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* TechnicolorFire: The Lava Rock wheels leave coloured trails of blazing fire behind when used.

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* TechnicolorFire: The Lava Rock wheels leave coloured trails of blazing fire behind when used. There's also the Ultimate Sacred Fire, which turns your boost bluish-orange when in use.


* BribingYourWayToVictory: A future update will add {{Microtransactions}}. Instead of playing through the game, players can earn Wumpa Coins by purchasing them with real money.

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* BribingYourWayToVictory: A future The Back N. Time update will add {{Microtransactions}}.introduced {{Microtransactions}} to the game. Instead of playing through the game, players can earn Wumpa Coins by purchasing them with real money.

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* TronLines: The Electron paint jobs sport this, with the decals acting as the aforementioned lines. Crash, Coco and Cortex also get this with their Electron skins, as does N. Tropy with his Digital skin.

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* BambooTechnology: The Mammoth kart is basically this, being a prehistoric kart made out of bones, stone and animal hide powered by an engine filled with strange glowing-green stuff.


* BurningRubber: Not quite rubber, but the Lava Rock wheels still have this effect regardless.



* CoolCar: A good few of the karts count such as the Team Oxide kart and a few of the ''CTTR'' ones, but special mention should go to the Champion kart, which is basically a downscaled Lamborghini Sesto Elemento.

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* CoolCar: A good few of the karts count such as the Team Oxide kart and Team Cortex karts and a few of the ''CTTR'' ones, but special mention should go to the Champion kart, which is basically a downscaled Lamborghini Sesto Elemento.



* RobotMe: Exclusive to the Oxide Edition is a skin for Crunch that turns him into a full robot rather than a {{cyborg}}. Cortex can also get one that shows him blasting EyeBeams in his victory animation. N.Gin can get one as well through DLC, but it's a Crash Test Dummy form whose only use is to [[BlessedWithSuck get reassembled after an impact]].

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* RobotMe: Exclusive to the Oxide Edition is a skin for Crunch that turns him into a full robot rather than a {{cyborg}}. Cortex can also get one that shows him blasting EyeBeams in his victory animation. N. Gin can get one as well through DLC, the Nitro Tour, but it's a Crash Test Dummy form whose only use is to [[BlessedWithSuck get reassembled after an impact]].



* TechnicolorFire: The Lava Rock wheels leave coloured trails of blazing fire behind when used.



** For the Relic clear challenges, getting Platinum Relic does not count as winning, only Sapphire/Gold ones. Thankfully, the player can just repeat and aim for the lower-tier Relic if that is the case.

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** For the Relic clear challenges, [[DoWellButNotPerfect getting Platinum Relic does not count as winning, only Sapphire/Gold ones.ones]]. Thankfully, the player can just repeat and aim for the lower-tier Relic if that is the case.


** Baby Crash was an alternate skin back in ''VideoGame/CrashTagTeamRacing''. Here, he's a proper character.

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** Baby Crash was an alternate skin (in other words, just Crash in a diaper) back in ''VideoGame/CrashTagTeamRacing''. Here, he's a proper character.


** In Crash Cove, an accordion starts to play when you race through the pirate ship near the end of the track, giving emphasis to the pirate theme of the level.
** In N.Gin Labs, the sounds of the Lab Assistants working on N.Gin's mech will play in rythm with the music.
** In Cortex's Castle, an organ starts to play in the stained glass room right before the finish line.
** In Clockwork Wumpa, the bells in the different parts of the track will [[MickeyMousing play along with the music]], and also, in one section the clock will tick in rhythm with the song as well.
** Each of the game's bosses now has their own variation on the boss theme from the original game.
** The music for Slide Coliseum is a techno remix of the one used in Tiny Arena and Turbo Track.
** The music for Twilight Tour changes depending on which part of the track you are. When you are in the egyptian section the main instrument will be a woodwind and when you go to the arabian section it changes to a sitar.

