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'''Doom Troopers provides BloodyHilarious examples of:'''

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'''Doom !!'''Doom Troopers provides BloodyHilarious examples of:'''



'''The Sega Version contains the following tropes:'''

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'''The !!'''The Sega Version contains the following tropes:'''



'''The SNES Version contains the following tropes:'''

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'''The !!'''The SNES Version contains the following tropes:'''

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separating some version-specific tropes for clarity, before someone dies to demno in the snes game lmao


!!'''Doom Troopers provides BloodyHilarious examples of:'''

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!!'''Doom '''Doom Troopers provides BloodyHilarious examples of:'''



* DeathIsTheOnlyOption: Fighting Demnogonis can result in this outcome in the Sega version. You can only beat him by shooting his bones, causing them to hit him back. Demnogonis can simply choose not to throw bones at you, and even then, they sometimes refuse to budge despite your efforts. You may end up drowning in the arena if he so wills it. (SNES Demnogonis is defeated by shooting him normally.)



* DoNotRunWithAGun: In the Sega version of the game. SNES Doom Troopers, meanwhile, lets you run while shooting just fine, and has a dedicated button for aiming.



* FakeBalance: The Sega version really shafts Max for some reason. In the SNES game, he has faster melee attacks at the cost of a slower fire rate, and more offensive special weapons. His other incarnation doesn't have a point-blank mechanic like Mitch, doesn't melee any faster, and still has a worse fire rate. Furthermore, since you cannot stockpile special weapons in the Sega version, trying to rely on their power for bosses (or particularly useful areas) becomes, for the most part, unreasonable. This effectively makes picking Max a SelfImposedChallenge.



* NoobBridge: The Waterfall in level 1. The corpses float for a little while before going over; you're supposed to use them as stepping stones.
* NoRangeLikePointBlankRange: Mitch has this as a hidden mechanic in the Sega version. Firing at enemies from muzzle flash range will inflict huge damage. Enough to instantly slay beheaded mooks, for instance. For some reason, Max does not share this mechanic, nor does he have anything to compensate.

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* NoobBridge: The Waterfall huge waterfall in level 1. The corpses float for a little while before going over; you're supposed to use them as stepping stones.
* NoRangeLikePointBlankRange: Mitch has this as a hidden mechanic in the Sega version. Firing at enemies from muzzle flash range will inflict huge damage. Enough to instantly slay beheaded mooks, for instance. For some reason, Max does not share this mechanic, nor does he have anything to compensate.
stones.



* PuzzleBoss: Demnogonis in the Sega version can only be defeated by shooting his bones, causing them to bounce back (sometimes) and hit him. Semai shares the same mechanics in both versions: You must damage his orb drone, after which it will start blowing smoke. This makes it also damage Semai if it moves through him - the only way to kill him.



* SecretLevel: In the Sega version, right before the entrance to the Final Boss.


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'''The Sega Version contains the following tropes:'''
* CaveBehindTheFalls: Or rather, under the falls. The first level has a small waterfall which hides an underground tunnel with a shrine and some pickups.
* DeathIsTheOnlyOption: Demnogonis can only be damaged by shooting his bones in this release, causing them to bounce back into him (sometimes). If Demnogonis decides to constantly fill his arena with acid instead, your fate might be sealed.
* DoNotRunWithAGun: You cannot move while firing on the ground; you can still make small hops to alleviate this.
* FakeBalance: Mitch is extremely advantaged compared to Max. Mitch's melee attack [[DifficultButAwesome gives a small invincibility window]]. His gun shoots faster. He can also deal huge damage with his point-blank mechanic. What does Max get? Well, none of the above, for one. Instead, his melee multi-hits...if you are standing inside an enemy. [[AwesomeButImpractical It only has real use on beheaded mooks]].
* NoRangeLikePointBlankRange: Firing at enemies from muzzle flash range as Mitch will inflict a lot of damage. This is enough to instantly slay beheaded mooks, for example. The close-range shot also doesn't actually behead legionnaires, and will instead push them back, and likely kill them faster this way. Max does not have this mechanic (or anything to compensate).
* PuzzleBoss: Demnogonis. In the SNES game, you can just shoot him. In this version, you have to shoot his thrown bones, which sends them back at him. He dies in a few hits, but not all of the bones will be affected, so the fight can take a while, especially if you don't know what to do.
* SecretLevel: Exclusive to this release of this game; you enter it by jumping up into a building right before the end of the last level.
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'''The SNES Version contains the following tropes:'''
* CloseRangeCombatant: Max has faster melee attacks in the SNES game at the expense of fire rate. His flamethrowers also suffer from ArbitraryMaximumRange which complements this (it's also more apparent due to the larger play area).
* SecretRoom: The first level has an exclusive secret area with some fancy platforming. It's located behind a cave entrance that can easily be missed by the unaware.
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* {{Feelies}}: The original release of the game included an exclusive promotional card for use with the ''TabletopGame/DoomTrooper'' card game.

