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* TechnicallyLivingZombies: The Freakers are not reanimated corpses and are instead infectees of a virus.
to:
* TechnicallyLivingZombies: TechnicallyLivingZombie: The Freakers are not reanimated corpses and are instead infectees of a virus.
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The game takes place two years after a global pandemic occurred which killed almost all of humanity, and transformed millions of others into "Freakers", mindless zombie-like creatures that are quickly evolving.The player controls the game's protagonist, Deacon St. John (Creator/SamWitwer), a drifter and former bounty hunter who prefers to live a dangerous life on the road over living in wilderness encampments. In the E3 2016 stage demo of the game, two types of "Freakers" were revealed, Newts and Hordes.
to:
The game takes place two years after a global pandemic occurred which killed almost all of humanity, and transformed millions of others into "Freakers", mindless zombie-like creatures that are quickly evolving. The player controls the game's protagonist, Deacon St. John (Creator/SamWitwer), a drifter and former bounty hunter who prefers to live a dangerous life on the road over living in wilderness encampments. In the E3 2016 stage demo of the game, two types of "Freakers" were revealed, Newts and Hordes.
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* NotUsingTheZWord: The term used for the creatures is "Freakers".
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* TechnicallyLivingZombies: The Freakers are not reanimated corpses and are instead infectees of a virus.
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''Days Gone'' is an upcoming open world action-adventure survival horror video game in development by [[Creator/SonyBend SIE Bend Studio]] for the UsefulNotes/PlayStation4. It will be the first intellectual property created by SIE Bend Studio since ''VideoGame/SyphonFilter'' in 1999 and the first home console game developed by the studio since ''VideoGame/SyphonFilterLogansShadow'' in 2010. The Unreal Engine 4 is being used for the game development.
to:
''Days Gone'' is an upcoming open world action-adventure survival horror video game in development by [[Creator/SonyBend SIE Bend Studio]] for the UsefulNotes/PlayStation4. It will be the first intellectual property created by SIE Bend Studio since ''VideoGame/SyphonFilter'' in 1999 and the first home console game developed by the studio since ''VideoGame/SyphonFilterLogansShadow'' in 2010. The Unreal Engine 4 is being used for the game development.
Changed line(s) 11,12 (click to see context) from:
As the game is set in an open world environment, players are allowed to use multiple ways to complete objectives, such as utilizing stealth for silent takedowns or taking the aggressive approach by using long and short ranged weapons. A dynamic weather system and day-night cycle is also featured in the game, which affects gameplay making "Freakers" weak and slow during the daytime but fast and aggressive during the night. Vehicles such as motorbikes can be used to explore the game's world. Players are able to craft new items to improve combat efficiency.
to:
As the game is set in an open world environment, players are allowed to use multiple ways to complete objectives, such as utilizing stealth for silent takedowns or taking the aggressive approach by using long long- and short ranged short-ranged weapons. A dynamic weather system and day-night cycle is also featured in the game, which affects gameplay gameplay, making "Freakers" weak and slow during the daytime daytime, but fast and aggressive during the night. Vehicles such as motorbikes can be used to explore the game's world. Players are able to craft new items to improve combat efficiency.
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%%NOTE: This is an unreleased work that is currently not available to the public. If you would like to add a trope based on promotional materials, please come discuss it in this thread: https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
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Moving to Characters.Days Gone
Deleted line(s) 18 (click to see context) :
* BadassBiker: Deacon is a motorcycle rider who can craft weapons and use the environment around him in his quest to survive against the horde of zombies.
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* FromNobodyToNightmare: Deacon used to be a peaceful suburbanite, but after the outbreak, he's become a [[TheDreaded feared bounty hunter]], killing deserters, thieves, and murderers for money. During the demo, when he cripples Two-Dog during the fight, he leaves him to get eaten by zombies, rather than kill him quickly by shooting him.
Deleted line(s) 22 (click to see context) :
* ImAHumanitarian: There is a gang of cannibals present in the game world. During one demo they manage to grab Boozer and try to snack on him before Deacon comes to his rescue.