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** **Some tracks have dynamic music:
*** Every track has a final lap variation which is faster and sometimes has some small, subtle changes
***
In Crash Cove, an accordion starts to play when you race through the pirate ship near the end of the track, giving emphasis to the pirate theme of the level.
** *** In N.Gin Labs, the sounds of the Lab Assistants working on N.Gin's mech will play in rythm with the music.
** *** In Cortex's Castle, an organ starts to play in the stained glass room right before the finish line.
** *** In Clockwork Wumpa, the bells in the different parts of the track will [[MickeyMousing play along with the music]], and also, in one section Wumpa the clock will tick in rhythm with the song as well.
** Each of the game's bosses now has their own variation on the boss theme from the original game.
** The music for Slide Coliseum is a techno remix of the one used in Tiny Arena and Turbo Track.
**
song.
***
The music for Twilight Tour changes depending on which part of the track you are. When you are in the egyptian section the main instrument will be a woodwind and when you go to the arabian section it changes to a sitar.sitar.
**In a few tracks, the sound effects in the background will play in rythm with the songs
*** In Papu's Pyramid, the tribesman near the finish line will chant along with the music
*** In Polar Pass there's a DJ polar bear remixing the music
*** In Tiny Arena at the starting line there's a hologram of Tiny playing guitar along with the music
*** In Clockwork Wumpa the bells in the different parts of the track will [[MickeyMousing play along with the music]]
**Some songs have different remixes like:
*** Each of the game's bosses now has their own variation on the boss theme from the original game.
*** The music for Slide Coliseum is a techno remix of the one used in Tiny Arena and Turbo Track.

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** A few players have reported being unable to use the Nostalginator kart body (from the Back N. Time Grand Prix) despite having unlocked it. The fact that Beenox has yet to address this does not help.


* ChallengeRun: The Grand Prix includes tasks such as winning on certain tracks either without using the boost pads lying on the track[[note]]These challenges are not present for tracks where avoiding boost pads is impossible.[[/note]], or without using any power-ups. One more unique challenge requires the player to win a race while driving backwards for the entire last lap, which slows the kart to a crawl, forces the player to avoid any source of boost, and [[ArsonMurderAndJaywalking has "Wrong Way!" flashing on screen the entire time.]]

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* ChallengeRun: The Grand Prix includes tasks such as winning on certain tracks either without using the boost pads lying on the track[[note]]These challenges are not present for tracks where avoiding boost pads is impossible.[[/note]], track, or without using any power-ups. One more unique challenge requires the player to win a race while driving backwards for the entire last lap, which slows the kart to a crawl, forces the player to avoid any source of boost, and [[ArsonMurderAndJaywalking has "Wrong Way!" flashing on screen the entire time.]]

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* ChallengeRun: The Grand Prix includes tasks such as winning on certain tracks either without using the boost pads lying on the track[[note]]These challenges are not present for tracks where avoiding boost pads is impossible.[[/note]], or without using any power-ups. One more unique challenge requires the player to win a race while driving backwards for the entire last lap, which slows the kart to a crawl, forces the player to avoid any source of boost, and [[ArsonMurderAndJaywalking has "Wrong Way!" flashing on screen the entire time.]]


* EasyLevelTrick: A few Grand Prix challenges can be cheesed through if the player has a second controller and thus is able to disable AI racers. Battle-related challenges? Just face against an idle racer and do whatever to him/her depending on the challenge type needed! Hit an opponent (unless the objective requires the target to be an AI) with a specific weapon a certain number of times? Let that same racer be the player's punching bag and hope the [=RNG=] can spew out the needed weapon (or just do so in Battle mode, which allows the player to customize power-up roulette)! Certain non-Online Pro Challenges too tricky to do with AI around, like Reverse Speeding? Just attempt such while Player 2 just watches the scenery!



* GuideDangIt: Some of the CTR challenge letters are in plain sight, but others can be extremely hard to find. Not helped is the fact that even if a player knows where they are in the original game, the slightly modified graphics and some jump physics have been tweaked to make them harder to get (Hot Air Skyway's T) or even to see (Mystery Cave's C).

