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* TeamMercyVsTeamMurder: This is a large part of the conflict between Susie and Ralsei. While Ralsei believes everyone can be spared and given mercy Susie prefers attacking everyone to the point of refusing to listen to Kris' orders for the majority of Chapter 1.
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* BorderOccupyingDecorations: Console releases feature a decorative border around the screen, thanks to the game using a 4:3 display as part of its {{retraux}} aesthetic. The border's contents dynamically change based on what area of the game the player is in.
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*** Spamton’s Q&A also mentions [Thunder/Light], [Dark/Star], and [Death/Scythe] pairs, none of which exist in-game yet.

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*** Spamton’s Q&A also mentions [Thunder/Light], [Thunder/Light][[note]]which may be the same as Elec/Holy[[/note]], [Dark/Star], and [Death/Scythe] pairs, none of which exist in-game yet.

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*** CAT: Tasque and Tasque Manager. Looking at the code also reveals that [[TheLastOfTheseIsNotLikeTheOthers Spamton NEO's]] attacks share the same element ID as the cat enemies' attacks.

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*** CAT: Tasque and Tasque Manager. Looking at the code also reveals that [[TheLastOfTheseIsNotLikeTheOthers Spamton NEO's]] attacks share the same element ID as the cat enemies' attacks.



*** Element 1 (Elec/Holy): The unused Sky Mantle item is said to protect against Elec/Holy bullets. However, both the item and the element itself are currently unused.
*** Element 6 (Puppet/Cat): Tasque, Tasque Manager, and Spamton NEO. Three armor items reduce damage from Puppet/Cat attacks.

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*** Element 1 (Elec/Holy): (Elec/[[HolyHandGrenade Holy]]): The unused Sky Mantle item is said to protect against Elec/Holy bullets. However, both the item and the element itself are currently unused.
*** Element 6 (Puppet/Cat): Tasque, Tasque Manager, and [[TheLastOfTheseIsNotLikeTheOthers Spamton NEO.NEO]]. Three armor items reduce damage from Puppet/Cat attacks.



** [[HolyHandGrenade HOLY]]: There is an item in the game that is said to protect against Holy-type attacks, however, both the item and the element itself are currently unused.
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** Starting in Chapter 2, you can check a recruited enemy's elemental type at SAVE points; however, these are merely cosmetic strings. A character with multiple elements will have them listed together, separated by a colon symbol (for example, Rudinn Ranger's element is [=JEWEL:BLADE=]). To recap, here are all the elemental descriptions thus far, along with characters associated with them:

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** Starting in Chapter 2, you can check a recruited enemy's elemental type at SAVE points; however, these are merely cosmetic strings.strings added individually for each enemy. A character with multiple elements will have them listed together, separated by a colon symbol (for example, Rudinn Ranger's element is [=JEWEL:BLADE=]). To recap, here are all the elemental descriptions thus far, along with characters associated with them:



** An actual hidden element system with in-battle effects exists in Chapter 2[[note]]The mechanic doesn’t exist in Chapter 1[[/note]], but as it stands it is incomplete and only partly relates to recruit descriptions. Elemental armor can defend against bullets of the same element pair, and in some cases multiple elements. So far, we know of these elements:

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** An actual hidden element system with in-battle effects exists in Chapter 2[[note]]The mechanic doesn’t exist in Chapter 1[[/note]], 2, but as it stands it is incomplete and only partly relates to recruit descriptions. Elemental armor can defend against bullets of the same element pair, and in some cases multiple elements. So far, we know of these elements:
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*** Element 7: The unused “Mouse Token” item reduces damage from a presumable Mouse-related element pair.

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*** Element 7: 7 (Mouse/???): The unused “Mouse Token” Mouse Token item reduces damage from a presumable Mouse-related element pair.
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** Starting in Chapter 2, you can check a recruited enemy's elemental type at SAVE points; however, these are merely cosmetic strings. A character with multiple elements will have them listed together, separated by a colon symbol (for example, Rudinn Ranger's element is [=JEWEL:BLADE=]). To recap, here are all the elements in the game thus far, along with characters associated with them:

to:

** Starting in Chapter 2, you can check a recruited enemy's elemental type at SAVE points; however, these are merely cosmetic strings. A character with multiple elements will have them listed together, separated by a colon symbol (for example, Rudinn Ranger's element is [=JEWEL:BLADE=]). To recap, here are all the elements in the game elemental descriptions thus far, along with characters associated with them:



*** Element 0: Default neutral element, does not partake in element defense calculations.

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*** Element 0: Default neutral element, does not partake in element defense calculations.
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*** Element 2 (Puppet/Cat): Tasque, Tasque Manager, and Spamton NEO. Three armor items reduce damage from Puppet/Cat attacks.

