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Wick cleaning
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''Decay of Logos'' is an ActionRPG game, developed by the Portuguese studio Amplify Creations and published by Rising Star Games. It was released for UsefulNotes/PS4 on August 27th, 2019, then on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} and UsefulNotes/XboxOne on August 30th, 2019, with a UsefulNotes/NintendoSwitch release on November 28th, 2019.
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''Decay of Logos'' is an ActionRPG game, developed by the Portuguese studio Amplify Creations and published by Rising Star Games. It was released for UsefulNotes/PS4 Platform/PS4 on August 27th, 2019, then on [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} Platform/{{Steam}} and UsefulNotes/XboxOne Platform/XboxOne on August 30th, 2019, with a UsefulNotes/NintendoSwitch Platform/NintendoSwitch release on November 28th, 2019.
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* CruelMercy: At the end of the game, can either execute [[spoiler: Master Yaal]], or leave him alive, to reckon with his failure to achieve anything through his revenge.
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* CruelMercy: At the end of the game, you can either execute [[spoiler: Master Yaal]], or leave him alive, to reckon with his failure to achieve anything through his revenge.
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* EvilSoundsDeep: By the end of the game, once [[spoiler:King Telos dies the kid from the beginning of the game shows up again and turns out to be Master Yaal. His voice immediately changes from the ridiculously earnest and enthusiastic one to gravelly deep when he's in his true form.]]
to:
* EvilSoundsDeep: By the end of the game, once [[spoiler:King Telos dies dies, the kid from the beginning of the game shows up again and turns out to be Master Yaal. His voice immediately changes from the ridiculously earnest and enthusiastic one to gravelly deep when he's in his true form.]]
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* JustAsPlanned: Near the end of the game, [[spoiler:Master Yaal, who pretended to be a boy throughout the game]] expresses surprise that his plan had apparently went along so perfectly, and better than he himself had expected.
to:
* JustAsPlanned: Near the end of the game, [[spoiler:Master Yaal, who pretended to be a boy throughout the game]] expresses surprise that his plan had apparently went gone along so perfectly, and better than he himself had expected.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/decay_of_logos.png]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/decay_of_logos.png]] org/pmwiki/pub/images/decay_of_logos_button_fin_1566612387857_waifu2x_art_noise3.png]]
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* ObviousBeta: The game's release was infamously bugged; some of the enemies' (and even bosses') attacks and targeting were so broken they couldn't hit the player at all, items like potions could randomly disappear from the inventory, and elk riding was often nearly unusable. Even months after the initial release, some bugs remain.
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Not how you quote
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''Art/TheSleepOfReasonProducesMonsters.''
--> Capricho 43, Creator/FranciscoDeGoya (Game's opening quote).
''Decay Of Logos'' is an ActionRPG game, developed by the Portuguese studio Amplify Creations and published by Rising Star Games. It was released for UsefulNotes/PS4 on August 27th, 2019, then on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} and UsefulNotes/XboxOne on August 30th, 2019, with a UsefulNotes/NintendoSwitch release on November 28th, 2019.
--> Capricho 43, Creator/FranciscoDeGoya (Game's opening quote).
''Decay Of Logos'' is an ActionRPG game, developed by the Portuguese studio Amplify Creations and published by Rising Star Games. It was released for UsefulNotes/PS4 on August 27th, 2019, then on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} and UsefulNotes/XboxOne on August 30th, 2019, with a UsefulNotes/NintendoSwitch release on November 28th, 2019.
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--> Capricho
-->--Capricho 43, Creator/FranciscoDeGoya (Game's opening quote).
''Decay
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Per TRS, this is YMMV
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* CameraScrew: The way the camera tracks Ada during combat has received a lot of criticism at launch, as a simple dodge can easily end up positioning the camera so that the enemy becomes invisible.
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None
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''The Sleep of Reason Produces Monsters.''
to:
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--> Capricho 43, Creator/FranciscoGoya (Game's opening quote).
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--> Capricho 43, Creator/FranciscoGoya Creator/FranciscoDeGoya (Game's opening quote).
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An Axe To Grind is no longer a trope
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* AnAxeToGrind: Axes of various sizes are one of the available melee weapons.