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* {{Feelies}}: The original release of the game included an exclusive promotional card for use with the ''TabletopGame/DoomTrooper'' ''TabletopGame/MutantChronicles'' card game.
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None


A side-scrolling, RunAndGun PlatformGame released in 1995 by Adrenalin Entertainment for the UsefulNotes/SuperNintendoEntertainmentSystem and UsefulNotes/SegaGenesis gaming systems. It takes place in the ''Franchise/MutantChronicles'' universe, drawing primarily on the ''TabletopGame/DoomTrooper'' TradingCardGame.

to:

A side-scrolling, RunAndGun PlatformGame released in 1995 by Adrenalin Entertainment for the UsefulNotes/SuperNintendoEntertainmentSystem and UsefulNotes/SegaGenesis gaming systems. It takes place in the ''Franchise/MutantChronicles'' universe, drawing primarily on the ''TabletopGame/DoomTrooper'' ''TabletopGame/MutantChronicles'' TradingCardGame.
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* PuzzleBoss: Demnogonis in the Sega version can only be deafeated by shooting his bones, causing them to bounce back (sometimes) and hit him. Semai shares the same mechanics in both versions: You must damage his orb drone, after which it will start blowing smoke. This makes it also damage Semai if it moves through him - the only way to kill him.

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* PuzzleBoss: Demnogonis in the Sega version can only be deafeated defeated by shooting his bones, causing them to bounce back (sometimes) and hit him. Semai shares the same mechanics in both versions: You must damage his orb drone, after which it will start blowing smoke. This makes it also damage Semai if it moves through him - the only way to kill him.
Is there an issue? Send a MessageReason:
None


* {{BFG}}: Mitch Hunter's weapon of choice, an assault rifle with an integral grenade launcher, is this. Variants are also seen mounted on the ground in some levels, allowing mooks to use them. The grenade launchers may also qualify, and the Razide's massive gun certainly does.

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* {{BFG}}: Mitch Hunter's weapon of choice, an assault rifle with an integral grenade missile launcher, is this. Variants are also seen mounted on the ground in some levels, allowing mooks to use them. The grenade launchers may also qualify, and the Razide's massive gun certainly does.
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* {{BFG}}: Mitch Hunter's weapon of choice, an assault rifle with an integral grenade launcher, is this.

to:

* {{BFG}}: Mitch Hunter's weapon of choice, an assault rifle with an integral grenade launcher, is this. Variants are also seen mounted on the ground in some levels, allowing mooks to use them. The grenade launchers may also qualify, and the Razide's massive gun certainly does.

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* BigBad: [[NamesToRunAwayFromReallyFast Algeroth, Apostle of War.]] Other apostles make an appearance, most memorably [[ThatOneBoss Demnogonis The Befouler.]]
* {{BFG}}: Mitch Hunter's weapon of choice, an assault rifle with integral grenade launcher, is this.
* BottomlessMagazines: You need to find ammo pickups to keep your ammo pool up, but you never have to reload. This ''may'' be [[JustifiedTrope justified]], as both characters' guns look like they could hold a ''lot'' of shots. This trope is also played with, in the following way. Your Doomtroopers can run out of ammo, but when they do they will slowly regenerate up to 10 bullets. The Doomtroopers will do this infinitely until you find more ammo or the level ends.