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*** Element 2 6 (Puppet/Cat): Tasque, Tasque Manager, and Spamton NEO. Three armor items reduce damage from Puppet/Cat attacks.

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* BizarroElements: Every character and magic ability in the game is categorized into one or more elements. Starting in Chapter 2, you can check a recruited enemy's elemental type at SAVE points; a character with multiple elements will have them listed together, separated by a colon symbol (for example, Rudinn Ranger's element is [=JEWEL:BLADE=]). Some elements are your standard fare such as "ELEC" or "ICE", but there are more types that fit this trope, such as "MOUSE" and "ORDER". To recap, here are all the elements in the game thus far, along with characters associated with them:
** RUDE: Susie's Rude Buster attack deals Rude-elemental magic. This is the first element to be explicitly stated in the game, from the very first chapter.
** [[GemstoneAssault JEWEL]]: Rudinn and Rudinn Ranger.
** [[HeartBeatDown HEART]]: Hathy and Head Hathy.
** ORDER: Ponman, Ambyu-Lance, Tasque Manager.
** RABBIT and [[SandBlaster DUST]]: Rabbick is the only character belonging to both of these elements so far.
** FIGHT: Bloxer and Werewerewire.
** MOUSE: Jigsawry, Maus, and Mauswheel; the latter having the element [=MOUSE:MOUSE:MOUSE=].
** PUZZ: Jigsawry.
** BLADE: Rudinn Ranger.
** [[AnIcePerson ICE]]: Head Hathy. Noelle's spells are also Ice-based, such as [=IceShock=].
** [[ShockAndAwe ELEC]]: Werewire, Tasque, Ambyu-Lance, Maus, Werewerewire. The most common element thus far, assigned to over half of all the enemies in Chapter 2.
** [[TheVirus VIRUS]]: Virovirokun and Poppup.
** CAT: Tasque and Tasque Manager. Looking at the code also reveals that [[TheLastOfTheseIsNotLikeTheOthers Spamton NEO's]] attacks share the same element ID as the cat enemies' attacks.
** COLOR: Swatchling.
** CHAOS: Jevil. His element as written in his unused Recruits bio is [[{{Catchphrase}} CHAOS:CHAOS]].

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* BizarroElements: Every character and magic ability in the game is categorized into one or more elements. Starting in Chapter 2, you can check a recruited enemy's elemental type at SAVE points; a character with multiple elements will have them listed together, separated by a colon symbol (for example, Rudinn Ranger's element is [=JEWEL:BLADE=]). Some elements are your standard fare such as "ELEC" or "ICE", but there are more types that fit this trope, such as "MOUSE" and "ORDER".
** Starting in Chapter 2, you can check a recruited enemy's elemental type at SAVE points; however, these are merely cosmetic strings. A character with multiple elements will have them listed together, separated by a colon symbol (for example, Rudinn Ranger's element is [=JEWEL:BLADE=]).
To recap, here are all the elements in the game thus far, along with characters associated with them:
** *** RUDE: Susie's Rude Buster attack deals Rude-elemental magic. This is the first element to be explicitly stated in the game, from the very first chapter.
** *** [[GemstoneAssault JEWEL]]: Rudinn and Rudinn Ranger.
** *** [[HeartBeatDown HEART]]: Hathy and Head Hathy.
** *** ORDER: Ponman, Ambyu-Lance, Tasque Manager.
** *** RABBIT and [[SandBlaster DUST]]: Rabbick is the only character belonging to both of these elements so far.
** *** FIGHT: Bloxer and Werewerewire.
** *** MOUSE: Jigsawry, Maus, and Mauswheel; the latter having the element [=MOUSE:MOUSE:MOUSE=].
** *** PUZZ: Jigsawry.
** *** BLADE: Rudinn Ranger.
** *** [[AnIcePerson ICE]]: Head Hathy. Noelle's spells are also Ice-based, such as [=IceShock=].
** *** [[ShockAndAwe ELEC]]: Werewire, Tasque, Ambyu-Lance, Maus, Werewerewire. The most common element thus far, assigned to over half of all the enemies in Chapter 2.
** *** [[TheVirus VIRUS]]: Virovirokun and Poppup.
** *** CAT: Tasque and Tasque Manager. Looking at the code also reveals that [[TheLastOfTheseIsNotLikeTheOthers Spamton NEO's]] attacks share the same element ID as the cat enemies' attacks.
** *** COLOR: Swatchling.
** *** CHAOS: Jevil. His element as written in his unused Recruits bio is [[{{Catchphrase}} CHAOS:CHAOS]].CHAOS:CHAOS]].
** An actual hidden element system with in-battle effects exists in Chapter 2[[note]]The mechanic doesn’t exist in Chapter 1[[/note]], but as it stands it is incomplete and only partly relates to recruit descriptions. Elemental armor can defend against bullets of the same element pair, and in some cases multiple elements. So far, we know of these elements:
*** Element 0: Default neutral element, does not partake in element defense calculations.
*** Element 1 (Elec/Holy): The unused Sky Mantle item is said to protect against Elec/Holy bullets. However, both the item and the element itself are currently unused.
*** Element 2 (Puppet/Cat): Tasque, Tasque Manager, and Spamton NEO. Three armor items reduce damage from Puppet/Cat attacks.
*** Element 7: The unused “Mouse Token” item reduces damage from a presumable Mouse-related element pair.
*** Spamton’s Q&A also mentions [Thunder/Light], [Dark/Star], and [Death/Scythe] pairs, none of which exist in-game yet.
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* EasyLevelsHardBosses: ''Deltarune'' shares the same difficulty traits as ''Undertale'': most areas are straightforward to navigate and it won't take longer than two or three turns to fight or spare a group of enemies, but bosses have a variety of dangerous attacks and take at least twice as long to repel no matter which method you use, with major fights breaching 15-20 turns in length. The number of bosses has also been upped from ''Undertale'', with Chapter 2 alone containing seven required bosses[[note]]Sweet Cap'n Cakes, Berdly (twice), Spamton, Rouxls Kaard, Queen and GIGA Queen[[/note]], a {{superboss}}[[note]]Spamton NEO[[/note]], and three UniqueEnemy encounters framed like mid-bosses[[note]]Tasque Manager, Mauswheel and Werewerewire[[/note]].

