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Having played both now, it's just just the mouse and keyboard, you have more health in HD and various other changes that make it much easier.


* DifficultyByRegion: The game is obvious designed with the DS controls in mind. On the PC version, with the much more responsive controls of a mouse and keyboard, the game becomes noticeably easier than intended. Although, some of the later encounters do still present a fair challenge due to having to face many enemies at once.

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* DifficultyByRegion: The game is obvious obviously designed with the DS controls in mind. On the PC version, with the much more responsive controls of a mouse and keyboard, the game becomes noticeably somewhat easier than intended.intended and that's without even going into the various ways the HD version of 2 actually changes the game to make it easier, such as more overall health for the player and no ammo limits. Although, some of the later encounters do still present a fair challenge due to having to face many enemies at once.
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* NintendoHard: The first game got this reputation due to respawning enemies and while the remasters remove this, they also added harder difficulties that firmly push the game back to this on Hard mode alone before you even get to Demented mode.


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* RespawningEnemies: Used in the original DS version of the first game, it was removed from the second game and it's remaster due to being a heavily criticized part of the game.
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However, on September 17th, 2018, Gregg Hargrove, the founder and owner of Infitizmo passed away due to pancreatic cancer. With no word from the studio since, nor Atooi, the chances of a continuation are uncertain at best, and nonexistent at worst.

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However, on September 17th, 2018, Gregg Hargrove, the founder and owner of Infitizmo passed away due to pancreatic cancer. With no word from the studio since, nor Atooi, the chances of a continuation are uncertain at best, and nonexistent at worst. That is, until mid 2023 where Jools Watsham announced on Twitter that Atooi has earned the rights from the franchise to make ports and sequels, with the first project being a Switch port of the first game, which is scheduled to be released on October 12th of the same year.
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* BottomlessMagazines: Present in the first game -- you have a finite amount of ammo, but none of the weapons have reloading animations, so you can shoot until you run dry. Averted in the second game, which adds a reloading mechanic.

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* BottomlessMagazines: Present in the first game -- you have a finite amount of ammo, ammo for every gun, but none of the weapons them have reloading animations, so you can shoot until you run dry.meaning every shot is taken directly from your ammo pool. Averted in the second game, which adds a reloading mechanic.

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Fixed alphabetization and indentation, commented out ZCEs, removed chained sinkhole.


A SurvivalHorror game for the Nintendo DS portable system developed by Creator/RenegadeKid. You play as William Redmoor, a man accused of murdering his wife and subsequently condemned to an insane asylum run by the mysterious Doctor. One night, after experiencing a disturbing nightmare, Redmoor awakens to find the asylum deserted, blood covering much of the area, and the PA system droning about an emergency. It doesn't take long to realize that something has gone very, ''very'' wrong, and soon enough Redmoor is forced to fight for his life as legions of zombies and other monstrosities have invaded the asylum. It was remade for the 3DS in 2015, but missed a Halloween release due to publishing complications.

A sequel was released in 2010. Having completed his very unpleasant brain surgery, Redmoor is transferred to The Doctor's main facility, Bright Dawn Treatment Center, to undergo "Phase 2" of his "treatment". Just as before, however, Bright Dawn becomes overrun with nightmarish demons, and once again Redmoor must struggle to ''finally'' get some answers from the Doctor, and escape with his life.

A HD port of the second game was released for [=PCs=] through UsefulNotes/{{Steam}} in December 2013. The basic engine and gameplay are the same, but the visuals have been noticeably upgraded (including replacing all the FMV movies with high-quality pre-rendered ones). Overall, the look is of a good-looking Playstation 2 game with current-gen lighting effects. There are also more notes scattered around expanding certain aspects of the story, and the Colossus boss fight has been updated to feature a corridor filled with deathtraps instead of a simple block maze. Despite all of the improvements, the game has LESS content then the original version, the level design is untouched aside from textures, and the game is riddled with game-breaking bugs.

In 2015, Renegade Kid got the rights of Dementium back, and re-made the first game for the 3DS, and immediately set out to remake the second one, as well as possibly create a third title. Unfortunately, the low sales of the remake, combined with other factors, caused Renegade kid to close its doors, and split into two separate companies, one, Atooi, who would be handling the 2D properties, and the other, Infitizmo, who would be handling the 3D properties, with Dementium included. This split delayed, but did not destroy any plans for a continuation of the series.