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* BigBad: [[NamesToRunAwayFromReallyFast Algeroth, Apostle of War.]] Other apostles make an appearance, most memorably [[ThatOneBoss Demnogonis The Befouler.]]
Befouler.
* {{BFG}}: Mitch Hunter's weapon of choice, an assault rifle with an integral grenade launcher, is this.
* BottomlessMagazines: You need to find ammo pickups to keep your ammo pool up, but you never have to reload. This ''may'' be [[JustifiedTrope justified]], as both characters' guns look like they could hold a ''lot'' of shots. This trope is also played with, in the following way. Your The Doomtroopers can run out of ammo, but when they do they will slowly regenerate up to 10 bullets. The Doomtroopers will do this infinitely until you find more ammo or the level ends.



* DeathIsTheOnlyOption: Fighting Demnogonis can result in this outcome. You can only beat him by shooting his bones, causing them to hit him back. Demnogonis can simply choose not to throw bones at you, and even then, they sometimes refuse to budge despite your efforts. You may end up drowning in the arena if he so wills it.

to:

* DeathIsTheOnlyOption: Fighting Demnogonis can result in this outcome.outcome in the Sega version. You can only beat him by shooting his bones, causing them to hit him back. Demnogonis can simply choose not to throw bones at you, and even then, they sometimes refuse to budge despite your efforts. You may end up drowning in the arena if he so wills it. (SNES Demnogonis is defeated by shooting him normally.)



* DoNotRunWithAGun: [[AvertedTrope averted]], this being a ''{{VideoGame/Contra}}''-style game. However, you can stop by holding a shoulder button and then use the directional pad to aim in eight directions.
* EmergencyWeapon: In addition to PistolWhipping, both characters can deliver a swift forward thrust kick to any Legionnaire who strays too close.

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* DoNotRunWithAGun: [[AvertedTrope averted]], this being a ''{{VideoGame/Contra}}''-style In the Sega version of the game. However, SNES Doom Troopers, meanwhile, lets you can stop by holding run while shooting just fine, and has a shoulder dedicated button and then use the directional pad to aim in eight directions.
for aiming.
* EmergencyWeapon: In addition to PistolWhipping, Melee is available in both characters can deliver a swift forward thrust kick versions of the game. SNES Expands on this by also letting you [[DifficultButAwesome grab enemies, then execute them with your firearm]]. Considering your ammo regenerates to 10, this also fits the trope.
* FakeBalance: The Sega version really shafts Max for some reason. In the SNES game, he has faster melee attacks at the cost of a slower fire rate, and more offensive special weapons. His other incarnation doesn't have a point-blank mechanic like Mitch, doesn't melee
any Legionnaire who strays too close.faster, and still has a worse fire rate. Furthermore, since you cannot stockpile special weapons in the Sega version, trying to rely on their power for bosses (or particularly useful areas) becomes, for the most part, unreasonable. This effectively makes picking Max a SelfImposedChallenge.



* GardenOfEvil: Mercury, the game's second area. Somewhat [[AvertedTrope averted]] in that the plant life can't actually hurt you, it just doesn't look very friendly.

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* GardenOfEvil: Mercury, the game's second area. Somewhat [[AvertedTrope averted]] in that the plant life can't actually hurt you, though it just doesn't look very friendly. can [[InterfaceScrew reverse your controls]] for a while if you move past the large, toxic plants.



* LudicrousGibs: Legionnaires occasionally explode if you put enough rounds into them.

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* LudicrousGibs: Legionnaires occasionally explode if you put enough rounds into them. Mitch also blows up into gibs when he dies.



* MercyInvincibility: Your characters are invincible when climbing a ledge, which is a good thing as they're really slow at climbing. Abusing this bit of mercy is the key to surviving the game (especially important when you fight Semai).

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* MercyInvincibility: Your characters are invincible when climbing a ledge, which is a good thing as they're really slow at climbing. Abusing Mastering this bit mechanic can greatly help with some parts of mercy is the key to surviving the game (especially important when you fight Semai). - especially with defeating Semai.



* NoRangeLikePointBlankRange: Mitch has this as a hidden mechanic in the Sega version. Firing at enemies from muzzle flash range will inflict huge damage. Enough to instantly slay beheaded mooks, for instance. For some reason, Max does not share this mechanic, nor does he have anything to compensate.



