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The sixth installment in the ''VideoGame/CrashBandicoot'' series and the fourth platformer title. ''Crash Bandicoot: The Wrath of Cortex'' was also the first title in the series to leap to a sixth-generation console. Being solely published by [[Creator/VivendiUniversalGames Universal Interactive Studios]] after parting ways with Creator/{{Sony|InteractiveEntertainment}}, Creator/TravellersTales' Knutsford division developed it and was originally released on the Platform/PlayStation2 (in association with Creator/{{Konami}}, which published all versions of the game in Japan) and later ported to the Platform/{{Xbox}} and Platform/NintendoGameCube, the former being ported by Eurocom.

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The sixth installment in the ''VideoGame/CrashBandicoot'' series and the fourth platformer title. ''Crash Bandicoot: The Wrath of Cortex'' was also the first title in the series to leap to a sixth-generation console. Being solely published by [[Creator/VivendiUniversalGames Universal Interactive Studios]] after parting ways with Creator/{{Sony|InteractiveEntertainment}}, Creator/TravellersTales' Knutsford division developed it and was originally released on the Platform/PlayStation2 (in association with Creator/{{Konami}}, which published all versions of the game in Japan) and later ported to the Platform/{{Xbox}} and Platform/NintendoGameCube, the former latter being ported by Eurocom.
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The sixth installment in the ''VideoGame/CrashBandicoot'' series and the fourth platformer title. ''Crash Bandicoot: The Wrath of Cortex'' was also the first title in the series to leap to a sixth-generation console. Being solely published by [[Creator/VivendiUniversalGames Universal Interactive Studios]] after parting ways with Creator/{{Sony|InteractiveEntertainment}}, Creator/TravellersTales' Knutsford division developed it and was originally released on the Platform/PlayStation2 (in association with Creator/{{Konami}}, which published all versions of the game in Japan) and later ported to the Platform/{{Xbox}} and Platform/NintendoGameCube, the former being ported by Creator/{{Eurocom}}.

to:

The sixth installment in the ''VideoGame/CrashBandicoot'' series and the fourth platformer title. ''Crash Bandicoot: The Wrath of Cortex'' was also the first title in the series to leap to a sixth-generation console. Being solely published by [[Creator/VivendiUniversalGames Universal Interactive Studios]] after parting ways with Creator/{{Sony|InteractiveEntertainment}}, Creator/TravellersTales' Knutsford division developed it and was originally released on the Platform/PlayStation2 (in association with Creator/{{Konami}}, which published all versions of the game in Japan) and later ported to the Platform/{{Xbox}} and Platform/NintendoGameCube, the former being ported by Creator/{{Eurocom}}.
Eurocom.
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The sixth installment in the ''VideoGame/CrashBandicoot'' series and the fourth platformer title. ''Crash Bandicoot: The Wrath of Cortex'' was also the first title in the series to leap to a sixth-generation console. Creator/TravellersTales' Knutsford division developed it and was originally released on the Platform/PlayStation2 and later ported to the Platform/{{Xbox}} and Platform/NintendoGameCube.

to:

The sixth installment in the ''VideoGame/CrashBandicoot'' series and the fourth platformer title. ''Crash Bandicoot: The Wrath of Cortex'' was also the first title in the series to leap to a sixth-generation console. Being solely published by [[Creator/VivendiUniversalGames Universal Interactive Studios]] after parting ways with Creator/{{Sony|InteractiveEntertainment}}, Creator/TravellersTales' Knutsford division developed it and was originally released on the Platform/PlayStation2 (in association with Creator/{{Konami}}, which published all versions of the game in Japan) and later ported to the Platform/{{Xbox}} and Platform/NintendoGameCube.
Platform/NintendoGameCube, the former being ported by Creator/{{Eurocom}}.
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The sixth installment in the ''VideoGame/CrashBandicoot'' series and the fourth platformer title. ''Crash Bandicoot: The Wrath of Cortex'' was also the first title in the series to make a leap to a sixth generation console. It was developed by Creator/TravellersTales' Knutsford division and originally released on the UsefulNotes/PlayStation2 and later ported to the UsefulNotes/{{Xbox}} and UsefulNotes/NintendoGameCube.