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A
''Dementium: The Ward'' is a 2007
SurvivalHorror game developed by Creator/RenegadeKid and published by Gamecock Media Group for the Nintendo DS portable system developed by Creator/RenegadeKid.system. You play as William Redmoor, a man accused of murdering his wife and subsequently condemned to an insane asylum run by the mysterious Doctor. One night, after experiencing a disturbing nightmare, Redmoor awakens to find the asylum deserted, blood covering much of the area, and the PA system droning about an emergency. It doesn't take long to realize that something has gone very, ''very'' wrong, and soon enough Redmoor is forced to fight for his life as legions of zombies and other monstrosities have invaded the asylum. It was remade for the 3DS in 2015, but missed a Halloween release due to publishing complications.

asylum.

A sequel sequel, ''Dementium II'', was released in 2010.2010, published by [=SouthPeak=] Games. Having completed his very unpleasant brain surgery, Redmoor is transferred to The Doctor's main facility, Bright Dawn Treatment Center, to undergo "Phase 2" of his "treatment". Just as before, however, Bright Dawn becomes overrun with nightmarish demons, and once again Redmoor must struggle to ''finally'' get some answers from the Doctor, and escape with his life.

A An HD port of the second game was released for [=PCs=] through UsefulNotes/{{Steam}} in December 2013. The basic engine and gameplay are the same, but the visuals have been noticeably upgraded (including replacing all the FMV movies with high-quality pre-rendered ones). Overall, the look is of a good-looking Playstation [=PlayStation=] 2 game with current-gen lighting effects. There are also more notes scattered around expanding certain aspects of the story, and the Colossus boss fight has been updated to feature a corridor filled with deathtraps instead of a simple block maze. Despite all of the improvements, the game has LESS content then the original version, the level design is untouched aside from textures, and the game is riddled with game-breaking bugs.

In 2015, Renegade Kid got the rights of Dementium to ''Dementium'' back, and re-made the first game for the 3DS, and immediately set out with the intention to remake the second one, as well as possibly create a third title. Unfortunately, the low sales of the remake, combined with other factors, caused Renegade kid to close its doors, and split into two separate companies, one, Atooi, who would be handling the 2D properties, and the other, Infitizmo, who would be handling the 3D properties, with Dementium ''Dementium'' included. This split delayed, but did not destroy destroy, any plans for a continuation of the series.







!!This game provides examples of:

* AbandonedHospitalAwakening: ''Oh lord yes!''

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\n!!This game provides !!''Dementium: The Ward'' and ''Dementium II'' provide examples of:

*
of the following tropes:

%%*
AbandonedHospitalAwakening: ''Oh lord yes!''



* BattleInTheCenterOfTheMind: [[spoiler:One possible interpretation of the first game.]]
* BigBad: The Doctor.
** GreaterScopeVillain: ''Dementium II'' indicates that [[spoiler: the Doctor is just the host being used by Malatesta to break into the physical world.]]

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* %%* BattleInTheCenterOfTheMind: [[spoiler:One possible interpretation of the first game.]]
* %%* BigBad: The Doctor.
** GreaterScopeVillain: ''Dementium II'' indicates that [[spoiler: the Doctor is just the host being used by Malatesta to break into the physical world.]]
Doctor.



* BottomlessMagazines: Present in the first game-you have a finite amount of ammo, but none of the weapons have reloading animations, so you can shoot until you run dry. Averted in the second game, which adds a reloading mechanic.

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* BottomlessMagazines: Present in the first game-you game -- you have a finite amount of ammo, but none of the weapons have reloading animations, so you can shoot until you run dry. Averted in the second game, which adds a reloading mechanic.



* CreepyChild: Amanda

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* %%* CreepyChild: Amanda



* DeadlyDoctor: The Doctor

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* %%* DeadlyDoctor: The Doctor



* {{Expy}}: The Cleaver is very similar to [[Franchise/SilentHill Pyramid Head]].

to:

* {{Expy}}: {{Expy}}:
**
The Cleaver is very similar to [[Franchise/SilentHill Pyramid Head]].



* GainaxEnding

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* %%* GainaxEnding



* {{Gorn}}

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%%* {{Gorn}}
* {{Gorn}}GreaterScopeVillain: ''Dementium II'' indicates that [[spoiler: the Doctor is just the host being used by Malatesta to break into the physical world.]]



* HyperSpaceArsenal: Despite the fact that the PlayerCharacter is wearing extremely unusual attire (a hospital gown in the first game, and a prison uniform in the second), and has two broken legs, said character can still carry anything the game requires.
* InvincibleMinorMinion: Two different types of ghosts[=/=]wraiths and swarms of flies appear in the second game. They cannot be harmed in any way and must be avoided by running away.

