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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapons: Energy weapons are available along with ballistic weapons. Energy tend to be more effective on shields.

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* EnergyWeapons: EnergyWeapons:
**
Energy weapons are available along with ballistic weapons. Energy tend to be more effective on shields.shields.
** Lasers can be fired in bursts or in long beams.



* FrickinLaserBeams: Lasers can be fired in bursts or in long beams.



** To compensate for its lack of shields, Gunships are the only ships capable of using turrets. The turrets will target and fire at any hostiles automatically. They come in [[GatlingGood gatling]], [[FrickinLaserBeams laser]] of [[MacrossMissileMassacre missile]] flavors.

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** To compensate for its lack of shields, Gunships are the only ships capable of using turrets. The turrets will target and fire at any hostiles automatically. They come in [[GatlingGood gatling]], [[FrickinLaserBeams [[EnergyWeapons laser]] of [[MacrossMissileMassacre missile]] flavors.



* StarterEquipment: When your first play the game, you first ship is [[JackOfAllStats the Colonial Interceptor]]. You get a [[FrickinLaserBeams Pulse Laser]] and a [[GatlingGood Gatling Gun]] for weapons. Light missiles, a weapon overdrive and a shield booster complement the rest of your equipment.

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* StarterEquipment: When your first play the game, you first ship is [[JackOfAllStats the Colonial Interceptor]]. You get a [[FrickinLaserBeams [[EnergyWeapons Pulse Laser]] and a [[GatlingGood Gatling Gun]] for weapons. Light missiles, a weapon overdrive and a shield booster complement the rest of your equipment.

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* SpaceBattle: Both dogfights and naval space are present in the game. Unfortunately for you, you're very much alone against everyone and allies extremely are rare.



* SpaceIsNoisy: You hear everything in space, from explosions to weapons firing.

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* SpaceIsNoisy: Very loud. You hear everything in space, from explosions to weapons firing.
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* SpaceFighter: You and all the factions make use of these for combat.
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* SpaceIsNoisy: You hear everything in space, from explosions to weapons firing.
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* SpaceColdWar: The humans and Okkar have a peace treaty, but they are many skirmishes in the DMZ from both sides. Both sides are preparing for the next conflict as the situation is still volatile.
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* MookMobile: Enemies ships aren't sophisticated as yours. However, they come in far greater numbers and their weapons, drones and equipement should not be underestimated. Some are even [[EliteMook ace pilots]].
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* OldSchoolDogfight: You need to fly close enough to the enemies to fire your weapons, although some weapons can pick up targets well outside of visual combat range, such as the shock rifle.
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The Unfought

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* TheUnfought: You encounter [[spoiler:Seth Nobu]] multiple times over the course of the game. It gives the impression you're going to fight them at some point as a boss. This seems empathized when you reach Sector 7 [[spoiler:and he kills your friend/your original's sister.]] However, you find [[spoiler:Seth at the end of your first completed run, mortally wounded from the lab's security systems, cursing and mocking your current clone with his dying breaths.]]
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* AttackDrone: Drones are commonly used by all factions, yours included. They are specific anti-drone weapons and drone-only attacks.
* BanditMook: The Outlaw's Cargo Thieves can steal your resources. Killing them release all the stolen goods.

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* AttackDrone: Drones are commonly used by all factions, yours included. They There are specific anti-drone weapons and drone-only attacks.
* BanditMook: The Outlaw's Outlaws Cargo Thieves can steal your resources. Killing them release releases all the stolen goods.



* BossArenaIdiocy: The battle against [[spoiler: Admiral Gorc's Colonial Warship would be unbeatable if Gorc showed tactics befitting an Admiral. Instead of swarming you with his endless squadrons of cloned Okkar fighters, he sends two at most to harass you, while he shifts power from his unbreakable deflector shields to power a slow-firing WaveMotionGun that can be blocked with [[RockBeatsLaser a single asteroid]]. Especially foolish, since he first activated his shields in response to you surprising him with a nuclear missile silo, and it takes five total nuclear strikes to bring him down]].

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* BossArenaIdiocy: The battle against [[spoiler: Admiral Gorc's Colonial Warship would be unbeatable if Gorc showed tactics befitting an Admiral. Instead of swarming you with his endless squadrons of cloned Okkar fighters, he sends two at most to harass you, while he shifts power from his unbreakable deflector shields to power a slow-firing WaveMotionGun that can be blocked with [[RockBeatsLaser a single asteroid]]. Especially foolish, foolish since he first activated his shields in response to you surprising him with a nuclear missile silo, and it takes five total nuclear strikes to bring him down]].