Within their secret lair in deep space, Dr. Cortex and his cronies are sour over their previous defeats by Crash Bandicoot. [[BigBad Uka Uka]] is giving them an intense chewing out, they still haven't conquered the world, and [[CardCarryingVillain their current evil productivity]] is pathetic. During their conversation over how to eliminate their nemesis, N. Gin mindlessly mentions Dr. Cortex's super secret project, Crunch Bandicoot, a super mutant with unbelievable strength. However, he requires a completing element. Uka Uka immediately devises upon releasing The Elementals, a destructive band of element controlling elder masks that had previously been imprisoned by Aku Aku, that can be used to power Crunch as well as bring chaos and destruction to the entire planet. Once again it is up to Crash and his sister Coco to save the day.

to:

The sixth installment in the ''VideoGame/CrashBandicoot'' series and the fourth platformer title. ''Crash Bandicoot: The Wrath of Cortex'' was also the first title in the series to make a leap to a sixth generation sixth-generation console. It was developed by Creator/TravellersTales' Knutsford division developed it and was originally released on the UsefulNotes/PlayStation2 Platform/PlayStation2 and later ported to the UsefulNotes/{{Xbox}} Platform/{{Xbox}} and UsefulNotes/NintendoGameCube.

Platform/NintendoGameCube.

Within their secret lair in deep space, Dr. Cortex and his cronies are sour over their previous defeats by Crash Bandicoot. [[BigBad Uka Uka]] is giving them an intense chewing out, they still haven't conquered the world, and [[CardCarryingVillain their current evil productivity]] is pathetic. During their conversation over how to eliminate their nemesis, N. Gin mindlessly mentions Dr. Cortex's super secret project, Crunch Bandicoot, a super mutant with unbelievable strength. However, he requires a completing element. Uka Uka immediately devises upon releasing The Elementals, a destructive band of element controlling element-controlling elder masks that had previously been imprisoned by Aku Aku, that can be used to power Crunch as well as bring chaos and destruction to the entire planet. Once again it is up to Crash and his sister Coco to save the day.
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->'''Crunch:''' Crash, Coco, Aku Aku, I'm grateful to all of you. If it weren't for you, I'd still be under the control of Dr. Cortex! Thank you for believing in me, guys.\\
'''Coco:''' You're welcome, Crunch! Hey, do you think that's the last we'll see of Dr. Cortex and Uka Uka?\\
'''Aku Aku:''' I'd like to believe that, my children. But, somehow, I doubt that very much.
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Lights are wrong on the plane

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* JustPlaneWrong: The red and green navigational lights on Crash's plane are on the wrong sides.
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** In ''VideoGame/CrashBandicoot3Warped'', Cortex, Tropy, and Uka Uka were trapped in a time warp, with the scientists turned into babies. How they escaped and returned to their proper ages is not revealed.

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** In ''VideoGame/CrashBandicoot3Warped'', Cortex, Tropy, and Uka Uka were trapped in a time warp, with the scientists turned into babies. How they escaped and returned to their proper ages is not isn't revealed.



* UnwinnableByDesign: A very merciful example: detonating the Nitro crate at the normal end of "Tsunami" destroys the path to get to the colored gem, so you can't get both gems on the same playthrough. The game adds a checkpoint right before the normal exit portal so if you find yourself stuck you can just jump in the water and try again.

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* UnwinnableByDesign: [[DownplayedTrope A very merciful example: example]]: detonating the Nitro crate at the normal end of "Tsunami" destroys the path to get to the colored gem, so you can't get both gems on the same playthrough. The game adds a checkpoint right before the normal exit portal so if you find yourself stuck you can just jump in the water and try again.
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** N. Gin and N. Trophy disappear from the plot after the opening cutscene.

