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* TooDumbToLive: The big guy who 'drops' the hand gun in the first game. The entire situation he's in is dumb and the fact that he didn't realise there were monsters around him compounds it. Unless they spawn out of thin air which doesn't seem to be the case.

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* ChunkySalsaRule: Subverted. Beheading a zombie does just as much damage as a regular attack. [[OneHitKill hitting the heart, on the other hand...]]



* OurZombiesAreDifferent: Chest-Maws, the most common enemies in both games, are often mistaken for zombies. [[VaginaDentata They]] [[BeatStillMyHeart are]] [[HumanoidAbomination not]] [[YourMindMakesItReal zombies]]

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* OurZombiesAreDifferent: Chest-Maws, the most common enemies in both games, are often mistaken for zombies.look like traditional zombies at first glance. [[VaginaDentata They]] [[BeatStillMyHeart are]] [[HumanoidAbomination not]] [[YourMindMakesItReal zombies]]
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Merged per TRS


* UnintentionallyUnwinnable: In the second game, 4 of the 5 bosses are readily beatable with what you're given immediately prior to the boss fight. The final boss, however, can only be harmed with ranged attacks, and the game gives you very little ammo and no healing items for the 40 minutes leading up to that point. If you didn't save up enough ammo and at least a few healing items over the course of the game to fight the final boss, you can be stuck at the end. The relic boomerang doesn't use up ammo, but is an absolutely awful weapon to use against the final boss. [[spoiler: Thankfully, the Buzz Saw can deal significant damage if you're able to get close enough, [[AwesomeButImpractical and if you can handle its horrendously long overheat cooldown]] ]]



* UnwinnableByMistake: In the second game, 4 of the 5 bosses are readily beatable with what you're given immediately prior to the boss fight. The final boss, however, can only be harmed with ranged attacks, and the game gives you very little ammo and no healing items for the 40 minutes leading up to that point. If you didn't save up enough ammo and at least a few healing items over the course of the game to fight the final boss, you can be stuck at the end. The relic boomerang doesn't use up ammo, but is an absolutely awful weapon to use against the final boss. [[spoiler: Thankfully, the Buzz Saw can deal significant damage if you're able to get close enough, [[AwesomeButImpractical and if you can handle its horrendously long overheat cooldown]] ]]
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* RedshirtArmy: The Bright Dawn Security Guards in the sequel. Whether its against [[OneManArmy you]] or the monsters, they tend not to last very long. Late in the game, you come across some more powerful guards with assault rifles, but even some of them end up getting chumped by a giant demon in a cutscene.

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* RedshirtArmy: The Bright Dawn Security Guards in the sequel. Whether its against [[OneManArmy you]] or the monsters, they tend not to last very long. Late in the game, you come across some more powerful guards with assault rifles, but even some of them end up getting chumped by a giant demon (Gorgamesh) in a cutscene.cutscene (though the remaining guards do manage to kill said demon).
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* TragicMonster: In ''Dementium II'', a woman turned into a Wendigo after eating human flesh when she was told of her husband's death.

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* TragicMonster: In ''Dementium II'', a woman turned into a the Wendigo after eating human flesh when she was told of her husband's death.seems to be implied to be Redmoor's dead wife, resurrected and compelled to seek revenge against him.
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* OurZombiesAreDifferent: Chest-Maws, the most common enemies in both games, are often mistaken for zombies. [[VaginaDentata They]] [[BeatStillMyHeart are]] [[EldritchAbomination not]] [[YourMindMakesItReal zombies]]

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* OurZombiesAreDifferent: Chest-Maws, the most common enemies in both games, are often mistaken for zombies. [[VaginaDentata They]] [[BeatStillMyHeart are]] [[EldritchAbomination [[HumanoidAbomination not]] [[YourMindMakesItReal zombies]]

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* DeadWeight: Cleaver from the first game, Gorgamesh from the second. [[spoiler: They aren't really zombies, but the trope can still apply.]]



* RevolversAreJustBetter: The revolver in the first game has a slower firing rate than the semi-auto pistol, but better damage and accuracy. The second game gets rid of the pistol and makes the revolver the first ranged weapon you acquire.




* TragicMonster: In ''Dementium II'', a woman turned into a Wendigo after eating human flesh when she was told of her husbands death.

