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* GaidenGame: This series got some very odd spinoffs, including ''Fast Food'' (a sort of VideoGame/PacMan clone) and ''Dizzy Down The Rapids'' (a ''Toobin''' clone.)

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* GaidenGame: This series got some very odd spinoffs, including ''Fast Food'' (a sort of VideoGame/PacMan ''VideoGame/PacMan'' clone) and ''Dizzy Down The Rapids'' (a ''Toobin''' clone.)


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* IcePalace: Two! In ''Magicland'' and ''Crystal Kingdom''.

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* EggFolk: The main character and his people are eggs known as yolk folk.

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* OddballInTheSeries: ''Fast Food'', not so much for the GenreShift (other arcade spin-offs would follow) as for the setting: while all other Dizzy games are set in a fantasy world, ''Fast Food'' takes place in more modern environments like a shopping centre and a toy land, and has Dizzy getting chased around by four monsters who never show up in any later games.


* GaidenGame: This series got some very odd spinoffs, including ''Fast Food'' (a sort of PacMan clone) and ''Dizzy Down The Rapids'' (a ''Toobin''' clone.)

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* GaidenGame: This series got some very odd spinoffs, including ''Fast Food'' (a sort of PacMan VideoGame/PacMan clone) and ''Dizzy Down The Rapids'' (a ''Toobin''' clone.)



** ''Magic Land Dizzy'' alone has puzzles that reference PacMan, the Billy Goats Gruff, Alice in Wonderland, Lord of the Rings, Aladdin, the legend of King Arthur, the Pied Piper of Hamlin, the Frog Prince, the Wizard of Oz, Sleeping Beauty and probably at least one more that's been forgotten.

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** ''Magic Land Dizzy'' alone has puzzles that reference PacMan, VideoGame/PacMan, the Billy Goats Gruff, Alice in Wonderland, Lord of the Rings, Aladdin, the legend of King Arthur, the Pied Piper of Hamlin, the Frog Prince, the Wizard of Oz, Sleeping Beauty and probably at least one more that's been forgotten.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dizzy_fantasy_world.png]]


** The GrandFinale of almost every single game usually involves a map-long Fetch Quest from one end to the other, usually as far as it's possible to go, and usually back again. (''Magic Land'', for example; go to Hades, get Wizardslayer Trident; traverse map to the top of the Ice Tower, use Trident, get Zaks' Ring; traverse map back to The Cracks Of Gehenna, [[Literature/LordOfTheRings throw Ring into lava]]. Then start hunting for the [[LastLousyPoint Last Lousy Diamond...]])

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** The GrandFinale of almost every single game usually involves a map-long Fetch Quest from one end to the other, usually as far as it's possible to go, and usually back again. (''Magic Land'', for example; go to Hades, get Wizardslayer Trident; traverse map to the top of the Ice Tower, use Trident, get Zaks' Ring; traverse map back to The Cracks Of Gehenna, [[Literature/LordOfTheRings [[Literature/TheLordOfTheRings throw Ring into lava]]. Then start hunting for the [[LastLousyPoint Last Lousy Diamond...]])



* ImpaledWithExtremePrejudice: Dizzy kills Zaks this way using the (rather conveniently-themed) Wizardslayer Trident in ''Magicland Dizzy''. However, since [[SoulJar he has his soul sealed in a ring that's left behind after he vanishes]], he doesn't truly die until [[Literature/LordOfTheRings you take the ring and throw it into a lava pit]].

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* ImpaledWithExtremePrejudice: Dizzy kills Zaks this way using the (rather conveniently-themed) Wizardslayer Trident in ''Magicland Dizzy''. However, since [[SoulJar he has his soul sealed in a ring that's left behind after he vanishes]], he doesn't truly die until [[Literature/LordOfTheRings [[Literature/TheLordOfTheRings you take the ring and throw it into a lava pit]].

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** She's also playable in ''Wonderland Dizzy''.

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* FloatingContinent: 16-bit versions of ''Treasure Island Dizzy'' featured "The Island in the Sky", which was low enough for Dizzy to be able to reach by pogo-stick.

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** The first game was no slouch, either. Breaking the grass bridge two screens right from where you started ended your game right there, as did falling in the waiting room, or dropping from a screen above and landing on a hazard, which would reset you straight back onto it until you'd lost all your lives, Jet Set Willy style.

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* AWinnerIsYou: Currently provides the page quote. From the ending of the first game:
--> CONGRATULATIONS! DIZZY HAS RID KATMANDU OF THE EVIL WIZARD ZAKS AND IN DOING SO HAS GAINED THE RESPECT OF WHICH HE IS TRUELY WORTHY! IS THIS DIZZYS ONLY CHALLANGE OR WILL HE BE CALLED UPON AGAIN?

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* FluffyTheTerrible: Trolls are terrified of Pogie the Fluffle.


* SuperDrowningSkills: In almost all mainline games. ''Treasure Island Dizzy'' introduced a snorkel, which sort of helps. Unless you accidentally drop it underwater, of course. ''Spellbound Dizzy'' and ''Fantastic Dizzy'' avert the trope (the latter -- except the few water bodies that act as {{BottomlessPit}}s).

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* SuperDrowningSkills: In almost all mainline games. ''Treasure Island Dizzy'' introduced a snorkel, which sort of helps. Unless you accidentally drop it underwater, of course. ''Spellbound Dizzy'' and ''Fantastic Dizzy'' avert the trope (the latter -- except the few water bodies that act as {{BottomlessPit}}s).BottomlessPits).


* SuperDrowningSkills: ''Treasure Island Dizzy'' introduced a snorkel, which sort of helps. Unless you accidentally drop it underwater, of course.

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* SuperDrowningSkills: In almost all mainline games. ''Treasure Island Dizzy'' introduced a snorkel, which sort of helps. Unless you accidentally drop it underwater, of course. ''Spellbound Dizzy'' and ''Fantastic Dizzy'' avert the trope (the latter -- except the few water bodies that act as {{BottomlessPit}}s).


* FinalDeath: ''Treasure Island Dizzy'' was ''notorious'' for this. As you had only one life and [[OneHitPointWonder no health system]], contact with anything harmful at all at ''any'' point is an instant GameOver.



* ImpaledWithExtremePrejudice: Dizzy kills Zaks this way using the (rather conveniently-themed) Wizardslayer Trident in ''Magicland Dizzy''. However, since [[SoulJar he has his soul sealed in a ring that's left behind after he vanishes]], he doesn't truly die until [[Literature/LordOfTheRings you take the ring and throw it into a lava pit]].



** One thing that caught players out often in ''Treasure Island Dizzy'' was accidentally removing the snorkel when underwater, which would cause instant death via Dizzy's SuperDrowningSkills.

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** One thing that caught players out often in ''Treasure Island Dizzy'' was accidentally removing the snorkel when cycling through their held items when underwater, which would cause instant death via Dizzy's SuperDrowningSkills.



** The second game, ''Treasure Island Dizzy'', was ''foul'' with this. You're a One Hit Point Wonder with One Life - anything dangerous is ''instant'' End Of Game. Including those wretched cage traps hidden off screen in the trees.

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** The second game, ''Treasure Island Dizzy'', was ''foul'' with this. You're a One Hit Point Wonder with One Life - one life-- anything dangerous is ''instant'' End Of Game. Including Game, including passing over the background torches without the Fireproof Suit and of course, those wretched cage traps hidden off screen off-screen in the trees.

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