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Not So Different has been renamed, and it needs to be dewicked/moved
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* NotSoDifferent: Inverted by the true BigBad, [[spoiler:Master Yaal, who tells Ada that "though we might both be lowborn Plebs, we couldn't be more different", because he thinks she is a pawn and a slave to fate, and he is the very designer of fate. Of course, he then proceeds to attack her and get beaten to the brink of death, proving the extent of his delusion.]]
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* NotSoDifferent: NotSoDifferentRemark:
** Inverted by the true BigBad, [[spoiler:Master Yaal, who tells Ada that "though we might both be lowborn Plebs, we couldn't be more different", because he thinks she is a pawn and a slave to fate, and he is the very designer of fate. Of course, he then proceeds to attack her and get beaten to the brink of death, proving the extent of his delusion.]]
** Inverted by the true BigBad, [[spoiler:Master Yaal, who tells Ada that "though we might both be lowborn Plebs, we couldn't be more different", because he thinks she is a pawn and a slave to fate, and he is the very designer of fate. Of course, he then proceeds to attack her and get beaten to the brink of death, proving the extent of his delusion.]]
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* ShockwaveStomp: The first boss, Prince Pathos the Alchemist, can stomp his foot and cause a long lines of spiky tree roots to pop out of the ground.
to:
* ShockwaveStomp: The first boss, Prince Pathos the Alchemist, can stomp his foot and cause a long lines line of spiky tree roots to pop out of the ground.
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None
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''Decay Of Logos'' is an ActionRPG game, developed by the Portuguese studio Amplify Creations and published by Rising Star Games. It was released for UsefulNotes/PS4 on August 27th, 2019, then on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} and UsefulNotes/XboxOne on August 30th, 2019, with a UsefulNotes/NintendoSwitch release slated for November 28th, 2019.
In it, you play as an elven girl named Ada, whose village had been razed to the ground in the prologue, but whose escape had been by the mysterious white elk showing up and letting her ride it. Now, she is out for revenge; once she finds out the troops of one of the princes behind it, her quest soon spirals into a full-blown pursuit of regicide.
In it, you play as an elven girl named Ada, whose village had been razed to the ground in the prologue, but whose escape had been by the mysterious white elk showing up and letting her ride it. Now, she is out for revenge; once she finds out the troops of one of the princes behind it, her quest soon spirals into a full-blown pursuit of regicide.
to:
''Decay Of Logos'' is an ActionRPG game, developed by the Portuguese studio Amplify Creations and published by Rising Star Games. It was released for UsefulNotes/PS4 on August 27th, 2019, then on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} and UsefulNotes/XboxOne on August 30th, 2019, with a UsefulNotes/NintendoSwitch release slated for on November 28th, 2019.
In it, you play as an elven girl named Ada, whose village had been razed to the ground in the prologue, but whose escape had been aided by the mysterious white elk showing up and letting her ride it. Now, she is out for revenge; once she finds out the troops of one of the princes were behindit, the massacre, her quest soon spirals into a full-blown pursuit of regicide.
In it, you play as an elven girl named Ada, whose village had been razed to the ground in the prologue, but whose escape had been aided by the mysterious white elk showing up and letting her ride it. Now, she is out for revenge; once she finds out the troops of one of the princes were behind
* AllYourPowersCombined: The FinalBoss, [[spoiler:Master Yaal]], can briefly shift into the shadow versions of the preceding bosses, and use their attacks.
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* CutscenePowerToTheMax: You can be doing quite well during the battle with King Telos. Then, [[spoiler:once his health gets a third of the way down, a cutscene begins where Ada is suddenly knocked to the ground and the King is about to finish her off when the elk suddenly bursts through out of nowhere and gets in front of the sword, sacrificing for Ada.]]
to:
* CutscenePowerToTheMax: CruelMercy: At the end of the game, can either execute [[spoiler: Master Yaal]], or leave him alive, to reckon with his failure to achieve anything through his revenge.
* CutsceneIncompetence: You can be doing quite well during the battle with King Telos. Then, [[spoiler:once his health gets a third of the way down, a cutscene begins where Ada is suddenly knocked to the ground and the King is about to finish her off when the elk suddenly bursts through out of nowhere and gets in front of the sword, sacrificing herself for Ada.]]
* CutsceneIncompetence: You can be doing quite well during the battle with King Telos. Then, [[spoiler:once his health gets a third of the way down, a cutscene begins where Ada is suddenly knocked to the ground and the King is about to finish her off when the elk suddenly bursts through out of nowhere and gets in front of the sword, sacrificing herself for Ada.]]
