Follow TV Tropes

Following

History VideoGame / CubeWorld

Go To

OR

Is there an issue? Send a MessageReason:
None


* ItemGet: Getting a key item like the boat will have your character hold it above their heads ala ''[[VideoGame/TheLegendOfZelda Zelda]]''.

to:

* ItemGet: Getting a key item like the boat will have your character hold it above their heads ala ''[[VideoGame/TheLegendOfZelda ''[[Franchise/TheLegendOfZelda Zelda]]''.

Added: 145

Removed: 145

Is there an issue? Send a MessageReason:
None


* {{Cute Kitten}}s: Like bunnies, cats appear in the game and can be tamed as a pet or be slaughtered for XP. Cats also fight back when attacked.


Added DiffLines:

* {{Cute Kitten}}s: Like bunnies, cats appear in the game and can be tamed as a pet or be slaughtered for XP. Cats also fight back when attacked.
Is there an issue? Send a MessageReason:
Link was unavailable.


''[[https://picroma.com/cubeworld Cube World]]'' is a voxel-based game created by Picroma. Said to be inspired by ''VideoGame/{{Minecraft}}'', ''VideoGame/MonsterHunter'', ''Franchise/TheLegendOfZelda'', and more, the game is an [[RolePlayingGame action-RPG]] [[WideOpenSandbox sandbox]] that takes place in an entirely [[ProceduralGeneration procedurally generated]] world. The alpha version was released in 2013 and had [[{{Vaporware}} remained so for six years]] until September 2019 where the game's official launch date was revealed to be September 30th and launching on Steam. Those who owned the game on Picroma gotten Steam keys to access the beta, which launched on September 23rd.

to:

''[[https://picroma.com/cubeworld ''[[http://cubeworld.com Cube World]]'' is a voxel-based game created by Picroma. Said to be inspired by ''VideoGame/{{Minecraft}}'', ''VideoGame/MonsterHunter'', ''Franchise/TheLegendOfZelda'', and more, the game is an [[RolePlayingGame action-RPG]] [[WideOpenSandbox sandbox]] that takes place in an entirely [[ProceduralGeneration procedurally generated]] world. The alpha version was released in 2013 and had [[{{Vaporware}} remained so for six years]] until September 2019 where the game's official launch date was revealed to be September 30th and launching on Steam. Those who owned the game on Picroma gotten Steam keys to access the beta, which launched on September 23rd.
Is there an issue? Send a MessageReason:
Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: The beta version contained code and content from alpha version such as the skill trees and class skills.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


** Also played straight with your pets, which is [[TropesAreNotBad a very good thing]] since it would be incredibly annoying to lose pets forever due to death. A pet that dies will respawn a few seconds later.

to:

** Also played straight with your pets, which is [[TropesAreNotBad [[Administrivia/TropesAreTools a very good thing]] since it would be incredibly annoying to lose pets forever due to death. A pet that dies will respawn a few seconds later.

Added: 1540

Changed: 290

Is there an issue? Send a MessageReason:
None


* AlwaysNight: The deadlands and dark forest biomes will always have a night sky no matter the time of day.



* DemBones: Skeletons are common in deadland zones and usually show up as a part of the Unholy Pact clan. Skeletons are also a playable race and there are friendly skeletons in towns and in the field as random adventurers. There are also skeleton versions of horses.



* DungeonCrawling: Castles, pyramids, palaces, and other similar structures are filled with spike traps, enemies, confusing hallways, boss enemies, and treasures.

to:

* DungeonCrawling: Castles, The alpha version had castles, pyramids, palaces, and other similar structures are that were filled with spike traps, enemies, confusing hallways, boss enemies, and treasures.treasures. The Steam version cuts down on the confusing paths by making them more linear with the branching paths leading to extra loot.



** You have nothing but a weapon on you when starting as a new character. Gear is hard to come by due to shops selling them at high prices and crafting requiring lots of materials you don't have. You'll also likely run into enemies whose strength greatly outclasses yours.



* GuideDangIt: While most of the game itself is pretty easy to figure out, figuring out what types of food that can tame specifica animals is not.



* LethalLavaLand: The fire fields biome is basically a volcanic zone where the sky is a fiery red and lava is everywhere. The biome is also home to many demonic creatures and fire based animals. Despite the obviously extremely hot environment, villages exist along with plants and trees that should have burned up.



* OurVampiresAreDifferent: Vampires show up as enemies and attack with swords. They can also use an attack that can poison you as well as flying around you to make it harder for them to be hit.
* OurWerewolvesAreDifferent: Werewolves can show up in the deadlands and they attack with rapid punches.



* ScratchDamage: Subverted. You can, in fact, do 0 damage if your opponent severely outclasses you, though creating a high hit-combo will allow your attacks to ignore some armor and do a little damage, eventually.

to:

* ScratchDamage: Subverted. You can, in fact, do 0 damage if your opponent severely outclasses you, though creating a high hit-combo will allow your attacks to ignore some armor and do a little damage, eventually. Likewise, if your defenses are high, weak enemies can't harm you, but they'll eventually start damaging you if their combos build up.
* ShiftingSandLand: Desert biomes generally have nothing but sand and hills as far as you can see. Pyramids are also found in the deserts.

Added: 803

Changed: 126

Removed: 180

Is there an issue? Send a MessageReason:
None


* ConvectionSchmonvection: Lava won't harm you as long as you don't fall in!
* CutAndPasteEnvironments: All the dungeons, while not having the same exact layouts from each other, generally have the same design: linear hallways, large rooms for swarms of enemies or a boss, side rooms with minor treasure that are blocked off by doors/force fields that require special items to pass through, water pits, deep its, pools of lava, and the dungeon's artifact. The alpha version averted the trope by having the layouts randomized and added more flair to the dungeons like spiked traps.



* LavaPit: Lava can be found within dungeons, serving as a minor obstacle that you have to platform across. Lava also shows up within volcanoes, but there can also be the rare lava pool just sitting out in middle of a field.



* NPCScheduling: Discussed by Wollay [[http://wollay.blogspot.com/2012/12/cube-world-ai.html here]]. When you get close to one, he or she will stop walking to stare at you, though.



* ProceduralGeneration: The entire world is procedurally generated using a seed input when the world is first created.

to:

* ProceduralGeneration: The In the alpha, the entire world is procedurally generated using a seed input when the world is first created.created. The final product uses a finite single map, but it's so large that exploring all of it is all but impossible.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArbitraryEquipmentRestriction: All gear are locked to the region they are found in. If you found a ton of gear in one biome and move to another biome, all of the gear found from the first biome will have their stats reduced to a bare minimum. This is done to prevent players from steamrolling everything as they explore since enemy stats doesn't scale with yours, but there's nothing in the game that gives any explanation to why it happens. If you are lucky, you can find "plus gear" (gear with a "+" in the name) whose stats don't decrease when you go to different regions. However, plus gear have a finite range and its stats will decrease if you venture out too far.
Is there an issue? Send a MessageReason:
None


* Boss enemies have access to the Fire Mage's fireball skill, which is powerful enough to either kill you quickly or stun you if you survive. Even if the boss enemy is something that shouldn't be able to cast a spell (bats, crabs, slimes, etc.), they'll still do it when low on health.

to:

* ** Boss enemies have access to the Fire Mage's fireball skill, which is powerful enough to either kill you quickly or stun you if you survive. Even if the boss enemy is something that shouldn't be able to cast a spell (bats, crabs, slimes, etc.), they'll still do it when low on health.

Top