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society if you could buy cosmetics:

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* BraggingRightsReward: After beating ''Evolution'', you are rewarded with 500,000 coins. However, the only use of coins in the game is to buy seeds for energy. By the time you've beaten the game, you will have already won all the races and likely maxed out your energy.
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* ObviousBeta: The ''Retro Pack'' manages to have potentially more bugs than the originals. It has wonkier physics during training (you can pass through walls if you're fast enough), instances of placeholder lines getting used in place of intended ones, and turns the final race in ''World Champion'' optional. Even a new feature like Challenges doesn't seem to save your progress.
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* AbilityRequiredToProceed: In ''Battle'' and ''Adventure'', you learn abilities like flying and swimming to be able to explore more parts of the map.
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3nd


* EvolutionaryLevels: Your duck evolves twice throughout ''Evolution'' based on what type you picked, gaining more body features, a better skillset, and +50 to its level cap. It evolves to its ultimate form at the 3nd.

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* EvolutionaryLevels: Your duck evolves twice throughout ''Evolution'' based on what type you picked, gaining more body features, a better skillset, and +50 to its level cap. It evolves to its ultimate form at the 3nd.3rd.
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* BaitAndSwitchBoss: Downplayed and Zig-zagged for ''Adventure'': You fight Marco as intended in a battle at first, then [[spoiler: your duck's mother suddenly breaks in and engages you in a fight for running away. After defeating her, you continue fighting Marco.]]


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* LukeIAmYourFather: [[spoiler: Marco, the champion in ''Adventure'', is revealed to be the player's duck's father.]]


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* MyBelovedSmother: The player's duck's mother from ''Adventure'' does not want the player's duck to go on an adventure because [[spoiler: Marco, her husband, never returns home after he leaves to become the champion.]]


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* YouHaveResearchedBreathing: A hilarious example exists in ''Adventure'', where one of the guides wonder why you duck can't swim at all despite being a ''duck''. Swimming here is an ability required to be used to cross water terrains.
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* LaughTrack: When your duck loses in a race.


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* NewGamePlus: In ''2'', after starting a new duck after beating the game, the level up caps will be removed and the training will become "extreme" variants that are much harder.


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* RiseToTheChallenge: ''Evolution'''s climbing game for professional stage has the duck climbing inside a volcano to escape from the lava, though this is just aesthetic; the duck still won't die until they are off the screen.

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The series spans eight different games: ''Duck Life'' (2007), ''Duck Life 2: World Champion'' (2008), ''Duck Life 3: Evolution'' (2011), ''Duck Life 4'' (2012), ''Duck Life Treasure Hunt'' (2014), ''Duck Life Space'' (2016), ''Duck Life Battle'' (2018), and ''Duck Life Adventure'' (2020).

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The series spans eight different games: games:
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''Duck Life'' (2007), (2007)
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''Duck Life 2: World Champion'' (2008), (2008)
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''Duck Life 3: Evolution'' (2011), (2011)
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''Duck Life 4'' (2012), (2012)
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''Duck Life Treasure Hunt'' (2014), (2014)
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''Duck Life Space'' (2016), (2016)
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''Duck Life Battle'' (2018), and (2018)
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''Duck Life Adventure'' (2020).
(2020)
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* AshFace: In the first game, if your duck falls into the lava at the volcano race stage, the race will end immidiately, and the duck will be changed to black color... for free.
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TRS cleanup


* SomethingCompletelyDifferent:
** ''Duck Life Treasure Hunt'', which is an endless runner.
** ''Duck Life Battle'', which is not about racing but battling.
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* TheSeriesHasLeftReality: The first two games have relatively grounded-in-reality plotlines for its genre (1 with having a farmer qualify their duck for a world championship race to win enough money to rebuild their farm and 2 with another duck wanting to win the crown of the duck from the first game and become champion), but things get strange to say the least going from ''Evolution'' and onward.
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* TheresNoKillLikeOverkill: If your duck is fast enough, it can outrun all other ducks by such a wide margin they get disqualified if they don't reach the finish line in time. Heck, they may not even go far enough to show up on the screen by the time the race ends in this manner.
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Higher-quality image taken from the game.


[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ducklife_300x225.jpg]]
[[caption-width-right:300:Raise your duckling into a champion racer!]]