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** N. Gin and N. Trophy Tropy disappear from the plot after the opening cutscene.
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* ActorAllusion: In his introductory cutscene, Rok-Ko calls Crash a "Fuzzhead", a modified version of [[Film/BackToTheFuture Biff Tannen's]] signature "Butthead" insult.

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* ActorAllusion: In his introductory cutscene, Rok-Ko calls Crash a "Fuzzhead", a modified version of [[Film/BackToTheFuture [[Franchise/BackToTheFuture Biff Tannen's]] signature "Butthead" insult.
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* TheManyDeathsOfYou: As usual, the developers take great fun in imagining any possible amusing manner Crash can lose a life, ranging from being torched to ashes, turned into a bat or being frozen in a block of ice. Coco gets in on it too, though not nearly to the same extent.

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* TheManyDeathsOfYou: As usual, the developers take great fun in imagining any possible amusing manner Crash can lose a life, ranging from being torched to ashes, turned into a bat or being [[InstantIceJustAddCold frozen in a block of ice.ice]]. Coco gets in on it too, though not nearly to the same extent.
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* TheManyDeathsOfYou: As usual, the developers take great fun in imagining any possible amusing manner Crash can lose a life, ranging from being torched to ashes, turned into a bat or freezing into a mini iceburg. Coco gets in on it too, though not nearly to the same extent.

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* TheManyDeathsOfYou: As usual, the developers take great fun in imagining any possible amusing manner Crash can lose a life, ranging from being torched to ashes, turned into a bat or freezing into being frozen in a mini iceburg.block of ice. Coco gets in on it too, though not nearly to the same extent.
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'''Dr. Cortex:''' Riiight! The Elementals, that's it! If released, their destructive energy could create enough power to bring my secret weapon to life! We'd have a weapon capable of crushing mountains; demolishing entire cities!\\

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'''Dr. Cortex:''' Riiight! Right! The Elementals, that's it! If released, their destructive energy could create enough power to bring my secret weapon to life! We'd have a weapon capable of crushing mountains; demolishing entire cities!\\

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->'''Uka Uka:''' Hm... Element... ''Elements...'' Yeeeees! The Elementals!\\
'''Dr. Cortex:''' Riiight! The Elementals, that's it! If released, their destructive energy could create enough power to bring my secret weapon to life! We'd have a weapon capable of crushing mountains; demolishing entire cities!\\
'''Uka Uka:''' And wiping Crash Bandicoot off the face of the Earth ''forever''!\\
'''Dr. Cortex:''' Get ready to face my ''wrath'', Crash Bandicoot! ''(EvilLaugh)''
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Increasing image resolution.


[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/crash-bandicoot-the-wrath-of-cortex_6877.jpg]]
[[caption-width-right:256:''[[TagLine Crash Bandicoot is back...to crush Cortex for good!]]'']]

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[[quoteright:256:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crash-bandicoot-the-wrath-of-cortex_6877.jpg]]
[[caption-width-right:256:''[[TagLine
org/pmwiki/pub/images/img_5279.jpeg]]
[[caption-width-right:350:''[[TagLine
Crash Bandicoot is back...to crush Cortex for good!]]'']]



!!''The Wrath of Cortex'' provides examples of:

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!!''The Wrath of Cortex'' provides contains examples of:
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* UnwinnableByDesign: A very Merciful example: detonating the Nitro crate at the normal end of "Tsunami" destroys the path to get to the end of the gem path. You're playing as Coco, who can't jump as far as the gaps allow. If you detonate the Nitro and attempt the gem path, you'll have to die to go to the checkpoint right before the path or potentially restart if you hit the Nitro detonator before the checkpoint.