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\n* TragicMonster: In ''Dementium II'', a woman turned into a Wendigo after eating human flesh when she was told of her husbands husband's death.
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* BottomlessMagazines: Rather than implement reloading animations, the first game gives this ability to each weapon.

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* BottomlessMagazines: Rather than implement Present in the first game-you have a finite amount of ammo, but none of the weapons have reloading animations, so you can shoot until you run dry. Averted in the first game gives this ability to each weapon.second game, which adds a reloading mechanic.
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* AbandonedHospitalAwakening ''Oh my yes....''

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* AbandonedHospitalAwakening AbandonedHospitalAwakening: ''Oh my yes....''lord yes!''
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* CheckpointStarvation: Somewhat averted in The first game, as it autosaved upon entering each room, [[AwesomeButImpractical but only in case the player decided to shut the game off. Dying forces you to restart after the last boss battle, or restart the chapter entirley.]] The games use a save game system similar to the old ''Franchise/ResidentEvil'' games, where you can only save in certain rooms. There's an average of about 40 minutes of gameplay between each save point, although you can always backtrack and save at a previous save point since enemies generally don't respawn.

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* CheckpointStarvation: Somewhat averted in The the first game, as it autosaved upon entering each room, [[AwesomeButImpractical but only in case the player decided to shut the game off. Dying forces you to restart after the last boss battle, or restart the chapter entirley.entirely.]] The games use a save game system similar to the old ''Franchise/ResidentEvil'' games, where you can only save in certain rooms. There's an average of about 40 minutes of gameplay between each save point, although you can always backtrack and save at a previous save point since enemies generally don't respawn.
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* CheckpointStarvation: Somewhat averted in The first game, as it autosaved upon entering each room, [[AwesomeButImpractical but only in case the player decided to shut the game off. Dying forces you to restart after the last boss battle, or restart the chapter entirley.]] The games use a save game system similar to the old ''ResidentEvil'' games, where you can only save in certain rooms. There's an average of about 40 minutes of gameplay between each save point, although you can always backtrack and save at a previous save point since enemies generally don't respawn.

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* CheckpointStarvation: Somewhat averted in The first game, as it autosaved upon entering each room, [[AwesomeButImpractical but only in case the player decided to shut the game off. Dying forces you to restart after the last boss battle, or restart the chapter entirley.]] The games use a save game system similar to the old ''ResidentEvil'' ''Franchise/ResidentEvil'' games, where you can only save in certain rooms. There's an average of about 40 minutes of gameplay between each save point, although you can always backtrack and save at a previous save point since enemies generally don't respawn.
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A SurvivalHorror game for the Nintendo DS portable system. You play as William Redmoor, a man accused of murdering his wife and subsequently condemned to an insane asylum run by the mysterious Doctor. One night, after experiencing a disturbing nightmare, Redmoor awakens to find the asylum deserted, blood covering much of the area, and the PA system droning about an emergency. It doesn't take long to realize that something has gone very, ''very'' wrong, and soon enough Redmoor is forced to fight for his life as legions of zombies and other monstrosities have invaded the asylum. It was remade for the 3DS in 2015, but missed a Halloween release due to publishing complications.

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A SurvivalHorror game for the Nintendo DS portable system.system developed by Creator/RenegadeKid. You play as William Redmoor, a man accused of murdering his wife and subsequently condemned to an insane asylum run by the mysterious Doctor. One night, after experiencing a disturbing nightmare, Redmoor awakens to find the asylum deserted, blood covering much of the area, and the PA system droning about an emergency. It doesn't take long to realize that something has gone very, ''very'' wrong, and soon enough Redmoor is forced to fight for his life as legions of zombies and other monstrosities have invaded the asylum. It was remade for the 3DS in 2015, but missed a Halloween release due to publishing complications.
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** A third type was added in the PC version of the second game, though it was just an ice reskin of the ghosts encountered earlier [[spoilers: Although they are averted, since they can be killed with the flamethrower]]

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** A third type was added in the PC version of the second game, though it was just an ice reskin of the ghosts encountered earlier [[spoilers: [[spoiler: Although they are averted, since they can be killed with the flamethrower]]
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* WhatCouldHaveBeen: ''A lot'' of things were cut from both games. There was a mummy like enemy that was cut halfway through the first game for being "Not scary enough," as well as an entire boss encounter having to be shafted due to technical restraints. The aforementioned cult notes above, existed in the DS version of the second game, but were [[Dummiedout left out]] due to an entire subplot involving them being cut. A boss, known as the Priapic, as well as a hellish version of the armed guards. WordOfGod stated that whatever technical problems didn't hold back, ExecutiveMeddling sure as hell did.
** Also, the PC version of the second game shafted the survival mode because of instability, due to [[ExecutiveMeddling the publishers deciding it would be cheaper to drop it, rather than fix it]]