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* EvilSoundsDeep: By the end of the game, once [[spoiler:King Telos dies and the kid from the beginning of the game shows up again and turns out to be Master Yaal, his voice immediately changes from the ridiculously earnest and enthusiastic to gravelly deep when he's in his true form.]]
* FireBreathingWeapon: Prince Ethos, the Oppressor wields a flamethrower, paired with a tower shield. However, it's quite primitive, as it both has horrible range, and can only be fired in burst of less than a second.
* FireBreathingWeapon: Prince Ethos, the Oppressor wields a flamethrower, paired with a tower shield. However, it's quite primitive, as it both has horrible range, and can only be fired in burst of less than a second.
to:
* EvilSoundsDeep: By the end of the game, once [[spoiler:King Telos dies and the kid from the beginning of the game shows up again and turns out to be Master Yaal, his Yaal. His voice immediately changes from the ridiculously earnest and enthusiastic one to gravelly deep when he's in his true form.]]
* FireBreathingWeapon: Prince Ethos, the Oppressor wields a flamethrower, paired with a tower shield. However, it's quite primitive, as it both has a horrible range, and can only be fired inburst bursts of less than a second.
* FireBreathingWeapon: Prince Ethos, the Oppressor wields a flamethrower, paired with a tower shield. However, it's quite primitive, as it both has a horrible range, and can only be fired in
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* HeroesPreferSwords: Begins fighting with a sword, having pulled it out of a nearby corpse to take down the first antagonist.
to:
* HeroesPreferSwords: Begins Ada begins the game fighting with a sword, having pulled it out of a nearby corpse to take down the first antagonist.
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* MultipleEndings: In the end, Ada can [[spoiler:either execute Master Yaal as he himself has requested, or walk away and leave him wounded and dejected, himself being just]]
to:
* MultipleEndings: In the end, Ada can [[spoiler:either execute Master Yaal as he himself has requested, or walk away and leave him wounded and dejected, himself being just]]as he now has nothing to live for after Ada carried out his revenge on the royal bloodline.]]
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* NotSoDifferent: Inverted by the true BigBad, [[spoiler:Master Yaal, who tells Ada that "though we might both be lowborn Plebs, we couldn't be more different", because he thinks she is a pawn and a slave to fate, and he is the very designer of fate. Of course, he then proceeds to attack her and die, proving the extent of his delusion.]]
** After his defeat, however, this is played straight, as he notes that [[spoiler:Both of them were driven by revenge against the royal family, and now that they are all dead, there was nothing left for him and Ada but to fight each other. Afterwards, she can execute him, or walk away, leaving him wounded, hollow and dejected.]]
** After his defeat, however, this is played straight, as he notes that [[spoiler:Both of them were driven by revenge against the royal family, and now that they are all dead, there was nothing left for him and Ada but to fight each other. Afterwards, she can execute him, or walk away, leaving him wounded, hollow and dejected.]]
to:
* NotSoDifferent: Inverted by the true BigBad, [[spoiler:Master Yaal, who tells Ada that "though we might both be lowborn Plebs, we couldn't be more different", because he thinks she is a pawn and a slave to fate, and he is the very designer of fate. Of course, he then proceeds to attack her and die, get beaten to the brink of death, proving the extent of his delusion.]]
** After his defeat, however, this is played straight, as he notes that[[spoiler:Both [[spoiler:both of them were driven by revenge against the royal family, and now that they are all dead, there was nothing left for him and Ada but to fight each other. Afterwards, she can execute him, or walk away, leaving him wounded, hollow and dejected.]]
** After his defeat, however, this is played straight, as he notes that
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* TagalongKid: A child who is first encountered by Ada in a cage in one of the earliest areas keeps showing up at key events afterwards. [[spoiler:Once King Telos dies, a crow seen in the game's opening flies into the royal hall and turns into the child, who turns out to have been Master Yaal, the King's EvilVizier, once along.]]
to:
* TagalongKid: A child who is first encountered by Ada in a cage in one of the earliest areas keeps showing up at key events afterwards. [[spoiler:Once King Telos dies, a crow seen in the game's opening flies into the royal hall and turns into the child, who turns out to have been Master Yaal, the King's EvilVizier, once all along.]]
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* WolverineClaws: The so-called Barur Claws an early weapon of this type.
to:
* WolverineClaws: The so-called Barur Claws are an early weapon of this type.