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* EasyLevelsHardBosses: ''Deltarune'' shares the same difficulty traits as ''Undertale'': most areas are straightforward to navigate and it won't take longer than two or three turns to fight or spare a group of enemies, but bosses have a variety of dangerous attacks and take at least twice as long to repel no matter which method you use, with major fights breaching 15-20 turns in length. The number of bosses has also been upped from ''Undertale'', with Chapter 2 2's normal route alone containing seven required bosses[[note]]Sweet Cap'n Cakes, Berdly (twice), Spamton, Rouxls Kaard, Queen and GIGA Queen[[/note]], a {{superboss}}[[note]]Spamton NEO[[/note]], and three UniqueEnemy encounters framed like mid-bosses[[note]]Tasque Manager, Mauswheel and Werewerewire[[/note]].
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* MagicSkirt: Well, Magic Robe in this case. Even when he's completely upside down, Ralsei's cloak doesn't budge.
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* ScrewThisImOuttaHere: Normal enemies will bail out of the battle when their HP reaches zero. This becomes important in the Snowgrave route, as you have to go out of your way to find a way to kill your enemies instead of scaring them away.
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''Deltarune'' is an {{episodic|Game}} RolePlayingGame by Creator/TobyFox for the UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, and PC. A successor and [[AlternateUniverse "parallel story"]] to ''VideoGame/{{Undertale}}'', Fox describes it as, "a game you can play after you complete ''UNDERTALE'', if you want to."

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''Deltarune'' is an {{episodic|Game}} RolePlayingGame by Creator/TobyFox for the UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, and PC. A successor and [[AlternateUniverse "parallel story"]] to ''VideoGame/{{Undertale}}'', Fox describes it as, "a game you can play after you complete ''UNDERTALE'', ''Undertale'', if you want to."
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* ViolationOfCommonSense: The method of being kind to enemies who are trying to kill you is {{Lampshaded}} by Susie. And opposed to Undertale, this method is often subverted for each chapter's ArcVillain:

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* ViolationOfCommonSense: The method of being kind to enemies who are trying to kill you is {{Lampshaded}} by Susie. And opposed to Undertale, ''Undertale'', this method is often subverted for each chapter's ArcVillain:
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Initially teased on the ''Undertale'' Twitter account on October 30, 2018, the first chapter was released for free a day later on Halloween, in the guise of a "survey program." The second chapter, also free, was released in September 2021; the remaining chapters are planned to release as a paid bundle some time in the future. The game is available from various digital retailers, as well as its [[https://www.deltarune.com/ official site.]]