* PuzzleBoss: The game's second boss (Semai) is immune to all damage but his own. You must shoot an orb that he tosses out and hope the resulting explosion hits him.

to:

* PuzzleBoss: The game's second boss (Semai) is immune to all damage but Demnogonis in the Sega version can only be deafeated by shooting his own. bones, causing them to bounce back (sometimes) and hit him. Semai shares the same mechanics in both versions: You must shoot an damage his orb that he tosses out and hope drone, after which it will start blowing smoke. This makes it also damage Semai if it moves through him - the resulting explosion hits only way to kill him.



* SecretLevel: In the Genesis version. It's also a harder game overall, but the music suffers greatly in comparison to the SNES version.

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* SecretLevel: In the Genesis version. It's also a harder game overall, but Sega version, right before the music suffers greatly in comparison entrance to the SNES version.Final Boss.



* TheUnfought: In this game, Algeroth is the BigBad and there is no mention of Illian who's the actual leader of the Dark Apostles in the Mutant Chronicles role-playing game. Also missing is Muawijhe the Apostle of Madness. Instead one of the boss fights is with a Razide (an EliteMook for the Dark Legion).

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* TheUnfought: In this game, Algeroth is the BigBad and there is no mention of Illian who's the actual leader of the Dark Apostles in the Mutant Chronicles role-playing game. Also missing is Muawijhe the Apostle of Madness. Instead Instead, one of the boss fights is with a Razide (an EliteMook for of the Dark Legion).

Changed: 2

Removed: 46

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Chain Reaction Destruction has been renamed to Post Defeat Explosion Chain. Cutting non-examples, ZCEs and no-context sinkholes.


* CaptainGeographic: Mitch Hunter's armor is rather... [[EagleLand star-spangled.]]
* ChainReactionDestruction: How Algeroth dies.

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* CaptainGeographic: Mitch Hunter's armor is rather... [[EagleLand star-spangled.]]
* ChainReactionDestruction: How Algeroth dies.
star-spangled]].

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Removed: 50

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* DeathIsTheOnlyOption: If you are fighting Demnogonis by yourself and you're low on ammo, you're guaranteed to lose at least one man. This is because Demnogonis can take a lot of hits even from your special weapons and he only takes damage when he's throwing bones at you. You'll burn through a ton of your ammo, while Demnogonis will still have enough health to drown you in his puke.
* DeathThrows: The player characters die this way.

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* DeathIsTheOnlyOption: If you are fighting Demnogonis by yourself and you're low on ammo, you're guaranteed to lose at least one man. This is because Fighting Demnogonis can take a lot of hits even from your special weapons and he result in this outcome. You can only takes damage when he's throwing bones at you. You'll burn through a ton of your ammo, while beat him by shooting his bones, causing them to hit him back. Demnogonis will still have enough health can simply choose not to drown you throw bones at you, and even then, they sometimes refuse to budge despite your efforts. You may end up drowning in his puke.
* DeathThrows: The player characters die this way.
the arena if he so wills it.
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A side-scrolling, RunAndGun PlatformGame released in 1995 by AdrenalinEntertainment for the UsefulNotes/SuperNintendoEntertainmentSystem and UsefulNotes/SegaGenesis gaming systems. It takes place in the ''Franchise/MutantChronicles'' universe, drawing primarily on the ''TabletopGame/DoomTrooper'' TradingCardGame.

to:

A side-scrolling, RunAndGun PlatformGame released in 1995 by AdrenalinEntertainment Adrenalin Entertainment for the UsefulNotes/SuperNintendoEntertainmentSystem and UsefulNotes/SegaGenesis gaming systems. It takes place in the ''Franchise/MutantChronicles'' universe, drawing primarily on the ''TabletopGame/DoomTrooper'' TradingCardGame.
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* ChainReactionDestruction: How Algeroth dies.
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* DeathThrows: The player characters die this way.


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* ShoutOut: Algeroth has an attack pattern similar to Dracula from ''Franchise/{{Castlevania}}'' (he alternates between teleporting and using his projectiles) and can only be damaged by shooting his head.
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namespace


A side-scrolling, RunAndGun PlatformGame released in 1995 by AdrenalinEntertainment for the UsefulNotes/SuperNintendoEntertainmentSystem and UsefulNotes/SegaGenesis gaming systems. It takes place in the ''TabletopGame/MutantChronicles'' universe, drawing primarily on the ''TabletopGame/DoomTrooper'' TradingCardGame.

to:

A side-scrolling, RunAndGun PlatformGame released in 1995 by AdrenalinEntertainment for the UsefulNotes/SuperNintendoEntertainmentSystem and UsefulNotes/SegaGenesis gaming systems. It takes place in the ''TabletopGame/MutantChronicles'' ''Franchise/MutantChronicles'' universe, drawing primarily on the ''TabletopGame/DoomTrooper'' TradingCardGame.