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None
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* DrivenToSuicide: [[spoiler:]]
to:
* DrivenToSuicide: [[spoiler:]][[spoiler:King Telos stabs himself at the conclusion of his battle once it is revealed that the elk accompanying you was apparently some reincarnation of his lost daughter, who had just sacrificed herself to save Ada from him.]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/decay_of_logos.png]]
''The Sleep of Reason Produces Monsters.''
--> Capricho 43, Creator/FranciscoGoya (Game's opening quote).
''Decay Of Logos'' is an ActionRPG game, developed by the Portuguese studio Amplify Creations and published by Rising Star Games. It was released for UsefulNotes/PS4 on August 27th, 2019, then on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} and UsefulNotes/XboxOne on August 30th, 2019, with a UsefulNotes/NintendoSwitch release slated for November 28th, 2019.
In it, you play as an elven girl named Ada, whose village had been razed to the ground in the prologue, but whose escape had been by the mysterious white elk showing up and letting her ride it. Now, she is out for revenge; once she finds out the troops of one of the princes behind it, her quest soon spirals into a full-blown pursuit of regicide.
The general design of the game has been very strongly InspiredBy ''VideoGame/DarkSouls'' and ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It can also be compared to ''VideoGame/{{Outward}}'', another indie title with similar inspirations.
!!Tropes present in this game:
* ActionGirl: The protagonist, Ada, who immediately cuts down one of the Crimson Knights who slaughtered her family, and will continue to cut down various opponents throughout the game.
* AnAxeToGrind: Axes of various sizes are one of the available melee weapons.
* BloodlessCarnage: Enemies get a blood effect when struck, but the actual dead bodies are always pristine, even if they died during cutscenes.
* BreakableWeapons: All of the weapons and armors in the game have a limited durability, which isn't replenished by resting. Once they are outright broken, they completely disappear from the player's inventory, unless they were unique. On the flip side, the enemies' weapons can get broken as well, even in combat, though that also means you wouldn't get to use them.
* CameraScrew: The way the camera tracks Ada during combat has received a lot of criticism at launch, as a simple dodge can easily end up positioning the camera so that the enemy becomes invisible.
* ContinuingIsPainful: Dying "decays" the player's stats, potentially down to 50% of what they were. The decay can be recovered while the player is resting. However, the player can also get ambushed while they are resting.
* CutscenePowerToTheMax: You can be doing quite well during the battle with King Telos. Then, [[spoiler:once his health gets a third of the way down, a cutscene begins where Ada is suddenly knocked to the ground and the King is about to finish her off when the elk suddenly bursts through out of nowhere and gets in front of the sword, sacrificing for Ada.]]
* DoomedHometown: The elven village where Ada lived gets pillaged and burnt to the ground by the Crimson Knights in the opening. We don't even see how the pillage began; the game begins with Ada pushing open a door and seeing everything else burning and everyone dead. Moreover, the bulk of the force that must have caused this destruction is already nowhere to be seen, with only a lone mook being unfortunate enough to linger on the spot and serve as the combat tutorial.
* DrivenToSuicide: [[spoiler:]]
* EliteMooks: The basic half-wooden fighters get an elite version once you get to the palace of their creator, Prince Pathos. Weirdly, they are somehow stronger and more durable due to being charred, with orange embers still glowing all over them.
* EvilSoundsDeep: By the end of the game, once [[spoiler:King Telos dies and the kid from the beginning of the game shows up again and turns out to be Master Yaal, his voice immediately changes from the ridiculously earnest and enthusiastic to gravelly deep when he's in his true form.]]
* FireBreathingWeapon: Prince Ethos, the Oppressor wields a flamethrower, paired with a tower shield. However, it's quite primitive, as it both has horrible range, and can only be fired in burst of less than a second.
* FlunkyBoss: Prince Ethos is joined by a few of his Crimson Knights halfway through the fight. However, they will all instantly die once he is killed.
* GiantMook: There are green ogres with hammers that'll attack by swinging them around.
* TheGoodKing: Played with. King Telos '''used''' to be one, but then his wife died in childbirth, and he completely stopped caring about the realm. His sons have usurped power everywhere outside of the capital, and began warring with each other and committing atrocities against the common folk like the people in Ada's village, which is why she ultimately sets out to slay them all throughout the game.
* GoodOldFisticuffs: Ada can punch enemies if all her weapons break, as thankfully, the bones in her fists are apparently sturdier than wood and iron.
