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"For the first time, humanity is about to be wiped out by the forces of the Dark Legion."
Prologue
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A side-scrolling, Run-and-Gun Platform Game released in 1995 by Adrenalin Entertainment for the Super Nintendo Entertainment System and Sega Genesis gaming systems. It takes place in the Mutant Chronicles universe, drawing primarily on the Mutant Chronicles Trading Card Game.

The player assumes the role of one of two commandos, the titular Doom Troopers: Capitol trooper Mitch Hunter or Bauhaus trooper Max Steiner, fighting an evil horde of gun-toting zombies, mutants and demons, the Mooks of the Dark Legion, in an effort to stop Algeroth, Dark Apostle of War. The game has a total of eight levels (Though some of these are mere boss arenas) on a number of planets throughout our solar system, most of which have been terraformed and don't really resemble their real-life counterparts.

The game was known for being rather violent, with much gore and mutilation inflicted on enemies by the player. Despite it's "T" rating, it's probably one of the most Gorn filled games released on either system. It's also a rather fun one, at that. Hard, too. Thankfully, you can shoot in eight directions and you are not a One-Hit-Point Wonder. Bring a friend, it has co-op as well.

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Doom Troopers provides Bloody Hilarious examples of:


The Sega Version contains the following tropes:

  • Cave Behind the Falls: Or rather, under the falls. The first level has a small waterfall which hides an underground tunnel with a shrine and some pickups.
  • Death Is the Only Option: Demnogonis can only be damaged by shooting his thrown bones in this release, causing them to bounce back into him (sometimes). If Demnogonis decides to constantly fill his arena with acid instead, your fate might be sealed.
  • Do Not Run with a Gun: You cannot move while firing on the ground; you can still make small hops to alleviate this.
  • Fake Balance: Mitch is extremely advantaged compared to Max. Mitch's melee attack gives a small invincibility window. His gun shoots faster. He can also deal huge damage with his point-blank mechanic. What does Max get? Well, none of the above, for one. Instead, his melee multi-hits...if you are standing inside an enemy. It only has real use on beheaded mooks.
  • No Range Like Point-Blank Range: Firing at enemies from muzzle flash range as Mitch will inflict a lot of damage. This is enough to instantly slay beheaded mooks, for example. The close-range shot also doesn't actually behead legionnaires, and will instead push them back, and likely kill them faster this way. Max does not have this mechanic (or anything to compensate).
  • Puzzle Boss: Demnogonis. In the SNES game, you can just shoot him. In this version, you have to shoot his thrown bones, which sends them back at him. He dies in a few hits, but not all of the bones will be affected, so the fight can take a while, especially if you don't know what to do.
  • Secret Level: Exclusive to this release of this game; you enter it by jumping up into a building right before the end of the last level.

The SNES Version contains the following tropes:

  • Close-Range Combatant: Max has faster melee attacks in the SNES game at the expense of fire rate. His flamethrowers also suffer from Arbitrary Maximum Range which complements this (it's also more apparent due to the larger play area).
  • Secret Room: The first level has an exclusive secret area with some fancy platforming. It's located behind a cave entrance that can easily be missed by the unaware.

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