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** When you use a town's flight eagle, it'll dump you off once you reach your destination high in the air. You'll be given a hang glider temporarily to make a safe landing, even if you didn't find one in the current region.

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** When you die, a gravestone is placed on the map so you can easily find your way back to where you were before you died.



* ImAHumanitarian: Some side quests will have you saving a Gnome that's been thrown into a pot filled with stew and presumably becoming a meal to their captors. Said captors can sometimes be a human(oid) like Witches.

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* ImAHumanitarian: Some side quests will have you saving a Gnome or a similar race that's been thrown into a pot filled with stew and presumably becoming a meal to their captors. Said captors can sometimes be a human(oid) like Witches.


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* LoadsAndLoadsOfRaces: The playable races consists of humans, orcs, dwarves, elves, lizards, and even skeletons. There's also more races that are exclusive to [=NPCs=] like gnomes, witches, jesters, and insectoids.

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** In regions where possessions are happening, anyone can be possessed, which includes [=NPCs=] in towns. Should you slay an NPC that's linked to a function like changing your class or selling items, leaving the town and returning or letting time pass will spawn a new one so you aren't screwed. This also applies for occasions when a monster wanders into town and attacks the citizens.



* Boss enemies have access to the Fire Mage's fireball skill, which is powerful enough to either kill you quickly or stun you if you survive. Even if the boss enemy is something that shouldn't be able to cast a spell (bats, crabs, slimes, etc.), they'll still do it when low on health.



* ExposedToTheElements: Downplayed. While the frost biomes don't affect your characters for the most part, jumping into the water will apply a slowing effect which greatly hampers your movement speed.



* GrimyWater: All the water in a dark woods biome are green and poisons you if you go in it.



* MagicMusic: Comes in several flavors: the Sky Whistle, when used at a bird statue, summons several birds that carry you to a floating sanctuary that has loot inside. The Mystic Harp is used to open orange doors that hold loot. The Spirit Bell makes you invisible so you can walk through grates and it also makes it easier to see in dark places.



* MoneySpider: Subverted in the alpha, only hostile adventurers or ogres can drop money when killed, though normal monsters sometimes do drop [[ImpossibleItemDrop weapons and armor]], and possibly in the form of [[{{Squick}} leftovers]] that have to be identified in town. The beta has all enemies drop money and boss enemies drop tons of money.

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* MoneySpider: Subverted in the alpha, only hostile adventurers or ogres can drop money when killed, though normal monsters sometimes do drop [[ImpossibleItemDrop weapons and armor]], and possibly in the form of [[{{Squick}} leftovers]] that have to be identified in town. The beta release version has all enemies drop money and boss enemies characters will drop tons a lot of money.it.
* MultiplayerDifficultySpike: Enemies gain more HP if there are multiple players in the vicinity and it rises higher if more people are present.


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* RandomDrop: Enemies will sometimes drop gear, glass bottles, food, and pet bait.


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* UnnecessaryCombatRoll: All classes can perform a rolling dodge, which makes you immune to all attacks during its animation. Enemies can also perform a roll, even ones that logically shouldn't be able to do one like crabs and and buffaloes.
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* DemonicPossession: If you see an enemy or NPC that has "Possessed" in their name, that means there's a portal somewhere in the region spawning demons that will possess people. Possessed characters are stronger than their normal counterparts. The possession can even extend to [=NPCs=] within towns, which has them attack you on sight. Destroying the portal that the demons spawn from will break the possession over the whole region.


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* TakenForGranite: Sometimes there will be a town whose residents are petrified. Defeating a Witch related to the petrification will free everyone from her spell.

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whew i think i got all i wanted to get into this page, no longer needs the needs wiki love!


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* HeroicFantasy: While the game does show troubles like witches petrifying a whole town, gnomes being captured and stuffed into a stew pot, and an empire invading certain areas, the world is mostly static and is made for the players to explore. The player can also help the people who are in trouble and get rewarded for it. Magic does exist, but it doesn't extend to anything beyond the playable Mage class that utilizes spells to attack with.


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* {{Mecha}}: The Steel Empire will sometimes sic one on you if you destroy the support machines of a Mana Pump. Both the robot and the pilot are counted as separate enemies.


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* SchizoTech: The game is set in a fantasy setting with magic and swords, some fantastical biomes, simple villages, and travel being in the form of boats and hang gliders. The Steel Empire mixes it up by having airships and machines that affect the region's mana. While some of them do ride giant mechs to attack you with, the soldiers themselves use the same class system as the player.
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* DummiedOut: The beta version contained code and content from alpha version such as the skill trees and class skills.

