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None
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[[NamesTheSame Completely unrelated]] to [[Film/{{Cube}} the movie of the same name.]]
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Up To Eleven is a defunct trope
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The "Trooper Edition," update to ''Sauerbraten'' turned all of the dials UpToEleven and added an obscene amount of new content, including NewAndImproved models for all of the weapons and [[ChainsawGood a chainsaw]].
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The "Trooper Edition," update to ''Sauerbraten'' turned all of the dials UpToEleven up to eleven and added an obscene amount of new content, including NewAndImproved models for all of the weapons and [[ChainsawGood a chainsaw]].
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None
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Both games can be found [[http://cubeengine.com/ here]].
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None
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!!The games provide examples of:
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!!The games provide game provides examples of:
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** GratuitousFrench: Cube, Assault Cube and Sauerbraten have by their official maps a map called ''douze''[[labelnote:note]]actually the Assault Cube version is called ''ac_douze''[[/labelnote]]. Douze means twelve in French and this map have twelve opened doors.
** GratuitousGerman: The game is named after a kind of German pickled roast beef. This is because the original programmer Wouter van Oortmerssen is quite fond of naming stuff after food. He also goes by the nickname aardappel (which means potato in Dutch)
** GratuitousGerman: The game is named after a kind of German pickled roast beef. This is because the original programmer Wouter van Oortmerssen is quite fond of naming stuff after food. He also goes by the nickname aardappel (which means potato in Dutch)
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* [[LoadsAndLoadsOfCharacters Loads And Loads Of Levels]]: The last official package of ''Cube'' includes more than 130 maps, including singleplayer ones! Something that any ''VideoGame/UnrealTournament'' game wouldn't boast with. Although that's justified, since the maps were created by various fan authors AND considering all the ease of the level editor.
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* [[WordSaladTitle Word Beefy Title]]: ''Sauerbraten''.
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* [[WordSaladTitle Word Beefy Title]]: WordSaladTitle: ''Sauerbraten''.
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None
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* GenreThrowback: The author specifically said he wanted to bring back ''{{Quake}}''-style deathmatches.
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* GenreThrowback: The author specifically said he wanted to bring back ''{{Quake}}''-style ''VideoGame/{{Quake}}''-style deathmatches.
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None
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Despite being based on both ''{{Quake}}'' and ''VideoGame/{{Doom}}'' in terms of gameplay, the engine was fundamentally different. It divided each map into a grid of cubes, which could be solid (a wall) or open (with a "floor height" and a "ceiling height"). This meant that map design was fairly limited, but because of the engine's limitations, map building - which, for most engines, can take up to ten minutes running numerous external utilities - could be done in realtime, allowing anyone the ability to design maps in-game. This was seen as the engine's big selling point, along with the fact that, being open source, it could be easily modded.
to:
Despite being based on both ''{{Quake}}'' ''VideoGame/{{Quake}}'' and ''VideoGame/{{Doom}}'' in terms of gameplay, the engine was fundamentally different. It divided each map into a grid of cubes, which could be solid (a wall) or open (with a "floor height" and a "ceiling height"). This meant that map design was fairly limited, but because of the engine's limitations, map building - which, for most engines, can take up to ten minutes running numerous external utilities - could be done in realtime, allowing anyone the ability to design maps in-game. This was seen as the engine's big selling point, along with the fact that, being open source, it could be easily modded.
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The Playable Menu is not on by default.
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* PlayableMenu: Or, go away until the pause menu disappears out of your sight. Yes, this is the only known first-person shooter so far to have a [[TimeKeepsOnTicking real-time]] floating-on-the-level options/level select menu.
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* PlayableMenu: Or, go away until the pause menu disappears out of your sight. Yes, this is the only known first-person shooter so far to have a [[TimeKeepsOnTicking real-time]] floating-on-the-level options/level select menu. (It's not on by default. Still TimeKeepsOnTicking though.)
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None
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* DeathIsASlapOnTheWrist: It's not necessarily even that, as there's no timer for respawning in the instagib modes. On a busy server you could get killed three times within a second - no big deal.* EmergencyWeapon: The melee weapon (fist in ''Cube'', chainsaw in ''Sauerbraten'') acts as one most of the time. In ''Sauerbraten'', your pistol acts as one as well, since you get ammo for it practically everywhere.
