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''Days Gone'' is an open-world action-adventure survival horror video game released on 26 April 2019 by Creator/SIEBendStudio for the UsefulNotes/PlayStation4, with a PC port released two years later on May 17, 2021. It is the first intellectual property created by SIE Bend Studio since ''VideoGame/SyphonFilter'' in 1999 and the first home console game developed by the studio since ''VideoGame/SyphonFilter: Logan's Shadow'' in 2010. Unreal Engine 4 was used for the game development.

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''Days Gone'' is an open-world action-adventure survival horror video game released on 26 April 2019 by Creator/SIEBendStudio for the UsefulNotes/PlayStation4, Platform/PlayStation4, with a PC port released two years later on May 17, 2021. It is the first intellectual property created by SIE Bend Studio since ''VideoGame/SyphonFilter'' in 1999 and the first home console game developed by the studio since ''VideoGame/SyphonFilter: Logan's Shadow'' in 2010. Unreal Engine 4 was used for the game development.
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* InkSuitActor: The most prominent characters (Deacon, Boozer, Sarah, Rikki, and probably Skizzo) are modeled after their voice actors.
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* ClimaxBoss: [[spoiler:The Old Saw Mill horde is effectively the action climax of the game, being the largest horde in the game and a very tough fight requiring usage of most of your carried traps and throwables to defeat. The final assault on Wizard Island that comes immediately after is more of a victory lap to conclude the story.]]


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* DiscOneNuke: The tommy gun (called the Chicago Chopper) is available about 60% through the game, soon after you reach the second half of the game world, on sale at the Wizard Island gun merchant. It's available at a relatively low Trust level, deals even more damage than the M4 assault rifle (which you need max Trust with the Hot Springs to buy), and you can carry a ''massive'' amount of ammo for it, almost twice as much as for assault rifles. With the right perks, you can wipe out entire hordes with it without even needing throwables or traps. It's powerful enough to mow down a Breaker in under 50 shots.
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* OlderIsBetter: The final set of weapons you can unlock in the endgame safezone mostly consists of Wild West-era or turn-of-the-century antiques, including a tommy gun, a [=PPSh=] (the Russian equivalent), two Wild West rifles, and even a Nock gun. The tommy gun is on par with an M4 assault rifle, and the Wild West rifles can kill enemies with one shot. Somewhat justified in that the guy selling them used to have a cable show featuring rare and interesting firearms.

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* OlderIsBetter: The final set of weapons you can unlock in the endgame safezone mostly consists of Wild West-era or turn-of-the-century antiques, including a tommy gun, a [=PPSh=] (the Russian equivalent), two Wild West rifles, and even a Nock gun. The tommy gun is on par with an even stronger than a M4 assault rifle, and the Wild West rifles can kill enemies with one shot. Somewhat justified in that the guy selling them used to have a cable show featuring rare and interesting firearms.
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** The [[spoiler:Militia]], who you only fight in the last several missions, are a lot tougher than normal human enemies. They've got almost 3 times as much health compared to Marauders and nearly double compared to Rippers, have better weapons (including M4 assault rifles, combat shotguns, and M14 rifles), and most of their troops wear high-quality body armor. In fact a standard [[spoiler:Militia]] soldier with body armor can survive about as much damage as a Ripper Heavy.

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** The [[spoiler:Militia]], who you only fight in the last several missions, are a lot tougher than normal human enemies. They've got almost 3 times as much health compared to Marauders and nearly double compared to Rippers, have better weapons (including M4 assault rifles, combat shotguns, M14 rifles, and M14 rifles), machine guns wielded by regular troops and not just the Heavies), and most of their troops wear high-quality body armor. In fact a standard [[spoiler:Militia]] soldier with body armor can survive about as much damage as a Ripper Heavy.
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* SuspiciouslySmallArmy: At the very end of the game, [[spoiler:TheCavalry that shows up to help Deacon and Boozer storm Militia [=HQ=] consists of a minimum of less than a dozen survivors and a maximum of about 30 survivors, depending on how many friendly survivor camps Deacon has max Trust level with. This small group goes up against Garret's Militia army of a few hundred soldiers who have military grade weaponry and training, and manages to defeat them decisively. Somewhat justified in that Deacon starts the battle by blowing up the Militia's weapons and munitions stockpile, and the game notes early on when meeting them that a large portion of the Militia consists of civilians who joined up for the food and protection and who were given a week of boot camp training and handed a firearm and a uniform. The few dozen EliteMooks Deacon shoots his way through to get to Skizzo and Garret likely represents the remainder of the group's actual skilled members; Rikki notes everyone else pretty much surrendered with minimal resistance almost right away.]]