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* UnwinnableByDesign: A very Merciful merciful example: detonating the Nitro crate at the normal end of "Tsunami" destroys the path to get to the end of the gem path. You're playing as Coco, who colored gem, so you can't jump as far as get both gems on the gaps allow. If you detonate the Nitro and attempt the gem path, you'll have to die to go to the same playthrough. The game adds a checkpoint right before the path or potentially restart normal exit portal so if you hit find yourself stuck you can just jump in the Nitro detonator before the checkpoint.water and try again.
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** In "Tsunami", the level's ''last box'' is a checkpoint. It is impossible to die on the path between the checkpoint and the exit portal. And said portal is literally on the other side of the screen. This setup is because the blue gem platform in front of the checkpoint is the hardest in the game - and you have to play as Coco.[[spoiler:...with the possibility you could activate the Nitro detonator at the end of the level before stepping on the blue gem and completely destroy the path, making it impossible.]]

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** In "Tsunami", the level's ''last box'' there is a checkpoint. It is impossible to die on the path between the seemingly pointless checkpoint and right before the exit portal. And said portal is literally on the other side of the screen. This setup is because the blue gem platform in front of the checkpoint is the hardest in the game - and [[spoiler:if you have to play as Coco.[[spoiler:...with the possibility you could activate the Nitro detonator at the end of the level before stepping on the blue gem and completely destroy the path, making it impossible.Nitro boxes, the Death Route then becomes impossible as the boxes help form the stepping stones you need to get across (you're playing as Coco, who can't jump far enough to bridge the gap without them). If this situation occurs, you can jump in the water and return to the last checkpoint so you can try for the colored gem again on the same playthrough (otherwise you'd either have to double back and just exit via the normal portal or do the tsunami run all over again).]]
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** Uka Uka's VillainDecay really sets in during this game. Rather than being the menacing force of evil he was in ''Warped'' and ''Crash Bash'', he comes across as a petty, loud-mouthed jerk who [[OrcusOnHisThrone contributes next to nothing to Cortex's schemes]] after releasing the Elementals. Even when he finally loses his patience with Cortex and attacks him, he fails to hurt him in any real capacity. He recovers from this decay somewhat in ''Crash of the Titans'', only to go through it again in ''Mind Over Mutant''.

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** Uka Uka's VillainDecay Villain Decay really sets in during this game. Rather than being the menacing force of evil he was in ''Warped'' and ''Crash Bash'', he comes across as a petty, loud-mouthed jerk who [[OrcusOnHisThrone contributes next to nothing to Cortex's schemes]] after releasing the Elementals. Even when he finally loses his patience with Cortex and attacks him, he fails to hurt him in any real capacity. He recovers from this decay somewhat in ''Crash of the Titans'', only to go through it again in ''Mind Over Mutant''.
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remove What Could Have Been entry (please restrict examples to tropes that are actually used in the game)


* HumanSacrifice: [[WhatCouldHaveBeen Early footage of the game]] depict a more story-centric level in which Coco is captured by gorilla tribesmen and placed in a cage ready to be thrown into a volcano that Py-Ro has set off.

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* AddedAlliterativeAppeal: The developpers sure had fun with the levels’ names. "Wizards and Lizards", "Droid Void", "Solar Bowler", "Jungle Rumble", "Farenheit Frenzy"… The pattern helps to make them more memorable.

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* AddedAlliterativeAppeal: The developpers developers sure had fun with the levels’ names. "Wizards levels' names: "Fahrenheit Frenzy", "Banzai Bonsai", "Medieval Madness", "Rumble in the Roks", "[[TongueTwister Sea Shell Shenanigans]]", "[[PunnyName Drain Damage]]" and Lizards", "Droid Void", "Solar Bowler", "Jungle Rumble", "Farenheit Frenzy"… The pattern helps to make them more memorable."Coral Canyon".


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* RhymingNames: Many of the level names: "Crashes to Ashes", "Wizards and Lizards", "Compactor Reactor", "Droid Void", "Cortex Vortex", "Solar Bowler", and "Jungle Rumble".

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