* ChargedAttack: The Shock Rifle do pathetic damage when fired, but if you charge it first, the damage unleashed will be many time more powerful. The [[ShotgunsAreJustBetter Scatter Gun]] can also be charged.

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* ChargedAttack: The Shock Rifle do does pathetic damage when fired, but if you charge it first, the damage unleashed will be many time times more powerful. The [[ShotgunsAreJustBetter Scatter Gun]] can also be charged.



* DeflectorShields: The Interceptor, Sentinel and the Scout come with a shield, but not the Gunship. Shields recharge itself over time as long as you don't take any hits. If the shields is fully depleted, it will shut itself down before recharging again.

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* DeflectorShields: The Interceptor, Sentinel and the Scout come with a shield, but not the Gunship. Shields recharge itself over time as long as you don't take any hits. If the shields shield is fully depleted, it will shut itself down before recharging again.



* DummiedOut: The Scanning Probes have being removed from the game because developers argued that players were too reliant on them. They also wanted to favor the high risk, high reward approach on gamers.

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* DummiedOut: The Scanning Probes have being removed from the game because developers argued that players were too reliant on them. They also wanted to favor the high risk, high reward approach on gamers.to playing the game.



* EliteMook: When you see a "Skull" symbol hovering over on a ship, prepare to face a badder, stronger and sturdier enemy ship.

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* EliteMook: When you see a "Skull" skull symbol hovering over on a ship, prepare to face a badder, stronger and sturdier enemy ship.than usual.



* FasterThanLightTravel: All ships are capable of going faster than light. All you have to do is to aim at the jump coordinates. This will jump you to next zone and at the end of all zones, you need to connect at the [[CoolGate hypergate to jump to next sector]].
* FinalBossPreview: [[spoiler:The Colonial Warship that [[StalkedByTheBell attacks if if you linger through the Okkar attack waves]] is being captained by [[BigBad Admiral Gorc]], and you take the fight directly to his ship in the final confrontation.]]
* FlashStep: Teleporters work this way. They will teleport the player forward. It can only be used by the Scout.
* FragileSpeedster: The Scout ship. Less hull strength, a weaker shield, but faster and able to equip teleporters. With the right weapons and mods, the Scout can turn into a GlassCannon, like using the Shock Rifle for outgunning enemies and cloak/teleport to evade them.

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* FasterThanLightTravel: All ships are capable of going faster than light. All you have to do is to aim at the jump coordinates. This will jump you to next zone and at the end of all zones, you need to connect at to the [[CoolGate hypergate to jump to the next sector]].
* FinalBossPreview: [[spoiler:The Colonial Warship that [[StalkedByTheBell attacks if if you linger through the Okkar attack waves]] is being captained by [[BigBad Admiral Gorc]], and you take the fight directly to his ship in the final confrontation.]]
* FlashStep: Teleporters work this way. They will teleport way by teleporting the player forward. It can only be used by the Scout.
* FragileSpeedster: The Scout ship. Less hull strength, a weaker shield, but faster and able to equip teleporters. With the right weapons and mods, the Scout can turn into a GlassCannon, like using the Shock Rifle for outgunning enemies and cloak/teleport cloaking/teleporting to evade them.



* GatlingGood: Either as a cannon or a turret. Gatlings are good against hulls but weak against shields. Your starting ship carries two of them as part of its basic loadout.

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* GatlingGood: Either Availabke as a cannon wing-mounted cannons or as a turret. Gatlings are good against hulls but weak against shields. Your starting ship carries two of them as part of its basic loadout.



* GunshipRescue: You can send a distress beacon and G&B ships will come to aid you. [[HoistByHisOwnPetard Of course, they will attack you if you've pissed them off in the past.]]
* HomingProjectile: Most missiles will follow targeted ships unless they are shot down, avoided for a time, or completely miss. Missile turrets for this reason are particularly lethal. [[NecessaryDrawback If you take the Beeline subroutine, enemy missiles will never lock on you. Unfortunately, your own missiles will never home either.]]
* HyperspeedEscape: The player has this option to get through each sector to reach the jump gate. However, some areas feature a jump suppressor (a spinning device hidden somewhere in the map, of if the player is ''very'' unlucky, on a capital ship such as an Okkar corvette or Outlaw drone carrier) that must be hacked and disabled before moving on. If a Colonial Warship jumps in and the player hasn't moved on, this is the ''only'' option the player has; engaging a Warship is suicide as it cannot be destroyed and will annihilate you in very short order.