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Added and fixed some innacuracies pointed out by "Word of God"



In 2015, Renegade Kid got the rights of Dementium back, and re-made the first game for the 3DS, and immediately set out to remake the second one, as well as possibly create a third title. Unfortunately, the low sales of the remake, combined with other factors, caused Renegade kid to close its doors, and split into two separate companies, one handling the 2D properties, the other handling the 3D properties, delaying, but not destroying, any plans for continuation of the series.



* AbandonedHospitalAwakening

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* AbandonedHospitalAwakeningAbandonedHospitalAwakening ''Oh my yes....''



* AttackItsWeakPoint: Zombies can be instantly killed by striking their exposed heart.

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* AttackItsWeakPoint: Zombies Chest Maws can be instantly killed by striking their exposed heart.



* BoomHeadshot: Averted. You can shoot the zombies' heads off, but it doesn't slow them down.

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* BoomHeadshot: Averted. You can shoot the zombies' heads off, but it doesn't slow them down. [[spoiler: If anything, it causes them to attack wildly no matter how close you are]]



* CheckpointStarvation: The games use a save game system similar to the old ''ResidentEvil'' games, where you can only save in certain rooms. There's an average of about 40 minutes of gameplay between each save point, although you can always backtrack and save at a previous save point since enemies generally don't respawn.

to:

* CheckpointStarvation: Somewhat averted in The first game, as it autosaved upon entering each room, [[AwesomeButImpractical but only in case the player decided to shut the game off. Dying forces you to restart after the last boss battle, or restart the chapter entirley.]] The games use a save game system similar to the old ''ResidentEvil'' games, where you can only save in certain rooms. There's an average of about 40 minutes of gameplay between each save point, although you can always backtrack and save at a previous save point since enemies generally don't respawn.



* {{Cult}}: In the HD version of ''Dementium II'', several notes can be found that clarify that the town where the psych hospital is located has a religious sect that worships some supernatural force tied to the various monsters. The Doctor and Chaplain are hinted to be members of this sect. Noteably, they are apparently ''not'' a ReligionOfEvil and (with the exception of the Doctor) view the monster outbreak as a bad thing.

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* {{Cult}}: In the HD version of ''Dementium II'', several notes can be found that clarify that the town where the psych hospital is located has a religious sect that worships some supernatural force tied to the various monsters. The Doctor and Chaplain are hinted to be members of this sect. Noteably, Notably, they are apparently ''not'' a ReligionOfEvil and (with the exception of the Doctor) view the monster outbreak as a bad thing.



** A third type was added in the PC version of the second game, though it was just an ice reskin of the ghosts encountered earlier [[spoilers: Although they are averted, since they can be killed with the flamethrower]]



* MadnessMantra: ''GOTTA GET OUTTA HERE GOTTA GET OUTTA HERE GOTTA GET OUTTA HERE GOTTA GET OUTTA HERE GOTTA GET OUTTA HERE''

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** Ditto with the ice monsters in the PC version
* MadnessMantra: ''GOTTA GET OUTTA HERE GOTTA GET OUTTA HERE GOTTA GET OUTTA HERE GOTTA GET OUTTA HERE GOTTA GET OUTTA HERE''''WE ALL MUST STAY''



* TomatoInTheMirror: Done literally in the second game's GainaxEnding. [[spoiler: As he's about to escape the hospital, Redmoor passes by a mirror and sees his reflection, realizing that ''he'' is the Doctor. And then he's suddenly tackled by a leech. Smash to Black.]]
** [[spoiler: What actually happens is the Doctor tries to pull this, dragging William through the mirror once he gets close enough]]
* TragicMonster: [[spoiler: In ''Dementium II'', William's dead wife has become a Wendigo Witch because of the supposed murder of their daughter, Amanda.]]