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* DeathIsASlapOnTheWrist: It's not necessarily even that, as there's no timer for respawning in the instagib modes. On a busy server you could get killed three times within a second - no big deal.deal.
* EmergencyWeapon: The melee weapon (fist in ''Cube'', chainsaw in ''Sauerbraten'') acts as one most of the time. In ''Sauerbraten'', your pistol acts as one as well, since you get ammo for it practically everywhere.
* EmergencyWeapon: The melee weapon (fist in ''Cube'', chainsaw in ''Sauerbraten'') acts as one most of the time. In ''Sauerbraten'', your pistol acts as one as well, since you get ammo for it practically everywhere.
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glitch fixing
Changed line(s) 24 (click to see context) from:
** GratuitousFrench: Cube, AssaultCube and Sauerbraten have by their official maps a map called ''douze''[[labelnote:note]]actually the AssaultCube version is called ''ac_douze''[[/labelnote]]. Douze means twelve in French and this map have twelve opened doors.
to:
** GratuitousFrench: Cube, AssaultCube Assault Cube and Sauerbraten have by their official maps a map called ''douze''[[labelnote:note]]actually the AssaultCube Assault Cube version is called ''ac_douze''[[/labelnote]]. Douze means twelve in French and this map have twelve opened doors.
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three new entries
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* GratuitousGerman: The game is named after a kind of German pickled roast beef. This is because the original programmer Wouter van Oortmerssen is quite fond of naming stuff after food. He also goes by the nickname aardappel (which means potato in Dutch)
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* GratuitousForeignLanguage: several example, which can be [[BilingualBonus Bilingual Bonuses]]
** GratuitousFrench: Cube, AssaultCube and Sauerbraten have by their official maps a map called ''douze''[[labelnote:note]]actually the AssaultCube version is called ''ac_douze''[[/labelnote]]. Douze means twelve in French and this map have twelve opened doors.
** GratuitousGerman: The game is named after a kind of German pickled roast beef. This is because the original programmer Wouter van Oortmerssen is quite fond of naming stuff after food. He also goes by the nickname aardappel (which means potato inDutch) Dutch)
* KnightTemplar: Captain Cannon
** GratuitousFrench: Cube, AssaultCube and Sauerbraten have by their official maps a map called ''douze''[[labelnote:note]]actually the AssaultCube version is called ''ac_douze''[[/labelnote]]. Douze means twelve in French and this map have twelve opened doors.
** GratuitousGerman: The game is named after a kind of German pickled roast beef. This is because the original programmer Wouter van Oortmerssen is quite fond of naming stuff after food. He also goes by the nickname aardappel (which means potato in
* KnightTemplar: Captain Cannon
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Changed line(s) 23,24 (click to see context) from:
* GratuitousGerman: There is no adequate reason why the game is named after a kind of German pickled roast beef.
** Actually, there is. The original programmer Wouter van Oortmerssen is quite fond of naming stuff after food. He also goes by the nickname aardappel (which means potato in Dutch)
** Actually, there is. The original programmer Wouter van Oortmerssen is quite fond of naming stuff after food. He also goes by the nickname aardappel (which means potato in Dutch)
to:
* GratuitousGerman: There is no adequate reason why the The game is named after a kind of German pickled roast beef.
** Actually, there is. Thebeef. This is because the original programmer Wouter van Oortmerssen is quite fond of naming stuff after food. He also goes by the nickname aardappel (which means potato in Dutch)
** Actually, there is. The
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Examples Are Not Recent + misused tropes
Changed line(s) 7,8 (click to see context) from:
The latest update to ''Sauerbraten'', the "Trooper Edition," turned all of the dials UpToEleven and added an obscene amount of new content, including NewAndImproved models for all of the weapons and [[ChainsawGood a chainsaw]].
to:
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* DeathIsASlapOnTheWrist: It's not necessarily even that, as there's no timer for respawning in the instagib modes. On a busy server you could get killed three times within a second - no big deal.