* AllThereInTheManual: Being familiar with MutantChronicles canon may help you enjoy this game better, such as recognizing all the characters and knowing why Venus is a jungle. [[ExcusePlot Then again, maybe it wouldn't.]]

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* AllThereInTheManual: Being familiar with MutantChronicles ''Franchise/MutantChronicles'' canon may help you enjoy this game better, such as recognizing all the characters and knowing why Venus is a jungle. [[ExcusePlot Then again, maybe it wouldn't.]]
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* DoomTroops: Doomtroopers are DoomTroops, though Max Steiner definitely fits the look more than Mitch Hunter.

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* BottomlessMagazines: You need to find ammo pickups to keep your ammo pool up, but you never have to reload. This ''may'' be [[JustifiedTrope justified]], as both characters' guns look like they could hold a ''lot'' of shots.

to:

* BottomlessMagazines: You need to find ammo pickups to keep your ammo pool up, but you never have to reload. This ''may'' be [[JustifiedTrope justified]], as both characters' guns look like they could hold a ''lot'' of shots. This trope is also played with, in the following way. Your Doomtroopers can run out of ammo, but when they do they will slowly regenerate up to 10 bullets. The Doomtroopers will do this infinitely until you find more ammo or the level ends.


Added DiffLines:

* MercyInvincibility: Your characters are invincible when climbing a ledge, which is a good thing as they're really slow at climbing. Abusing this bit of mercy is the key to surviving the game (especially important when you fight Semai).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeathIsTheOnlyOption: If you are fighting Demnogonis by yourself and you're low on ammo, you're guaranteed to lose at least one man. This is because Demnogonis can take a lot of hits even from your special weapons and he only takes damage when he's throwing bones at you. You'll burn through a ton of your ammo, while Demnogonis will still have enough health to drown you in his puke.


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* HoistByTheirOwnPetard: Semai's magic makes him ImmuneToBullets. Luckily the drone that he attacks you with isn't. If you shoot down his drone, it'll fly around randomly and if it crashes into him, he'll take heavy damage. This is the only way to defeat Semai.


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* TheUnfought: In this game, Algeroth is the BigBad and there is no mention of Illian who's the actual leader of the Dark Apostles in the Mutant Chronicles role-playing game. Also missing is Muawijhe the Apostle of Madness. Instead one of the boss fights is with a Razide (an EliteMook for the Dark Legion).
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None

Added DiffLines:

* TimedMission: The second half of Pluto becomes this after you take out the reactor in the base you were sent in to destroy.
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A side-scrolling, RunAndGun PlatformGame released in 1995 by AdrenalinEntertainment for the UsefulNotes/SuperNintendoEntertainmentSystem and UsefulNotes/SegaGenesis gaming systems. It takes place in the MutantChronicles universe, drawing primarily on the ''DoomTrooper'' TradingCardGame.

to:

A side-scrolling, RunAndGun PlatformGame released in 1995 by AdrenalinEntertainment for the UsefulNotes/SuperNintendoEntertainmentSystem and UsefulNotes/SegaGenesis gaming systems. It takes place in the MutantChronicles ''TabletopGame/MutantChronicles'' universe, drawing primarily on the ''DoomTrooper'' ''TabletopGame/DoomTrooper'' TradingCardGame.



* {{Feelies}}: The original release of the game included an exclusive promotional card for use with the ''DoomTrooper'' card game.

to:

* {{Feelies}}: The original release of the game included an exclusive promotional card for use with the ''DoomTrooper'' ''TabletopGame/DoomTrooper'' card game.
Is there an issue? Send a MessageReason:
None


A side-scrolling, Run and Gun PlatformGame released in 1995 by AdrenalinEntertainment for the UsefulNotes/SuperNintendoEntertainmentSystem and UsefulNotes/SegaGenesis gaming systems. It takes place in the MutantChronicles universe, drawing primarily on the ''DoomTrooper'' TradingCardGame.

to:

A side-scrolling, Run and Gun RunAndGun PlatformGame released in 1995 by AdrenalinEntertainment for the UsefulNotes/SuperNintendoEntertainmentSystem and UsefulNotes/SegaGenesis gaming systems. It takes place in the MutantChronicles universe, drawing primarily on the ''DoomTrooper'' TradingCardGame.
Is there an issue? Send a MessageReason:
None


A side-scrolling, Run and Gun PlatformGame released in 1995 by AdrenalinEntertainment for the SuperNintendoEntertainmentSystem and SegaGenesis gaming systems. It takes place in the MutantChronicles universe, drawing primarily on the ''DoomTrooper'' TradingCardGame.

to:

A side-scrolling, Run and Gun PlatformGame released in 1995 by AdrenalinEntertainment for the SuperNintendoEntertainmentSystem UsefulNotes/SuperNintendoEntertainmentSystem and SegaGenesis UsefulNotes/SegaGenesis gaming systems. It takes place in the MutantChronicles universe, drawing primarily on the ''DoomTrooper'' TradingCardGame.

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No potholes on quotes


-> "For the first time, [[TheEndOfTheWorldAsWeKnowIt humanity is about to be wiped out by the forces of the]] [[DemonicInvaders Dark Legion.]]" - Prologue

A side-scrolling, RunAndGun PlatformGame released in 1995 by AdrenalinEntertainment for the SuperNintendoEntertainmentSystem and SegaGenesis gaming systems. It takes place in the MutantChronicles universe, drawing primarily on the ''DoomTrooper'' TradingCardGame.

The player assumes the role of one of two commandos, the titular Doom Troopers: [[EagleLand Capitol]] trooper Mitch Hunter or [[EvilAristocracy Bauhaus]] trooper Max Steiner, fighting an evil horde of gun-toting zombies, mutants and demons, the {{Mooks}} of the [[DemonicInvaders Dark Legion]], in an effort to stop [[BigBad Algeroth, Dark Apostle of War.]] The game has a total of eight levels (Though some of these are mere boss arenas) on a number of planets throughout our solar system, most of which have been [[{{Terraform}} terraformed]] and don't really resemble their real-life counterparts.

The game was known for being rather violent, with much gore and mutilation inflicted on enemies by the player. Despite it's "T" rating, it's probably one of the most {{Gorn}} filled games released on either system. It's also a rather fun one, at that. Hard, too. Thankfully, you can shoot in eight directions and you are not a OneHitPointWonder. Bring a friend, it has [[CoOpMultiplayer co-op as well]].

to:

-> "For ->''"For the first time, [[TheEndOfTheWorldAsWeKnowIt humanity is about to be wiped out by the forces of the]] [[DemonicInvaders the Dark Legion.]]" - Prologue

"''
-->-- '''Prologue'''

A side-scrolling, RunAndGun Run and Gun PlatformGame released in 1995 by AdrenalinEntertainment for the SuperNintendoEntertainmentSystem and SegaGenesis gaming systems. It takes place in the MutantChronicles universe, drawing primarily on the ''DoomTrooper'' TradingCardGame.

The player assumes the role of one of two commandos, the titular Doom Troopers: [[EagleLand Capitol]] trooper Mitch Hunter or [[EvilAristocracy [[AristocratsAreEvil Bauhaus]] trooper Max Steiner, fighting an evil horde of gun-toting zombies, mutants and demons, the {{Mooks}} of the [[DemonicInvaders Dark Legion]], in an effort to stop [[BigBad Algeroth, Dark Apostle of War.]] The game has a total of eight levels (Though some of these are mere boss arenas) on a number of planets throughout our solar system, most of which have been [[{{Terraform}} terraformed]] and don't really resemble their real-life counterparts.

The game was known for being rather violent, with much gore and mutilation inflicted on enemies by the player. Despite it's "T" rating, it's probably one of the most {{Gorn}} filled games released on either system. It's also a rather fun one, at that. Hard, too. Thankfully, you can shoot in eight directions and you are not a OneHitPointWonder. Bring a friend, it has [[CoOpMultiplayer co-op as well]]. well]].
Is there an issue? Send a MessageReason:
None


* DoNotRunWithAGun: [[AvertedTrope averted]], this being a {{Contra}}-style game. However, you can stop by holding a shoulder button and then use the directional pad to aim in eight directions.

to:

* DoNotRunWithAGun: [[AvertedTrope averted]], this being a {{Contra}}-style ''{{VideoGame/Contra}}''-style game. However, you can stop by holding a shoulder button and then use the directional pad to aim in eight directions.
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* LoosingYourHead: Legionnaires can fight while decapitated; but their aim is hilariously bad.

