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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dizzy_fantasy_world.png]]
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** The GrandFinale of almost every single game usually involves a map-long Fetch Quest from one end to the other, usually as far as it's possible to go, and usually back again. (''Magic Land'', for example; go to Hades, get Wizardslayer Trident; traverse map to the top of the Ice Tower, use Trident, get Zaks' Ring; traverse map back to The Cracks Of Gehenna, [[Literature/LordOfTheRings throw Ring into lava]]. Then start hunting for the [[LastLousyPoint Last Lousy Diamond...]])

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** The GrandFinale of almost every single game usually involves a map-long Fetch Quest from one end to the other, usually as far as it's possible to go, and usually back again. (''Magic Land'', for example; go to Hades, get Wizardslayer Trident; traverse map to the top of the Ice Tower, use Trident, get Zaks' Ring; traverse map back to The Cracks Of Gehenna, [[Literature/LordOfTheRings [[Literature/TheLordOfTheRings throw Ring into lava]]. Then start hunting for the [[LastLousyPoint Last Lousy Diamond...]])



* ImpaledWithExtremePrejudice: Dizzy kills Zaks this way using the (rather conveniently-themed) Wizardslayer Trident in ''Magicland Dizzy''. However, since [[SoulJar he has his soul sealed in a ring that's left behind after he vanishes]], he doesn't truly die until [[Literature/LordOfTheRings you take the ring and throw it into a lava pit]].

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* ImpaledWithExtremePrejudice: Dizzy kills Zaks this way using the (rather conveniently-themed) Wizardslayer Trident in ''Magicland Dizzy''. However, since [[SoulJar he has his soul sealed in a ring that's left behind after he vanishes]], he doesn't truly die until [[Literature/LordOfTheRings [[Literature/TheLordOfTheRings you take the ring and throw it into a lava pit]].
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** She's also playable in ''Wonderland Dizzy''.
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* FloatingContinent: 16-bit versions of ''Treasure Island Dizzy'' featured "The Island in the Sky", which was low enough for Dizzy to be able to reach by pogo-stick.
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** The first game was no slouch, either. Breaking the grass bridge two screens right from where you started ended your game right there, as did falling in the waiting room, or dropping from a screen above and landing on a hazard, which would reset you straight back onto it until you'd lost all your lives, Jet Set Willy style.
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A Winner Is You

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* AWinnerIsYou: Currently provides the page quote. From the ending of the first game:
--> CONGRATULATIONS! DIZZY HAS RID KATMANDU OF THE EVIL WIZARD ZAKS AND IN DOING SO HAS GAINED THE RESPECT OF WHICH HE IS TRUELY WORTHY! IS THIS DIZZYS ONLY CHALLANGE OR WILL HE BE CALLED UPON AGAIN?
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* FluffyTheTerrible: Trolls are terrified of Pogie the Fluffle.
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* SuperDrowningSkills: In almost all mainline games. ''Treasure Island Dizzy'' introduced a snorkel, which sort of helps. Unless you accidentally drop it underwater, of course. ''Spellbound Dizzy'' and ''Fantastic Dizzy'' avert the trope (the latter -- except the few water bodies that act as {{BottomlessPit}}s).

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* SuperDrowningSkills: In almost all mainline games. ''Treasure Island Dizzy'' introduced a snorkel, which sort of helps. Unless you accidentally drop it underwater, of course. ''Spellbound Dizzy'' and ''Fantastic Dizzy'' avert the trope (the latter -- except the few water bodies that act as {{BottomlessPit}}s).BottomlessPits).
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* SuperDrowningSkills: ''Treasure Island Dizzy'' introduced a snorkel, which sort of helps. Unless you accidentally drop it underwater, of course.

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* SuperDrowningSkills: In almost all mainline games. ''Treasure Island Dizzy'' introduced a snorkel, which sort of helps. Unless you accidentally drop it underwater, of course. ''Spellbound Dizzy'' and ''Fantastic Dizzy'' avert the trope (the latter -- except the few water bodies that act as {{BottomlessPit}}s).

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* FinalDeath: ''Treasure Island Dizzy'' was ''notorious'' for this. As you had only one life and [[OneHitPointWonder no health system]], contact with anything harmful at all at ''any'' point is an instant GameOver.



* ImpaledWithExtremePrejudice: Dizzy kills Zaks this way using the (rather conveniently-themed) Wizardslayer Trident in ''Magicland Dizzy''. However, since [[SoulJar he has his soul sealed in a ring that's left behind after he vanishes]], he doesn't truly die until [[Literature/LordOfTheRings you take the ring and throw it into a lava pit]].



** One thing that caught players out often in ''Treasure Island Dizzy'' was accidentally removing the snorkel when underwater, which would cause instant death via Dizzy's SuperDrowningSkills.

