Follow TV Tropes

Following

History VideoGame / CrashBandicootTheWrathOfCortex

Go To

OR

Is there an issue? Send a MessageReason:
None


* YourPrincessIsInAnotherCastle: If you complete all the levels without collecting all the gems, Uka Uka will resurrect the Elementals, and you have to re-do the levels where you missed the gems with a time limit for full completion.

to:

* YourPrincessIsInAnotherCastle: If When you complete all play the levels without collecting final boss first time around, Uka Uka notes that it's not over yet as Crash hasn't collected all the gems, Uka Uka will meaning they can resurrect the Elementals, and you Elementals. You have to re-do complete some bonus levels, collect all the levels where you missed relics and replay the gems with a time limit for full completion.final boss to trigger the definitive final cutscene.
Is there an issue? Send a MessageReason:
None


* DivergentCharacterEvolution: In ''Videogame/CrashBash'', Coco was an alternate for Crash in terms of gameplay, having an identical spin attack. Here Coco has obtained kick attacks in their place. Granted it could be taken with a grain of salt since her abilities overall still work to the same effect as Crash's (albeit with a lower number of abilities). Arguably keeping her with identical moves as Crash would have actually been more productive.

to:

* DivergentCharacterEvolution: In ''Videogame/CrashBash'', ''VideoGame/CrashBash'', Coco was an alternate for Crash in terms of gameplay, having an identical spin attack. Here Coco has obtained kick attacks in their place. Granted it could be taken with a grain of salt since her abilities overall still work to the same effect as Crash's (albeit with a lower number of abilities). Arguably keeping her with identical moves as Crash would have actually been more productive.
Is there an issue? Send a MessageReason:
None


** Crunch himself lacks most of the LaughablyEvil traits of Cortex's other minions, the creepy transformations caused by the Elemental masks doesn't help. [[spoiler: This however, proved to be a result of being BrainwashedAndCrazy, as later games show, the normal, good-natured Crunch isn't serious or intimidating, at all.]]
* LateArrivalSpoiler: If you played ''Crash Nitro Kart'' (particularly if you read its manual, which outright gives it away), you would know of [[spoiler:Crunch's HeelFaceTurn in the 100% ending]]. If you played other games past that it could also count, but seeing how [[VideoGame/CrashTagTeamRacing one of those games]] qualifies as GoKartingWithBowser...

to:

** Crunch himself lacks most of the LaughablyEvil traits of Cortex's other minions, minions; the creepy transformations caused by the Elemental masks doesn't don't help. [[spoiler: This however, proved to be a result of being BrainwashedAndCrazy, as later games show, the normal, good-natured Crunch isn't serious or intimidating, at all.]]
* LateArrivalSpoiler: If you played ''Crash Nitro Kart'' (particularly if you read its manual, which outright gives it away), you would know of [[spoiler:Crunch's HeelFaceTurn in the 100% 106% ending]]. If you played other games past that it could also count, but seeing how [[VideoGame/CrashTagTeamRacing one of those games]] qualifies as GoKartingWithBowser...
Is there an issue? Send a MessageReason:
None


* TheCameo: [[Videogame/CrashTeamRacing Nitrous Oxide]] flies through title screen before Traveller's Tales logo shows up.

to:

* TheCameo: [[Videogame/CrashTeamRacing [[VideoGame/CrashTeamRacing Nitrous Oxide]] flies through title screen before the Traveller's Tales logo shows up.
Is there an issue? Send a MessageReason:
None


* TheCameo: [[Videogame/CrashTeamRacing Nitros Oxide]] flies through title screen before Traveller's Tales logo shows up.

to:

* TheCameo: [[Videogame/CrashTeamRacing Nitros Nitrous Oxide]] flies through title screen before Traveller's Tales logo shows up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* YourPrincessIsInAnotherCastle: If you complete all the levels without collecting all the gems, Uka Uka will resurrect the Elementals, and you have to re-do the levels where you missed the gems with a time limit for full completion.
Is there an issue? Send a MessageReason:
None



to:

[[caption-width-right:256:''[[TagLine Crash Bandicoot is back...to crush Cortex for good!]]'']]
Is there an issue? Send a MessageReason:


* SlapstickKnowsNoGender: Zigzagged; Coco suffers a few AmusingInjuries, but not ''nearly'' to the same extent as [[IronButtMonkey her brother]]. Such cases are punctuated a bit by her being less adept to it however (see her [[FailuresOnIce on ice]] or her angel attempting to ascend).
Is there an issue? Send a MessageReason:
Off Model is a definition-only page now.