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* GunshipRescue: You can send launch a distress beacon and G&B ships will come to aid you. [[HoistByHisOwnPetard Of course, they will attack you if you've pissed them off in the past.]]
* HomingProjectile: Most missiles will follow targeted ships unless they are shot down, avoided for a time, or completely miss. Missile turrets for this reason are particularly lethal. [[NecessaryDrawback If you take the Beeline subroutine, enemy missiles will never lock on to you. Unfortunately, your own missiles will never home either.]]
* HyperspeedEscape: The player has this option to get through each sector to reach the jump gate. However, some areas feature a jump suppressor (a spinning device hidden somewhere in the map, of or if the player is ''very'' unlucky, on a capital ship such as an Okkar corvette or Outlaw drone carrier) that must be hacked and disabled before moving on. If a Colonial Warship jumps in and the player hasn't moved on, this is the ''only'' option the player has; engaging a Warship is suicide as it cannot be destroyed and will annihilate you in very short order.



* MirrorMatch: The Adam Roslin you're playing as occasionally crosses paths with other clones of Adam Roslin in the same type of ships you're piloting, and they almost always result in a battle to the death [[spoiler: since both Adams need the DNA fragments in the other to fix their genome]].

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* MirrorMatch: The Adam Roslin you're playing as occasionally crosses paths with other clones of Adam Roslin in the same type of ships you're piloting, and they which almost always result results in a battle to the death [[spoiler: since [[spoiler:since both Adams need the DNA fragments in the other to fix their genome]].



* NecessaryDrawback: Some Glyphs and Subroutines will provide you with a perk, but will penalize in some way.
* NegativeSpaceWedgie: Some nebula you run into will have strange effect on your ship like disabling your sensors.
* NeutralNoLonger: G&B are indifferent to your fate and will only defend themselves when threatened. With a specially acquired glyph however, they will always be hostile with the Okkar.

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* NecessaryDrawback: Some Glyphs and Subroutines will provide you with a perk, but will penalize you in some way.
* NegativeSpaceWedgie: Some nebula you run into will have strange effect effects on your ship ship, like disabling your sensors.
* NeutralNoLonger: G&B are indifferent to your fate and will only defend themselves when threatened. With a specially acquired glyph however, they will always be hostile with to the Okkar.



* RandomDrops: Loots from containers and destroyed vessels are random. Play at higher difficulty or have the proper perks will increase the chance of better loot drops.

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* RandomDrops: Loots Loot from containers and destroyed vessels are is random. Play Playing at higher difficulty or have having the proper perks will increase the chance of better loot drops.



* RidiculouslyFastConstruction: You can craft anything instantly on the fly, all from the comfort of your pilot seat. It's possible HIVE do all the crafting for you. Either way this is a good thing, otherwise you'll be dead very quick or you'll just throw the game away.
* SceneryDissonance: The environments you fly into are very beautiful. Too bad some of them have shipwrecks from the war, planets' remains and brutal combat take place everywhere you go.

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* RidiculouslyFastConstruction: You can craft anything instantly on the fly, all from the comfort of your pilot seat. It's possible HIVE do does all the crafting for you. Either way this is a good thing, otherwise you'll you'd be dead very quick or you'll just throw the game away.
soon.
* SceneryDissonance: The environments you fly into are very beautiful. Too bad some of them have shipwrecks from the war, planets' remains and brutal combat take takes place everywhere you go.



* SprintMeter: Your ship can boost your speed, but this drains your energy.

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* SprintMeter: Your ship can boost your its speed, but this drains your energy.energy reserves.



** The Lightning gun, which is starter weapon for the Sentinel.

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** The Lightning gun, which is a starter weapon for the Sentinel.



* SpacePirates: The Outlaws. They very much behave like space pirates: raiding and attacking anyone while running afoul with authorities. They are different factions of Outlaws.

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* SpacePirates: The Outlaws. They very much behave like space pirates: raiding and attacking anyone while running afoul with of authorities. They There are different factions of Outlaws.



* SubsystemDamage: It's possible for a large number of ship systems to become damaged, which begins to impede the ships ability to function.

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* SubsystemDamage: It's possible for a large number of ship systems to become damaged, which begins to impede the ships ship's ability to function.



* UnrealisticBlackHole: Some areas have a black hole as an environmental hazard, with very desirable crafting materials (Dark Matter and Dark Energy) floating around its event horizon. However, it is possible to get well within said black hole's grasp and escape it; real black holes exhibit such a strong gravitational pull, that not even light can escape once beyond the event horizon.