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* SuspiciouslySmallArmy: At the very end of the game, [[spoiler:TheCavalry that shows up to help Deacon and Boozer storm Militia [=HQ=] consists of a minimum of less than a dozen survivors and a maximum of about 30 survivors, depending on how many friendly survivor camps Deacon has max Trust level with. This small group goes up against Garret's Militia army of a few hundred soldiers who have military grade weaponry and training, and manages to defeat them decisively. Somewhat justified in that Deacon starts the battle by blowing up the Militia's weapons and munitions stockpile, and the game notes early on when meeting them that a large portion of the Militia consists of civilians who joined up for the food and protection and who were given a week of boot camp training and handed a firearm and a uniform. The few dozen EliteMooks Deacon shoots his way through to get to Skizzo and Garret likely represents the remainder of the group's actual skilled and dedicated members; Rikki notes everyone else pretty much surrendered with minimal resistance almost right away.]]
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* SuspiciouslySmallArmy: At the very end of the game, [[spoiler:TheCavalry that shows up to help Deacon and Boozer storm Militia [=HQ=] consists of a minimum of less than a dozen survivors and a maximum of about 30 survivors, depending on how many friendly survivor camps Deacon has max Trust level with. This small group goes up against Garret's Militia army of a few hundred soldiers who have military grade weaponry and training, and manages to defeat them decisively. Somewhat justified in that Deacon starts the battle by blowing up the Militia's weapons and munitions stockpile, and the game notes early on when meeting them that a large portion of the Militia consists of civilians who joined up for the food and protection and who were given a week of boot camp training and handed a firearm and a uniform. The few dozen EliteMooks Deacon shoots his way through to get to Skizzo and Garret likely represents the remainder of the group's actual skilled members; Rikki notes everyone else pretty much surrendered with minimal resistance almost right away.]]
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** One of the game's main themes is that most humans are simply incapable of caring for more than a few close friends and family members, viewing everyone else as being "not real people" but rather simply ''meat'' standing between them and whatever they want to take.
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* HopeSpot: [[spoiler: Deacon has found Sarah and got O'Brian to give them an airlift out of the Crater Lake militia camp. Only at that exact moment, Colonel Garrett emerges from his tent showing a group of recruits the Ark. [[spoiler:On top of that, one of those recruits is Skizzo]]. The arrival of the chopper leaves everyone shocked and it immediately flies away. [[spoiler: Then Skizzo falsely claims that Deacon is a criminal, which gets him arrested.]]

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* HopeSpot: [[spoiler: Deacon has found Sarah and got O'Brian to give them an airlift out of the Crater Lake militia camp. Only at that exact moment, Colonel Garrett emerges from his tent showing a group of recruits the Ark. [[spoiler:On On top of that, one of those recruits is Skizzo]]. The arrival of the chopper leaves everyone shocked and it immediately flies away. [[spoiler: Then Skizzo falsely claims that Deacon is a criminal, which gets him arrested.]]
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** There are 3 BossInMooksClothing Freaker types. Breakers (roid-raging bodybuilder-sized GiantMook zombies that can survive multiple mags worth of assault rifle fire) and Reachers (very fast LightningBruiser zombies that hit hard, use hit-and-run tactics, and can soak a few dozen machine-gun rounds). There are also Ragers, which are ''zombie bears'' significantly tougher and more dangerous than even regular bears.
** To a lesser extent, there are Screamers (who can summon more Swarmers if they spot you, drain your stamina if you're in earshot, and if you are near a horde cave you better run), Criers (zombie ''crows'' that move fast, hit hard, and are tricky to shoot down), and Bleachers (who are tougher and hit harder than regular Swarmers but still behave like standard enemies).