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* AntiFrustrationFeature: When playing in a fresh multiplayer session, all players will start very far away from each other. You can use a town's eagle to fly to your friends and it won't cost you any gold.

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* AntiFrustrationFeature: AntiFrustrationFeature:
**
When playing in a fresh multiplayer session, all players will start very far away from each other. You can use a town's eagle to fly to your friends and it won't cost you any gold.gold.
** Because you'll be getting gear from every zone you visit and all gear (except those marked with a "+") become weak when crossing into into a new region, your collection of gear can become quite huge. All gear are sorted by regions they were found in and can be scrolled by region for easy gear swapping whenever you need to adapt to a region.
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* AntiFrustationFeature: When playing in a fresh multiplayer session, all players will start very far away from each other. You can use a town's eagle to fly to your friends and it won't cost you any gold.

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* AntiFrustationFeature: AntiFrustrationFeature: When playing in a fresh multiplayer session, all players will start very far away from each other. You can use a town's eagle to fly to your friends and it won't cost you any gold.



* MercyInvinciblity: Averted. You can easily get ganked by multiple enemies and die very quickly.

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* MercyInvinciblity: MercyInvincibility: Averted. You can easily get ganked by multiple enemies and die very quickly.

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* AntiFrustationFeature: When playing in a fresh multiplayer session, all players will start very far away from each other. You can use a town's eagle to fly to your friends and it won't cost you any gold.



* {{Cap}}: Averted and played straight at the same time. You can level up indefinitely without any restriction. However, your Power level will never go above 100, though the stat only determines what kind of equipment you can wield. Player count is limited to 4 people, but it's subjected to change once the game goes out of the alpha state.
* CantCatchUp: Pets don't receive XP from quests, and die often enough, that you are likely to out level your pet very quickly.

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* {{Cap}}: Averted and played straight at the same time.time in alpha. You can level up indefinitely without any restriction. However, your Power level will never go above 100, though the stat only determines what kind of equipment you can wield. Player count is limited to 4 people, but it's subjected to change once the game goes out of the alpha state.
* CantCatchUp: Pets In alpha, pets don't receive XP from quests, and die often enough, that you are likely to out level your pet very quickly.



* DeathIsASlapOnTheWrist: Currently in Alpha, dying means you respawn at a respawn point relatively near to your location, without losing anything.

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* DeathIsASlapOnTheWrist: Currently in Alpha, dying Dying means you respawn at a respawn point relatively near to your location, without losing anything.



* DiminishingReturnsForBalance: Currently, skills have no point cap so you can put as much as you want in one, but the increases get smaller and smaller.

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* DiminishingReturnsForBalance: Currently, During alpha, skills have no point cap so you can put as much as you want in one, but the increases get smaller and smaller.



* DoubleUnlock: To craft the stronger and better gear, you have to find a crafting book and then gather the materials needed to craft said equipment.



** Very much so. Early on, most things you can kill give only 1 EXP out of the 50 you need, and anything harder either destroys you or killing them takes so long you would have been better off finding 1 EXP monsters to kill. At higher levels (starting at around level 5), the increase in EXP gain from monsters you can kill is faster than the increase in EXP you need for a level up, and you are also able to take down bosses for boatloads of EXP.

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** Very much so.so in the alpha. Early on, most things you can kill give only 1 EXP out of the 50 you need, and anything harder either destroys you or killing them takes so long you would have been better off finding 1 EXP monsters to kill. At higher levels (starting at around level 5), the increase in EXP gain from monsters you can kill is faster than the increase in EXP you need for a level up, and you are also able to take down bosses for boatloads of EXP.



* GiantMook: Some bosses are regular enemies made larger.
* HealItWithWater: Water Mages can heal themselves and their allies by aiming their magic at themselves or their party. Enemy Water Mages can also do the same.



* ImAHumanitarian: Some side quests will have you saving a Gnome that's been thrown into a pot filled with stew and presumably becoming a meal to their captors. Said captors can sometimes be a human(oid) like Witches.



* LifeDrain: Warriors have a small chance of getting a buff that lets them absorb HP from enemies on every hit.



* MoneySpider: Subverted, only hostile adventurers or ogres can drop money when killed, though normal monsters sometimes do drop [[ImpossibleItemDrop weapons and armor]], and possibly in the form of [[{{Squick}} leftovers]] that have to be identified in town. The beta has all enemies drop money and boss enemies drop tons of money.