* GroundPound: Ada is able to do this as her jumping attack.
* HealingPotion: They are called "Hearty Brews" here, but are still portrayed as typical bright red glass bottles. In a nice touch, you actually see the potions that are currently in the player's inventory hanging off Ada's belt.
* HeroesPreferSwords: Begins fighting with a sword, having pulled it out of a nearby corpse to take down the first antagonist.
* HeroicMime: Ada doesn't speak once throughout the entire game.
* HornyVikings: The Crimson Knight fighters who wear helmets all have horns on them.
* InexplicableTreasureChests: These are regularly present in the various ruins and the like.
* InformedEquipment: Averted; not only will the armor and weapons be clearly seen on Ada, but the other items like potions will be seen on her belt as well.
* JetPack: Prince Ethos, the Oppressor uses one, along with a flamethrower and a tower shield. Weirdly, its backblast is absolutely harmless, and neither causes damage nor staggers, like one would expect it to.
* JustAsPlanned: Near the end of the game, [[spoiler:Master Yaal, who pretended to be a boy throughout the game]] expresses surprise that his plan had apparently went along so perfectly, and better than he himself had expected.
* MadScientist: Prince Pathos, The Alchemist, who turns out to have been behind turning people into the plant monsters you have fought in the initial stages of the game.
* MultipleEndings: In the end, Ada can [[spoiler:either execute Master Yaal as he himself has requested, or walk away and leave him wounded and dejected, himself being just]]
* NoticeThis: Items you can pick up off the ground glow blue or purple.
* NotSoDifferent: Inverted by the true BigBad, [[spoiler:Master Yaal, who tells Ada that "though we might both be lowborn Plebs, we couldn't be more different", because he thinks she is a pawn and a slave to fate, and he is the very designer of fate. Of course, he then proceeds to attack her and die, proving the extent of his delusion.]]
** After his defeat, however, this is played straight, as he notes that [[spoiler:Both of them were driven by revenge against the royal family, and now that they are all dead, there was nothing left for him and Ada but to fight each other. Afterwards, she can execute him, or walk away, leaving him wounded, hollow and dejected.]]
* ObviousBeta: The game's release was infamously bugged; some of the enemies' (and even bosses') attacks and targeting were so broken they couldn't hit the player at all, items like potions could randomly disappear from the inventory, and elk riding was often nearly unusable. Even months after the initial release, some bugs remain.
* PeoplePuppets: Prince Ethos, the Vain is literally being held on magical puppet strings by Mother Reba, who controls him while sitting at the tall arch where Ada can't get her. Thus, he glides in mid-air while swinging his sword. Though, he can easily get his face to clip through the wall and get more-or-less stuck gliding around the edge while unable to strike you.
** Of course, once the prince dies, Mother Reba can think of nothing better but to [[SuicidalOverconfidence jump down and fight as well]].
* PlantMooks: The earliest monsters you'll face outside of the opening are knee-high carnivorous onions and much more dangerous tree-like humanoids that are taller than humans and wield either normal swords or sharp branches and wooden shields.
* PowerFloats: [[spoiler:Master Yaal]] easily floats above the ground in his true form.
* RespawningEnemies: All of the enemies in the area will respawn when you rest at a statue in order to recover Ada's health.
* ShieldBearingMook: Pretty much every one of the major humanoid enemy types has a version with a shield. Notably, these shields can be broken if they receive enough damage.
* ShockwaveStomp: The first boss, Prince Pathos the Alchemist, can stomp his foot and cause a long lines of spiky tree roots to pop out of the ground.
* SprintMeter: Since it is inspired by ''Dark Souls'', the combat here is stamina-based as well.
* StoryBreadcrumbs: Pretty much all the story is gleaned through either the scattered conversations from the few surviving people, or by reading the short "echoes" inscribed into rock sculptures.
* TagalongKid: A child who is first encountered by Ada in a cage in one of the earliest areas keeps showing up at key events afterwards. [[spoiler:Once King Telos dies, a crow seen in the game's opening flies into the royal hall and turns into the child, who turns out to have been Master Yaal, the King's EvilVizier, once along.]]
* TogetherInDeath: Ada's parents died right next to each other.
* WolverineClaws: The so-called Barur Claws an early weapon of this type.
* YeOldeButcheredeEnglishe: Every single character speaks exclusively with "art" and "thou" and all the rest.