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** One thing that caught players out often in ''Treasure Island Dizzy'' was accidentally removing the snorkel when cycling through their held items when underwater, which would cause instant death via Dizzy's SuperDrowningSkills.



** The second game, ''Treasure Island Dizzy'', was ''foul'' with this. You're a One Hit Point Wonder with One Life - anything dangerous is ''instant'' End Of Game. Including those wretched cage traps hidden off screen in the trees.

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** The second game, ''Treasure Island Dizzy'', was ''foul'' with this. You're a One Hit Point Wonder with One Life - one life-- anything dangerous is ''instant'' End Of Game. Including Game, including passing over the background torches without the Fireproof Suit and of course, those wretched cage traps hidden off screen off-screen in the trees.

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* InventoryManagementPuzzle: Pervades throughout the series, but the strict FIFO system in ''Treasure Island Dizzy'' is particularly heinous. Especially as a bug in the system would ''occasionally'' make you drop two items at once... bye bye, snorkel *drowns*

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* InventoryManagementPuzzle: Pervades throughout the series, but the strict FIFO system in ''Treasure Island Dizzy'' is particularly heinous. Especially as a bug in the system would ''occasionally'' make you drop two items at once... bye bye, once...
** One thing that caught players out often in ''Treasure Island Dizzy'' was accidentally removing the
snorkel *drowns*when underwater, which would cause instant death via Dizzy's SuperDrowningSkills.

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* UnwinnableByDesign: There's a trap in the ground in ''The Ultimate Cartoon Adventure'' which you have to jump over to avoid triggering. Set it off, and an uncrossable chasm opens. It is impossible to reset the trap, even by deliberately dying, so your hopes of winning end there and then.

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* UnwinnableByDesign: There's UnwinnableByDesign:
**There's
a trap in the ground in ''The Ultimate Cartoon Adventure'' which you have to jump over to avoid triggering. Set it off, and an uncrossable chasm opens. It is impossible to reset the trap, even by deliberately dying, so your hopes of winning end there and then.then.
**If you're playing ''Fantasy World Dizzy'' and you are just about to rescue Daisy, make sure you pick up the coin under the cage first. If not, the cage will make it forever unreachable.

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* FollowTheLeader: Dizzy's success led to many similar arcade adventure games, a lot of them also published by Codemasters. Examples include ''Murray Mouse: Supercop'', ''Spike in Transilvania'' (sic) and the Seymour series.



* TheMerch: At the peak of Dizzy's popularity, the game inlays offered Dizzy merchandise including t-shirts, baseball caps and clocks for sale by mail order.



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* GettingCrapPastTheRadar: Dylan is named after Bob Dylan and is implied to be a stoner.

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* GettingCrapPastTheRadar: Dylan is named after Bob Dylan Music/BobDylan and is implied to be a stoner.
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* GettingCrapPastTheRadar: Dylan is named after Bob Dylan and is implied to be a stoner.
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* VideoGameCrueltyPotential: In ''Fantasy World Dizzy'', if you interact with Dozy a second time Dizzy will kick him and his chair into the water, and depending on which version you're playing he'll either stay floating in place or drift offscreen.
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The Harpy\'s Eyrie was actually in Magicland Dizzy, not Fantasy World.


* BorderPatrol: The Harpy's Erie in ''Fantasy World''. The harpy is there purely to ensure that you don't go too high on the puffs of volcano steam.

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* BorderPatrol: The Harpy's Erie in ''Fantasy World''. ''Magicland''. The harpy Harpy is there purely to ensure that you don't go too high on the puffs of volcano volcanic steam.



* InterfaceScrew: You travel through the looking glass for a couple of screens in ''Magic Land Dizzy'', and the left-right controls promptly switch.

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* InterfaceScrew: You travel through the looking glass for a couple of screens in ''Magic Land ''Magicland Dizzy'', and the left-right controls promptly switch.
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* JustForPun: Eggscellent Egg-related puns and other such yolks feature heavily in the games, to the point of eggstreme eggasperation.

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* JustForPun: Eggscellent Egg-related egg-related puns and other such yolks feature heavily in the games, to the point of eggstreme eggasperation.

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* JokeItem: The "Sinclair Abuser Mag" in ''Treasure Island Dizzy'' is completely useless, although you get points bonus if you drop it in the sea.
* JustForPun: Egg-related puns feature heavily in the games, to the point of eggstreme eggasperation.

