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A side-scrolling, RunAndGun PlatformGame released in 1995 by Adrenalin Entertainment for the Platform/SuperNintendoEntertainmentSystem and UsefulNotes/SegaGenesis gaming systems. It takes place in the ''Franchise/MutantChronicles'' universe, drawing primarily on the ''TabletopGame/MutantChronicles'' TradingCardGame.

The player assumes the role of one of two commandos, the titular Doom Troopers: [[EagleLand Capitol]] trooper Mitch Hunter or [[AristocratsAreEvil Bauhaus]] trooper Max Steiner, fighting an evil horde of gun-toting zombies, mutants and demons, the {{Mooks}} of the [[DemonicInvaders Dark Legion]], in an effort to stop [[BigBad Algeroth, Dark Apostle of War.]] The game has a total of eight levels (Though some of these are mere boss arenas) on a number of planets throughout our solar system, most of which have been [[{{Terraform}} terraformed]] and don't really resemble their real-life counterparts.

The game was known for being rather violent, with much gore and mutilation inflicted on enemies by the player. Despite it's "T" rating, it's probably one of the most {{Gorn}} filled games released on either system. It's also a rather fun one, at that. Hard, too. Thankfully, you can shoot in eight directions and you are not a OneHitPointWonder. Bring a friend, it has [[CoOpMultiplayer co-op as well]].

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A side-scrolling, RunAndGun PlatformGame released in 1995 by Adrenalin Entertainment for the Platform/SuperNintendoEntertainmentSystem and UsefulNotes/SegaGenesis Platform/SegaGenesis gaming systems. It takes place in the ''Franchise/MutantChronicles'' universe, drawing primarily on the ''TabletopGame/MutantChronicles'' TradingCardGame.

The player assumes the role of one of two commandos, the titular Doom Troopers: [[EagleLand Capitol]] trooper Mitch Hunter or [[AristocratsAreEvil Bauhaus]] trooper Max Steiner, fighting an evil horde of gun-toting zombies, mutants and demons, the {{Mooks}} of [[TheLegionsOfHell the [[DemonicInvaders Dark Legion]], in an effort to stop [[BigBad Algeroth, Dark Apostle of War.]] War]]. The game has a total of eight levels (Though some of these are mere boss arenas) on a number of planets throughout our solar system, most of which have been [[{{Terraform}} terraformed]] {{terraform}}ed and don't really resemble their real-life counterparts.

The game was known for being rather violent, with much gore and mutilation inflicted on enemies by the player. Despite it's its "T" rating, it's probably one of the most {{Gorn}} filled games released on either system. It's also a rather fun one, at that. Hard, too. Thankfully, you can shoot in eight directions directions, and you are not a OneHitPointWonder. Bring a friend, it has [[CoOpMultiplayer co-op as well]].



* BigBad: [[NamesToRunAwayFromReallyFast Algeroth, Apostle of War.]] Other apostles make an appearance, most memorably Demnogonis The Befouler.

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* BigBad: [[NamesToRunAwayFromReallyFast Algeroth, Apostle of War.]] Other apostles make an appearance, most memorably Demnogonis The the Befouler.



* CaptainGeographic: Mitch Hunter's armor is rather... [[EagleLand star-spangled]].

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* CaptainGeographic: Mitch Hunter's armor is rather... [[EagleLand [[{{Eagleland}} star-spangled]].



* HellGate: Planet Nero, the tenth ([[ScienceMarchesOn er, ninth]]) planet in the Solar System, where the Dark Legion first entered our reality in the main setting. Serves as the final level of the game.

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* HellGate: {{Hellgate}}: Planet Nero, the tenth ([[ScienceMarchesOn er, ninth]]) planet in the Solar System, where the Dark Legion first entered our reality in the main setting. Serves as the final level of the game.
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* EmergencyWeapon: Melee is available in both versions of the game. SNES Expands on this by also letting you [[DifficultButAwesome grab enemies, then execute them with your firearm]]. Considering your ammo regenerates to 10, this also fits the trope.

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* EmergencyWeapon: Melee is available in both versions of the game. SNES Expands on this by also letting you [[DifficultButAwesome grab enemies, then execute them with your firearm]]. Considering your ammo regenerates only to 10, a maximum of 10 bullets, this also fits the trope.
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A side-scrolling, RunAndGun PlatformGame released in 1995 by Adrenalin Entertainment for the UsefulNotes/SuperNintendoEntertainmentSystem and UsefulNotes/SegaGenesis gaming systems. It takes place in the ''Franchise/MutantChronicles'' universe, drawing primarily on the ''TabletopGame/MutantChronicles'' TradingCardGame.

to:

A side-scrolling, RunAndGun PlatformGame released in 1995 by Adrenalin Entertainment for the UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem and UsefulNotes/SegaGenesis gaming systems. It takes place in the ''Franchise/MutantChronicles'' universe, drawing primarily on the ''TabletopGame/MutantChronicles'' TradingCardGame.
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Per TRS, Feelies is now Trivia.