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* TomatoInTheMirror: Done literally in the second game's GainaxEnding. [[spoiler: As he's about to escape the hospital, Redmoor passes by a mirror and sees his reflection, realizing that ''he'' is the Doctor. And then he's suddenly tackled snatched by a leech.the doctor and pulled away. Smash to Black.]]
** [[spoiler: What actually happens is the Doctor tries to pull this, dragging William through the mirror once he gets close enough]]
]]

* TragicMonster: [[spoiler: In ''Dementium II'', William's dead wife has become a woman turned into a Wendigo Witch because after eating human flesh when she was told of the supposed murder of their daughter, Amanda.]]her husbands death.



* UnwinnableByMistake: In the second game, 4 of the 5 bosses are readily beatable with what you're given immediately prior to the boss fight. The final boss, however, can only be harmed with ranged attacks, and the game gives you very little ammo and no healing items for the 40 minutes leading up to that point. If you didn't save up enough ammo and at least a few healing items over the course of the game to fight the final boss, you can be stuck at the end. The relic boomerang doesn't use up ammo, but is an absolutely awful weapon to use against the final boss.
* WhatHappenedToTheMouse: The Doctor's "saner half" has one brief scene at the beginning of ''Dementium II'', and then disappears for the rest of the game. Another example is "Craig" from the first game, who appears only to drop a gun and be dragged off

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* UnwinnableByMistake: In the second game, 4 of the 5 bosses are readily beatable with what you're given immediately prior to the boss fight. The final boss, however, can only be harmed with ranged attacks, and the game gives you very little ammo and no healing items for the 40 minutes leading up to that point. If you didn't save up enough ammo and at least a few healing items over the course of the game to fight the final boss, you can be stuck at the end. The relic boomerang doesn't use up ammo, but is an absolutely awful weapon to use against the final boss.
boss. [[spoiler: Thankfully, the Buzz Saw can deal significant damage if you're able to get close enough, [[AwesomeButImpractical and if you can handle its horrendously long overheat cooldown]] ]]
* WhatHappenedToTheMouse: The Doctor's "saner half" has one brief scene at the beginning of ''Dementium II'', and then disappears for the rest of the game. Another example is "Craig" from the first game, who appears only to drop a gun and be dragged offoff.
* WhatCouldHaveBeen: ''A lot'' of things were cut from both games. There was a mummy like enemy that was cut halfway through the first game for being "Not scary enough," as well as an entire boss encounter having to be shafted due to technical restraints. The aforementioned cult notes above, existed in the DS version of the second game, but were [[Dummiedout left out]] due to an entire subplot involving them being cut. A boss, known as the Priapic, as well as a hellish version of the armed guards. WordOfGod stated that whatever technical problems didn't hold back, ExecutiveMeddling sure as hell did.
** Also, the PC version of the second game shafted the survival mode because of instability, due to [[ExecutiveMeddling the publishers deciding it would be cheaper to drop it, rather than fix it]]
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not really due to a confusing plot but due to a lack of a plot masquerading as one. there's not really anything going on there, confusing or otherwise.


* MindScrew: When you're not fighting for your life, you're wondering what the hell is going on.
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* BreatherBoss: The Gorgamesh, the third boss of the second game. Not only is it slower than the player and only has one attack that is very easy to avoid given its arena, but in the HD port there's a GoodBadBug where the boss completely lacks CollissionDamage and its attack doesn't hit the area in front of it, allowing the player to stand directly in front of it and just beat on it. Later in the game, when it becomes a DegradedBoss, the player can choose to just spare it [[spoiler: both times]] instead of fighting it, even.
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* BreatherBoss: The Gorgamesh, the third boss of the second game. Not only is it slower than the player and only has one attack that is very easy to avoid given its arena, but in the HD port there's a GoodBadBug where the boss completely lacks CollissionDamage and its attack doesn't hit the area in front of it, allowing the player to stand directly in front of it and just beat on it. Later in the game, when it becomes a DegradedBoss, the player can choose to just spare it [[spoiler: both times]] instead of fighting it, even.
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* DegradedBoss: In [[ThatOneLevel Chapter 4]] of the second game, the Gorgamesh is not only degraded but [[spoiler: reappears for a total of two times]]. Thanks to a GoodBadBug involving its CollisionDetection, the player doesn't have to kill it [[spoiler: both times]] if they don't want to.

