphics engine to OpenGL. One ambitious project, [=FFE-D3D=], aims to rewrite the entire game with greatly improved graphics. The fourth game in the series, ''VideoGame/EliteDangerous'', was released for Windows on 16 December 2014, featuring an online persistent universe with multiplayer elements, with a Mac OSX port and other updates slated for the near future.

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''Frontier: Elite II'' and ''Frontier: First Encounters'' are later PC sequels by David Braben alone (the original authors having had a serious falling-out), with textured 3D graphics. Sadly, while ''First Encounters'' has good Newtonian physics (it was even possible to place a ship into proper orbit), it was an ObviousBeta. Various indie developers have hacked and modified the code to make it playable on modern systems, even going so far as to port the graphics engine to OpenGL.UsefulNotes/OpenGL. One ambitious project, [=FFE-D3D=], aims to rewrite the entire game with greatly improved graphics. The fourth game in the series, ''VideoGame/EliteDangerous'', was released for Windows on 16 December 2014, featuring an online persistent universe with multiplayer elements, with a Mac OSX port and other updates slated for the near future.

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