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[[quoteright:300:https://static.[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/ducklife_300x225.jpg]]
[[caption-width-right:300:Raise
org/pmwiki/pub/images/ducklifetitle14dec.png]]
[[caption-width-right:320:Train
your duckling into duck to be a champion racer!]]

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* DumpStat: Energy is necessary at the beginning to even make it to the end of a track, but they are generally not long enough to require too much of it. ''Space'' would let you use a speed boost at the cost of some energy, turning the stat into something always worth raising.



* FinalBossNewDimension: The final race in ''Evolution''.

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* FinalBossNewDimension: The final race in ''Evolution''.''Evolution'' takes place in a purple dimension of some kind.
* GravityScrew: The first Gravity minigame in ''Space'' requires you to flip gravity so the duck doesn't collide into a wall.


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* {{Teleportation}}: ''Space'' has portals put in race tracks. The duck can use them faster depending on its intelligence.

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* ArtEvolution: ''World Champion'' gives ducks shading, unlike the original.

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* ArtEvolution: ''World Champion'' gives would start the series giving ducks shading, unlike the original.original.
* ArtisticLicenseBiology: If you pick the flying-type duck at the beginning of ''Evolution'', its third form is introduced with "Your duck is now a bird"... As if ducks weren't those already.
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* SpikesOfDoom: ''Evolution'''s minigame for advanced swimming has spikes appear as an obstacle. The duck can go above or under them, but landing on them from either side ends the minigame.

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Expanded the description.


The Duck Life games are a series of flash games with the first one, Duck Life, having been created in 2007. The games follow a farmer and the duck they raise from an egg training and winning races. The series spans seven different games: Duck Life, Duck Life 2: World Championship, Duck Life 3: Evolution, Duck Life 4, Duck Life Treasure Hunt, Duck Life Space, and Duck Life Battle.

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The Duck Life games are a series of flash UsefulNotes/AdobeFlash and smartphone games with the first one, Duck Life, having been created in 2007. by Wix Games. The games follow a farmer and the duck they raise from an egg training and winning races. by preforming as well as possible in minigames. Once it's been trained enough, it has to race other ducks to beat them.

The series spans seven eight different games: Duck Life, Duck ''Duck Life'' (2007), ''Duck Life 2: World Championship, Duck Champion'' (2008), ''Duck Life 3: Evolution, Duck Evolution'' (2011), ''Duck Life 4, Duck 4'' (2012), ''Duck Life Treasure Hunt, Duck Hunt'' (2014), ''Duck Life Space, and Duck Space'' (2016), ''Duck Life Battle.
Battle'' (2018), and ''Duck Life Adventure'' (2020).

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* AchievementSystem: ''Evolution'' has ten achievements to unlock for things like getting coins and beating leagues. Removed in the ''Retro Pack''.
* AllTheWorldsAreAStage: The final race of a section in the first three games uses track parts from the previous races and adds its own to test all three/four of your duck's abilities.


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* ArtEvolution: ''World Champion'' gives ducks shading, unlike the original.


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* ObviousBeta: The ''Retro Pack'' manages to have potentially more bugs than the originals. It has wonkier physics during training (you can pass through walls if you're fast enough), instances of placeholder lines getting used in place of intended ones, and turns the final race in ''World Champion'' optional. Even a new feature like Challenges doesn't seem to save your progress.


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* {{Superboss}}: An unintentional example in the second game's mobile edition. You beat the game and get a bunch of prizes after beating the Semi Final, rather than the Championship Final, turning the hardest race against the world's fastest duck optional, which you don't even get anything for beating.
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Forgot to fix that.


* EvolutionaryLevels: Your duck evolves twice throughout ''Evolution'' based on what type you picked, gaining more body features, a better skillset, and +50 to it's level cap. It evolves to its ultimate form at the 3nd.

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* EvolutionaryLevels: Your duck evolves twice throughout ''Evolution'' based on what type you picked, gaining more body features, a better skillset, and +50 to it's its level cap. It evolves to its ultimate form at the 3nd.
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On second thought, that's not really arBitrary if it's justified in-game By what other ducks think.


* ArbitraryMissionRestriction: Some races in the fourth game are only accessible to ducks with a certain skill level. One duck in the Glacier refuses to race your duck if its flying level isn't 0, simply because it doesn't like racing those who can fly better than it.

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* ArbitraryMissionRestriction: Some races in the fourth game are only accessible to ducks with a certain skill level. One duck in the Glacier refuses to race your duck if its flying level isn't 0, simply because it doesn't like racing those who can fly better than it.