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* DegradedBoss: In [[ThatOneLevel Chapter 4]] of the second game, the Gorgamesh is not only degraded but [[spoiler: reappears for a total of two times]]. Thanks to a GoodBadBug involving its CollisionDetection, CollisionDamage, the player doesn't have to kill it [[spoiler: both times]] if they don't want to.
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* DegradedBoss: In [[ThatOneLevel Chapter 4]] of the second game, [[spoiler: the Gorgamesh]] is not only degraded but [[spoiler: reappears for a total of two times]].

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* DegradedBoss: In [[ThatOneLevel Chapter 4]] of the second game, [[spoiler: the Gorgamesh]] Gorgamesh is not only degraded but [[spoiler: reappears for a total of two times]].times]]. Thanks to a GoodBadBug involving its CollisionDetection, the player doesn't have to kill it [[spoiler: both times]] if they don't want to.
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* DegradedBoss: In [[ThatOneLevel Chapter 4]] of the second game, [[spoiler: the Gorgamesh]] is not only degraded but [[spoiler: reappears for a total of two times]].
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* [[spoiler:AllJustADream:]] The first game turns out to have been [[spoiler: a hallucination brought on by Redmoor's brain surgery.]]

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* [[spoiler:AllJustADream:]] AllJustADream: The first game turns out to have been [[spoiler: a [[spoiler:a hallucination brought on by Redmoor's brain surgery.]]surgery]].



* [[spoiler:BattleInTheCenterOfTheMind: One possible interpretation of the first game.]]

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* [[spoiler:BattleInTheCenterOfTheMind: One BattleInTheCenterOfTheMind: [[spoiler:One possible interpretation of the first game.]]



** BiggerBad: ''Dementium II'' indicates that [[spoiler: the Doctor is just the host being used by Malatesta to break into the physical world.]]

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** BiggerBad: GreaterScopeVillain: ''Dementium II'' indicates that [[spoiler: the Doctor is just the host being used by Malatesta to break into the physical world.]]



* [[spoiler:CruelTwistEnding: The entire reason you are in the hospital is due to the suspicion that you murdered your wife in a psychotic rage, but before the last segment of the first game, it was revealed that your wife was dead by the time you found her]]

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* [[spoiler:CruelTwistEnding: The CruelTwistEnding: [[spoiler:The entire reason you are in the hospital is due to the suspicion that you murdered your wife in a psychotic rage, but before the last segment of the first game, it was revealed that your wife was dead by the time you found her]]her.]]



* HyperSpaceArsenal: YOU'RE WEARING A FUCKING HOSPITAL GOWN! YOU'RE WEARING PRISON UNIFORMS IN THE SECOND GAME! YOU HAVE TWO BROKEN LEGS!

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* HyperSpaceArsenal: YOU'RE WEARING A FUCKING HOSPITAL GOWN! YOU'RE WEARING PRISON UNIFORMS IN THE SECOND GAME! YOU HAVE TWO BROKEN LEGS!Despite the fact that the PlayerCharacter is wearing extremely unusual attire (a hospital gown in the first game, and a prison uniform in the second), and has two broken legs, said character can still carry anything the game requires.



* [[spoiler:OrWasItADream:]] Immediately after the fact that [[spoiler: all of this is a dream is revealed, not only is [[BigBad the Doctor]] shown to be real]], but he says that this was only "Phase 1"...
*** The sequel takes it a step further. Early on, [[spoiler: the Doctor's "sane half" reveals that the monsters Redmoor fought in the first game were "in his head" (which explains the hallucination), and were inadvertently released into the real world by Redmoor's brain surgery.]]

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* [[spoiler:OrWasItADream:]] OrWasItADream: Immediately after the fact that [[spoiler: all of this is a dream is revealed, not only is [[BigBad the Doctor]] shown to be real]], but he says that this was only "Phase 1"...
*** ** The sequel takes it a step further. Early on, [[spoiler: the Doctor's "sane half" reveals that the monsters Redmoor fought in the first game were "in his head" (which explains the hallucination), and were inadvertently released into the real world by Redmoor's brain surgery.]]
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** The Gorgamesh (the third boss) also counts as an {{Expy}} of the Cleaver, even though its presence is downplayed until after you defeat the Wendigo Witch.
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Up to Date with the new release


A SurvivalHorror game for the Nintendo DS portable system. You play as William Redmoor, a man accused of murdering his wife and subsequently condemned to an insane asylum run by the mysterious Doctor. One night, after experiencing a disturbing nightmare, Redmoor awakens to find the asylum deserted, blood covering much of the area, and the PA system droning about an emergency. It doesn't take long to realize that something has gone very, ''very'' wrong, and soon enough Redmoor is forced to fight for his life as legions of zombies and other monstrosities have invaded the asylum.