* YouHaveOutlivedYourUsefulness: Spoken word-for-word by [[spoiler:Master Yaal]] in his EvilGloating speech once he finally reveals himself.
----
''The Sleep of Reason Produces Monsters.''
--> Capricho 43, Creator/FranciscoGoya (Game's opening quote).
''Decay Of Logos'' is an ActionRPG game, developed by the Portuguese studio Amplify Creations and published by Rising Star Games. It was released for UsefulNotes/PS4 on August 27th, 2019, then on [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} and UsefulNotes/XboxOne on August 30th, 2019, with a UsefulNotes/NintendoSwitch release slated for November 28th, 2019.
In it, you play as an elven girl named Ada, whose village had been razed to the ground in the prologue, but whose escape had been by the mysterious white elk showing up and letting her ride it. Now, she is out for revenge; once she finds out the troops of one of the princes behind it, her quest soon spirals into a full-blown pursuit of regicide.
The general design of the game has been very strongly InspiredBy ''VideoGame/DarkSouls'' and ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. It can also be compared to ''VideoGame/{{Outward}}'', another indie title with similar inspirations.
!!Tropes present in this game:
* ActionGirl: The protagonist, Ada, who immediately cuts down one of the Crimson Knights who slaughtered her family, and will continue to cut down various opponents throughout the game.
* AnAxeToGrind: Axes of various sizes are one of the available melee weapons.
* BloodlessCarnage: Enemies get a blood effect when struck, but the actual dead bodies are always pristine, even if they died during cutscenes.
* BreakableWeapons: All of the weapons and armors in the game have a limited durability, which isn't replenished by resting. Once they are outright broken, they completely disappear from the player's inventory, unless they were unique. On the flip side, the enemies' weapons can get broken as well, even in combat, though that also means you wouldn't get to use them.
* CameraScrew: The way the camera tracks Ada during combat has received a lot of criticism at launch, as a simple dodge can easily end up positioning the camera so that the enemy becomes invisible.
* ContinuingIsPainful: Dying "decays" the player's stats, potentially down to 50% of what they were. The decay can be recovered while the player is resting. However, the player can also get ambushed while they are resting.
* CutscenePowerToTheMax: You can be doing quite well during the battle with King Telos. Then, [[spoiler:once his health gets a third of the way down, a cutscene begins where Ada is suddenly knocked to the ground and the King is about to finish her off when the elk suddenly bursts through out of nowhere and gets in front of the sword, sacrificing for Ada.]]
* DoomedHometown: The elven village where Ada lived gets pillaged and burnt to the ground by the Crimson Knights in the opening. We don't even see how the pillage began; the game begins with Ada pushing open a door and seeing everything else burning and everyone dead. Moreover, the bulk of the force that must have caused this destruction is already nowhere to be seen, with only a lone mook being unfortunate enough to linger on the spot and serve as the combat tutorial.
* DrivenToSuicide: [[spoiler:]]
* EliteMooks: The basic half-wooden fighters get an elite version once you get to the palace of their creator, Prince Pathos. Weirdly, they are somehow stronger and more durable due to being charred, with orange embers still glowing all over them.
* EvilSoundsDeep: By the end of the game, once [[spoiler:King Telos dies and the kid from the beginning of the game shows up again and turns out to be Master Yaal, his voice immediately changes from the ridiculously earnest and enthusiastic to gravelly deep when he's in his true form.]]
* FireBreathingWeapon: Prince Ethos, the Oppressor wields a flamethrower, paired with a tower shield. However, it's quite primitive, as it both has horrible range, and can only be fired in burst of less than a second.
* FlunkyBoss: Prince Ethos is joined by a few of his Crimson Knights halfway through the fight. However, they will all instantly die once he is killed.
* GiantMook: There are green ogres with hammers that'll attack by swinging them around.
* TheGoodKing: Played with. King Telos '''used''' to be one, but then his wife died in childbirth, and he completely stopped caring about the realm. His sons have usurped power everywhere outside of the capital, and began warring with each other and committing atrocities against the common folk like the people in Ada's village, which is why she ultimately sets out to slay them all throughout the game.
* GoodOldFisticuffs: Ada can punch enemies if all her weapons break, as thankfully, the bones in her fists are apparently sturdier than wood and iron.
* GroundPound: Ada is able to do this as her jumping attack.