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* JokeItem: The "Sinclair Abuser Mag" in ''Treasure Island Dizzy'' is completely useless, although you get a points bonus if you drop it in the sea.
sea. This is a reference and a TakeThat to ''[[https://en.wikipedia.org/wiki/Sinclair_User Sinclair User]]'' magazine, which gave its predecessor game a poor review.
* JustForPun: Eggscellent Egg-related puns and other such yolks feature heavily in the games, to the point of eggstreme eggasperation.
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* BorderPatrol: The Harpy's Erie in ''Fantasy World''. The harpy is there purely to ensure that you don't go too high on the puffs of volcano steam.
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* AndroclesLion: A lion with a thorn in his paw appears in ''Prince of the Yolkfolk''. He subverts the trope in that there's nothing he can do to help Dizzy in return for removing the thorn. The thorn, however, proves vital to Dizzy's success.
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* JokeItem: The "Sinclair Abuser Mag" in ''Treasure Island Dizzy'' is completely useless, although you get a points bonus if you drop it in the sea.
* JustForPun: Egg-related puns feature heavily in the games, to the point of eggstreme eggsasperation.

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* JokeItem: The "Sinclair Abuser Mag" in ''Treasure Island Dizzy'' is completely useless, although you get a points bonus if you drop it in the sea.
* JustForPun: Egg-related puns feature heavily in the games, to the point of eggstreme eggsasperation.eggasperation.
** On that point, the previous trope might better be called "Yolk Item".
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** A real pain in ''The Ultimate Cartoon Adventure'' where you could only carry one item at a time: Get the diamond, cross the entire map, cut the glass, cross the entire map ''again'', get the dagger, cross the entire map ''yet again'', cut the rope to release the raft....
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* UnwinnableByDesign: There's a trap in the ground in ''The Ultimate Cartoon Adventure'' which you have to jump over to avoid triggering. Set it off, and an uncrossable chasm opens. It is impossible to reset the trap, even by deliberately dying, so your hopes of winning end there and then.
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* ArtisticLicensePhysics: ''Bubble Dizzy'''s eponymous bubbles can somehow burst underwater.
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* ScoringPoints: In the first two games. Abandoned thereafter due to their complete redundancy.
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''Fantasy World Dizzy'', the third game in the series, [[BigNameFan is famously adored by]] [[WebAnimation/ZeroPunctuation Ben "Yahtzee" Croshaw]] - if ironically and through a heavy dose of NostalgiaFilter. (He does a LetsPlay of the game on his blog: [[http://fullyramblomatic-yahtzee.blogspot.com/2012/02/eggs-on-legs.html Part 1]], [[http://fullyramblomatic-yahtzee.blogspot.com/2012/02/eggs-on-additional-legs.html Part 2]].) StuartAshen is a fan of ''Treasure Island Dizzy'', the second game in the series, as he points out [[http://www.youtube.com/watch?v=h-RCHyWcfIU here]].

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''Fantasy World Dizzy'', the third game in the series, [[BigNameFan is famously adored by]] [[WebAnimation/ZeroPunctuation Ben "Yahtzee" Croshaw]] - if ironically and through a heavy dose of NostalgiaFilter. (He does a LetsPlay of the game on his blog: [[http://fullyramblomatic-yahtzee.blogspot.com/2012/02/eggs-on-legs.html Part 1]], [[http://fullyramblomatic-yahtzee.blogspot.com/2012/02/eggs-on-additional-legs.html Part 2]].) StuartAshen WebVideo/StuartAshen is a fan of ''Treasure Island Dizzy'', the second game in the series, as he points out [[http://www.youtube.com/watch?v=h-RCHyWcfIU here]].
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* {{Cephalothorax}}: All of the Yolkfolk are these.
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* JokeItem: The "Sinclair Abuser Mag" in ''Treasure Island Dizzy'' is completely useless, although you get a points bonus if you drop it in the sea.

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* DistressedDamsel: Daisy's usual role. To some extent, the rest of the Yolkfolk.

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* DistressedDamsel: DamselInDistress: Daisy's usual role. To some extent, the rest of the Yolkfolk.



* IncrediblyLamePun: Egg-related puns feature heavily in the games, to the point of eggstreme eggsasperation.



* InventoryManagementPuzzle: Pervades throughout the series, but the strict FIFO system in ''Treasure Island Dizzy'' is particularly heinous. Especially as a bug in the system would ''occasionally'' make you drop two items at once... bye bye snorkel *drowns*

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* InventoryManagementPuzzle: Pervades throughout the series, but the strict FIFO system in ''Treasure Island Dizzy'' is particularly heinous. Especially as a bug in the system would ''occasionally'' make you drop two items at once... bye bye bye, snorkel *drowns**drowns*
* JustForPun: Egg-related puns feature heavily in the games, to the point of eggstreme eggsasperation.



* PortableHole: You can pick one up, but as soon as you pick it up - and store it in your bag - there's a hole in your bag, so everything falls out of it. [[MindScrew Including the hole]].

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* PortableHole: You can pick one up, but as soon as you pick it up - and store it in your bag - there's a hole in your bag, so everything falls out of it. [[MindScrew Including the hole]].hole.]]

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