Deleted line(s) 27 (click to see context) :
* TheLostLenore: Deacon once had a loving girlfriend whom he took motorcycle trips with. She's presumably dead now.
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* OurZombiesAreDifferent: "Freakers" are TechnicallyLivingZombie and, not unlike in ''Film/WorldWarZ'', are very fast and agile. Also they have a social order & ecosystem based on physical maturity. Freakers that are adolescences and teenagers are attacked and eaten by adult Freakers and in response they stick to roofs and high places for protection as it appears adult Freakers can NOT climb.
* RaisingTheSteaks: TheVirus affects animals as well, which so far includes "Runners" ([[SavageWolves wolves]]) and "Ragers" ([[BearsAreBadNews bears]]).
* TattooedCrook: Boozer resembles a typical biker thug, but is a subversion, as his lifestyle as a bounty hunter is comparatively more legitimate than the raiders he hunts and his non-tattooed partner, Deacon is much more [[RedOniBlueOni hot-headed.]]
* RaisingTheSteaks: TheVirus affects animals as well, which so far includes "Runners" ([[SavageWolves wolves]]) and "Ragers" ([[BearsAreBadNews bears]]).
* TattooedCrook: Boozer resembles a typical biker thug, but is a subversion, as his lifestyle as a bounty hunter is comparatively more legitimate than the raiders he hunts and his non-tattooed partner, Deacon is much more [[RedOniBlueOni hot-headed.]]
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* TookALevelInCynicism: The zombie collapse and the (implied) death of his girlfriend hardened him greatly.
* ZergRush: The zombies in this game can either attack alone or in overwhelming hordes, as the gameplay trailers demonstrate.
* ZergRush: The zombies in this game can either attack alone or in overwhelming hordes, as the gameplay trailers demonstrate.
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Changed line(s) 20 (click to see context) from:
* FromNobodytoNightmare: Deacon used to be a peaceful suburbanite, but after the outbreak, he's become a [[TheDreaded feared bounty hunter]], killing deserters, thieves, and murderers for money. During the demo, when he cripples Two-Dog during the fight, he leaves him to get eaten by zombies, rather than kill him quickly by shooting him.
to:
* FromNobodytoNightmare: FromNobodyToNightmare: Deacon used to be a peaceful suburbanite, but after the outbreak, he's become a [[TheDreaded feared bounty hunter]], killing deserters, thieves, and murderers for money. During the demo, when he cripples Two-Dog during the fight, he leaves him to get eaten by zombies, rather than kill him quickly by shooting him.
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Changed line(s) 6,7 (click to see context) from:
The game takes place two years after a global pandemic occurred which killed almost all of humanity, and transformed millions of others into "Freakers", mindless zombie-like creatures that are quickly evolving.The player controls the game's protagonist, Deacon St. John (Samuel Witwer), a drifter and former bounty hunter who prefers to live a dangerous life on the road over living in wilderness encampments. In the E3 2016 stage demo of the game, two types of "Freakers" were revealed, Newts and Hordes.
to:
The game takes place two years after a global pandemic occurred which killed almost all of humanity, and transformed millions of others into "Freakers", mindless zombie-like creatures that are quickly evolving.The player controls the game's protagonist, Deacon St. John (Samuel Witwer), (Creator/SamWitwer), a drifter and former bounty hunter who prefers to live a dangerous life on the road over living in wilderness encampments. In the E3 2016 stage demo of the game, two types of "Freakers" were revealed, Newts and Hordes.
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Changed line(s) 30 (click to see context) from:
* OurZombiesAreDifferent: "Freakers" are TechnicallyLivingZombie and, not unlike in ''Film/WorldWarZ'', are very fast and agile.
to:
* OurZombiesAreDifferent: "Freakers" are TechnicallyLivingZombie and, not unlike in ''Film/WorldWarZ'', are very fast and agile. Also they have a social order & ecosystem based on physical maturity. Freakers that are adolescences and teenagers are attacked and eaten by adult Freakers and in response they stick to roofs and high places for protection as it appears adult Freakers can NOT climb.