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* LoosingYourHead: LosingYourHead: Legionnaires can fight while decapitated; but their aim is hilariously bad.
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* LoosingYourHead: Legionnaires can fight while decapitated; but their aim is hilariously bad.
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* NoobBridge: The Waterfall in level 1.

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* NoobBridge: The Waterfall in level 1. The corpses float for a little while before going over; you're supposed to use them as stepping stones.

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* FatBastard: Semai, the second boss. Full. Freakin'. Stop.



* ShouldersOfDoom: Both protagonists, and the {{Mooks}} to a lesser extent.

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* ShouldersOfDoom: Both protagonists, and the {{Mooks}} to a lesser extent. [[BigBad Algeroth,]] as well.


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* TinTyrant: Algeroth, the BigBad, wears a full suit of armor.
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* PuzzleBoss: The game's second boss (Semai) is immune to all damage but his own. You must shoot an orb that he tosses out and hope the resulting explosion hits him.
Is there an issue? Send a MessageReason:
None


The player assumes the role of one of two commandos, the titular DoomTroopers: [[EagleLand Capitol]] trooper Mitch Hunter or [[EvilAristocracy Bauhaus]] trooper Max Steiner, fighting an evil horde of gun-toting zombies, mutants and demons, the {{Mooks}} of the [[DemonicInvaders Dark Legion]], in an effort to stop [[BigBad Algeroth, Dark Apostle of War.]] The game has a total of eight levels (Though some of these are mere boss arenas) on a number of planets throughout our solar system, most of which have been [[{{Terraform}} terraformed]] and don't really resemble their real-life counterparts.

to:

The player assumes the role of one of two commandos, the titular DoomTroopers: Doom Troopers: [[EagleLand Capitol]] trooper Mitch Hunter or [[EvilAristocracy Bauhaus]] trooper Max Steiner, fighting an evil horde of gun-toting zombies, mutants and demons, the {{Mooks}} of the [[DemonicInvaders Dark Legion]], in an effort to stop [[BigBad Algeroth, Dark Apostle of War.]] The game has a total of eight levels (Though some of these are mere boss arenas) on a number of planets throughout our solar system, most of which have been [[{{Terraform}} terraformed]] and don't really resemble their real-life counterparts.



!!'''DoomTroopers provides BloodyHilarious examples of:'''

to:

!!'''DoomTroopers !!'''Doom Troopers provides BloodyHilarious examples of:'''



* {{Feelies}}: The original release of the game included an exclusive promotional card for use with the DoomTrooper card game.

to:

* {{Feelies}}: The original release of the game included an exclusive promotional card for use with the DoomTrooper ''DoomTrooper'' card game.
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/250px-DoomtroopersSNES_boxart_477.jpg]]

-> "For the first time, [[TheEndOfTheWorldAsWeKnowIt humanity is about to be wiped out by the forces of the]] [[DemonicInvaders Dark Legion.]]" - Prologue

A side-scrolling, RunAndGun PlatformGame released in 1995 by AdrenalinEntertainment for the SuperNintendoEntertainmentSystem and SegaGenesis gaming systems. It takes place in the MutantChronicles universe, drawing primarily on the ''DoomTrooper'' TradingCardGame.

The player assumes the role of one of two commandos, the titular DoomTroopers: [[EagleLand Capitol]] trooper Mitch Hunter or [[EvilAristocracy Bauhaus]] trooper Max Steiner, fighting an evil horde of gun-toting zombies, mutants and demons, the {{Mooks}} of the [[DemonicInvaders Dark Legion]], in an effort to stop [[BigBad Algeroth, Dark Apostle of War.]] The game has a total of eight levels (Though some of these are mere boss arenas) on a number of planets throughout our solar system, most of which have been [[{{Terraform}} terraformed]] and don't really resemble their real-life counterparts.

