Follow TV Tropes

Following

History VideoGame / DoorInTheWoods

Go To

OR

Is there an issue? Send a MessageReason:
None


* CosmicHorrorStory: The game is very much focused on the humanity being ruined by the forces that were completely beyond their control, and the protagonist being just as insignificant in the grand scheme of things. It goes to the point you cannot even save, ever, and any run must be played in one go up until the player character's inevitable death.

to:

* CosmicHorrorStory: The game is very much focused on the humanity being ruined by the forces that were completely beyond their control, and the protagonist being just as insignificant in the grand scheme of things. It goes to the point you cannot even save, ever, and any run must be played in one go up until the player character's inevitable death.



* TheFourthWallWillNotProtectYou: In the final scenario, [[spoiler:if you succeed in sealing away the enemy, a final message appears implying that it is [[MediumAwareness aware of you]], ''the player'', and that it plans to pursue you next. [[InterfaceScrew The game then exits to desktop.]]]]

to:

* TheFourthWallWillNotProtectYou: In the final scenario, [[spoiler:if you succeed in sealing away the enemy, a final message appears implying that it is [[MediumAwareness aware of you]], ''the player'', and that it plans to pursue you next. [[InterfaceScrew next]]. [[spoiler:[[InterfaceScrew The game then exits to desktop.]]]]



* InUniverseGameClock: There's a day-night cycle. At night your vision is substantially limited, and it will drain your sanity if you're not inside a building.

to:

* InUniverseGameClock: There's a day-night cycle. At night night, your vision is substantially limited, and it will drain your sanity if you're not inside a building.



* OutsideContextProblem: In The Final Door scenario, [[spoiler:opening the puzzle box will spawn an enemy that will break the game's internal rules by pursuing you '''in real time'''[[note]]It moves a tile every 1-2 seconds[[/note]]. Also, after you play the scenario even once, open the puzzle box or not, this enemy will spawn in the start of every game in any mode until you have finished the Final Door.]]

to:

* OutsideContextProblem: In The Final Door scenario, [[spoiler:opening the puzzle box will spawn an enemy that will break the game's internal rules by pursuing you '''in real time'''[[note]]It moves a tile every 1-2 seconds[[/note]]. Also, after you play the scenario even once, open the puzzle box or not, this enemy will spawn in the start of every game in any mode until you have finished the Final Door.]]Door]].
Is there an issue? Send a MessageReason:


* RealityEnsues: [[spoiler:Mixing pills and alcohol is bad idea. Although given that it kills you instantly the effect might have been exaggerated.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheFourthWallWillNotProtectYou: In the final scenario, [[spoiler:if you succeed in sealing away the enemy, a final message appears implying that it is [[MediumAwareness aware of you]], ''the player'', and that it plans to pursue you next. [[InterfaceScrew The game then exits to desktop.]]]]

Added: 159

Changed: 188

Is there an issue? Send a MessageReason:
None


''Door in the Woods'' is a {{Roguelike}} with an open world done in a classic simultaneous turn-based style, developed by teedoubleuGAMES and released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on December 4th, 2019.

Described as "[[{{Retraux}} a venture into an alternative timeline in which graphics and sensible game design were never invented]]", it has little audio and is reliant on the ASCII art much like ''VideoGame/{{Nethack}}'', although the art is much more modern than usual ASCII, with 3D effects being applied to things like buildings and trees. However, it is not set in some fantasy realm, but in modern day, pretty much every possible extinction scenario became reality: not only will you have to contend with the roaming zombies from the start, but you'll be in deep trouble if you happen to stumble upon the aliens. Worst of all, however, is the ever-felt presence of the [[EldritchAbomination Great Old Ones]] behind it all.

to:

''Door in the Woods'' is a {{Roguelike}} with an open world done in a classic simultaneous turn-based style, developed by teedoubleuGAMES [=teedoubleuGAMES=] and released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on December 4th, 2019.