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* ImAHumanitarian: There is a gang of cannibals present in the game world. During one demo they manage to grab Boozer and try to snack on him before Deacon comes to his rescue.
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Added DiffLines:
Added DiffLines:
* LivingIsMoreThanSurviving: In the 2016 trailer, Deacon narrates "I remember when we lived by a code, when brotherhood meant something, and living meant more than surviving."
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* FromNobodytoNightmare: Deacon used to be a peaceful suburbanite, but after the outbreak, he's become a [[TheDreaded feared bounty hunter]], killing deserters, thieves, and murderers for money. During the demo, when he cripples Two-Dog during the fight, he leaves him to get eaten by zombies, rather than kill him quickly by shooting him.
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* FromNobodytoNightmare: Deacon used to be a peaceful suburbanite, but after the outbreak, he's become a [[TheDreaded feared bounty hunter]], killing deserters, thieves, and murderers for money. During the demo, when he cripples Two-Dog during the fight, he leaves him to get eaten by zombies, rather than kill him quickly by shooting him.
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None
Changed line(s) 24 (click to see context) from:
* NobodytoNightmare: Deacon used to be a peaceful suburbanite, but after the outbreak, he's become a [[TheDreaded feared bounty hunter]], killing deserters, thieves, and murderers for money. During the demo, when he cripples Two-Dog during the fight, he leaves him to get eaten by zombies, rather than kill him quickly by shooting him.
to:
* NobodytoNightmare: FromNobodytoNightmare: Deacon used to be a peaceful suburbanite, but after the outbreak, he's become a [[TheDreaded feared bounty hunter]], killing deserters, thieves, and murderers for money. During the demo, when he cripples Two-Dog during the fight, he leaves him to get eaten by zombies, rather than kill him quickly by shooting him.
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None
Added DiffLines:
* NobodytoNightmare: Deacon used to be a peaceful suburbanite, but after the outbreak, he's become a [[TheDreaded feared bounty hunter]], killing deserters, thieves, and murderers for money. During the demo, when he cripples Two-Dog during the fight, he leaves him to get eaten by zombies, rather than kill him quickly by shooting him.
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* TattooedCrook: Boozer resembles a typical biker thug, but is a subversion, as his lifestyle as a bounty hunter is comparatively more legitimate than the raiders he hunts and his non-tattooed partner, Deacon is much more [[RedOniBlueOni hot-headed.]]
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to:
----
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* ZombieApocalypse: The setting of the game takes place two years after civilization collapsed from a global pandemic that either killed nearly all of humankind or turning them into the zombie-like Freakers.
to:
* ZombieApocalypse: The setting of the game takes place two years after civilization collapsed from a global pandemic that either killed nearly all of humankind or turning them into the zombie-like Freakers.Freakers.
----
----
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* TheLoad: In the Gameplay Trailer at least, Mannie is an example of this; Deacon has to go rescue him when he gets captured, and then when [[spoiler: the infected bear shows up..]]
-->'''Deacon:''' [[spoiler: Don't make a sound!]]\\
'''Mannie:''' [[spoiler: [makes sound] ]]
-->'''Deacon:''' [[spoiler: Don't make a sound!]]\\
'''Mannie:''' [[spoiler: [makes sound] ]]
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* TheLostLenore: Deacon once had a loving girlfriend whom he took motorcycle trips with. She's dead now.
to:
* TheLostLenore: Deacon once had a loving girlfriend whom he took motorcycle trips with. She's presumably dead now.
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* BringIt: This is Deacon's response when he's on top of a water tower while the zombies are surrounding on both side by using the bridge and climbing a shed near the tower.
to:
* BringIt: This is Deacon's response when he's on top of a water tower while the zombies are surrounding on both side sides by using the bridge and climbing a shed near the tower.
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* RaisingTheSteaks: TheVirus affects nonhuman animals as well, which so far includes "Runners" ([[SavageWolves wolves]]) and "Ragers" ([[BearsAreBadNews bears]]).
to:
* RaisingTheSteaks: TheVirus affects nonhuman animals as well, which so far includes "Runners" ([[SavageWolves wolves]]) and "Ragers" ([[BearsAreBadNews bears]]).