* OffModel: The large majority of the cast seem a little "different" from previous titles, the game's designs seem to base themselves more on the early CG promo art for the series rather than the actual in game graphics of the earlier games.

Added: 543

Changed: 220

Is there an issue? Send a MessageReason:
None


* EurekaMoment: The reason Cortex gives for not unleashing Crunch is he needs a proper source of power, which he cites as the key element. The use of "element" gives Uka Uka the idea to free the Elementals and use their power to charge up Crunch.



* WhatHappenedToTheMouse: The Elementals disappear after the final boss battle, their fate never explained. While it is assumed the crystals are used to imprison the Elementals once again as Aku Aku implied, it is never even shown or referenced.

to:

* WhatHappenedToTheMouse: WhatHappenedToTheMouse:
** N. Gin and N. Trophy disappear from the plot after the opening cutscene.
**
The Elementals disappear after the final boss battle, their fate never explained. While it is assumed the crystals are used to imprison the Elementals once again as Aku Aku implied, it is never even shown or referenced.
Is there an issue? Send a MessageReason:
None


* NumberedSequels: In Japan only, the game was titled ''Crash Bandicoot 4: Sakuretsu! Majin Power''. This ended up creating a case of SimilarlyNamedWorks when in 2020, they announced ''VideoGame/CrashBandicoot4ItsAboutTime''

to:

* NumberedSequels: In Japan only, the game was titled ''Crash Bandicoot 4: Sakuretsu! Majin Power''. This ended up creating a case of SimilarlyNamedWorks when in 2020, they announced ''VideoGame/CrashBandicoot4ItsAboutTime''''VideoGame/CrashBandicoot4ItsAboutTime''.
Is there an issue? Send a MessageReason:
None


* NoSidepathsNoExplorationNoFreedom: Though there are ''slightly'' more frequent use of widened pathways or secret areas than the previous titles, it loyally follows their very linear structure. Apparently the game was originally planned to subvert this and act as a free roamer. {{Subverted|Trope}} with Atlasphere Levels where it is easy to get lost sometimes and sometimes you can even put a shortcut in the level.

to:

* NoSidepathsNoExplorationNoFreedom: Though there are ''slightly'' more frequent use of widened pathways or secret areas than Besides being loyal to how the previous titles, it loyally follows their very linear structure. Apparently series handled this trope by this point, it's actually an EnforcedTrope due to how the game was originally planned programmed[[note]]In ''Cortex Strikes Back'' and ''Warped'', when you hit a checkpoint crate, the enemies and crates registered as gone are all the ones you hit before the checkpoint. ''Wrath of Cortex'' instead registers enemies and crates based on where they are relative to subvert the checkpoint you hit. This means they can't save anything after a checkpoint but do save anything you hit behind them. The end result: the developers had to make it extremely clear what is behind each checkpoint.[[/note]], which requires straight paths to every exit and that any side path must either lead to its own exit or a dead end that requires you to go back to the main path. This had the side effect of removing the {{backtracking}} infamous for some gems in previous games, as the developers couldn't put any non-explosive crates in gem paths due to the engine. Ironically the game started out as something much more open; hints of this and act as a free roamer. {{Subverted|Trope}} with can be seen throughout the game, most prominently in the Atlasphere Levels where it is easy to get lost sometimes and sometimes you can even put a shortcut in the level.levels which are very wide open with multiple side paths.
Is there an issue? Send a MessageReason:
None


* NoSidepathsNoExplorationNoFreedom: Though there are ''slightly'' more frequent use of widened pathways or secret areas than the previous titles, it loyally follows their very linear structure. Apparently the game was originally planned to subvert this and act as a free roamer. Subverted with Atlasphere Levels where it is easy to get lost sometimes and sometimes you can even put a shortcut in the level.

to:

* NoSidepathsNoExplorationNoFreedom: Though there are ''slightly'' more frequent use of widened pathways or secret areas than the previous titles, it loyally follows their very linear structure. Apparently the game was originally planned to subvert this and act as a free roamer. Subverted {{Subverted|Trope}} with Atlasphere Levels where it is easy to get lost sometimes and sometimes you can even put a shortcut in the level.
Is there an issue? Send a MessageReason:
None


Is there an issue? Send a MessageReason:
I always thought it was a firehose!