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* MoneySpider: Subverted, Subverted in the alpha, only hostile adventurers or ogres can drop money when killed, though normal monsters sometimes do drop [[ImpossibleItemDrop weapons and armor]], and possibly in the form of [[{{Squick}} leftovers]] that have to be identified in town. The beta has all enemies drop money and boss enemies drop tons of money.



* [[PurelyAestheticGender Purely Aesthetic Race/Gender]]: So far, though the game is still in its alpha stages so there may end up being stat differences between races in the future.

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* [[PurelyAestheticGender Purely Aesthetic Race/Gender]]: So far, though the game is still in its alpha stages so there may end up being stat differences between There's a handful of races to pick from as well as playing as male or female, but they don't affect your stats in the future.any way.



* SuperNotDrowningSkills: Everyone can swim in water and no one actually drowns.

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* SuperDrowningSkills: You can only swim underwater for about a handful of seconds before you start drowning.
* SuperNotDrowningSkills: Everyone can swim in water and no one actually drowns.In the alpha version, drowning didn't exist.



* [[TwentyFourHourArmor Twenty Four Hour Weaponry]]: See above.

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* [[TwentyFourHourArmor Twenty Four Hour Weaponry]]: See above.Everyone sleeps with their gear on.

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* ArtisticLicensePhysics: It's entirely possible to sail your boat up a river no matter how steep the incline is.



* ColourCodedForYourConvenience: Blue health bars mean Friendly mobs, Green means Neutral (will attack if attacked), and Red means Hostile. For mob names, Whites are much weaker than you, Blues are around your level, and Oranges are slightly above your level. Intense Red means the mob is much stronger than you. Dungeons are also colored on the world map in a similar manner.

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* ColourCodedForYourConvenience: Blue health bars mean Friendly mobs, Green means Neutral (will attack if attacked), and Red means Hostile. For mob names, Whites are much weaker than you, Blues are around your level, and Oranges are slightly above your level. Intense Red means the mob is much stronger than you. Dungeons are also colored on the world map in a similar manner. Gear is also colored in the same way to denote their strength.



* EarlyGameHell: Very much so. Early on, most things you can kill give only 1xp out of the 50 you need, and anything harder either destroys you or killing them takes so long you would have been better off finding 1xp monsters to kill. At higher levels (starting at around Lv5), the increase in xp gain from monsters you can kill is faster than the increase in xp you need for a level up, and you are also able to take down bosses for boatloads of XP.
** Also, you have access to none of the skills that allow you to ride, fly or sail at the beginning, limiting your traveling speed greatly.

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* EarlyGameHell: EarlyGameHell:
**
Very much so. Early on, most things you can kill give only 1xp 1 EXP out of the 50 you need, and anything harder either destroys you or killing them takes so long you would have been better off finding 1xp 1 EXP monsters to kill. At higher levels (starting at around Lv5), level 5), the increase in xp EXP gain from monsters you can kill is faster than the increase in xp EXP you need for a level up, and you are also able to take down bosses for boatloads of XP.
EXP.
** Also, you have Traveling is also painful in the start due to your lack of access to none of mobility upgrades like the skills hang glider and boat as well as not finding any Shrines of Life yet, which act as fast travel.
** In the beta, it was possible for a new character to be spawned in an area with enemies
that allow you had very high power levels. It was also possible to ride, fly or sail at the beginning, limiting your be unable to find a village after traveling speed greatly.for hours. A patch rectified the problem by having new characters spawn near a village.



* ItemGet: Getting a key item like the boat will have your character hold it above their heads ala ''[[VideoGame/TheLegendOfZelda Zelda]]''.



* LevelUpFillUp: Leveling up fully restores your HP.

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* LevelUpFillUp: Leveling In the alpha version, leveling up fully restores your HP.



* MoneySpider: Subverted, only hostile adventurers or ogres can drop money when killed, though normal monsters sometimes do drop [[ImpossibleItemDrop weapons and armor]], and possibly in the form of [[{{Squick}} leftovers]] that have to be identified in town.

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* MercyInvinciblity: Averted. You can easily get ganked by multiple enemies and die very quickly.
* MoneySpider: Subverted, only hostile adventurers or ogres can drop money when killed, though normal monsters sometimes do drop [[ImpossibleItemDrop weapons and armor]], and possibly in the form of [[{{Squick}} leftovers]] that have to be identified in town. The beta has all enemies drop money and boss enemies drop tons of money.