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* UnrealisticBlackHole: Some areas have a black hole as an environmental hazard, with very desirable crafting materials (Dark Matter and Dark Energy) floating around its event horizon. However, it is possible to get well within said black hole's grasp and escape it; real black holes exhibit such a strong gravitational pull, pull that not even light can escape once beyond the event horizon.



* WeUsedToBeFriends: [[spoiler:Adam and Seth friendship began way back before the war, while they were still attending the academy. Now Seth has a vendetta against Adam, or rather you, one of Adam's clone.]]
* WeWillSpendCreditsInTheFuture: Credits is the form to currency in this game. The dollar sign is the symbol used.
* YetAnotherStupidDeath : You can die in very stupid ways like firing explosive warheads at point-blank range, ramming capital ships while un-shielded or [[GunshipRescue calling G&B for help]] when you're already hostile with them.

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* WeUsedToBeFriends: [[spoiler:Adam [[spoiler:Adam's and Seth Seth's friendship began way back before the war, while they were still attending the academy. Now Seth has a vendetta against Adam, or rather you, one of Adam's clone.clones.]]
* WeWillSpendCreditsInTheFuture: Credits is are the form to primary currency in this game. The dollar sign is the symbol used.
* YetAnotherStupidDeath : You can die in very stupid ways ways, like firing explosive warheads at point-blank range, ramming capital ships while un-shielded or [[GunshipRescue calling G&B for help]] when you're already hostile with them.

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* EffortlessAchievement: You get achievements for things like finishing the enemy-free tutorial, or for [[NintendoHard dying]].



* GatlingGood: Either was a cannon or a turret.

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* GatlingGood: Either was as a cannon or a turret.turret. Gatlings are good against hulls but weak against shields. Your starting ship carries two of them as part of its basic loadout.



* InterfaceScrew: Should your sensors get damaged, you will lose all the useful user interface icons indicating where to find loots and where enemies ships are. On top of that, your vision will get blurry, if not downright glitchy.

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* InterfaceScrew: InterfaceScrew:
**
Should your sensors get damaged, you will lose all the useful user interface icons indicating where to find loots loot and where enemies ships are. On top of that, your vision will get blurry, if not downright glitchy.glitchy.
** There's a type of hostile drones that does nothing but disable most of your HUD elements for as long as they're active. Needless to say this is ''not'' helpful in the heat of battle.



* KillItWithFire: Plasma thrower spit flames of hot plasma, bypassing shields altogether.

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* KillItWithFire: Plasma thrower throwers spit flames of hot plasma, bypassing shields altogether.



* NintendoHard: The game is a rogue-like and is veeeeery difficult, even on the easiest difficulty. Expect to die and respawn a lot. It's not unusual for enemies to absolutely swarm the player upon jumping into a new sector, with multiple Bombers, Marauders, Scouts and other enemies ganging up on the player along with Webber drones and missile turrets.

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* NintendoHard: The game is a rogue-like and is veeeeery difficult, even on the easiest difficulty. Expect to die and respawn a lot. It's not unusual for enemies to absolutely swarm the player upon jumping into a new sector, with multiple Bombers, Marauders, Scouts and other enemies ganging up on the player along with Webber drones and missile turrets. Lampshaded by the "Welcome to Everspace" achievement, which has the simple requirement of "Die."
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A website/{{Kickstarter}} campaign for ''VideoGame/Everspace2'' [[https://www.kickstarter.com/projects/rockfishgames/everspace-2 began in 2019]].

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A website/{{Kickstarter}} Website/{{Kickstarter}} campaign for ''VideoGame/Everspace2'' [[https://www.kickstarter.com/projects/rockfishgames/everspace-2 began in 2019]].
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A website/{{Kickstarter}} campaign for ''VideoGame/Everspace2'' [[https://www.kickstarter.com/projects/rockfishgames/everspace-2 began in 2019]].
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* StarterEquipment: When your first play the game, you first ship is [[JackOfAllStats the Colonial Interceptor]]. You get a [[FrickinLaserBeams Pulse Laser]] and a [[GatlingGood Gatling Gun]] for weapons. Light missiles, a weapon overdrive and a shield booster complement the rest of your equipement.