* DesignatedHero, DesignatedVillain: Teams are named "Good" and "Evil" though both are doing exactly the same thing.
* EmergencyWeapon: The melee weapon (fist in ''Cube'', chainsaw in ''Sauerbraten'') acts as one most of the time. In ''Sauerbraten'', your pistol acts as one as well, since you get ammo for it practically everywhere.
* DesignatedHero, DesignatedVillain: Teams are named "Good" and "Evil" though both are doing exactly the same thing.
* EmergencyWeapon: The melee weapon (fist in ''Cube'', chainsaw in ''Sauerbraten'') acts as one most of the time. In ''Sauerbraten'', your pistol acts as one as well, since you get ammo for it practically everywhere.
to:
* DeathIsASlapOnTheWrist: It's not necessarily even that, as there's no timer for respawning in the instagib modes. On a busy server you could get killed three times within a second - no big deal.
* DesignatedHero, DesignatedVillain: Teams are named "Good" and "Evil" though both are doing exactly the same thing.
deal.* EmergencyWeapon: The melee weapon (fist in ''Cube'', chainsaw in ''Sauerbraten'') acts as one most of the time. In ''Sauerbraten'', your pistol acts as one as well, since you get ammo for it practically everywhere.
* DesignatedHero, DesignatedVillain: Teams are named "Good" and "Evil" though both are doing exactly the same thing.
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None
Changed line(s) 11,12 (click to see context) from:
[[NamesTheSame Completely unrelated]] to [[{{Cube}} the movie of the same name.]]
to:
[[NamesTheSame Completely unrelated]] to [[{{Cube}} [[Film/{{Cube}} the movie of the same name.]]
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None
Changed line(s) 11,12 (click to see context) from:
[[SimilarlyNamedWorks Completely unrelated]] to [[{{Cube}} the movie of the same name.]]
to:
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None
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* GeorgeLucasThrowback: The author specifically said he wanted to bring back ''{{Quake}}''-style deathmatches.
to:
* GeorgeLucasThrowback: GenreThrowback: The author specifically said he wanted to bring back ''{{Quake}}''-style deathmatches.
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Added the reason for the Name Sauerbraten
Added DiffLines:
** Actually, there is. The original programmer Wouter van Oortmerssen is quite fond of naming stuff after food. He also goes by the nickname aardappel (which means potato in Dutch)
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misuse of renamed trope (Mundane Made Awesome)
Deleted line(s) 39 (click to see context) :
* WhatDoYouMeanItsNotAwesome: The Trooper Edition of ''Sauerbraten'' adds ragdoll effects... with an adjustable "Velocity Multiplier." Set at one, ragdolls act as you'd expect. Set at 20, ragdolls are propelled across the entire map by pistol shots.
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namespace stuff Fix of DOOM!
Changed line(s) 3,4 (click to see context) from:
Despite being based on both ''{{Quake}}'' and ''{{Doom}}'' in terms of gameplay, the engine was fundamentally different. It divided each map into a grid of cubes, which could be solid (a wall) or open (with a "floor height" and a "ceiling height"). This meant that map design was fairly limited, but because of the engine's limitations, map building - which, for most engines, can take up to ten minutes running numerous external utilities - could be done in realtime, allowing anyone the ability to design maps in-game. This was seen as the engine's big selling point, along with the fact that, being open source, it could be easily modded.
to:
Despite being based on both ''{{Quake}}'' and ''{{Doom}}'' ''VideoGame/{{Doom}}'' in terms of gameplay, the engine was fundamentally different. It divided each map into a grid of cubes, which could be solid (a wall) or open (with a "floor height" and a "ceiling height"). This meant that map design was fairly limited, but because of the engine's limitations, map building - which, for most engines, can take up to ten minutes running numerous external utilities - could be done in realtime, allowing anyone the ability to design maps in-game. This was seen as the engine's big selling point, along with the fact that, being open source, it could be easily modded.
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None
Changed line(s) 11,12 (click to see context) from:
[[NamesTheSame Completely unrelated]] to [[{{Cube}} the movie of the same name.]]
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The games provide examples of:
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