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* GuideDangIt: GuideDangIt:
**
Some of the CTR challenge letters are in plain sight, but others can be extremely hard to find. Not helped is the fact that even if a player knows where they are in the original game, the slightly modified graphics and some jump physics have been tweaked to make them harder to get (Hot Air Skyway's T) or even to see (Mystery Cave's C).C).
** The Careful Driver challenge requires the player to win a race while not breaking a single crate. What the game does not tell the player is that the Wumpa Fruit collectibles (like the ones on Coco Park) also count as crates, somehow.
** The Reverse Speeding challenge managed to garner questions from many players. The challenge sounds simple enough: Win the last lap while driving the whole said lap in reverse. However, letting go of the reverse controls (justified), running into any boost pad (forces the player to dash forward, failing the objective), jumping, getting hit by any hazard, hitting any crates, hitting any walls, or going off-road will void the challenge regardless of if the player is reversing or not. Of course, an average player will not find this out until one flawless reverse run later, unless they managed to do it flawlessly within the first attempt. Not to mention that the challenge will also only count if the reverse has been started before crossing the finish line prior to the last lap. Once again, another challenge type whose additional requirements are hidden away from the player.


** The initial release of the game (or at least version 1.02) [[https://gamefaqs.gamespot.com/boards/253551-crash-team-racing-nitro-fueled?search=corrupt has a nasty tendency to corrupt the save file]], with the most common link being the Time Trials.
** It is currently unknown what caused it, but all three platforms may run a risk of the game being unplayable, regardless of whether it is offline or online (both forcibly crashing to the respective console's home screen). The worst case scenario is the return of possible "corrupted" save that resets everything back to zero. In some cases, certain modes are still playable, but still likely to crash after finishing a race. [[https://www.reddit.com/r/crashbandicoot/comments/cor0t6/game_is_basically_unplayable_now_on_xbox_any_ideas/ Discussed here.]]

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** The initial release of the game (or at least version 1.02) [[https://gamefaqs.gamespot.com/boards/253551-crash-team-racing-nitro-fueled?search=corrupt has a nasty tendency to corrupt the save file]], with the most common link being the caused by overflow bug affecting Time Trials.
Trial ghost data.
** It is currently unknown what caused it, but all three platforms may run a risk of the game being unplayable, unplayable (most notable on Xbox One, as this console is the most often brought up), regardless of whether it is offline or online (both forcibly crashing to the respective console's home screen). The worst case scenario is the return of possible "corrupted" save that resets everything back to zero. In some cases, certain modes are still playable, but still likely to crash after finishing a race. [[https://www.reddit.com/r/crashbandicoot/comments/cor0t6/game_is_basically_unplayable_now_on_xbox_any_ideas/ Discussed here.]]



** For the Relic clear challenges, getting Platinum Relic does not count as winning, only Sapphire/Gold ones.

to:

** For the Relic clear challenges, getting Platinum Relic does not count as winning, only Sapphire/Gold ones. Thankfully, the player can just repeat and aim for the lower-tier Relic if that is the case.


* HighFiveLeftHanging: In the final ending, after Oxide finally gives up antagonising Earth and retreats, an ecstatic Coco gestures for a high five from Crash, [[AttentionDeficitOohShiny though has to prod for his attention first]].

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* HighFiveLeftHanging: In the final ending, after Oxide finally gives up antagonising Earth and retreats, an ecstatic Coco gestures for a high five from Crash, [[AttentionDeficitOohShiny though she has to prod for his attention first]].


* HighFiveLeftHanging : In the final ending, after Oxide finally gives up antagonising Earth and retreats, an ecstatic Coco gestures for a high five from Crash, [[AttentionDeficitOohShiny though has to prod for his attention first]].

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* HighFiveLeftHanging : HighFiveLeftHanging: In the final ending, after Oxide finally gives up antagonising Earth and retreats, an ecstatic Coco gestures for a high five from Crash, [[AttentionDeficitOohShiny though has to prod for his attention first]].

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* HighFiveLeftHanging : In the final ending, after Oxide finally gives up antagonising Earth and retreats, an ecstatic Coco gestures for a high five from Crash, [[AttentionDeficitOohShiny though has to prod for his attention first]].

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