** Can cross in to SceneryGorn when exploring a Hell biome.

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** Can cross in to into SceneryGorn when exploring a Hell biome.
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''[[https://picroma.com/cubeworld Cube World]]'' is a voxel-based game created by Picroma. Said to be inspired by ''VideoGame/{{Minecraft}}'', ''VideoGame/MonsterHunter'', ''Franchise/TheLegendOfZelda'', and more, the game is an [[RolePlayingGame action-RPG]] [[WideOpenSandbox sandbox]] that takes place in an entirely [[ProceduralGeneration procedurally generated]] world. The alpha version was released in 2013 and had remained so for six years until September 2019 where the game's official launch date was revealed to be September 30th on Steam. Those who owned the game on Picroma gotten Steam keys to access the beta, which launched on September 23rd.

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''[[https://picroma.com/cubeworld Cube World]]'' is a voxel-based game created by Picroma. Said to be inspired by ''VideoGame/{{Minecraft}}'', ''VideoGame/MonsterHunter'', ''Franchise/TheLegendOfZelda'', and more, the game is an [[RolePlayingGame action-RPG]] [[WideOpenSandbox sandbox]] that takes place in an entirely [[ProceduralGeneration procedurally generated]] world. The alpha version was released in 2013 and had [[{{Vaporware}} remained so for six years years]] until September 2019 where the game's official launch date was revealed to be September 30th and launching on Steam. Those who owned the game on Picroma gotten Steam keys to access the beta, which launched on September 23rd.

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''[[https://picroma.com/cubeworld Cube World]]'' is a voxel-based game created by Picroma. Said to be inspired by ''VideoGame/{{Minecraft}}'', ''VideoGame/MonsterHunter'', ''Franchise/TheLegendOfZelda'', and more, the game is an [[RolePlayingGame action-RPG]] [[WideOpenSandbox sandbox]] that takes place in an entirely [[ProceduralGeneration procedurally generated]] world. The alpha version was released in 2013, and remains in development to this day.

As of September 6th, 2019, Cube World has finally been unveiled to release on Steam that year.

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''[[https://picroma.com/cubeworld Cube World]]'' is a voxel-based game created by Picroma. Said to be inspired by ''VideoGame/{{Minecraft}}'', ''VideoGame/MonsterHunter'', ''Franchise/TheLegendOfZelda'', and more, the game is an [[RolePlayingGame action-RPG]] [[WideOpenSandbox sandbox]] that takes place in an entirely [[ProceduralGeneration procedurally generated]] world. The alpha version was released in 2013, 2013 and remains in development to this day.

As of
had remained so for six years until September 6th, 2019, Cube World has finally been unveiled 2019 where the game's official launch date was revealed to release be September 30th on Steam. Those who owned the game on Picroma gotten Steam that year.
keys to access the beta, which launched on September 23rd.
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As of September 6th, 2019, Cube World has finally been unveiled to release on Steam that year.
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''[[https://picroma.com/cubeworld Cube World]]'' is a voxel-based game created by Picroma. Said to be inspired by ''VideoGame/{{Minecraft}}'', ''VideoGame/MonsterHunter'', ''Franchise/TheLegendOfZelda'', and more, the game is an [[RolePlayingGame action-RPG]] [[WideOpenSandbox sandbox]] that takes place in an entirely [[ProceduralGeneration procedurally generated]] world.

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''[[https://picroma.com/cubeworld Cube World]]'' is a voxel-based game created by Picroma. Said to be inspired by ''VideoGame/{{Minecraft}}'', ''VideoGame/MonsterHunter'', ''Franchise/TheLegendOfZelda'', and more, the game is an [[RolePlayingGame action-RPG]] [[WideOpenSandbox sandbox]] that takes place in an entirely [[ProceduralGeneration procedurally generated]] world.
world. The alpha version was released in 2013, and remains in development to this day.

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Added image.


'''''[[https://picroma.com/cubeworld Cube World]]''''' is a voxel-based game created by Picroma. Said to be inspired by ''VideoGame/{{Minecraft}}'', ''VideoGame/MonsterHunter'', ''Franchise/TheLegendOfZelda'', and more, the game is an [[RolePlayingGame action-RPG]] [[WideOpenSandbox sandbox]] that takes place in an entirely [[ProceduralGeneration procedurally generated]] world.