Described as "[[{{Retraux}} a venture into an alternative timeline in which graphics and sensible game design were never invented]]", it has little audio and is reliant on the ASCII art much like ''VideoGame/{{Nethack}}'', although the art is much more modern than usual ASCII, with save an odd 3D effects being effect applied to things like buildings and trees.trees here and there. However, it is not set in some fantasy realm, but in modern day, pretty much every possible extinction scenario became reality: not only will you have to contend with the roaming zombies from the start, but you'll be in deep trouble if you happen to stumble upon the aliens. Worst of all, however, is the ever-felt presence of the [[EldritchAbomination Great Old Ones]] behind it all.
all.

Compare to ''VideoGame/InfraArcana'', a [[FreewareGames freeware]] roguelike about infiltrating the lair of a cult in order to reach The Shining Trapezohedron.



* ChainsawGood: A chainsaw was added to the game in the first post-release update. It's one of the only weapon in the game that you can "repair" given that its durability status is representing how filled up the gas tank is.

to:

* ChainsawGood: A chainsaw was added to the game in the first post-release update. It's one of the only weapon weapons in the game that you can "repair" given that "repair", since its durability status is representing how filled up actually represents the gas tank is.volume of fuel in its tank.



* DrivenToSuicide: Committing suicide is very much possible. In fact, since the game cannot be saved, sometimes committing suicide before your character loses the last of their sanity and dies without any of their experience carries over is preferable.

to:

* DrivenToSuicide: Committing suicide is very much possible. In fact, since the game cannot be saved, sometimes committing suicide before your character loses the last of their sanity and dies without any of their experience carries carried over into the next run is preferable.



* OutsideContextProblem: In The Final Door scenario, [[spoiler:opening the puzzle box will spawn an enemy that will break the game rule by pursuing you ''in real time''[[note]]It moves a tile every 1-2 second[[/note]]. Also, after you play the scenario even once, open the puzzle box or not, this enemy will spawn in the start of every game in any mode until you finished the Final Door.]]

to:

* OutsideContextProblem: In The Final Door scenario, [[spoiler:opening the puzzle box will spawn an enemy that will break the game rule game's internal rules by pursuing you ''in '''in real time''[[note]]It time'''[[note]]It moves a tile every 1-2 second[[/note]]. seconds[[/note]]. Also, after you play the scenario even once, open the puzzle box or not, this enemy will spawn in the start of every game in any mode until you have finished the Final Door.]]
Is there an issue? Send a MessageReason:
None


* OutsideContextProblem: In The Final Door scenario, [[spoiler:opening the puzzle box will spawn an enemy that will break the game rule by pursuing you ''in real time''[[note]]It moves a tile every 1-2 second[[/note]]. Also, after you play the scenario even once, open the puzzle box or not, this enemy will spawn in the start of every game until you finished the Final Door.]]

to:

* OutsideContextProblem: In The Final Door scenario, [[spoiler:opening the puzzle box will spawn an enemy that will break the game rule by pursuing you ''in real time''[[note]]It moves a tile every 1-2 second[[/note]]. Also, after you play the scenario even once, open the puzzle box or not, this enemy will spawn in the start of every game in any mode until you finished the Final Door.]]
Is there an issue? Send a MessageReason:
None


* OutsideContextProblem: In The Final Door scenario, [[spoiler:opening the puzzle box will spawn an enemy that will break the game rule by pursuing you ''in real time''[[note]]It moves a tile every 1-2 second[[/note]]. Not only that, when you start the next game in the scenario, instead of starting with just starting equipment, you'll have a jammed puzzle box and the note inside in your inventory ''and'' being pursued by it. Also, after you play the scenario even once, this enemy will spawn in every other mode until you finished the Final Door.]]

to:

* OutsideContextProblem: In The Final Door scenario, [[spoiler:opening the puzzle box will spawn an enemy that will break the game rule by pursuing you ''in real time''[[note]]It moves a tile every 1-2 second[[/note]]. Not only that, when you start the next game in the scenario, instead of starting with just starting equipment, you'll have a jammed puzzle box and the note inside in your inventory ''and'' being pursued by it. Also, after you play the scenario even once, open the puzzle box or not, this enemy will spawn in the start of every other mode game until you finished the Final Door.]]
Is there an issue? Send a MessageReason:
None


* OutsideContextProblem: In The Final Door scenario, [[spoiler:opening the puzzle box will spawn an enemy that will break the game rule by pursuing you ''in real time''[[note]]It moves a tile every 1-2 second[[/note]]. Not only that, when you start the next game, instead of starting with just starting equipment, you'll have a jammed puzzle box and the note inside in your inventory ''and'' being pursued by it.]]

to:

* OutsideContextProblem: In The Final Door scenario, [[spoiler:opening the puzzle box will spawn an enemy that will break the game rule by pursuing you ''in real time''[[note]]It moves a tile every 1-2 second[[/note]]. Not only that, when you start the next game, game in the scenario, instead of starting with just starting equipment, you'll have a jammed puzzle box and the note inside in your inventory ''and'' being pursued by it.it. Also, after you play the scenario even once, this enemy will spawn in every other mode until you finished the Final Door.]]
Is there an issue? Send a MessageReason:
None


* OutsideContextProblem: In The Final Door scenario, [[spoiler:opening the puzzle box will spawn an enemy that will break the game rule by pursuing you ''in real time''. Not only that, when you start the next game, instead of starting with just starting equipment, you'll have a jammed puzzle box and the note inside in your inventory ''and'' being pursued by it.]]

to:

* OutsideContextProblem: In The Final Door scenario, [[spoiler:opening the puzzle box will spawn an enemy that will break the game rule by pursuing you ''in real time''.time''[[note]]It moves a tile every 1-2 second[[/note]]. Not only that, when you start the next game, instead of starting with just starting equipment, you'll have a jammed puzzle box and the note inside in your inventory ''and'' being pursued by it.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OutsideContextProblem: In The Final Door scenario, [[spoiler:opening the puzzle box will spawn an enemy that will break the game rule by pursuing you ''in real time''. Not only that, when you start the next game, instead of starting with just starting equipment, you'll have a jammed puzzle box and the note inside in your inventory ''and'' being pursued by it.]]
Is there an issue? Send a MessageReason:
None


Described as "[[{{Retraux}} a venture into an alternative timeline in which graphics and sensible game design were never invented]]", it has little audio and is reliant on the ASCII art much like ''VideoGame/{{Nethack}}''. However, it is not set in some fantasy realm, but in modern day, pretty much every possible extinction scenario became reality: not only will you have to contend with the roaming zombies from the start, but you'll be in deep trouble if you happen to stumble upon the aliens. Worst of all, however, is the ever-felt presence of the [[EldritchAbomination Great Old Ones]] behind it all.

to:

Described as "[[{{Retraux}} a venture into an alternative timeline in which graphics and sensible game design were never invented]]", it has little audio and is reliant on the ASCII art much like ''VideoGame/{{Nethack}}''.''VideoGame/{{Nethack}}'', although the art is much more modern than usual ASCII, with 3D effects being applied to things like buildings and trees. However, it is not set in some fantasy realm, but in modern day, pretty much every possible extinction scenario became reality: not only will you have to contend with the roaming zombies from the start, but you'll be in deep trouble if you happen to stumble upon the aliens. Worst of all, however, is the ever-felt presence of the [[EldritchAbomination Great Old Ones]] behind it all.



* IAmAHumanitarian: There are cannibals who'll attack the player on sight. The player is just as capable of eating fellow humans for sustenance, however.
* InUniverseGameClock: There's a day-night cycle, with your vision becoming substantially limited at night.

to:

* IAmAHumanitarian: There are cannibals who'll attack the player on sight. The player is just as capable of eating fellow humans for sustenance, however.
however. [[{{Irony}} Including cannibals]].
* InUniverseGameClock: There's a day-night cycle, with cycle. At night your vision becoming is substantially limited at night.limited, and it will drain your sanity if you're not inside a building.