* DifficultyByAcceleration: Almost every minigame gets faster the longer the duck keeps going. It also starts slightly faster depending on its skill level.
* EvolutionaryLevels: Your duck evolves twice throughout ''Evolution'' based on what type you picked, gaining more body features, a better skillset, and +50 to it's level cap. It evolves to its ultimate form at the 3nd.



* InteractiveStartUp: The title screen of the first game features a duck who's face will follow the cursor.

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* InteractiveStartUp: The title screen of the first game features a duck who's whose face will follow the cursor.cursor.
* LevelEditor: ''World Champion'' has a level creator unlocked after beating the game. It turned out to be so glitchy that the developer couldn't fix it, which is why such a feature has not made any appearances in the later games.



* MoneyForNothing: In the first three games, you earn so much money through races that you generally have enough to max the duck's energy level and unlock customisation options, plus beating the final race grants so many coins it's basically impossible to run out.



* {{Retronym}}: The first game is known as ''Duck Life Origin'' in the ''Retro Pack'', to differentiate it from the fourth game which is known on mobile storefronts as just ''Duck Life''.



** Duck Life Treasure Hunt, which is an endless runner.
** Duck Life Battle, which is not about racing but battling.

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** Duck ''Duck Life Treasure Hunt, Hunt'', which is an endless runner.
** Duck ''Duck Life Battle, Battle'', which is not about racing but battling.battling.
* UltimateLifeForm: Your duck becomes an Ultimate Duck in the last part of ''Evolution'', getting a positive +50% boost in all stats and a well-defined white body. As it turns out, the final opponent is one too, but it has pitch-black skin.



* VirtualPet: The premise of the series, which is to train up your duck.

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* VirtualPet: The premise of the series, which is to train up your duck.duck.
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Added an example.

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* CompilationRerelease: The ''Retro Pack'' is a mobile release of the first three ''DL'' games with some small improvements like a higher framerate and a new challenge mode.
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** Duck Life 4's final race has you directly control your duck.

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** Duck Life 4's The final race races for ''4'' and ''Space'' has you directly control your duck.
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* InformedSpecies: The ducklings look more like chicks than actual baby ducks. Mainly because of the beak and the fact that the player's duckling is yellow by default in early games.
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* FinalBossNewDimension: The final race in ''Evolution''.


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* UnexpectedGameplayChange:
** Downplayed with ''Evolution'', where the final race has you click on obstacles to remove them but otherwise plays like a normal race.
** Duck Life 4's final race has you directly control your duck.
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Not an example, this is from the same developers and publishers.















* RecycledINSPACE: Duck Life Space takes place [[ExactlyWhatItSaysOnTheTin in space.]]



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\n* InteractiveStartUp: The title screen of the first game features a duck who's face will follow the cursor.
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* BlandNameProduct: In the final level of the fourth game, one can spot a "McDuckald's" restaurant.

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* BlandNameProduct: In the final level of the fourth game, one can spot a "McDuckald's" "[=McDuckald's=]" restaurant.
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* BlandNameProduct: In the final level of the fourth game, one can spot a "McDuckald's" restaurant.
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created a duck life page! :D

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ducklife_300x225.jpg]]
[[caption-width-right:300:Raise your duckling into a champion racer!]]

The Duck Life games are a series of flash games with the first one, Duck Life, having been created in 2007. The games follow a farmer and the duck they raise from an egg training and winning races. The series spans seven different games: Duck Life, Duck Life 2: World Championship, Duck Life 3: Evolution, Duck Life 4, Duck Life Treasure Hunt, Duck Life Space, and Duck Life Battle.

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* AndYourRewardIsClothes: Beating the races unlocks the ability to buy different hats and colors for your duck.


* CosmeticAward: Beating the final race of the first game rewards your duck with a crown.


* MinigameGame: The series is mostly comprised of this. You play mini games to train your duck and then watch a race to see if your duck is trained enough to win.

* NeverGivenAName: The duck from the first game is unable to be named.


* RecycledINSPACE: Duck Life Space takes place [[ExactlyWhatItSaysOnTheTin in space.]]

* SomethingCompletelyDifferent:
** Duck Life Treasure Hunt, which is an endless runner.
** Duck Life Battle, which is not about racing but battling.

* VirtualPet: The premise of the series, which is to train up your duck.

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