* {{Feelies}}: The original release of the game included an exclusive promotional card for use with the ''TabletopGame/MutantChronicles'' card game.
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Per TRS, Feelies is now Trivia.
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Added DiffLines:

* YourHeadASplode: Algeroth's head explodes upon defeat, followed by something else depending on the game version.

Added: 139

Removed: 159

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* PostDefeatExplosionChain: After you defeat Algeroth in the SNES version, [[YourHeadASplode his head explodes]] and his body follows in a chain of explosions.


Added DiffLines:

* PostDefeatExplosionChain: After you defeat Algeroth, [[YourHeadASplode his head explodes]] and his body follows in a chain of explosions.
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Added DiffLines:

* PostDefeatExplosionChain: After you defeat Algeroth in the SNES version, [[YourHeadASplode his head explodes]] and his body follows in a chain of explosions.
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per TRS; speculation does not make a valid trope example


* RatedMForManly: Were it made today, this game would likely be this. And more GrimDark.
Tabs MOD

Removed: 413

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dewicking disambiguated trope


* FakeBalance: Mitch is extremely advantaged compared to Max. Mitch's melee attack [[DifficultButAwesome gives a small invincibility window]]. His gun shoots faster. He can also deal huge damage with his point-blank mechanic. What does Max get? Well, none of the above, for one. Instead, his melee multi-hits...if you are standing inside an enemy. [[AwesomeButImpractical It only has real use on beheaded mooks]].

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Removed: 252

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* UnintentionallyUnwinnable: Demnogonis can only be damaged by shooting his thrown bones in this release, causing them to bounce back into him (sometimes). If Demnogonis decides to constantly fill his arena with acid instead, your fate might be sealed.


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* UnintentionallyUnwinnable: Demnogonis can only be damaged by shooting his thrown bones in this release, causing them to bounce back into him (sometimes). If Demnogonis decides to constantly fill his arena with acid instead, your fate might be sealed.
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* DeathIsTheOnlyOption: Demnogonis can only be damaged by shooting his thrown bones in this release, causing them to bounce back into him (sometimes). If Demnogonis decides to constantly fill his arena with acid instead, your fate might be sealed.

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* DeathIsTheOnlyOption: UnintentionallyUnwinnable: Demnogonis can only be damaged by shooting his thrown bones in this release, causing them to bounce back into him (sometimes). If Demnogonis decides to constantly fill his arena with acid instead, your fate might be sealed.
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Up To Eleven is a defunct trope


* RatedMForManly: Were it made today, this game would likely be this. [[UpToEleven And more]] GrimDark.

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* RatedMForManly: Were it made today, this game would likely be this. [[UpToEleven And more]] more GrimDark.

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* CaveBehindTheFalls: Or rather, under the falls. The first level has a small waterfall which hides an underground tunnel with a shrine and some pickups.

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* AwesomeButImpractical: Mitch's second special weapon. You get to shoot homing missiles...but they can completely ignore your intended targets, forcing you to get into their face or kill whatever's distracting their tracking first.
* CaveBehindTheFalls: Or rather, under the falls. The first level has a small waterfall which hides an underground a tunnel with a shrine and some pickups.pickups. You have to drop down the falls, as opposed to going through the water.



* FireBreathingWeapon: Max has dual flamethrowers as his first special weapon in this version of the game.



* CloseRangeCombatant: Max has faster melee attacks in the SNES game at the expense of fire rate. His flamethrowers also suffer from ArbitraryMaximumRange which complements this (it's also more apparent due to the larger play area).
* SecretRoom: The first level has an exclusive secret area with some fancy platforming. It's located behind a cave entrance that can easily be missed by the unaware.

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* CloseRangeCombatant: Max has faster melee attacks and grabs in the SNES game this version at the expense of fire rate. His flamethrowers also suffer from ArbitraryMaximumRange which complements rate.
* EnergyBall: Both of Max's special weapons are fireballs in
this (it's also more apparent due to the larger play area).
version. One [[StuffBlowingUp explodes on hit]].
* SecretRoom: The first level has an exclusive secret area with some fancy platforming. It's located tough platforming (for the first level), you have to enter it through an actual [[CaveBehindTheFalls cave hidden behind a cave entrance that can easily be missed by the unaware.waterfall]].
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* DeathIsTheOnlyOption: Demnogonis can only be damaged by shooting his bones in this release, causing them to bounce back into him (sometimes). If Demnogonis decides to constantly fill his arena with acid instead, your fate might be sealed.

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* DeathIsTheOnlyOption: Demnogonis can only be damaged by shooting his thrown bones in this release, causing them to bounce back into him (sometimes). If Demnogonis decides to constantly fill his arena with acid instead, your fate might be sealed.

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