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''Everspace'' was originally developed for macOS and Windows. It has since been ported to Linux, as well as the UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch consoles.

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''Everspace'' was originally developed for macOS Platform/MacOS and Windows. Platform/MicrosoftWindows. It has since been ported to Linux, [[Platform/{{UNIX}} Linux]], as well as the UsefulNotes/PlayStation4, UsefulNotes/XboxOne, Platform/PlayStation4, Platform/XboxOne, and UsefulNotes/NintendoSwitch Platform/NintendoSwitch consoles.
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Capitalization was fixedfrom Video Game.EVERSPACE to Video Game.Everspace. Null edit to update page.
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renamed to Clone Angst


* CloningBlues: It's revealed early on that all the pilots are imperfect clones of the same man who share memories.
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EVERSPACE is an arcade 3D space ship simulator/roguelike game with procedural enviroments developed by Rockfish Games (creators of the VideoGame/GalaxyOnFire series). Also, get ready to die, ''[[NintendoHard a lot]]''. It's essentially if VideoGame/FTLFasterThanLight was in 3D and you could actually control your ship. The two games in fact have incredibly similar mechanics; roguelike elements, a sector map that you jump from point to point through to get to the gate at the end, pursuing enemies that dog you if you linger too long and a sense of progression and reward.

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EVERSPACE ''EVERSPACE'' is an arcade 3D space ship spaceship simulator/roguelike game with procedural enviroments environments developed by Rockfish Games (creators of the VideoGame/GalaxyOnFire ''VideoGame/GalaxyOnFire'' series). Also, get ready to die, ''[[NintendoHard a lot]]''. It's essentially if VideoGame/FTLFasterThanLight ''VideoGame/FTLFasterThanLight'' was in 3D and you could actually control your ship. The two games in fact have incredibly similar mechanics; roguelike elements, a sector map that you jump from point to point through to get to the gate at the end, pursuing enemies that dog you if you linger too long and a sense of progression and reward.

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My mistake, thought this was the es2 page.


* WarpDrive: An impossiblility for the species in and around the Demilitarized Zone. [[spoiler: But very possible for Khala’s race, who originate so far away she didn’t know what Okkar or Humans even were until told. Her broken warp capable ship left her stranded.]]
* WeHaveReserves: [[spoiler:Adam's research in cloning allowed Colony HQ to amass a large number of pilots for the war effort.]]

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* WarpDrive: An impossiblility for the species in and around the Demilitarized Zone. [[spoiler: But very possible for Khala’s race, who originate so far away she didn’t know what Okkar or Humans even were until told. Her broken warp capable ship left her stranded.]]
* WeHaveReserves: [[spoiler:Adam's
research in cloning allowed Colony HQ to amass a large number of pilots for the war effort.]]
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* WarpDrive: An impossiblility for both the species in and around the Demilitarized Zone. [[spoiler: But very possible for Khala’s race, who originate so far away she didn’t know what Okkar or Humans even were until told. Her broken warp capable ship left her stranded.]]

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* WarpDrive: An impossiblility for both the species in and around the Demilitarized Zone. [[spoiler: But very possible for Khala’s race, who originate so far away she didn’t know what Okkar or Humans even were until told. Her broken warp capable ship left her stranded.]]
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* WarpDrive: An impossiblility for both the species in and around the Demilitarized Zone. [[spoiler: But very possible for Khala’s race, who originate so far away she didn’t know what Okkar or Humans even were until told. Her broken warp capable ship left her stranded.]]
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* ExpendableClone: Zigzagged. The player character has his memories uploaded to a new clone body upon death. On the other hand, when he comes face to face with his original, who had hoped to transfer his own mind into the clone body to avoid dying from slow, incurable poisoning, he sees the clone has developed an independent mind and gives the clone the means to continue his existence while he himself dies peacefully.
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Trivia


* DummiedOut: The Scanning Probes have being removed from the game because developers argued that players were too reliant on them. They also wanted to favor the high risk, high reward approach to playing the game.
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* BalancePowerSpeedGimmick: The four player ships firmly fit:

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* BalancePowerSpeedGimmick: BalancePowerSkillGimmick: The four player ships firmly fit:



** The Scout has the fastest engines, but the lowest amount of hull and energy and lower item capacity.

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** The Scout has the fastest engines, engines with upgradable sensors for evading enemies and gunfire, but the lowest amount of hull and energy and lower item capacity.
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* BalancePowerSpeedGimmick: The four player ships firmly fit:
** The Interceptor is the balanced, middle-of-the-road option with average speed, hull, energy, and item capacity.
** The Gunship has the most amount of hull and weapons and consumable slots with the ability to use turrets, but has the slowest engine and can't use regular shields except a temporary Front Shield Generator.
** The Scout has the fastest engines, but the lowest amount of hull and energy and lower item capacity.
** The Sentinel has average hull and engines, but the lowest amount of weapon slots. In return, it has the highest energy capacity and regen with the highest amount of device slots.

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* AsteroidsMonster: Splitters, as the name suggests, split when the original is destroyed, creating several weaker copies which must also be shot down.



* DamageSpongeBoss: Carriers and frigates have a huge amount of health, lots of weapons/drones, and other gimicks, but as a tradeoff are easier to evade.



* FlashStep: Teleporters work this way by teleporting the player forward. It can only be used by the Scout.

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* FlashStep: Teleporters FlashStep: Teleporters work this way by teleporting the player forward. It can only be used by the Scout.