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* BadassBiker: Deacon is a motorcycle rider who can craft weapons and use the environment around him in his quest to survive against the horde of zombies.
* TheLostLenore: Deacon once had a loving girlfriend whom he took motorcycle trips with. She's dead now.
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--->Deacon: Look around, brother. You know how this is gonna...end.
* OurZombiesAreDifferent: "Freakers" are TechnicallyLivingZombie and, not unlike in ''Film/WorldWarZ'', are very fast and agile.
* RaisingTheSteaks: TheVirus affects nonhuman animals as well, which so far includes "Runners" (wolves) and "Ragers" ([[BearsAreBadNews bears]]).
* OurZombiesAreDifferent: "Freakers" are TechnicallyLivingZombie and, not unlike in ''Film/WorldWarZ'', are very fast and agile.
* RaisingTheSteaks: TheVirus affects nonhuman animals as well, which so far includes "Runners" (wolves) and "Ragers" ([[BearsAreBadNews bears]]).
to:
* OurZombiesAreDifferent: "Freakers" are TechnicallyLivingZombie and, not unlike in ''Film/WorldWarZ'', are very fast and
* RaisingTheSteaks: TheVirus affects nonhuman animals as well, which so far includes "Runners"
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* TookALevelInCynicism: The zombie collapse and the (implied) death of his girlfriend hardened him greatly.
* ZergRush: The zombies in this game can either attack alone or in overwhelming hordes, as the gameplay trailers demonstrate.
* ZergRush: The zombies in this game can either attack alone or in overwhelming hordes, as the gameplay trailers demonstrate.
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None
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''Days Gone'' is an upcoming open world action-adventure survival horror video game in development by SIE Bend Studio for the UsefulNotes/PlayStation4. It will be the first intellectual property created by SIE Bend Studio since ''VideoGame/SyphonFilter'' in 1999 and the first home console game developed by the studio since ''VideoGame/SyphonFilterLogansShadow'' in 2010. The Unreal Engine 4 is being used for the game development.
to:
''Days Gone'' is an upcoming open world action-adventure survival horror video game in development by [[Creator/SonyBend SIE Bend Studio Studio]] for the UsefulNotes/PlayStation4. It will be the first intellectual property created by SIE Bend Studio since ''VideoGame/SyphonFilter'' in 1999 and the first home console game developed by the studio since ''VideoGame/SyphonFilterLogansShadow'' in 2010. The Unreal Engine 4 is being used for the game development.
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* RaisingTheSteaks: TheVirus affect nonhuman animals as well, which so far includes "Runners" (wolves) and "Ragers" ([[BearsAreBadNews bears]]).
to:
* RaisingTheSteaks: TheVirus affect affects nonhuman animals as well, which so far includes "Runners" (wolves) and "Ragers" ([[BearsAreBadNews bears]]).
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Deleted line(s) 18 (click to see context) :
* AfterTheEnd: The setting of the game takes place two years after civilization collapsed from a global pandemic that either killed nearly all of humankind or turning them into the zombie-like Freakers.
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* OurZombiesAreDifferent: "Freakers" are TechnicallyLivingZombie and, not unlike in ''Film/WorldWarZ'', are very fast and agile. Also, TheVirus affect nonhuman animals as well, which so far includes "Runners" (wolves) and "Ragers" ([[BearsAreBadNews bears]]).
* TooDumbToLive: Two-Dog, an old enemy of Deacon, tries to tackle him off the roof they're on to kill him. He ends up breaking his leg when Deacon used him to soften the fall. He then starts ''screaming'' in pain while a huge horde of zombies is nearby. [[DevouredByTheHorde You can guess what happens next...]]
* TooDumbToLive: Two-Dog, an old enemy of Deacon, tries to tackle him off the roof they're on to kill him. He ends up breaking his leg when Deacon used him to soften the fall. He then starts ''screaming'' in pain while a huge horde of zombies is nearby. [[DevouredByTheHorde You can guess what happens next...]]
to:
* OurZombiesAreDifferent: "Freakers" are TechnicallyLivingZombie and, not unlike in ''Film/WorldWarZ'', are very fast and agile. Also,
* RaisingTheSteaks: TheVirus affect nonhuman animals as well, which so far includes "Runners" (wolves) and "Ragers" ([[BearsAreBadNews bears]]).