Not to be confused with the toy series '''Cube World''' by ''Radica Games'' of ''Creator/{{Mattel}}''.

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'''''[[https://picroma.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cube_world_wallpaper.png]]
[[caption-width-right:350:Design by [[https://www.deviantart.com/mason1204/art/Cube-World-Wallpaper-513921541 Mason1204]].]]
''[[https://picroma.
com/cubeworld Cube World]]''''' World]]'' is a voxel-based game created by Picroma. Said to be inspired by ''VideoGame/{{Minecraft}}'', ''VideoGame/MonsterHunter'', ''Franchise/TheLegendOfZelda'', and more, the game is an [[RolePlayingGame action-RPG]] [[WideOpenSandbox sandbox]] that takes place in an entirely [[ProceduralGeneration procedurally generated]] world.

[[SimilarlyNamedWorks Not to be confused confused]] with the toy series '''Cube World''' ''Cube World'' by ''Radica Games'' of ''Creator/{{Mattel}}''.
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* CantCatchUp: Pets don't receive XP from quests, and die often enough, that you are likely to out level your pet very quickly.
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Innkeeper map and time reset has been fixed by the dev


* InUniverseGameClock: Time in Cube World passes at 6 seconds for every second passed in real time. The game world's time goes 10 times faster while you sleep. You can also talk to innkeepers in towns to automatically reset time to 7:00 am anytime in the day.

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* InUniverseGameClock: Time in Cube World passes at 6 seconds for every second passed in real time. The game world's time goes 10 times faster while you sleep. You can also talk to innkeepers in towns to automatically reset time to 7:00 am anytime in the day.if it's between 6 pm and 6 am.

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* TheComputerIsACheatingBastard: Currently, all enemies can see and home in on you even in pitch darkness and chase you without rest, no matter how and how fast you escape. Enemies with staves and boomerangs are particularly guilty, as their attacks follow their aim, which unless you break line of sight is always pointed at you. And these attacks last longer than the few invincibility frames you get from dodging.

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* TheComputerIsACheatingBastard: TheComputerIsACheatingBastard:
**
Currently, all enemies can see and home in on you even in pitch darkness and chase you without rest, no matter how and how fast you escape. Enemies with staves and boomerangs are particularly guilty, as their attacks follow their aim, which unless you break line of sight is always pointed at you. And these attacks last longer than the few invincibility frames you get from dodging.
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minor fact corection


* EarlyGameHell: Very much so. Early on, the things you can kill give only 1xp out of a 100 you need, and anything harder either destroys you or killing them takes so long you would have been better off finding 1xp monsters to kill. At higher levels (starting at around Lv5), the increase in xp gain from monsters you can kill is faster than the increase in xp you need for a level up, and you are also able to take down bosses for boatloads of XP.

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* EarlyGameHell: Very much so. Early on, the most things you can kill give only 1xp out of a 100 the 50 you need, and anything harder either destroys you or killing them takes so long you would have been better off finding 1xp monsters to kill. At higher levels (starting at around Lv5), the increase in xp gain from monsters you can kill is faster than the increase in xp you need for a level up, and you are also able to take down bosses for boatloads of XP.
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* CombatRolls: The main dodging move.
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* {{BFS}}: The Greatsword weapon for Warriors is usually bigger than the character that wields it. Longswords for Rouges can also be longer than a person.

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* {{BFS}}: The Greatsword weapon for Warriors is usually bigger than the character that wields it. Longswords for Rouges Rogues can also be longer than a person.

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* TheAIIsACheatingBastard: Currently, all enemies can see and home in on you even in pitch darkness and chase you without rest, no matter how and how fast you escape. Enemies with staves and boomerangs are particularly guilty, as their attacks follow their aim, which unless you break line of sight is always pointed at you. And these attacks last longer than the few invincibility frames you get from dodging.



* BunniesForCuteness: Bunnies randomly spawn and can be tamed as pets or [[VideoGameCrueltyPotential be killed for XP]], though they will fight back if you attack them.



* Combo: There is a hit counter above your HP and MP, and increasing the counter will allow you to ignore some of your opponent's defense, allowing you to do more damage. The hit count resets when you miss an attack (for multi-hit attacks, only 1 hit has to be done to keep the combo going).