* HealingPotion: They are called "Hearty Brews" here, but are still portrayed as typical bright red glass bottles. In a nice touch, you actually see the potions that are currently in the player's inventory hanging off Ada's belt.
* HeroesPreferSwords: Begins fighting with a sword, having pulled it out of a nearby corpse to take down the first antagonist.
* HeroicMime: Ada doesn't speak once throughout the entire game.
* HornyVikings: The Crimson Knight fighters who wear helmets all have horns on them.
* InexplicableTreasureChests: These are regularly present in the various ruins and the like.
* InformedEquipment: Averted; not only will the armor and weapons be clearly seen on Ada, but the other items like potions will be seen on her belt as well.
* JetPack: Prince Ethos, the Oppressor uses one, along with a flamethrower and a tower shield. Weirdly, its backblast is absolutely harmless, and neither causes damage nor staggers, like one would expect it to.
* JustAsPlanned: Near the end of the game, [[spoiler:Master Yaal, who pretended to be a boy throughout the game]] expresses surprise that his plan had apparently went along so perfectly, and better than he himself had expected.
* MadScientist: Prince Pathos, The Alchemist, who turns out to have been behind turning people into the plant monsters you have fought in the initial stages of the game.
* MultipleEndings: In the end, Ada can [[spoiler:either execute Master Yaal as he himself has requested, or walk away and leave him wounded and dejected, himself being just]]
* NoticeThis: Items you can pick up off the ground glow blue or purple.
* NotSoDifferent: Inverted by the true BigBad, [[spoiler:Master Yaal, who tells Ada that "though we might both be lowborn Plebs, we couldn't be more different", because he thinks she is a pawn and a slave to fate, and he is the very designer of fate. Of course, he then proceeds to attack her and die, proving the extent of his delusion.]]
** After his defeat, however, this is played straight, as he notes that [[spoiler:Both of them were driven by revenge against the royal family, and now that they are all dead, there was nothing left for him and Ada but to fight each other. Afterwards, she can execute him, or walk away, leaving him wounded, hollow and dejected.]]
* ObviousBeta: The game's release was infamously bugged; some of the enemies' (and even bosses') attacks and targeting were so broken they couldn't hit the player at all, items like potions could randomly disappear from the inventory, and elk riding was often nearly unusable. Even months after the initial release, some bugs remain.
* PeoplePuppets: Prince Ethos, the Vain is literally being held on magical puppet strings by Mother Reba, who controls him while sitting at the tall arch where Ada can't get her. Thus, he glides in mid-air while swinging his sword. Though, he can easily get his face to clip through the wall and get more-or-less stuck gliding around the edge while unable to strike you.
** Of course, once the prince dies, Mother Reba can think of nothing better but to [[SuicidalOverconfidence jump down and fight as well]].
* PlantMooks: The earliest monsters you'll face outside of the opening are knee-high carnivorous onions and much more dangerous tree-like humanoids that are taller than humans and wield either normal swords or sharp branches and wooden shields.
* PowerFloats: [[spoiler:Master Yaal]] easily floats above the ground in his true form.
* RespawningEnemies: All of the enemies in the area will respawn when you rest at a statue in order to recover Ada's health.
* ShieldBearingMook: Pretty much every one of the major humanoid enemy types has a version with a shield. Notably, these shields can be broken if they receive enough damage.
* ShockwaveStomp: The first boss, Prince Pathos the Alchemist, can stomp his foot and cause a long lines of spiky tree roots to pop out of the ground.
* SprintMeter: Since it is inspired by ''Dark Souls'', the combat here is stamina-based as well.
* StoryBreadcrumbs: Pretty much all the story is gleaned through either the scattered conversations from the few surviving people, or by reading the short "echoes" inscribed into rock sculptures.
* TagalongKid: A child who is first encountered by Ada in a cage in one of the earliest areas keeps showing up at key events afterwards. [[spoiler:Once King Telos dies, a crow seen in the game's opening flies into the royal hall and turns into the child, who turns out to have been Master Yaal, the King's EvilVizier, once along.]]
* TogetherInDeath: Ada's parents died right next to each other.
* WolverineClaws: The so-called Barur Claws an early weapon of this type.
* YeOldeButcheredeEnglishe: Every single character speaks exclusively with "art" and "thou" and all the rest.
* YouHaveOutlivedYourUsefulness: Spoken word-for-word by [[spoiler:Master Yaal]] in his EvilGloating speech once he finally reveals himself.
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