* RealityEnsues: [[spoiler:Mixing drug and alcohol is bad idea. Although given that it kills you instantly the effect might have been exaggerated.]]
* SanitySlippage: Played with. Unlike most examples, losing sanity can be a good thing, as your experience gain becomes progressively greater as your sanity goes down. However, while experience can normally be carried over to your next character, this becomes impossible if they die with no sanity left, so it's advisable to keep some unread books at hand to keep it from going down too much.

to:

* RealityEnsues: [[spoiler:Mixing drug pills and alcohol is bad idea. Although given that it kills you instantly the effect might have been exaggerated.]]
* SanitySlippage: Played with. Unlike most examples, losing sanity can be a good thing, as your experience gain becomes progressively greater as your sanity goes down. However, while experience can normally be carried over to your next character, this becomes impossible if they die with no sanity left, so it's advisable to keep some unread books books, alcohols, or pills at hand to keep it from going down too much.

Added: 372

Changed: 114

Is there an issue? Send a MessageReason:
None


* ChainsawGood: A chainsaw was added to the game in the first post-release update.

to:

* BoozeBasedBuff: Alcohol helps recover sanity and cures diarrhea.
* ChainsawGood: A chainsaw was added to the game in the first post-release update. It's one of the only weapon in the game that you can "repair" given that its durability status is representing how filled up the gas tank is.


Added DiffLines:

* RealityEnsues: [[spoiler:Mixing drug and alcohol is bad idea. Although given that it kills you instantly the effect might have been exaggerated.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/door_in_the_woods.png]]
''Door in the Woods'' is a {{Roguelike}} with an open world done in a classic simultaneous turn-based style, developed by teedoubleuGAMES and released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} on December 4th, 2019.

Described as "[[{{Retraux}} a venture into an alternative timeline in which graphics and sensible game design were never invented]]", it has little audio and is reliant on the ASCII art much like ''VideoGame/{{Nethack}}''. However, it is not set in some fantasy realm, but in modern day, pretty much every possible extinction scenario became reality: not only will you have to contend with the roaming zombies from the start, but you'll be in deep trouble if you happen to stumble upon the aliens. Worst of all, however, is the ever-felt presence of the [[EldritchAbomination Great Old Ones]] behind it all.

!!Tropes present in this game:
* ChainsawGood: A chainsaw was added to the game in the first post-release update.
* CosmicHorrorStory: The game is very much focused on the humanity being ruined by the forces that were completely beyond their control, and the protagonist being just as insignificant in the grand scheme of things. It goes to the point you cannot even save, ever, and any run must be played in one go up until the player character's inevitable death.
* DrivenToSuicide: Committing suicide is very much possible. In fact, since the game cannot be saved, sometimes committing suicide before your character loses the last of their sanity and dies without any of their experience carries over is preferable.
* IAmAHumanitarian: There are cannibals who'll attack the player on sight. The player is just as capable of eating fellow humans for sustenance, however.
* InUniverseGameClock: There's a day-night cycle, with your vision becoming substantially limited at night.
* ItemCrafting: A key element if you plan to survive for an extended length of time.
* MolotovCocktail: One of the weapons you can craft. Beware of using it indoors, however, as the fire '''will''' spread and can easily burn the whole building down, potentially with you inside it!
* PipePain: One of the weapon types available early on are metal pipes.
* SanitySlippage: Played with. Unlike most examples, losing sanity can be a good thing, as your experience gain becomes progressively greater as your sanity goes down. However, while experience can normally be carried over to your next character, this becomes impossible if they die with no sanity left, so it's advisable to keep some unread books at hand to keep it from going down too much.
* TreeCover: You can hide in the bushes from the less-aware enemies like zombies.
* WizardNeedsFoodBadly: You need to both eat and drink in order to survive.
----

Top