* GatlingGood: Availabke as wing-mounted cannons or as a turret. Gatlings are good against hulls but weak against shields. Your starting ship carries two of them as part of its basic loadout.

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* GatlingGood: Availabke Available as wing-mounted cannons or as a turret. Gatlings are good against hulls but weak against shields. Your starting ship carries two of them as part of its basic loadout.



* InterchangeableAntimatterKeys: Access keys are dropped from destroyed [[EliteMook Elite ships]]. Somehow they can open any doors, in different ships, in different sectors.

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* InterchangeableAntimatterKeys: Access keys are dropped from destroyed [[EliteMook Elite ships]]. Somehow they They can open any doors, door or locked crate, in different ships, in different sectors.



* LimitedLoadout: Your weapon and device slots are limited depending on the ship you use. You can upgrade the number of slot with perks.

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* LimitedLoadout: Your weapon and device slots are limited depending on the ship you use. You can upgrade the number of slot slots with perks.



* MegaCorp: Grady & Brunt Prospects, G&B for short. The corporation is so vast and powerful that mining operations and colony effort wouldn't be possible without them.

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* MegaCorp: Grady & Brunt Prospects, G&B for short. The corporation is so vast and powerful that mining operations and colony effort efforts wouldn't be possible without them.



* MookMobile: Enemies ships aren't sophisticated as yours. However, they come in far greater numbers and their weapons, drones and equipement should not be underestimated. Some are even [[EliteMook ace pilots]].
* MySpeciesDothProtestTooMuch: [[spoiler:The DLC add a wandering Okkar trader. He didn't like [[FantasticCasteSystem his predestined job as a servant]] and [[TheExile exiled himself in the DMZ]].]]

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* MookMobile: Enemies ships aren't sophisticated as yours. However, they come in far greater numbers and their weapons, drones and equipement equipment should not be underestimated. Some are even [[EliteMook ace pilots]].
* MySpeciesDothProtestTooMuch: [[spoiler:The DLC add adds a wandering Okkar trader. He didn't like [[FantasticCasteSystem his predestined job as a servant]] and [[TheExile exiled himself in the DMZ]].]]



* PureEnergy: Ancient Wardens and Splitters have no hull, only shielding.



* SpaceClouds: There are literal space clouds at some nodes which impair sensors and prevent the Okkar from pursuing you in that node. Another variant covers the area in darkness, severely limiting visibility but not impairing sensors or pursuit.



* SuperReflexes: The Time Extender works by boosting the pilots reflexes so that they see everything in slow motion.
* TakingYouWithMe: [[spoiler: Even though Adam can eventually bring down Admiral Gorc's warship, Gorc still manages to overload his reactor in a final act of spite for the man who ruined his ambitions. Adam coolly informs him that "[[BodyBackupDrive this wouldn't be the first time he died]]" right before the explosion levels the entire area, and Adam's certainly not exaggerating]].

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* SuperReflexes: The Time Extender works by boosting the pilots pilot's reflexes so that they see everything in slow motion.
* TakingYouWithMe: TakingYouWithMe:
** Ancient Wardens drop a black hole when they die.
**
[[spoiler: Even though Adam can eventually bring down Admiral Gorc's warship, Gorc still manages to overload his reactor in a final act of spite for the man who ruined his ambitions. Adam coolly informs him that "[[BodyBackupDrive this wouldn't be the first time he died]]" right before the explosion levels the entire area, and Adam's certainly not exaggerating]].



* UnrealisticBlackHole: Some areas have a black hole as an environmental hazard, with very desirable crafting materials (Dark Matter and Dark Energy) floating around its event horizon. However, it is possible to get well within said black hole's grasp and escape it; real black holes exhibit such a strong gravitational pull that not even light can escape once beyond the event horizon.

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* UnrealisticBlackHole: Some areas have a black hole as an environmental hazard, with very desirable crafting materials (Dark Matter and Dark Energy) floating around its event horizon. However, it is possible To retrieve them, you have to get well within said black hole's grasp fly close enough to grab them then use your boost to escape, the ease of which will depend on how far you've upgraded your boost through perks. Fly too close and escape it; real black holes exhibit such a strong gravitational pull that not even light can escape once beyond the event horizon.it will suck you in, spelling instant death. Tricking an enemy into doing this is an occasional side mission.



* YetAnotherStupidDeath : You can die in very stupid ways, like firing explosive warheads at point-blank range, ramming capital ships while un-shielded or [[GunshipRescue calling G&B for help]] when you're already hostile with them.

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* YetAnotherStupidDeath : YetAnotherStupidDeath: You can die in very stupid ways, like firing explosive warheads at point-blank range, ramming capital ships while un-shielded or [[GunshipRescue calling G&B for help]] when you're already hostile with them.
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A Website/{{Kickstarter}} campaign for ''VideoGame/Everspace2'' [[https://www.kickstarter.com/projects/rockfishgames/everspace-2 began in 2019]] and entered early access on January 18th, 2020.

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A Website/{{Kickstarter}} campaign for ''VideoGame/Everspace2'' [[https://www.kickstarter.com/projects/rockfishgames/everspace-2 began in 2019]] and entered early access on January 18th, 2020.2021.
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A Website/{{Kickstarter}} campaign for ''VideoGame/Everspace2'' [[https://www.kickstarter.com/projects/rockfishgames/everspace-2 began in 2019]].

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A Website/{{Kickstarter}} campaign for ''VideoGame/Everspace2'' [[https://www.kickstarter.com/projects/rockfishgames/everspace-2 began in 2019]].2019]] and entered early access on January 18th, 2020.

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