The game was known for being rather violent, with much gore and mutilation inflicted on enemies by the player. Despite it's "T" rating, it's probably one of the most {{Gorn}} filled games released on either system. It's also a rather fun one, at that. Hard, too. Thankfully, you can shoot in eight directions and you are not a OneHitPointWonder. Bring a friend, it has [[CoOpMultiplayer co-op as well]].
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!!'''DoomTroopers provides BloodyHilarious examples of:'''

* AbnormalAmmo: It's mostly run-of-the mill bullets and grenades here, but Max Steiner's secondary weapon is a pair of wrist-mounted [[KillItWithFire fireball launchers.]]
* AllThereInTheManual: Being familiar with MutantChronicles canon may help you enjoy this game better, such as recognizing all the characters and knowing why Venus is a jungle. [[ExcusePlot Then again, maybe it wouldn't.]]
* BigBad: [[NamesToRunAwayFromReallyFast Algeroth, Apostle of War.]] Other apostles make an appearance, most memorably [[ThatOneBoss Demnogonis The Befouler.]]
* {{BFG}}: Mitch Hunter's weapon of choice, an assault rifle with integral grenade launcher, is this.
* BottomlessMagazines: You need to find ammo pickups to keep your ammo pool up, but you never have to reload. This ''may'' be [[JustifiedTrope justified]], as both characters' guns look like they could hold a ''lot'' of shots.
* CaptainGeographic: Mitch Hunter's armor is rather... [[EagleLand star-spangled.]]
* DoNotRunWithAGun: [[AvertedTrope averted]], this being a {{Contra}}-style game. However, you can stop by holding a shoulder button and then use the directional pad to aim in eight directions.
* EmergencyWeapon: In addition to PistolWhipping, both characters can deliver a swift forward thrust kick to any Legionnaire who strays too close.
* {{Feelies}}: The original release of the game included an exclusive promotional card for use with the DoomTrooper card game.
* GardenOfEvil: Mercury, the game's second area. Somewhat [[AvertedTrope averted]] in that the plant life can't actually hurt you, it just doesn't look very friendly.
* GunsAkimbo: Max Steiner exhibits Type 1 with a pair of [[HandCannon Hand Cannons.]]
* HealThyself: Health pickups can be found, but sometimes you have to look around a bit.
* HellGate: Planet Nero, the tenth ([[ScienceMarchesOn er, ninth]]) planet in the Solar System, where the Dark Legion first entered our reality in the main setting. Serves as the final level of the game.
* JungleJapes: Venus, the first level of the game. Blame [[{{Terraform}} terraformation.]]
* LanternJawOfJustice: Mitch Hunter.
* LudicrousGibs: Legionnaires occasionally explode if you put enough rounds into them.
* MaskPower: Max Steiner's helmet is made to look like a skull with spiky green hair.
* NightOfTheLivingMooks: Legionnaires make up the bulk of the enemies you face. Essentially, [[OurZombiesAreDifferent these are zombies with guns.]] A few have {{BFS}}s instead.
* NoobBridge: The Waterfall in level 1.
* PlutoIsExpendable: [[AvertedTrope Averted,]] as it's a major Dark Legion stronghold, and serves as the second-to-last level of the game. Otherwise, it's the same old lifeless chunk of ice.
* RatedMForManly: Were it made today, this game would likely be this. [[UpToEleven And more]] GrimDark.
* SecretLevel: In the Genesis version. It's also a harder game overall, but the music suffers greatly in comparison to the SNES version.
* ShouldersOfDoom: Both protagonists, and the {{Mooks}} to a lesser extent.
* SpaceMarine: Both protagonists.
* TimeLimitBoss: Demnogonis The Befouler, first boss of the game. He gradually fills his arena with [[{{Squick}} acidic vomit,]] resulting in a TotalPartyKill if you don't take him down fast enough.
* VideoGameCrueltyPotential: [[OverlyLongGag have I mentioned how bloody this game is?]] Let me break it down. You can really put the hurt on the Legionnaires, whether you [[MoreDakka riddle them with bullets]], [[LudicrousGibs blow them to pieces]], [[KillItWithFire burn them to a crisp]] or [[BoomHeadshot blow their heads clean off.]] That last one might not kill them outright, in deference to [[EveryThingsDeaderWithZombies standard zombies.]] [[BloodyHilarious It sure doesn't make their aim any better, though.]]
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