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** There are 3 BossInMooksClothing Freaker types. Breakers (roid-raging bodybuilder-sized GiantMook zombies that can survive multiple mags worth over 100 rounds of assault rifle fire) and Reachers (very fast LightningBruiser zombies that hit hard, use hit-and-run tactics, and can soak a few dozen machine-gun rounds). survive about half as much damage as Breakers can). There are also Ragers, which are ''zombie bears'' significantly tougher with about twice as much health and more dangerous than even damaging attacks compared to regular bears.
** To a lesser extent, there are Screamers (who can summon more Swarmers if they spot you, drain your stamina if you're in earshot, and if you are near a horde cave you better run), Criers (zombie ''crows'' that move fast, hit hard, and are tricky to shoot down), and Bleachers (who are about 50% tougher and hit much harder than regular Swarmers but still behave like standard enemies).

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* StealthBasedMission: The NERO tracking missions require you to tail a NERO scientist while avoiding detection from the soldiers, with your only tool being rocks to lure soldiers away.

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* StealthBasedMission: StealthBasedMission:
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The NERO tracking missions require you to tail a NERO scientist while avoiding detection from the soldiers, with your only tool being rocks to lure soldiers away.away.
** A couple missions have you either sneaking into or out of a friendly survivor camp. Since massacring the inhabitants isn't an option, you're required to use stealth to get to your objective.
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* SerialKiller: One of the Bounty Targets (indeed, he's the one from the showcase trailer) is a Drifter who's been turning in Freaker ears for bounty reward. However, it turns out he was a serial killer and the ears he was turning in were human, not Freaker, with him having turned in well over 100 ears. Deacon notes that this is an astonishing number of human kills as the total population of the 3 friendly survivor camps in the north probably doesn't even add up to 100.
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** The [[spoiler:Militia]], who you only fight in the last several missions, are a lot tougher than normal human enemies. They've got almost 3 times as much health compared to Marauders or Rippers, better weapons, and most of their troops wear high-quality body armor. In fact a standard [[spoiler:Militia]] soldier with body armor can take about as much damage as a Ripper Heavy.

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** The [[spoiler:Militia]], who you only fight in the last several missions, are a lot tougher than normal human enemies. They've got almost 3 times as much health compared to Marauders or and nearly double compared to Rippers, have better weapons, weapons (including M4 assault rifles, combat shotguns, and M14 rifles), and most of their troops wear high-quality body armor. In fact a standard [[spoiler:Militia]] soldier with body armor can take survive about as much damage as a Ripper Heavy.



** There are 3 BossInMooksClothing Freaker types. Breakers (roid-raging bodybuilder-sized GiantMook zombies) and Reachers (very fast LightningBruiser zombies that hit hard, use hit-and-run tactics, and can soak a few dozen machine-gun rounds). There are also Ragers, which are ''zombie bears'' significantly tougher and more dangerous than even regular bears.

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** There are 3 BossInMooksClothing Freaker types. Breakers (roid-raging bodybuilder-sized GiantMook zombies) zombies that can survive multiple mags worth of assault rifle fire) and Reachers (very fast LightningBruiser zombies that hit hard, use hit-and-run tactics, and can soak a few dozen machine-gun rounds). There are also Ragers, which are ''zombie bears'' significantly tougher and more dangerous than even regular bears.
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None


** The [[spoiler:Militia]], who you only fight in the last several missions, are a lot tougher than normal human enemies. They've got almost 3 times as much health compared to Marauders or Rippers, better weapons, and most of their troops wear body armor. In fact a [[spoiler:Militia]] soldier with body armor can take about as much damage as a Marauder or Ripper Heavy.

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** The [[spoiler:Militia]], who you only fight in the last several missions, are a lot tougher than normal human enemies. They've got almost 3 times as much health compared to Marauders or Rippers, better weapons, and most of their troops wear high-quality body armor. In fact a standard [[spoiler:Militia]] soldier with body armor can take about as much damage as a Marauder or Ripper Heavy.



** Heavies are hostile survivors wearing bulky, makeshift body armor and armed with machine guns or flamethrowers. They can take more bullets than regular human enemies (their overall durability is roughly 4 times that of a normal enemy), but are considerably slower as a result of their armor. They also can't be stealth-killed. However, they're not [[VideoGame/ModernWarfare Juggernauts]] and still die after less than a dozen shots from a decent automatic weapon.