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* Combo: {{Combo}}: There is a hit counter above your HP and MP, and increasing the counter will allow you to ignore some of your opponent's defense, allowing you to do more damage. The hit count resets when you miss an attack (for multi-hit attacks, only 1 hit has to be done to keep the combo going).going).
* TheComputerIsACheatingBastard: Currently, all enemies can see and home in on you even in pitch darkness and chase you without rest, no matter how and how fast you escape. Enemies with staves and boomerangs are particularly guilty, as their attacks follow their aim, which unless you break line of sight is always pointed at you. And these attacks last longer than the few invincibility frames you get from dodging.
** Enemies don't take damage from traps or large falls, yet you do. Enemies also have unlimited stamina, so they can climb walls without tiring.



* {{Cute Kitten}}s: Like bunnies, cats appear in the game and can be tamed as a pet or be slaughtered for XP. Cats also fight back when attacked.



* EverythingsBetterWithBunnies: Bunnies randomly spawn and can be tamed as pets or [[VideoGameCrueltyPotential be killed for XP]], though they will fight back if you attack them.
* EverythingsCuterWithKittens: Like bunnies, cats appear in the game and can be tamed as a pet or be slaughtered for XP. Cats also fight back when attacked.



* TheComputerIsACheatingBastard: Enemies don't take damage from traps or large falls, yet you do. Enemies also have unlimited stamina, so they can climb walls without tiring.
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* TheAIIsACheatingBastard: Currently, all enemies can see and home in on you even in pitch darkness and chase you without rest, no matter how and how fast you escape. Enemies with staves and boomerangs are particularly guilty, as their attacks follow their aim, which unless you break line of sight is always pointed at you. And these attacks last longer than the few invincibility frames you get from dodging.


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* CombatRolls: The main dodging move.
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** Also, you have access to none of the skills that allow you to ride, fly or sail at the beginning, limiting your traveling speed greatly.
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Not to be confused with the toy series '''Cube World''' by ''Radica Games'' of ''Mattel''.

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Not to be confused with the toy series '''Cube World''' by ''Radica Games'' of ''Mattel''.
''Creator/{{Mattel}}''.



!!'''{{VideoGame/CubeWorld}}''' provides examples of:

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!!'''{{VideoGame/CubeWorld}}''' provides examples of:!!Tropes:
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'''''[[https://picroma.com/cubeworld Cube World]]''''' is a voxel-based game created by Picroma. Said to be inspired by VideoGame/{{Minecraft}}, VideoGame/MonsterHunter, TheLegendOfZelda, and more, the game is an [[RolePlayingGame action-RPG]] [[WideOpenSandbox sandbox]] that takes place in an entirely [[ProceduralGeneration procedurally generated]] world.

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'''''[[https://picroma.com/cubeworld Cube World]]''''' is a voxel-based game created by Picroma. Said to be inspired by VideoGame/{{Minecraft}}, VideoGame/MonsterHunter, TheLegendOfZelda, ''VideoGame/{{Minecraft}}'', ''VideoGame/MonsterHunter'', ''Franchise/TheLegendOfZelda'', and more, the game is an [[RolePlayingGame action-RPG]] [[WideOpenSandbox sandbox]] that takes place in an entirely [[ProceduralGeneration procedurally generated]] world.
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'''''[[https://picroma.com/cubeworld Cube World]]''''' is a voxel-based game created by Picroma. Said to be inspired by VideoGame/{{Minecraft}} and TheLegendOfZelda, the game is an [[RolePlayingGame action-RPG]] [[WideOpenSandbox sandbox]] that takes place in an entirely [[ProceduralGeneration procedurally generated]] world.

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'''''[[https://picroma.com/cubeworld Cube World]]''''' is a voxel-based game created by Picroma. Said to be inspired by VideoGame/{{Minecraft}} and VideoGame/{{Minecraft}}, VideoGame/MonsterHunter, TheLegendOfZelda, and more, the game is an [[RolePlayingGame action-RPG]] [[WideOpenSandbox sandbox]] that takes place in an entirely [[ProceduralGeneration procedurally generated]] world.
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** Hostile water mages are high priority targets especially in crowds because they can heal allies. The presence of multiple water mage enemies can make it extremely difficult, if not impossible, to kill off hostile melee fighters due to the constant healing.
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Not to be confused with the toy series '''Cube World''' by ''Radica Games'' of ''Mattel''.
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* MassiveRaceSelection: 8 playable races to choose from so far, with a further 9 NPC races and plans from Wollay to add more in future updates.


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** Can cross in to SceneryGorn when exploring a Hell biome.

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