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* StarterEquipment: When your first play the game, you first ship is [[JackOfAllStats the Colonial Interceptor]]. You get a [[FrickinLaserBeams Pulse Laser]] and a [[GatlingGood Gatling Gun]] for weapons. Light missiles, a weapon overdrive and a shield booster complement the rest of your equipement.equipment.
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* YetAnotherStupidDeath : You can die in very stupid ways like firing explosive warheads at point-blank range, ramming capital ships while un-shielded or [[GunshipRescue calling G&B for help]] when you're already hostile with them.

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* YetAnotherStupidDeath : You can die in very stupid ways like firing explosive warheads at point-blank range, ramming capital ships while un-shielded or [[GunshipRescue calling G&B for help]] when you're already hostile with them.them.
----
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The story summary is completely inaccurate, and has been revised to reflect the actual story (while avoiding spoilers). A few typos were also corrected.


In the distant future, mankind entered an unease truce with an alien race called the Okkar after humans colonists started establishing themselves in Okkar space (although they might have been not aware of that). To enforce the truce, a demilitarized zone was established between Human and Okkar space. The player is an outlaw pilot, trying to make its fortune in this demilitarized zone, which essentially a lawless place, full of bandits, greedy corporations and lots of riches.

''Everspace'' was originally developed for Windows personal computers. It has since been ported to Linux and Macintosh computers, as well as the UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch consoles.

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In the distant future, the Colonials (consisting of mankind and a few other species) entered an unease uneasy truce with an alien race called the Okkar. The Colonials and the Okkar after humans colonists started establishing had found themselves in Okkar space (although they might have been not aware of that).evenly matched, and fought an extremely destructive war over the resource-rich Cluster 34. To enforce the truce, a demilitarized zone was established between Human and Okkar space. This demilitarized zone is off-limits to Colonials, with the exception of the single human corporation that secured mining rights. The player is an outlaw pilot, a pilot trying to make its fortune in their way through this demilitarized zone, which essentially is effectively a lawless place, place full of bandits, greedy corporations outlaws, hostile aliens, and lots of riches.

''Everspace'' was originally developed for Windows personal computers. macOS and Windows. It has since been ported to Linux and Macintosh computers, Linux, as well as the UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch consoles.



* AdvancingWallOfDoom: The Okkar fleet that is following you catches up after you've been in a sector for a while, and will continue to spawn powerful Okkar units until you jump to the next zone. Wait long enough, then a Colonial warship will jump in. It cannot be destroyed, and it's firepower is so overwhelming, that unless the player immediately turns tail and jumps to the next map, they ''will'' be destroyed.

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* AdvancingWallOfDoom: The Okkar fleet forces that is are following you catches catch up after you've been in a sector for a while, and will continue to spawn deploy powerful Okkar units until you jump to the next zone. Wait long enough, then and a Colonial warship will jump in. It in: it cannot be destroyed, destroyed with any weapons accessible to the player, and it's its firepower is so overwhelming, that overwhelming that, unless the player immediately turns tail and jumps to the next map, system, they ''will'' be destroyed.
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* BossArenaIdiocy: The battle against [[spoiler: Admiral Gorc's Colonial Warship would be unbeatable if Gorc showed tactics befitting an Admiral. Instead of swarming you with his endless squadrons of cloned Okkar fighters, he sends two at most to harass you, while he shifts power from his unbreakable deflector shields to power a slow-firing WaveMotionGun that can be blocked with [[RockBeatsLaser a single asteroid]]. Especially foolish, since he first activated his shields in response to you surprising him with a nuclear missile silo, and it takes five total nuclear strikes to bring him down]].


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* MirrorMatch: The Adam Roslin you're playing as occasionally crosses paths with other clones of Adam Roslin in the same type of ships you're piloting, and they almost always result in a battle to the death [[spoiler: since both Adams need the DNA fragments in the other to fix their genome]].


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* TakingYouWithMe: [[spoiler: Even though Adam can eventually bring down Admiral Gorc's warship, Gorc still manages to overload his reactor in a final act of spite for the man who ruined his ambitions. Adam coolly informs him that "[[BodyBackupDrive this wouldn't be the first time he died]]" right before the explosion levels the entire area, and Adam's certainly not exaggerating]].


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* VillainsWantMercy: When Adam has [[spoiler: Admiral Gorc's warship on the ropes, the Admiral opens a line to Adam and begs him to come aboard to the negotiation table and discuss terms. Given the outcome of the original Adam's last face-to-face with Gorc, Adam's having none of it]].
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* DeadlyDodging: An effective way to get neutral parties to fight for you. Lure enemies to G&B ships and duck behind them at the last second. The enemy fire will hit the G&B ships and will cause them to go hostile toward your enemies.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/everspace.jpg]]
[[caption-width-right:350:Just another day chillin' with the Okkar.]]