to:

A SurvivalHorror game for the Nintendo DS portable system. You play as William Redmoor, a man accused of murdering his wife and subsequently condemned to an insane asylum run by the mysterious Doctor. One night, after experiencing a disturbing nightmare, Redmoor awakens to find the asylum deserted, blood covering much of the area, and the PA system droning about an emergency. It doesn't take long to realize that something has gone very, ''very'' wrong, and soon enough Redmoor is forced to fight for his life as legions of zombies and other monstrosities have invaded the asylum.
asylum. It was remade for the 3DS in 2015, but missed a Halloween release due to publishing complications.



A HD update of the second game was released for [=PCs=] through UsefulNotes/{{Steam}} in December 2013. The basic engine and gameplay are the same, but the visuals have been noticeably upgraded (including replacing all the FMV movies with high-quality pre-rendered ones). Overall, the look is of a good-looking Playstation 2 game with current-gen lighting effects. There are also more notes scattered around expanding certain aspects of the story, and the Colossus boss fight has been updated to feature a corridor filled with deathtraps instead of a simple block maze.

to:

A HD update port of the second game was released for [=PCs=] through UsefulNotes/{{Steam}} in December 2013. The basic engine and gameplay are the same, but the visuals have been noticeably upgraded (including replacing all the FMV movies with high-quality pre-rendered ones). Overall, the look is of a good-looking Playstation 2 game with current-gen lighting effects. There are also more notes scattered around expanding certain aspects of the story, and the Colossus boss fight has been updated to feature a corridor filled with deathtraps instead of a simple block maze. Despite all of the improvements, the game has LESS content then the original version, the level design is untouched aside from textures, and the game is riddled with game-breaking bugs.



* [[spoiler:CruelTwistEnding]]

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* [[spoiler:CruelTwistEnding]][[spoiler:CruelTwistEnding: The entire reason you are in the hospital is due to the suspicion that you murdered your wife in a psychotic rage, but before the last segment of the first game, it was revealed that your wife was dead by the time you found her]]



* HyperSpaceArsenal: YOU'RE WEARING A FUCKING HOSPITAL GOWN!

to:

* HyperSpaceArsenal: YOU'RE WEARING A FUCKING HOSPITAL GOWN!GOWN! YOU'RE WEARING PRISON UNIFORMS IN THE SECOND GAME! YOU HAVE TWO BROKEN LEGS!



* OurZombiesAreDifferent: Freaks, the most common enemies in both games, are often mistaken for zombies. [[VaginaDentata They]] [[BeatStillMyHeart are]] [[EldritchAbomination not]] [[YourMindMakesItReal zombies]]

to:

* OurZombiesAreDifferent: Freaks, Chest-Maws, the most common enemies in both games, are often mistaken for zombies. [[VaginaDentata They]] [[BeatStillMyHeart are]] [[EldritchAbomination not]] [[YourMindMakesItReal zombies]]



* WhatHappenedToTheMouse: The Doctor's "saner half" has one brief scene at the beginning of ''Dementium II'', and then disappears for the rest of the game.

to:

* WhatHappenedToTheMouse: The Doctor's "saner half" has one brief scene at the beginning of ''Dementium II'', and then disappears for the rest of the game. Another example is "Craig" from the first game, who appears only to drop a gun and be dragged off
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* GoodBadBug: The second Cleaver fight is supposed to involve weaving through the room and avoiding his attacks while unleashing your own. However, as LetsPlay/{{supergreatfriend}} learns, you can stay in the elevator. The boss is ''too big too get through the opening'', allowing you to blast him to oblivion. He becomes an AntiClimaxBoss because of this exploit.
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* GoodBadBug: The second Cleaver fight is supposed to involve weaving through the room and avoiding his attacks while unleashing your own. However, as LetsPlay/{{supergreatfriend}} learns, you can stay in the elevator. The boss is ''too big too get through the opening'', allowing you to blast him to oblivion. He becomes an AntiClimaxBoss because of this exploit.
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/DementiumWallpaper01_2029.jpg]]
A SurvivalHorror game for the Nintendo DS portable system. You play as William Redmoor, a man accused of murdering his wife and subsequently condemned to an insane asylum run by the mysterious Doctor. One night, after experiencing a disturbing nightmare, Redmoor awakens to find the asylum deserted, blood covering much of the area, and the PA system droning about an emergency. It doesn't take long to realize that something has gone very, ''very'' wrong, and soon enough Redmoor is forced to fight for his life as legions of zombies and other monstrosities have invaded the asylum.