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Initially teased on the ''Undertale'' Twitter account on October 30, 2018, the first chapter was released for free a day later on Halloween, in the guise of a "survey program." The second chapter, also free, was released in on September 17, 2021; the remaining chapters are planned to release as a paid bundle some time in the future. The game is available from various digital retailers, as well as its [[https://www.deltarune.com/ official site.]]
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Per the note in the header, chapter-specific tropes go on the recap pages for those chapters; moving accordingly.


* AscendedGlitch:
** During the ''VideoGame/{{Undertale}}'' 6th Anniversary Stream, Toby saw players claim to be able to see Kris' right red eye during their walking animation, especially in the Dark World, and he clarified that it's really just the result of the pixels occasionally blending together. Come Chapter 2, and as a blink-and-you'll-miss-it EasterEgg, you can see a glimpse of Kris' right eye during the Dark World transformation sequence.
** Players discovered an exploit during the Spamton NEO fight that allowed them to string several charged shots together by holding either the [Z] or Enter keys while pressing the other. Rather than remove this in the patch for v1.05, Toby and the team kept it in and instead added an internal counter for how many times it saw use, as the "funnycheat" variable. In the patch for v1.06, it was then made so that Spamton would actually react to it, getting visibly angry and making his attacks deal more amounts of damage the more the player abused it. As of v1.07, it also alters his attack patterns to make them harder to dodge, and also makes him pull out his more complex attacks earlier in the fight.
** After being removed in a patch, the misplaced pixel in the King's arena returned in the Chapter 2 update, as well as adding a misplaced pixel to Queen's arena, turning a graphical error into a subtle RunningGag.
** Older versions of Chapter 2 had a glitch where if the wheeled pots/Pipis in Queen's Mansion are interacted with without directly touching them, then they'll break without the resulting battle actually taking place. The 1.08 update kept the trick intact, but added a unique animation where said pots/Pipis rise up into the air with an accompanying sound effect.
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* AscendedGlitch:
** During the ''VideoGame/{{Undertale}}'' 6th Anniversary Stream, Toby saw players claim to be able to see Kris' right red eye during their walking animation, especially in the Dark World, and he clarified that it's really just the result of the pixels occasionally blending together. Come Chapter 2, and as a blink-and-you'll-miss-it EasterEgg, you can see a glimpse of Kris' right eye during the Dark World transformation sequence.
** Players discovered an exploit during the Spamton NEO fight that allowed them to string several charged shots together by holding either the [Z] or Enter keys while pressing the other. Rather than remove this in the patch for v1.05, Toby and the team kept it in and instead added an internal counter for how many times it saw use, as the "funnycheat" variable. In the patch for v1.06, it was then made so that Spamton would actually react to it, getting visibly angry and making his attacks deal more amounts of damage the more the player abused it. As of v1.07, it also alters his attack patterns to make them harder to dodge, and also makes him pull out his more complex attacks earlier in the fight.
** After being removed in a patch, the misplaced pixel in the King's arena returned in the Chapter 2 update, as well as adding a misplaced pixel to Queen's arena, turning a graphical error into a subtle RunningGag.
** Older versions of Chapter 2 had a glitch where if the wheeled pots/Pipis in Queen's Mansion are interacted with without directly touching them, then they'll break without the resulting battle actually taking place. The 1.08 update kept the trick intact, but added a unique animation where said pots/Pipis rise up into the air with an accompanying sound effect.
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None


''Deltarune'' is an {{episodic|Game}} RolePlayingGame by Music/TobyFox for the UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, and PC. A successor and [[AlternateUniverse "parallel story"]] to ''VideoGame/{{Undertale}}'', Fox describes it as, "a game you can play after you complete ''UNDERTALE'', if you want to."

to:

''Deltarune'' is an {{episodic|Game}} RolePlayingGame by Music/TobyFox Creator/TobyFox for the UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, and PC. A successor and [[AlternateUniverse "parallel story"]] to ''VideoGame/{{Undertale}}'', Fox describes it as, "a game you can play after you complete ''UNDERTALE'', if you want to."

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->''Don't forget, I'm with you in the dark.''

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->''Don't ->''When the light is running low, and the shadows start to grow\\
And the places that you know seem like fantasy\\
There's a light inside your soul that's still shining in the cold\\
With the truth, the promise in our hearts\\
Don't
forget, [[YouAreNotAlone I'm with you in the dark.''
dark]]''
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Actually come to think of it, this only applies to Chapter 2 at the moment; it can probably be added back here after Chapters 3-5 release, assuming that the ramifications of the Weird Route carry onto the upcoming material.