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* HyperSpaceArsenal: HyperspaceArsenal: Despite the fact that the PlayerCharacter is wearing extremely unusual attire (a hospital gown in the first game, and a prison uniform in the second), and has two broken legs, said character can still carry anything the game requires.
* InvincibleMinorMinion: InvincibleMinorMinion:
**
Two different types of ghosts[=/=]wraiths ghosts/wraiths and swarms of flies appear in the second game. They cannot be harmed in any way and must be avoided by running away.



* KillItWithFire: The flamethrower weapon in the second game makes this possible, and Reanimators are particularly vulnerable.
** Ditto with the ice monsters in the PC version
* MadnessMantra: ''WE ALL MUST STAY''
* MadScientist: The Doctor has traits of this.

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* KillItWithFire: KillItWithFire:
**
The flamethrower weapon in the second game makes this possible, and Reanimators are particularly vulnerable.
** Ditto with the ice monsters in the PC version
*
version.
%%*
MadnessMantra: ''WE ALL MUST STAY''
* %%* MadScientist: The Doctor has traits of this.



* OrWasItADream: Immediately after the fact that [[spoiler: all of this is a dream is revealed, not only is [[BigBad the Doctor]] shown to be real]], but he says that this was only "Phase 1"...

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* OrWasItADream: OrWasItADream:
**
Immediately after the fact that [[spoiler: all of this is a dream is revealed, not only is [[BigBad the Doctor]] shown to be real]], but he says that this was only "Phase 1"...



* OurZombiesAreDifferent: Chest-Maws, the most common enemies in both games, look like traditional zombies at first glance. [[VaginaDentata They]] [[BeatStillMyHeart are]] [[HumanoidAbomination not]] [[YourMindMakesItReal zombies]]

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* OurZombiesAreDifferent: Chest-Maws, the most common enemies in both games, look like traditional zombies at first glance. [[VaginaDentata They]] [[BeatStillMyHeart are]] [[HumanoidAbomination not]] [[YourMindMakesItReal zombies]]They are not zombies.



* PsychologicalHorror: ''Oh, yes''

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* %%* PsychologicalHorror: ''Oh, yes''yes''.



* SequelHook: [[spoiler:The Doctor mentions a "phase 2" in the ending.]]

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* SequelHook: SequelHook:
**
[[spoiler:The Doctor mentions a "phase 2" in the first game's ending.]]



* UnintentionallyUnwinnable: In the second game, 4 of the 5 bosses are readily beatable with what you're given immediately prior to the boss fight. The final boss, however, can only be harmed with ranged attacks, and the game gives you very little ammo and no healing items for the 40 minutes leading up to that point. If you didn't save up enough ammo and at least a few healing items over the course of the game to fight the final boss, you can be stuck at the end. The relic boomerang doesn't use up ammo, but is an absolutely awful weapon to use against the final boss. [[spoiler: Thankfully, the Buzz Saw can deal significant damage if you're able to get close enough, [[AwesomeButImpractical and if you can handle its horrendously long overheat cooldown]] ]]
* UniqueEnemy: In the second game, there are only 5 security guards with assault rifles in the entire game, all of them appearing in the same general area. This makes sense, assault rifles are hardly standard issue at a psych hospital; these guys were the rare few guards who were hardcore enough to survive the outbreak and get tooled up enough to stand a decent chance again any monster that might come at them. You butcher them all.

to:

* UnintentionallyUnwinnable: In the second game, 4 four of the 5 five bosses are readily beatable with what you're given immediately prior to the boss fight. The final boss, however, can only be harmed with ranged attacks, and the game gives you very little ammo and no healing items for the 40 minutes leading up to that point. If you didn't save up enough ammo and at least a few healing items over the course of the game to fight the final boss, you can be stuck at the end. The relic boomerang doesn't use up ammo, but is an absolutely awful weapon to use against the final boss. [[spoiler: Thankfully, the Buzz Saw can deal significant damage if you're able to get close enough, [[AwesomeButImpractical and if you can handle its horrendously long overheat cooldown]] ]]
* UniqueEnemy: In the second game, there are only 5 five security guards with assault rifles in the entire game, all of them appearing in the same general area. This makes sense, assault rifles are hardly standard issue at a psych hospital; these guys were the rare few guards who were hardcore enough to survive the outbreak and get tooled up enough to stand a decent chance again any monster that might come at them. You butcher them all.

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