* TooDumbToLive: Two-Dog, an old enemy of Deacon, tries to tackle him off the roof they're on to kill him. He ends up breaking his leg when Deacon used him to soften the fall. He then starts ''screaming'' in pain while a huge horde of zombies is nearby. [[DevouredByTheHorde You can guess what happens next...]]]]
* ZombieApocalypse: The setting of the game takes place two years after civilization collapsed from a global pandemic that either killed nearly all of humankind or turning them into the zombie-like Freakers.
* RaisingTheSteaks: TheVirus affect nonhuman animals as well, which so far includes "Runners" (wolves) and "Ragers" ([[BearsAreBadNews bears]]).
* TooDumbToLive: Two-Dog, an old enemy of Deacon, tries to tackle him off the roof they're on to kill him. He ends up breaking his leg when Deacon used him to soften the fall. He then starts ''screaming'' in pain while a huge horde of zombies is nearby. [[DevouredByTheHorde You can guess what happens next...
* ZombieApocalypse: The setting of the game takes place two years after civilization collapsed from a global pandemic that either killed nearly all of humankind or turning them into the zombie-like Freakers.
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* HumansAreTheRealMonsters: Per the game's ZombieApocalypse setting, humans are its worst enemy and bandits pose a threat to Deacon.
Changed line(s) 22 (click to see context) from:
* OurZombiesAreDifferent: "Freakers" are TechnicallyLivingZombie and, not unlike in ''Film/WorldWarZ'', are very fast and agile.
to:
* OurZombiesAreDifferent: "Freakers" are TechnicallyLivingZombie and, not unlike in ''Film/WorldWarZ'', are very fast and agile. Also, TheVirus affect nonhuman animals as well, which so far includes "Runners" (wolves) and "Ragers" ([[BearsAreBadNews bears]]).
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* OurZombiesAreDifferent: "Freakers" are TechnicallyLivingZombie and, not unlike the infected in ''TwentyEightDaysLater'', are very fast and agile.
to:
* OurZombiesAreDifferent: "Freakers" are TechnicallyLivingZombie and, not unlike the infected in ''TwentyEightDaysLater'', ''Film/WorldWarZ'', are very fast and agile.
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None
Added DiffLines:
* AfterTheEnd: The setting of the game takes place two years after civilization collapsed from a global pandemic that either killed nearly all of humankind or turning them into the zombie-like Freakers.
Added DiffLines:
* OurZombiesAreDifferent: "Freakers" are TechnicallyLivingZombie and, not unlike the infected in ''TwentyEightDaysLater'', are very fast and agile.
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None
Changed line(s) 18 (click to see context) from:
* TooDombToLive: Two-Dog, an old enemy of Deacon, tries to tackle him off the roof they're on to kill him. He ends up breaking his leg when Deacon used him to soften the fall. He then starts ''screaming'' in pain while a huge horde of zombies is nearby. [[DevouredByTheHorde You can guess what happens next...]]
to:
* TooDombToLive: TooDumbToLive: Two-Dog, an old enemy of Deacon, tries to tackle him off the roof they're on to kill him. He ends up breaking his leg when Deacon used him to soften the fall. He then starts ''screaming'' in pain while a huge horde of zombies is nearby. [[DevouredByTheHorde You can guess what happens next...]]
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None
Changed line(s) 8 (click to see context) from:
As the game is set in an open world environment, players are allowed to use multiple ways to complete objectives, such as utilizing stealth for silent takedowns or taking the aggressive approach by using long and short ranged weapons. A dynamic weather system and day-night cycle is also featured in the game, which affects gameplay making "Freakers" weak and slow during the daytime but fast and aggressive during the night. Vehicles such as motorbikes can be used to explore the game's world. Players are able to craft new items to improve combat efficiency.
to:
As the game is set in an open world environment, players are allowed to use multiple ways to complete objectives, such as utilizing stealth for silent takedowns or taking the aggressive approach by using long and short ranged weapons. A dynamic weather system and day-night cycle is also featured in the game, which affects gameplay making "Freakers" weak and slow during the daytime but fast and aggressive during the night. Vehicles such as motorbikes can be used to explore the game's world. Players are able to craft new items to improve combat efficiency.efficiency.