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** Heavies are hostile survivors wearing bulky, makeshift body armor and armed with machine guns or flamethrowers. They can take more bullets than regular human enemies (their overall durability is roughly 4 times that of a normal enemy), but are considerably slower as a result of their armor. They also can't be stealth-killed. However, they're not [[VideoGame/ModernWarfare Juggernauts]] and still die after less than a dozen shots from a decent automatic weapon. The [[spoiler:Militia]] Heavies are even tougher, having roughly twice as much armor and health as the regular hostile survivor[=/=]Marauder Heavies.



** Even the "normal" [[spoiler:Militia]] soldiers in the final fight are extremely bullet-spongy. In fact a basic [[spoiler:Militia]] soldier wearing standard body armor can survive about as much damage as a Marauder Heavy.

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** Even the "normal" [[spoiler:Militia]] soldiers in the final fight last few missions are extremely bullet-spongy. In fact a basic [[spoiler:Militia]] soldier wearing standard body armor can survive about as much slightly more damage as than a Marauder Heavy.
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** The Rippers have Heavies as well identifiable by their large stick backpacks. Even though they're shirtless like all other Rippers, they behave identically to the heavily armored regular Heavies and deflect bullets as though they were wearing armor.

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** The Rippers have Heavies as well identifiable by their large stick backpacks. Even though they're shirtless like all other Rippers, they behave identically to the heavily armored regular Heavies and deflect bullets as though they were wearing armor. In fact due to the Rippers' enhanced health (because of their use of bath salts[=/=]PCP) Ripper Heavies can take slightly more damage than the Marauder Heavies.
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** The Rippers have Heavies as well identifiable by their large stick backpacks. Even though they're shirtless like all other Rippers, they behave identically to the heavily armored regular Heavies and deflect bullets as though they were wearing armor.

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* EliteMooks: Some enemies wear ballistic vests and helmets and wield assault rifles; it takes a few bullet hits to break their armor before you can damage or headshot them. The [[spoiler:Militia]] enemies overwhelming are of this type, due to their superior equipment.

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* EliteMooks: EliteMooks:
**
Some enemies wear ballistic vests and helmets and wield assault rifles; it takes a few bullet hits to break their armor before you can damage or headshot them. The majority of [[spoiler:Militia]] enemies overwhelming are of this type, due to their superior equipment.equipment.
** The [[spoiler:Militia]], who you only fight in the last several missions, are a lot tougher than normal human enemies. They've got almost 3 times as much health compared to Marauders or Rippers, better weapons, and most of their troops wear body armor. In fact a [[spoiler:Militia]] soldier with body armor can take about as much damage as a Marauder or Ripper Heavy.



** Heavies are hostile survivors wearing bulky, makeshift body armor and armed with machine guns or flamethrowers. They can take more bullets than regular human enemies (their overall durability is roughly 4 times that of a normal enemy), but are considerably slower as a result of their armor. They also can't be stealth-killed unless you have a specific endgame-level skill upgrade.

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** Heavies are hostile survivors wearing bulky, makeshift body armor and armed with machine guns or flamethrowers. They can take more bullets than regular human enemies (their overall durability is roughly 4 times that of a normal enemy), but are considerably slower as a result of their armor. They also can't be stealth-killed unless you have stealth-killed. However, they're not [[VideoGame/ModernWarfare Juggernauts]] and still die after less than a specific endgame-level skill upgrade.dozen shots from a decent automatic weapon.



** Even the "normal" [[spoiler:Militia]] soldiers in the final fight are extremely bullet-spongy.

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** Even the "normal" [[spoiler:Militia]] soldiers in the final fight are extremely bullet-spongy. In fact a basic [[spoiler:Militia]] soldier wearing standard body armor can survive about as much damage as a Marauder Heavy.
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* CrazySurvivalist:
** Copeland and his followers were of the sort even before the outbreak.
** Deacon notes that the ''minute'' civil services collapsed, the "Prepper" types took the opportunity to block the roads and start shooting up anyone and anything that moves, making the chaos of the initial outbreak that much more worse.

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