** The third boss, a molten lava mutation of Crunch chases after you. The tables turn after you make your way to a mech with a freeze projectile.

to:

** The third boss, a molten lava mutation of Crunch chases after you. The tables turn after you make your way to a mech with a freeze projectile.firehose.
Is there an issue? Send a MessageReason:
Natter


* CoresAndTurretsBoss: It's very cleverly hidden because he only has a single combined health bar, but the Atmospheric Pressure (Air Crunch) boss is this. He has 4 attacks from different body parts that he uses in sequence. Damaging one enough will cause Crunch to stop using it for the remainder of the fight. This is why the last attack remaining is often his ball hurl or the energy beam, since his hands are the hardest to hit (with the ball hurl, he uses his right arm to cover himself, and for the energy beam you have to put yourself in the line of fire to get a clear shot).

to:

* CoresAndTurretsBoss: It's very cleverly hidden because he only has a single combined health bar, hidden, but the Atmospheric Pressure (Air Crunch) boss is this. He has 4 attacks from different body parts that he uses in sequence. Damaging one enough will cause Crunch to stop using it for the remainder of the fight. This is why the last attack remaining is often his ball hurl or the energy beam, since his hands are the hardest to hit (with the ball hurl, he uses his right arm to cover himself, and for the energy beam you have to put yourself in the line of fire to get a clear shot).
Is there an issue? Send a MessageReason:
A cleverly hidden turrets and cores boss

Added DiffLines:

* CoresAndTurretsBoss: It's very cleverly hidden because he only has a single combined health bar, but the Atmospheric Pressure (Air Crunch) boss is this. He has 4 attacks from different body parts that he uses in sequence. Damaging one enough will cause Crunch to stop using it for the remainder of the fight. This is why the last attack remaining is often his ball hurl or the energy beam, since his hands are the hardest to hit (with the ball hurl, he uses his right arm to cover himself, and for the energy beam you have to put yourself in the line of fire to get a clear shot).

Added: 331

Changed: 84

Is there an issue? Send a MessageReason:
None


* TookALevelInBadass: Coco has this compared to the original trilogy, having her own levels and platforming abilities, though not as good as Crash's.

to:

* TookALevelInBadass: Coco has this compared to the original trilogy, having her own levels and platforming abilities, though not as good as Crash's. Her tech smarts have also upgraded from programmer and hacker to a gifted inventor.
* TookALevelInCynic: While Cortex was already quite jaded by ''Warped'', the entire RoguesGallery open this story completely fed up and sour from constantly losing to Crash, and are no longer motivated enough to spead evil productively. N Gin even outright suggests they just call it quits, though Uka Uka shoots it down instantly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SlippySlideyIceWorld: Arctic Antics, Eskimo Roll, Avalanche, Ice Station Bandicoot and Force of Nature are all set in snowy climates, namely mountains and frozen lakes.
Is there an issue? Send a MessageReason:
TRS cleanup


* AbsenteeActor: This is one of the few games in the series where Polar is completely absent, although a similar-looking polar bear appears as Crash's opponent in "Ice Station Bandicoot".
Is there an issue? Send a MessageReason:
None


* PublicDomainSountrack: The music during Atmospheric Pressure is a remix of In The Hall of the Mountain King.

to:

* PublicDomainSountrack: PublicDomainSoundtrack: The music during Atmospheric Pressure is a remix of In The Hall of the Mountain King.King by Edvard Grieg.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PublicDomainSountrack: The music during Atmospheric Pressure is a remix of In The Hall of the Mountain King.
Is there an issue? Send a MessageReason:
None


* DancingMookCredits: The credits sequence has Crash dancing with a DiscoDan version of the game's garden variety enemy.

to:

* DancingMookCredits: The credits sequence has Crash dancing with a DiscoDan version variant of the game's garden variety Lab Assistant enemy.
Is there an issue? Send a MessageReason:
Moving to Trivia per TRS