[[https://www.youtube.com/watch?v=n95IaELdWDU E3 2016 Announcement Trailer]]
[[https://www.youtube.com/watch?v=bGej8K1r8KI E3 2016 Gameplay Demo]]
[[https://www.youtube.com/watch?v=6uED22JERB8 E3 2017 Gameplay Trailer]]
!!Days Gone contains tropes such as:
* BringIt: This is Deacon's response when he's on top of a water tower while the zombies are surrounding on both side by using the bridge and climbing a shed near the tower.
*OhCrap: Deacon's reaction when he sees the horde.
--->Deacon: Look around, brother. You know how this is gonna...end.
* TooDombToLive: Two-Dog, an old enemy of Deacon, tries to tackle him off the roof they're on to kill him. He ends up breaking his leg when Deacon used him to soften the fall. He then starts ''screaming'' in pain while a huge horde of zombies is nearby. [[DevouredByTheHorde You can guess what happens next...]]
[[https://www.youtube.com/watch?v=n95IaELdWDU E3 2016 Announcement Trailer]]
[[https://www.youtube.com/watch?v=bGej8K1r8KI E3 2016 Gameplay Demo]]
[[https://www.youtube.com/watch?v=6uED22JERB8 E3 2017 Gameplay Trailer]]
!!Days Gone contains tropes such as:
* BringIt: This is Deacon's response when he's on top of a water tower while the zombies are surrounding on both side by using the bridge and climbing a shed near the tower.
*OhCrap: Deacon's reaction when he sees the horde.
--->Deacon: Look around, brother. You know how this is gonna...end.
* TooDombToLive: Two-Dog, an old enemy of Deacon, tries to tackle him off the roof they're on to kill him. He ends up breaking his leg when Deacon used him to soften the fall. He then starts ''screaming'' in pain while a huge horde of zombies is nearby. [[DevouredByTheHorde You can guess what happens next...]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
''Days Gone'' is an upcoming open world action-adventure survival horror video game in development by SIE Bend Studio for the UsefulNotes/PlayStation4. It will be the first intellectual property created by SIE Bend Studio since ''VideoGame/SyphonFilter'' in 1999 and the first home console game developed by the studio since VideoGame/SyphonFilterLogansShadow'' in 2010. The Unreal Engine 4 is being used for the game development.
to:
''Days Gone'' is an upcoming open world action-adventure survival horror video game in development by SIE Bend Studio for the UsefulNotes/PlayStation4. It will be the first intellectual property created by SIE Bend Studio since ''VideoGame/SyphonFilter'' in 1999 and the first home console game developed by the studio since VideoGame/SyphonFilterLogansShadow'' ''VideoGame/SyphonFilterLogansShadow'' in 2010. The Unreal Engine 4 is being used for the game development.
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None
Changed line(s) 2,5 (click to see context) from:
[[caption-width-right:350: Think of this game as ComicBook/TheWalkingDead, Series/SonsOfAnarchy, VideoGame/TheLastOfUs and Film/WorldWarZ combined into one game. Get the picture?]]
''Days Gone'' is an upcoming open world action-adventure survival horror video game in development by SIE Bend Studio for the PlayStation 4. It will be the first intellectual property created by SIE Bend Studio since Syphon Filter in 1999 and the first home console game developed by the studio since [[VideoGame/SyphonFilter Syphon Filter: Logan's Shadow]] in 2010. The Unreal Engine 4 is being used for the game development.