A sequel was released in 2010. Having completed his very unpleasant brain surgery, Redmoor is transferred to The Doctor's main facility, Bright Dawn Treatment Center, to undergo "Phase 2" of his "treatment". Just as before, however, Bright Dawn becomes overrun with nightmarish demons, and once again Redmoor must struggle to ''finally'' get some answers from the Doctor, and escape with his life.

A HD update of the second game was released for [=PCs=] through UsefulNotes/{{Steam}} in December 2013. The basic engine and gameplay are the same, but the visuals have been noticeably upgraded (including replacing all the FMV movies with high-quality pre-rendered ones). Overall, the look is of a good-looking Playstation 2 game with current-gen lighting effects. There are also more notes scattered around expanding certain aspects of the story, and the Colossus boss fight has been updated to feature a corridor filled with deathtraps instead of a simple block maze.
----
!!This game provides examples of:

* AbandonedHospitalAwakening
* [[spoiler:AllJustADream:]] The first game turns out to have been [[spoiler: a hallucination brought on by Redmoor's brain surgery.]]
* ApocalypticLog: About halfway through the first game, you come across several journal entries detailing [[spoiler:the writer's increasing worry over the Doctor's methods and the "experiments" he conducts.]]
* AttackItsWeakPoint: Zombies can be instantly killed by striking their exposed heart.
* [[spoiler:BattleInTheCenterOfTheMind: One possible interpretation of the first game.]]
* BigBad: The Doctor.
** BiggerBad: ''Dementium II'' indicates that [[spoiler: the Doctor is just the host being used by Malatesta to break into the physical world.]]
* BoomHeadshot: Averted. You can shoot the zombies' heads off, but it doesn't slow them down.
* BottomlessMagazines: Rather than implement reloading animations, the first game gives this ability to each weapon.
* CheckpointStarvation: The games use a save game system similar to the old ''ResidentEvil'' games, where you can only save in certain rooms. There's an average of about 40 minutes of gameplay between each save point, although you can always backtrack and save at a previous save point since enemies generally don't respawn.
* ChunkySalsaRule: Subverted. Beheading a zombie does just as much damage as a regular attack. [[OneHitKill hitting the heart, on the other hand...]]
* ColorCodedForYourConvenience: [[spoiler:The Doctor's BigBad personality is dressed in black, whereas his "saner half" is dressed in white.]]
* CreepyChild: Amanda
* [[spoiler:CruelTwistEnding]]
* {{Cult}}: In the HD version of ''Dementium II'', several notes can be found that clarify that the town where the psych hospital is located has a religious sect that worships some supernatural force tied to the various monsters. The Doctor and Chaplain are hinted to be members of this sect. Noteably, they are apparently ''not'' a ReligionOfEvil and (with the exception of the Doctor) view the monster outbreak as a bad thing.
* DeadlyDoctor: The Doctor
* DifficultyByRegion: The game is obvious designed with the DS controls in mind. On the PC version, with the much more responsive controls of a mouse and keyboard, the game becomes noticeably easier than intended. Although, some of the later encounters do still present a fair challenge due to having to face many enemies at once.
* EldritchAbomination: The final boss of the second game, [[spoiler: Malatesta]] is clearly this. The Colossus is a bit of a [[LovecraftLite milder]] example.
* {{Expy}}: The Cleaver is very similar to [[Franchise/SilentHill Pyramid Head]].
* GainaxEnding
* GoneHorriblyRight: [[spoiler:Redmoor's brain surgery sets him on the path to recovery, but also caused the monsters from his hallucination to be released into the real world.]]
* {{Gorn}}
* HeroicMime: Averted. William does comment on items and weapons he finds, albeit only in text form (it is a DS game, after all).
* HyperSpaceArsenal: YOU'RE WEARING A FUCKING HOSPITAL GOWN!
* InvincibleMinorMinion: Two different types of ghosts[=/=]wraiths and swarms of flies appear in the second game. They cannot be harmed in any way and must be avoided by running away.
* KillItWithFire: The flamethrower weapon in the second game makes this possible, and Reanimators are particularly vulnerable.
* MadnessMantra: ''GOTTA GET OUTTA HERE GOTTA GET OUTTA HERE GOTTA GET OUTTA HERE GOTTA GET OUTTA HERE GOTTA GET OUTTA HERE''
* MadScientist: The Doctor has traits of this.