* DummiedOut: The game uses a few areas from early development and planted new levels on top of them. Ice Station Bandicoot for example uses a small platforming area as a background under the helicopter racetrack. An unused [[https://www.youtube.com/watch?v=brXCe8gUL34 racing]] and [[https://www.youtube.com/watch?v=vS-Ky4_RRW4&feature=related dogfight]] level have also been found inside the game, as well as some extra Coco animations suggesting she was meant to be more fully playable.
Is there an issue? Send a MessageReason:
None


* LoadsAndLoadsOfLoading: The original [=PS2=] version suffered from very long loading times. You could be waiting up to a minute just to play each level. The "Greatest Hits"/"Platinum" versions fixed this to a more reasonable fifteen or so seconds. The Xbox and [=GameCube=] ports speed it up to only five or so seconds. Supposedly, through WordOfGod, the reason this happened was because there was supposed to be a mini-game during the loading screen (a case of AntiFrustrationFeatures) where you would guide Crash through hyperspace. Due to a [[ScrewedByTheLawyers patent that Namco had towards loading screen mini-games though]], this had to be scrapped and the loading times couldn't be fixed in time for release.

to:

* LoadsAndLoadsOfLoading: The original [=PS2=] version suffered from very long loading times. You could be waiting up to a minute just to play each level. The "Greatest Hits"/"Platinum" versions fixed this to a more reasonable fifteen or so seconds. The Xbox and [=GameCube=] ports speed it up to only five or so seconds. Supposedly, through WordOfGod, the reason this happened was because there was supposed to be a mini-game during the loading screen (a case of AntiFrustrationFeatures) where you would guide Crash through hyperspace. Due to a [[ScrewedByTheLawyers patent that Namco had towards loading screen mini-games though]], this had to be scrapped and the loading times couldn't be fixed in time for the initial release.
Is there an issue? Send a MessageReason:
None


* TheArtifact: The expanding ability set seems to have only been thrown in out of obligation for it having been in the last game, as half of the abilities see a lot less proper justification for being included when the level design is considered (though several tricky jumps as well as Time Trial mode still make the Double Jump, Death Tornado Spin and Turbo Run abilities relevant). The game's one new extra ability is particularly circumstantial.

to:

* TheArtifact: The expanding ability set seems to have only been thrown in out of obligation for it having been in the last game, as half of the abilities see a lot less proper justification for being included when the level design is considered (though several tricky jumps as well as Time Trial mode still make the Double Jump, Death Tornado Spin and Turbo Run abilities relevant). The game's one new extra ability is particularly circumstantial.circumstantial and as soon as you unlock the aforementioned abilities you can use them to cheese past most areas it is necessary.
Is there an issue? Send a MessageReason:
None


* TheArtifact: The expanding ability set seems to have only been thrown in out of obligation for it having been in the last game, as half of the abilities see a lot less proper justification for being included when the level design is considered. The game's one new extra ability is particularly circumstantial.

to:

* TheArtifact: The expanding ability set seems to have only been thrown in out of obligation for it having been in the last game, as half of the abilities see a lot less proper justification for being included when the level design is considered.considered (though several tricky jumps as well as Time Trial mode still make the Double Jump, Death Tornado Spin and Turbo Run abilities relevant). The game's one new extra ability is particularly circumstantial.
Is there an issue? Send a MessageReason:
None


* HumanSacrifice: [[WhatCouldHaveBeen Early footage of the game]] depict a more story-centric level in which Coco is captured by gorilla tribesmen and placed in a cage hovering dangerously over a pit of lava.

to:

* HumanSacrifice: [[WhatCouldHaveBeen Early footage of the game]] depict a more story-centric level in which Coco is captured by gorilla tribesmen and placed in a cage hovering dangerously over ready to be thrown into a pit of lava.volcano that Py-Ro has set off.
Is there an issue? Send a MessageReason:
None


* TheArtifact: The expanding ability set seems to have only been thrown in out of obligation for it having been in the last game, as the abilities see a lot less proper justification for being included when the level design is considered.

to:

* TheArtifact: The expanding ability set seems to have only been thrown in out of obligation for it having been in the last game, as half of the abilities see a lot less proper justification for being included when the level design is considered.considered. The game's one new extra ability is particularly circumstantial.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheArtifact: The expanding ability set seems to have only been thrown in out of obligation for it having been in the last game, as the abilities see a lot less proper justification for being included when the level design is considered.

Top