''Days Gone'' is an upcoming open world action-adventure survival horror video game in development by SIE Bend Studio for the PlayStation 4. It will be the first intellectual property created by SIE Bend Studio since Syphon Filter in 1999 and the first home console game developed by the studio since [[VideoGame/SyphonFilter Syphon Filter: Logan's Shadow]] in 2010. The Unreal Engine 4 is being used for the game development.
to:
[[caption-width-right:350: Think of this game as ComicBook/TheWalkingDead, Series/SonsOfAnarchy, VideoGame/TheLastOfUs ''ComicBook/TheWalkingDead'', ''Series/SonsOfAnarchy'', ''VideoGame/TheLastOfUs'' and Film/WorldWarZ ''Film/WorldWarZ'' combined into one game. Get the picture?]]
''Days Gone'' is an upcoming open world action-adventure survival horror video game in development by SIE Bend Studio for thePlayStation 4. UsefulNotes/PlayStation4. It will be the first intellectual property created by SIE Bend Studio since Syphon Filter ''VideoGame/SyphonFilter'' in 1999 and the first home console game developed by the studio since [[VideoGame/SyphonFilter Syphon Filter: Logan's Shadow]] VideoGame/SyphonFilterLogansShadow'' in 2010. The Unreal Engine 4 is being used for the game development.
''Days Gone'' is an upcoming open world action-adventure survival horror video game in development by SIE Bend Studio for the
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/days_gone_logo.jpg]]
[[caption-width-right:350: Think of this game as ComicBook/TheWalkingDead, Series/SonsOfAnarchy, VideoGame/TheLastOfUs and Film/WorldWarZ combined into one game. Get the picture?]]
''Days Gone'' is an upcoming open world action-adventure survival horror video game in development by SIE Bend Studio for the PlayStation 4. It will be the first intellectual property created by SIE Bend Studio since Syphon Filter in 1999 and the first home console game developed by the studio since [[VideoGame/SyphonFilter Syphon Filter: Logan's Shadow]] in 2010. The Unreal Engine 4 is being used for the game development.
The game takes place two years after a global pandemic occurred which killed almost all of humanity, and transformed millions of others into "Freakers", mindless zombie-like creatures that are quickly evolving.The player controls the game's protagonist, Deacon St. John (Samuel Witwer), a drifter and former bounty hunter who prefers to live a dangerous life on the road over living in wilderness encampments. In the E3 2016 stage demo of the game, two types of "Freakers" were revealed, Newts and Hordes.
As the game is set in an open world environment, players are allowed to use multiple ways to complete objectives, such as utilizing stealth for silent takedowns or taking the aggressive approach by using long and short ranged weapons. A dynamic weather system and day-night cycle is also featured in the game, which affects gameplay making "Freakers" weak and slow during the daytime but fast and aggressive during the night. Vehicles such as motorbikes can be used to explore the game's world. Players are able to craft new items to improve combat efficiency.
[[caption-width-right:350: Think of this game as ComicBook/TheWalkingDead, Series/SonsOfAnarchy, VideoGame/TheLastOfUs and Film/WorldWarZ combined into one game. Get the picture?]]
''Days Gone'' is an upcoming open world action-adventure survival horror video game in development by SIE Bend Studio for the PlayStation 4. It will be the first intellectual property created by SIE Bend Studio since Syphon Filter in 1999 and the first home console game developed by the studio since [[VideoGame/SyphonFilter Syphon Filter: Logan's Shadow]] in 2010. The Unreal Engine 4 is being used for the game development.
The game takes place two years after a global pandemic occurred which killed almost all of humanity, and transformed millions of others into "Freakers", mindless zombie-like creatures that are quickly evolving.The player controls the game's protagonist, Deacon St. John (Samuel Witwer), a drifter and former bounty hunter who prefers to live a dangerous life on the road over living in wilderness encampments. In the E3 2016 stage demo of the game, two types of "Freakers" were revealed, Newts and Hordes.
As the game is set in an open world environment, players are allowed to use multiple ways to complete objectives, such as utilizing stealth for silent takedowns or taking the aggressive approach by using long and short ranged weapons. A dynamic weather system and day-night cycle is also featured in the game, which affects gameplay making "Freakers" weak and slow during the daytime but fast and aggressive during the night. Vehicles such as motorbikes can be used to explore the game's world. Players are able to craft new items to improve combat efficiency.