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''Everspace'' was originally developed for Windows personal computers. It has since been ported to Linux and Macintosh computers, as well as the UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch consoles.
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* FasterThanLightTravel: All ships are capable of going faster than light. All you have to do is to aim at the jump coordinates. This will jump you to next zone and at the end of all zones, you need to connect at the [[CoolGate hypergate to jump to next sector]].
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* NeutralNoLonger: G&B are indifferent to your fate and will only defend themselves when threatened. With a specially acquired glyph however, they will always be hostile with the Okkar.
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* YetAnotherStupidDeath : You can die in very stupid ways like firing explosive warheads at point-blank range or ramming capital ships while un-shielded.

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* YetAnotherStupidDeath : You can die in very stupid ways like firing explosive warheads at point-blank range or range, ramming capital ships while un-shielded.un-shielded or [[GunshipRescue calling G&B for help]] when you're already hostile with them.
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* FragileSpeedster: The Scout ship. Less hull strength, a weaker shield, but faster and able to equip teleporters.

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* FragileSpeedster: The Scout ship. Less hull strength, a weaker shield, but faster and able to equip teleporters. With the right weapons and mods, the Scout can turn into a GlassCannon, like using the Shock Rifle for outgunning enemies and cloak/teleport to evade them.
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* EliteMook: When you see the word "Skull" symbol hovering over a ship, prepare to face a badder, stronger and sturdier enemy ship.

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* EliteMook: When you see the word a "Skull" symbol hovering over on a ship, prepare to face a badder, stronger and sturdier enemy ship.

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* SentryGun: To compensate for its lack of shields, Gunships are the only ships capable of using turrets. The turrets will target and fire at any hostiles automatically. They come in [[GatlingGood gatling]], [[FrickinLaserBeams laser]] of [[MacrossMissileMassacre missile]] flavors.

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* SentryGun: SentryGun:
**
To compensate for its lack of shields, Gunships are the only ships capable of using turrets. The turrets will target and fire at any hostiles automatically. They come in [[GatlingGood gatling]], [[FrickinLaserBeams laser]] of [[MacrossMissileMassacre missile]] flavors.flavors.
** Enemy turrets are stationed on starbases, wrecks or around asteroids. They will make your life miserable.
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* PinataEnemy: Destroy enemies and they'll drop all manner of resources, including credits.
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* RewardingVandalism: You get prize money for destroying a certain amount of floodlights and fuel depots.
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* CloningBlues: It's revealed early on that all the pilots are imperfect clones of the same man who share memories.


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* TheDragon: [[spoiler:Seth Nobu, to Admiral Gorc.]]


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* FalseFlagOperation: [[spoiler:Admiral Gorc's plan; to unleash a horde of subservient cloned Okkar on Colonial space and provoke retaliation, allowing him an excuse to exterminate the Okkar.]]


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* FinalBossPreview: [[spoiler:The Colonial Warship that [[StalkedByTheBell attacks if if you linger through the Okkar attack waves]] is being captained by [[BigBad Admiral Gorc]], and you take the fight directly to his ship in the final confrontation.]]


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* GeneralRipper: [[spoiler:Admiral Crin Gorc, the BigBad, who wishes to reignite the Colonial-Okkar war in revenge for the death of his family.]]


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* ReluctantMadScientist: Adam Roslin, who was [[spoiler:blackmailed by Admiral Gorc into making a clone army of Okkar for his FalseFlagOperation plan, and the father/original DNA source of the cloned protagonist.]]
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* NoSocialSkills: Adam is described as this. He is shy and isn't good with people, preferring to focus on his studies. This got him bullied by his peers.

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* NoSocialSkills: Adam is described as this. He is shy and isn't good with people, preferring to focus on his studies. This got him bullied by his peers.peers back at the academy.
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* CosmeticAward: Defeating some ships will award you with a new color for your ship..

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* CosmeticAward: Defeating some ships will award you with a new color for your ship..ship.

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* FantasticCasteSystem: The Okkar follow a very hierarchical caste system where every individual's destiny is chosen even before their birth.

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* FantasticCasteSystem: The Okkar follow a very hierarchical caste system where every individual's destiny is chosen even before at their birth.birth: servant, warrior, cleric.


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* MySpeciesDothProtestTooMuch: [[spoiler:The DLC add a wandering Okkar trader. He didn't like [[FantasticCasteSystem his predestined job as a servant]] and [[TheExile exiled himself in the DMZ]].]]

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