* MindScrew: When you're not fighting for your life, you're wondering what the hell is going on.
* MoralGuardians: The Japanese Association of Psychiatric Hospitals opposed the game because it supposedly encouraged violence against psychiatric patients.
* NailEm: The second game has a nail gun.
* [[spoiler:OrWasItADream:]] Immediately after the fact that [[spoiler: all of this is a dream is revealed, not only is [[BigBad the Doctor]] shown to be real]], but he says that this was only "Phase 1"...
*** The sequel takes it a step further. Early on, [[spoiler: the Doctor's "sane half" reveals that the monsters Redmoor fought in the first game were "in his head" (which explains the hallucination), and were inadvertently released into the real world by Redmoor's brain surgery.]]
* OurZombiesAreDifferent: Freaks, the most common enemies in both games, are often mistaken for zombies. [[VaginaDentata They]] [[BeatStillMyHeart are]] [[EldritchAbomination not]] [[YourMindMakesItReal zombies]]
* PsychicPowers: [[spoiler:The Doctor is shown to possess some in the first game's final battle.]]
* PsychologicalHorror: ''Oh, yes''
* RedshirtArmy: The Bright Dawn Security Guards in the sequel. Whether its against [[OneManArmy you]] or the monsters, they tend not to last very long. Late in the game, you come across some more powerful guards with assault rifles, but even some of them end up getting chumped by a giant demon in a cutscene.
* SequelHook: [[spoiler:The Doctor mentions a "phase 2" in the ending.]]
** The sequel ends with [[spoiler:Redmoor seeing the Doctor in his own mirror reflection, only for the reflection to come to life and drag him into the mirror.]]
* SplitPersonality: [[spoiler:The sequel reveals that the Doctor has two personalities: The insane BigBad of the series, and a remorseful, guilt-ridden "saner half".]]
* SuspiciousVideoGameGenerosity: Particularly before the final boss of the first game, who is preceded by a room with stockpiles of pills and just about every type of ammunition there is.
* TomatoInTheMirror: Done literally in the second game's GainaxEnding. [[spoiler: As he's about to escape the hospital, Redmoor passes by a mirror and sees his reflection, realizing that ''he'' is the Doctor. And then he's suddenly tackled by a leech. Smash to Black.]]
** [[spoiler: What actually happens is the Doctor tries to pull this, dragging William through the mirror once he gets close enough]]
* TragicMonster: [[spoiler: In ''Dementium II'', William's dead wife has become a Wendigo Witch because of the supposed murder of their daughter, Amanda.]]
* UniqueEnemy: In the second game, there are only 5 security guards with assault rifles in the entire game, all of them appearing in the same general area. This makes sense, assault rifles are hardly standard issue at a psych hospital; these guys were the rare few guards who were hardcore enough to survive the outbreak and get tooled up enough to stand a decent chance again any monster that might come at them. You butcher them all.
* UnstableEquilibrium: There is no limit to the amount of ammo and healing items you can carry. So, if you play carefully and horde items in the earlier areas, the later areas can be a lot easier. In fact on the PC version it's possible to get through most of the game using melee weapons only and healing for free at save mirrors, due to the more responsive controls making melee combat much easier.
* UnwinnableByMistake: In the second game, 4 of the 5 bosses are readily beatable with what you're given immediately prior to the boss fight. The final boss, however, can only be harmed with ranged attacks, and the game gives you very little ammo and no healing items for the 40 minutes leading up to that point. If you didn't save up enough ammo and at least a few healing items over the course of the game to fight the final boss, you can be stuck at the end. The relic boomerang doesn't use up ammo, but is an absolutely awful weapon to use against the final boss.
* WhatHappenedToTheMouse: The Doctor's "saner half" has one brief scene at the beginning of ''Dementium II'', and then disappears for the rest of the game.
* YourMindMakesItReal: In the second game it's revealed that [[spoiler: all of the monsters came from William's mind.]], although the collectible notes indicate the mental hospital has had a history of paranormal occurrences going back at least a couple hundred years. William was just the catalyst for the latest outbreak.
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