* ExactWords: A very subtle one about the game's ArcWords, "your choices don't matter," that emerges in Chapter 2: nobody said anything about ''other'' people's choices.
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no spoiler tags on this page, the page says in multiple places


* ExactWords: A very subtle one about the game's ArcWords, "your choices don't matter," that emerges in Chapter 2: [[spoiler:nobody said anything about ''other'' people's choices]].

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* ExactWords: A very subtle one about the game's ArcWords, "your choices don't matter," that emerges in Chapter 2: [[spoiler:nobody nobody said anything about ''other'' people's choices]].choices.
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* Exact Words: A very subtle one about the game’s ArcWords that emerges in Chapter 2 ''Your choices don’t matter…''[[spoiler:but nothing was said about ''other'' people’s choices]]

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* Exact Words: ExactWords: A very subtle one about the game’s ArcWords game's ArcWords, "your choices don't matter," that emerges in Chapter 2 ''Your choices don’t matter…''[[spoiler:but nothing was 2: [[spoiler:nobody said anything about ''other'' people’s choices]]people's choices]].
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* Exact Words: A very subtle one about the game’s ArcWords that emerges in Chapter 2 ''Your choices don’t matter…''[[spoiler:but nothing was said about ''other'' people’s choices]]
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''Deltarune'' is an {{episodic|Game}} RolePlayingGame by Music/TobyFox for the UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, and PC. A successor and [[AlternateUniverse "parallel story"]] to ''VideoGame/{{Undertale}}'', Fox describes it as "a game you can play after you complete ''UNDERTALE'', if you want to."

to:

''Deltarune'' is an {{episodic|Game}} RolePlayingGame by Music/TobyFox for the UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4, and PC. A successor and [[AlternateUniverse "parallel story"]] to ''VideoGame/{{Undertale}}'', Fox describes it as as, "a game you can play after you complete ''UNDERTALE'', if you want to."
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* AlternateRealityGame: ''Deltarune'' featured an ARG as part of the Spamton Sweepstakes charity event in 2022, in which [[https://deltarune.com/sweepstakes/ the sweepstakes website]] featured a number of [[https://twitter.com/NE0Nbandit/status/1571222237629276161 hidden links]] to various pages. Some are just {{Easter egg}}s hinting at content in future chapters, while others take the form of blog posts by Noelle providing lore about herself and the rest of Hometown's residents; some of these are connected by interactive pages that tie in with the blog's contents. A few other pages, including a couple of Noelle's posts, hint at lore for Spamton himself.
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no "possible" references, come back when you know for sure


* ShoutOut: During his introduction, Spamton tells Kris he has a "[[Specil Deal]] FOR LONELY [[Hearts]] LIKE YOU!!" The "lonely hearts" part is a possible reference to ''Music/TheBeatles''' album "Sgt. Pepper's Lonely Hearts Club Band".
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* ShoutOut: During his introduction, Spamton tells Kris he has a "[[Specil Deal]] FOR LONELY [[Hearts]] LIKE YOU!!" The "lonely hearts" part is a possible reference to ''Music/TheBeatles''' album "Sgt. Pepper's Lonely Hearts Club Band".
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** In stark contrast to ''Undertale'', this game makes the point that some people are too unreasonable to be dealt with peacefully, [[BeyondRedemption even if you try your best to be nice or spare them]]. For such people, [[ViolenceIsTheOnlyOption the only way to pacify them is through force]]. This aesop sees use in Chapter 1's FinalBoss fight.

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** In stark contrast to ''Undertale'', this game makes the point that some people are too unreasonable to be dealt with peacefully, [[BeyondRedemption even if you try your best to be nice or spare them]]. For such people, [[ViolenceIsTheOnlyOption the only way to pacify them is through force]]. This aesop sees use in Chapter 1's FinalBoss fight.fight, where Ralsei's attempts at peacefully resolving the conflict with King nearly gets the party killed, and King is only able to be subdued either through magic or an outright revolution (depending on the player's actions).
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** In stark contrast to ''Undertale'', this game makes the point that some people are too unreasonable to be dealt with peacefully, [[BeyondRedemption even if you try your best to be nice or spare them]]. For such people, [[ViolenceIsTheOnlyOption the only way to pacify them is through force]]. This aesop sees use in Chapter 2's FinalBoss fight.

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** In stark contrast to ''Undertale'', this game makes the point that some people are too unreasonable to be dealt with peacefully, [[BeyondRedemption even if you try your best to be nice or spare them]]. For such people, [[ViolenceIsTheOnlyOption the only way to pacify them is through force]]. This aesop sees use in Chapter 2's 1's FinalBoss fight.

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