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History VideoGame / Dizzy

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* StatusLine: The fact the subsequent sequels are, in fact, NumberedSequels can only be known by checking the stats line at the top of the screen. It also lists the number of lives left and the score.
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Not enough context (ZCE), trope was cut/disambiguated due to cleanup


* JustForPun: Eggscellent egg-related puns and other such yolks feature heavily in the games, to the point of eggstreme eggasperation. On that point, the previous trope might better be called "Yolk Item".
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Per wick cleanup.


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* RhymingWizardry: In ''Fantastic Dizzy'', the puzzle to give Dizzy extra lives reads thusly:
-->''Hocus pocus''
-->''Busy wizzy''
-->''Conjure up''
-->''Another Dizzy''
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* ''Dizzy Down the Rapids'' (April, 1991). Essentially an obstacle course game. Dizzy rides barrels down the river and has to avoid various hazzards.

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* ''Dizzy Down the Rapids'' (April, 1991). Essentially an obstacle course game. Dizzy rides barrels down the river and has to avoid various hazzards.hazards.
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# ''Wonderland Dizzy'' (reworked version of ''Magicland''; intended for 1993, but ultimately released in 2015)

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# ''Wonderland Dizzy'' (reworked version of ''Magicland''; intended for 1993, but ultimately released online in 2015)
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Added an example from the new trope page.

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* BorderOccupyingDecorations: ''Treasure Island Dizzy'' has a border. Outside the border are palm trees outside the border on the left and right, ground below the game window.
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# ''Wonderland Dizzy'' (intended for 1993, but ultimately released in 2015)

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# ''Wonderland Dizzy'' (intended (reworked version of ''Magicland''; intended for 1993, but ultimately released in 2015)
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** The second game, ''Treasure Island Dizzy'', was ''foul'' with this. You're a One Hit Point Wonder with one life-- anything dangerous is ''instant'' End Of Game, including passing over the background torches without the Fireproof Suit and of course, those wretched cage traps hidden off-screen in the trees.

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** The second game, ''Treasure Island Dizzy'', was ''foul'' '''foul''' with this. You're a One Hit Point Wonder with one life-- anything dangerous is ''instant'' End Of Game, including passing over the background torches without the Fireproof Suit and of course, those wretched cage traps hidden off-screen in the trees.
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* {{Metroidvania}}

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* {{Metroidvania}}{{Metroidvania}}: A surprisingly early example being less about combat and more about jumping around a platform world to find secrets and solve inventory puzzles.
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* MiniGame: ''Dizzy Down the Rapids'' and ''Bubble Dizzy'' were made into minigame sequences in ''Fantastic Dizzy''.
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* EvilSorcerer: Zaks the wizard, the villain of a few games.
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* CrystalBall: Zak the wizard uses a crystal ball to spy on Dizzy and Daisy in ''Prince of the Yolkfolk''.

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* CrystalBall: Zak Zaks the wizard uses a crystal ball to spy on Dizzy and Daisy in ''Prince of the Yolkfolk''.

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